Some Fantasy Superstars - Liv Morgan, Logan Paul, Pretty Deadly, Carmelo Hayes

Started by ironteeth, June 02, 2024, 08:33:56 AM

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ironteeth

Design notes: Liv Morgan is unpredictable and manipulative, and would have her opponent wrapped around her fingers

Liv Morgan
HS: 5 SV: 2
Once during each of your turns, you may RFG 1 non-hybrid card from hand, he randomly reveals 3 cards in his Arsenal, and you choose 1 card of the same type as the card you removed, he RFG the chosen cards and shuffles his Arsenal. If none of the cards he revealed is the same type as the card you removed, put the card you removed back into your Hand.

Liv More
Backstage Card
You may RFG a hybrid Liv Morgan specific card for your Ability. When you do so, for each card type RFG, you can use your Ability for that type in the same turn.
RMS
Unique

Watch Me Liv
Pre-Match Event
Before each of your your draw segment, you may put this card from Ring, Ringside, RFG into your Ring, Ringside or RFG.
When this card is in your Ringside, your Ability now reads: "Once during each of your turns, you may RFG 1 non-hybrid Arsenal card from Ringside and RFG 1 card in your opponent Ringside of the same type".
When this card is RFG, your Ability now reads "Once during each of your turns, you may RFG 1 non-hybrid Arsenal card from Ringside, and recover 1 other RFG non-"Divine" card of the same type".
RMS
Unique
F:0 D: 0

The Liv Morgan Revenge Tour
Mid-match Action + Action
This card does not take up a slot in your Ring.
When this card is reversed, put it into your Backlash, regardless of other effects. When you overturned +8 cards for damage or his card effects, you may put this card from any area into your Ring.
Your cards are +#D, and when you have lower Fortitude, also -#F, where # = his RFG cards.
Unique
Permanent
F:0 D:0

Liv Forever
Action/Reversal: Special
As an Action, recover this card, 1- Ringside card, 1- RFG non-"Divine," card, when you have lower +15F, you may play this card from RFG as if from hand, and double the number of cards recovered from Ringside and RFG.
As a reversal, when overturned for damage, and you have already overturned #+ cards, completely reverse any non-unique card, where # = 7 minus number of RFG cards he has more than you.
Unique
F: 0 D: 0

Liv's Front Dropkick
Strike
When you have lower Fortitude or more RFG cards, -6F.
Unique
F: 6 D: 8

Livy Stomp
High Risk/Reversal: Special
As a maneuver, can only be played after a successfully played card, when played after Throw into a Corner Turnbuckle, cannot be reversed.
As a reversal, reverse any card the allows him to move any cards from his RFG.
You may RFG 2- cards from hand, recover 2 RFG cards for each card removed.
Stun: 1
Unique
F: 8 D: 12

CruciLIV Bomb
Grapple/Reversal: Strike
RFG any number of hand cards and put the same number of RFG cards into your hand.
Unique
F: 16 D:14

Blue Face
Action + TMF
Can only be played after a successfully played maneuver.
Can only be reversed by printed D: 0 cards, and when played after a Liv Morgan specific maneuver, ignore 'completely' on his reversals.
RFG cards from the top of his Arsenal equal to half the printed damage of the maneuver it is played after (rounded down).
Stun: 1
Unique
Multi
F: 14 D: 2

201 Face Breaker
Grapple/Action/Reversal: Special
As a maneuver, this card is +#D where is triple the number of his RFG cards, when this card is +20D, it is a Multi, and when it is +30D, it is a TMF instead.
As an Action, -20F, recover this card and 1- RFG card.
As a reversal, completely reverse any Multi card, your opponent either RFG 2 cards from his hand or the top 4 cards of his Arsenal.
Unique
F: 20 D: 1

Oblivion
TMF/Action/Reversal: Special
Damage of this card cannot be reduced by his effects and RFG cards overturned for Damage of this card.
As a maenuver, can only be played after a successfully played card, unless he has +10 RFG cards.
As an action, -15F, shuffle this card into your Arsenal and Arsenal/Ringside/RFG search for 1- other Liv Morgan specific card.
As a reversal, reverse any card that is not the first card played of the turn.
Stun: 1
Unique
F: 30 D: 25

Nah Nah
Action/Reversal: Special
As an Action, shuffle this card into your Arsenal, draw 2- cards, discard 2 cards, RFG 2 cards from your Ringside, and recover 2 RFG cards, and he overturns 2 cards.
As a reversal, reverse any non-unique non-maneuver card or any non-unique card that has the same title as a card in his Ring. When you have +20F lower, ignore the non-unique.
Unique
F: 2 D: 2

Go Cry About It
Action
Until the start of your next turn, you may play non-unique RFG cards as if from hand.
When this card is in your Ring, and when you would move 1+ RFG cards into your Arsenal, you may shuffle this card into your Arsenal and move 1 less card from RFG.
When you choose this card for your Ability, you may choose any card type and this card is the chosen card type until your Ability completely resolves.
Unique
F: 9 D: 0

Ya Only Liv Once
Action/Reversal: Special
As an action, you may RFG any number of cards from any non-Ring area, and your next maneuver played this turn is -#F, +#D, and considered to be played after a #D maneuver, where # = number of cards removed.
As a reversal, can only be played after a successfully played maneuver, you may RFG the cards overturned for damage, and randomly recover half the number of RFG cards (rounded up). Your first card played on your next turn is considered to be played after the successfully played maneuver.
Unique
F: 10 D: 0
Join the <R>evolution!

ironteeth

Design notes: Logan Paul is all about promoting his own brand, and being in WWE, his actions and high flying ways has certainly helped done that

Logan Paul
HS: 6 SV: 3
When playing a non-RMS High Risk, you may RFG 1 hand non-hybrid non Set up Action without "Can only be played..." or "reversed" or "win" in the text, add its text to the played card until the played card is fully resolved. If that card was unsuccessful, randomly recover 1- RFG non-hybrid Action. You may pack High-Flying Style and Standing Moonsault.

Impaulsive
Backstage Card
Your Logan Paul specific ACE cannot be reversed when you have lower Fortitude.
Ignore the "Can only be played..." on your Small Concealed Foreign Object, and when its successful, you may Arsenal/Ringside search 1- Brass 'Nuks Shot. Your High Risk and Superstar Specific maneuvers are considered to be Strikes for your Small Concealed Foreign Object
Unique

The Flying Mav
Pre-Match Event
This card and High-Flying Style does not take up a slot in your Ring. 
ACE: Once during each of your turns, you may RFG 1- non-hybrid Action from your hand, and your next High Risk played this turn is -#F, where is the Fortitude of the removed card.
Unique
Permanent
RMS
F:0 D: 0

PRIME Energy Drinks
Pre-Match Event.
Once during each of your turns, when you successfully play a High Risk or a Superstar Specific card, Arsenal search 1- nin-unique, non-hybrid, non Set-up Action without "win" in the text.
ACE: During your turn, you may RFG this card from your Ring, Arsenal/Ringside/RFG search 1- "PRIME" Arsenal card
Unique
Permanent
F: 0 D: 0

PRIME Interference
Mid-Match Reversal: Maneuver
When you have +10F lower, you may RFG PRIME Energy Drinks from your Ring, and this card is -18F.
When you play a High Risk as a Counter on your next turn, it is -2F, ignore the "Can only be played...".
This card is considered a Manager for your Ringside Assistance. When your maneuver modified by that card is unsuccessful, randomly recover the same number of Ringside cards overturned for it.
Unique
F: 18 D: 0

Logan Lariat
Strike + High Risk
This card is considered to be titled Haymaker for your effects.
Choose one: Put 1 Backlash "PRIME" Card from RFG into your Ring or put 1 Arsenal "PRIME" Card from RFG into your hand.
Stun: 1
Unique
F: 10 D: 8

PRIME Flying Cross Body
High Risk + High Risk
Can only be played after a successfully played +4D maneuver. When played, you may play Standing Moonsault together with this card, unless both are reversed when played, both are successful.
Recover 4- RFG Action cards or 2- RFG cards.
Stun: 2
Unique
Multi
F: 12 D: 12

PRIME Splash
High Risk
Can only be played after a successfully played card or as a Counter. When The Ultimate Influencer text is added to this card, this card is a TMF for his reversals.
When you have 3 other "PRIME" cards in your Ring, can only be reversed from Arsenal.
Stun: 2
Unique
F: 20 D: 20

One Lucky Punch
TMF/Reversal: Card
This card is plus +2D for each Small Concealed Foreign Object and Brass 'Nuks Shot in your Ring and RFG.
As a maneuver, - 10F. For each "PRIME" Card in your Ring, you may choose 1 from: Hand, Backlash, Ring, or Ringside and he may not reverse this card from the chosen area.
Unique
F: 50 D: 15

The Media Megastar
Reversal: Non-maneuver card
ACE: Once during each of your turns, you may RFG 1 Ring non-hybrid Action, and then recover 1- other RFG non-unique non-hybrid Action.
Unique
F: 9 D: 1

The Ultimate Influencer
Action
Your opponent overturn cards equal to the number of your RFG Actions.
When this card is RFG, you may RFG 1 Ringside card and recover this card.
(Non-unique)
F: 9 D: 0

+ Standing Moonsault
Join the <R>evolution!

ironteeth

Design notes: The best looking team in WWE, drawing the eyes and attention of everyone

Pretty Deadly
HS: 5 SV: 1
Whenever your opponent would overturn cards for your non-damage effects, he overturns additional # cards where # is half the number of your Ring cards with the Tag Team logo (rounded up). You cannot pack No Way Out, Inferno Match and any Title Belts except the Tag Team Title Belts. Your cards with the Tag Team logo are not Face.
NXT UK

We're Two Tasty Snacks
Backstage Area
When packing this card, you may pack Get A Look at These and What Are You Gawking At?, ignore the "Can only be played..."
Your Asset Retrieval does not take up a slot in your Ring and its ACE cannot be reversed. 
During your turn, you may hide this card, and put any number of Asset Retrieval from your Ringside into your Ring. 
NXT UK
Unique

Killer Queens
Pre-Match Event
Your NXT Belts with "Tag Team" in the title and Perennial Fan Favourites does not take up a slot in your Ring.
When you would recover 2+ cards from your Ringside from your non-Pay-Per-View Event card effects, you may reduce the number of cards recovered by any amount, and your opponent overturns the same amount of cards. 
NXT UK
Unique
Permanent
F: 0 D: 0   

On and On
Mid-Match Action
Can only be played after a successfully played -8D manuever. he overturns cards equal to half the damage of the maneuver (rounded up).
Tag Team logo
NXT UK
Unique
F: 8 D: 0

Deadly Double Back Elbow
Strike + Strike
When your next card played this turn has the Tag Team logo, it cannot be reversed from Backlash.
Tag Team logo
NXT UK
Unique
Multi
F: 0 D: 5

Pretty Fly! (Leg Drop/Running Splash Combo)
High Risk + High Risk
Can only be played after a successfully played card, when played after a card with the Tag Team logo, cannot be reversed from hand.
Tag Team logo
NXT UK
Stun: 1
Unique
Multi
F: 5 D: 8

Deadly Combination (Kick/double axe handle/hand stomp combo)
Strike + Strike/Action
As a maneuver, +6D and cannot be reversed by non-unique 1D+ cards.
As an Action, your opponent may discard the card titled Step Aside. If he does not, discard up to 2 cards and then he overturns # cards, where # is equal to the total Damage value of the discarded cards. End your turn.
Tag Team logo
NXT UK
Unique
Multi
F: 6 D: 0

Assisted Gut Check
Grapple + Grapple
Recover cards from your Ringside equal to the number of cards with the Tag Team logo in your Ring.
Tag Team logo
NXT UK
Unique
Multi
F: 10 D: 10

Catapult Face Breaker
Grapple + High Risk
Can only be played after a successfully played card or as a Counter unless you RGF 1 Ring Proper Partner.
Tag Team logo
NXT UK
Stun: 1
Unique
Multi
F: 13 D: 17

Spilt Milk
TMF + TMF
Can only be played after a successfully played card or a Counter. When played after a card with the Tag Team logo, can only be reversed from Arsenal.
Your opponent overturns 6 cards.
Tag Team logo
NXT UK
Unique
Multi
F: 30 D: 20   
 
Yes Boy!
Reversal: Special
Can only be played after a successfully played non-superstar specific card. Blank's the card text and damage and end your opponent's turn.
Choose one: Arsenal/Ringside search 1- card with the Tag Team logo and when it is the first card played on your turn, ignore the "Can only be played" or your opponent overturns 3 cards and you recover 3- cards from Ringside.
NXT UK
Unique
F: 9 D: 0

Brother in Garms
Action + Action/Reversal: Non-maneuver
Arsenal/Ringside search for 1- I've Got a Leg Up on You, put it into your hand and you are considered to be a Diva for it, and when this card is in your Ring, ignore the "if your Fortitude Rating is greater than your opponent's Fortitude Rating" on that card.
Tag Team logo
NXT UK
Unique
Multi
F: 15 D: 0
Join the <R>evolution!

ironteeth

Design notes: Melo is HIM, that's all.

Carmelo Hayes
HS: 6 SV: 5
Your Ability cannot be switched or blanked.
You may pack NXT Championship Belt, NXT North American Belt, and Throwback Cruiserweight Title Belt in your Backstage but not your Backlash, and replace 1 of the Superstar on each Belt with Carmelo Hayes. Your Title Belts and Superstar Specific cards in your Backstage does not count for your opponent effects. When you have a Carmelo Hayes specific Backstage card revealed, your opponent may ignore all printed reversal restriction from your card effects (excluding Ability) on your maneuvers.
NXT

The Greatest of NXT
Backstage Card
At the end of the Pre-Match phase, when you have no other Carmelo Hayes specific Backstage card revealed, you may reveal this card.
When you reveal this card, put NXT Championship Belt from your Backstage into your Ring. Your HS and SV is +1.
"Once during each of your turn, when your maneuver is successful, you may RFG 3 cards from the top of your Arsenal, your maneuver cannot be reversed from Arsenal" is added to your Ability.
Before your draw segment, you may hide this card, put NXT Championship Belt from your Ring into your Backstage and reveal another Carmelo Hayes specific Backstage card.
NXT
Unique
RMS

The Longest Reigning North American Champion
Backstage Card
At the end of the Pre-Match phase, when you have no other Carmelo Hayes specific Backstage card revealed, you may reveal this card.
When you reveal this card, put NXT North American Belt from your Backstage into your Ring. Your HS is +1.
"Once during each of your turn, when he plays a Backlash reversal to your maneuver, you may randomly discard 2 Backlash cards, his reversal is not played and he returns the played reversal to his Backlash, he cannot play a card with the same title as the returned card in response to your maneuver" is added to your Ability
Before your draw segment, you may hide this card, put NXT North American Belt from your Ring into your Backstage and reveal another Carmelo Hayes specific Backstage card.
NXT
Unique
RMS

The Last Cruiserweight Champion
Backstage Card
At the end of the Pre-Match phase, when you have no other Carmelo Hayes specific Backstage card revealed, you may reveal this card.
When you reveal this card, put Cruiserweight Title Belt from your Backstage into your Ring. Your SV is +1.
"Once during each of your turn, you may reveal 1 hand card, your opponent randomly reveals 1 hand card and he may not play that card in response to your next maneuver played" is added to your Ability.
Before your draw segment, you may hide this card, put Throwback Cruiserweight Title Belt from your Ring into your Backstage and reveal another Carmelo Hayes specific Backstage card.
NXT
Unique
RMS

The First Round Draft Pick
Backstage Card
At the end of the Pre-Match phase, when you have no other Carmelo Hayes specific Backstage card revealed, you may reveal this card.
When packing this card, your non-unique "Premiere" Pre-Match cards are Unique. When this card is revealed, they cannot be blanked and they are Permanent.
When you reveal this card, put a "Premiere" Pre-Match card with a brand from your Backlash into your Ring. Your HS and SV is +2.
Choose 1: Raw or Smackdown. This card and your printed NXT cards are considered to be the chosen brand when played and in your Ring.
This card is considered to be hidden for your Ability.
Unique
RMS

I'm HIM
Action + Action
This card requires 3 reversals instead of 2 and ignore completely on your opponent's reversals to this card.
When Melo Don't Miss is not in your Ring, reveal any number of hidden Carmelo Hayes specific Backstage cards. At the end of his next turn, hide all but 1 Carmelo Hayes specific Backstage cards.
NXT
Unique
Multi
F: 20 D: 0

Melo Don't Miss
Action + Action
Can only be reversed by Unique cards.
Hide all the revealed Carmelo Hayes specific Backstage card.
When your next card played this turn is a Carmelo Hayes specific maneuver, ignore the "Can only be played..." and your opponent may not play non superstar specific reversals in response to it.
NXT
Unique
Permanent
Multi
F: 30 D: 0

Springboard Leg Drop
High Risk/Reversal: Special
As a maneuver, can only be played after a successfully played card or as a Counter (hand).
As a reversal, -5D, reverse any maneuver played after a set-up card (including Superplex) or with "rope" in the text.
NXT
Stun: 1
Unique
F: 5 D: 9

Carmelo Cutter
Grapple/Reversal: Special
When The Greatest of NXT is revealed, this card is a Reversal: Strike
When The Longest Reigning North American Champion is revealed, this card is a Reversal: Grapple
When The Last Cruiserweight Champion is revealed, this card is a Reversal: Submission
When The First Round Draft Pick is revealed, this card is a Reversal: TMF
Search your Arsenal for a card, when it is the next card played, ignore the "can only be played..."
NXT
Unique
Multi
F: 12 D: 8

Tilt-a-whirl Facebuster
Grapple + High Risk
Can only be played after a successfully played card.
When The Greatest of NXT is revealed, this card is a TMF instead
When The Longest Reigning North American Champion is revealed, this card requires 3 reversals instead of 2, and ignore completely on your opponent's reversals.
When The Last Cruiserweight Champion is revealed, ignore the "Can only be played..."
When The First Round Draft Pick is revealed, cannot be reversed, and double the numbers in text of your "Premiere" cards until the start of your next turn.
NXT
Unique
Multi
F: 14 D: 11

Codebreaker - Throwback
Grapple/Reversal: Non-maneuver
When The Greatest of NXT is revealed, and this card is modified by your Ability, he discards 3 cards.
When The Longest Reigning North American Champion is revealed, and this card is modified by your Ability and is reversed from Arsenal, recover 2- Backlash cards from Ringside
When The Last Cruiserweight Champion is revealed, and this card is modfied by your Ability, he randomly reveals 1 Mid-Match card and he cannot play that card in response.
When The First Round Draft Pick is revealed, -5F and Multi.
NXT
Unique
F: 25 D: 20

Nothin' But Net
TMF
Can only be played after a +5D maneuver or a Counter (superstar specific reversal).
You may RFG Melo Don't Miss from Ring when played, ignore the "Can only be played".
When successfully played and not reversed from Arsenal, you win the game via Pinfall.
NXT
Stun: 3
Unique
F: 40 D: 20
Join the <R>evolution!

ironteeth

LA Knight
SHS: 6 SSV: 4
Successfully play a non set-up Action, choose 1: you may Bury 1 Ringside card or Bury 1 Hand card and then draw 1 card.

Notes: To people who say he is just a rip off The Rock and Stone Cold, Let Me Talk to Ya, YEAH!

The Megastar
Backstage Card
Your SHS and SSV is +1.
Arsenal Search 4- non-hybrid, non-unqiue Action and put them under this card. At the end of your pre-match phase, you may overturn any number of cards and put # cards from under this card into your hand and recover the rest. # = number of cards overturned divided by 2 (rounded down) + 1.
Once during each of your turns, you may overturn 2 cards or discards 2 cards, put 1 non-hybrid action from your Ringside into your Hand regardless of your opponent's Stipulation.
Unique

Note: The Megastar is great at recycling content for his promos. This gives him some fuel to activate his ability more.

Welcome to LA
Pre-match Venue
Cannot be blanked. Can be played when your opponent has a Venue in his Ring.
When you have lesser Hand cards or Arsenal cards, you may choose both options for your Ability. When you have both lesser cards in Hand and Arsenal, double the numbers in your Ability.
Permanent
Unique

Note: To help LA when he is behind

Let Me Talk to Ya
Pre-Match Event
Your Superstar-specific Backlash cards do not take up a slot in your Ring.
Do not reveal your hand for Grab the Mic and your turn does not end.
When your oponent successfully plays a reversal to its ACE, blank the reversals text and damage.
Successfully play an Action, search Arsenal/Ringside/RFG for a non-Throwback Grab the Mic
Permanent
RMS logo
Unique

Note: Bringing some attention to older cards which fits thematically.

L...A...Knight!
Mid-Match Action
When played after a successfully played LA Knight Specific maneuver, can only be reversed by Unique reversals.
Your opponent discards and overturns cards equal to the number of non-hybird, non Set-up Actions in your Ring (max. 7).
Choose one: your next maneuver played is -#F or his non F:0 reversals are +#F, where # is the number of Actions in your Ring.
F: 16 D: 0
Unique

Note: all round destructive card to support the blue wave

They'll Know Whose Game Is It
Reversal: non-maneuver card
Arsenal/Ringside search for a LA Knight specific card, and when it is played as a Counter on the next turn, choose one: -10F or ignore the "can only be played..."
F: 6 D: 0
Unique

Note: You're not gonna beat LA Knight at his own (blue wave) game

YEAH!
Action/Reversal: Special
Can be played with another Action without "win" in the text. Unless both cards are reversed when played, both cards are considered successful. Recover this card and put 1 non-hybrid Action from your Ringside into your hand.
When overturned, reverse any non-damage card effect.
When this card is in your Ringside and you successfully play a LA Knight specific card, you may put it into your hand.
F: 0 D: 0
Unique

Note: More YEAH! More blue wave

YEAH Stomps
Strike
Can only be played as a Counter or after a successfully played card.
This card is considered an Action for YEAH!
Cannot be reversed.
When not played with YEAH! and successful, Arsenal/Ringside search for YEAH!.
Stun: 1
F: 5 D: 7
Unique

Note: a Stone Cold rip off, YEAH!

Knight's Reverse Neckbreaker
Grapple + Action/Reversal: Special
As a manuever, -10F. Put 2- Actions from Ringside/RFG into hand.
As a reversal, reverse any card that cannot be reversed or any Activated Card Effect
F: 22 D:8
Unique
Multi

Note: He does sound a little like Triple H too...

Skylord Slam
Grapple + Grapple/Reversal: Strike or High Risk
Arsenal/Ringside search for The Megastar Elbow. When it is your next card played, it can only be reversed from Arsenal.
Stun: 2
Unique
F: 20 D: 15
Multi

Note: Kinda like Rock Bottom

Battering Ram
High Risk/Reversal: Hybrid card
As a maneuver, -10F, and can only be played after a successfully played card.
When played after a LA Knight specific card, can only be reversed from Hand.
Stun: 2
F: 16 D: 14
Unique

Note: Needs some red to complement the blue

The Megstar Elbow
TMF + Action
Can only be played after a successfully played LA Knight card or when there is a non-Backlash LA Knight card in your Ring. Cannot be reversed from hand or Backlash.
F: 0 D: 10
Unique
Multi

Note: More blatant rip-off, ha

BFT
TMF
When you have 3+ more Actions in your Ring than your opponent, cannot be reversed from Hand or Ring, when you have 6+ more, cannot be reversed from Backlash and Arsenal too.
F: 35 D: 30
Unique

Note: Cumulation of blue wave
Join the <R>evolution!

ironteeth

Grayson Waller
HS: 8 SV: 1
When you discard and/or RFG cards from a played "Blindside" card, your opponnet discards, if you have discarded, and/or RFG, if you have RFG, 1 card of the same type from the same area. You may pack Fan Favourite and Cheater "Blindside" cards.

Note: Conniving, scheming, if he is going to suffer, he will make sure you suffer too. Despite that, you can't deny his ability to get a crowd reaction, be it a fan favourite or a cheater. Also his finisher and the clothesline thing he does, makes me thinks he likes wrestling from Ringside

The Grayson Waller Effect
Backstage Area
When packing this card, your Superstar-specific cards are considered to have "Blindside" in the title for your non Pre-match effects.
During your turn, before your Draw Segment, when this card is hidden, you may RFG the top 3 cards of your Arsenal and reveal this card.
During your turn, you may hide this card and your next card played this turn can be a Grayson Waller specific card from Ringside, ignoring the Volley Trait.
Unique

Note: Grayson Waller Effect, whether in the ring (revealed) or on the mic (hidden, i guess?) Is dangerous

The Grayson Waller Rub
Pre-Match Event
Can be played from Ringside. Cannot be played when you have a +1D Pre-Match in your Ring and you cannot play any 1D+ Pre-match.
Cannot be blanked or blocked.
Arsenal search 1 F: 0 "Blindside" maneuver, you may immediately play it, RFG 3- cards from the top of your Arsenal, and your opponent reveals # cards from the top of his Arsenal, where # = 3 minus the cards you RFG. He may reverse the maneuver from the revealed cards, and if he does, he RFG the other revealed cards, and if he does not, shuffle the revealed cards into his Arsenal.
Unique
F: 0 D: 0

Note: Trying to scheme his way ahead

21st Century Success Story
Pre-Match Event
Your Pre-Match Capacity is +2 and your Mid-match Capacity is +1.
Arsenal search 2- "Blindside" cards, your opponent chooses 1 of them, shuffle the chosen card into your Arsenal and discard the other.
When you would RFG 2+ cards from your played "Blindside" card, choose 1: Bury 1 of the removed cards or put 1 of the removed "Blindside" card into your Ringside.
ACE: During your turn, you may RFG this card and then recover 7- Arsenal RFG cards, when you have 21+ RFG Arsenal cards or 21+F lower, your opponent cannot respond to this effect.
Unique
Permanent
F: 0 D: 0

Note: having fun with 21, 2 and 1

Eyes on the Prize
Mid-Match Action + Action
When there is a Belt in any Ring, -5F.
Your opponent cannot play Road To Victory to this card.
Arsenal search 1  non-reversal "Blindside" card and when it is your next card played this turn, he must RFG 1 Hand card to play reversals to it.
Active
Multi
<non-unique>
F: 9 D: 0

Note: Non-unique solely for the purpose of adding the irony of not being able to play Road To Victory in response.

Blindside Clothesline (Baseball Slide Clothesline)
Mid-Match Strike
Can be played from Ringside. When played from Ringside, RFG the top 4 cards of your Arsenal.
When successfully played from Backlash, you may RFG 1 Ring card, and then RFG 1 Manager or "Announcer" Pre-match card in your opponent's Ring.
Unique
F: 12 D: 10

Note: This is the clothesline he does where he slides out of the Ring to clothesline the opponent.

Further note to rest of the cards: Hinges on whether you want to be scheming and attack from Ringside (like his finisher) or not, by hiding/revealing Waller Effect

Jumping T Kick
Strike + High Risk
Can only be played after a successfully played card.
Cannot be reversed from Backlash.
When played from Ringside, RFG 2 Mid-Match from Backlash.
When The Grayson Waller Effect is revealed, recover 3- RFG Arsenal cards.
Unique
Multi
F: 4 D: 8

Golden Gloves Elbow Smash
Strike/Reversal: Strike
When played from Ringside, RFG 3 Ringside maneuvers.
When The Grayson Waller Effect is revealed, as a maneuver, -6F.
As a reversal, your opponent may RFG 1 Hand card, if not, the reversed card is RFG
Unique
F: 14 D: 8

Dingo Driver (Front Flip Unprettier)
Grapple
When played from Ringside, RFG 2 Hand cards.
When The Grayson Waller Effect is revealed, this is a TMF and + 6D.
Stun: 2
Unique
F: 16 D: 14

Waller-Plex (Electric Chair Back Suplex)
Grapple
When played from Ringside, RFG 1 Backlash card from your Ring.
When The Grayson Waller Effect is revealed, discard up to 4 cards from hand, your opponent RFG 1 Hand card for every 2 cards discarded.
Stun: 1
F: 17 D: 13
Unique

Fireman Carry Sitout Spinebuster
Grapple
When played from Ringside, RFG 5 Ringdside Reversals.
When The Grayson Waller Effect is revealed, this card is Multi and ignore "completely" on your opponent's reversals.
Unique
F: 22 D: 18

Thunderstruck (Rolling Thunder Stunner)
TMF
When played from Ringside, can only be played after a successfully played maneuver.
When played from hand can only be played after a successfully played card or as a Counter.
When The Grayson Waller Effect is revealed, your opponent RFG all cards overturned for Damage from this card.
Stun: 2
Unique
F: 30 D: 30

The Arrogant Aussie
Reversal: Non-maneuver
You may RFG 2 Hand cards, and then put 1 other non-unique non-reversal RFG card into your Hand and 1 into your Ringside.
If you do not, you may reveal The Grayson Waller Effect.
Unique
F: 10 D: 0

Join the <R>evolution!

ironteeth

Design notes: The Viking Raiders constantly wows the crowd with their power and athleticism. Erik is an underrated technician and Ivar moves with such dynamism

The Viking Raiders
HS: 10 SV: 2
You may forgo drawing from Stun and have your opponent overturn the same number of cards you would have drawn. You cannot pack Volley maneuvers and There is No Escape. Your Stun the Crowd is Unique and cannot be blanked. You are a Tag Team.

The Modern-Day Vikings
Backstage Card
Your "Cross body", "splash", "sault", "power", "bomb", and "slam" are +1 Stun.
Before Pre-match cards are resolved, and you have no cards in hand and Back To Basics or That's Value is not in your Ring, you may reduce your HS by 5-, increase your SV by the same amount. Your Pre-match cards does not increase your HS.
Unique
RMS

VALHALLA (+Erik and Ivar logo)
Pre-Match Manager
You cannot pack Diva Bikini Contest.
Your maneuvers with Stun are -1F, +1D for every 5 Stun in your Ring.
ACE: During your turn, you may put this card into your Ringside and your next maneuver without any reversal restriction, with Stun is -5F, +5D, +5 Stun. When this effect or that card is unsuccessful, you may overturn 5 cards and put this card from any Area into your Ring.
Unique
Permanent
RMS
F: 0 D: 0

Join The Raid
Pre-Match Event
Your Pre-Match capacity is -1.
If you start the first turn of the game, and you have no D: 1+ Pre-Match in your Ring, you may reveal a non-unique, F: 0, D:5- maneuver from hand, and when that is the first card played on your turn, you may put this card into your Ringside and it can only be reversed from Arsenal and your opponent cannot play Restricted Use In This Arena in response to it.
If your opponent is about to start the first turn of the game, you may reveal 3- cards in hand, and he reveals 3- cards in hand, if your revealed cards has more Stun than his revealed cards, your opponent ends his turn, this effect cannot be prevented, but he does not overturn for any Stipulation effects.
Unique
RMS
F: 0 D: 0

Raid and Get Paid
Mid-Match Action
Cannot be reversed by non-unique cards.
When Join The Raid is in your Ring, this card is -5F.
When Join The Raid is in your Ringside, this card is Multi.
Once during each of your turns, when you successfully play a maneuver with Stun, Arsenal search 1- non-unique, non-reversal maneuver with Stun. When you have +15F lower, ignore the non-unique.
Unique
F: 5 D: 0

Ivar's Cartwheel Lariat (+ Ivar logo)
Strike/Reversal: Special
As a maneuver, -5F, when played as a Counter (Cartwheel from hand), cannot be reversed from hand.
As a reversal, reverse any -5D maneuver.
Stun: 1
Unique
F: 5 D: 5

Kneel Before The Vikings (Erik' Reverse Judo Takedown Knee Strike Combo) (+ Erik logo)
Grapple + Strike
This card is considered to have "power" in the title.
Arsenal search 1- non-unique maneuver with Stun and recover 1- Ringside card with Stun.
Stun: 1
Unique
Multi
F: 10 D: 10

The Human Weapon (Erik throws Ivar into opponent)
High Risk
Can only be played as a Counter or after a successfully played card, when this card is reversed from Arsenal and you would draw for Stun and choose not to use your Ability, you may forgo drawing for Stun, overturn the same number of cards as you would have drawn, and continue your turn, you may only play maneuvers for the rest of the turn.
Your next card played this turn is -5F.
Stun: 1
Unique
F: 10 D: 15

Mjolnir (German Suplex + Springboard Lariat)
Grapple + Strike
When this card Stun is 7+, -10F.
When played after a maneuver with Stun, cannot be reversed from hand by non-unique, non-hybrid reversals.
Stun: 2
Unique
Multi
F: 25 D:15

Fallout
TMF + High Risk
Can only be played as a Counter or a successfully played card. When played after a successfully played card with Stun, cannot be reversed from Backlash.
Stun: 4
Unique
Multi
F: 30 D: 20

Ragnarok (Double Powerbomb)
TMF + TMF
This card is considered to have "bomb" in the title.
When you choose Table when playing this card, its ACE cannot be reversed.
Stun: 3
Unique
Multi
F: 40 D: 30

The Viking Experience
TMF + TMF/Reversal: Card
This card is considered to have "slam" in the title.
As a maneuver, -10F, can only be played after a successfully played maneuver or as a Counter. When this card has +10 Stun, can only be reversed from Arsenal.
As a reversal, -10D, he overturns cards equal to half the Stun on this card (rounded up).
Stun: 5
Unique
Multi
F: 50 D: 25

Raid! Raid! Raid! (+Erik and Ivar logo)
Reversal: Maneuver
Arsenal/Ringside search 1- maneuver, when that card is played as a Counter on the next turn, ignore the "can only be played" and cannot be reversed from hand.
F: 25 D: 5

The Raid Continues
Action + Action
This card is -5F for each "Raid" card in your Ring.
When you have no other "Raid" cards in your Ring, your opponent overturns 5 cards.
Your Superstar specific maneuvers are +1 Stun for each "Raid" cards in your Ring.
Stun: 1
Unique
Multi
F: 20 D: 5

------------------------------------------------------------------------------------------------------

Erik
HS: 7 SV: 3
Your first "technical" maneuver of the turn is +1 Stun, your second "technical" maneuver of the turn is +2 Stun, and so on
When you would draw for Stun from your "technical" maneuvers, you may forgo the draw, and your reversals and maneuvers without printed reversal restrictions are +#D until the end of your next turn, where # = half the number of cards you would have drawn (rounded up). You may not pack Volley maneuvers, Stun The Crowd and There is No Escape.

Swamp Viking of Jomsborg
Backstage Card
Your "suplex", "slam", "knee" and "elbow" Strike is considered to have "technical" in the title for your effects and Ability.
When you play a "technical" maneuver with 3+ Stun, and use the effect of Technically Sound and Brutal, and choose to recover cards, you may have your opponent overturn the same number of cards instead.
RMS
Unique

Waist Lift Side Slam
Grapple/Reversal: Special
As a maneuver, look at the top 5 cards of your opponent Arsenal, put 1 card into his Ringside and Stack the remaining in any order.
As a reversal, reverse any non-unique "running" maneuver or maneuver played after Irish Whip or Throw into a Corner Turnbuckle.
Stun: 1
Unique
F: 15 D: 15

Erik's Gutwrench Powerbomb
Grapple/Reversal: Grapple or Submission
As a maneuver, cannot be reversed.
As a reversal, -10F, put 1- non-reversal non-unique card from Ringside into hand.
Stun: 2
Unique
F: 25 D: 10

Erik's Running Knee Strike
Strike/Reversal: Non-maneuver
As a maneuver, +5D, recover 4- hand cards, and your opponent discards 1 card for every 2 cards recovered.
As a reversal, you may recover 1 hand card, Arsenal search 1- non-unique card.
Stun: 2
F: 20 D: 10
Unique

Death Rowe
TMF + TMF
This card is considered to have "suplex" in the title for your superstar specific effects.
When played after a +5 Stun maneuver, cannot be reversed from hand.
Stun: 3
Unique
Multi
F: 30 D: 30

----------------------------------------------------------------------------------------------------

Ivar
HS: 8 SV: 2
Your first "dynamic" maneuver of the turn is +1 Stun, your second "dynamic" maneuver of the turn is +2 Stun, and so on.
When you would draw for Stun from your "dynamic" maneuvers, you may forgo the draw, recover half the number (rounded down) you would have drawn from your Ringside. You may not pack Volley maneuvers, Stun The Crowd and There Is No Escape.

Warbeard
Backstage card
Your "splash", "lariat", "clothesline", "body press" is considered to have "dynamic" in the title for your effects and Ability.
When you play a "dynamic" maneuver with 3+ Stun, and you use the effect of Find Out How to Fight From Finlay, you may name High Risk instead.
RMS
Unique

Handspring Back Elbow
Strike
When played against a Tag Team or Stable, +5D and High Risk.
Stun: 1
Unique
F: 10 D: 10

Ivar's Spinning Heel Kick
Strike
When you have more Stun in your Ring than your opponent, he overturns 5 cards.
Stun: 2
Unique
F: 15 D: 15

Flying Viking (top rope splash)
High Risk + High Risk
This card is considered to have "splash" in the title for your superstar specific effects.
Can only be played after a successfully played card or as a Counter.
When played after From The Top Rope, ignore "completely" on your opponent's reversals.
When played after a maneuver with Stun, this card requires 3 reversals instead of 2 to be completely reversed.
Stun: 3
Multi
Unique
F: 20 D: 20

Doom-sault
TMF
Can only be played after a successfully played +5D or +5 Stun maneuver.
Cannot be reversed from Arsenal and Backlash.
Stun: 4
Unique
F: 40 D: 30
Join the <R>evolution!

ironteeth

#7
Design notes: Stay with me, Santos Escobar, Legado Del Fantasma, Legacy of the Ghost/Phantom, Ghost -> Graveyard ->Yugi-Oh's Ringside, ok that's a stretch 

Santos Escobar
HS: 5 SV: 3
Once during each of your turns, you may play a non run-in High Risk from Ringside. You may pack High-Flying Style.

The Emperor of Lucha Libre
Backstage Card
You may pack 2 Springboard, 2 From The Top Rope and 2 From the Middle Turnbuckle in your Backstage.
Once during each of your turns, you may overturn 1 card, play 1 card from Backstage as if from Hand, and your opponent needs to overturn 2 or discard 2 cards to play reversals to them.
During your turn, you may hide this card, put 2- Action Set-up from Ring/Ringside into your Hand.
Unique.

Second Generation Luchador
Pre-Match Event
Your High Risk is -2F, +2D.
Before your Draw Segment, when you have lower Fortitude, you may replace "Once" in your Ability with "Twice" and "high risk" with "high risk with no printed reversal restriction from your effects" until the end of the turn
Before your Draw Segment, when you have equal or higher Fortitude, you may add "When you successfully play a high risk from Ringside, you may discard 2 cards, recover 2- cards, and draw 2- cards." to your Ability until the end of the turn.
Unique
RMS
Permanent
F:0 D: 0

Legado Del Fantasma
Mid-Match Action
When your High Risk or Set-up is reversed, you may put this card from any non-Ring area into your Ring.
Cannot be blanked.
Once during each of your turns, when you have not played a card from Backstage as if from Hand, you may RFG 1 Ring Set-up card, Arsenal search 1- non-unique High Risk and put it into your Ringside or reveal The Emperor of Lucha Libre.
Unique
F: 5 D: 0

Escobar's Calf Kick
Strike
When you have lower Fortitude, this card is a High Risk instead.
When played from Ringside, overturn 1 card.
Unique
F: 0 D: 5

Corner Gutbuster
Grapple/Reversal: Special
As a maneuver, when played after Throw Into A Corner Turnbuckle, can only be reversed from hand. When this card is successful, you may reduce the damage to 0, your next High Risk played this turn cannot be reversed from Backlash.
As a reversal, reverse Throw Into a Corner Turnbuckle, or any card played after that card, including Superplex.
Stun: 1
Unique
F: 9 D: 8

Top Rope Frankensteiner
High Risk/Reversal: Special
As a maneuver, when played from hand or when you have lower Fortitude, can only be played after a successfully played card or a Counter. When played from Ringside, can only be played after a successfully played maneuver.
As a reversal, reverse any High Risk, set-up, or any maneuver played after a set-up.
Stun: 2
Unique
F: 13 D: 17

Arrow From The Depths of Hell (Suicide Dive)
High Risk + High Risk
Can only be played after a successfully played card. When played from hand, ignore "completely" on your opponent's reversals.
Your opponent discards 3 cards.
Stun: 3
Unique
Multi
F: 17 D: 18

Phantom Driver
TMF
When played after a successfully played High Risk played from Ringside, can only be reversed from Arsenal.
Unique
F: 35 D: 30

Thrill of the Hunt
Action
When played as a Counter, this card is Multi, and cannot be reversed from the same area as your last reversal.
Arsenal search 1- High Risk, and if it is your next card played this turn, ignore the "can only be played...". If that card is unsuccessful, you may continue your turn regardless of other effects.
Unique
F: 7 D: 0

Unmasked Vengeance - Throwback
Reversal: Special
Reverse any non-unique -10D maneuver. This card is +#D where # is the damage of the reversed maneuver.
Unique
F: 10 D:0
Join the <R>evolution!

ironteeth

Dijak
HS: 9 SV: 1
Before you overturn for your opponent's damage or card effects, you may look at the top 3 cards of your Arsenal and Bury and/or Stack them in any order. When you reverse from Arsenal, you may Bury 3- hand cards and draw the same number of cards.
You may pack Feast Your Eyes (it is +15F, +10D and not a Grapple) and T-Bar's Lariat, they are NXT.
NXT

Note: If you're gonna hit Dijak, be prepared to suffer. This is how he gets his Justice! Arsenal manipulation sets him up to do just that.

The Bringer of Justice
Backstage Card
When packing this card, you may pack 3- Justice For All hidden in your Backstage, replace "Kurt Angle" with "Dijak" and they cannot be blanked.
Successfully play a Dijak specific card or when you overturned +9 cards for damage, put 1 Justice for All from your Backstage into your Backlash.
Once during each of your turns, you may Bury/Stack 3 Hand cards, put 1 Justice for All from your Ring into your Ringside.
During your turn, you may hide this card and put 1 Justice for All from Ring or Ringside into your Backlash.
NXT
Unique

Note: Reviving old and hardly use cards always makes me happy, and this fits thematically and aids in his Ability to reverse from Arsenal.

High Justice is Upon Us
Pre-Match Event
This card is considered to be T-BAR's Intimidating Presence for your card effects.
After all players' Pre-match phases, before the first turn of the game, for every 3 cards any player has more in their Hand than their printed Starting Hand Size, they randomly discard 1 card.
ACE: When this card is in your Ring, you may put this card into your Ringside to reverse any "Technical", "Dynamic", "Blinside" or "Precision" card and end your opponent's turn.
NXT
Unique
F: 0 D: 0

Note: Armaggeddon might not be upon us, but High Justice is. And we can't ignore Dijak's intimidating presence

Judge, Jury, Executioner
Mid-Match Action + Action + Action
This card requires 3 reversals to be completely reversed.
When this card is unsuccessful, you may overturn 3 cards, put it into your Ring, regardless of other effects.
When you play a non-Chain manuever as a Counter (Arsenal), your opponent needs to overturn # cards (max. 3) to play a reversal to it, where # = cards you overturned for Damage from the card you reversed from Arsenal in the previous turn.
Your reversals are +#D, where # = cards overturned for damage (max. 6) from your opponent's reversals during the last turn.
During his turn, when he played a reversal to end your last turn, his first card played on his turn is -xD (max. 3), where x = number of cards you overturned for Damage on his last reversal.
When you completely reverse a card from your Arsenal, you may Bury/Stack 1 non-reversal card, if you do not, during your next turn, your maneuvers are + xD, where x = the number of cards overturned for Damage from the card you reversed from Arsenal (max. 6).
Unique
Permanent
RMS
NXT
F: 0 D: 0

Note: This plays in with his Ability nicely and with the overarching theme. Judge, Jury, Executioner -> Judgement Day -> 6, 6, 6 -> Hell -> Heaven -> Justice....sorry for the crazy mental gymnastics here Amended as it was too similar to Ilja

Hard Justice
Action + Action
When overturned for Damage, you may put it into your Ring.
ACE: When playing a Multi maneuver, you may overturn 3 cards or discard 1 card from your Backlash and then ignore 'completely' in your opponent's reversals and effects to it. Reversals to this effect does not end your turn.
When this card is in your Ringside, during your turn, you may overturn 3 cards or discard 1 card from Backlash and Bury or Stack this card.
Multi
Unique
NXT
F: 0 D: 0

Note: Justice hits really hard, you need more to try and stop it. This is maintaining of what T-Bar is for Retribution

Dijak's Moonsault
High Risk + High Risk
During your turn, when this is one of the cards seen for your Ability, you may immediately play it, after damage is applied, end your turn. If not, can only be played as a Counter (Arsenal) or after a successfully played card.
When played from Hand, cannot be reversed by non-hybrid reversals.
Bury and/or Stack 3- Hand cards and put the same number of non-reversal cards from Ringside into Hand.
Stun: 3
Multi
Unique
NXT
F: 10 D: 13

Note: one of the nicest moonsault in wwe (imo), had to be on a card

Time to Fly (Suplex Slam)
Grapple
When this is is one of the cards seen for your Ability, you may reveal it and put it into your Hand.
Look at the top 6 cards of your Arsenal, you may put any number of them into your Ringside, take the same number of cards from Ringside and the remaining cards not moved to Ringside, and Bury and/or Stack them in any order.
Unique
NXT
F: 16 D: 14

Note: Important to further manipulate your Arsenal to fuel the Ability

Cyclone Kill (Discus Big Boot)
Strike + Strike/Reversal: Special
As a maneuver, when played as a Counter (Arsenal), cannot be reversed from Arsenal.
As a reversal, reverse any card that would allow your opponent to draw cards or move cards from his Ringside.
Recover 3- Ringside cards.
Stun: 2
Multi
Unique
NXT
F: 18 D: 17

Note: My (2nd) initial note for Dijak was that i like T-Bar's design and this is the flip side of T-Bar's Lariat

High Justice - Throwback (Sitout Chokeslam)
Grapple + TMF
This card is +3D for each "Justice" card in your Ring, when +9 Damage is added by this effect, this card is not a Grapple.
When played as a Counter (Arsenal), cannot be reversed from hand.
Recover 3- Hand cards, for each card recovered, recover either 1 Ringside or 1 RFG card.
Stun: 1
Multi
Unique
NXT
F: 23 D: 17

Note: Dijak's own High Justice is served

+ T-Bar's Lariat
+ Feast Your Eyes
Join the <R>evolution!

ironteeth

Design notes: Bronson Reed, the Aus-zilla from Down Under, is going to steamroll you, 'nuff said

Bronson Reed
HS: 8 SV: 2
Once during each of your turns, when you play a maneuver with blank text, search the bottom 4 cards of your Arsenal for 2- maneuvers with blank text. Those maneuvers are considered played from your hand and are played in the order of your choice. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends. You may pack Giant Running Senton, Big All Over and No Sell Maneuver but not Banned From Ringside.

Australian Strong Style
Backstage Card
At the end of the Pre-Match phase, Arsenal/Ringside search 1- Amazing Display of Power and put it into your Ring, it is Permanent and cannot be blanked. 
Your Drawing a Blank is Blank. Your -7D Grapples with blank text are 0F.
Your "power" and "press" maneuvers are considered blank text for your Ability and effects.
During your turn, when you use your Ability to play 2+ maneuvers and none of them is successful, you may hide this card, continue your turn.
When this card is hidden, your Ability is blank, and when you successfully play a maneuver with blank text or a Superstar Specific card, you may reveal this card.
RMS

Battle Tested
Mid-Match Reversal: Non Superstar Specific Maneuver
Overturn 4 cards.
When this card is in your Ring, do not discard for No Sell Maneuver. During your opponent's turn, he may discard 4 cards and RFG this card from your Ring.
Unique
RMS
F: 0 D: 0

The Aus-zilla
TMF + Action
<blank text>
Unique
Multi
F: 0 D: 4

Spinning Chokeslam
Grapple + Grapple
When you have +10F lower, this card is considered blank text for your Ability and effects.
Multi
Unique
F: 12 D: 12

Pop-up Sit Out Spinebuster
Grapple/Reversal: Strike or High Risk
As a maneuver, -4F and your opponent discards 4 cards.
As a reversal, your first maneuver played on your next turn is considered to be blank text for your Ability and effects.
Unique
F: 14 D: 8

Jagged Edge (Death Valley Driver)
Grapple
Search your Arsenal for 1- maneuver, and when it is your next card played this turn, your opponent's reversals to it are +24F.
Recover 4- Ringside card.
F: 24 D: 16

Ax Driver (sitout belly to back piledriver)
Grapple/Reversal: Non-maneuver card
As a maneuver, your opponent overturns cards equal to the number of maneuvers with blank text in your Ring.
As a reversal, put 1- Action from your Ringside into your hand.
Stun: 1
Unique
F: 22 D: 13

TSUNAMI
TMF + TMF
Can only be played after a successfully played maneuver.
When it is after your Ability this turn, for each successfully played maneuver with your Ability, choose 1 area your opponent cannot reverse this card from. When 3 areas are chosen, you may then chose an additional area.
Stun: 3
Unique
Multi
F: 40 D: 40

BIG!
Action + Action
When this card is revealed for your Ability, you may put it into your Ring. This card is considered to be Mountain of A Man for your Big All Over.
When you use your Ability and successfully played 3 maneuvers, you may search 1- card from your opponent's Arsenal and remove it from the game.
When you use your Ability, and any of the maneuvers is unsuccessful, your opponent cards on the next turn is -1D for each unsuccessful maneuver.
Unique
Permanent
Multi
F: 0 D: 0

The Mighty Don't Kneel
Action
Your opponent and you overturn 4 cards, and you Bury 1- Ringside card and put 1- non-reversal maneuver from your Ringside into your Hand. When you have lower Fortitude, double the number of cards moved from Ringside.
Unique
F: 8 D: 0

+ Big All Over
+ Giant Running Senton
Join the <R>evolution!