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Then, Now, Forever

Started by Eric RD, December 24, 2019, 08:10:07 AM

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Eric RD

Then, Now, Forever

Jim Cornette
Starting Hand Size: 2+     Superstar Value: 1+
WWF/WCW Superstar Ability: Actions in your Arsenal and Ringside are Chain, and when your first action played each turn does not have a reversal restriction, it is Chain.
You may pack 1 Jim Cornette-specific Enforcer.
Reveal 1 Enforcer card and choose 1 Enforcer.
TNF

Midnight Express or... Yokozuna & Owen Hart?
Enforcer Card
When packing this card, you are a Tag Team, and you may pack High Flying Style and Classic Teamwork.
• Starting Hand Size: +7
Superstar Value: +2
Superstar Ability: + When your first maneuver played each turn is a printed non-Backlash 2D+ Grapple maneuver, you may also immediately play a printed 9D- High Risk from your Ringside; it is blank and ignore the 'Can only be played...' text. Unless both maneuvers are reversed when played, both are successfully played, and after damage is applied, end your turn.
• Starting Hand Size: +7
Superstar Value: +3
Superstar Ability: + Your first maneuver played each turn without 'reversed' in the text is considered Chain and your Fortitude rating is considered +3 when playing it.
Unique     WWF Classic
TNF

Vader or... The British Bulldog?
Enforcer Card
When packing this card, you can pack As Big and Tough as Any Two Men and No Sell Maneuver.
• Starting Hand Size: +7
Superstar Value: +4
Superstar Ability: + When your maneuver is reversed from hand, draw cards up to the reversed maneuver's printed Stun Value. Your non-Multi "Clothesline", "Lariat", "Punch", and "Slam" maneuvers are considered to have "Power" in the title; "Power" maneuvers are -2F for each "Power" maneuver in your Ringside.
• Starting Hand Size: +6
Superstar Value: +3
Superstar Ability: + Your first 2 non-Unique Grapples played each turn are Multi.
Once during each of your turns, you may RFG 1 Backlash card in your Ring, and then shuffle up to 3 Grapples from your Ringside into your Arsenal.
Unique     WWF Classic
V11

The Louisville Lip
Pre-match Event
Your cards with 'old school' in the title do not take up a slot in your Ring.
ACE: When your action is unsuccessful, you may discard 2 cards and Ringside Search 1 Chain action. This effect cannot be reversed.
F: 0     D: 0     Unique     WWF Classic
TNF

I'm Jim Cornette and That's My Opinion
Mid-match Action
When your opponent is a WCW Superstar, he discards 2 cards.
When you would search for a Chain card, you may search for a "Shoot" card instead.
Your "Shoot" actions are also considered Grapple maneuvers for your effects.
F: 0     D: 0     Unique     WWF Classic
V11

Big Bubba Steps In
Reversal: Maneuver: Run-in
You may Promo: 3 and shuffle up to 3 cards from your Ringside into your Arsenal.
Your opponent overturns 3 cards.
F: 8     D: 0     Unique     WCW
V11

Cornette Interferes
Reversal: Special
When you are not Jim Cornette or Yokozuna, can only be played when Camp Cornette is in your Ring; when it is, this card is -7F.
Reverse any non-Superstar-specific card and your opponent overturns 2 cards.
F: 15     D: 0     Unique     WWF Classic
V11

Cornette's Motivational Speech
Action / Reversal: Action
When you are not Jim Cornette or Yokozuna, can only be played when Camp Cornette is in your Ring; when it is, this card is -7F and cannot be reversed by non-Unique cards.
As an action, shuffle up to 4 cards from your Ringside into your Arsenal and draw up to 3 cards.
When successful, Ringside Search 1 card.
F: 12     D: 0     Unique     WWF Classic
V11

Cornette's Patented Tennis Racket
Action: Foreign Object / Reversal: Special
As an action, can only be played as the first card of your turn. Shuffle this card into your Arsenal and if your next card played this turn is a maneuver, it can only be reversed by Unique reversals.
As a reversal, reverse any maneuver. If the reversed maneuver was Volley, this counts as 2 reversals, and ignore the Volley trait during your next turn.
F: 12     D: 2     Unique     RMS     WWF Classic
TNF

The Finest My Mama's Money Could Buy
Action
This card is also considered a non-unique Grapple maneuver with "power" in the title for your effects.
When this card is in your Ring, when you successfully play an action, you may Promo: 2.
F: 10     D: 2     Unique     WCW
V11


--------------


Lacey Evans
Starting Hand Size: 5     Superstar Value: 1
Superstar Ability: You may pack cards as if you are a Diva, but you do not count as a Diva.
Your cards with 'diva', 'woman' or 'female' in the text or title are considered to have 'lady' in the title.
During each of your turns, you may overturn 2 cards to put 1 card with 'lady' in the title removed from the game into your hand.
TNF

Sassy Southern Belle
Backstage Card
When packing this card, your Skirt the Issue is Unique, and you may pack cards with "Diva" in the text when packing The Era of the Superstar.
Once during each of your turns, you may put 1 "Lady" card from your Ringside under your Superstar card, and put up to 1 card from your Ringside on the bottom of your Arsenal; when you have 12+ cards under your Superstar card, draw up to 1 card.
Unique     RMS
V11

Act Like a Lady
Pre-match Event
Cannot be blanked.
Ignore "male" and "female" in the text of your non-Multi "Lady" cards.
RFG your unsuccessful "Lady" cards.
Your "Lady" maneuvers are +1D for every card under your Superstar card.

ACE: Once during each of your turns, you may put 1 non-Mid-match "Lady" Ring card under your Superstar card and then draw 1 card.
F: 0     D: 0     Unique     Permanent     (Rev 2021)
TNF

The First Lady of WWE
Pre-match Event
Cannot be blanked.
When your first "Lady" card played during your turn is unsuccessful, RFG 1 card in your opponent's Ringside, and he puts 1 card from his hand on the bottom of his Arsenal; when you have 6+ cards under your Superstar card, double those numbers.
When you would RFG your "Lady" card, you may overturn 1 card and put it under your Superstar card instead.
ACE: During your turn, you may put Skirt the Issue or The Women's Evolution from your Ring into your Ringside and put 1 non-Superstar-specific card from your opponent's Ring into his Ringside.
F: 0     D: 0     Unique     Permanent
V11

Sassy Bronco Buster
High Risk
Can only be played after a 5D+ maneuver or Throw Into the Corner Turnbuckle,  or as a Counter (maneuver). Cannot be reversed from hand.
When played as a Counter, -3F. When played after a maneuver, cannot be reversed from Backlash.
Your opponent discards 3 cards.
When this card is in your Ring, overturn 1 less card for your Ability.
F: 8     D: 10     SV: 2     Unique     Multi
V11

A Woman's Right
Trademark Finisher
When successfully played, your opponent discards 5 cards, and if you have 19+ cards under your Superstar card, you win the game via Pinfall Victory.
During your turn when this card is in your hand, you may shuffle this and 2 cards with 'lady' in in the title from your Ringside to your Arsenal.
F: 19     D: 20     SV: 3     Unique     Permanent     RMS
TNF

Bless Your Heart
Action / Reversal: Special
As an action, shuffle any cards with "Female" or "Diva" in the text from your Ringside into your Arsenal.
As a reversal, reverse any #D- maneuver, where # equals to twice the number of cards under your Superstar Card. Ringside Search 1 card.
Your next card played card be played from under your Superstar card as if from hand (or Backlash, if applicable).
F: 5     D: 0     Unique     RMS
V11

Southern Charm
Action / Reversal: non-Maneuver
As an action, your opponent randomly discards 2 cards.
When successfully played, shuffle # Ringside cards into your Arsenal (# = half the number of "Lady" Ring cards, rounded down).
F: 10     D: 0     Unique     (Rev 2021)
TNF


---------------


Pete Dunne
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: Once during each of your turns you may choose up to 3 cards in your hand. Your opponent chooses the same number of cards in his hand, and both players shuffle them into their Arsenals. If you chose 2+ cards, both players may then draw 1 card.
TNF

Joint Manipulation
Backstage Area
When packing this card, you may pack up to 6 copies of Split Finger Lock in your Backstage Area and you cannot pack them in your Arsenal.
Once during each of your turns when you play a printed non-Multi maneuver with 'wrist', 'ankle', 'elbow', 'slap', 'suplex', or 'breaker' in the title, you may discard 1 card and then immediately play a maneuver in your Backstage Area as if from hand (it is now a Trademark Finisher). Unless both maneuvers are reversed, both are considered successful.
Unique     RMS     NXT
TNF

The Bruiserweight
Pre-match Event
Cannot be blanked.
During your Draw Segment, you may draw 1 additional card for every 2 Split Finger Lock cards in your Ring.
During your turn you may play Elbow to the Face as a Strike maneuver and it cannot be reversed from your opponent's hand.
Whenever you successfully play Elbow to the Face you may draw 2 cards.
F: 0     D: 0     Unique     Permanent     NXT
TNF

Dunne's Four-Star Forearm
Strike / Reversal: Special
As a maneuver, +4D.  Your opponent's reversals to your next card played this turn are +4F.
As a reversal, reverse any non-Unique Strike.  Draw up to 4 cards and then put the same number of cards from your hand and up to the same number of cards from your Ringside on the bottom of your Arsenal.
F: 4     D: 4     SV: 1     Unique     NXT
V11

Dunne's Step Up Ensugiri
Strike: Chain / Reversal: Special
As a maneuver, -5F and +3D, and when played after a successfully played maneuver, this card is a High Risk instead.
As a reversal, can only be played when your opponent successfully plays a maneuver. After damage is applied, end the turn.
F: 15     D: 5     Unique     NXT
V11

Twisted Arm Stomp
Submission + High Risk
When played as a Counter, can only be reversed by 2 reversals.
When played after a "Choke" or "Finger" maneuver, cannot be reversed from hand or Backlash.
Your opponent discards cards equal to the number of "Arm" maneuvers in your Ring.
F: 15     D: 10     SV: 2     Unique     Multi
V11

X-Plex
Grapple
This card is considered to have 'Suplex' in the title for your effects.
Can be played from Ringside.
When played from hand, this card is -5F.
When played from Ringside, discard 1 card.
F: 15     D: 10     SV: 1    Unique     NXT
V11

The Bitter End
Trademark Finisher
When played as a Counter, cannot be reversed from Arsenal by non-Unique cards.
Once during each of your turns, when this card is in your hand or Ringside, you may reveal it, put it at the bottom of your Arsenal, and choose 1: put 1 card from your Ringside on the bottom of your Arsenal or put 1 Split Finger Lock from your Ringside into your Backstage.
F: 30     D: 20     SV: 3     Unique     NXT
TNF

Young and Bitter
Action / Reversal: Non-maneuver
As an action, shuffle up to 2 RFG cards  into your Arsenal.
When successfully played, draw up to # cards and your opponent discards #, where # is half the number of Split Finger Lock cards in your Ring (rounded up).
F: 8     D: 0     Unique     NXT
V11
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CreedP

#1
Then, Now, Forever 2

Harley Race
Starting Hand Size: 8     Superstar Value: 5
WWF/WCW Legend Superstar Ability: Your "Suplex", "Knee", "Breaker", and "Driver" maneuvers are considered to have "Classic" in the title.
Your Managed by Bobby "The Brain" Heenan is Superstar-specific, and when you look at your opponent's Arsenal for that card, you may arrange his cards in any order and then he overturns 1 card.
You can pack No Sell Maneuver and Classic Leaping Knee. Your printed Superstar-specific cards are also WCW.
TNF2

The King of Wrestling
Backstage Area
Your "Piledriver" maneuvers are Trademark Finishers instead, and their Fortitude and Damage cannot be reduced.
When you are Harley Race, once during each of your turns you may reveal 1 Hand "Classic" maneuver, put it on the bottom of your Arsenal, and then play 1 Ringside "Classic" maneuver as if from hand.
Unique     WWF Classic
TNF2

The Greatest Wrestler on God's Green Earth
Pre-match Event
Cannot be packed when packing There Is No Escape. Cannot be blanked.
Your "Classic" maneuvers are Superstar-specific, and -2F and +1D for each of your Ringside "Classic" maneuvers; when unsuccessful, you may draw 1 card.
ACE: When your opponent successfully plays a maneuver, you may RFG this card from your Ring, and then his played card is D: 0 and blank until the end of the turn.
F: 0     D: 0     Unique     Permanent     WWF Classic
TNF2

The Original Diving Headbutt
Mid-match Trademark Finisher
Can only be played as a Counter or after a "Classic" maneuver. When played as a Counter, overturn 4 cards. When played after a "Classic" maneuver, cannot be reversed from hand.
When this card is in your Ringside and you move a card with Classic Competitor, you may put this card into your Backlash.
F: 30     D: 20     SV: 3     Unique     WWF Classic
V12

Classic Leaping Knee
Strike + High Risk
When you are Brutus "The Barber" Beefcake and this card is played after a successfully played maneuver, cannot be reversed.
Your opponent discards 1 card.
F: 8     D: 10     SV: 2     Unique     Multi     WWF Classic
V5

Harley's Knee Drop
High Risk
Can only be played after a successfully played maneuver or as a Counter.
When you have 5+ lower Fortitude and this card is F: 0, or when played after a 5D+ maneuver, can only be reversed from Arsenal.
F: 14     D: 8     SV: 1     Unique     WWF Classic
TNF2

Classic Texas Piledriver
Grapple + Grapple
# = your total Ring "Driver" cards (Min. 2, Max. 4).
This card requires # reversals. When # is 3+, this card is a Trademark Finisher instead of a Grapple.
Opponent discards #, and this card is +# Stun Value.
F: 20     D: 15     Unique     Multi     RMS     WCW/WWF Classic
V12

"Handsome" Harley Race
Reversal: Special
When you have equal or greater Fortitude, reverse any Unique card.
When you have lower Fortitude or when your opponent is a female Superstar, reverse any card.
F: 0     D: 0     Unique     WWF Classic
V12

Hall of Fame Hall of Famer
Action / Reversal: Action
As an action, shuffle this and 2- Ringside cards into your Arsenal and draw 1-.
As a reversal, Ringside Search 1- cards.
When this card is in your Ring or Ringside and your opponent successfully plays a maneuver, you may Bury this card.
F: 8     D: 0     Unique     WWF Classic
V12


- - - - - - - - - - - - - - - - - - - - - -


Brian Pillman
Starting Hand Size: 4     Superstar Value: 2
WCW Superstar Ability: Before your Draw Segment, your opponent reveals up to 3 Hand cards (min. 1); during your Draw Segment, draw up to 3 additional cards, minus 1 for each revealed card. When he reveals 3 cards, he randomly discards 1 of those cards.
You can pack Cheater and Fan Favorite cards, Once a Horseman, Always a Horseman and High-Flying Style. You are a Hart Family member.
TNF2
The Hart Family

The Loose Cannon
Backstage Card
When you play a maneuver, you may overturn 1 card and your maneuver is considered to have "Shoot" in the title; when you RFG a card for Straight-Shootin' Interview, you may put it under this card instead.
Once during each of your turns, you may choose 1: put 1 Ringside card under this card; OR RFG 1 Ringside card and then either put 1 card under this card on the bottom of your Arsenal, or you may play 1 card under this card as if from hand.
Unique     RMS     WCW
TNF2

The Rogue Horseman
Backstage Card
Your Pre-match Capacity is +4.
When your opponent reveals cards for your Ability, randomly choose one of them. When the revealed card is a maneuver, you may ignore "Can only be played after..." text on your first High Risk this turn; when it is an action, he can not play reversals to your first Set-up action this turn; and when it is a reversal, shuffle up to 1 random Ringside card into your Arsenal.
Unique     RMS     WCW
TNF2

Once a Horseman, Always a Horseman
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, draw 4 cards and when you are not The Brain Busters, put 4 cards from your hand on the bottom of your Arsenal.
When you are Ric Flair, Revolution Ric Flair, or The Four Horsemen, ignore the 'Cannot be played...' text on To Be the Man, You've Got to Beat the Man!, and when you are The Four Horsemen, that card cannot be reversed.
F: 0     D: 0     Unique
V1

Flyin' Brian
Pre-match Event
Cannot be blanked.
Your "From" Set-up cards can be played from Ringside.
ACE: Once during each of your turns, you may put 1 Hand card under The Loose Cannon, and then when your next card played this turn is a High Risk, ignore the "Can only be played after..." text, and your opponent must RFG 1 Hand card to play reversals to it. When you have equal or lower Fortitude, this effect cannot be reversed.
F: 0     D: 0     Unique    Permanent     WCW     (Rev 2021)
TNF2

Pillman's Flying Dropkick
High Risk / Reversal: Special
As a maneuver, -10F and when played as a Counter, cannot be reversed from hand.
As a reversal, reverse any High Risk or card played after a Set-up card.
F: 20     D: 10     SV: 2     Unique     WCW
V12

Air Pillman
Trademark Finisher + High Risk
Can only be played after a successful maneuver. When played after From The Top Rope, cannot be reversed from your opponent's hand.
During your turn when this card is in your hand, you may discard it and Arsenal Search 1- High Risk.
F: 25     D: 20     SV: 3     Unique      Multi     WCW
V12

I Don't Call 911!
Action + Action / Reversal: Maneuver
As an action, your opponent cannot play more than 1 reversal to this card.
When this card is overturned, you may put it in your Ring; when it reverses from Arsenal, put 1- Ringside Pre-match cards into your Ring.
When you would draw for your Draw Segment, you may instead Bury that many Ringside cards.
F: 9     D: 1     Unique     Multi     WCW
V12

Pillmanized
Action: Foreign Object / Reversal: Special
When your maneuver is successful and you have 10+ Fortitude, you may put this card from your hand into your Ring; when it is a "Chair", "Leg", "Ankle", or "Head" maneuver, your opponent discards his hand.
As an action, cannot be reversed by hybrid cards.
As a reversal, -10F, when overturned reverse any non-Damage card effect (even during the Pre-match phase) and put this card into your Ring.
F: 10     D: 5     Unique     Permanent     WCW
V12


- - - - - - - - - - - - - - - - - - - - - -


Hardcore Holly
Starting Hand Size: 6     Superstar Value: 2
Superstar Ability: Once during each of your turns, you may RFG any number of Hand cards and then draw the same number of cards.
You can pack No Sell Maneuver and Good Golly, Miss Molly Holly, but you cannot pack Denville, New Jersey or Dallas, Texas.
TNF2

The Big Shot
Backstage Card
Your maneuvers without a reversal restriction from a card are +#D, where # is equal to the number of your RFG cards; when you have lower Fortitude, they are also +2 Stun Value. Your opponent's maneuvers are -1D.
When you RFG cards for your Ability, put up to 3 of those cards on the bottom of your Arsenal instead.
When you overturn damage from your opponent's non-Superstar-specific reversal, you may put the same number of your RFG cards on the bottom of your Arsenal.
Unique
TNF2

Tougher Than a $2 Steak
Backstage Card
Your Foreign Object and "Hardcore" cards are -1F for each of your RFG cards.
When your maneuver is successful, you may Bury 1 Hand card. If you do, Bury 1- Ringside cards and put 1- non-"Divine" RFG cards into your Ringside.
Unique     RMS
V12

How Do Ya Like Me Now? - Throwback
Pre-match Event
Cannot be blanked.
When your Fortitude Rating is 5- and you have 10+ RFG cards, your opponent cannot play D: 0 reversals (except Restricted Use in this Area and Sustained Damage) to your non-Run-in F: 0 maneuvers, and when they are unsuccessful, put them in your hand instead.
When your Fortitude Rating is 10+ and you have 5+ RFG cards, and your maneuver is unsuccessful, you may RFG that card and then put up to 2 RFG cards into your hand.
When you have 5- Hand cards and you use your Ability, double the number of cards drawn.
F: 0     D: 0     Unique     Permanent
TNF2

Best Dropkick in the Business
Strike / Reversal: Strike or Action
As a maneuver, can only be reversed by hybrid or Unique reversal cards.
When played, your opponent randomly discards 1 card.
F: 6     D: 6     SV: 1     Unique
V12

Holly's Rope-Assisted Kick
Strike + Strike
When played after a successfully played card or as a Counter, cannot be reversed from hand by non-Unique reversals.
Your opponent randomly discards 1 card.
F: 10     D: 8     SV: 1     Unique     Multi
V12

Alabama Slam
Trademark Finisher
As a maneuver, when you have 15F+ this card is -#F, where # = the number of your RFG cards, and your opponent must RFG the top # Arsenal cards in order to play reversals to it (max 6).
Once during each of your turns when this card is in your hand, you may reveal it, and then put this card, 1 random RFG card, and up to 1 Ringside card on the bottom of your Arsenal.
F: 30     D: 20     SV: 3     Unique
TNF2

Allegedly Well Over 500lbs.
Reversal: non-Trademark Finisher maneuver
Your next card played can only be reversed from Arsenal.
F: 5     D:0     Unique
V12

Good Golly, Miss Molly Holly
Reversal: Action: Run-in
Cannot be played if your opponent is Molly Holly, Crash Holly, or Hardcore Holly.
Reverse any Action card and end your opponent's turn.
F: 8     D: 0     Unique
MA, SS2
   ---OR---
Good Golly, Miss Molly Holly - Throwback
Reversal: Special
Cannot be packed by Gail Kim.
Reverse any non-Trademark Finisher maneuver and your opponent overturns 2 cards.
Your Maintain Hold cannot be reversed by hybrid reversals and ignore "completely" in his reversals to it.
F: 9     D: 0     Unique
V5

Holly Family Values
Action + Action
Cannot be packed by Gail Kim.
Choose one: shuffle up to # cards from your Ringside into your Arsenal, flip up to # cards in your Ring face-up, or your opponent overturns # cards (where # is the number of cards in your hand and cannot be greater than 6).  When you are Hardcore Holly, choose two options.
ACE: During your turn when this card is in your Ring or Ringside, you may discard 3 cards and then put this card in your hand and end your turn.
F: 0     D: 0     Unique     Multi
V5


- - - - - - - - - - - - - - - - - - - - - -


Steve Blackman
Starting Hand Size: 6     Superstar Value: 1
Superstar Ability: Your "Chop", "Kick", and "Kendo" maneuvers are considered to have "Dynamic" in the title for your effects. Your "Dynamic" maneuvers are considered to have "Chop" and "Kick" in the title for your effects.
You can pack His Hands and Feet Are Lethal Weapons, Educated Hands (it is Unique), and Series of Kicks as if they are not Smackdown. You cannot pack The House That Hardcore Built.
TNF2

His Hands and Feet Are Lethal Weapons
Backstage Area
Your Educated Feet and Educated Hands cards do not take up a Pre-match slot in your Ring, and your Roll Out of the Ring cards cannot be reversed.
Ignore the 'Can only be played...' text on your Tajiri-specific cards (except Series of Kicks).
When you reverse a card from hand or Backlash and your Fortitude Rating is 10-, you may put 1 non-Multi 6D- card with "kick" or "handspring" in the title from your hand into your Ring, and your opponent overturns 3 cards.
Unique     RMS     ECW
V1

The Lethal Weapon
Backstage Card
Your "Dynamic" and "Luck" Backlash cards and actions are Superstar-specific, and your "Educated" cards are Permanent.
Your "Dynamic" cards cannot be reversed by Shoot Counter, and when your opponent plays a non-Superstar-specific reversal to your "Dynamic" cards, it deals a maximum of 1D and he puts 1 random Hand card on the bottom of his Arsenal.
Unique     RMS
TNF2

The Lion's Den Match
Pre-match Stipulation
Cannot be blanked.
Non-Unique non-Superstar-specific non-maneuver cards and card effects from non-Unique non-Superstar-specific non-Stipulation cards (except Volley This!) cannot move cards from any Ringside.
When you successfully play a maneuver, shuffle up to 1 maneuver from Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent
V8

Drums in the Night
Pre-match Event / Mid-match Reversal: Special
As an event, this card is F: 0; at the end of the Pre-match phase, put this card from your Ring into your Backlash, and then Arsenal / Ringside Search 2 "Kendo" cards.
As a reversal, ignore any reversal restrictions and reverse any non-Superstar-specific card with a reversal restriction from your opponent.
F: 15     D: 0     Unique     Permanent
TNF2

Educated Hands
Pre-match Event
Your maneuvers with the word "chop" in the title are +1D.
When you successfully play a maneuver with the word "chop" in the title, you may draw 1 card or put 1 Superstar-specific card from your Ringside pile on the bottom of your Arsenal.
F: 0     D: 0
UNF

Series of Kicks
Strike
Can only be played after a card with the word "kick" in the title.
Can only be reversed from your opponent's Arsenal.
When this card is not reversed from his Arsenal, you may discard 2 cards and then apply the damage and effects of this card and it can be reversed as usual. This can be repeated.
F: 5     D: 5     SV: 1     Unique     Smackdown
DO, SS3

Blackman's Lethal Escrima
Strike + Strike + Strike: Foreign Object
This card requires 3 reversals instead of 2.
When unsuccessful, draw #- cards. (# = 4 minus the number of reversal cards played to this card.)
F: 15     D: 10     SV: 1     Unique     Multi
V12

The Lethal Kick
Trademark Finisher / Action / Reversal: Grapple
When played as a Counter, cannot be reversed by hybrid reversals.
As an maneuver, cannot be reversed from Arsenal by Unique reversals.
As an action, this card is F: 0, put this card and up to 1 Ringside card on the bottom of your Arsenal; when you have lower Fortitude, this card cannot be reversed.
F: 30     D: 15     SV: 3     Unique
TNF2

The Lethal Elbow Drop
Trademark Finisher
Can only be played after a 5D+ maneuver or as a Counter (with a 3D+ card or to a 5D+ maneuver).
Search your opponent's Arsenal and RFG #- cards. (# = the number of your "Lethal" Ring cards.)
During your turn when this card is in your hand, you may reveal it, Bury it, and RFG Search 1- non-reversal cards.
F: 35     D: 20     SV: 3     Unique
V12

The Silent Assassin
Reversal: Special
Completely reverse any maneuver, even if it cannot be reversed.
When this card is in your Ring and you put cards on the bottom of your Arsenal for Silent, But Violent, you may then draw the same number of cards.
F: 5     D: 0     Unique
V12

Lethal Offense
Action / Reversal: Special
As an action, your opponent cannot play D: 1+ reversals to this card; Ringside Search 3- "Dynamic" cards.
As a reversal, when overturned reverse any non-damage card effect (even during the Pre-match phase) and put this card into your Ring.
When this card is in your Ring, your "Dynamic" maneuvers are +1D and +1 Stun Value.
F: 0     D: 0     Unique     Permanent
V12


- - - - - - - - - - - - - - - - - - - - - -


Ember Moon
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: When your first maneuver played each turn does not have a printed reversal restriction, your opponent chooses # random Hand cards, and your card cannot be reversed by the chosen cards, where # is the number of cards under Moonrise.
The number of cards he discards for your effects is reduced to 1.
You can pack High-Flying Style. Replace a Superstar listed on NXT Women's Championship Title Belt with "Ember Moon".
TNF2

Moonrise
Backstage Card
Your opponent cannot prevent you from playing your Superstar-specific Pre-match cards, and they can be played from Ringside.
When your first maneuver successfully played each turn does not have a printed reversal restriction, you may put 1+ cards under this card into your Ringside, and then put up to # Ringside cards on the bottom of your Arsenal, where # is the number of cards moved to Ringside +2.
Unique     RMS     NXT
TNF2

One Ember Sparks a Fire
Pre-match Event
Cannot be blanked.
Arsenal Search 1 card and put it under Moonrise.
Once during each of your turns, you may put 1 Hand / Ringside card under Moonrise.
When your maneuver is successful, your opponent overturns 1 card.
F: 0     D: 0     Unique     Permanent     NXT
TNF2

Seek The Truth and Let The Wildfire Set You Free
Pre-match Event
Cannot be blanked. Your Pre-match Capacity is +2.
Before the Draw Segment of your first turn of the game, Arsenal Search 1 non-Unique maneuver, 1 non-Unique action, and 1 non-Unique reversal. Randomly shuffle 1 of those cards into your Arsenal (unless you have 5+ lower Fortitude), and put the other cards into your hand.
When you overturn for his non-damage card effects, he overturns 1 card.
F: 0     D: 0     Unique     Permanent     NXT
V12

The War Goddess
Mid-match Action
When you have lower Fortitude or fewer cards in hand, can only be reversed by Superstar-specific reversals.
When your non-Unique maneuver is reversed from hand with a Unique reversal, Arsenal Search 1 non-Unique non-hybrid maneuver.
When your Unique maneuver is reversed from hand by a non-Unique reversal, Arsenal Search 1 non-Superstar-specific non-hybrid Unique maneuver.
F: 0     D: 0     Unique     Permanent     NXT
V12

Eclipse
Trademark Finisher
Can only be played after a successful maneuver, after From the Top Rope, or as a Counter (10D+ maneuver).
When you have 4+ cards under Moonrise, cannot be reversed from Backlash.
When you have 8+ cards under Moonrise, cannot be reversed from Arsenal.
F: 35     D: 20     SV: 3     Unique     NXT
TNF2

One Ember Feeds The Flame
Reversal: Special
You may play this card from Ringside; if you do, overturn 1 card.
As an reversal, can only be played after a successful maneuver; blank that card's text and damage until the end of the turn, and end his turn.
ACE: During your turn you may put 1 card under Moonrise into your Ringside, and then Ringside Search 1 maneuver.
F: 1     D: 1     Unique     NXT
V12

Now Burn, Burn Yeah
Action + Action / Reversal: Maneuver
As an action, shuffle 5- Ringside cards into your Arsenal, and draw 3-.
When successful, put 1- Ringside cards into your hand, and 1- Ringside cards under Moonrise; your opponent overturns # cards, where # is the number of cards under Moonrise.
F: 8     D: 0     Unique     Multi     NXT
V12


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Kairi Sane
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability: Once per turn, when your maneuver is reversed you may RFG 1 Backlash card; if you do, do not draw for Stun Value, and then continue your turn.
Your Ax Kick is F: 0, +2D, and Unique.
You can pack High-Flying Style and Tree of Woe Double Stomp, and Unique Multi maneuvers, but you cannot pack maneuvers that are Chain, Heat, or Volley.
TNF2     (Rev 2021)

Kabuki Style Offense
Backstage Card
When packing this card, you can pack Asian Mist; and you can pack up to 3 copies each of Back Fist, Fisticuffs, Thrust Kick and Whirling Elbow (they are not Heat or Cheater) in your Backstage. When you play Kabuki Warriors, reveal any maneuvers in your Backstage and shuffle them into your Arsenal. When you play a card with a title on this card, overturn 1 card.
When Kabuki Warriors is not in your Ring: replace 'discard 1 random' text with 'draw' on Nobody Is Ready For Asuka!; your Fortitude Rating is considered +5F for playing non-Superstar-specific Multi maneuvers; and when you have lower Fortitude, your opponent does not draw for your Ability.
Unique     RMS
V11
Kabuki Style Offense card list

Sane's Spyglass
Backstage Area
Replace a Superstar listed on your NXT Women's Championship Title Belt with "Kairi Sane".
When you look at your opponent's hand, you may choose 1 maneuver and put it under The Pirate's Treasure.
When he successfully plays a maneuver, you may look at his hand.
Unique     RMS
TNF2

Kabuki Warriors
Pre-match Faction
Cannot be blanked and your opponent cannot prevent you from playing this card. Can be played from Ringside.
This card is considered to be Roll Out of the Ring and a Revolution card for your effects. When you have equal or greater Fortitude, you cannot play non-Superstar-specific maneuver/reversal hybrid cards as reversals to maneuvers, unless that maneuver 'cannot be reversed'.
When you successfully play an "Elbow", "Fist", or "Kick" card, he overturns 1 card; when it was unsuccessful, draw 1 card.
F: 0     D: 0     Unique     Permanent
V11

The Pirate's Treasure
Pre-match Object
When you end your turn without playing a maneuver, put all cards under this card into your opponent's hand.
He must discard 1 card to play a card with the same title as a card under this card.
Once during each of his turns, he may swap 1 Hand card with 1 card under this card.
Once during any turn, you may play 1 of his cards from under this card as if from hand; if you do, discard 1 card and then after damage is applied, or when it is reversed, put the played card into his hand.
F: 0     D: 0     Unique     Permanent     RMS
TNF2

Asian Mist
Mid-match Action / Reversal: Special
As an action, can only be played after a successfully played 5D or greater maneuver or if the card titled Roll Out of the Ring is in your Ring area. Look at your opponent's hand, choose up to 2 cards, and your opponent discards the chosen cards.
As a reversal, if the card titled Roll Out of the Ring is in your Ring area, reverse any maneuver and end your opponent's turn. The first card played during your next turn cannot be reversed.
F: 15     D: 0     Unique
SUM, SS2
   ---OR---
Asian Mist - Throwback
Mid-match Action / Reversal: Special
As an action, can only be played after a successfully played maneuver or if the card titled Roll Out of the Ring is in your Ring area. Look at your opponent's hand, choose up to 2 cards, and he discards the chosen cards.
As a reversal, when the card titled Roll Out of the Ring is in your Ring area, reverse any maneuver and end your opponent's turn. The first card played during your next turn cannot be reversed.
F: 15     D: 0     Unique
SS3

Sliding D
Strike + High Risk
Cannot be played after a "From the" card.
Can only be played after a successful maneuver, as a Counter (hand), or if you have used your Ability this turn.
When you have used your Ability this turn, ignore "completely" on your opponent's reversals to this card.
F: 14     D: 12     SV: 1     Unique     Multi
V12

Tree of Woe Double Stomp
High Risk + High Risk
Can only be played after a 5D+ maneuver. Can only be reversed by D:0 cards.
When this card is unsuccessful, remove 1 random card in your Ringside from the game.
F: 15     D: 10     SV: 2     Multi     Unique
V10

The Interceptor
Strike + Strike / Reversal: Action or Volley card
As a maneuver, this card is -10F; when this is not your first maneuver played this turn, cannot be reversed from hand by non-Unique reversals.
When successful, put 2- Ringside Backlash cards into your Backlash.
F: 20     D: 10     SV: 2     Unique     Multi
V12

In-Sane Elbow
Trademark Finisher
This card is considered a High Risk for your From The Top Rope.
Can only be played after a 5D+ maneuver.
Cannot be reversed from Backlash.
If this card is reversed from Arsenal and you continue your turn, continue to apply damage as if it were not reversed. After damage is applied, end your turn.
F: 30     D: 20     SV: 2     Unique
TNF2

The Pirate Princess
Action
When this card is in your hand and your opponent would look at your hand for his effect, you may put this card into your Ring.
When this card enters your Ring, choose 1 non-Superstar-specific card in his Ring. This card gains the text of the chosen card, and that card is blank while this card is in your Ring.
During your turn, you may put this card from your Ring into your hand.
F: 0     D: 0     Unique
V12

Mae Young Tournament Winner
Action + Action
Your maneuvers are +2 Stun Value and reversals to them are D: 0 for the rest of the turn.
Ringside Search 1- cards, and shuffle 7- Ringside cards into your Arsenal.
F: 7     D: 0     Multi     Unique
V12

Kabuki Dancing
Action
When Kabuki Warriors is in your Ring, during your turn you may put this card from your Ring on the bottom of your Arsenal. When it is not, can only be reversed by Unique reversals.
Shuffle up to 4 Ringside cards into your Arsenal. Shuffle up to 4 cards from your hand into your Arsenal and draw that many cards +2.
During your opponent's next turn, his non-Superstar-specific maneuvers are also considered actions for your effects.
F: 8     D: 0     Unique
V11
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#2
Paul Orndorff
Starting Hand Size: 7
Superstar Value: 3
WWF/WCW Legend Superstar Ability: Your reversals deal a maximum of 2D. When your Hybrid maneuver is unsuccessful, Bury 3- Ringside maneuvers and/or actions; when they are successful, Stack 1- Ringside cards. Your Pre-match and Mid-match Capacity are +2, and your Fortitude Rating is +1 for every 2 maneuvers in your Ringside. You cannot pack D: 1+ Pre-match cards or Frankie Takes Ho-llywood, but you can pack non-Throwback Sculpted Like a Statue. You are a Heenan Family Member.
TNF3
The Heenan Family

Mr. Wonderful
Pre-match Event
Your non-reversal Hybrid maneuvers are WCW, your opponent cannot play Shoot Counter in response to them, and your WCW maneuvers are also WWF Classic and considered to have "Classic" in the title.
ACE: During your turn, you may reveal your bottom 3 Arsenal cards, and then choose 1 revealed non-Unique Hybrid maneuver, put it into your hand, and put the other revealed cards into your Ringside. Until the end of the turn, you can only play maneuvers with that card's title, and it can be played regardless of Fortitude.
F: 0    D: 0    Unique    Permanent    RMS    WWF Classic
TNF3

Sculpted Like a Statue
Mid-match Reversal: Card
Reverse any card and put cards with "dynamic" in the title from your Ringside on the bottom of your Arsenal equal to the number of cards in your Ring with "dynamic" in the title.
Do not draw cards during the Draw Segment of your next turn, and you cannot play Action cards on your next turn.
F: 0    D: 0    Unique    WCW
V2

Mockamania
Mid-match Action
Reveal any number of Hand maneuvers. Arsenal Search up to that many non-reversal maneuvers.
Your next 2 cards played this turn cannot be reversed.
During your turn when this card is in your Ringside, you may overturn 3 cards, put this card into your Backlash, and end your turn.
F: 20    D: 0    Unique    Permanent    WCW/WWF Classic
TNF3

Wonderful Chin Lock
Submission + Submission
This card is considered to have "Dynamic" in the title.
When this card is reversed, your opponent can only play maneuvers from Hand during his next turn.
F:0    D:4    Unique    Multi    WCW Logo
V13

Orndorff's Wonderful Piledriver
Trademark Finisher / Action
As a maneuver, +1D for each of your Ringside maneuvers. When this card is D:30+, cannot be reversed by Unique cards.
As an action, -30F, Bury this card and then Arsenal Search 1 other WCW card.
F: 35    D: 20    SV: 3    Unique    WCW
TNF3

ONEderful
Reversal: non-Unique maneuver
Choose 1: Arsenal Search 1 non-Unique Hybrid maneuver, or RFG 1 of your opponent's Ringside cards. When you have lower Fortitude, choose both.
F:1    D:1    Unique
V13

Simply Wonderful
Action / Reversal: Special
As an action, if your next card played this turn is a maneuver, it is a Trademark Finisher instead.
As a reversal, when you have lower Fortitude, reverse any non-Trademark Finisher maneuver.
F:4    D:0    Unique    WCW Logo
V13

Wonderful Aggression
Action
When your Hybrid maneuver is unsuccessful, you may put this card from your hand into your Ring.
When this card is in your Ring, your opponent cannot play D: 2+ reversals to your Hybrid maneuvers. When your Hybrid maneuver is successful, shuffle this card into your Arsenal
This card is considered a maneuver when it is in your Ringside.
F:0    D:0    Unique    WCW Logo
V13


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Ricochet
Starting Hand Size: 7
Superstar Value: 1
Cruiserweight Superstar Ability: You can pack High-Flying Style in your Backstage, it cannot be blanked, and at the end of the Pre-match phase, put that card into your Ring. Once during each of your turns, you may Flip 1 Ring card face-down to ignore "Can only be played after..." on your next High Risk this turn without a reversal restriction from your effects. When your High Risk is successful, choose 1: Flip 1- of your Ring cards or Flip 1 of your face-up Ring cards and then Flip 1 non-F: 0 non-Unique card in your opponent's Ring face-down.
Your Back Flip is non-Unique, and you can pack Youthful Agility.
TNF3

The Future of Flight is Here
Backstage Area
When any player Flips a card face-up, draw 1- cards.
When your opponent Flips a card face-up, he discards 1 card.
When you successfully play a "Diving", "Fly", "Plancha", "Rana", or "Tope" maneuver, or a maneuver played after Springboard, ignore "non-Unique" in your Ability until the end of the turn.
Unique    RMS
TNF3

The One and Only - Throwback
Mid-match Action
All players shuffle their hands into their Arsenal, and draw that many cards (your opponent draws 2 less).
When a Unique card is Flipped face-down, you may Bury 1 Ringside card.
F: 8    D: 0    Permanent    Unique
V13

Running Shooting Star Press
High Risk
Can only be played after a successful maneuver, or as a Counter (hand).
This card is -1F for each of your face-down cards, and +1D for each of his face-down cards.
F: 12    D: 6    SV: 1    Unique
V13

Recoil
Trademark Finisher / Reversal: Special
As a maneuver, this card is -3F for each face-down card in your Ring.
As a reversal, reverse any non-Unique card.
F: 35    D: 15    SV: 2    Unique
V13

630°
Trademark Finisher + Trademark Finisher
Can only be played after From the Top Rope or a 6D+ maneuver.
Flip 3- cards in your opponent's Ring face-down, and he discards until he has 0 cards in his hand.
F: 40    D: 25    SV: 3    Unique    Multi    RMS
TNF3

Blink and You'll Miss It
Reversal: non-maneuver Card
When this card reverses, after damage is applied you may Flip 1 card in your Ring face-down and shuffle this card into your Arsenal.
When this card is in your Ring, your maneuvers are +1 Stun Value.
F: 0    D: 0    Unique
V13

King Ricochet
Reversal: non-unique maneuver
When this card is Flipped face-up, you may Bury it and then discard 2 cards.
F: 10    D: 0    Unique
TNF3


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Jacqueline
Starting Hand Size: 6
Superstar Value: 1
Diva Superstar Ability: Once during each of your turns you may put your bottom Arsenal card into your hand (when you have greater Hand cards, Stack 1 Hand card). Your DDT is a Trademark Finisher instead, and your This Diva's Got Claws! is a Set-up and not Heel.
Your Acolyte Protection Agency is F:0 and your opponent cannot respond to it. You can pack Tough Enough.
You are a Cruisierweight.
TNF3

The First WWE Female Cruiserweight Champion
Backstage Card
When revealed, put 1 Backlash "Cruiserweight" Title Belt into your Ring and replace a Superstar listed with Jacqueline.
During your turn you may hide this card and your next Trademark Finisher played this turn is Multi and ignore "completely" in your opponent's reversals to it.
During your turn when this card is hidden, you may RFG 1 Ring "Cruiserweight" card and reveal this card.
Unique    RMS
TNF3

Backed by Kevin Sullivan
Backstage Card
When packing this card you are a WCW Superstar, and you can pack Little She Devil (ignore "can only be played..." in its text).
Your Superstar-specific cards, and your first Strike played each turn are considered WCW for your effects.
During your turn you may hide this card and then shuffle any Ringside Face or Heel cards into your Arsenal.
Unique    RMS    WCW Logo
V13

Toughest Woman in Wrestling
Pre-match Event
Your opponent's Strikes do a maximum of 5D and his reversals to your Strike are +1D.
Your Strikes played as a Counter (to a Strike from Arsenal) are +#D, where # = the damage applied by his Strike.
After damage has been applied from his reversal to your Strike, choose 1: Bury up to that many Ringside cards, he overturns that many cards, or randomly RFG up to that many of his Ringside cards. When you have 10+ lower Fortitude, choose 2 instead.
F: 0    D: 0    Unique    Permanent
TNF3

Pretty Mean Sisters
Mid-match Action: Run-In
When you have 10+ lower Fortitude, can be played from Ringside.
Your opponent Buries all cards in his hand except 3.
ACE: During your opponent's turn, you may put this card into your Ringside to reverse an ACE and end his turn.
F:3    D:0    Unique
V13

Tough Enough!
Mid-match Reversal: Action
Reverse any Action card and end your opponent's turn. You may draw 1 card.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, his Maneuver cards are +13F.
F: 10    D: 0    Unique
MA, SS2
  ---OR---
Tough Enough - Throwback
Reversal: Special
Reverse any non-Unique hybrid maneuver, or when you are The Texas Rattlesnake or Trish Stratus, reverse any maneuver; put the reversed maneuver under this card.
When this card is in your Ring, during your opponent's turn before his Draw Segment, he may randomly discard 2 cards and then put the card under this card on the bottom of his Arsenal.
F: 12    D: 0    Unique
V5

Drop Kick - Throwback
Strike / Action
As a maneuver, when you are a Diva, +3D; when you are not, this card is a High Risk and your opponent cannot play Backlash reversals to it.
As an action, Bury this card and Ringside Search 1 card listed in your Ability.
F: 3    D: 6    SV: 1
TNF3

Jacqueline's Piledriver
Grapple
This card is considered a Strike for your effects.
When your opponent is Female, this card is Multi and can only be reversed by 2 reversal cards.
When your opponent is a Diva, can only be reversed from Arsenal.
When your opponent is Male, +3 Stun Value.
F:20    D:16    Unique
V13

Too Fast To Die
Action / Reversal: Special
During your turn, when this card is in your Ringside, you may shuffle it into your Arsenal.
As an action, Arsenal Search 1 Strike, then shuffle this card into your Arsenal.
As a reversal, When overturned, reverse any non-Unique maneuver. When you have 10+ lower Fortitude, reverse any maneuver.
F:0    D:0    Unique
V13
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard