Author Topic: Then, Now, Forever  (Read 4120 times)

Offline Eric RD

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Then, Now, Forever
« on: December 24, 2019, 06:08:05 AM »
Then, Now, Forever


Classic Slap
Strike
Can be reversed as if it was non-Unique.
When successfully played, overturn up to 2 cards and your opponent overturns the same number of cards. When played by a Female Superstar, he overturns 1 additional card.
F: 0     D: 2     Unique     WWF Classic

Classic Ankle Lock
Submission
Can be reversed as if it was non-Unique.
When successfully played, put up to 3 cards from your hand on the bottom of your Arsenal and draw the same number of cards. Your opponent chooses the same number of cards in his hand, puts them on the bottom of his Arsenal, and draws that many.
F: 0     D: 2     Unique     WWF Classic

Classic Distraction
Reversal: non-Unique Maneuver
Can only be played by a Tag Team, Stable, when you have an Enforcer revealed, or when you have a Classic WWF Manager in your Ring or Ringside.
F: 20     D: 0     Unique     WWF Classic

Study the Tapes - Throwback
Pre-match Event
At the end of the Pre-match phase, Promo: 4 and remove the cards not chosen from the game.
When this card is in your Ring, your opponent’s printed Superstar-specific non-Trademark Finisher hybrid reversals do no more than 5D.
F: 0     D: 0     Active   


---------------


Jim Cornette
Starting Hand Size: 2+     Superstar Value: 1+
WWF/WCW Superstar Ability: Actions in your Arsenal and Ringside are Chain, and when your first action played each turn does not have a reversal restriction, it is Chain.
You may pack 1 Jim Cornette-specific Enforcer.
Reveal 1 Enforcer card and choose 1 Enforcer.

Midnight Express or... Yokozuna & Owen Hart?
Enforcer Card
When packing this card, you are a Tag Team, and you may pack High Flying Style and Classic Teamwork.
• Starting Hand Size: +7
Superstar Value: +2
Superstar Ability: + When your first maneuver played each turn is a printed non-Backlash 2D+ Grapple maneuver, you may also immediately play a printed 9D- High Risk from your Ringside; it is blank and ignore the 'Can only be played...' text. Unless both maneuvers are reversed when played, both are successfully played, and after damage is applied, end your turn.
• Starting Hand Size: +7
Superstar Value: +3
Superstar Ability: + Your first maneuver played each turn without 'reversed' in the text is considered Chain and your Fortitude rating is considered +3 when playing it.
Unique     WWF logo

The Louisville Lip
Pre-match Event
Your cards with 'old school' in the title do not take up a slot in your Ring.
ACE: When your action is unsuccessful, you may discard 2 cards and Ringside Search 1 Chain action. This effect cannot be reversed.
F: 0     D: 0     Unique     WWF logo

Cornette's Patented Tennis Racket
Action: Foreign Object / Reversal: Special
As an action, can only be played as the first card of your turn. Shuffle this card into your Arsenal and if your next card played this turn is a maneuver, it can only be reversed by Unique reversals.
As a reversal, reverse any maneuver. If the reversed maneuver was Volley, this counts as 2 reversals, and ignore the Volley trait during your next turn.
F: 12     D: 2     Unique     RMS logo     WWF logo


--------------


Lacey Evans
Starting Hand Size: 5     Superstar Value: 1
Superstar Ability: You may pack cards as if you are a Diva, but you do not count as a Diva. Your cards with 'diva', 'woman' or 'female' in the text or title are considered to have 'lady' in the title. During each of your turns, you may overturn 2 cards to put 1 card with 'lady' in the title removed from the game into your hand.

Act Like a Lady
Pre-match Event
Cannot be blanked.
Ignore 'male' and 'female' in the text of your non-Multi cards with 'lady' in the title.
Your unsuccessfully played cards with 'lady' in title are removed from the game.
ACE: Once during each of your turns, you may put 1 non-Mid-match card with 'lady' in the title from your Ring under your Superstar card and then draw 1 card. Your maneuvers with 'lady' in the title are +1D for every card under your Superstar card.
F: 0     D: 0     Unique     Permanent     

A Woman’s Right
Trademark Finisher
When successfully played, your opponent discards 5 cards, and if you have 19+ cards under your Superstar card, you win the game via Pinfall Victory.
During your turn when this card is in your hand, you may shuffle this and 2 cards with 'lady' in in the title from your Ringside to your Arsenal.
F: 19     D: 20     SV: 3     Unique     Permanent     RMS logo

Southern Charm
Action / Reversal: non-Maneuver
As an action, your opponent randomly discards 2 cards.
When successfully played, shuffle cards from your Ringside into your Arsenal equal to half the number of cards with 'lady' in the title in your Ring.
F: 10     D: 0     Unique


---------------


Pete Dunne
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: Once during each of your turns you may choose up to 3 cards in your hand. Your opponent chooses the same number of cards in his hand, and both players shuffle them into their Arsenals. If you chose 2+ cards, both players may then draw 1 card.

Joint Manipulation
Backstage Area
When packing this card, you may pack up to 6 copies of Split Finger Lock in your Backstage Area and you cannot pack them in your Arsenal.
Once during each of your turns when you play a printed non-Multi maneuver with 'wrist', 'ankle', 'elbow', 'slap', 'suplex', or 'breaker' in the title, you may discard 1 card and then immediately play a maneuver in your Backstage Area as if from hand (it is now a Trademark Finisher). Unless both maneuvers are reversed, both are considered successful.
Unique     RMS logo     NXT logo

The Bruiserweight
Pre-match Event
Cannot be blanked.
During your Draw Segment, you may draw 1 additional card for every 2 Split Finger Lock cards in your Ring.
During your turn you may play Elbow to the Face as a Strike maneuver and it cannot be reversed from your opponent's hand.
Whenever you successfully play Elbow to the Face you may draw 2 cards.
F: 0     D: 0     Unique     Permanent     NXT logo

The Bitter End
Trademark Finisher
When played as a Counter, cannot be reversed from Arsenal by non-Unique cards.
Once during each of your turns, when this card is in your hand or Ringside, you may reveal it, put it at the bottom of your Arsenal, and choose 1: put 1 card from your Ringside on the bottom of your Arsenal or put 1 Split Finger Lock from your Ringside into your Backstage.
F: 30     D: 20     SV: 3     Unique     NXT logo
« Last Edit: December 24, 2020, 10:44:22 PM by CreedP »
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Offline CreedP

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Re: Then, Now, Forever
« Reply #1 on: December 24, 2020, 10:44:03 PM »
Then, Now, Forever 2


Harley Race
Starting Hand Size: 8     Superstar Value: 5
WWF/WCW Legend Superstar Ability: Your "Suplex", "Knee", "Breaker", and "Driver" maneuvers are considered to have "Classic" in the title.
Your Managed by Bobby "The Brain" Heenan is Superstar-specific, and when you look at your opponent's Arsenal for that card, you may arrange his cards in any order and then he overturns 1 card.
You can pack No Sell Maneuver and Classic Leaping Knee. Your printed Superstar-specific cards are also WCW.

The King of Wrestling     (+Jerry Lawler logo)
Backstage Area
Your "Piledriver" maneuvers are Trademark Finishers instead, and their Fortitude and Damage cannot be reduced.
When you are Harley Race, once during each of your turns you may reveal 1 Hand "Classic" maneuver, put it on the bottom of your Arsenal, and then play 1 Ringside "Classic" maneuver as if from hand.
Unique     WWF Classic

The Greatest Wrestler on God's Green Earth
Pre-match Event
Cannot be packed when packing There Is No Escape. Cannot be blanked.
Your "Classic" maneuvers are Superstar-specific, and -2F and +1D for each of your Ringside "Classic" maneuvers; when unsuccessful, you may draw 1 card.
ACE: When your opponent successfully plays a maneuver, you may RFG this card from your Ring, and then his played card is D: 0 and blank until the end of the turn.
F: 0     D: 0     Unique     Permanent     WWF Classic

Harley's Knee Drop
High Risk
Can only be played after a successfully played maneuver or as a Counter.
When you have 5+ lower Fortitude and this card is F: 0, or when played after a 5D+ maneuver, can only be reversed from Arsenal.
F: 14     D: 8     SV: 1     Unique     WWF Classic


 - - - - - - - - - - - - - - - - - - - - - -


Brian Pillman
Starting Hand Size: 4     Superstar Value: 2
WCW Superstar Ability: Before your Draw Segment, your opponent reveals up to 3 Hand cards (min. 1); during your Draw Segment, draw up to 3 additional cards, minus 1 for each revealed card. When he reveals 3 cards, he randomly discards 1 of those cards.
You can pack Cheater and Fan Favorite cards, Once a Horseman, Always a Horseman and High-Flying Style. You are a Hart Family member.

The Loose Cannon
Backstage Card
When you play a maneuver, you may overturn 1 card and your maneuver is considered to have "Shoot" in the title; when you RFG a card for Straight-Shootin' Interview, you may put it under this card instead.
Once during each of your turns, you may choose 1: put 1 Ringside card under this card; OR RFG 1 Ringside card and then either put 1 card under this card on the bottom of your Arsenal, or you may play 1 card under this card as if from hand.
Unique     RMS     WCW

The Rogue Horseman
Backstage Card
Your Pre-match Capacity is +4.
When your opponent reveals cards for your Ability, randomly choose one of them. When the revealed card is a maneuver, you may ignore "Can only be played after..." text on your first High Risk this turn; when it is an action, he can not play reversals to your first Set-up action this turn; and when it is a reversal, shuffle up to 1 random Ringside card into your Arsenal.
Unique     RMS     WCW

Flyin' Brian
Pre-match Event
Cannot be blanked.
"From" Set-up cards can be played from Ringside.
ACE: Once during each of your turns, you may put 1 Hand card under The Loose Cannon, and then when your next card played this turn is a High Risk, ignore the "Can only be played after..." text, and your opponent must RFG 1 Hand card to play reversals to it. When you have equal or lower Fortitude, this effect cannot be reversed.
F: 0     D: 0     Unique    Permanent     WCW


 - - - - - - - - - - - - - - - - - - - - - -


Hardcore Holly
Starting Hand Size: 6     Superstar Value: 2
Superstar Ability: Once during each of your turns, you may RFG any number of Hand cards and then draw the same number of cards.
You can pack No Sell Maneuver and Good Golly, Miss Molly Holly, but you cannot pack Denville, New Jersey or Dallas, Texas.

The Big Shot
Backstage Card
Your maneuvers without a reversal restriction from a card are +#D, where # is equal to the number of your RFG cards; when you have lower Fortitude, they are also +2 Stun Value. Your opponent's maneuvers are -1D.
When you RFG cards for your Ability, put up to 3 of those cards on the bottom of your Arsenal instead.
When you overturn damage from your opponent's non-Superstar-specific reversal, you may put the same number of your RFG cards on the bottom of your Arsenal.
Unique

How Do Ya Like Me Now? - Throwback
Pre-match Event
Cannot be blanked.
When your Fortitude Rating is 5- and you have 10+ RFG cards, your opponent cannot play D: 0 reversals (except Restricted Use in this Area and Sustained Damage) to your non-Run-in F: 0 maneuvers, and when they are unsuccessful, put them in your hand instead.
When your Fortitude Rating is 10+ and you have 5+ RFG cards, and your maneuver is unsuccessful, you may RFG that card and then put up to 2 RFG cards into your hand.
When you have 5- Hand cards and you use your Ability, double the number of cards drawn.
F: 0     D: 0     Unique     Permanent

Alabama Slam
Trademark Finisher
As a maneuver, when you have 15F+ this card is -#F, where # = the number of your RFG cards, and your opponent must RFG the top # Arsenal cards in order to play reversals to it (max 6).
Once during each of your turns when this card is in your hand, you may reveal it, and then put this card, 1 random RFG card, and up to 1 Ringside card on the bottom of your Arsenal.
F: 30     D: 20     SV: 3     Unique


 - - - - - - - - - - - - - - - - - - - - - -


Steve Blackman
Starting Hand Size: 6     Superstar Value: 1
Superstar Ability: Your "Chop", "Kick", and "Kendo" maneuvers are considered to have "Dynamic" in the title for your effects. Your "Dynamic" maneuvers are considered to have "Chop" and "Kick" in the title for your effects.
You can pack His Hands and Feet Are Lethal Weapons, Educated Hands (it is Unique), and Series of Kicks as if they are not Smackdown. You cannot pack The House That Hardcore Built.

The Lethal Weapon
Backstage Card
Your "Dynamic" and "Luck" Backlash cards and actions are Superstar-specific, and your "Educated" cards are Permanent.
Your "Dynamic" cards cannot be reversed by Shoot Counter, and when your opponent plays a non-Superstar-specific reversal to your "Dynamic" cards, it deals a maximum of 1D and he puts 1 random Hand card on the bottom of his Arsenal.
Unique     RMS

Drums in the Night
Pre-match Event / Mid-match Reversal: Special
As an event, this card is F: 0; at the end of the Pre-match phase, put this card from your Ring into your Backlash, and then Arsenal / Ringside Search 2 "Kendo" cards.
As a reversal, ignore any reversal restrictions and reverse any non-Superstar-specific card with a reversal restriction from your opponent.
F: 15     D: 0     Unique     Permanent

The Lethal Kick
Trademark Finisher / Action / Reversal: Grapple
When played as a Counter, cannot be reversed by hybrid reversals.
As an maneuver, cannot be reversed from Arsenal by Unique reversals.
As an action, this card is F: 0, put this card and up to 1 Ringside card on the bottom of your Arsenal; when you have lower Fortitude, this card cannot be reversed.
F: 30     D: 15     SV: 3     Unique


 - - - - - - - - - - - - - - - - - - - - - -


Ember Moon
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: When your first maneuver played each turn does not have a printed reversal restriction, your opponent chooses # random Hand cards, and your card cannot be reversed by the chosen cards, where # is the number of cards under Moonrise.
The number of cards he discards for your effects is reduced to 1.
You can pack High-Flying Style. Replace a Superstar listed on NXT Women's Championship Title Belt with "Ember Moon".

Moonrise
Backstage Card
Your opponent cannot prevent you from playing your Superstar-specific Pre-match cards, and they can be played from Ringside.
When your first maneuver successfully played each turn does not have a printed reversal restriction, you may put 1+ cards under this card into your Ringside, and then put up to # Ringside cards on the bottom of your Arsenal, where # is the number of cards moved to Ringside +2.
Unique     RMS     NXT

One Ember Sparks a Fire
Pre-match Event
Cannot be blanked.
Arsenal Search 1 card and put it under Moonrise.
Once during each of your turns, you may put 1 Hand / Ringside card under Moonrise.
When your maneuver is successful, your opponent overturns 1 card.
F: 0     D: 0     Unique     Permanent     NXT

Eclipse
Trademark Finisher
Can only be played after a successful maneuver, after From the Top Rope, or as a Counter (10D+ maneuver).
When you have 4+ cards under Moonrise, cannot be reversed from Backlash.
When you have 8+ cards under Moonrise, cannot be reversed from Arsenal.
F: 35     D: 20     SV: 3     Unique     NXT


 - - - - - - - - - - - - - - - - - - - - - -


Kairi Sane
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability: When your maneuver is reversed you may RFG Backlash 1 card; if you do, do not draw for Stun Value, and then continue your turn.
Your Ax Kick is F: 0, +2D, and Unique.
You can pack High-Flying Style and Tree of Woe Double Stomp, and Unique Multi maneuvers, but you cannot pack maneuvers that are Chain, Heat, or Volley.

Sane's Spyglass
Backstage Area
Replace a Superstar listed on your NXT Women's Championship Title Belt with "Kairi Sane".
When you look at your opponent's hand, you may choose 1 maneuver and put it under The Pirate's Treasure.
When he successfully plays a maneuver, you may look at his hand.
Unique     RMS

The Pirate's Treasure
Pre-match Object
When you end your turn without playing a maneuver, put all cards under this card into your opponent's hand.
He must discard 1 card to play a card with the same title as a card under this card.
Once during each of his turns, he may swap 1 Hand card with 1 card under this card.
Once during any turn, you may play 1 of his cards from under this card as if from hand; if you do, discard 1 card and then after damage is applied, or when it is reversed, put the played card into his hand.
F: 0     D: 0     Unique     Permanent     RMS

In-Sane Elbow
Trademark Finisher
This card is considered a High Risk for your From The Top Rope.
Can only be played after a 5D+ maneuver.
Cannot be reversed from Backlash.
If this card is reversed from Arsenal and you continue your turn, continue to apply damage as if it were not reversed. After damage is applied, end your turn.
F: 30     D: 20     SV: 2     Unique
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