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Messages - dilbert505

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51
Virtual Set Lists / Re: Virtual 11: Undisputed
« on: September 29, 2020, 08:33:31 PM »
UNDISPUTED ERA
Starting Hand Size: 4     Superstar Value: 4
NXT Stable Superstar Ability: You may pack Adam Cole, Bobby Fish, Kyle O'Reilly, and Roderick Strong hidden in your Backstage.
When you completely reverse a maneuver from your hand or Backlash, you may discard 1 card, reveal up to 1 hidden Superstar card, and then Promo: 4. When your opponent successfully plays a 4D+ maneuver, hide 1 other revealed Superstar.
Before each Draw Segment, you may choose a revealed Superstar in your Backstage, and add their ability to yours until the end of the turn.
You are a Tag Team.

Shock The System     (+Adam Cole, Roderick Strong, Kyle O'Reilly, Bobby Fish logos)
Backstage Area
When you are the Undisputed Era, you have no other Superstar cards revealed, and your opponent has 5+ greater Fortitude, you may reveal 1 Superstar before your Draw Segment.
When you have 4- cards in hand, your reversals played from hand are considered 2 reversals.
When your opponent has 4+ greater cards in hand, ignore "completely" on his non-Superstar-specific reversals played from hand.
Unique     RMS

That... Is Undisputed!
Mid-match Action
Draw 1 card and shuffle up to 1 RFG card (except Divine Intervention) into your Arsenal.
During your turn when this card is not in your Backlash or Ring, you may discard 2 cards, and then put it in your Backlash and end your turn.
ACE: During your turn, you may put this card in your Backlash and then choose 1: shuffle up to 4 cards from your Ringside into your Arsenal, or RFG up to 4 cards in your hand and reveal the same number of Superstar cards. End your turn.
F: 4     D: 0     Unique     NXT logo

No Man's Land
Trademark Finisher + Trademark Finisher
When Roderick Strong is revealed, damage on this card cannot be reduced.
When Kyle O'Reilly and Bobby Fish are revealed, cannot be reversed from hand or Backlash by non-Superstar-specific cards.
When you have 5 Superstar cards revealed in your Backstage, RFG cards overturned for this card's damage instead.
F: 40     D: 20     SV: 3     Unique     Multi     NXT logo

Our ERA     (+Adam Cole, Roderick Strong, Kyle O'Reilly, Bobby Fish logos)
Action / Reversal: Unique
When Adam Cole is revealed, put up to 2 RFG cards on the bottom of your Arsenal.
When Bobby Fish is revealed, draw up to 2 cards.
When Roderick Strong is revealed, RFG 2 random cards in your opponent's Ringside.
When Kyle O'Reilly is revealed, he discards 2 cards.
When played as an action and you are not a Stable, double all numbers in the text of this card.
F: 12     D: 4     Unique


----------------------

ADAM COLE
Starting Hand Size: 4    Superstar Value: 3
NXT Superstar Ability: When your opponent plays a maneuver, you may RFG 1 card in your hand and then you may play your next reversal as if it was a hybrid, non-hybrid, Unique, and/or played from Backlash.  When you Promo, you may put up to 2 cards not chosen on the bottom of your Arsenal.
Your Redemption is blank.

BOOM!     (+Undisputed Era, Roderick Strong, Kyle O'Reilly, Bobby Fish logos)
Pre-match Event
Cannot be blanked.
When you are Undisputed Era, your NXT Title Belts do not take up slots in your Ring.
When you RFG a Superstar-specific card, you may instead put that card on the bottom of your Arsenal.
Once during your turn, when you successfully play a Superstar-specific card or a maneuver as a Counter, you may Promo: 3; Bobby Fish may do this once during any turn.
F: 0     D: 0     Unique     Permanent     NXT logo

Cole's Trademark Resiliency
Mid-match Reversal: Special
This card is -2F for each of your RFG cards.  Can only be played after a successful maneuver. Blank that maneuver's text and damage until the end of the turn, and end his turn.
ACE: Once during each of your turns, you may reveal an NXT card from your hand, and then put it on the bottom of your Arsenal and Promo: 3.
F: 14     D: 0     Unique     Permanent     NXT logo

Cole's Superkick
Strike / Action
As a maneuver, this card is +4D, and when successful, Arsenal Search Panama Sunrise. When played after a successful maneuver, cannot be reversed by cards with "search" in the text.
As an action, this card is -4F and if reversed, put it in your hand regardless of other effects; shuffle it into your Arsenal and then put 1 RFG card into your hand.
F:8 D: 8     SV: 1     Unique     NXT logo

Kneecap Brainbuster
Grapple / Reversal: Special
As a maneuver, this card is -10F.
As a reversal, when played from hand completely reverse any Grapple.
When successful as a Counter or a reversal, your opponent randomly discards 2 cards.
F: 15     D: 8     SV: 1     Unique     NXT logo

Panama Sunrise
Grapple + High Risk
Can only be played after a successful 5D+ maneuver, as a Counter (5D+ maneuver), or From The Middle Turnbuckle.
Cannot be reversed from hand by non-Superstar-specific cards.
F: 20     D: 20     SV: 3     Unique     Multi     NXT logo

The Last Shot     (+Undisputed Era logo)
Trademark Finisher
When Panama Sunrise is in your Ring, the damage of this card cannot be reduced.
When you have 5+ Adam Cole-specific cards in your Ring, cannot be reversed from Backlash or Arsenal.
F: 30     D: 20     SV: 4     Unique     NXT logo

Adam Cole BAYBAY    (+Undisputed Era logo)
Action: Set-up / Reversal: Non-maneuver
As an action, shuffle this card into your Arsenal.
As a reversal, shuffle up to 4 RFG cards into your Arsenal.
F: 0     D: 0     Unique     NXT logo


----------------------


RODERICK STRONG
Starting Hand Size: 4     Superstar Value: 2
NXT Superstar Ability: When you reverse your opponent's card from hand, you may Promo: 2.
Once a turn when you Promo, you may put 0 cards into your hand and then Ringside Search 1 non-unique card.
You may only use 1 Promo effect per card played.

The Master Technician of the Undisputed Era
Pre-match Event
Cannot be blanked.
During your turn, when you would draw for The NXT Breakout Star, you may instead Arsenal / Ringside Search 1 "Breaker" maneuver.
Your first maneuver each turn is +1D and -1F for each "Breaker" or "Tech" card in your Ring.
When your 9D- maneuver is successful, put up to 1 card from your Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

Strong Hold
Submission
This card is considered to be a non-Unique "Breaker" Submission for your Superstar-specific effects.
When you use your Superstar Ability and this card is in your Ringside, you may put it and 1 other card on the bottom of your Arsenal.
F: 16     D: 16     Unique     NXT logo

End of Heartache     (+Undisputed Era logo)
Trademark Finisher / Reversal: Special
When you are Undisputed Era this card is -5F and -5D.
Reverse any "Breaker" card. When Roderick Strong is revealed, can also reverse any Grapple.
F: 30     D: 20     SV: 3     Unique     NXT logo

The Messiah of the Back Breaker
Reversal: Card
When this card reverses from Arsenal, put it in your Ring and you may Promo: 2.
When this card is in your Ring your "Breaker" maneuvers are Multi and +5D and you may double the numbers in the text of your Back Breaker and Rib Breaker.
F: 4     D: 0     Unique     NXT logo     Permanent


----------------------


BOBBY FISH
Starting Hand Size: 4     Superstar Value: 1
NXT Superstar Ability: When you Promo, you may put 0 cards into your hand; if you do, put the cards not chosen and up to 1 RFG card (except Divine Intervention)on the bottom of your Arsenal and then draw 1 card.

Bobby's Mouthpiece     (+Undisputed Era logo)
Backstage Area
Reveal this card when Bobby Fish is revealed.
When Bobby Fish is hidden, hide this card.
Your opponent's maneuvers are -1D, his Strike maneuvers are an additional -1D, and when you successfully play a Trademark Finisher you may Promo: 2.
When you are Undisputed Era and your Fortitude is 30+, or when you are Bobby Fish, your Unique printed 15D+ Submissions are Trademark Finishers instead.
Unique     NXT logo

The Baddest Team on God's Green    (+Kyle O'Reilly logo)
Pre-match Event
Can be played during any Pre-match Phase.
When playing the NXT Tag Team Title Belts, replace a Superstar on that card with your Superstar, and when it is in your Ring, you are considered a Tag Team for your card effects.
ACE: When your opponent plays a maneuver, you may RFG 1 reversal in your hand, and then your next non-Unique reversal played this turn is -4F.
F: 0     D: 0     Unique     Permanent     RMS     NXT logo

The Fish Hook     (+Undisputed Era logo)
Submission / Reversal: Special
As a maneuver, when you are Bobby Fish this card is +5D and +1 Stun Value, and when successful Arsenal Search Maintain Hold. If it is your next card played this turn, ignore the “Can only be played...” text.
As a reversal, reverse any Submission. When Bobby Fish is revealed, can also completely reverse any Multi card.
F: 25     D: 15     Unique     NXT logo

Throat-Cutting Taunt     (+The Last Outlaw, The Phenom, Dangerous Alliance logos)
Action / Reversal: Non-maneuver
As an action, this card is -5F. Draw up to 2 cards and your opponent puts 1 card from hand on the bottom of his Arsenal.
When you are Bobby Fish, your opponent cannot respond to this card; when he successfully plays a maneuver you may put this card from your Ring on the bottom of your Arsenal.
F: 5     D: 0     Unique     NXT logo


----------------------


KYLE O’REILLY
Starting Hand Size: 4     Superstar Value: 1
NXT Superstar Ability: Once during your turn, you may discard a Strike or Submission and then Promo: 3. After you Promo, you may put up to 2 cards from your Ringside on the bottom of your Arsenal.

Title Belt Air Guitar     (+Undisputed Era, Hollywood Hulk Hogan logos)
Pre-match Event
When you are an NXT Superstar, this card is NXT.
When you are Kyle O'Reilly, your Starting Hand Size is +2 and this card cannot be blanked.
When you have a Title Belt in your Ring your Starting Hand Size is +2 and your Pre-match Capacity is +1.
When you discard or overturn a Superstar-specific maneuver for your Superstar Ability you may put that card on the bottom of your Arsenal instead.
F: 0     D: 0     Unique     Permanent

Ax and Smash
Strike + Strike / Reversal: Special
When played after using the effect of O'Reilly's Leg Lock, this card is F: 0.
As a maneuver, this card is +4D, and -2D for each reversal played in response to this card.
As a reversal, reverse any card that would allow your opponent to search his Arsenal.
F: 12     D: 8     SV: 2     Unique     Multi     NXT logo

O'Reilly's Leg Lock     (+Undisputed Era logo)
Submission
Your opponent discards 2 cards and you may Arsenal Search Maintain Hold.
When you are Kyle O'Reilly, this card is a Trademark Finisher instead and +2 Stun Value, and when this card is in your hand or Ringside, you may reveal this card and put it on the bottom of your Arsenal. If you do, you may play a non-Run-in printed D: 8- Strike or Submission from Ringside as if from hand, and if you have 10+ lower Fortitude, he cannot respond to it.
F: 20     D: 15     Unique     NXT logo

52
Virtual Set Lists / Re: Virtual 11: Undisputed
« on: September 29, 2020, 08:33:16 PM »
NEW SUPERSTARS

THE FIEND
Starting Hand Size: 6     Superstar Value: 4
Superstar Ability: During your turn, your RFG maneuvers without 'reverse' in the text and your RFG Superstar-specific cards can be played as if from hand. When you would apply 8D- from your opponent's maneuver, you may instead RFG the top 4 cards of your Arsenal and end his turn. You can only move RFG cards with Superstar-specific effects.
You can pack Bray Wyatt-specific maneuvers, Mandible Claw, and No Sell Maneuver (discard 1 less for its effect). You cannot pack Counterproductive Ambitions, Wrestlemania, or Allegiances.

Let Me In
Backstage Card
The Fiend-specific cards in any Backstage cannot be moved, blanked, or hidden.
When your opponent has 6 The Fiend-specific non-Backstage cards in his Backstage, you win the game via Pinfall Victory.
When you play a Superstar-specific action you may choose 1: he may Promo: 4, or reveal your hand to your opponent, and your card can only be reversed by non-hybrid cards.
When he plays a Superstar-specific card without his logo, he RFG the top card of his Arsenal.
Unique

The Fiend’s Lantern
Backstage Card
When your opponent plays a Multi card, you may put 2 of your RFG maneuvers under this card, and his card is no longer Multi until the end of the turn.
His non-F: 0 cards are +1F for every card under this card.
Once during each of your turns, you may RFG up to 2 cards from the top of your Arsenal, and then choose 1: put that many cards from under this card on the bottom of your Arsenal, or if you removed 2 cards, put 1 RFG card (except Divine Intervention) on the bottom of your Arsenal.
Unique     

The Firefly Fun House
Pre-match Venue
When you are Bray Wyatt, your Starting Hand Size is +3.
When you RFG a Superstar-specific card for your Ability, you may put that card on the bottom of your Arsenal instead (when you are The Fiend, into your hand instead).
Your opponent must overturn 2 cards to play a card with the same title as a card in your Ring.
F: 0     D: 0     Unique     Permanent     RMS

We're Really Glad That You're Our Friend!
Pre-match Event
When successful, put this card into your opponent's Backstage.
When he is Bray Wyatt and he successfully plays a The Fiend-specific card, he may Ringside Search 1 card.
When he is The Fiend and you have 2+ The Fiend-specific cards in your Backstage, before each of your Draw Segments you may RFG 1 random card in your Ringside. If you do not, he may put 1 random RFG non-maneuver card on the bottom of his Arsenal.
F: 0     D: 0     Unique     RMS

Hurt / Heal
Mid-match Reversal: Card
RFG any number of cards from your Ring; for each non-maneuver removed, you may RFG a non-maneuver card of the same type in your opponent's Ring, and for each maneuver removed you may shuffle a non-maneuver RFG card into your Arsenal.
Arsenal Search Mandible Claw; when that card is your next card played, it cannot be reversed from hand or Backlash.
F: 30     D: 0     Unique     Permanent

Rambling Rabbit
Mid-match Action
When this card is unsuccessful, put it into your Backlash instead of any other location.
Shuffle up to 6 RFG cards into your Arsenal and then put this card into your opponent's Backstage.
When this card is in your Backstage you must play with your hand revealed.
F: 6     D: 0     Unique     RMS

Yowie Wowie!
Reversal: Special
Reverse any non-Unique maneuver (when you are Bray Wyatt, instead reverse any card).
When this card reverses from any area, put it into your opponent's Backstage.
F: 0     D: 0     Unique

Mercy the Buzzard
Action
When successful, put this card into your opponent's Backstage.
Before each of your Draw Segments, when you have 4- cards in your hand, overturn 1 card.
F: 0     D: 0     Unique

Huskus the Pig Boy
Action
When successful, put this card into your opponent's Backstage.
Before each of your Draw Segments, when you have 8+ cards in hand, discard 2 cards.
F: 8     D: 0     Unique

Vince McBossman
Action
When successful, your opponent's Ability is blank until the start of your next turn.
ACE: You may put this card into your opponent's Backstage to reverse any action played from hand.
When this card is in your Backstage and you have greater cards in hand, overturn 1 card to play an action.
F: 12     D: 0     Unique

Abby the Witch
Action
When successful, put this card into your opponent's Backstage.
Replace 'hand' in Bray Wyatt's Ability with 'hand or Ring'.
When your opponent is The Fiend, you cannot reverse Sister Abigail from Arsenal.
F: 20     D: 0     Unique


----------------------


SHAYNA BASZLER
Starting Hand Size: 9     Superstar Value: 3
Superstar Ability: Before each of your Draw Segments, choose 1: your Submissions are -3F or +3D. Once during each of your turns, you may play a "Choke" maneuver in your Ringside as if from hand and it is blank until the end of the turn.
You may pack Mixed Martial Arts Specialist, An Ultimate Fighter, and Multi "Arm" and "Choke" maneuvers (they are not Smackdown). Non-Superstar-specific effects cannot flip your cards over.

The Submission Magician
Backstage Area
Once during each of your turns, you may flip a Submission in your Ring face down. If you do, your next maneuver played from hand this turn is considered to be a Submission with blank text, and after damage is applied, end your turn. If it is unsuccessful, you may put it in your hand regardless of other effects or flip a card in your Ring face up.
Replace a Superstar on your NXT Women's Championship Belt with Shayna Baszler and ignore "When you are an NXT Superstar".
Unique     RMS

The Queen of Spades
Pre-match Event
Cannot be blanked or moved from your Ring, and does not take up a slot in your Ring.
At the end of the Pre-match phase, put Drawing a Blank from your Backlash into your Ring, and that card is Superstar-specific.
When you play your first "Choke" maneuver each turn, ignore "you have equal or lower Fortitude and" on your Drawing a Blank.
ACE: When you have F:12-, you may RFG this card and then Arsenal Search 2 Submissions.
ACE: When you have F:12+, when your opponent plays a maneuver, you may flip this card face down to blank that maneuver.
F: 0     D: 0     Unique

The Most Dominant Woman in NXT      (+Asuka logo)
Mid-match Action
When you are Asuka, this card is F:0.
Your opponent cannot respond to this card.
Shuffle up to 5 cards from Ringside into your Arsenal, draw 2 cards and he discards 2 cards.
Your "Choke" maneuvers and maneuvers listed on your Superstar-specific Backstage cards are +3D and +1 Stun Value.
During your turn when this card is in your Ringside, you may put a "Women's" Title Belt from your Ring into your Ringside and put this card in your Backlash.
F: 12     D: 0     Unique     Permanent     RMS     NXT logo

Shayna's Shoot Kick to the Face
Strike / Reversal: Strike
As a maneuver, when this card is not considered blank, it is +3D and Multi.
F: 5     D: 5     SV: 1     Unique

Shayna's Leg Bar
Submission + Submission/Action
As a maneuver, when you have not played an action this turn, can be played from Ringside.
As an action, Ringside Search 1 maneuver and discard this card.
F: 5    D: 8     SV: 2     Unique     Multi

Twisted Arm Stomp     (+Pete Dunne logo)
Submission + High Risk
When played as a Counter, can only be reversed by 2 reversals.
When played after a "Choke" or "Finger" maneuver, cannot be reversed from hand or Backlash.
Your opponent discards cards equal to the number of "Arm" maneuvers in your Ring.
F: 15     D: 10     SV: 2     Unique     Multi

Shayna's Cross-Arm Breaker
Submission + Trademark Finisher
Your opponent cannot prevent you from playing this card.
When successful, if you have 6+ "Arm" maneuvers in your Ring, you win the game via Pinfall Victory.
F: 20     D: 10     SV: 3     Unique     Multi

Kirifuda Clutch
Trademark Finisher
When you have 5+ "Choke" maneuvers in your Ring, this card cannot be reversed from Arsenal.
If your next card played this turn is Maintain Hold, ignore the "Can only be played after..." text and it can only be reversed by cards with "completely" in the text.
F: 35     D: 20     SV: 3     Unique

The Four Horsewomen of MMA     (+Ronda Rousey logo)
Reversal: Card: Run-In
When your opponent has F: 10+ more than you, this card counts as two reversals and his effects cannot prevent you from playing it.
F: 16     D: 4     Unique

Tap, Nap or Snap?
Action + Action / Reversal: Non-maneuver
As an action, Arsenal / Ringside Search 1 Submission. If that card is the next card played, it can only be reversed from Arsenal.
When successful, put up to # random cards from your Ringside on the bottom of your Arsenal, where # is equal to the number of Submissions and face down cards in your Ring.
F: 10     D: 0     Unique     Multi

The Queen's Army
Action + Action
Your opponent discards cards equal to the number of Submissions and face down cards in your Ring (max 8).
When this card is unsuccessful and your opponent played 1- cards in response to it, you may put it into your hand instead of any other location and then shuffle up to 4 cards from Ringside and up to 3 RFG cards into your Arsenal.
F: 19     D: 0     Unique     Multi


-------------------------


ROBERT ROODE
Starting Hand Size: 3     Superstar Value: 2
Once during each of your turns you may choose 1: your opponent RFG # Ringside cards, or you draw # cards, where # is equal to half the number of "Glorious" cards in your Ring (rounded up).
You can pack up to 3 Spectacular Ring Entrance! in your Backstage, they are not Face, may be played from Backstage, do not take up Mid-match slots in your Ring, and he may not respond to your first card with that title each turn.
You cannot pack Thrust Knee Lift or Lethal nWo Poison.

GLORIOUS!
Backstage Card
Once during each of your turns, you may put this card from any area into your Backstage, Ring, or Ringside.
When this card is in your Ring and you would draw 2+ cards for your Ability, you may instead put 2 cards from your Ringside on the bottom of your Arsenal.
When this card is in your Ringside and your opponent reverses your non-hybrid maneuver without a printed reversal restriction, you may reveal your hand and then Ringside Search 1 non-hybrid maneuver without a printed reversal restriction with a different title.
Unique     RMS

Off the Chain
Backstage Card
During your opponent's turn, when you discard for the Chain trait, your non-hybrid maneuvers without a printed reversal restriction count as 2 cards, and when you have 4- cards in hand, ignore the Chain trait.
You may hide this card to reverse any Unique card and your opponent continues his turn.
Unique     RMS

Glorious Entrance
Pre-match Event
Can be played during any Pre-match phase. You start the game.
Your Spectacular Ring Entrance! reads "Shuffle any number of cards from your hand into your Arsenal, then draw that many cards +1."
During any turn, when you would reveal your hand, you may first put up to 2 cards from your hand under this card; you may play cards under this card as if from hand.
ACE: Once during each of your turns, you may RFG 1 card under this card and then Arsenal Search 1 maneuver without a printed reversal restriction.
F: 0     D: 0     Unique     Permanent    RMS

No I Won't Give In, I Won't Give In
Mid-match Reversal: Special
When your opponent has F: 12+, this card is F: 0.
Reverse any card if a card has been put into any Ring this turn.
Your maneuvers without a printed reversal restriction are +3D.
When you play a non-hybrid reversal from hand, you may choose 1: it is D: 0 or it is +3D. Your opponent must overturn 2 cards to put an unsuccessful card into his Ring.
F: 5     D: 0     Unique     Permanent

Glorious Spinebuster
Grapple + Grapple / Reversal: Action
As a Counter, when GLORIOUS! is in your Backstage, cannot be reversed from hand.
As a maneuver, when GLORIOUS! is in your Ring, this card is -8F.
When GLORIOUS! is in your Ringside, can only be reversed by 2 reversal cards.
ACE: When your opponent plays a non-Superstar-specific action you may put this card from your Ring on the bottom of your Arsenal and end his turn.
F: 8     D: 8     Unique     Multi

Roode's Glorious Lariat
Strike + Strike
When played after a maneuver or Superstar-specific card, this card is a High Risk instead of a Strike.
When this card would be shuffled into your Arsenal, you may reveal it. After you shuffle it into your Arsenal, draw 1 card.
F: 10     D: 10     SV: 2     Unique     Multi

Glorious DDT
Trademark Finisher / Reversal: Strike
Your opponent discards 4 cards.
F: 30     D: 25     SV: 3     Unique

Glorious Moustache     (+Cody Rhodes, Rick Rude, Iron Sheik logos)
Reversal: non-Unique maneuver
Cannot be packed by The Rhodes Brothers.
When you are Robert Roode, this card is F: 2. When you are The Iron Sheik, this card is Heat.
The reversed card is put under this card regardless of other effects. Printed non-Set-up cards with the same title as a card under Glorious Moustache are D: 0 and blank.
Shuffle any number of "Cody", "Glorious", or "Rude" cards from your Ringside into your Arsenal.
F: 8     D: 0     Unique

Oh So Glorious
Action / Reversal: Special
As an action, your opponent overturns cards equal to the number of "Spectacular" and "Glorious" cards in your Ring and Backstage.
As a reversal, reverse any Activated Card Effect or card that 'cannot be reversed'. RFG the reversed card.
F: 8     D: 0     Unique

Glorious Domination
Action
When your opponent draws for his Draw Segment, you may put this card into your Ring from your hand, Ringside or RFG.
When you put this card into your Ring, you do not discard for his reversal restrictions, and during his next turn your reversals are considered D:0.
When this card is in your Ring and he chooses to end his turn after successfully playing a maneuver, RFG this card.
F: 0     D: 0     Unique

Glorious Has Arrived
Action + Action
Cannot be reversed when you have 2- "Glorious" cards in your Ring.
Discard any number of Spectacular Ring Entrance! cards from your Backstage, and put any number of those cards from your Ring into your Ringside. Put cards from your opponent's Ring into his Ringside equal to the number of cards put into your Ringside with this effect.
ACE: Once during each of your turns you may reveal your hand and the next card played this turn from under Glorious Entrance is blank.
F: 10     D: 0     Unique     Multi


------------------------------


ALEISTER BLACK
Starting Hand Size: 6     Superstar Value: 1
Superstar Ability: Your opponent's Fortitude Rating is considered -6F for playing reversals to your Superstar-specific cards.
Your Sit Right Here and Bide My Time is Unique, not Smackdown, and replace ‘if...a card’ with ‘Once during each of your turns’.
Face, Heel, Cheater, and Fan Favorite cards can only be packed in your Backstage Area. You can pack High-Flying Style, but you cannot pack Wrestlemania.

No Man is Ever Truly Good... No Man is Ever Truly Evil
Backstage Card
When packing this card, you may pack up to 6 Arsenal Face cards, up to 6 Arsenal Heel cards, up to 6 Arsenal Fan Favorite cards, and up to 6 Arsenal Cheater cards in your Backstage (cards with multiple traits may be packed as any one of them).
When you reveal this card, reveal either all Face and Cheater cards, or all Heel and Fan Favorite cards in your Backstage and shuffle them into your Arsenal.
During your turn, you may reveal all Arsenal cards in your Backstage, then reveal your hand, Ringside, RFG, and Arsenal then put all Face, Heel, Fan Favorite, and Cheater cards in your Backstage hidden. Then shuffle the revealed cards in your Backstage into your Arsenal and hide this card.
Unique     RMS

Arise From The Shadows
Pre-match Event
Cannot be blanked, and can be played during any Pre-match phase. Your Aleister Black-specific cards do not take up slots in your Ring.
When your opponent plays a Backlash card that is Face, Heel, Cheater, or Fan Favorite, he puts 1 card from his hand on the bottom of his Arsenal.
When you successfully play a Heel or Cheater card, Ringside Search 1 card and put 1 card from your hand at the bottom of your Arsenal. When you successfully play a Face or Fan Favorite card, he randomly discards 1 card and draws 1 card.
F: 0     D: 0     Unique     Permanent

I Do the Things You Never Could... And We Will Never Be Equal
Pre-match Event
Cannot be blanked.
Before your Draw Segment, when you have equal cards in hand, draw 1 card and he discards 1 card.
When you play a Strike or High Risk, and your opponent has 4+ cards in hand, he reveals 1 random card in his hand; he cannot play cards with that title in response to that maneuver.
When you successfully play a Strike and your next card this turn is a High Risk, it cannot be reversed from hand.
F: 0     D: 0     Unique     Permanent

Silent Contemplation
Mid-match Action
When this card is your first non-Pre-match, non-Reversal card played of the game, this card is -12F and your opponent cannot respond to it.
Discard up to 6 cards, and for every 2 cards discarded, Arsenal Search 1 non-Superstar-specific card. You are considered to have +6F when playing your next maneuver this turn, and it cannot be reversed from Backlash.
During your turn, you may put this card from your Ring or Ringside into your Backlash and end your turn.
F: 12     D: 0     Unique     Permanent

Black's Barrage
Strike + Strike
When you have lower Fortitude, this card is -6F and your opponent must discard 1 card to play reversals to it.
During your turn when this card is in your Ringside, you may either overturn 6 cards or RFG 6 cards in your Ringside and then put it in your hand.
F: 6     D: 6     SV: 1     Unique     Multi

Dragonslayer
Submission
When played, you may overturn 6 cards. If you do, this card can only be reversed by Unique reversals.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal, and shuffle up to 6 random cards from your Ringside into your Arsenal.
When this card is in your Ring, your Black Mass cannot be reversed from hand by hybrid reversals.
F: 10     D: 10     SV: 1     Unique

Blood Moon Stomp
High Risk + High Risk
Can only be played as a Counter or after From The Top Rope.
When played after From The Top Rope, your opponent's reversals with ‘Multi’ in the text are blank until the end of the turn.
When this card is in your Ring, your Black Mass cannot be reversed from Arsenal by non-Unique reversals.
F: 12     D: 12     SV: 2     Unique     Multi

Nephilim
High Risk + High Risk / Reversal: Special
As a maneuver, can only be played after a successful 4D+ maneuver or Springboard, or as a Counter (6D+ maneuver). When played after Springboard or From the Top Rope, can only be reversed from Arsenal.
As a reversal, reverse any card that would move cards from any Ringside.
When this card is in your Ring, your Black Mass cannot be reversed from Backlash.
F: 20     D: 10     SV: 2     Unique     Multi

Black Mass
Trademark Finisher / Reversal: Action
Can only be reversed by a reversal card.
As a maneuver, when played you may RFG up to 6 cards in your Ring; for each removed card, your opponent's Fortitude Rating is considered -2F for reversals to this card. When this card is unsuccessful, he discards 1 random card.
As a reversal, discard this card, and he overturns 6 cards.
When this card is in your Ringside and your opponent ends his turn without playing a maneuver, put Black Mass into your hand.
F: 25     D: 20     SV: 3     Unique

Release The Pressure
Reversal: Special
Reverse any non-Trademark Finisher maneuver. When you have fewer cards in hand, choose 1: your opponent discards cards until you have equal cards in hand, or you draw cards until you have equal cards in hand.
When the reversed card was a Submission, or when you hide a Backstage card, you may put this card from your Ring into your Ringside.
F: 8     D: 0     Unique

And Now I'm Calling You Out
Action
Shuffle up to 6 cards from your Ringside into your Arsenal.
When you have a Face or Fan Favorite card in your Ring, your opponent reveals his hand and you choose 1 maneuver or action. During his next turn, the chosen card must be his first card played or he ends his turn.
When you have a Heel or Cheater card in your Ring, he overturns 6 cards.
F: 6     D: 0     Unique


---------------------------


THE IICONICS
Starting Hand Size: 5     Superstar Value: 0
Tag Team Superstar Ability: Once per game, during your turn you may overturn 11 cards and shuffle 11 cards from your Ringside into your Arsenal.
After damage has been applied from your opponent's 11D+ card, you may discard 2 cards and end his turn.
You cannot pack 11D+ cards.

The Iconic Duo
Backstage Area
You can pack 11 copies of IICONICS! in your Backstage but you cannot pack them in your Arsenal. Before your first Draw Segment of the game, put 1 of those cards into your hand and shuffle the other copies into your Arsenal. They do not count as Superstar-specific for Not On My Broadcast!.
When you have 11 printed copies of IICONICS! in your Ring, you win the game via Pinfall Victory.
Unique     RMS

From Sydney, Australia
Pre-match Event
Cannot be blanked. You may play this card during the Venue phase. Your Pre-match Capacity is +2.
Once during any turn, when you discard any number of cards, you may put 1 of those cards on the bottom of your Arsenal instead.
After overturning 1+ IICONICS! for your opponent's effect or while taking damage, choose 1: put 1 random card from your Ringside on the bottom of your Arsenal OR he puts 1 random card from his hand on the bottom of his Arsenal and draws 1.
F: 0     D: 0     Unique     Permanent

The Most IIconic Moment
Pre-match Event
Double the numbers in the text of your WWE Women's Tag Team Title Belts.
Once during your turn, when you successfully play a maneuver or a Unique action, Ringside Search 1 IICONICS!.
ACE: When he plays a non-Unique maneuver you may put up to 3 IICONICS! from your Ring into your Ringside. When you moved 1, reverse a 4D- maneuver. When you moved 2, reverse a 7D- maneuver. When you moved 3, reverse the maneuver.
D: 0     D: 1     Unique     Permanent     RMS

IICONICS!
Trademark Finisher
Can only be played after a successful card.
Can be played when playing 1 other copy of IICONICS!. Unless both are reversed, both are considered successful. You cannot play IICONICS! for the rest of the turn.
Can only be reversed by printed D:1- or D:11+ cards.
This card is +1D for every IICONICS! in your Ring; when this card is 6D+, it can be reversed as if it was a Strike.
F: 1     D: 1     RMS

Shades of Kay
Strike + Strike / Reversal: Strike
# = number of IICONICS! in your Ring.
As a maneuver, your opponent can only play 1 reversal to this card, and he overturns # cards. If this effect is reversed, your turn continues.
As a reversal, this card is +#D.
When this card is in your Ring, your opponent's maneuvers are -1D and -1 Stun Value.
F: 11     D: 1     SV: 1     Unique     Multi

Sick Knee From Sydney
Strike + Grapple
When played as a Counter, can only be reversed from Backlash and Arsenal.
Draw up to 1 card.
When this card is in your Ring, and you have 11+ IIconics-specific cards in your Ring, your opponent does not draw for From Sydney, Australia.
F: 11     D: 11     SV: 1     Unique     Multi

IIconic Punt
Strike + Grapple
When played after a card, this card is a Trademark Finisher + Trademark Finisher instead.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
When you have lower Fortitude, you may move 2 random cards with From Sydney, Australia instead of 1.
F: 11     D: 11     SV: 1     Unique     Multi

Not IIconic!
Reversal: Special
When you have lower Fortitude, can be played as if this card is D: 0.
Reverse any Superstar-specific card. Arsenal Search 1 non-Unique maneuver and 1 non-Unique action.
F: 4     D: 2     Unique

This is the Future
Action + Action
Your opponent can only play 1 reversal to this card.
Arsenal / Ringside Search The Future is... IIconic!
ACE: During your turn, you may put this card into your Ringside and your next card played is -11F.
F: 1     D: 1     Unique     Multi

The Future is... IIconic!
Action + Action
Cannot be reversed when This is the Future is in your Ring.
Arsenal / Ringside Search 1 IICONICS!.
When this card is in your Ring, choose both options for From Sydney, Australia.
F: 11     D: 1     Unique     Multi

53
Virtual Set Lists / Virtual 11: Undisputed
« on: September 29, 2020, 08:32:46 PM »
Virtual 11: Undisputed

250 card set containing 10 new Superstars.

New wording:
Backstage: The Backstage Area has been renamed to “Backstage” to simplify card text.

“XX” cards: replaces “cards with the word “XX” in the title”; this will not be used if a card is looking for that word in the text, or in the title and text.

RFG: Depending on grammatical context, replaces “remove from the game,” “removes from the game,” “removed from the game,” or “in the removed from the game area,” as appropriate. RFG is considered to be the longer term in all cases, so cards and effects that trigger when you remove something from the game will trigger when a card uses the RFG wording as well.


SUPERSTARS:

Undisputed Era
Adam Cole
Bobby Fish
Kyle O’Reilly
Roderick Strong
The Fiend
Aleister Black
Robert Roode
Shayna Baszler
The IIconics


ARSENAL CARDS:

Brutal Blindside Beating
Maneuver: Special
Can be played from Ringside.
Can only be played when you have lower Fortitude, with a printed F: 0 "Blindside" maneuver from your Ringside (when Blindside Aggression is in your Ring, up to 2 printed F: 0 "Blindside" maneuvers). Ignore ‘when played...’ in their text, and your opponent cannot play D: 1+ reversals to them.  Unless all maneuvers are reversed when played, all are successful.
F: 0     D: 0     Unique     RMS

Classic Snap Suplex
Grapple
Unless you are Tazz, or have a Kurt Angle-specific card in your Ring, can be reversed as if it is non-Unique. When you have a Heat card in your Ringside, this card is Heat.
During your turn, when this card is in your Ringside, you may discard 1 "Classic" or "Plex" maneuver to put this into your hand.
Arsenal Search 1 "Classic" or "Suplex" card.
F: 0     D: 4     Unique    WWF Classic

Smack You Down
Strike + Strike
Requirement: Allegiance: Smackdown
Can be packed by Female Superstars.
When this card is unsuccessful and you unsuccessfully activate your Allegiance, do not discard for your opponent's reversal effect, and put this card into your Ring instead of any other location.
When your next card played this turn is a High Risk, if it is successful, your opponent overturns 1 card for each non-Set-up Smackdown card in your Ring.
F: 0     D: 4     SV: 1     Unique     Multi     Smackdown

Classic Judo Chop
Strike
When you are not Ric Flair, can be reversed as if it was non-Unique.
Choose 1: your opponent randomly discards 1 Backlash card, or during his next turn he cannot play non-Unique maneuvers.
F: 4     D: 4     Unique     Permanent    WWF Classic

School Boy
Grapple / Reversal: Special
As a maneuver, RFG the bottom 3 cards of your opponent’s Arsenal.
Reverse any Submission or non-Superstar-specific Smackdown maneuver.
When you have F: 20+ and your opponent has F: 10+ more than you, he shuffles his Arsenal and then reveals the top 3 cards. If 2+ cards have the same title, you win the game via Pinfall Victory. He shuffles.
F: 5     D: 0

Beat You Raw - Throwback
Maneuver: Special
Requirement: Allegiance: Raw
You may not search for this card.
This card is considered non-Unique for your Raw card effects.
When this card is unsuccessful, your opponent overturns cards equal to the number of Raw cards in your Ring (max 5).
F: 6     D: 5     SV: 2     Unique     Raw

Superkick - Throwback
Strike
This card is +10F, +10D and a Trademark Finisher when you have a Superstar-specific card in your Backstage with "Kick" in the title or text.
F: 10     D: 10     SV: 1     Unique     RMS     Fan Favorite

Through the Raw Announce Table
High Risk
Requirement: Allegiance: Raw
This card is considered non-Unique for your Raw card effects.
Can only be played after a successful maneuver or if Roll Out of the Ring is in any Ring.
F: 11     D: 15     SV: 2     Unique     Raw

Suplex on the Apron
Grapple
Can only be played after a 5D+ maneuver or if Roll Out of the Ring is in any Ring.
When there are 10+ maneuvers in all players' Rings, can only be reversed from Arsenal.
F: 20     D: 12     SV: 3     Unique     RMS

Classic Gorilla Press Slam
Grapple
When you do not have a "Power" maneuver in your Ring, can be reversed as if it was non-Unique. This card is also considered Press Slam for your effects.
Put 1 card in any player's Ring into their Ringside.
F: 28     D: 18     SV: 2     Unique    WWF Classic

Apron Bomb
Grapple + Grapple
When you have a Superstar-specific card in your Backstage with "Bomb" in the title or text, or you are Kevin Owens, this card is a Trademark Finisher instead.
Can only be played as a Counter (Arsenal) or if Roll Out of the Ring is in any Ring.
Discard 2 cards and your opponent discards 5 cards.
F: 30     D: 20     SV: 3     Unique     Multi     RMS     Cheater

Your Trash is My Treasure
Reversal: Special
Can only be played when That's Value is in your Ring.
When played, if you have 3+ cards in your Ring and/or Ringside with card titles listed on That's Value, reverse any non-Unique card (when you have 6+ cards, reverse any card).
Shuffle up to 5 cards printed on That's Value from your Ringside into your Arsenal and Arsenal Search 2 cards with the same title listed on That's Value.
F: 0     D: 0     Unique     Cheater

Counter Hold
Reversal: Grapple / Submission
Cannot be packed when packing A Revolution of the Mind or Legendary Defense.
When the played maneuver is not Superstar-specific, this card is considered D: 0 for card effects.
When overturned as a reversal, this counts as 2 reversals and put this card in your Ring.
F: 0     D: 1     Unique     Permanent

Counter Assault
Reversal: Strike / Submission
Cannot be packed when packing A Revolution of the Mind or Legendary Defense.
When the played maneuver is not Superstar-specific, this card is considered D: 0 for card effects.
When overturned as a reversal, this counts as 2 reversals and put this card in your Ring.
F: 0     D: 1     Unique     Permanent

Counter Throw
Reversal: Strike / Grapple
Cannot be packed when packing A Revolution of the Mind or Legendary Defense.
When the played maneuver is not Superstar-specific, this card is considered D: 0 for card effects.
When overturned as a reversal, this counts as 2 reversals and put this card in your Ring.
F: 0     D: 1     Unique     Permanent

Interrupted by the Anonymous Raw GM
Reversal: non-maneuver
Requirement: Allegiance: Raw
When you have lower Fortitude, this card is F: 5, and put 1 Raw non-maneuver from your Ringside into your hand.
F: 11    D: 0     Unique     Raw

Blindside Aggression
Action + Action
When your "Blindside" maneuver is unsuccessful, put this card from your hand or Ringside into your Ring.
When you would RFG Ringside cards for your non-Superstar-specific "Blindside" reversals, instead put one of those cards into your hand.
Your "Blindside" maneuvers are Cheater, ignore the "When played..." text on them, and your opponent cannot play D: 2+ reversals to them. When you successfully play a "Blindside" maneuver, put this card into your Ringside.
F: 0     D: 0     Unique     Multi     Cheater

Mamma Mia!
Action
Can only be packed when packing We Are Not Your Kind.
When this card is in your hand and damage has been applied from your printed D:10+ maneuver, you may put this card into your Ring.
If the maneuver was reversed, shuffle this card and up to 3 cards from your Ringside into your Arsenal.
If the maneuver was not reversed, it applies its damage again, and it can also be reversed as if it were a non-maneuver. After damage is applied, end your turn.
F: 0     D: 0     Unique     NXT

Remove the Padding
Action
Cannot be packed by Shinsuke Nakamura.
This card is considered Roll Out of the Ring for your effects.
When this card is in your Ring, apply the damage of your next successful Grapple twice, ignoring Stun Value and reversal restrictions on the second application. After all the damage is applied, RFG this card and end your turn.
F: 15     D: 0     Unique


PRE-MATCH CARDS:

A Puncher's Chance
Pre-match Event
Cannot be packed when packing Very European or Brass "Nuks" Shot.
When your non-Chain, non-Volley, non-RMS "Punch", "Fist", "Hook", "Uppercut", "Haymaker", or "Jab" Strike is unsuccessful, he overturns # cards, where # is the number of  "Punch", "Fist", "Hook", "Uppercut", "Haymaker", or "Jab" maneuvers in your Ringside (max 3).
F: 0     D: 0     Unique     Permanent

And the Crowd Goes Wild!
Pre-match Event
When packing this card your I Have a Major Announcement is Unique.
Can only be played when I Have a Major Announcement is in your Ring. When you have equal or lower Fortitude, your opponent cannot reverse its Activated Card Effect.
When your non-Unique non-Superstar-specific maneuver is unsuccessful, you may put it on the bottom of your Arsenal instead of any other location.
F: 0     D: 0     Unique     Fan Favorite

Are You Ready For a Good Time?
Pre-match Event
Requirement: Allegiance: Smackdown
Cannot be packed by Eddie Guerrero, or when packing Enforcers, Boston, Massachusetts, Backed by Smackdown GM Vickie Guerrero, or more than 1 copy of This is Just the Beginning (it is Active, and before each of your opponent's Draw Segments you may put that card from any area into your Backlash.)
Discard and overturn 1 less card to activate your Allegiance.
Your Smackdown actions are considered 2D Strike, Grapple, and Submission maneuvers with 1 Stun for your Smackdown High Risks.
F: 0     D: 0     Unique     Permanent     RMS     Smackdown

Heated Exchange
Pre-match Event
When you have not continued your turn, you may play 1 additional printed Heat maneuver from your Ringside each turn for every 4 printed Heat cards in your Ringside.
Your Feel the Fire and Sparks of Glory are Active and Permanent. Your opponent cannot RFG your Heat or "Blindside" cards with non-Superstar-specific cards or effects.
F: 0     D: 0     Unique     Permanent     RMS

Mauro Ranallo: The Voice of NXT
Pre-match Event
Requirement: Allegiance: NXT
Cannot be packed by a Rookie.
When you successfully play a 10D+ maneuver or printed D:10+ reversal, shuffle up to 2 cards from your Ringside into your Arsenal. If the successful card is a High Risk, you may shuffle in 1 additional card. When NXT Takeover is in your Ring, you may then Promo: 2.
F: 0     D: 0     Unique     Permanent     NXT

Raw or SmackDown! - Pick a Brand! - Throwback
Pre-match Event
Cannot be packed with non-Superstar-specific NXT cards. Your NXT Superstar-specific cards are WWE instead.
Choose 1: Raw or Smackdown.
This card and your printed NXT Superstar-specific cards are considered to be the chosen brand when played and in your Ring. When your Superstar-specific card causes your opponent to discard for Premiere Raw Superstar, he draws up to 1 card, and when your Superstar-specific card causes you to draw for Premiere Smackdown Superstar, put 1 card from your hand on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent     RMS

Sit Right Here and Bide My Time - Throwback
Pre-match Event
When you are Aleister Black, you may pack this card in your Backstage, and at the end of the Pre-match phase, put it in your Ring. When you are not, can only be packed when packing I Won't Be Denied!
Cannot be blanked. If your turn ends and you did not successfully play a card, you may put 1 card from your Ringside under this card.
ACE: During your turn you may RFG this card and put all cards under this card on the bottom of your Arsenal, and then shuffle up to triple that many cards from your Ringside into your Arsenal. When your opponent has 25+ greater Fortitude, this cannot be reversed.
F: 0     D: 0     Unique     Permanent     Smackdown

You Don't Want to Play Me - Throwback
Pre-match Event: Heat
You may pack this card as if it is not Heat.
During your turn, you may discard this card and put 1 non-hybrid maneuver from your Ringside on the bottom of your Arsenal.
When this card is in your Backlash and your opponent plays I Want to Play the Game, reveal this card, look at his Backlash, and choose 1 card. He may discard all copies of that card. If he does not, he must choose this card for I Want to Play the Game.
When this card is in your Backlash and your opponent plays In The Interest of Fairness, put this card into your Ring. When you move cards from your hand for his In The Interest of Fairness, you may draw 1 card.
F: 0     D: 0     Unique     Permanent

You're Just Developmental
Pre-match Event
Cannot be packed by an NXT Superstar or when packing I'm Gonna Break You.
Before the Draw Segment of his first turn, your opponent discards 1 card for every 2 non-Superstar-specific NXT cards in his Ring.
ACE: During his turn, when he successfully plays a non-Trademark Finisher NXT card, you may overturn 2 cards and RFG this card, and then choose 1: Reduce that card's damage to 0 or resolve a copy of the card's effects after your opponent does.
F: 0     D: 0     Unique     Permanent     RMS


NXT Takeover
Pre-match Pay-Per-View Event
Requirement: Allegiance: NXT
Cannot be packed by a Rookie.
Your opponent cannot reduce your Pre-match Capacity or Starting Hand Size, or make you discard cards before the first Draw Segment.
At the end of the Pre-match phase when a Venue is in any Ring, you may shuffle up to # cards in your hand into your Arsenal and draw the same number +1 (# is the number of NXT cards in your Ring).
ACE: During his turn when he plays a card, you may put 1 NXT card from your Ring under this card and then your reversals are not affected by his cards for the rest of the turn.
F: 0     D: 0     Unique     Permanent     NXT


Raw Women’s Championship Belt
Pre-match Object
Can only be packed when packing The Era of the Superstar.
When you successfully play a reversal, put up to 1 maneuver from your Ringside on the bottom of your Arsenal.
When you play a maneuver without 'reversed' in the text as a Counter, it is +2D.
Your Everyone Wants to Watch Women Wrestle cards are Multi.
Superstar Value +1     Universally Unique

Smackdown Women’s Championship Belt
Pre-match Object
Can only be packed when packing The Era of the Superstar.
When you successfully play a maneuver, put up to 1 action from your Ringside on the bottom of your Arsenal.
When you successfully play a Set-up and your next card played that turn is a maneuver without 'reversed' in the text, it is +2D.
Your Everyone Wants to Watch Women, Period cards are Multi.
Superstar Value +1     Universally Unique

WWE Women's Tag Team Title Belts
Pre-match Object
Can only be packed by a Female Superstar.
At the end of the Pre-match phase, draw 1 card and put 1 card from your hand and up to 1 card in your Ringside on the bottom of your Arsenal. When you are Alexa Bliss, Asuka, Bayley, Nikki Cross, Kairi Sane, Sasha Banks, or the IIconics, draw 1 additional card.
Superstar Value +0     Universally Unique


We Are Not Your Kind
Pre-match Allegiance: NXT
When packing this card you cannot pack Raw, Smackdown, Classic WWF, ECW, WCW, or nWo cards, From NXT to WWE, or NXT Arrival.
Your NXT Mid-match and non-Object NXT Pre-match cards do not take up slots in your Ring.
ACE: When your NXT Mid-match card is unsuccessful, you may discard 2 cards and then put it into your Backlash regardless of other effects.
F: 0     D: 0     Unique     Permanent     NXT



MID-MATCH CARDS:

Topé Suicida
Mid-match High Risk
Requirement: Allegiance: NXT
When High-Flying Style is in your Ring, you may play this card from your Ringside.
Can only be played after a successful 2D+ maneuver.  When High-Flying Style in your Ring, can only be played after a successful card.
Put up to # RFG cards on the bottom of your Arsenal, where # is half the number of NXT cards in your Ring, rounded down.
F: 6     D: 10     SV: 1     Unique     RMS     NXT


Heated Defense
Mid-match Reversal: Special: Heat
Can only be played when you have non-Backlash Heat cards in your Ring.
Ignore the Chain trait and reverse any Chain or Volley maneuver. When you have 6+ Heat cards in your Ringside, he is considered to have not played a Volley card on his turn, and if the reversed maneuver was Chain, it is considered reversed from your Ring.
Your first printed non-Superstar-specific Heat action played each turn cannot be reversed by hybrid reversals when you do not have a card with that title in your Ring.
F: 12     D: 0     Unique


Cole Calls it Right! - Throwback
Mid-match Action
When your opponent has a Feud in his Ring, he cannot respond to this card.
When he plays a maneuver listed on a Feud in his Ring he may discard 2 cards. If he does not, it is -1D for each maneuver in his Ring with a title printed on his Feud.
F: 0     D: 0     Unique     RMS

Everyday I'll Fight to Be Legendary
Mid-match Action
Requirement: Allegiance: Raw
When played you may discard 1 Raw card and your opponent cannot respond to this card.
Shuffle any number of RFG "Coach" cards into your Arsenal.
ACE: When your maneuver is unsuccessful, you may put this card into your Ringside and your turn does not end.
F: 0     D: 0     Unique     Raw

Sending the Crowd Home Happy
Mid-match Action / Reversal: Special
Can only be played when I Have a Major Announcement is in your Ring.
As an action, shuffle up to 10 cards with titles listed on I Have a Major Announcement from your Ringside into your Arsenal.
As a reversal, reverse any maneuver when you have a maneuver of the same type in your Ring. When you reversed a Trademark Finisher and your first card played next turn is a maneuver it cannot be reversed.
When this card is in your Ring and you have 10+ non-Set-up maneuvers with titles listed on I Have a Major Announcement in your Ring, you win the game via Pinfall Victory.
F: 25     D: 0     Unique     RMS     Fan Favorite

THIS IS AWESOME!
Mid-match Action
Can only be packed when packing We Are Not Your Kind. Cannot be packed when packing Wrestlemania.
During your turn when this card is in your Backlash or Ringside and all players have F: 25+, you may put this card into your Ring, and then all players shuffle up to 5 Unique cards from their Ringside into their Arsenal, and each NXT Superstar may put 1 Unique maneuver from their Ringside into their hand.
F: 25     D: 0     Unique     NXT

54
Virtual Raw Deal / Re: Virtual 11: Undisputed (SPOILER Thread)
« on: September 27, 2020, 11:21:41 PM »
The links are still there, but for whatever reason, they're not showing up. If they're being linked from the same site the dev team is using, it's possible the links have been broken by updates made on the back end.

I don't know which links are intended to be which cards, so I'm not going to mess around with it to find out, but if the page doesn't sort itself out, I'll simply ask that everyone sit tight for about 2 days. The images are also available on the Discord, and on a couple Facebook pages, including an album independently maintained by Velacards, so feel free to check them out in any of those places until the set drops if we can't fix this page.

55
Rules Forum / Re: NXT's Swiss Sensation versus versus Vince McMahon GRA
« on: September 27, 2020, 01:42:40 PM »
Vince GRA is not a reversal card. It is not an applicable reversal for a maneuver affected by Swiss Sensation. Basically, you need to throw red cards at it.

56
Rules Forum / Re: Cheat to Win interaction respond
« on: September 23, 2020, 12:25:52 PM »
Can confirm that an overturned reversal is not a response.

57
You pack them in the Backstage. If they were intended to be packed anywhere else, we would specify, but since they are packed in the normal zone, we did not. Speaking from personal preference only, I would rather not have Superstar cards packed in zones other than the Backstage, but Dude Love was obviously outside my control.

They start the game hidden, and are revealed according to the conditions on either their own Superstar card or on Shock the System.

You are not considered to be any Superstar but the Undisputed Era; you get benefits on cards that say "when X is revealed," but not "when you are X" (unless X is Undisputed Era, of course.)

58
Rules Forum / Re: Really, That's Enough Shenanigans vs. Chain
« on: September 19, 2020, 08:29:10 PM »
Given that I wrote the effect, I can tell you with some certainty that the intent of the card is to allow the substitution even if the player does not have enough cards to discard. I am not aware, off the top of my head, of any precedent that would forbid this; it's not like Edge and Christian's ability, which is worded differently. If there is some prior precedent I can't remember, and you find it, please post it here, but in lieu of that, you can overturn to reverse from hand/backlash if you have 1 or 0 cards in hand.

59
Rules Forum / So You Want To Pop Wrestlemania?
« on: September 15, 2020, 10:06:10 PM »
WrestleMania
Pre-match Pay-Per-View Event
Can only be played when there is a Feud card in any Ring area.
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
If you are about to lose the game via Pinfall Victory, you may instead put this card into your Ringside pile and then all players put their hand on top of their Arsenal and then shuffle # cards from their Ringside pile into their Arsenal, where # is equal to double their Superstar Value. (This is not affected by the card titled Hell in a Cell Match.) End the current turn.
When this card is in your Ringside pile, before your Draw Segment, remove the top card of your Arsenal from the game.
Permanent  Unique  F: 0      D: 0

There are very few cards in all of Raw Deal that have resulted in as many questions as Wrestlemania, mostly revolving around two issues: "Do What You Can" vs. "Do It All Or Else", and "End the current turn." To clarify, I decided to put this down on paper, as the Definitive Wrestlemania Explanation (tm). (Note: This is not, in fact, trademarked, that is merely an affectation.) I plan to answer every question we hear frequently about Wrestlemania, so if something you need to know isn't addressed here, I will edit this post.

So, a couple quick and easy questions unrelated to the thorny ones to get us kicked off.

1) Can I play Wrestlemania if there isn't a Feud card out?
   A) Not normally, no, but there are ways to get around that, Madison Square Garden being the most broadly applicable.

2) What happens when Wrestlemania is RFG?
   A) Before your Draw Segment, you enjoy a moment of peace knowing you don't have to RFG the top card of your Arsenal.

3) What if I have 0 cards in my Arsenal, and I'm going to lose, but I haven't taken any more damage. Can I pop Wrestlemania?
   A) No, that's called a Count Out, and those aren't Pinfalls. You'll be wanting Duchess of Queensberry Rules Match for that.

OK, now the real ones.

"Do What You Can" vs. "Do It All Or Else"

4) Wrestlemania says that all players have to shuffle cards from their Ringside into their Arsenal. What happens if Wrestlemania's owner doesn't have enough cards?
   A) That player can't activate Wrestlemania. If a card requires a cost to be paid for an effect to occur, you must be able to both pay the cost and complete the effect to trigger the effect.

5) Wrestlemania says that all players have to shuffle cards from their Ringside into their Arsenal. What happens if the other player doesn't have enough cards?
   A) They are free to shuffle in as many cards as they have. All that is required is for Wrestlemania's owner to be able to pay the cost and fulfill the effect; their opponent's state of play is not their concern.

6) I'm popping Wrestlemania, and I have Heat cards in my Ringside. What happens?
   A) First, set aside your Heat cards. Do you still have enough valid targets to complete the effect? Yes? Good, then RFG your Heat cards and continue on. No? Then put everything back, you can't pop Wrestlemania, and you lose the game unless you have a different means of continuing it.

7) I'm popping Wrestlemania, and my opponent has Heat cards in his Ringside. What happens?
   A) Your opponent shuffles back up to the appropriate number of cards. He does not have to remove his Heat cards from the game, because you are forcing him to shuffle, and Heat only removes itself from the game if the player has the option not to shuffle and chooses to do so anyway. He may shuffle in Heat cards, because they are not being removed by the Heat trait.

End the Current Turn

Scenario A: Wrestlemania's Owner is Pinned on their Opponent's Turn

8 ) My opponent played a maneuver. I was pinned by damage, and I popped Wrestlemania. What happens now?
   A) The remaining damage is considered resolved as of the generation of the Pinfall Victory condition. Wrestlemania pops, it erases the Pinfall Victory condition, Wrestlemania's effect is resolved, and the turn ends.

9) My opponent played Shane O'Mac Delivers the BASH/Rock's Spit Punch/something else that resolves an overturn effect before damage (an Inferno Match's outside effect would also fit here.) I was pinned by the overturn effect, and I popped Wrestlemania. What happens now?
   A) The turn cannot end with effects pending. The overturn effect was resolved as of the generation of the Pinfall Victory condition, but the damage was not. Wrestlemania pops, it erases the Pinfall Victory condition, Wrestlemania's effect is resolved, but the damage must still be resolved. After that, the turn ends.

10) My opponent played G.T.S., which triggers a Pinfall Victory condition when successful and not reversed from Arsenal. I was pinned by the damage from the GTS, and popped Wrestlemania. What happens now?
   A) The remaining damage is considered resolved as of the generation of the Pinfall Victory condition. Wrestlemania pops, it erases the Pinfall Victory condition from the damage of the card, and Wrestlemania's effect is resolved. However, the second Pinfall Victory condition, from G.T.S., is still outstanding. If neither player has revealed Nostalgia Shenanigans, Wrestlemania's player may attempt to use another effect that continues the game, to eliminate the second Pinfall Victory condition; if Nostalgia Shenanigans is revealed, the game ends via pinfall, as the game cannot be continued more than once.

Scenario B: Wrestlemania's Owner is Pinned on their Own Turn

11) So I popped Wrestlemania on my own turn, and my opponent reversed the ACE...
   A) You lose. Good day sir.

11b) But...
   A) No. That's the risk you take popping an ACE on your own turn. (This is all to say "assume, in all other questions below, that the ACE of Wrestlemania is not reversed, so I don't have to explain that part.")

12) I have 4 cards in my Arsenal. I hide 5th Anniversary. It pins me. I pop Wrestlemania. What happens?
   A) Turns cannot end with effects pending. The overturn is considered resolved when the Pinfall Victory condition comes into play. You resolve Wrestlemania with the exception of the end the turn effect, you shuffle back 5 for 5th Anniversary, then the turn ends.

13) I have 4 cards in my Arsenal, and I play a Grapple. My opponent plays Spine Buster TB, and I take 4 damage before I am pinned. I pop Wrestlemania. Wha happun?
   A) The damage is considered resolved when the Pinfall Victory condition comes into play. You resolve Wrestlemania and the turn ends.

14) I have 4 cards in my Arsenal, and I play a Multi Grapple. My opponent plays Spine Buster TB, and I take 4 damage before I am pinned. I pop Wrestlemania. Wha happun nao?
   A) Turns cannot end with effects pending. The damage from Spine Buster TB is considered resolved when the Pinfall Victory condition comes into play, but your maneuver is not yet resolved. You resolve Wrestlemania with the exception of the end the turn effect, and your opponent may attempt to finish reversing your maneuver. Now, we enter the wonderful world of Multiple Possibilities.
   Scenario A) Your maneuver is successful. You return to Step 6 of your maneuver's Timing Breakdown, finish resolving your maneuver, and then Wrestlemania ends the turn.
   Scenario B) Your maneuver is successful. You return to Step 6 of your maneuver's Timing Breakdown, and your maneuver is reversed from Arsenal. You now have two "End the turn" effects. This matters if you plan to continue your turn using something like Rabid Wolverine; otherwise it is the same as the prior scenario.
   Scenario C) Your opponent completely reverses your maneuver. Resolve the text and damage of his additional reversals; if they generate a Pinfall Victory for your opponent, you may attempt to continue the game again if Nostalgia Shenanigans is not revealed by either player. If it is, or if you have no other means to continue the game, the game is over. If the additional reversals do not generate a Pinfall Victory for your opponent, you now have two "End the turn" effects, should you wish to continue your turn.

15) Something you haven't thought of already, Dilbert...
   A) Well, then I'll have to think of it before I answer it.

OK, there we go, that covers pretty much everything I can think of with respect to how Wrestlemania works, and how it does not work. Should anyone have other questions, you know where to find me. I will request that a link to this post be stickied in the Discord, and will link to it in the Virtual FAQ. Now go play cards.

60
Rules Forum / Re: Card Errata
« on: September 12, 2020, 09:54:58 AM »
Collegiate Champions was formatted incorrectly when released by CI, introducing confusion as to the cost and the effect of the card. Effective immediately, the ACE reads as follows:

Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent's Ringside pile from the game.
ACE: When this card is in your Ring area, once during each of your turns you may discard 3 cards, and then look at your opponent's hand, choose 1 card, and he discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at his hand, choose 1 card, and he discards the chosen card.
F: 0     D: 0     Unique     Smackdown logo
INX, SS2, SS3

61
Rules Forum / Re: Collegiate Champions
« on: September 12, 2020, 09:43:34 AM »
The cost of the ACE is discarding 3 cards. The card isn't worded consistently with most ACEs, but there's a parallel between what happens if it's successful and what happens if the opponent moves it (the most common way of doing so being DTTAH.) If you discard 3 for the ACE, and he DTTAHs it to remove it from your Ring, you get to fulfill the effect one more time before the card goes away, that being look, choose, and force discard.

And yes, carrying this over from the Discord, if you discard 3 to use it, and he DTTAHs you, you lose another two cards from your hand unless you have an effect that says otherwise. This is a VERY costly card.

EDIT: In fact, let's make this official right now. ERRATA: The ACE of Collegiate Champions now reads "ACE: When this card is in your Ring area, once during each of your turns you may discard 3 cards, and then look at your opponent's hand, choose 1 card, and he discards the chosen card."

The functionality of the card does not change, but the cost and effect need to be properly defined. This does so.

62
Virtual Raw Deal / Re: Revision Discussion for 2020
« on: September 06, 2020, 10:54:56 PM »
The plan is for revisions to be available for print at the same time as V11A, which is intended for release on 9/30.

63
Classic Raw Deal / Re: A Shane O'Mac ?
« on: August 24, 2020, 05:50:31 AM »
There is one corner case in which it does work: if you actually play the Mid-match card successfully, rather than using the ACE, it would be valid.

64
Rules Forum / Re: Rene Dupree Question
« on: August 23, 2020, 07:26:29 PM »
No. It's similar to the rules for the Unique trait; if you have a card, like the Patented Rock Footstomp, where one version is Unique and the other is not, then packing a copy of the Unique one forbids you from packing the non-Unique version, in any amount. Same goes here: if Rene has one copy of Sidewalk Slam TB in his deck, he may not pack any copies of Sidewalk Slam OG.

It does not give his cards the Unique trait (which is important for some reversals and a handful of other cards), but it functions the same way.

65
Rules Forum / Re: RAW DEAL Tenth Anniversary
« on: August 17, 2020, 03:41:32 PM »
1. If 5th Anniversary is not present in your deck, it is not hidden, and you may do everything.

2. The draw is contingent upon 5th not being hidden, but it is mandatory if 5th is not hidden.

66
Tournament Announcements / Re: Virtual Classic OCTGN Leagues
« on: August 15, 2020, 10:51:50 AM »
I feel weird about signing up for the pro league, since I don't actually think I'm good enough at the game to warrant it, but I also think I've been playing for too long to be put anywhere else.

What the hell. Pro league it is. Someone's got to be West Ham, and it might as well be a Hammers fan. Mid-table 4 Life.

67
Rules Forum / Re: Goldberg and pre-match question
« on: August 11, 2020, 01:10:06 PM »
Presuming you had higher SSV:

Houston would have happened when it was played.
High Fives (TB, I presume, or else you'd have some issues with the whole face/heel thing) would occur when played.
GOOOOOLDBERG would trigger at the end of your pre-match phase.

Then your opponent would resolve.
Then No Show would go off, putting Heel cards in your hand.
Then Best Laid Plans would happen, you would reveal a Heel card, and you would draw until you had 10 cards in hand.

If your opponent had higher SSV:

Houston and High Fives would again happen as they were played.
Then No Show would go off when your opponent finished resolving.
Then GOOOLDBERG would occur during your end of Pre-match phase.
Then Best Laid Plans would happen, etc.

68
Rules Forum / Re: Goldberg and pre-match question
« on: August 11, 2020, 12:38:14 PM »
You would have 10 cards in hand. Best Laid Plans says that you draw "until they have... their printed Starting Hand Size," (+2) not "draw your Starting Hand Size." Every card in your hand when that effect triggers reduces the number of cards you would draw.

From the point at which you discard everything for GOOOOOOOOLDBERG, you would:

- Add 2 cards into your hand from A No Show
- Reveal a heel card for Best Laid Plans, then draw until you had 10 cards in hand.

69
Classic Raw Deal / Re: Lashley is dumb
« on: August 10, 2020, 07:31:16 PM »
FTK = First Turn Kill

70
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 27, 2020, 06:34:18 PM »
Boogeyman (44F) pins 3MW (2F).

71
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 25, 2020, 10:27:03 PM »
3MW (43F) pins American Alpha (28F)

72
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 20, 2020, 02:38:43 PM »
3MW (dilbert, 57F) pins NoD (Bull, 6F)

73
Virtual Raw Deal / V11 "Spoilers": Keywords and Wording Changes
« on: July 19, 2020, 11:35:15 PM »
Hey, everyone.

Playtesting for Virtual 11 is still underway, but I figured I'd take a moment to provide a spoiler of sorts, so that people can get a small taste of what we have coming down the pike, and given my particular purview, it seemed fitting that the spoiler I would put out would be new keywords/wording changes. Sorry, no spoilers on the actual cards from me; I defer that to others, but this will let everyone get a handle on the wording, so when you see the new cards, you'll know what we're doing and why. These are all fairly straightforward, though; no major game changers like Counter or Promo. This is a long post, so for those who just want the rules text without the explainer, that's at the bottom.

Enough preamble, I suppose: on with the good stuff.

--

The first thing you will see is that, much like the Ringside Pile became the Ringside and the Ring Area became the Ring when we shifted to Virtual, the Backstage Area is now going to be the Backstage. We've used this terminology in the past, sporadically, and as far as I'm aware, most people just call it the Backstage anyway; we'll be using it consistently from now on. To provide an example of what cards will look like with this change, let's have a look at Hellraisers 'til the End, from Virtual 3.

Old Wording:
Hellraisers 'til the End
Action
During your turn, when this card is in your Ringside, you may put it into your Ring or Backstage Area.  When this card is in your Backstage Area, your Ability is blank.
ACE:  Before the Draw Segment of each of your turns, when this card is in your Ring or Backstage Area, you may overturn 2 cards and then put 1 card from your Ringside into your hand.
When this card is in your Ring or Backstage Area, you have lower Fortitude, and your opponent's Fortitude Rating is 10+, your Brothers 'til the End is F: 0.
F: 0     D: 0     Unique     Permanent     RMS logo

New Wording:
Hellraisers 'til the End
Action
During your turn, when this card is in your Ringside, you may put it into your Ring or Backstage. When this card is in your Backstage, your Ability is blank.
ACE:  Before the Draw Segment of each of your turns, when this card is in your Ring or Backstage, you may overturn 2 cards and then put 1 card from your Ringside into your hand.
When this card is in your Ring or Backstage, you have lower Fortitude, and your opponent's Fortitude Rating is 10+, your Brothers 'til the End is F: 0.
F: 0     D: 0     Unique     Permanent     RMS logo

It's a minor change, but it's still pretty clear, in our estimation, and it saves space on cards, which I can say with certainty is a goal of ours in any wording changes we introduce.

--

Second, we have what I call "XX" cards. Over the years, when designing superstars around mechanics that are not traits, we've had to be quite wordy to make them work. I don't even want to know how many cards ask for "1 card with the word "punch" in the title" and the like. This seems really unnecessary, and going forward, it will be.

Starting with Virtual 11, any effect triggering off of a certain word in the title of a card will simply list that word in quotation marks, rather than spelling out "with the word "XX" in the title."

To give a pair of examples:

Old Wording:

Luke Harper
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability:  When you successfully play a non-Revolution maneuver with 'slam', 'bomb', 'clothesline', or 'lariat' in the title, you may Promo: 3 and then put up to 1 card from your Ringside on the bottom of your Arsenal.

Mick Foley
Starting Hand Size: 7     Superstar Value: 5
Legend Superstar Ability:  Once during each of your turns, you may shuffle 3 cards in your Ring with 'cheap' in the title into your Arsenal, and then put 1 card in your opponent's Ring into his Ringside.
For every 2 cards in your Ring with 'cheap' in the title, your Fortitude Rating is +1F and his maneuvers are -1D.
Your Superstar-specific Actions can only be reversed by Superstar-specific reversals, and his card effects cannot prevent you from playing cards with 'cheap pop' in the title.
You may pack Have a Nice Day!, Mandible Claw, Mr. Socko, Psychedelic Dance Fever, Three Faces of Foley, and Tree Of Woe.  You cannot pack Corners, Managers, Run-ins, or You Talkin' To Me?

New Wording:

Luke Harper
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability:  When you successfully play a non-Revolution "slam", "bomb", "clothesline", or "lariat" maneuver, you may Promo: 3 and then put up to 1 card from your Ringside on the bottom of your Arsenal.

Mick Foley
Starting Hand Size: 7     Superstar Value: 5
Legend Superstar Ability:  Once during each of your turns, you may shuffle 3 "cheap" cards from your Ring into your Arsenal, and then put 1 card in your opponent's Ring into his Ringside.
For every 2 "cheap" cards in your Ring , your Fortitude Rating is +1F and his maneuvers are -1D.
Your Superstar-specific Actions can only be reversed by Superstar-specific reversals, and his card effects cannot prevent you from playing "cheap pop" cards.
You may pack Have a Nice Day!, Mandible Claw, Mr. Socko, Psychedelic Dance Fever, Three Faces of Foley, and Tree Of Woe.  You cannot pack Corners, Managers, Run-ins, or You Talkin' To Me?

This will work in combination with other keywords as well: "Arsenal Search 1 "Dynamic" Strike" would let a player find any 1 Strike in their Arsenal with "Dynamic" in the title, for example.

It is worth noting that there are two other situations where we will not be using this template, to avoid confusion. If a card is looking for a word in the text, or title and text of another card, rather than just the title, we will be using the old "card with "x" in the text" template.

--

Third, and perhaps the most significant across all cards, is that we are retiring the phrases "remove from the game," "removes from the game," "removed from the game," and "removed from the game area." We refer to this area, and this action, constantly, and again to the best of my knowledge, players almost never say the full term, so why should the card? Say hello to RFG.

RFG will be used in multiple scenarios, replacing the full term in each. It will be context sensitive, so "shuffle up to 3 RFG cards into your Arsenal" will read as "3 cards removed from the game," whereas "RFG 3 cards in your opponent's hand" will read as "remove 3 cards in your opponent's hand from the game."

One very important element of this wording change is that we are aware that many cards already printed in Raw Deal use the older wording, and we not only aren't interested in rewording every card, we can't. We don't intend to break functionality across sets, so any card effect that uses the new wording will be considered to use the older wording as well, and vice versa. If an effect would require Alberto Del Rio to randomly RFG cards, he may choose the same number of cards, just as if the effect said "randomly remove # cards from the game." If you have a question about how a card interacts with the new templating, you can mentally substitute the old template; it is intended to work the same way, every time.

Now, what might cards using this template look like? Let's ask some people who care very much about this sort of thing: the Million Dollar Corporation.

*** THE MILLION DOLLAR CORPORATION ***

The Million Dollar Corporation     (Million Dollar Man Ted DiBiase, IRS, Bam Bam Bigelow, Sid, Nikolai Volkoff logos)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Million Dollar Corporation Member.
When you have 10 or more cards RFG, your maneuvers without 'reverse' in the text are -2F and +1D, and your non-Superstar-specific actions are -2F.
When your logo is printed on this card, your maneuvers are -2F and +1D for every non-Heat Backlash card RFG.
F: 0     D: 0     Unique     Permanent

You Will Be Bought!
Action
Can only be played by a Million Dollar Corporation Member.
Choose one: blank 1 non-Enforcer Backstage card until the end of your next turn, or your opponent plays with his hand revealed until the end of your next turn.
When your logo is printed on The Million Dollar Corporation, this card can only be reversed by Unique cards, ACE: and during your turn you may RFG this card and then your next card played this turn is -1F for every non-Heat card RFG.
F: 0     D: 0     Unique

Tax Tips from I.R.S.
Action + Action
Can only be played by a Million Dollar Corporation Member.
Shuffle up to 2 of your RFG cards into your Arsenal.
When your logo is printed on The Million Dollar Corporation, before each of your opponent's Draw Segment, he may discard 1 card and overturn 1 card; when you have less cards in hand and lower Fortitude, double those numbers.  If he does not, you may put 1 card with damage equal to or less than your Fortitude from his Ring into his Ringside; when you are Irwin R. Schyster, you may RFG that card instead, then discard 1 card.
F: 7     D: 0     Unique

A Vicious Corporate Takeover
Action
Can only be played by a Million Dollar Corporation Member.
Put up to 3 cards from your hand on the bottom of your Arsenal and RFG the same number of cards in your Ringside, and shuffle up to the same number of RFG cards +1 into your Arsenal.
When your logo is printed on The Million Dollar Corporation, this card is -5F, and when successfully played you may also RFG the same number of non-maneuver cards from your opponent's Ring.
F: 12     D: 3     Unique

The Beast Money Can Buy
Mid-Match Action
When you are a printed member of the Million Dollar Corporation and this card is going to your Ringside or RFG, put it into your Backlash instead.
The number of your RFG cards is considered double.
ACE: When you are a printed member of the Million Dollar Corporation and you have at least 4 cards in your hand, you may discard your hand, put up to # of your RFG cards on the bottom of your Arsenal, and then draw # cards, where # is the amount of Stun Value in your Ring and cannot be greater than 4.
F: 16   D: 0     SV: 1     Unique

--

OK, I know that was one hell of a lot of text being thrown at people. I wanted to put this out there now, so that everyone has a chance to digest these changes early on; that way, when the new set is revealed, we can skip the rules primer and get right to the games. One thing I'd like to clarify is that we're only using these going forward; we aren't going back and editing old cards to bring them in line with the new wordings (unless we do another Virtual Survivor Series someday, but I make no promises on that front.) If you have any questions about how these will work going forward, please feel free to ask them on TCO, Discord, or the Facebook page, and I will be happy to help (as will other members of the team, I'm quite sure.) Be on the lookout for more spoilers as we enter the run-up to V11!

--

Now, the teal deer:

1) Backstage Area renamed to Backstage.

2) "XX" cards: replaces "card with the word "XX" in the title"; this will not be used if a card is looking for that word in the text, or in the title and text.

3) RFG: Keyword to replace "remove from the game," "removes from the game," "removed from the game," or "in the removed from the game area," as appropriate. RFG is considered to be the longer term, so cards and effects that trigger when you remove something from the game will trigger when a card uses the RFG wording as well.

74
Tournament Announcements / Re: Frankenstein 2020 point system
« on: July 12, 2020, 07:51:22 AM »
Conveniently, I do know how to make a poll, so I've done so, and thrown my vote in that way.

75
Tournament Announcements / Re: OCTGN Frankenstein Tournament Signups
« on: July 08, 2020, 11:40:41 AM »
Oh side question:
Will remakes being in the backlash and Arsenal list?
I mean it would kinda suck to get a say YFH's Arsenal and all

6 ) For fairness, if a player receives only superstar options with 0 or 1 card in the given zone, they may discard both options and receive a new set of options; however, this replacement will not apply if the player has chosen the random topdeck option.

IOW, they'll be in the pool (I mean, sometimes the card they get is good enough to justify it and you might actually want them), but if you only turn up 8th Wonder and YFH for Arsenal, you can replace them free. However, if you turn down two options, and your random third card is YFH, then you have 60 slots for non-specifics.

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