Referenced Card Lists

Started by CreedP, September 27, 2020, 10:51:29 AM

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CreedP

For a long time, I've wanted to have a collection of cards referenced on other cards that is easily available.  To be clear, this isn't something easily searchable in OCTGN or Lackey, like 'all the Smackdown maneuvers' or 'all the Technical cards'.

These are groups of card titles referenced by cards such as Back to Basics or I Have a Major Announcement, as well as superstar-specifics like William Regal's abilty or Big E's Tricep Meat. Factions and PROs were also included for reference from the Superstar Guides.

To make searching easier, here is a link of each list for the card with the references:


NON-SUPERSTAR-SPECIFIC:
Back to Basics / There Is No Escape
I Have a Major Announcement
WWE Homecoming
That's Value
Interviewed by Mean Gene Okerlund
Good Things Sometimes Happen
It Pays to be Evil
A Puncher's Chance
Vertical Power Bomb / Atomic Body Lock
Foil Arsenal Cards

ROOKIES:
PRO Cards / Nexus

FACTIONS:
The Heenan Family
The Million Dollar Corporation
The Hart Family

SUPERSTAR-SPECIFIC:
William Regal
Hollywood Hulk Hogan
The Usos
Here Comes the Ax, Here Comes the Smasher
Big E's Tricep Meat
Asuka's Aggression
The Great One's Team Bring It!
"Heyman" Cards
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#1
Back to Basics
Pre-match Feud
You can only play Pre-match cards with the words "old school" in the title.
Your opponent cannot play the card titled Hell in a Cell Match.
Search your Arsenal for 1 of each of the cards titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, and Hammerlock, reveal them to your opponent, and put them under this card. You may play these cards as if they were in your hand. He searches your Arsenal and Backlash deck. If he finds any non-Superstar-specific Maneuver cards, you lose the game via Pinfall Victory. Shuffle your Arsenal.
F: 0     D: 0     Permanent     RMS
MAN, SS3
     --OR--
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock.
F: 0     D: 0     Permanent
NWO


Backhand Slap
Strike
When successfully played, draw 1 card or look at your opponent's hand.
F: 0     D: 1
PRE, SS1, SS3
     --OR--
Backhand Slap - Throwback
Strike / Reversal: Special
When you are not The Godfather, cannot be packed when packing Sidewalk Slam.
As a maneuver, draw up to 2 cards, and your opponent puts 1 card from his hand on the bottom of his Arsenal.
As a reversal, reverse any card that 'cannot be reversed' or when you are The Godfather, reverse any non-unique Action.
F: 0     D: 2     Unique
V3

Collar & Elbow Lockup
Submission / Action
As an action, this card is -1D, discard this card and draw 1 card.
F: 0     D: 1
PRE, SS3

Arm Bar Takedown
Grapple / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0     D: 2
PRE, SS3

Chop
Strike / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0     D: 2
PRE, SS3

Wrist Lock
Submission
F: 0     D: 2
PRE, SS1, SS3

Arm Bar
Submission
When successfully played, discard 1 card.
F: 0     D: 3
PRE, SS1, SS3

Hip Toss
Grapple
F: 0     D: 3
PRE, SS1, SS3

Punch
Strike
F: 0     D: 3
PRE, SS1,  SS3

Arm Drag
Grapple
When successfully played, discard 1 card.
F: 0     D: 4
PRE, SS1, SS3

Head Butt
Strike
When successfully played, discard 1 card.
F: 0     D: 4
PRE, SS1, SS3

Hammerlock
Submission
F: 1     D: 3
FL, SS3

Roundhouse Punch
Strike
F: 2     D: 4
PRE, SS3

Russian Leg Sweep
Grapple
F: 2     D: 4
PRE, SS3

Haymaker
Strike
When successfully played, your Strike maneuvers are +1D for the rest of the turn.
F: 3     D: 4
PRE, SS3

Snap Mare
Grapple
When successfully played, if your next card played this turn is a Strike maneuver, it is +2D.
F: 3     D: 4
PRE, SS3

Belly to Belly Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Belly Suplex and end your opponent's turn.
F: 4     D: 5
PRE, SS1, SS3

Atomic Drop
Grapple
When successfully played, if your next card played this turn is a maneuver, it is +2D.
F: 5     D: 6
PRE, SS3

Drop Kick
Strike / Reversal: Special
As a reversal, reverse the card titled Drop Kick and end your opponent's turn.
F: 6     D: 6
PRE, SS3

Vertical Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Vertical Suplex and end your opponent's turn.
F: 6     D: 6
PRE, SS3

Elbow Drop
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6     D: 7
FL, SS1, SS3

Body Slam
Grapple
F: 7     D: 6
PRE, SS3

Foot Stomp
High Risk
Can only be played after a successfully played 4D or greater maneuver.
F: 7     D: 8     SV: 1
FL, SS3

Belly to Back Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Back Suplex and end your opponent's turn.
F: 8     D: 7
PRE, SS3

Clothesline
Strike
When successfully played, if your next card played this turn is a maneuver, it is +2D.
F: 8     D: 7     SV: 1
PRE, SS3

Drop Toe Hold
Grapple
When successfully played, you may put 1 card from your opponent's Ring area into his Ringside pile.
F: 9     D: 5
FL, SS1, SS3

Press Slam
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
F: 24     D: 15     SV: 2
PRE, SS3
     -- OR --
Classic Gorilla Press Slam
Grapple
When you do not have a "Power" maneuver in your Ring, can be reversed as if it was non-Unique. This card is also considered Press Slam for your effects.
Put 1 card in any player's Ring into their Ringside.
F: 28     D: 18     SV: 2     Unique    WWF Classic
V11
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#2
I Have A Major Announcement
Pre-match Feud
You cannot play non-Superstar-specific maneuvers not listed on this card.
Once during each of your turns you may discard 1 card and then shuffle 2 cards listed on this card from your Ringside pile into your Arsenal.
Once during each of your turns you may discard 1 card and then search your Arsenal for 1 card titled Superplex, Wheelbarrow Slam, Neck Breaker, Arm Breaker, Waist Lock, Flying Head Scissors, Leg Drop, Splash, Moonsault, Whirling Backhand, European Uppercut, Rib Breaker, Back Breaker, Double Leg Takedown, Fireman's Carry, Brainbuster, Airplane Spin, Chin Lock, Chicken Wing, Abdominal Stretch, STF, or Figure Four Leg Lock, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0     D: 0     Permanent     Fan Favorite
NWO


Waist Lock
Submission
When successfully played, choose a card in your opponent's Ring area. When this card is in your Ring area, the chosen card is considered to have blank text.
You cannot play the card titled Maintain Hold immediately after this card.
When this card is in your Ring area, on your opponent's turn he may discard an applicable Reversal card to put this card into your Ringside pile.
F: 0     D: 1
VEL
     -- OR --
Waist Lock - Throwback
Submission
When successfully played, choose 1 card in your opponent's Ring area, and after damage has been applied, end your turn.
When this card is in your Ring area, that card's text is blank.
F: 0     D: 1
SS3
Spinning Back Fist
Strike
When successfully played, if your next card played this turn is an Action card your opponent's reversal to it is +10F.
F: 5     D: 5
SUM

Double Leg Takedown
Grapple
When successfully played, you may draw 1 card.
F: 0     D: 3
PRE, SS1
     -- OR --
Double Leg Takedown - Throwback
Grapple
When successfully played, remove 1 card in your opponent's Ringside pile from the game.
F: 0     D: 4
ARM

Fireman's Carry
Grapple
When successfully played, you may look at your opponent's hand.
F: 0     D: 3
PRE
     -- OR --
Fireman's Carry - Throwback
Grapple
When successfully played, draw 1 card or look at your opponent's hand.
F: 2     D: 6
ARM

Wheelbarrow Slam
Grapple
Can only be reversed from your opponent's hand.
When successfully played, overturn 1 card.
F: 0     D: 3
DO, SS3

Chin Lock
Submission
F: 2     D: 3
PRE
     -- OR --
Chin Lock - Throwback
Submission
When successfully played, you may discard 1 card and then put 1 Throwback card from your Ringside pile into your hand.
F: 3     D: 6
ARM

European Uppercut
Strike
When successfully played, you may draw 1 card.
F: 2     D: 5
FL, SS1, SS2
     -- OR --
European Uppercut - Throwback
Strike
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
F: 2     D: 6
ARM

Arm Breaker
Submission
When this card is in your Ring area, your opponent must discard 1 card in order to play an Action card.
F: 4     D: 4     Active
DO
     -- OR --
Arm Breaker - Throwback
Submission
When this card is in your Ring area, your opponent discards 1 card in order to play an Action card.
F: 3     D: 3
ARM

Neck Breaker
Grapple / Reversal: Special
As a reversal, reverse the card titled Back Body Drop and end your opponent's turn.
When successfully played, your opponent discards 1 card. When he is Stone Cold Steve Austin, you may also look at his hand.
F: 5     D: 8
BL, SS2, SS3

Whirling Backhand
Strike
When successfully played, you may remove 1 card in your opponent's Ringside pile from the game.
F: 6     D: 8     SV: 1
ARM

Rib Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Power Slam and put it in your hand, then shuffle your Arsenal.
F: 7     D: 6
BL
     -- OR --
Rib Breaker - Throwback
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1D.
F: 7     D: 9
ARM

Back Breaker
Grapple
F: 8     D: 7
PRE
     -- OR --
Back Breaker - Throwback
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1 Stun Value.
F: 9     D: 10
ARM

Brainbuster
Grapple
If successfully played against Stone Cold Steve Austin, he must discard 2 cards.
F: 9     D: 8     SV: 1
BL
     -- OR --
Brainbuster - Throwback
Grapple
When successfully played, look at your opponent's Backlash deck, choose 1 non-unique card, and he discards the chosen card.
F: 8     D: 9
ARM

Airplane Spin
Grapple
When successfully played, you may discard up to 3 cards from your hand, your opponent must discard the same amount.
F: 11     D: 7     SV: 2
FL
     -- OR --
Airplane Spin - Throwback
Grapple
When successfully played, your opponent may discard his Backlash deck. If he does not, all players discard their hands.
F: 9     D: 8     SV: 1     RMS
ARM

Chicken Wing
Submission
When successfully played, shuffle 2 cards from your Ringside pile into your Arsenal.
F: 12     D: 7
PRE, SS1
     -- OR --
Chicken Wing - Throwback
Submission
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 6     D: 6
ARM

Abdominal Stretch
Submission
When successfully played, you may discard 3 cards, search through your Arsenal and put 1 card into your hand, then shuffle your Arsenal.
F: 13     D: 6
PRE
     -- OR --
Abdominal Stretch - Throwback
Submission
When successfully played, search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
F: 12     D: 8
ARM

STF
Submission
Add +1D for every card in your Ring area with the word(s) "suplex" or "neck breaker" in the title.
If played by Chris Benoit, opponent must discard 1 card.
F: 15     D: 10
FL
     -- OR --
STF - Throwback
Submission
Can only be played after a successfully played card.
This card is +1D for every Throwback maneuver in your Ring area.
F: 13     D: 12
ARM

Figure Four Leg Lock
Submission
When successfully played, opponent must discard 1 card.
F: 19     D: 12     SV: 1
PRE
     -- OR --
Figure Four Leg Lock - Throwback
Submission
Can only be played after a successfully played maneuver.
Can only be reversed from your opponent's hand or Arsenal.
F: 15     D: 15     SV: 2
ARM

Splash
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, discard 1 card of your choice from your hand and your opponent must discard 1 card.
F: 5     D: 9
FL, SS1
     -- OR --
Splash - Throwback
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, look at your opponent's hand, choose 1 card, and he discards the chosen card.
F: 6     D: 8
ARM

Leg Drop
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, end your turn.
F: 5     D: 10     SV: 1
FL
     -- OR --
Leg Drop - Throwback
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As an action, this card is -8F and -12D, either discard this card or shuffle this card into your Arsenal and then draw 1 card.
F: 8     D: 12     SV: 1
ARM

Flying Head Scissors
High Risk
Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver.
When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F.
F: 6     D: 6
BL
     -- OR --
Flying Head Scissors - Throwback
High Risk
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -4F.
Can only be played after a successfully played 2D or greater maneuver.
This card is +1D for each card in your Ring area with the SmackDown! logo.
F: 6     D: 7     Smackdown
ARM

Moonsault
High Risk
Can only be played after a 6D or greater maneuver.
When successfully played, you may take 1 card from your Ringside pile and put it into your hand. End your turn.
During your opponent's next turn, he can not play any maneuver cards.
F: 17     D: 10     SV: 1
FL, SS1
     -- OR --
Moonsault - Throwback
High Risk
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, shuffle up to 4 cards from your Ringside pile into your Arsenal and you may put 1 Trademark Finisher from your Ringside pile into your hand.
F: 14     D: 11     SV: 3
ARM

Superplex
High Risk / Reversal: Special
Can only be reversed by cards that specifically reverse the card titled Superplex.
As a maneuver, must be played after the card titled Throw Into the Corner Turnbuckle.
As a reversal, reverse the card titled Superplex or any High Risk maneuver played after the card titled From the Top Rope and end your opponent's turn.
F: 18     D: 15
FL, SS2
     -- OR --
Superplex - Throwback
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 8D or greater maneuver or the card titled Throw Into the Corner Turnbuckle. Can only be reversed from your opponent's hand by the card titled Hold the Phone! or Superplex, otherwise, can only be reversed from his Arsenal.
As a reversal, reverse the card titled Superplex or any maneuver played after the card titled From the Tope Rope or From the Middle Turnbuckle and end your opponent's turn.
F: 15     D: 15     SV: 2
SS3


     -- ALSO --


And the Crowd Goes Wild!
Pre-match Event
When packing this card, your I Have a Major Announcement is Unique.
When you are not The Sexy Beast, can only be played when I Have a Major Announcement is in your Ring. When you have equal or lower Fortitude, your opponent cannot reverse its ACE.
When your non-Unique non-Superstar-specific maneuver is unsuccessful, you may put it on the bottom of your Arsenal instead of any other location.
F: 0     D: 0     Unique     Fan Favorite     (Rev. 2021)
V11

Sending the Crowd Home Happy
Mid-match Action / Reversal: Special
Can only be played when I Have a Major Announcement is in your Ring.
As an action, shuffle up to 10 cards with titles listed on I Have a Major Announcement from your Ringside into your Arsenal.
As a reversal, reverse any maneuver when you have a maneuver of the same type in your Ring. When you reversed a Trademark Finisher and your first card played next turn is a maneuver it cannot be reversed.
When this card is in your Ring and you have 10+ non-Set-up maneuvers with titles listed on I Have a Major Announcement in your Ring, you win the game via Pinfall Victory.
F: 25     D: 0     Unique     RMS     Fan Favorite
V11
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#3
WWE Homecoming
Pre-match Feud
Once during each of your turns, you may search your Arsenal for 1 card titled Back Breaker Torture Rack, Front Chancery, Rolling Headlock Vise, Short Arm Rib Breaker, Super Hold, Superkick, or Suplex, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
You cannot play Backlash deck Reversal cards.
F: 0     D: 0     Permanent     Fan Favorite
NWO


Front Chancery
Submission
When successfully played, your opponent may shuffle 1 card from his Ringside pile into his Arsenal.
F: 0     D: 5
DO

Superkick
Strike
When played after a successfully played 5D or greater maneuver, this card is +5D.
F: 0     D: 5     SV: 1
PRE, SS1, SS2

Suplex
Grapple
When successfully played, you may choose 1 different Enforcer for your opponent. If you do not, your next card played this turn is -2F.
F: 0     D: 5
VEN

Super Hold
Submission
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -7F.
F: 7     D: 7     RMS
DO

Rolling Headlock Vise
Grapple + Submission
Cannot be packed by Female Superstars.
F: 5     D: 5     Multi     RMS
VEL

Short Arm Rib Breaker
Strike + Submission
Cannot be packed by Female Superstars.
F: 5     D: 5     Multi     RMS
VEN

Back Breaker Torture Rack
Grapple + Submission
Cannot be packed by Female Superstars.
Can only be played when your Fortitude Rating is greater than your opponent's Fortitude Rating.
When successfully played and damage has been applied, end your turn.
F: 17     D: 13     SV: 3     Multi     RMS
SUM, SS2


     -- ALSO --


Hero Dive
High Risk
Can only be packed when packing WWE Homecoming and when you search for its effect, you may search for this card instead.
Can only be played after a successful card or as a Counter (maneuver).
When played after a card listed on WWE Homecoming, this card is Multi and ignore "completely" on your opponent's reversals.
F: 7     D: 10     SV: 1     Unique     RMS     Fan Favorite
V12

Hometown Crowd Support
Reversal: Special
Requirement: WWE Homecoming is in your Ring.
Can only be played when your opponent plays a non-Superstar-specific card with a reversal restriction and can be played from Ringside. When played, ignore any reversal restrictions from his card effects for the rest of the turn, and you may still play reversal cards to that card.
ACE: When your opponent plays a non-Superstar-specific card with a reversal restriction from his card effects, you may overturn 3 cards and RFG 3 Ringside cards to ignore the reversal restriction, and you may attempt to reverse his maneuver as usual.
F: 0  D:  0    Unique    Permanent     Fan Favorite
V12

A Hero's Welcome
Pre-match Event
Requirement: WWE Homecoming is in your Ring. That card and this card do not take up Pre-match slots and cannot be blanked. Replace "-2" with "+2" on your Hometown Hero and your reversal's Fortitude cannot be modified by your opponent.
ACE: You may discard 2 cards listed on WWE Homecoming to reverse a card that is not the first or second card played this turn.
ACE: During your turn you may hide Hometown Hero, shuffle any number of Ringside or RFG cards listed on WWE Homecoming  (when you pack a Superstar-specific card with WWE Homecoming in text, max. 8), and then RFG this card.
F: 0     D: 0     Unique     Permanent     Fan Favorite
V12
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#4
That's Value!
Pre-match Feud
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1.
Search your Arsenal for 10 cards, put them under this card, and shuffle your Arsenal.
Once during each of your turns, when a card under this card is titled Bulldog Takedown, Charismatic Style, Chop to the Chest, Comeback!, Corkscrew DDT, DDT, Dem Damn Dudleyz,  Did I Just Say Three Minutes?, Don't Cross the Boss, Drawing Extra Heat, Great Technical Knowledge, Gut Punch, Hurricanrana,  Knife-edge Chop, Ladder in the Ring, Single Arm DDT, Springboard, Table! Table! Table!, or Who Booked This Match?, you may play that card as if it were in your hand.
F: 0     D: 0     Permanent     Cheater
NWO


Ankle Lock
Submission
When successfully played, your opponent discards 1 card.
F: 0     D: 2
PRE, SS1, SS2
     -- OR --
Ankle Lock - Throwback
Submission: Chain
When successfully played, your opponent discards 1 card.
F: 0     D: 2
SS3

Chop to the Chest
Strike
When successfully played, if your next card played this turn is a maneuver it is +1D and your opponent's reversal to it is +1F; when played by Chris Benoit, you may also search your Arsenal for a card titled Chop to the Chest, place that card in your hand then shuffle your Arsenal.
F: 0     D: 2
BL
     -- OR --
Chop to the Chest - Throwback
Strike
When successfully played, if your next card played this turn is a maneuver, it is +3D and your opponent's Reversal card to it is +3F.
F: 0     D: 3
SS3

Knife-Edge Chop
Strike
If played after the card titled Irish Whip, can only be reversed by unique Reversal cards OR by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
When successfully played by Ric Flair, you may search your Arsenal for 1 card with the word "chop" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0     D: 2
SUM
     -- OR --
Knife-Edge Chop - Throwback
Strike
When played after the card titled Irish Whip, can only be reversed by unique Reversal cards or Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
When this card is in your Ringside pile, during your turn you may discard 2 cards and then put this card into your hand.
F: 0     D: 2
SS3

Bulldog Takedown
Grapple
Unless your Superstar is Trish Stratus, can only be played after the cards titled Jockeying for Position or Gut Wrench.
When successfully played, put 1 card from your Ringside pile into your hand.
F: 4     D: 8     SV: 1
VEL
     -- OR --
Bulldog Takedown - Throwback
Grapple
Can only be reversed from your opponent's hand and Arsenal.
F: 3     D: 7
SS3

Gut Punch
Strike
When successfully played, you may discard up to 3 cards. Choose an equal number of non-maneuver cards in your opponent's Ring area and place them into his Ringside pile.
F: 7     D: 5
MAN, SS2
     -- OR --
Gut Punch - Throwback
Strike
When successfully played, discard any number of cards and then put the same number of non-Maneuver cards from your opponent's Ring area into his Ringside pile.
When your next card played this turn is the card titled 360-Degree Clothesline, it cannot be reversed.
F: 5     D: 7
SS3

Single Arm DDT
Grapple
If not reversed from opponent's hand or Arsenal, search your Arsenal for a card titled DDT and put it into your hand. If DDT is not the next card you play this turn, end your turn.
F: 7     D: 4
BL
     -- OR --
Single Arm DDT - Throwback
Grapple
When successfully played, you may search your Arsenal for 1 card with the word "DDT" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 6     D: 7
SS3

Spine Buster
Grapple / Reversal: Special
Reverse any Grapple maneuver and end your opponent's turn.
When successfully played, opponent must discard 1 card.
If successfully played by the Rock, look through your Ringside pile and then search your Arsenal for the card titled The People's Elbow, put that card in your hand; then shuffle your Arsenal. When this card is in your Ring area, you may play the card titled The People's Elbow.
F: 10     D: 6
BL, SS2
     -- OR --
Spine Buster - Throwback
Grapple / Reversal: Special
As a maneuver, this card is -4F and your opponent discards 1 card.
As a reversal, when played from your hand, reverse any Grapple or Submission maneuver and end your opponent's turn.
F: 10     D: 6
SS3

DDT
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
F: 11     D: 9     SV: 1
PRE, SS1, SS2
     -- OR --
DDT - Throwback
Grapple
When successfully played, your opponent discards 2 cards.
F: 13     D: 12     SV: 1
SS3

Hurricanrana
Strike
F: 11     D: 10     SV: 1
PRE, SS1
     -- OR --
Hurricanrana - Throwback
Strike
F: 9     D: 10     SV: 1
SS3

Corkscrew DDT
Grapple / Reversal: Special
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 14     D: 10     SV: 2
VEL
     -- OR --
Corkscrew DDT - Throwback
Grapple / Reversal: Special
As a reversal, this card is -7F, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 12     D: 10     SV: 2
SS3

Comeback!
Action
Discard 3 cards of your choice from your hand. All players compare their current Fortitude Rating. The player(s) with a higher Fortitude Rating must remove maneuver and/or reversal cards from their Ring area, putting them into his Ringside pile, until that player's Fortitude Rating is less than or equal to the others.
F: 0   D: 0
PRE
     -- OR --
Comeback! - Throwback
Action
Discard 1 card.
The player with the highest Fortitude Rating puts Maneuver cards and Reversal cards from his Ring area into his Ringside pile until his Fortitude Rating is not highest.
F: 0     D: 0
SS3

Charismatic Style
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
F: 0     D: 0
BL, SS2
     -- OR --
Charismatic Style - Throwback
Action: Face
Put 1 non-unique card from your Ringside pile into your hand.
F: 0     D: 0
SS3

Great Technical Knowledge
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
F: 1     D: 0
BL, SS2
     -- OR --
Great Technical Knowledge - Throwback
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
F: 0     D: 0
SS3

Who Booked This Match?
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
FL, SS2
     -- OR --
Who Booked This Match? - Throwback
Action: Face
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
SS3

Did I Just Say ... Three Minutes?
Action
Remove up to 3 cards in your opponent's Ringside pile from the game.
F: 3     D: 0     Active     Raw logo
VEL
     -- OR --
Did I Just Say ... Three Minutes? - Throwback
Action
Remove up to 3 cards in your opponent's Ringside pile from the game.
When you have a card in your Ring area with the Raw logo, this card is not Active.
F: 3     D: 0     Active
SS3

Drawing Extra Heat
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.
F: 3     D: 0
BL
     -- OR --
Drawing Extra Heat - Throwback
Action: Heel
Draw 1 card and then your opponent discards 1 card and overturns 2 cards.
F: 0     D: 0
SS3

Springboard
Action: Set-up
Can only be played after a successfully played maneuver OR the card titled Irish Whip.
Discard 1 card. If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver, and can be reversed by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
F: 5     D: 0
SUM
     -- OR --
Springboard - Throwback
Action: Set-up
Can only be played after a successfully played card.
If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver played after the card titled Irish Whip.
F: 5     D: 0
SS3

Don't Cross the Boss
Action
When this card is in your Ringside pile, your cards titled No Chance in Hell! are -6F and put this card into your hand when you play the card titled No Chance in Hell!
When this card is in your Ring area, your cards titled No Chance in Hell! are -6F and when your opponent successfully plays an Action card, you may draw 1 card. When the card titled Managed by Vince McMahon is in your Ring area, the maximum number of Mid-match cards your opponent may have in his Ring area is reduced by 2.
F: 6     D: 0     Active
DO
     -- OR --
Don't Cross the Boss - Throwback
Action
When this card is in your Ring area, if your opponent successfully plays an Action card, you may draw 1 card.
F: 6     D: 0
SS3

Table! Table! Table!
Action: Foreign Object
Can only be played after a successfully played 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is +8D and +1 Stun Value, and your opponent's Reversals to it are +4D.
When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver from your Ringside pile into your hand.
F: 6     D: 0
BL, SS2
     -- OR --
Table! Table! Table! - Throwback
Action: Foreign Object
Can only be played after a successfully played maneuver or the card titled Roll Out of the Ring.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is +10D and +2 Stun Value and your opponent's Reversal cards to that maneuver are +4D.
F: 6     D: 0
SS3

Ladder in the Ring
Action: Foreign Object
Can only be played after a 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next High Risk maneuver is +6D and considered to have +2 * (Stun Value). Reversals to this High Risk maneuver will be +4D.
If played by Hardy Boyz, Matt Hardy or Jeff Hardy you may take 1 High Risk maneuver from your Ringside pile, put it in your hand.
F: 8     D: 0
BL
     -- OR --
Ladder in the Ring - Throwback
Action: Foreign Object
Can only be played after a successfully played card.
When this card is in your Ring area, during your turn you may discard 1 card and then your next High Risk maneuver played this turn can only be reversed from your opponent's Arsenal.
F: 0     D: 0
SS3

Dem Damn Dudleyz!
Action: Run-in
Search your Arsenal for a FOREIGN OBJECT card, and put it in your hand. Then shuffle your Arsenal.
F: 9     D: 0     Unique
BL
     -- OR --
Dem Damn Dudleyz! - Throwback
Action: Foreign Object: Run-in
Search your Arsenal for 1 Foreign Object, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 3     D: 0
SS3

Puppies! Puppies!
Action
Cannot be played if your opponent is a Female Superstar.
Shuffle up to 5 cards from your Ringside pile into your Arsenal and draw 2 cards.
F: 14     D: 0
PRE, SS1, SS2
     -- OR --
Puppies! Puppies! - Throwback
Action
Cannot be played when your opponent is a Female Superstar.
Shuffle up to 7 cards from your Ringside pile into your Arsenal and draw 2 cards.
F: 14     D: 0
SS3

Diversion
Action
If your next card played this turn is a maneuver, it cannot be reversed.
F: 17     D: 0
PRE, SS1, SS2
     -- OR --
Diversion - Throwback
Action
If your next card played this turn is a maneuver, it cannot be reversed.
F: 13     D: 0
SS3


     -- ALSO --


Your Trash is My Treasure
Reversal: Special
Can only be played when That's Value is in your Ring.
When played, if you have 3+ cards in your Ring and/or Ringside with card titles listed on That's Value, reverse any non-Unique card (when you have 6+ cards, reverse any card).
Shuffle up to 5 cards printed on That's Value from your Ringside into your Arsenal and Arsenal Search 2 cards with the same title listed on That's Value.
F: 0     D: 0     Unique     Cheater
V11
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#5
Interviewed by Mean Gene Okerlund
Pre-match Event
Cannot be blanked.
Cannot be packed by Cryme Tyme, Eddie Guerrero, Eugene, Mr. Pay-Per-View, and The Home Team, or when packing Revolution WWE Cruiserweight Title Belt or a card with 'no escape' or 'salary' in the title.
When packing this card, your cards listed on this card are Unique, Permanent, and ignore the "Can only be played..." text.
Your opponent cannot respond to your Good Things Sometimes Happen, Offer Handshake, Turn the Tide, Turn Up the Heat, Well-Deserved Push, and Who Booked This Match? cards.
F: 0     D: 0     Unique     Permanent     WWF Classic
V4


Turn Up the Heat
Mid-match Action
You may discard 1 Reversal card. When you do, if your next card played this turn is a maneuver of 5D or less, it cannot be reversed and after damage has been applied, end your turn.
F: 0     D: 0
SUM, SS2, SS3

Good Things Sometimes Happen
Action: Face
When this card is in your Ring area, your cards titled Flash in the Pan, Pat & Gerry, Call to the Crowd, Referee Finally Catches Something, Seeing Stars, Give It All I Got, and Let's Pick Up the Pace read as F: 0 and cannot be reversed.
F: 0     D: 0     Permanent
VEL

Turn the Tide
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Your next maneuver played this turn can be played as if you have your opponent's Fortitude Rating and it cannot be reversed.
F: 0     D: 0
FL, SS1, SS2

Offer Handshake
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2     D: 0
PRE, SS1, SS2
     -- OR --
Offer Handshake - Throwback
Action: Face
Draw up to 4 cards and then your opponent may draw 1 card.
F: 4     D: 0
SS3

Who Booked This Match?
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
FL, SS2
     -- OR --
Who Booked This Match? - Throwback
Action: Face
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
SS3

Well-Deserved Push
Action: Face
Can only be played if your Superstar Value is 2 or less.
Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Mid-match card from your Ringside pile into your Backlash deck.
F: 3     D: 0
BL, SS2
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

Good Things Sometimes Happen
Action: Face
When this card is in your Ring area, your cards titled Flash in the Pan, Pat & Gerry, Call to the Crowd, Referee Finally Catches Something, Seeing Stars, Give It All I Got, and Let's Pick Up the Pace read as F: 0 and cannot be reversed.
F: 0     D: 0     Permanent
VEL


Referee Finally Catches Something!
Mid-match Reversal: Special: Face
Reverse any HEEL card played by your opponent, it is unsuccessful, must be placed in his Ringside pile, has no effect and ends his turn.
F: 35     D: 0
BL

Give It All I Got
Action: Face
Reveal up to 4 Maneuver cards in your hand to your opponent. Your next Maneuver card played this turn is +#D, where # is equal to the number of Maneuver cards you revealed.
F: 4     D: 0
SUM

Let's Pick Up the Pace
Action: Face
Search your Arsenal for 1 non-unique Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Your opponent may then search his Arsenal for 1 non-unique Maneuver card, reveal it to you, put it into his hand, and shuffle his Arsenal.
When this card is in your Ring area, eliminate all instances of the word "heel" on your cards titled Hey! That's Cheap Heat!
F: 5     D: 0
SUM

Flash in the Pan
Action: Face
Draw 1 card.
Look at opponent's hand, and then make him discard all HEEL cards.
F: 6     D: 0
PRE

Call to the Crowd
Action: Face
Opponent must discard 1 card for every HEEL card he has in his Ring area.
All your maneuvers are +1D for the rest of the turn.
F: 6     D: 0
FL

Seeing Stars
Action: Face
This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area.
Search your Arsenal for any 2 non-unique maneuvers with a Stun Value, show your opponent and place them in your hand, then shuffle your Arsenal.
F: 12     D: 0
BL

Pat & Gerry
Action: Face
Opponent skips his next turn.
F: 18     D: 0
PRE


Hey! That's Cheap Heat!
Reversal: Special: Face
Reverse any Heel Action card if it is the second one played this turn OR if opponent has five or more Heel cards in his Ring area. End opponent's turn.
When played, opponent must discard 2 cards.
F: 0     D: 0
BL
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

It Pays to be Evil
Action: Heel
When this card is in your Ring area, your cards titled Distract the Ref, View of Villainy, Deluding Yourself, Bait Opponent, Drawing Extra Heat, Giving Away the Business, and Remove Corner Turnbuckle read as F: 0 and cannot be reversed.
F: 0     D: 0     Permanent
VEL


Remove Corner Turnbuckle
Mid-match Action / Reversal: Special: Heel
As an action, you may place any card with the words "touch turnbuckle" in the title in your opponent's Ring area into his Ringside pile and end your turn.
As a reversal, can reverse any card with the words "touch turnbuckle" in the title, and end opponent's turn.
When this card is in your Ring area, any player must overturn the top 5 cards from his Arsenal into his Ringside pile whenever the card titled Throw Into the Corner Turnbuckle is successfully played against him. Then place this card in your Ringside pile.
F: 6     D: 0
MAN

Distract the Ref
Action: Heel
Draw 1 card.
Look at opponent's hand. If he has any cards titled Disqualification! he must discard them.
F: 2     D: 0
PRE

Drawing Extra Heat
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.
F: 3     D: 0
BL
     -- OR --
Drawing Extra Heat - Throwback
Action: Heel
Draw 1 card and then your opponent discards 1 card and overturns 2 cards.
F: 0     D: 0
SS3

Bait Opponent
Action: Heel
Your next maneuver this turn is -6F and your opponent's reversal to it is +6F.
F: 4     D: 0
FL

View of Villainy
Action: Heel
Draw 1 card.
Look at opponent's hand, and then make him discard all FACE cards.
F: 6     D: 0
PRE

Deluding Yourself
Action: Heel
Draw 4 cards.
At end of turn, discard your hand.
F: 8     D: 0
PRE

Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10     D: 0
BL
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#8
A Puncher's Chance
Pre-match Event
Cannot be packed when packing Very European or Brass 'Nuks' Shot.
When your opponent plays a reversal (except Restricted Use in This Area or Sustained Damage) to your non-Chain, non-Volley, non-RMS "Punch", "Fist", "Hook", "Uppercut", "Haymaker", or "Jab" Strike, he overturns # cards, where # is the number of  "Punch", "Fist", "Hook", "Uppercut", "Haymaker", or "Jab" maneuvers in your Ringside (max 3).
F: 0     D: 0     Unique     Permanent
V11


Girly Punch
Strike
Can only be packed by a Female Superstar.
Can only be reversed by reversals of printed D: 0. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
F: 0     D: 2
DO, SS3

Dynamic Punch
Strike / Action
As an action, this card is -3F and -6D, discard this card and then search your Arsenal or Ringside pile for 1 card with the word "dynamic" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You cannot play Action cards with the word "dynamic" in the title for the rest of the turn.
F: 0     D: 3
NWO

Punch
Strike
F: 0     D: 3
PRE, SS1, SS3

Jab
Strike
When successfully played, your opponent randomly discards 1 card from his Backlash deck.
F: 0     D: 3
DO

Classic Left Cross Punch
Strike
Can be reversed as if it was non-Unique.
Search your Arsenal for a maneuver with 'cross' in the title, reveal it, put it in your hand, and shuffle your Arsenal.
Your maneuvers with 'cross' in the title are +1 Stun Value.
F: 0     D: 4     Unique     WWF Classic
V4

Classic Right Cross Punch
Strike
Can be reversed as if it was non-Unique.
Search your Arsenal for a maneuver with 'cross' in the title, reveal it, put it in your hand, and shuffle your Arsenal.
Your first and second maneuvers played each turn with 'cross' in the title cannot be reversed from Backlash.
F: 0     D: 4     Unique     WWF Classic
V4

Classic Boxing Jab
Strike
When you are not Michael Tarver, can be reversed as if it was non-Unique.
Put 1 card from the bottom of your Arsenal into your hand.
When you are Michael Tarver, you may search for this card as if it were non-Unique and when this card is successfully played, your opponent discards 1 random Backlash card.
F: 0     D: 5     Unique     WWF Classic
V5

Blindside Hook
Strike
When successfully played, your opponent draws 1 card.
You may play this card from your Ringside pile.
When played from your Ringside pile, remove 1 card in your hand from the game.
F: 0     D: 6     Fan Favorite
GAB

Sucker Punch
Strike: Heat
When played, randomly discard cards from your Backlash deck until you discard a Mid-match card.
F: 0     D: 8     Unique
LL

Roundhouse Punch
Strike
F: 2     D: 4
PRE, SS3

European Uppercut
Strike
When successfully played, you may draw 1 card.
F: 2     D: 5
FL, SS1, SS2
     -- OR --
European Uppercut - Throwback
Strike
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
F: 2     D: 6
ARM

Haymaker
Strike
When successfully played, all Strike maneuvers are +1D for the rest of this turn.
F: 3     D: 4
PRE

Forearm Uppercut
Strike
When successfully played, overturn 1 card, you may draw 1 card, and your opponent discards 1 card.
F: 3     D: 5     SV: 1
DO

Dynamic Hook
Strike / Action
As an action, this card is -3F and -6D, discard this card and then search your Arsenal or Ringside pile for 1 card with the word "dynamic" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You cannot play Action cards with the word "dynamic" in the title for the rest of the turn.
F: 3     D: 6
NWO

Classic Power Punch
Strike: Face
Can be reversed as if it was non-Unique.
Discard 1 card.
F: 3     D: 8     SV: 1     Unique     WWF Classic
V4

Left Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4     D: 4
VEN, SS3

Right Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Left Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4     D: 4
VEN, SS3

BASH Punch
Strike + Strike
Cannot be packed by Female Superstars.
F: 4     D: 8     Multi
GAB

Rapid-Fire Punches
Strike / Reversal: Special
As a maneuver, your opponent must overturn # cards from his Arsenal into his Ringside pile where # equals the number of cards in your Ring area with the word "punch" in the title.
As a reversal, reverse any maneuver with the word "suplex" in the title and end your opponent's turn.
F: 5     D: 5
VEL

Spinning Back Fist
Strike
When successfully played, if your next card played this turn is an Action card your opponent's reversal to it is +10F.
F: 5     D: 5
SUM

Gut Punch
Strike
When successfully played, you may discard up to 3 cards. Choose an equal number of non-maneuver cards in your opponent's Ring area and place them into his Ringside pile.
F: 7     D: 5
MAN, SS2
     -- OR --
Gut Punch - Throwback
Strike
When successfully played, discard any number of cards and then put the same number of non-Maneuver cards from your opponent's Ring area into his Ringside pile.
When your next card played this turn is the card titled 360-Degree Clothesline, it cannot be reversed.
F: 5     D: 7
SS3

Discus Punch
Strike
Reversals to this maneuver are +2D.
F: 7     D: 9
PRE, SS2

Series of Punches
Strike: Face
Can only be played after the cards titled Throw Into the Corner Turnbuckle or From the Top Rope.
Can only be reversed by Unique cards or by cards that specifically reverse a maneuver played after the cards titled Throw Into the Corner Turnbuckle or From the Top Rope.
F: 7     D: 10     SV: 2
INX

A Punch That'll Take Someone's Head Off
Mid-match Strike
When successfully played, look at your opponent's hand, choose 1 card, and he discards the chosen card.
F: 8     D: 8     Cheater
NWO
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

Vertical Power Bomb
Grapple: Chain: Heat
This card is -4F and +2 Stun Value for each of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, or Vertical DDT Drop.
Can only be played when you have at least 1 of those cards in your Ring area.
F: 16     D: 19     SV: 2     Cheater
NWO

   -- OR --

Atomic Body Lock
Submission: Chain: Heat
When successfully played, your opponent discards cards and you shuffle cards from your Ringside pile into your Arsenal equal to the number of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, and Vertical DDT Drop.
F: 17     D: 13     SV: 2     Fan Favorite
NWO


  -- CARDS --

Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
F: 0     D: 2
ARM

Throw
Grapple: Chain
When successfully played, shuffle up to 2 cards from your Ringside pile into your Arsenal or remove 1 card in your opponent's Ringside pile from the game.
F:  0     D: 2
ARM

Shoulder Thrust
Strike: Heat
When successfully played, you may put 1 Heat card from your Ringside pile into your hand.
F: 2     D: 5     SV: 1
ARM

Toss
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 2     D: 5
ARM

Go-behind
Submission: Chain
When successfully played, look at your opponent's hand and Backlash deck. If your next card played this turn is a maneuver, it is -5F and his Reversal card to it is +5F.
F: 4     D: 1
ARM

Face Driver
Grapple: Chain
Can only be played after a successfully played Chain card.
F: 3     D: 7
VEN, SS3

Vertical DDT Drop - Throwback
Grapple: Chain
Can only be played after a successfully played maneuver or if you reversed a Set-up card to end your opponent's last turn and this is the first card played this turn.
F: 14     D: 11     SV: 1
VEN
     -- OR --
Vertical DDT Drop - Throwback
Grapple: Chain
Can only be played after a successfully played card or if you reversed a card to end your opponent's last turn and this is your first card played this turn.
F: 11     D: 11     SV: 1
SS3
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#10
List of Foil Arsenal cards:

360-Degree Clothesline
A Few Heel Men
Absolutely Raw
Ankle Lock TB
Apply Illegal Leverage
Apply Legal Leverage TB
Arm Bar
Arm Bar Takedown
Arm Breaker TB
Arm Drag
Atomic Back Body Drop
Atomic Drop
Atomic Knee Drop
Atomic Lariat
Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Atomic Spine Buster
Back Breaker Torture Rack
Backed by Stephanie McMahon
Backhand Slap
Battling the Voices
Belly to Back Suplex
Belly to Belly Suplex
Big Boys Club
Big Time!
Blatant Chokehold
Blindside Choke
Blindside Kick
Blindside Slam
Blindsided Control
Blindsided Ego TB
Body Lock
Body Slam
Brass Nuks Shot
Brave H
Bulldog Takedown TB
Chain Lashing TB
Chain Wrestling
Chained Heat
Chair Shot
Charismatic Style TB
Chop
Chop to the Chest TB
Claw
Clothesline
Clumsy Opponent
Clutch Onto Opponent
Collar & Elbow Lockup
Comeback! TB
Commission-er Rules
Corkscrew DDT TB
"Cowboy" Bob Orton Interferes
DDT TB
Death Valley Driver
Dem Damn Dudleyz! TB
Did I Just Say ... Three Minutes? TB
Dirty Taker
Divas! Divas! Divas!
Diversion TB
Divine Intervention
Diving Takedown
Do You Know What Else Is Hot?
Don't Cross the Boss TB
Don't Hate da Plata, Hate da Game!
Don't Try This at Home
Double Underhook Back Breaker
Double Underhook Power Bomb
Drastic times - Drastic Measures
Drawing Extra Heat TB
Drop Kick
Drop Toe Hold
Dynamic Finisher
Ego Boost
Elbow Drop
Elbow to the Face
Enough With the Trash Talk
Enter the Stratusphere 
Escape Move
Escape the Rules
Escape to the Side
Eugene Gump
European Uppercut OG
Explosion Raw Deal
Face Driver
Faceplant TB
Flying Leg Scissors
Foot Stomp
Front Chancery
Garbage Can Lid TB
Get Out of Here!
Girly Punch
Great Technical Knowledge TB
Gut Punch Body Slam
Gut Punch TB
Gut Wrench
Hammerlock
Haymaker
Head Butt
Headlock
Headstrong
Hip Toss
Hold the Phone
Hurricanrana TB
I Already Warned You
I Can't Be Reading This Right...
I'm Hardcore! I'm Hardcore!
I've Got a Nice... Bottom
In My Day, a Maneuver Was a Maneuver
Inverted Leg Lock
Irish Whip
Iron Will TB
Judo Choke TB
Judo Takedown
Just Bring It!
Keibler Instincts
Kick TB
Knife-Edge Chop TB
Ladder in the Ring TB
Lariat Takedown
Leave Me Alone
Left Cross Punch
Leg Lock
Let Me Get a Shot In
Let's Wrestle Already
Lethal Library
Maintain Hold TB
Manager Interferes
Master Manipulator
McMahon Family Values
Military Slam
Neck Breaker
No Chance In Hell OG
No Chance in Hell! TB
Offer Handshake TB
Over Sell Maneuver
Overhand Chair Shot
Overshot Your Mark
Press Slam
Pulp Mania
Punch
Puppies! Puppies! OG
Puppies! Puppies! TB
Quick Reflexes
Quick Snap Body Slam
Reach for the Ropes
Redemption
Reverse Fall-away Slam
Revolving Takedown
Right Cross Punch
Roll out of the Ring
Rolling Headlock Vise
Roundhouse Punch
Running Lariat
Russian Leg Sweep
Samoan Drop
Sharpshooter TB
She's Got Legs
Shoot Headlock
Shoot Slam
Short Arm Rib Breaker
Single Arm DDT TB
Sloppy ... Very Sloppy
Snap Mare
Snap Neckbreaker
So Much Larger Than Life
Spine Buster TB
Spinning Kick
Spit at Opponent
Springboard TB
Steel Chain Shot TB
Step Aside
Strangle Hold TB
Sucker Punch
Suicide Dive
Suicide Lariat
Super Hold
Superkick
Superplex TB
Suplex
Suplex into the Ring TB
Table! Table! Table! TB
Takedown
Testicular Fortitude
That Won't Make the Cut!
That's Balanced
That's Broken
That's Something
The End Is Near
The Finisher
The Inmates Aren't Running My Asylum
The Maneuver of Doom
The Price We Pay
There Are Two Things You Can Do: Nothing, and Like It
This Has Gone Over By ... Three Minutes
Throw Into the Corner Turnbuckle
Tilt-a-Whirl Powerslam
Too Many Rules and Too Many Refs
Tornado Takedown of Doom
Triangle Choke
Turn the Tide
Twisted Smile
Ultimate Smackdown!
Unexpected Turn of Events
Vertical DDT Drop TB
Vertical Suplex
Waist Lock
Wheelbarrow Slam
When Hell Freezes Over
When Kurt Met Christy
Who Booked This Match? TB
Why the Hell Are We Back
Wraparound Wrist Lock
Wrist Lock
You're Fired!
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

(space for any future non-SS lists)
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

(space for any future non-SS lists)
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#13
PRO Carlito
Backstage Card
Can only be packed by a Rookie.
During your turn, you may hide this card and draw 3 cards, and all players discard 1 card; when you are Michael Tarver, you may also put 1 D:0 card in your opponent's Ring into his Ringside.
V5

PRO Chris Jericho
Backstage Card
Can only be packed by a Rookie.
When you are Wade Barrett, at the end of the Pre-match phase you may look at your opponent's hand, choose 1 non-Superstar-specific card, he shuffles it into his Arsenal and draws 1 card.
During his turn when he has successfully played more than 1 non-maneuver card, you may hide this card and then end his turn.
V5

PRO Christian
Backstage Card
Can only be packed by a Rookie.
During any turn when your opponent draws more than 1 card (other than his Draw Segment), you may hide this card and he does not draw those cards; when you have lower Fortitude, you draw that number of cards.
When you are Heath Slater, you may hide this card to reverse a non-Superstar-specific non-maneuver card.
V5

PRO CM Punk
Backstage Card
Can only be packed by a Rookie.
When you are Darren Young, your Starting Hand Size is +1 and when revealed your opponent discards 1 Backlash card.
During your turn, you may hide this card and name a reversal card, and he cannot play the named card to your next card played this turn.
V5

PRO Hornswoggle
Backstage Card
Can only be packed by a Rookie.
During your opponent's turn, when you have 10- cards in Arsenal, you may put this card from your Backstage into your Ring to completely reverse any non-Trademark Finisher maneuver; when you are not Titus O'Neil, discard cards until you have no more than 3 cards in hand.
Cannot be moved from your Ring.
V7

PRO Matt Hardy
Backstage Card
Can only be packed by a Rookie.
During your turn when you successfully play a Grapple or High Risk maneuver, you may hide this card and shuffle 4 cards from your Ringside into your Arsenal; when the maneuver was a non-Multi High Risk, shuffle 2 additional cards.  When you are Justin Gabriel, you may shuffle in 2 additional cards and draw 2 cards.
V5

PRO R-Truth
Backstage Card
Can only be packed by a Rookie.
During your turn, you may hide this card and when your next card played this turn is maneuver, it is considered Unique; when you are David Otunga, you may also put up to 2 cards from your Ringside under The 'It' Factor.
V5

PRO The Miz
Backstage Card
Can only be packed by a Rookie.
When you successfully play a non-reversal card, you may hide this card and then search your opponent's Arsenal for a card with the same title, he removes it from the game and shuffles.
When you would discard cards for his effects, you may instead hide this card and overturn the same number of cards.
V5

PRO William Regal
Backstage Card
Can only be packed by a Rookie.
When you are Skip Sheffield, your Starting Hand Size is +1, and double the numbers in this card.
During your turn, you may hide this card and choose one: search your Arsenal for 1 non-Unique Action, reveal it, put it in your hand, and shuffle; or when your next card played this turn is a Strike or Assault, your opponent must discard 1 card and overturn 2 cards to play a reversal to it.
V5

PRO Zack Ryder
Backstage Card
Can only be packed by a Rookie.
At the end of the Pre-match phase, when all players have the same Superstar Value, you start the game.
When you Activate a card, you may hide this card and overturn 5 cards (2 cards when you are Titus O'Neil), and your opponent cannot play non-Unique cards to reverse that effect.
V7

     -- OR --

The Nexus Armband
Backstage Card
This card is always considered to be revealed.
Can only be packed by a Rookie, The Nexus or New Nexus.
Cannot be packed when packing Allegiances or a Pro.
Your opponent cannot play Backstage Shenanigans.
Your cards with 'interfere' in the title are -3F and he discards 1 card when they are successfully played.
Unique     RMS
V5

You're Either Nexus or You're Against Us
Reversal: Special
Can be packed when packing The Nexus Armband.
When you are The Nexus, this card is F: 0.
Reverse any non-Unique maneuver, any Run-in, or any Activated Card Effect from a Manager or Guest Ringside Announcer card.
Your opponent discards 1 card and overturns 2 cards; when you are The Nexus, double those numbers.
F: 7     D: 0     Unique
V5
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#14
The Heenan Family     (Andre the Giant, 8th Wonder, Mr. Perfect, Rick Rude, Brain Busters, Bobby Heenan)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Heenan Family Member. Your Managed by Bobby "The Brain" Heenan is Permanent, and when looking at your Arsenal with that card, you may Bury both cards instead.
When your logo is printed on this card. or your Ability or another of your Ring cards has "Heenan Family" in the text,, your Unique reversals are not affected by your opponent's card effects.
F: 0     D: 0     Unique     Permanent     (Rev. 2022)
V3

A Giant Assist
Reversal: Special: Run-in
Can only be played by a Heenan Family Member.
This card counts as 2 reversal cards.
When played from hand, completely reverse any maneuver.
ACE: When your logo is printed on The Heenan Family, during any player's turn you may remove this card from the game, and your next card played this turn is -8F.
F: 8     D: 0     Unique     RMS     WWF Classic
V3

Rude-ly Interrupting
Reversal: Special: Run-in
Can only be played by a Heenan Family Member.
Reverse any Mid-Match card or any Activated Card Effect from a Pre-Match card.
ACE: When your logo is printed on The Heenan Family, after your opponent successfully plays a maneuver and damage has been applied, you may remove this card from the game and then end his turn.
F: 12     D: 2     Unique     WWF Classic
V3

Thinking One Step Ahead
Reversal: Special: Run-in
Can only be played by a Heenan Family Member.
Reverse any non-Unique non-maneuver card or any non-Unique hybrid card.
When played and your logo is printed on The Heenan Family, you may discard up to 3 Backlash cards, and this card is -4F for each card discarded; when you did not and this cards is successfully played, you may draw up to 4 cards and then put the same number of cards from hand on the bottom of your Arsenal.
F: 16     D: 0     Unique     WWF Classic
V3

A Perfect Comeback
Action + Action
Can only be played by a Heenan Family Member.
Can only be played when your opponent's Fortitude Rating is 10 or more greater than yours.
Put up to 3 non-unique maneuvers in your Ringside or removed from the game into your hand, and then draw 2 cards.  Your Ability is not blanked for the rest of the turn.
During your turn when this card is in your hand, you may remove this card from the game and draw 1 card.
F: 0     D: 0     Unique     Multi     WWF Classic
V1

The Brains of the Family
Action + Action
Can only be played by a Heenan Family Member.  When your logo is printed on The Heenan Family, this card is -10F.
Look at your opponent's hand and Backlash, then put up to 3 cards from your Ringside on the bottom of your Arsenal.
ACE: During his turn, you may remove this card from the game to reverse a non-Unique non-Superstar-specific non-maneuver card; when your logo is printed on The Heenan Family, put this card on the bottom of your Arsenal instead, and you may reverse any non-Superstar-specific non-maneuver card instead.
F: 15     D: 0     Unique     WWF Classic
V3
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#15
The Million Dollar Corporation     (Million Dollar Man Ted DiBiase, IRS, Bam Bam Bigelow, Sid, Nikolai Volkoff)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Million Dollar Corporation Member.
When you have 10 or more cards removed from the game, your maneuvers without 'reverse' in the text are -2F and +1D, and your non-Superstar-specific actions are -2F.
When your logo is printed on this card, your maneuvers are -2F and +1D for every non-Heat Backlash card removed from the game.
F: 0     D: 0     Unique     Permanent     WWF Classic
V3

You Will Be Bought!
Action
Can only be played by a Million Dollar Corporation Member.
Choose one: blank 1 non-Enforcer Backstage card until the end of your next turn, or your opponent plays with his hand revealed until the end of your next turn.
When your logo is printed on The Million Dollar Corporation, this card can only be reversed by Unique cards, ACE: and during your turn you may remove this card from the game and then your next card played this turn is -1F for every non-Heat card removed from the game.
F: 0     D: 0     Unique     WWF Classic
V3

Tax Tips from I.R.S.
Action + Action
Can only be played by a Million Dollar Corporation Member.
Shuffle up to 2 of your cards that have been removed from the game into your Arsenal.
When your logo is printed on The Million Dollar Corporation, before each of your opponent's Draw Segment, he may discard 1 card and overturn 1 card; when you have less cards in hand and lower Fortitude, double those numbers.  If he does not, you may put 1 card with damage equal to or less than your Fortitude from his Ring into his Ringside; when you are Irwin R. Schyster, you may remove that card from the game instead, then discard 1 card.
F: 7     D: 0     Unique     WWF Classic
V3

A Vicious Corporate Takeover
Action
Can only be played by a Million Dollar Corporation Member.
Put up to 3 cards from hand on the bottom of your Arsenal and remove the same number of cards in your Ringside from the game, and shuffle up to the same number of cards removed from the game into your Arsenal + 1.
When your logo is printed on The Million Dollar Corporation, this card is -5F, and when successfully played you may also remove the same number of non-maneuver cards from your opponent's Ring from the game.
F: 12     D: 3     Unique     WWF Classic
V3

The Beast Money Can Buy
Mid-Match Action
When you are a printed member of the Million Dollar Corporation and this card is going to your Ringside or being removed from the game, put it into your Backlash instead.
The number of your cards removed from the game is considered double.
ACE: When you are a printed member of the Million Dollar Corporation and you have at least 4 cards in your hand, you may discard your hand, put up to # of your cards removed from the game on the bottom of your Arsenal, and then draw # cards, where # is the amount of Stun Value in your Ring and cannot be greater than 4.
F: 16   D: 0     SV: 1     Unique     WWF Classic
V3
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#16
The Hart Family     (Bret, Owen, Hart Foundation, Bulldog, Hart Dynasty, Natalya)
Pre-match Faction
Cannot be blanked and your opponent cannot prevent you from playing this card.  Cannot be played when you have Allegiance: WWE.  You are a Hart Family member and before your first turn of the game, when you do not have a Venue in your Ring, you may put Calgary, Alberta, Canada from your Backlash into your Ring.
When this card is in your Ring and you do not have a Corner in your Ring, he must discard 2 cards in order to be able to reverse your non-Backlash Superstar-specific actions from hand or Backlash.
F: 0     D: 0     Unique     Permanent     WWF Classic
V5

Trained in The Hart Family Dungeon
Mid-match Action
Can only be played by a Hart Family member or Chris Benoit.  When you have The Hart Family in your Ring, this card is -15F and your opponent cannot respond to this card.
Your maneuvers are -2F.
ACE:  Once during each of your turns, you may discard 2 cards and then put 1 non-Unique non-hybrid maneuver from your Ringside into your hand; when you have lower Fortitude, this effect cannot be reversed.
F: 15     D: 0     Unique     Permanent     WWF Classic
V5

Excellence of Ring Work
Action + Action
Can only be played by a Hart Family member.
When you have lower Fortitude, this card is -5F.
Search your Arsenal for up to 2 maneuvers, put them in your hand, and shuffle.
Your maneuvers are -2F and +1D.
F: 10     D: 0     Unique     WWF Classic
V5

Time for a Change!
Action + Action
Can only be played by a Hart Family member.
This card is -#F, where # is your opponent's Fortitude Rating.  When you have lower Fortitude or when played as a Counter, this card cannot be reversed.
Overturn up to 3 cards, and shuffle the same number of maneuvers from your Ringside into your Arsenal;  draw up to 5 cards, then shuffle the same number of cards from your hand into your Arsenal.
F: 15     D: 0     Unique     WWF Classic
V5

The Family Has My Back
Reversal: Special
Can only be played by a Hart Family member.
When played from hand, reverse a non-Unique maneuver; when your opponent is a Stable or can pack Tag Team Title Belts, reverse any maneuver instead.  Put up to 1 maneuver from your Ringside into your hand, and he discards 1 card.
F: 12     D: 0     Unique     WWF Classic
V5
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

William Regal
Starting Hand Size: 6     Superstar Value: 1
Superstar Ability: Once during each of your turns you may search your Arsenal for the card titled Commission-er Rules!, Great Technical Knowledge, Who Booked This Match?, Charismatic Style, Drawing Extra Heat, or Apply Illegal Leverage, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your cards titled Brass "Nuks" Shot are -3F. You may shuffle in 12 cards instead of 8 when you Activate the card titled Duchess of Queensbury Rules.
MA, SS2, SS3


Duchess of Queensbury Rules
Pre-match Stipulation
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and either: ignore the Permanent trait on the card titled Hell in a Cell Match and put it from your opponent's Ring area into his Ringside pile or, if you are about to lose the game via Count Out Victory, shuffle up to 8 cards from your Ringside pile into your Arsenal and end the current turn.
F: 0     D: 0     Active     Permanent
MAN, SS2, SS3

Brass "Nuks" Shot
Strike: Foreign Object / Reversal: High Risk: Heel
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards titled Haymaker, European Uppercut, and your cards with the word "punch" in the title are +2D and they cannot be reversed from your opponent's Arsenal.
F: 3     D: 5     Active
SUM, SS2, SS3

Apply Illegal Leverage
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When played, this card is considered to have the same text as the previously played Submission maneuver for the rest of the turn.
F: 3     D: 7
BL, SS2, SS3

Charismatic Style
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
F: 0     D: 0
BL, SS2
     -- OR --
Charismatic Style - Throwback
Action: Face
Put 1 non-unique card from your Ringside pile into your hand.
F: 0     D: 0
SS3

Great Technical Knowledge
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
F: 1     D: 0
BL, SS2
     -- OR --
Great Technical Knowledge - Throwback
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
F: 0     D: 0
SS3

Who Booked This Match?
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
FL, SS2
     -- OR --
Who Booked This Match? - Throwback
Action: Face
Draw 2 cards or your opponent discards 2 cards.
F: 2     D: 0
SS3

Drawing Extra Heat
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.
F: 3     D: 0
BL
     -- OR --
Drawing Extra Heat - Throwback
Action: Heel
Draw 1 card and then your opponent discards 1 card and overturns 2 cards.
F: 0     D: 0
SS3

Commission-er Rules!
Action
Look at your opponent's hand, choose 1 Reversal card, and he discards the chosen card.
F: 4     D: 0
FL, SS1, SS3
     -- OR --
Commission-er Rules! - Throwback
Action
When you are William Regal, The Mystery Wrestler, a Chairman, or a GM, this card is Multi.
Look at your opponent's hand, choose 1 reversal card, and he discards the chosen card.
When you have lower Fortitude, you may discard 1 card and choose 2 reversal cards instead.
When played in Indianapolis, IN at GenCon, do not discard for this card.
F: 6     D: 0     Unique
PRO
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#20
"Hollywood" Hulk Hogan
Starting Hand Size: 9     Superstar Value: 6
Superstar Ability: You cannot play non-unique non-Strike maneuvers that are not titled Headlock Takedown, Body Slam, Press Slam, Scoop Slam, Standing Side Headlock, or Elbow Drop.
SUM, SS2


Scoop Slam
Grapple
When successfully played, discard 1 card and opponent must discard 2 cards.
F: 0     D: 2
BL
     -- OR --
Scoop Slam - Throwback
Grapple + Grapple: Chain
Cannot be packed by Female Superstars.
F: 0     D: 2
RR

Standing Side Headlock
Submission
When successfully played, your opponent draws 1 card.
F: 0     D: 4
PRE, SS1, SS2

Headlock Takedown
Grapple
When successfully played, your opponent draws 1 card.
F: 0     D: 5
PRE, SS1, SS2
     -- OR --
Headlock Takedown - Throwback
Grapple
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and if your next card played this turn is a non-unique card, it is -10F.
F: 0     D: 1
UNF

Elbow Drop
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6     D: 7
FL, SS1

Body Slam
Grapple
F: 7     D: 6
PRE, SS3

Press Slam
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
F: 24     D: 15     SV: 2
PRE, SS3
     -- OR --
Classic Gorilla Press Slam
Grapple
When you do not have a "Power" maneuver in your Ring, can be reversed as if it was non-Unique. This card is also considered Press Slam for your effects.
Put 1 card in any player's Ring into their Ringside.
F: 28     D: 18     SV: 2     Unique    WWF Classic
V11
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

The Usos
Starting Hand Size: 6     Superstar Value: 2
Tag Team Superstar Ability: When you successfully play a Superstar-specific card or a card with 'Tag Team' in the text, draw up to 1 card.
You can pack up to 4 copies of non-Throwback Elbow Smash, Forearm Shot, Running Elbow Smash, Spinning Heel Kick, Superkick, Body Slam, Double Leg Takedown, Double Underhook Suplex and Samoan Drop cards. You can pack A Family Legacy, and it gains your logo. You cannot pack any title belts except the Tag Team Title Belts.
V7


Forearm Shot
Grapple
If your next card played this turn is a maneuver with a Stun Value, your opponent's reversal to it is +5F.
F: 0     D: 2
MA

Double Leg Takedown
Grapple
When successfully played, you may draw 1 card.
F: 0     D: 3
PRE, SS1

Samoan Drop
Grapple
When successfully played, opponent must discard 1 card.
F: 0     D: 4
PRE, SS1, SS2

Superkick
Strike
When played after a successfully played 5D or greater maneuver, this card is +5D.
F: 0     D: 5     SV: 1
PRE, SS1, SS2

Spinning Heel Kick
Strike
When successfully played, opponent must discard 1 card.
F: 2     D: 5
PRE, SS1

Running Elbow Smash
Strike
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 2     D: 6
PRE

Elbow Smash
Strike
When successfully played, put 1 Set-up card and 1 card with the word "elbow" in the title from your Ringside pile into your hand.
F: 5     D: 5     SV: 1
DO

Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
F: 5     D: 7     SV: 1
FL, SS1

Body Slam
Grapple
F: 7     D: 6     SV: 1
PRE, SS3
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

(space for other Superstars with card lists)
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

(space for other Superstars with card lists)
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard

CreedP

#24
Here Comes the Ax, Here Comes the Smasher     (Demolition logo)
Pre-match Event
Cannot be blanked.
When your first card played on your turn is Punch, Kick, Running Lariat, Double Axe Handle, Back Breaker or Shoulder Breaker and it is not a Throwback, it is Multi, F: 0, and requires 3 reversals to reverse it instead of 2.
F: 0     D: 0     Unique     Permanent     WWF Classic     (Rev. 2021)
V4


Punch
Strike
F: 0     D: 3
PRE, SS1, SS3

Kick
Strike
When successfully played, overturn 1 card.
F: 0     D: 5
PRE, SS1, SS2

Running Lariat
Strike
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
When reversed from your opponent's hand, if the first card played on his next turn is a maneuver, it cannot be reversed.
F: 0     D: 6
BL, SS2, SS3

Double Axe Handle
High Risk Strike
Can only be played after a 5D or greater maneuver.
When successfully played, if your next card played this turn is a maneuver, your opponent's reversal to it is +6F.
F: 7
F: 0     D: 7
FL

Back Breaker
Grapple
F: 8     D: 7
PRE

Shoulder Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Arm Bar and put it in your hand, then shuffle your Arsenal. If Arm Bar is the next card you play this turn it is +2D.
F: 10     D: 5
FL
"Opinion is really the lowest form of human knowledge. It requires no accountability, no understanding. The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world." - Bill Bullard