Author Topic: RDC - Premiere Set 1.0  (Read 3644 times)

Offline Antigoth

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RDC - Premiere Set 1.0
« on: November 14, 2007, 08:56:34 PM »
Card List for World Wrestling Federation Collectible Card Game RAW DEAL
6.03
F = Fortitude Value      D = Damage Value      SV = Stun Value
Unique = 1 Card allowed in deck
Setup = Any number of these cards allowed in deck.
Max number of copies per card in 60-card deck is three.
-------------------------------------------------------------------
 MANEUVER: Strike
-------------------------------------------------------------------
Commons (7)

1/150
Chop
Strike / Action
As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent.
F: 0   D: 2
"That's gonna leave a mark!" - Jim Ross
 
2/150
Punch
Strike
F: 0   D: 3
"Pow! Right in the kisser!" - Jerry "The King" Lawler
 
3/150
Head Butt
Strike
When successfully played, discard 1 card of your choice from your hand.
F: 0   D: 4
"That's using his head" - Jerry "The King" Lawler

4/150
Roundhouse Punch
Strike
F: 2   D: 4
"He's rearing back and gonna unload another shot!" - Kevin Kelly
 
5/150
Haymaker
Strike
When successfully played, all Strike maneuvers are +1D for the rest of this turn.
F: 3   D: 4
"One right after another, that'll put him away!" - Michael Cole


6/150
Back Body Drop
Strike
The card titled Irish Whip must be played before playing this card.
When successfully played, you may either draw 2 cards, or force opponent to discard 2 cards.
SV: 1
F: 5   D: 7
"Amazing elevation, on that one!" - Jim Ross

7/150
Big Boot
Strike
F: 6   D: 6
"That knocked a few teeth loose!" - Jim Ross

Uncommons (8)

8/150
Shoulder Block
Strike / Reversal: Special
May only reverse a maneuver played after the card titled Irish Whip.
F: 0   D: 3
"It's like hittin' a brick wall!" - Jim Ross

9/150
Kick
Strike
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 0   D: 5
"He took a big chance on that one and it paid off!" - Jerry "The King" Lawler

10/150
Cross Body Block
Strike / Reversal: Special
The card titled Irish Whip must be played before playing this card.
May only reverse a maneuver played after the card titled Irish Whip.
F: 0   D: 7
"That maneuver just jarred the whole ring, good God!" - Jim Ross


11/150
Cheap Shot From the Corner
Strike: Heel (TAG TEAM ONLY SYMBOL)
To play this card you must be an "inactive" player of your team. After your "active" partner has successfully played a maneuver of 5D or greater, you can play this card as the very next card against his opponent. Opponent may attempt to reverse the maneuver as usual.
F: 2   D: 8
"I didn't see anything, what are you talking about?" - Jerry "The King" Lawler

12/150
Ensugiri
Strike / Reversal: Special
May only reverse the maneuver titled Kick.
F: 2   D: 4
"Easy for you to say ..." - Jim Ross

13/150
Running Elbow Smash
Strike
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 2 D: 6
"He's like a runaway freight train!" - Jim Ross

14/150
Drop Kick
Strike / Reversal: Special
May only reverse the maneuver titled Drop Kick.
F: 6   D: 6
"Picture-perfect!" - Jim Ross

15/150
Discus Punch
Strike
Reversals to this maneuver are +2D.
F: 7   D: 9
"Ow! Is that legal?" - Jerry "The King" Lawler

 

Rares (6)
 
16/150
Superkick
Strike
When successfully played, +5D if played after a 5D or greater maneuver.
SV: 1
F:0   D: 5
"What precision! A devastating strike!" - Jim Ross
 
17/150
Spinning Heel Kick
Strike
When successfully played, opponent must discard 1 card.
F: 2   D: 5
"Amazing athleticism being shown here tonight!" - Michael Cole

18/150
Spear
Strike / Reversal: Special
May only reverse a maneuver played after the card titled Irish Whip.
F: 4   D: 5
"How can a human body take that kind of punishment?" - Jim Ross

19/150
Clothesline
Strike
When successfully played, if your next card played this turn is a maneuver it is +2D.
SV: 1
F: 8   D: 7
"Get out the neck brace!" - Jerry "The King" Lawler

20/150
Chair Shot
Strike: Foreign Object: Heel
SV: 1
F: 10   D: 10
"That's solid steel, folks. There ain't no give!" - Jim Ross

21/150
Hurricanrana
Strike
SV: 1
F: 11   D: 10
"Oh, what a maneuver!" - Michael Cole

-------------------------------------------------------------------
 MANEUVER: Grapple
-------------------------------------------------------------------
Commons (8)

22/150
Arm Bar Takedown
Grapple / Action
As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent.
F: 0   D: 2
"Great use of leverage!" - Kevin Kelly

23/150
Hip Toss
Grapple
F: 0   D: 3
"Up and over!" - Kevin Kelly

24/150
Arm Drag
Grapple
When successfully played, discard 1 card of your choice from your hand.
F: 0   D: 4
"Textbook maneuver for any wrestler." - Jim Ross

25/150
Russian Leg Sweep
Grapple
F: 2   D: 4
"Nobody does it better in the business." - Jim Ross

26/150
Snap Mare
Grapple
When successfully played, if your next card played this turn is a Strike maneuver it is +2D.
F: 3   D: 4
"You know he's setting him up for something ..." - Kevin Kelly

27/150
Gut Buster
Grapple
F: 4   D: 5
"He's lucky he didn't lose his lunch!" - Jerry "The King" Lawler

28/150
Body Slam
Grapple
SV: 1
F: 7   D: 6
"That might look easy, but he just lifted a 300lbs. man!" - Michael Cole

29/150
Back Breaker
Grapple
F: 8   D: 7
"A chiropractor's dream!" - Jerry "The King" Lawler

Uncommons (11)

30/150
Double Leg Takedown
Grapple
When successfully played, you may draw 1 card.
F: 0   D: 3
"Flat on your back, that'll slow you down. Ha!" - Jerry "The King" Lawler

31/150
Fireman's Carry
Grapple
When successfully played, you may look at your opponent's hand.
F: 0   D: 3
"Up ... Down ... Can't he make up his mind?" - Jerry "The King" Lawler

32/150
Headlock Takedown
Grapple
When successfully played, opponent must draw 1 card.
F: 0   D: 5
"Great amateur move!" - Jim Ross

33/150
Belly to Belly Suplex
Grapple / Reversal: Special
May only reverse the maneuver titled Belly to Belly Suplex.
F: 4   D: 5
"Who's gonna hit it? Anyone's guess!" - Jim Ross


34/150
Atomic Facebuster
Grapple
F: 4   D: 6
"Great innovation, on that move!" - Kevin Kelly

35/150
Atomic Drop
Grapple
When successfully played, if your next card played this turn is a maneuver it is +2D.
F: 5   D: 6
"That'll rattle your cage!" - Jim Ross

36/150
Inverse Atomic Drop
Grapple
SV: 1
F: 6   D: 5
"He'll be singing soprano for a week!" - Jerry "The King" Lawler

37/150
Vertical Suplex
Grapple / Reversal: Special
May only reverse the maneuver titled Vertical Suplex.
F: 6   D: 6
"They're both gonna have to reach down deep to pull this one off!" - Jim Ross

38/150
Belly to Back Suplex
Grapple / Reversal: Special
May only reverse the maneuver titled Belly to Back Suplex.
F: 8   D: 7
"Oh, that's like getting a piano slammed over your head!" - Jerry "The King" Lawler

39/150
Pump Handle Slam
Grapple
When successfully played, opponent must discard 2 cards.
F: 10   D: 7
"I haven't been in such a compromising situation, since ..." - Jerry "The King" Lawler


40/150
Reverse DDT
Grapple
When successfully played, you may draw 1 card.
F: 12   D: 9
"Great twist to a classic maneuver!" - Kevin Kelly

Rares (8)

41/150
Samoan Drop
Grapple
When successfully played, opponent must discard 1 card.
F: 0   D: 4
"Can you hear the air rushing out of him?" - Michael Cole

42/150
Sit Out Powerbomb
Grapple
F: 3   D: 6
"Dropped him like a load of bricks, flat on his back!" - Jim Ross

43/150
Bulldog
Grapple
When successfully played, discard 1 card of your choice from your hand. Look at opponent's hand, then choose and discard 1 card from his hand.
F: 8   D: 8
"That's a good way to break a nose!" - Jim Ross

44/150
Fisherman's Suplex
Grapple
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. You may draw 1 card.
F: 10   D: 10
"He's locked and loaded!" - Jim Ross

45/150
DDT
Grapple
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. Opponent must discard 2 cards.
SV: 1
F: 11   D: 9
"This one never gets old ..." - Jim Ross

46/150
Power Slam
Grapple
When successfully played, opponent must discard 1 card.
SV: 1
F: 13   D: 10
"That'll knock the wind out of your sails!" - Michael Cole

47/150
Powerbomb
Grapple
When successfully played, you may draw 1 card. Add +1D for every maneuver with the word "slam" in its title in your Ring area.
SV: 2
F: 18   D: 12
"What goes up, must come down - only harder!" - Jerry "The King" Lawler

48/150
Press Slam
Grapple
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. Opponent must discard 2 cards.
SV: 2
F: 24   D: 15
"What an awesome display of strength!" - Jim Ross

-------------------------------------------------------------------
 MANEUVER: Submission
-------------------------------------------------------------------
Commons (8)

49/150
Collar & Elbow Lockup
Submission / Action
As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent.
F: 0   D: 1
"And we've got a lockup to begin things off ..." - Michael Cole

50/150
Wrist Lock
Submission
F: 0   D: 2
"That is certainly more painful than it looks!" - Kevin Kelly



51/150
Arm Bar
Submission
When successfully played, discard 1 card of your choice from your hand.
F: 0   D: 3
"He's wearing the man down with that simple maneuver." - Jim Ross

52/150
Chin Lock
Submission
F: 2   D: 3
"His eyes are about to pop outta his head!" - Jerry "The King" Lawler

53/150
Bear Hug
Submission
When successfully played, opponent must discard 1 card.
F: 4   D: 3
"Just like a big ol' grizzly!" - Jim Ross

54/150
Full Nelson
Submission
When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
F: 6   D: 3
"It's gonna take a whole lot to pry apart them fingers!" - Jim Ross

55/150
Choke Hold
Submission: Heel
When successfully played, opponent must discard 1 card.
F: 6   D: 5
"Hey, ref, stop him, that's an illegal hold!" - Jim Ross

56/150
Step Over Toe Hold
Submission
F: 8   D: 6
"The ankle wasn't made to bend that way, folks!" - Jim Ross


Uncommons (5)
57/150
Ankle Lock
Submission
When successfully played, opponent must discard 1 card.
F: 0   D: 2
"He's gonna tap! He's done!" - Jim Ross

58/150
Standing Side Headlock
Submission
When successfully played, opponent must draw 1 card.
F: 0   D: 4
"Slapped that one on tight and synching it up!" - Jim Ross

59/150
Cobra Clutch
Submission
When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
F: 4   D: 3
"Few have ever seen a victory after this move ..." - Jim Ross

60/150
Bow & Arrow
Submission
F: 6   D: 6
"No way, this move is impossible to lock in ... Amazing he got it!" - Michael Cole

61/150
Chicken Wing
Submission
When successfully played, shuffle 2 cards from your Ringside pile into your Arsenal.
F: 12   D: 7
"Do you like them regular, crispy, or broken?" - Jerry "The King" Lawler

Rares (7)

62/150
Sleeper
Submission
When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
F: 4   D: 5
"Nighty night!" - Jerry "The King" Lawler


63/150
Camel Clutch
Submission
When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
F: 7   D: 6
"He's leaning back, way back and applying the pressure." - Jim Ross

64/150
Boston Crab
Submission
When successfully played, opponent must discard 1 card.
F: 10   D: 8
"He's making a pretzel out there ... of his opponent!" - Jerry "The King" Lawler

65/150
Guillotine Stretch
Submission
When successfully played, opponent must discard 1 card and you may draw 1 card.
F: 12   D: 8
"I don't envy that man, he'll never stand straight again." - Jim Ross

66/150
Abdominal Stretch
Submission
When successfully played, you may discard 3 cards, search through your Arsenal and put 1 card into your hand, then shuffle your Arsenal.
F: 13   D: 6
"This will certainly swing the tide of the match in a hurry." - Jim Ross

67/150
Torture Rack
Submission
When successfully played, opponent must discard 1 card.
SV: 1
F: 13   D: 9
"Once this is synched in, it's all over ..." - Jim Ross

68/150
Figure Four Leg Lock
Submission
When successfully played, opponent must discard 1 card.
SV: 1
F: 19   D: 12
"The pressure on your knee with this is unbearable - I know!" - Jim Ross


-------------------------------------------------------------------
 MANEUVERS: High Risk
-------------------------------------------------------------------
Rare (1)

69/150
Combination Attack
High Risk      (TAG TEAM ONLY SYMBOL)
Play only after a 4D or greater maneuver. A single "inactive" team partner may discard any maneuver of 6D or less from his hand and add the D value of that maneuver to the D value of this maneuver. Read as 10 when in your Ring area.
SV: 1
F: 14   D: 10 +
"Amazing teamwork!" - Jim Ross

-------------------------------------------------------------------
 REVERSALS
-------------------------------------------------------------------
Commons (4)

70/150
Step Aside
Reversal: Strike
Reverse any Strike maneuver and end your opponent's turn.
F: 0   D: 0
"I thought he had him!" - Jerry "The King" Lawler

71/150
Escape Move
Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
F: 0   D: 0
"Nice Greco-Roman style counter!" - Jim Ross

72/150
Break the Hold
Reversal: Submission
Reverse any Submission maneuver and end your opponent's turn.
F: 0   D: 0
"He's gonna get outta it! He's reaching for the side rope." - Jim Ross


73/150
Trip
Reversal: Strike/Grapple/High Risk: Special    (TAG TEAM ONLY SYMBOL)
If played from your hand and if you are an "inactive" player of your team; reverses any Strike, Grapple, or High Risk maneuver and end your opponent's turn. Play proceeds with your partner's turn.
F: 6   D: 0
"Nice trip, see you next fall! Ha!" - Jerry "The King" Lawler

Uncommons (4)

74/150
Rolling Takedown
Reversal: Grapple: Special
Can only reverse a Grapple that does 7D or less. End your opponent's turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
F: 1   D: #
"Great move, using his opponent's momentum against him!" - Jim Ross

75/150
Knee to the Gut
Reversal: Strike: Special
Can only reverse a Strike that does 7D or less. End your opponent's turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
F: 1   D: #
"That would've stopped an elephant!" - Jerry "The King" Lawler

76/150
Elbow to the Face
Reversal: Special
May reverse any maneuver that does 7D or less. End your opponent's turn.
F: 0   D: 2
"Hard shot right to the nose, that will stop most anything." - Jim Ross

77/150
Clean Break
Reversal: Special: Face
If played from your hand, may reverse the card titled Jockeying for Position. Opponent must discard 4 cards. End your opponent's turn. Draw 1 card.
F: 0   D: 0
"Looks like he's had enough, maybe not?" - Jim Ross


Rares (4)

78/150
Partner Interference
Reversal: Special: Heel    (TAG TEAM ONLY SYMBOL)
If played from your hand and if you are an "inactive" player of your team; reverses any maneuver. End your opponent's turn. Play proceeds with your partner's turn.
F: 5   D: 1
"Huh? What? No, I didn't see anything, Ross!" - Jerry "The King" Lawler

79/150
Manager Interferes
Reversal: Special: Heel
Reverse any maneuver and end your opponent's turn.
If played from your hand draw 1 card.
F: 10   D: 1
"Why is she at ringside! She's up to no good!" - Jim Ross

80/150
Disqualification!
Reversal: Special: Face
Reverse any HEEL maneuver or reversal card if that opponent has 5 or more HEEL cards in his Ring area. Opponent is Disqualified and you win the game.
This effect happens even if the card titled Disqualification is placed into your Ringside pile while applying damage from a HEEL maneuver or reversal card.
F: 10   D: 0
"It's about time!" - Jim Ross

81/150
No Chance in Hell
Reversal: Action
Reverse any ACTION card being played by your opponent from his hand.
It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 12   D: 0
"Pack your bags, You're Fired!" - Vincent K. McMahon


-------------------------------------------------------------------
 ACTIONS
-------------------------------------------------------------------
Commons (8)

82/150
Hmmm
Action
Look at the top 5 cards of your Arsenal. You may either arrange them in any order or shuffle your Arsenal.
F: 0   D: 0
"What's he up to?" - Jim Ross

83/150
Don't Think Too Hard
Action
Look at the top 5 cards of an opponent's Arsenal. You may either arrange them in any order or make him shuffle his Arsenal.
F: 0   D: 0
"The lights are on but nobody's home. Ha!" - Jerry "The King" Lawler

84/150
Tag in Partner
Action    (TAG TEAM ONLY SYMBOL)
As the "active" legal player of your team you may "tag" in a partner. You may draw 1 card. Your partner is now the "active" legal player and may begin his turn.
F: 0   D: 0
"There's the hot tag!" - Kevin Kelly

85/150
Whaddya Got?
Action
Look at opponent's hand.
F: 2   D: 0
"You wonder who's holding all the cards in this match ..." - Jim Ross

86/150
Not Yet
Action
Take a card in your hand, shuffle it into your Arsenal, then draw 2 cards.
F: 4   D: 0
"Just a minute there, jabroni." - The Rock

87/150
Jockeying for Position
Action: Set-up / Reversal: Special
As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent's reversal to it will be +8F.
As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent's turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent's reversal to it will be +8F.
F: 4   D: 0
"Who's in control in there?" - Jerry "The King" Lawler

88/150
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played is a Strike maneuver it is +5D.
As a reversal, may only reverse the card titled Irish Whip. If so, you end opponent's turn; and if your next card played on your turn is a Strike maneuver it is +5D.
F: 5   D: 0
"Whips him to the ropes, setting him up for his ..." - Jim Ross

89/150
Flash in the Pan
Action: Face
Draw 1 card.
Look at opponent's hand, and then make him discard all HEEL cards.
F: 6   D: 0
"We've got enough heels in this business!" - Jim Ross

90/150
View of Villainy
Action: Heel
Draw 1 card.
Look at opponent's hand, and then make him discard all FACE cards.
F: 6   D: 0
"Get rid of them! Get rid of them all!" - Jerry "The King" Lawler

Uncommons (8)
91/150
Shake It Off
Action
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. Remove any 1 card in opponent's Ring area with a D value less than or equal to your total Fortitude Rating and place it into his Ringside pile.
F: 2   D: 0
"Looks as though that didn't phase him a bit." - Jim Ross

92/150
Offer Handshake
Action: Face
Draw up to 3 cards, then discard 1 card.
F: 2   D: 0
"I'm putting my hand out, son, shake It." - Stone Cold Steve Austin

93/150
Roll Out of the Ring
Action
Discard up to 2 cards from your hand to your Ringside pile. Return an equal number of cards of your choice to your hand from your Ringside pile.
F: 2   D: 0
"Looks like he's outta there, needs time for a breather!" - Jim Ross

94/150
Distract the Ref
Action: Heel
Draw 1 card.
Look at opponent's hand. If he has any cards titled Disqualification! he must discard them.
F: 2   D: 0
"Looks like the Ref has more important things to tend to over there!" - Jerry "The King" Lawler

95/150
Recovery
Action
Shuffle any 2 cards from your Ringside pile back into your Arsenal. Then draw 1 card.
F: 4   D: 0
"Looks like he's getting his second wind. And it ain't smelling so good!" - Jerry "The King" Lawler

96/150
Spit At Opponent
Action: Heel
You discard 1 card. Your opponent discards 4 cards.
F: 4   D: 0
"How disgraceful!" - Jim Ross

97/150
Double Team
Action    (TAG TEAM ONLY SYMBOL)
To play this card, you must be the "active" legal player of your team. If your previously played card was a successfully played maneuver, a tag team partner may now play a single maneuver against your "active" opponent at a bonus +5D. Opponent may attempt to reverse the maneuver as usual.
F: 6   D: 0
"Hey, ref, open your eyes!" - Jim Ross

98/150
Get Crowd Support
Action: Face
Draw 1 card.
Your next maneuver this turn is +4D and opponent's reversals are +12F.
F: 10   D: 0
"He's rallying them behind him!" - Jim Ross

Rares (10)

99/150
Comeback!
Action
Discard 3 cards of your choice from your hand. All players compare their current Fortitude Rating. The player(s) with a higher Fortitude Rating must remove maneuver and/or reversal cards from their Ring area, putting them into his Ringside pile, until that player's Fortitude Rating is less than or equal to the others.
F: 0   D: 0
"Wait a minute!?!" - Jim Ross

100/150
Ego Boost
Action
Your next card played is -5F.
If opponent forces you to discard a card from your hand, you may choose to discard this card from your hand and then draw up to 2 cards.
F: 0   D: 0
"Pure adrenaline, that's what he's on, pure adrenaline!" - Jim Ross

101/150
Deluding Yourself
Action: Heel
Draw 4 cards.
At end of turn, discard your hand.
F: 8   D: 0
"And the proud will be humbled, King!" - Jim Ross

102/150
Stagger
Action
Play after a successfully played maneuver. If your next card played this turn is a maneuver of 7D or less your opponent can not reverse it.
F: 3   D: 0
"He's nearly done. He's just got to put his man away!" - Jim Ross

103/150
Diversion
Action
Your next maneuver may not be reversed.
F: 17   D: 0
"What the heck is going on here, that's grounds for disqualification!" - Jim Ross

104/150
Marking Out
Action: Face
Choose one: Look through your Arsenal and put 1 card in your hand, shuffle it and end your turn; or go through opponent's Arsenal and put any 3 cards into his Ringside pile, then shuffle his Arsenal.
F: 13   D: 0
"The fans are going nuts!" - Jim Ross

105/150
Puppies! Puppies!
Action
Shuffle up to 5 cards from your Ringside pile into your Arsenal. Then draw 2 cards.
F: 14   D: 0
"Puppies! Puppies! Oops ... my attention was elsewhere JR, what just happened?" - Jerry "The King" Lawler

106/150
Shane O'Mac
Action
While this card is in your Ring area, at the start of your turn, before your draw segment, opponent must take the top card from his Arsenal and place it into his Ringside pile.
F: 15   D: 0
"It's like the Mean Streets of Greenwich, everyday somebody's gotta pay." - Pete Gas & Rodney

107/150
Maintain Hold
Action
Play after a successful Submission maneuver not reversed and end your turn. You and your opponent may not play maneuvers or actions until your opponent reverses the maintained Submission. On your turn, during the main segment, the Submission does its damage, along with any other abilities on the card. If a reversal is played by your opponent or is revealed while applying damage, both Maintain Hold and the Submission maneuver remain in your Ring area, but you may no longer use the ability of this Maintain Hold card.
F: 10   D: 0
"How long can he keep this up?" - Jim Ross

108/150
Pat & Gerry
Action: Face
Opponent skips his next turn.
F: 18   D: 0
"These two are a couple of idiots!" - Jerry "The King" Lawler

-----------------------------------------------------------------------
SPECIAL FOIL & COLLATION ASSORTED CARDS
Unique = One card allowed in deck
SV = Star Value (variable mechanics)
-------------------------------------------------------------------
Two ultra-rare STONE COLD STEVE AUSTIN cards:

109/150
Stone Cold Stunner
Trademark Finisher   (Maneuver Card)
-6F on this card if played after the maneuver titled Kick.
Unique
SV: 3
F: 30   D: 25
"Stunner, Stunner, Stunner!!! The Rattlesnake strikes again!" - Jim Ross


110/150
Open Up a Can of Whoop-A%$
Action
Your next maneuver this turn is +6D, and your opponent's reversal to it is +20F.
Draw a card.
Unique
F: 2   D: 0
"Austin is on the loose!" - Jim Ross

Two ultra-rare UNDERTAKER cards:

111/150
Undertaker's Tombstone Piledriver
Trademark Finisher / Action   (Maneuver)
As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent.
Unique
SV: 3
F: 30   D: 25
"Rest ... in ... Peace." - The Undertaker

112/150
Power of Darkness
Action
+5D to all your maneuvers and +20F to all of opponent's reversals for the rest of this turn.
Unique
F: 12   D: 0
"My God, the lights have gone out in the arena!" - Jim Ross

Two ultra-rare MANKIND cards:

113/150
Mandible Claw
Trademark Finisher   (Maneuver)
-6F on this card if Mr. Socko card is in your Ring area.
You may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
Unique
SV: 3
F: 30   D: 20
"Right in his mouth! That filthy, stinking sock!" - Jerry "The King" Lawler

114/150
Mr. Socko
Action
Take 1 card from either your Arsenal or Ringside pile and place it into your hand, then shuffle your Arsenal.
While Mr. Socko is in your Ring area, all your maneuvers are +1D.
Unique
F: 20   D: 0
"I've got two words for you ... Sock O!" - Mankind

Two ultra-rare HHH cards:

115/150
Pedigree
Trademark Finisher / Reversal: Special   (Maneuver)
When successfully played, +2D if played after a Strike maneuver.
May only reverse the maneuver titled Back Body Drop.
Unique
SV: 3
F: 30   D: 25
"It's over! You don't get up from that!" - Jim Ross

116/150
Chyna Interferes
Reversal: Special
Reverses any maneuver and ends your opponent's turn.
If played from your hand, draw 2 cards.
Unique
 F: 5   D: 3
"Another low blow by the Ninth Wonder of the World." - Jim Ross

Two ultra-rare THE ROCK cards:

117/150
The People's Eyebrow
Action
Take any 2 cards from your Ringside pile and put them into your hand. Then take any 2 cards from your Ringside pile and shuffle them back into your Arsenal.
Unique
F: 7   D: 0
"... do you smell what The Rock is cookin'" - The Rock


118/150
The People's Elbow
Trademark Finisher / Action   (Maneuver)
As a maneuver, this card can only be played if the card titled Rock Bottom is in your Ring area.
As an action, place this card back in your Arsenal, shuffle, then draw 2 cards.
Doing this will not cause any damage to opponent.
Unique
SV: 3
F: 0   D: 10
"It's over, jabroni, the People know it!" - The Rock

Two ultra-rare KANE cards:

119/150
Kane's Tombstone Piledriver
Trademark Finisher   (Maneuver)
-6F on this card if played after the card titled Kane's Choke Slam.
Unique
SV: 3
F: 30   D: 25
"The Big Red Machine plants another one!" - Jim Ross

120/150
Hellfire & Brimstone
Action
All players discard all cards from their hands. Your opponent places the top 5 cards of his Arsenal into his Ringside pile.
Unique
F: 6   D: 0
"Oh my! Oh my! Oh my!" - Jim Ross

Two ultra-rare CHRIS JERICHO cards:

121/150
Walls of Jericho
Trademark Finisher   (Maneuver)
You may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
Unique
SV: 3
F: 30   D: 20
"Jericho is about to score another victory ... a-gain!" - Jim Ross


122/150
Ayatollah of Rock 'n' Roll-a
Action
Look at your opponent's hand. For the rest of this turn, your opponent's reversals revealed from his Arsenal while applying damage may not reverse your maneuvers.
Unique
F: 12   D: 0
"Jericho is synonymous with charisma and personality!" - Jim Ross

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STARTER DECK EXCLUSIVES:
----------------------------------------------------------------
Four exclusive cards in Stone Cold Steve Austin starter deck:

123/150
STONE COLD STEVE AUSTIN (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 5
Superstar Ability:
Once during your turn, you may draw a card, but you must then take a card from your hand and place it on the bottom of your Arsenal.

124/150
Austin Elbow Smash
High Risk   (Maneuver)
May not be reversed.
Can only be played after a maneuver that does 5D or greater.
Unique
F: 8   D: 10
"Measured perfectly by the Rattlesnake!" - Jim Ross

125/150
Lou Thesz Press
Reversal: Special
If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent's turn. You may draw 1 card.
Unique
F: 0   D: 15
"Off the ropes and - wait! - Austin springs off them!" - Jim Ross


126/150
Double Digits
Reversal: Special
Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
If played from your hand, opponent must discard 2 cards, then take the top 2 cards from his Arsenal and put them into his Ringside pile.
Unique
F: 0   D: 0
"Who does he think he is?!? He's out of control!" - Jerry "The King" Lawler

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Four exclusive in The Undertaker starter deck:

127/150
THE UNDERTAKER (logo & signature)
(Superstar card)
Starting Hand Size: 6
Star Value: 4
Superstar Ability:
Once during your turn, you may discard 2 cards to the Ringside pile and take 1 card from the Ringside pile and place it into your hand.

128/150
Undertaker's Chokeslam
Grapple   (Maneuver)
Unique
SV: 2
F: 15   D: 15
"I've never seen anyone lifted that high before!" - Jerry "The King" Lawler

129/150
Undertaker's Flying Clothesline
High Risk   (Maneuver)
Can only be played after a 5D or greater maneuver.
Reversals to this maneuver are +6D.
Unique
SV: 2
F: 10   D: 18
"Great agility for the big man!" - Jim Ross

130/150
Undertaker Sits Up!
Reversal: Special
Reverse any maneuver and end your opponent's turn.
If played from your hand, take the top 4 cards from your Arsenal and put them in your Ringside pile. Opponent must discard 1 card; next turn, all your maneuvers are +2D, and all opponent's reversals are +25F.
Unique
F: 15   D: 0
"Don't bury him yet!" - Jim Ross
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Four exclusive in Mankind starter deck:
131/150
MANKIND (logo & signature)
(Superstar Card)
Starting Hand Size: 2
Star Value: 4
Superstar Ability:
You must always draw 2 cards, if possible, during your draw segment. All damage from opponent is at -1D.

132/150
Have a Nice Day!
Reversal: Special
Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
If played from your hand, opponent discards all cards in his hand.
Unique
F: 5   D: 0
"Have a Nice Day!" - Mankind

133/150
Double Arm DDT
Maneuver: Grapple / Reversal: Special
May only reverse the maneuver titled Back Body Drop.
Unique
SV: 2
F: 15   D: 15
"Just seeing that move makes my neck ache!" - Jerry "The King" Lawler

134/150
Tree of Woe
Maneuver: Grapple
May not be reversed.
When successfully played, opponent must discard 2 cards.
Unique
F: 18   D: 10
 "No one escapes that!" - Michael Cole
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Four exclusive in HHH starter deck:

135/150
HHH (logo & signature)
(Superstar Card)
Starting Hand Size: 10
Star Value: 3
Superstar Ability:
None, isn't the starting hand size enough!
He is "The Game" after all!

136/150
Leaping Knee to the Face
Strike   (Maneuver)
May not be reversed.
You must play the card titled Irish Whip before playing this card.
When successfully played, opponent discards 1 card.
Unique
F: 8   D: 10
"A devastating display of ring generalship!" - Jim Ross

137/150
Facebuster
Reversal: Special
If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent's turn. You may draw 2 cards.
Unique
F: 0   D: 10
"HHH's man has him - no - wait! - The Game is a Master!" - Jim Ross

138/150
I Am the Game.
Action
All your maneuvers are +3D for the rest of this turn.
Draw 2 cards, or force opponent to discard 2 cards.
Unique
F: 3   D: 0
"He's either the Federation's biggest egomaniac ... or he's right." - Jim Ross
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Four exclusive in The Rock starter deck:

139/150
THE ROCK (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 5
Superstar Ability:
At the start of your turn, before your draw segment, you may take 1 card from your Ringside pile and place it on the bottom of your Arsenal.

140/150
Smackdown Hotel
Action
Draw 1 card. Look at your opponent's hand.
Your next maneuver this turn is +6D.
Unique
F: 0   D: 0
"... jabronies check in but they don't check out!" - The Rock

141/150
Take That Move, Shine It Up Real Nice, Turn That Sumb*tch Sideways, and Stick It Straight Up Your Roody Poo Candy A%$!
Reversal: Special
Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
If played from your hand, shuffle up to 5 cards from your Ringside pile into your Arsenal.
Unique
F: 4   D: 0
"This ain't sing along with The Great One!" - The Rock

142/150
Rock Bottom
Grapple / Reversal: Special   (Maneuver)
When successfully played, look through your Ringside pile and Arsenal for the card titled The People's Elbow and place that card in your hand, then shuffle your Arsenal.
May only reverse a Grapple maneuver, but you must first discard 1 card.
Unique
SV: 2
F: 30   D: 20
"Rock Bottom! Rock Bottom! It's over!" - Jim Ross

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Four exclusive in Kane starter deck:

143/150
KANE (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 2
Superstar Ability:
At the start of your turn, before your draw segment, opponent must take the top card from his Arsenal and place it into his Ringside pile.

144/150
Kane's Chokeslam
Grapple   (Maneuver)
Unique
SV: 2
F: 12   D: 12
"He's got him by the throat - what strength!" - Jim Ross

145/150
Kane's Flying Clothesline
High Risk   (Maneuver)
Can only be played after a 4D or greater maneuver.
Reversals to this maneuver are +6D.
Unique
SV: 2
F: 8   D: 16
"That Big Red Retard is crazy!" - Jerry "The King" Lawler

146/150
Kane's Return!
Reversal: Special
Reverse any maneuver and end your opponent's turn.
If played from your hand, take the top 4 cards from your Arsenal and put them in your Ringside pile; next turn, all your maneuvers are +2D, and all opponents reversals are +15F.
Unique
F: 10   D: 0
"Wait a minute ... He's back!" - Jim Ross

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Four exclusive in Chris Jericho starter deck:

147/150
CHRIS JERICHO (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 3
Superstar Ability:
Once during your turn, you may discard a card from your hand to force your opponent to discard a card from his hand.

148/150
Lionsault
High Risk (Maneuver)
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard 1 card.
Unique
SV: 2
F: 6   D: 12
"His man is down, Jericho runs, jumps, springboards - Oh my!" - Jim Ross

149/150
Y2J
Action
Draw up to 5 Cards or force opponent to discard up to 5 cards.
Unique
F: 5   D: 0
"Jericho is the man for this Millennium. He is holding all the cards!" - Jim Ross

150/150
Don't You Never ... EVER!
Reversal: Special
Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
If played from your hand, opponent must discard 2 cards and all your maneuvers next turn are +2D.
Unique
F: 2   D: 0
"The Jerichoholics all stand to their feet ..." - Chris Jericho