Author Topic: Raw Deal Reloaded 2: Fully Reloaded Spoiler 11: D'Lo COMPLETE  (Read 481 times)

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Raw Deal Reloaded 2: Fully Reloaded Spoiler 11: D'Lo COMPLETE
« on: August 21, 2020, 11:08:20 PM »
New Set, New Ideas, New Mechanics. Let's Do It!

First things first: the old RDR targets (head, neck, chest, back, arm, leg) are referred to as attack zones for clarity to avoid using the word target for overlapping terms and also I like the sound of it.

2nd: New Card Type: Reaction Reaction cards can be played during any player's turn as long as you meet any requirements the card has and can be played in response to an effect activating. ie, Maneuvers and Actions can only be played during your turn, Reversals can only be played outside of your turn, Reactions can be played during either. If it states so, Reactions can reverse cards.

New Keywords: Tag Team: You may pack the Tag logo cards

Title Belt: You can only pack 1 Title Belt. If an opponent puts a Title Belt with the same name into their ring turn all copies facedown. Each Title Belt has a value that can have additional effects but usually helps determine who goes first.

Promo Superstar:
The New Age Outlaws
SHS: 7
Tag Team Superstar Ability: You may pack up to 10 total specifics with the Road Dogg Jesse James or Billy Gunn logo (No more than 5 from each) plus I've Got Two Words for Ya. Once during each of your turns, you may reveal your hand. If there are no Actions in your hand, reveal cards from the top of your arsenal until 1 is revealed, put it into your hand and shuffle the rest back into your arsenal.

Ladies and Gentleman, Boys and Girls, Children of All Ages, Degeneration-X Proudly Brings to You... (edit: wasnt happy with this)
Prematch
+1 Prematch. Put up to 2 Actions from your hand onto the bottom of your arsenal. Your opponent discards the same number of cards from their hand.
During your turn if your Fortitude is 15+, You put this into your ringside and if you do, target discards X from their hand and overturns X. X = Number of Uniques in your ring.

Bonus Cards:
WWF European Title
Prematch
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. Discard 2 from your hand: search your arsenal for a non-Unique non-Reversal Core, reveal it and put it into your hand.

WWF Tag Team Titles
Prematch (tag logo)
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. During your turn, if this does not have an Event counter on this card, you can put 1 onto this card to end your turn and then begin a new turn.

WWF Intercontinental Title
Prematch
Title Belt Value: 2 You play first unless an opponent has a higher value Title Belt in their ring. +1 Starting Hand Size and target has -1 Starting Hand Size

WWF Heavyweight Title
Prematch
Title Belt Value: 3 You play first unless an opponent has a higher value Title Belt in their ring. During an opponent's turn, if there is not an Event counter on this card, you have 30+F and you would lose the game, you can put 1 onto this card, shuffle up to 8 from your ringside into your arsenal and end the current turn instead.

Maneuvers 53
Core Commons (21)
Strikes

Back Rake
Strike/Action 0/1 back
A: 0D, discard this. C: Hit: Look at the top 3 of target's deck. Put 1 into the ringside and the rest back on top.

Jab
Strike 0/4 head
Hit: Discard 1 from your hand. If you do, put up to 1 non-Unique attack zone: head card from your ringside into your hand for every attack zone: head card in your ring.

Knife Edge Chop
Strike 0/4 chest
Overturn 1. Target overturns 1 for every attack zone: chest card in your ring.

Clubbing Blow
Strike 3/4 back
If this is reversed from the arsenal, Put 1 non-Reversal from your ringside onto the bottom of your arsenal and draw 1.

Low Kick
Strike 4/3 leg
Put a Grapple or Submission from your ringside into your hand.

Double Axe Handle
Strike 5/6 arm
If this is played after a Maneuver or Followup Action, you may play this as a Extreme: Followup: Card Strong Maneuver instead and if you do, it is +2D this turn.

Low Blow
Strike 8/7 leg
Hit: Opponents may put 1 copy of 'The Ref Catches Something' from their hand into the ring. Discard 2 from your hand and if you do, target discards 3 from their hand. (Note: No, The Ref Catches Something is not in this set, stay tuned for Set 3)

Grapples

Shove
Grapple/Action 0/1 chest
A: 0D, discard this. C: Hit: Discard 1 from your hand and if you do, target discards 1 from their hand

Fireman's Carry
Grapple 0/4 back
Hit: Put 1 from your ringside onto the bottom of your arsenal for every attack zone: back card in your ring

Knee Breaker
Grapple 0/4 leg
Hit: Target discards 1 from their hand for every 2 attack zone: leg cards in your ring.

Single Leg Takedown
Grapple 2/1 leg
Hit: Your next Strike or Submission played this turn is -8F

Belly to Belly Suplex
Grapple 4/5 neck
Hit: Put up to 2 from your ringside on top of your arsenal

Bulldog
Grapple 6/7 chest
Hit: Shuffle up to 5 Actions from your ringside into your arsenal

Leg Drag
Grapple 7/6 leg
If target's last successful card played had 'kick' in the title, You may discard 1 from your hand to give this Momentum. Hit: Put a Midmatch from your ringside into your backlash

Submissions

Short Arm Hammerlock
Submission 0/4 arm
Hit: Draw up to #. Put the same number from your hand onto the top or bottom of your arsenal. # = number of attack zone: arm cards in your ring.

Front Face Lock
Submission 0/4 neck
Hit: Discard 1 from your hand. Target reveals # different cards from their hand. choose 1 of them and put it on the bottom of their arsenal. # = number of attack zone: neck cards in your ring, other than this card.

Clutch Hold
Submission 1/2 neck
Hit: If your next Maneuver played this turn is unsuccessful, your first Strike or Grapple played on your next turn has Momentum.

Split Finger Lock
Submission 2/1 arm
While this is in your ring, during your turn, you can put this into your ringside and target may overturn 5. If they do not, put a Core from your hand into your ring.

Standing Side Headlock
Submission 4/5 head
Hit: Look at the top 4 of your arsenal, put 1 into your hand and the rest on the top or bottom in any order.

Body Scissors
Submission 7/6 chest
Hit: Target reveals a card randomly from their arsenal. If they reveal a Reversal, they discard cards from their hand until they have 5 or fewer in hand. Hit: Draw 1 and put 1 from your hand on the bottom of your arsenal. Target reveals a card randomly from their arsenal. If it is a Reversal, send it to the ringside and your next card played may be a Submission with a different title in your ring. They shuffle their arsenal.
Edit: playtest note: 'cut' the deck effect for scissors cards is a lot of fun but does need an effect whether it succeeds of not to make it worth while so retooling this one.

Chicken Wing
Submission 8/7 arm
Hit: Target may put up to 2 from their ringside onto the bottom of their arsenal. Put up to 6 from your ringside onto the bottom of your arsenal

Strongs 20

Strikes

Bionic Elbow
Strike: Followup: Maneuver 5/8 head
If you have Less Fortitude than target, you can discard 2 Maneuvers from your hand to give this Momentum against them.

Targeted Strike
Strike: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Chop Block
Strike 8/9 leg
During your turn if this is in your ringside, you can discard 3 from your hand to put this into your hand

Running Lariat
Strike 9/10 neck
Discard 1 from your hand. If you do, you may put a Maneuver from target's ring into yours. Before their draw step each turn, they may either put that card into their ringside or Discard 2 from their hand to put it back into their ring

Spear
Strike 12/13 chest
If you have at least 5 fewer cards in your hand than target: -10F

Grapples

Catapult
Grapple: Followup: Maneuver 5/8 neck
If you have fewer cards in your hand than target, you can discard 2 Reversals from your hand to give this Momentum against them.

Targeted Grapple
Grapple: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Japanese Arm Drag
Grapple 7/8 arm
Hit: You may put another non-Reversal Maneuver from your ring into your hand

Fall-Away Slam
Grapple 8/9 back
During your turn, if this is in your ringside, you can overturn 4 to put this into your hand

Snap DDT
Grapple 12/13 head
If you have at least 15 less Fortitude than target: -10F

Submissions

Stretch Muffler
Submission: Followup: Maneuver 5/8 leg
If you have fewer Actions in your ring than target, you can discard 2 Actions from your hand to give this Momentum against them

Targeted Submission
Submission: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Arm Breaker
Submission 9/10 arm
During your turn if this is in your ringside, you can allow target to draw 2 to put this into your hand.

Head Scissors
Submission 10/11 head
Hit: target reveals a card randomly from their arsenal. If it is an Action, send it to ringside and search your arsenal for a Followup reveal it, put it into your hand and shuffle your arsenal. Otherwise, search your arsenal for a Followup Maneuver reveal it, put it into your hand and shuffle your arsenal. They shuffle their arsenal.
Edit: text clean up

Guillotine Stretch
Submission 13/14 back
If you have 20+ in your ringside: -11F

Extremes

Elbow Drop
Extreme: Followup: Maneuver 4/8 chest
When attempted, discard 1 from your hand. Hit: Put up to 2 non-Uniques from your ringside into your hand

Splash
Extreme: Followup: Maneuver 5/9 chest
When attempted, Overturn 2. Hit: Draw 1 and target discards 1 randomly from their hand

Diving Headbutt
Extreme: Followup: Maneuver 6/10 leg
When attempted, Discard 1 from your hand and overturn 2. Hit: Target discards 3 from their hand.

Hurricanrana
Extreme: Followup: Maneuver 7/11 back
When attempted, put a 1D+ card from your ring into your ringside. Hit: Put a non-Unique, non-Prematch from target's ring into their ringside.

Leg Drop
Extreme: Followup: Maneuver 8/12 neck
When attempted, Discard 2 from your hand. Hit: search your arsenal for a non-Unique, reveal it, put it into your hand and shuffle your arsenal

Finishers (12)

Strikes

Blindside
Strike/Action 14/15 back
A: 14F 0D, discard this. Hit: if your next card played this turn is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful. M: If this is played facedown, this has Momentum.

Superkick
Strike 16/17 head
When attempted, if you have 5+ different attack zones in your ring: Momentum. Hit: Target discards 1 from their hand.

Running Spear
Strike 18/19 chest
If played after a Followup Action, this is -10F. Hit: Discard any number of cards from your hand and draw the same number +1

Grapples

Power Slam
Grapple 14/15 back
If you have a Followup Action and 3 different Maneuver types in your ring: Momentum. Hit: Discard 1 from your hand and put 1 from your ringside into your hand

Northern Lights Suplex
Grapple 16/17 neck
This is +#D. Hit: Search your arsenal for up to # cards, reveal them, shuffle your arsenal and put them on top. # = 'suplex' cards in your ring.

DDT
Grapple/Action 17/18 head
A: 15F 0D, discard this Hit: Look at target's hand choose a non-Unique and put this on the bottom of their arsenal.M: Hit:  search your opponent's arsenal for up to 2 cards and put them into their ringside.

Submissions

Inverted Face Lock
Submission 14/15 head
Hit: Target puts their hand on the bottom of their arsenal and draws the same number -1

Fujiwara Arm Bar
Submission/Action 15/16 arm
A: 12F 0D, discard this. Hit: Look at the top 10 of target's arsenal put 1 into ringside and rest on top or bottom in any order. M: Hit: Look at the top 8 of your arsenal, put 1 into hand and the rest on top or bottom in any order

STF
Submission 18/19 neck
If you have a Strike, Grapple, and a Submission of different targets in your ring: Momentum. Hit: Draw 1.

Extremes

Missile Dropkick
Extreme: Followup: Maneuver 11/15 head
When attempted, Overturn 3 and discard 1 from your hand. Hit: Put a card from target's ring into their ringside and they discard 2 from their hand

Moonsault
Extreme: Followup: Maneuver 13/17 chest
When attempted, Overturn 4. Hit: Put up to 8 from your ringside onto the bottom of your arsenal then draw 2

Superplex
Extreme: Followup: Maneuver 16/20 back
This counts as having 'suplex' in its title. When attempted, Overturn 4 and target may draw 1. Hit: You and target discard their hand. Playtest note: clarified for multiplayer

Reversals 4

Outmaneuver
Reversal: non-Finisher Extreme 2/0
Hit: Put a non-Unique, non-Extreme Maneuver from your ringside into your hand.

Predictable Move
Reversal: non-Unique that shares an attack zone with 3+ cards in their ring 3/0

Great Toughness
Reversal: non-Unique Strikes, Grapples, or Submissions 10/0 Requirement: Overturned

Steal the Spotlight
Reversal: Action 12/0
Hit: Search your arsenal for a Unique card, reveal it, put it into your hand and shuffle your arsenal

Actions 15

Grab the Mic
Action 0/0 Requirement: Less Fortitude than an Opponent
Momentum. Hit: Your next 2 Actions played this turn have Momentum

Even the Odds
Action 2/0 Requirement: Less Fortitude than an Opponent
Hit: Target with Greater Fortitude puts 1D+ cards from their ring into their ringside until their Fortitude is equal to or less than yours.

Display of Power
Action 3/1
Hit: Your next maneuver played this turn is either -5F or +5D

From the Top Rope
Action: Followup: Card 5/0
Hit: Put a Followup Extreme from your ringside into your hand. If your next card played this turn is a Followup Extreme, you may replace it's Followup with Followup: Card

Adrenaline Rush
Action 7/0 Requirement: Less Fortitude than an Opponent
Hit: Put your hand on top of your arsenal, then shuffle up to 10 from your ringside into your arsenal and then put up to 1 from your ringside into your hand.

Rolling Defense
Action/Reversal: Attack Zone: head or leg Card 7/0
A: Hit: 0F Shuffle up to 2 attack zone: head or leg cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Strong and damage is applied, you may put this into the ringside to end the turn

Centered Defense
Action/Reversal: Attack Zone: neck or chest Card 7/0
A: 0F Shuffle up to 2 attack zone: neck or chest cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Finisher and damage is applied, you may put this into the ringside to end the turn

Lateral Defense
Action/Reversal: Attack Zone: arm or back Card 7/0
A: 0F Shuffle up to 2 attack zone: arm or back cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a Unique Maneuver and damage is applied, you may put this into the ringside to end the turn

Bait and Switch
Action/Reversal: Followup Action 8/0
A: Discard this. Hit: Put a Core from your ringside into your hand. R: Hit: If your next card played this game is a Followup Action, you may ignore it's Followup unless it is Pinfall

Throw Opponent Out of the Ring
Action: Followup: Maneuver or Followup Action 8/0
Hit: Put a non-Unique from target's ring into their ringside

Dropped Guard
Action 9/0
Hit: Look at target's hand, choose 1 and they discard it.

Blood, Sweat, and Tears
Action 9/0
Hit: Search your arsenal for up to a non-Unique Strike, a non-Unique Grapple, and a non-Unique Submission, reveal them, put them into your hand and shuffle your arsenal

Intimidation
Action 11/0
Hit: Target overturns 3. While this is in the ring and you successfully play an Action, target overturns 1

Call to the Crowd
Action: Followup: non-Core Maneuver 15/0
Hit: Choose 1: Search your arsenal/ringside for a card, reveal it, put it into your hand and shuffle your arsenal, put a midmatch from your ring/ringside into your backlash or put a prematch from your ringside into your ring. 

Cat and Mouse Game
Action 20/0 Requirement: Greater Fortitude than an opponent and fewer cards in arsenal than them
Hit: Put 1D+ cards from your ring onto the bottom of your arsenal until your Fortitude is equal to or less than target

Reactions 8

Pause in the Action
Reaction 0/0
You can play this to reverse any Reaction, even during your turn. Hit: The turn continues.

Redirect
Reaction 0/0
Play when a Maneuver is attempted. Hit: Draw 1 and choose a Attack Zone, that maneuver has that Attack Zone instead

Keep Your Composure
Reaction 0/0
Discard this. Hit: Draw 1 and put 1 from your hand onto the bottom of your arsenal. If an opponent would look at your hand this turn they do not. If they would choose cards from your hand, they are chosen randomly instead.

Instinct
Reaction 0/0
Hit: Look at the top 3 of your arsenal and put them back in any order

Rules were Meant to be Broken
Reaction 1/0
Hit: Discard a Maneuver and Action. If you do, Choose a card in the ring, it has blank text except for Hit: effects until the end of the turn.

Overshot Your Mark
Reaction 2/0 Requirement: Can't have Greater Fortitude than non-Unique's owner
Play when a non-Unique with Momentum is attempted Hit: it loses Momentum
playtest note: Reconfigured because without requirement encouraged NPDs and made it harder to mount comebacks

Overextended
Reaction 5/0
Play when an opponent has successfully played their 2nd Maneuver of the turn against you before damage is applied Hit: look at their hand choose a non-Unique and put it on the bottom of their arsenal.

Attack from the Blind Spot
Reaction 9/0
Play when an opponent's card is unsuccessful. Hit: Discard 1 from your hand. if your next card played this game is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful.

Prematch

Ring Psychology: Leg
When you successfully play an Attack Zone: leg card, put an Attack Zone: leg card from your ringside into your hand. If it is your next card played this turn, it is -4F

Ring Psychology: Arm
While you have 2+ Attack Zone: arm cards in your ring. Your Attack Zone: arm Maneuvers are +1D for each.

Ring Psychology: Chest
While you have 3+ Attack Zone: chest cards in your ring, when you successfully play an Attack Zone: chest card, you may put up to 2 from your ringside onto the bottom of your arsenal.

Ring Psychology: Neck
While you have 4+ Attack Zone: neck cards in your ring, and an opponent attempts to play a Strike against you, draw 1 and they overturn 1

Ring Psychology: Back
While you have 5+ Attack Zone: back cards in your ring, and an opponent attempts to play a Submission against you, they put 2 randomly from their hand onto the bottom of their arsenal

Ring Psychology: Head
While you have 6+ Attack Zone: head cards in your ring, and an opponent attempts to play a Grapple against you, they discard 2 from their hand.

Brawl Before the Bell
Overturn 7 then put up to a non-Unique from your ringside into your hand.

Reckless Style
Discard 1 from your hand randomly then search your arsenal for a non-Unique Extreme, reveal it, put it into your hand and shuffle your arsenal

Old School Style
If you have 2 or fewer Reversals in your hand, reveal your hand to your opponent then search your arsenal for a non-Unique Core/Reversal hybrid, reveal it, put it into your hand and shuffle your arsenal

Overpowering Presence
Shuffle up to 2 from your ringside into your arsenal. Your non-Unique, non-Extreme, 10F+ Strongs and 17F+ Finishers are -2F and +1D

Midmatch
Desperate Strike
Midmatch Strike 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Throw
Midmatch Grapple 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Hold
Midmatch Submission 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Playing Possum
Midmatch Action 0/0 Requirement: At least 10 less Fortitude than an opponent
Hit: Discard 1 from your hand. If your next card played is a Maneuver it has Momentum

Show of Respect
Midmatch Action 0/0
Hit: You and target reveal your hands and then draw 1.

Brace for Impact
Midmatch Reaction 0/0
Play when a card with reversal restrictions or Momentum is successful but before damage is applied. Hit: It loses it's reversal restrictions and Momentum til the end of the turn. While this is in your ring, reduce the number of Midmatch you may have in play by 1.

Counterattack
Midmatch Reversal: non-Core Maneuver of #F 4/4 Requirement: Discard a Maneuver of #F from your hand.
Hit: put up to 2 from your ringside onto the bottom of your arsenal and draw 1

Chairshot
Midmatch Extreme 8/10 back
If unsuccessful, discard 1 from your hand and target draws 1.

Moment of Glory
Midmatch Action 30/0
Hit: Put 2 from your hand and up to 8 from your ringside on top of your arsenal, then search your arsenal for up to 2 cards, reveal them, put them into your hand and shuffle your arsenal.

Armageddon
Midmatch Action 40/0 Requirement: Discard any number of cards from your hand
Hit: All opponents overturn 3 for each discarded

Come on back next week to see the first of the Superstar Spoilers - Chyna
« Last Edit: October 13, 2020, 09:22:35 AM by Gamer of 1000 Names »
Names that should never be:
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4. Professor Chaos
5. Lucky Little Rabbit Panties

Offline Gamer of 1000 Names

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Re: Raw Deal Reloaded 2: Fully Reloaded
« Reply #1 on: August 25, 2020, 02:13:40 AM »
It's a little early but what the heck

Chyna
SHS 6
Female Superstar Ability
When an opponent plays a non-Unique, non-Core Maneuver against you, you can discard a maneuver of the same type to reverse it. If you do, put a 3D Maneuver token into their ring.
This is treated as reversing from the hand.

Don't Treat Me Like a Man
Action/Reversal: Unique or Extreme Maneuver 3/0
A: If an opponent is playing a Female Superstar: Momentum. Hit: Target cannot play Maneuvers against you during their next turn. They do not overturn for not attempting to play a Maneuver that turn.

Don't Treat Me Like a Woman
Action/Reversal: non-Unique Action 6/0
A: If an opponent is playing a Male Superstar: 0F. Hit: Shuffle up to 5 from your ringside into your arsenal. C: Hit: Draw 2.

Chyna's Handspring Elbow
Extreme: Followup: Maneuver 9/11 head
Cannot be played after 'From the Top Rope'. Hit: Put any number of cards from your hand on the bottom of your arsenal. Draw 2 for each.

Chyna's Low Blow
Strike 10/15 leg
If target is not playing a Male Superstar, +5F. Hit: Opponents may put 1 copy to 'The Ref Catches Something' from their hand into their ring. Discard 2 from your hand and target discards 3 randomly from their hand.

The 9th Wonder of the World
Action 9/0
Hit: Return Maneuvers from you or target's ring to their hand until a player loses 9+ Fortitude.

Chyna's Cannon
Prematch
Discard any number of Maneuvers of different Attack Zones from your hand: Target overturns 2 for each. Then put up to 3 Maneuvers from your ringside into your hand

Treat Me Like Who I Am
Midmatch Action 12/0
If 'Don't Treat Me Like a Man' and 'Don't Treat Me Like a Woman' are in your ring: Momentum. Hit: Put any # Maneuvers of different types from your ringside into your hand. While this is in your ring, your Maneuvers are -3F for every Maneuver token in other player's rings

Chyna's Press Slam
Grapple 20/20 chest
Hit: Discard any number of cards from your hand. For each discarded this way, Search your arsenal for a non-Unique, non-Core Maneuver, reveal them, put them into your hand shuffle your arsenal.

I've Got 2 Words for Ya!
Action 15/0 (Road Dogg Jesse James, Billy Gunn, X-Pac, Chyna, HHH logos)
Hit: Choose 1: All Players discard their hand or All players put all non-Prematch cards from their ring into their ringside. Draw 2.

Chyna's Pedigree
Grapple/Action 30/25 head
M: Trademark Finisher. If played after 'kick', if you reversed with 'kick' to end target's last turn, or if you have 3+ more cards in your hand than an opponent this is -5F and has Momentum against them. A: 0F 0D, Hit: shuffle this into your arsenal and your next non-Unique Maneuver played this turn is either -5F or +5D

Spoiler 2: Doggy Style

Road Dogg Jesse James
SHS 8
Superstar Ability: You may play any number of Prematch (remember the baseline is Revo so everyone can only normally play 3 pre/mid and pack 6)

Let's Make Some Noise!
Reaction 0/0
Hit: Put this on the bottom of your arsenal and Draw 1. This turn, if you are forced to discard cards from your hand, The cards discarded are put on the bottom of your arsenal and you draw up to the number discarded.

It's Me, It's Me, the D-O-Double G
Action 2/0
While this is in your ring, during your turn, you can put this onto the bottom of your arsenal and your Fortitude is considered to be double your Printed Fortitude for next card played this turn.

Shaky Knee Drop
Extreme: Followup: Maneuver 5/10 chest
Hit: Discard up to 3. Put up to that many from your ringside onto the bottom of your arsenal and draw that many. Draw an additional card for each Action discarded this way.

Juke and Jive
Strike: Followup: Maneuver 10/5 head
Momentum. Hit: Discard 1 Action from your hand and if you do, Put up to 4 from your ringside onto the bottom of your arsenal.

Kickin the Shiznet Doggy Style
Strike/Reversal: non-Unique, non-Core Maneuver 12/6 -no attack zone- (playtest update)
M: 0F. Hit: After damage is applied, you may shuffle this into your arsenal. R: This cannot reverse from the arsenal. Hit: Overturn 1 and discard 2 from your hand.

Oh You Didn't Know?
Prematch Event
When this is put into your ring, target names a non-Unique card. Reveal your hand. If no card of that title is revealed, you can put any number from your hand onto the bottom of your arsenal and draw the same number +1
During an opponent's turn, if your Fortitude is 9+ if they play a non-Unique Action or the Named card against you, you can put this into your ringside to reverse it.

Yo A$$ Better Call Somebody!
Midmatch Action 18/0
Hit: you may put a Prematch from your ringside into your ring
Once Per Turn: You may put a prematch from your ring into your ringside to search your arsenal for a Unique other than I've Got Two Words for Ya!, reveal it, put it into your hand and shuffle your arsenal.

Welcome to the Dogg House
Action 6/0
Hit: Put a token into play that is a copy of a non-Unique Prematch in your ring. It gains "Before your draw step each turn, you may overturn 2. If you do not, remove this from the game."

Ive Got 2 Words for Ya!
See Chyna

Doggy Style Pumphandle Slam
Grapple 25/20 back
Trademark Finisher. If you have discarded at least 3 cards from your hand since the end of your last turn or if you have 0 Prematch in your ring, this is -7F and has Momentum. Hit: Discard up to 2 from your hand. Target discards twice that many cards from their hand.

Spoiler 3: Mr. One and Only

Billy Gunn
SHS 7
Superstar Ability: 1 per turn, reveal your hand. If you have no Maneuvers in your hand, you can reveal cards from the top of your arsenal until a Maneuver is revealed, put it into your hand and shuffle the rest into your arsenal.

The Badd A$$ 
Action 2/0
Hit: Reveal your hand. Your next maneuver is +2D for every non-Maneuver in your hand. If you have 1 or fewer Maneuvers in your hand, it also can't be reversed from the hand.

The WWF's Purest Athlete
Act/Reversal: non-Unique, non-Core Maneuver 0/0
A: Hit: Discard this and put a Maneuver from your ringside into your hand.

I'm an A$$ Man
Act 9/0
Hit: Search your arsenal for a card, put it under this card and shuffle your arsenal.
You may play cards under this as if they were in your hand. Once during each of your turns, you may put 1 from your hand under this card

Badd A$$ Military Press Slam
Grapple 15/20 chest
Hit: Put up to 3 from your hand onto the bottom of your arsenal and for each put up to 4 from your ringside onto the bottom of your arsenal

Gunnslinger
Grapple/Reaction 10/10 back
M: Hit: Put any number of cards under this card. This is +2D for each card moved this way. You may play cards under this as if they were in your hand.
Reaction: 0F 0D Hit: Put this and any number of cards on the bottom of your arsenal and draw the same number

Mr. A$$
Prematch Event
While this is in your ring, you can look at the bottom card of your arsenal at any time. Once during each of your turns, you can put 1 from your hand on top of your arsenal then reveal the bottom card of your arsenal and put it into your hand

And if You're Not Down With That...
Midmatch Action: Followup: Action 15/0
Cannot be reversed from backlash. Hit: Search your arsenal for a Unique, reveal it, put it into your hand and shuffle your arsenal. If your next card played is a Unique, it has Momentum.

I've Got Two Words for Ya!
See Chyna

Gunn's Sleeper Slam
Grapple/Reversal: non-Unique Grapple 15/10 back
M: If played after a Attack Zone: neck Submission, this is +5D and has Momentum. Hit: If you have fewer cards in your hand than target, they discard until they have an equal number of cards in their hand or fewer. R: Put 1 from your hand onto the bottom of your your arsenal.

Famouser
Extreme: Followup: Card/Reversal: Card with Momentum 25/25 neck
Trademark Finisher. M: If this was played after Irish Whip or if you reversed with Irish Whip and this is the first card played of your turn, ignore this card's followup, this cannot be reversed by Inertia and this has Momentum. R: -5F Put 3  from your hand onto the bottom of your arsenal .

BONUS Spoiler 4: X Marks the Spot

X-Pac
SHS 6
Superstar Ability: When you successfully play a Strike or a Followup Extreme, the target of that Maneuver discards 1 from their hand. If it is a Followup Extreme you may also discard 2 from your hand. If you do, draw 3.

X-Pac's Spinning Heel Kick
Strike/Reversal: non-Unique Strike or card with Momentum 15/10 head
M: -5F. Hit: Put a non-Unique, non-Backlash from target's ring onto the bottom of their arsenal. C: Hit: Overturn 2 and target may draw 1.

X-Pac's Martial Arts Pose
Reaction 5/0
Play after a successfully played Strike or a Strike/Reversal outside your turn. Hit: Put a non-Hybrid Maneuver from your ring/ringside into your hand, draw 2, then put up to 3 from your ringside onto the bottom of your arsenal.

Kid of the Kliq
Action 6/0
Hit: If your have fewer cards in your hand than target, search your arsenal for 1 non-Unique, reveal it, put it into your hand and shuffle your arsenal. While this is in your ring, once per turn, when you successfully play a strike or Followup Extreme, and you have less Fortitude than the Maneuver's target, they overturn 2 and you put up to 3 non-Reversals from your ringside onto the bottom of your arsenal

X-Pac's Flying Plancha
Extreme: Followup: Maneuver 10/10 chest
Hit: Put up to # non-Unique, non-Reversals from your ringside into your hand. # = number of Strikes or Followup Extremes in your ring.

Bronco Buster
Extreme: Followup: Maneuver 20/15 head
Cannot be played after From the Top Rope. During your turn, if your Fortitude is 15+, you can reveal this from your hand and if you do, all cards discarded by your ability this turn is discarded randomly Hit: Target discards 4 cards randomly from their hand.

I've Got 2 Words For Ya!
See Chyna

X - Pyro
Prematch Event
Target discards 1 from their hand and overturns 2. You may overturn 3 to search your arsenal for a non-Unique Strike or Followup Extreme, reveal it and put it into your hand.

Rapid Fire Crotch Chops
Midmatch Action 10/0
Hit: Choose 1: Discard any number of cards from your hand and target discards the same number from theirs or choose a 1D+ card in you and target's ring, put them into the ringside

X-Pac's Series of Kicks
Strike: Followup: Maneuver 5/10 chest
If this is played after a card with 'kick' in the title, this has Momentum. Hit: Search your arsenal for 2 cards, reveal them to target. They choose 1 to go into your hand and the rest is sent to your ringside.

X-Factor
Grapple/Reversal: non-Unique Extreme 25/20 chest
Trademark Finisher. M: If played after a Strike you may discard 1 from your backlash, discard 2 from your hand and overturn 3. If you do this is -5F and has Momentum.

Spoiler 5: All Aboard!  Little Late but let's do this!

The Godfather
SHS 8
Superstar Ability: Once during each of your turns, you may play a 0F 0D Action token titled "Ho Distration" with the effect "You and target shuffle your hands into your arsenal and draw the same number." It counts as being played from the hand.

All Aboard the Ho Train!
Action: Followup: Maneuver 0/0
Cannot be reversed from Backlash. Hit: Overturn 1, put this and up to 2 from your ringside onto the bottom of your arsenal and draw 2. If your next card played this turn is 'The Ho Train' ignore it's Followup and it has Momentum

Pimpin' Ain't Easy
Reversal: non-Unique, non-Core Maneuver 0/0
Hit: Draw 1 for every 'Ho Distraction' in your ring. If your next card played this game is 'Ho Distraction' it has Momentum.

Light it Up for the Godfather
Action 4/0
Hit: Overturn up to 4 then shuffle twice that many from your ringside into your arsenal. If your Fortitude is 20+, target overturns 4, discards 4 from their hand and puts 1D+ cards from their ring into their ringside until they have lost 4+ Fortitude

The Ho Train
Extreme: Followup: Maneuver 20/20 chest
Trademark Finisher. Cannot be played after From the Top Rope. Hit: Remove any number of 'Ho Distraction' from your ring from the game. This is +3D and puts a 0F 3D Core Maneuver token into your ring for each

Are There Any Playas Up In This House?
Action 7/0
Hit: Discard any number of cards from your hand to put the same number of cards from your ringside into your hand. While this is your ring, you can put this into your ringside to reverse any Maneuver or Action that allows another player to draw.

Accompanied by His Hos
Prematch Event
You do not overturn for not attempting to play a Maneuver if 'Ho Distraction' is reversed. Once per turn if "Ho Distraction" was successfully played this turn, you may discard 1 from your hand and your next card played this turn cannot be reversed from backlash by non-Uniques

Escort for the Evening
Midmatch Action 70/0
Hit: Remove a 'Ho Distraction' in your ring from the game and if you do, You win the game.

The Godfather's Leg Drop
Extreme: Followup: Maneuver 7/13 neck
Hit: You may remove a 'Ho Distraction' in your ring from the game. If you do, ignore this card's non-Unique text. Search your arsenal for a non-Unique, reveal it, put it into your hand and shuffle your arsenal.

Pimps Up, Hos Down
Reversal: non-Unique Action 14/0
Hit: Shuffle up to 5 from your ringside into your arsenal, draw 2, then remove any number of "Ho Distraction' in your ring from the game. If you remove 4+ you may put this card into your hand.

Pimp Drop
Grapple 25/25 back
Trademark Finisher. Hit: Target discards 1 from their hand for every 2 cards they have drawn this turn.

Spoiler #6: Blood

Gangrel
SHS 6
Superstar Ability: When you successfully play an attack zone: neck or Unique Maneuver, you may discard 1 from your hand to put up to 2 from your ringside onto the bottom of your arsenal.

Backed by The Brood
Reversal: non-Unique Action 6/2
Hit: Opponents may put a copy of The Ref Catches Something from their hand into their ring. While this is in your ring and an opponent would draw from a card effect, they draw 1 less and you may put the top card of your arsenal under this. You may play cards under this as if they were in your hand.

Blood Spit
Action/Reversal: Extreme 16/0
A: -4F C: Hit: Overturn 2. Target discards their hand.

Undead Fortitude
Reversal: non-Unique, non-Core Maneuver 4/0
While this is in your ring and you discard or overturn cards by an opponent's card effect, you may put cards sent to the ringside this way under this card instead. Before your draw step, you may put 1 card from under this into your hand.

Gangrel's Tiger Suplex
Grapple 16/14 neck
When attempted, you may discard 2 attack zone "Neck" cards from your hand and if you do, this can't be reversed from the hand. Hit: Put any number from your ringside onto the bottom of your arsenal and overturn the same number

Gangrel's Corkscrew Elbow
Extreme: Followup: Maneuver 8/8 chest
Cannot be played after From the Top Rope. Hit: Put up to 2 non-Uniques from your ringside into your hand and target discards 1 from their hand.

Circle of Flame
Prematch Event
Overturn up to 6 and target overturns the same number. While this is in your ring, and you overturn cards for a card effect, you may put this into your ringside to put up to 2 of the cards overturned into your hand.

Bloodbath
Midmatch Action 30/0
Hit: You may put all Unique cards with cards under them in your ring into your ringside. If you do, target overturns #. # = the number of cards under those cards. While this is in your ring and you successfully play a Maneuver, that card's target overturns 2, if they overturn 1+ reversals, they overturn 1 additional

Vampire Warrior
Action/Reversal: attack zone "Chest" or "Head" card 5/0
A: Your next attack zone "Neck" Maneuver has Momentum.

Bloody Chalice
Action 0/0
While this is in your ring and you would overturn cards you may put any number of them under this card. When you would use your ability you can discard 1 to put 1 card under this into your hand.

Impaler
Grapple 30/25 head
Trademark Finisher. If this is played after 'kick' or you reversed with 'kick' to end the last turn and this is the first card played: Momentum. While this is in your ring, before your draw step, target overturns 2 and you put up to 2 from your ringside onto the bottom of your arsenal.

While we wait for Friday for Val I managed to finish this up early!

Spoiler 7: Superstar Specifics for Reloaded 1!

*Stone Cold Steve Austin
Austin's Elbow Smash
Extreme: Followup: Maneuver 5/10 head
Hit: Look at target's hand and you may choose a non-Followup, non-Requirement, Maneuver or Action of #F or less. If you do and that not their first card played of their next turn, they discard it and you draw 1.
# = target's Fortitude

*The Rock
The Rock's DDT
Grapple/Reversal: non-Unique Strike 19/11 head
M: -8F If played after 'Irish Whip', this has Momentum. Hit: Put an Action and a Maneuver from your ringside into your hand. R: When played from the hand, this ignores Momentum. Hit: If your next card played this game is 'The People's Elbow', ignore it's Followup

*Undertaker
Demon of Death Valley
Reaction 12/0
Play when a non-Unique Maneuver is played against you. It does not deal damage to you and end their turn. Choose 1: Put up to 6 from your ringside onto the bottom of your arsenal or target overturns 6

*Mankind
Foley's Piledriver
Grapple: Followup: Card/Action 20/20 head
M: Hit: The first # cards of this card's damage cannot be reversed from the Arsenal. #= the number of cards in your ringside. A: 5F, 0D, Hit: Discard this, draw 2, target's next Maneuver played this game is -5D

*HHH
The McMahon-Helmsley Era
Action 12/3
Hit: Choose a card in the ring, it has blank text while this is in your ring. Before each player's draw step that player can put a 3D+ card from their ring into their ringside to put this into your ringside

*Jericho
Jericho's Springboard Dropkick
Extreme: Followup: Card/Reversal: Maneuver or Action that moves cards from the ringside to the hand 8/12 head
M: If this is played after "Throw Opponent Out of the Ring", this has Momentum. C: Hit: Draw 2 and target may Draw 1.

*Kane
Out of the Fire
Action 3/3
While this is in your ring, and you overturn cards that is not from a Maneuver's damage, after any damage and effect is resolved, you may put this and up to 2 from your ringside onto the bottom of your arsenal.

*Big Show
Size Advantage
Midmatch Action/Reversal: Followup Action 13/2
A: Search your arsenal for a Maneuver, reveal it and put it into your hand. R: -5F. While this is in your ring, In order for an opponent to play a Followup Action targeting you, they overturn 2 and discard 1 from their hand. 

Spoiler 8: XXX
Val Venis
SHS 9
Superstar Ability: When one of your Maneuvers is reversed from the arsenal, Draw 1. If it is a non-Core Maneuver, draw an additonal card.

The Big Valbowski
Reversal: non-Unique Action 10/0
While this is in your ring and you successfully play a Strike, Once per turn: You may overturn 4 cards. If you do, Shuffle up to 3 Actions and 2 Maneuvers from your ringside into your arsenal, and put an event counter on this.
When this card's 12th event counter is placed on it, either you or target draws 30 cards.

The Grind Further playtesting is showing it needs an update, not strong enough but may save effect for a later non-Unique card
Action 6/0
Hit: Reveal any number of Maneuvers from your hand, shuffle them into your arsenal, draw the same number and target overturns equal to the number revealed plus the number of Maneuvers in your ring. While this is in your ring, when one of your maneuvers is reversed from the arsenal, that player cannot move Reversals from their ringside to any other area by the effects of non-Uniques during their next turn

I Supply What They Demand
Action 0/0
Hit: If you have more cards in your hand that an opponent you may put cards from your hand onto the bottom of your arsenal until you no longer have more, if you do and your next card played is a non-Unique Maneuver against them it is -3F +XD and has Momentum. X= number of cards put onto the bottom

Venis Flytrap
Submission 6/9 leg
Hit: When this is successful or this is in your ring and you successfully play a Submission, You may put a card from your hand under this card. You can play Reversals under this as if they were in your hand and when you do, put all others into your ringside and it is +2D for each sent.

The Big Package
Grapple 15/15 neck
Hit: When this is successful or if this is in your ring and you successfully play a Grapple, you may discard 2 from your hand to search your arsenal for an Action, reveal it and put it into your hand.

Hello Ladies
Prematch
While you have more cards in your hand than an opponent, your Maneuvers are -3F
During your turn if your Fortitude is 12+, you can put this into your ringside to draw up to equal to the number of Maneuvers in your ring

The Money Shot
Midmatch Extreme: Followup: Maneuver 30/25 chest
Trademark Finisher. When attempted if this is played after 'From the Top Rope' or if you discard 5 cards from your hand, this has Momentum. Hit: Draw 2

Live Hard Playtest note: Retooled, good effect but too many effects concentrated in one place
Action/Reversal: non-Unique, non-Core Maneuver 4/0
A: Hit: Overturn 2. If your next card played if a non-Unique Maneuver, it can't be reversed from the hand. R: 0F

Val Venis: Soldier of Love
Action 9/0
Hit: Search your arsenal for a non-Unique Maneuver, reveal it, put it into your hand and shuffle your arsenal. While this is in your ring, once during each of your turns, you can allow target to draw 1 to put a non-Unique Maneuver from your ringside into your hand.

Adult Entertainment Superstar
Action X/0
Hit: Search your arsenal for a Unique, reveal it and put it into your hand. While this is in your ring, your Uniques are -XF. X = number of cards in your hand.

Spoiler 9: Call the Warden
Big Boss Man
SHS 7
Superstar Ability: When an opponent moves cards from their ringside to any other area by the effect of a non-Unique or one of your cards, after the effect resolves they overturn cards equal to the number they moved

Bossman's Nightstick
Extreme 10/15 head
Hit: Discard 1 from your hand and if you do, put a card from target's ring into their ringside.

Lockdown
Reversal: non-Unique, non-Core Maneuver 15/0
While this card is in your ring, before your draw step, you can discard 3 from your hand and choose a player. If you do, Until your next turn, they cannot play cards from their backlash.

Corporate Enforcer
Action 9/0
Search your arsenal for a card and put it under 'Bossman's Tactical Vest'. Before your drawstep, you can allow target to put up to 5 from their ringside onto the bottom of their arsenal to shuffle this into your arsenal.

Serving Hard Time
Action 10/0
Hit: Target cannot reverse from their arsenal this turn.

I Am The Law!
Reversal: non-Unique Action 12/0
Hit: Look at target's hand then name a non-Unique, while this is in your ring, it can't be played by other players. Before each opponent's draw step, they can allow you to draw 3 to put this into your ringside.

Hailing from Cobb County, Georgia
Prematch Event
You may discard 1 from your hand to search your arsenal for a non-Unique, non-Hybrid Maneuver, reveal it, put it into your hand and shuffle your arsenal.
During your turn, if you have less fortitude than an opponent, you can put this into your ringside and if your next card against them is a non-Unique, non-Hybrid Maneuver it can't be reversed from the hand.

Bossman's Tactical Vest
Prematch Event
+1 Prematch. Put the top card of your arsenal under this card.
When your opponent overturns cards for a card effect or your ability, put 1 card under this into your hand and put the top card of your arsenal under this.

Down the Cellblock
Action 0/0
Hit: Look at target's hand. then target may shuffle up to 5 from their ringside into their arsenal and you shuffle the same number from your ringside into your arsenal. For each less than 5 they shuffle in, you may put a non-Unique Reversal from your ringside into your hand.

Bossman's Handcuffs
Action 19/1
This Counts as an Extreme Maneuver
While this is in your ring, target cannot play non-Core Maneuvers or Reversals from their hand. Before their draw step, they can discard 3 Maneuvers from their hand to remove this from the game

Bossman Slam
Grapple: Followup: Card/Reversal: Card with Momentum 25/25 back
Trademark Finisher. M: If played after 'Irish Whip' or if since the end of your last turn, target has moved 5+ from ringside into their arsenal: Momentum. R: -5F. Hit: Overturn 5

Spoiler 10: Time for some Head Cheese!

*Steve Blackman
SHS 8
Superstar Ability: When you play a Strike or Unique Maneuver, you may overturn 1 and name a target. That card has that target instead and is +2D.

Blackman's Kendo Sticks
Extreme 9/11 back
While this is in your ring, before your draw step, you can overturn 2 to put this from your ring into your hand. If you do, this must be your next card played

Silent Assassin
Action 16/0 Requirement: Fewer Actions in your ring than target
Hit: If your next card played this turn is a Strike or Unique Maneuver, it is +#D, has Momentum and cannot be reversed by Inertia. # = number of Strikes or Uniques in your ring

Blackman's Elbow Strike
Strike 0/7 head
While this is in your ring and you have less Fortitude than a player and they play a Core against you, you can put this into the ringside to reverse it and they overturn 2

Blackman's Escrima Sticks
Extreme/Reversal: non-Unique Maneuver that shares an attack zone with a card in your ring 7/9 chest
R: +14F C: Hit: Draw 2 and target discards 1 from their hand.


Blackman's Nunchaku
Extreme/Reversal: Followup Action 6/8 head
R: +7F C: Hit: Target discards 2 from their hand and you may put a Strike or Unique Maneuver from your ringside into your hand

The Lethal Weapon
Prematch playtest note: slight tweak that didnt make it in
If you end your turn without attempting to play an Action, you can discard 1 from your hand to search your arsenal for a non-Unique, non-Reversal Strike, reveal, it put it into your hand and shuffle your arsenal.
If your Fortitude Rating is 30+, you successfully play a Unique maneuver, damage is applied and it is not reversed, you can put this into the ringside to search your arsenal for 'Pinfall', reveal it, put it into your hand and shuffle your arsenal. If it is your next card played, ignore its Followup

Blackman's Bicycle Kick
Midmatch Strike: Followup: Card 16/14 head
Cannot be reversed from Backlash. +1 Midmatch. Hit: Discard 2 from your hand, Overturn 2, put 2 from your ringside onto the bottom of your arsenal, and draw 2

Kendo Stick Combination
Extreme 14/16 arm
If this is played after a card with 'kendo' in the title, this has Momentum. Hit: Search your arsenal for a Unique Maneuver, reveal it, put it into your hand and shuffle your arsenal. While this is in your ring or ringside and you successfully play a card with 'kendo' in the title, you can discard 1 from your hand to put this into your hand.

Master of Hand to Hand Combat
Reversal: non-Unique, non Core Maneuver 7/2
While this is in your ring, your Strikes and Unique Maneuvers are +1D for every different Attack Zone in your ring.

Darkside Sleeper
Submission 30/20 neck
Trademark Finisher. When attempted, if you have 4+ Different Attack Zones in your ring: Momentum. Hit: Shuffle up to 1 from your ringside into your arsenal for every Strike or Unique in your ring.

Check in next week for the final spoiler of Fully Reloaded: D'Lo Brown!
« Last Edit: October 13, 2020, 06:18:53 AM by Gamer of 1000 Names »
Names that should never be:
1. Little Rabbit Pants
2. Meatbag
3. Pants
4. Professor Chaos
5. Lucky Little Rabbit Panties

Offline Gamer of 1000 Names

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Re: Raw Deal Reloaded 2: Fully Reloaded Spoiler 10: Blackman
« Reply #2 on: October 13, 2020, 09:22:03 AM »
Finished D'lo a little early (and maxed out the length on a message, Oops  :laugh: Let's do this!

Spoiler 11 Final: Get Down!

D'Lo Brown
SHS 7
Superstar Ability: Once during each of your turns, if you have less Fortitude and fewer reversals in your ring than an opponent, you can discard 2 from your hand and if your next card played is a non-Unique Maneuver against them, it cannot be reversed from the hand.

Danger at the Door
Reversal: non-Unique, non-Core Maneuver 8/0
Hit: Reveal the top card of your arsenal. If it is a Maneuver, put it into your hand and if your next card played this game is a Maneuver, it can't be reversed from the hand

Sky High
Grapple/Reversal: non-Unique Extreme 20/15 back
M: Hit: Put up to 4 from your ringside onto the bottom of your arsenal and draw up to 4

Down with the Brown
Reaction 2/0
Hit: Choose 1: For the rest of this turn you are considered to have less Fortitude than all opponents. You can't play 'Even the Odds' this turn. or if the last card attempted was a Maneuver played against you, choose an Attack Zone, it has that Attack Zone until the end of the turn.

D'Lo's Head Shake
Action: Followup: Maneuver 0/0
Momentum. Hit: Shuffle this and any number from your hand into your arsenal. Draw the same number shuffled in +2

D'Lo's Leg Drop
Extreme: Followup: Maneuver 8/12 neck
Hit: Put any number of cards from your ring into your ringside, for every 4 sent this way, search your arsenal for a card, reveal it, put it into your hand and shuffle your arsenal.

D'Lo's Chest Protector
Prematch
When an opponent successfully plays an Attack Zone: Chest card against you, it is -5D. (Min. 1D)
During an opponent's turn, if your Fortitude is 10+, you can put this into your ringside to reverse a non-Unique Strike

The Real Deal
Midmatch Action/Reaction 0/0
A: Hit: Discard 1 from your hand. Choose a card in the ring, it has blank text this turn
Reaction: Play when a Card is attempted. Hit: Remove all modifications from other cards or abilities from it this turn.

Bring it On!
Reversal: non-Unique Action 3/0
Hit: During target's next turn, they can only play Maneuvers. If you have less Fortitude than target, Draw 2

You Better Recognize
Action 0/0 Requirement: Fewer Reversals in your ring than target
Put cards from your ringside into your hand equal to the difference in number of reversals

Lo Down
Extreme: Followup: Maneuver 20/20 chest
Trademark Finisher. When attempted, if this is after 'From the Top Rope' or you have at least 2 fewer Reversals in your ring than target: Momentum. Hit: Target discards 3 from their hand

Alright that is Raw Deal Reloaded 2. Any comments or concerns are welcome of course. Im taking a week or so off to work on Raw Deal Reloaded 3. See you then!
« Last Edit: October 13, 2020, 09:32:25 AM by Gamer of 1000 Names »
Names that should never be:
1. Little Rabbit Pants
2. Meatbag
3. Pants
4. Professor Chaos
5. Lucky Little Rabbit Panties