Author Topic: Raw Deal: Reloaded  (Read 123 times)

Offline Gamer of 1000 Names

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Raw Deal: Reloaded
« on: June 25, 2020, 03:27:05 PM »
Hey guys, just for fun I went tinkering around with the old revolution cards and decided to remix them a bit to make a Reloaded Revolution 1. Why? I don't know, I had fun doing this tho! Feel free to hate! Love you guys! :-*

Raw Deal Reloaded (100 Cards not counting superstar specifics *These will be added soon, nerds!*)

This is Exactly as Revolution with a few key changes: 1. No Antics, Actions are just Actions.
2. No Assualt, Hold, or Throw. Strike, Grapple, and Submission are still a thing. Now Extreme is still a thing but we'll get to that.
3. I dont like Core, Mean and Colossal but we're keeping the basic idea. We'll Just change the names. I'm going with Core, Strong, and Finisher because it's my reloaded set!
4. No Trademarks or Trademark Finishers for that matter ...as a card type. Trademark Finisher will return as a special keyword with the superstar specifics with its own special rules.
5. If a card has effects determined by its card type. Its card will signify this with a letter. M: means this an effect that only happens as a maneuver, R: same but for reversals, A: same but Actions, C: effect across all card types
6. No Superstar Value. Having a game where one character just on average gets to go first more often is something I don't like. Players will determine randomly who goes first.
7. There will be More Changes and you guys will see them soon. Stay tuned!


Maneuvers 54
Commons (24)
Chop Strike/Reversal: Core Submission 0/2 chest

Strike to the Vitals Strike/Action 0/3 neck
A: 0D and discard this. C: Your opponent overturns 2

Punch Strike 0/4 head
You may discard 1. If you do, search your arsenal for 'Punch', reveal it and put it into your hand.

Kick Strike/Reversal: Printed 4-7D Submission 0/4 leg

Shoulder Block Strike/Action 0/5 arm
A: 0D, discard this and draw 1.

Headbutt Strike 0/6 head
During your turn, while this is in your ringside and you have fewer cards in your hand than your opponent, you may overturn 2 to put this into your hand.

Back into the Turnbuckle Strike/Reversal: Printed 6-7D Submission 0/6 back

Boot to the Face Strike/Reversal: non-Unique Strong Submission 0/7 head
R: Discard 2 from your hand and overturn 1

Takedown Grapple/Action 0/2 back
A: 0D, discard this. C: Your next maneuver played this turn is -3F and +2D

Double Leg Takedown Grapple/Reversal: Core Strike 0/2 leg

Hair Pull Grapple 0/3 head
If your next maneuver played this turn is unsuccessful, your opponent discards 1 from their hand and overturn 2

Arm Drag Grapple/Reversal: Printed 4-7D Strike 0/4 arm

Scoop Slam Grapple/Action 0/5 back
A: 0D, discard this, and shuffle up to 2 non-Uniques from your ringside into your arsenal.

Inverse Atomic Drop Grapple 0/6 chest
During your turn, while this is in your ringside and you have more in your ringside than your opponent, you may put this into your hand and your opponent may draw 1.

Neck Breaker Grapple/Reversal: Printed 6-7D Strike 0/6 neck

Body Slam Grapple/Reversal: non-Unique Strong Strike 0/7 back
R: Discard 2 from your hand and overturn 1

Collar and Elbow Lockup Submission/Action 0/1 neck
A: 0D, discard this. C: Look at your opponent's hand.

Wrist Lock Submission/Reversal: Core Grapple 0/2 arm

Clinch Hold Submission 0/3 back
Name a card, until your next turn, the named card cannot be played.

Body Lock Submission/Reversal: Printed 4-7D Grapple 0/4 chest

Toe Hold Submission/Action 0/5 leg
A: 0D, discard this, look at the top 3 cards of your deck and put them back on top or bottom in any order.

Rear Naked Choke Submission 0/6 neck
During your turn, while this is in your ringside and you have a lower Fortitude Rating than your opponent, you may discard 1 from your hand to put this into your hand.

Headlock Submission/Reversal: Printed 6-7D Grapple 0/6 head

Sleeper Hold Submission/Rev: non-Unique Strong Grapple 0/7 neck
R: Discard 2 from your hand and overturn 1

Uncommons (18)

Eye Rake Strike 2/1 head
Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Slap Strike 1/2 head
During your opponent's next turn, they can't play Actions

Body Blow Strike 2/3 chest
Discard 1 from your hand. If you do, your opponent overturns 4.

Heel Kick Strike 4/5 chest
Your opponent discards 1 from their hand.

Leg Sweep Strike 7/6 leg
Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Clothesline Strike 6/7 neck
Overturn 2 then put 1 from your ringside into your hand.

Arm Bar Takedown Grapple 1/2 arm
Your next maneuver played this turn is -5F and +3D

Russian Leg Sweep Grapple 2/3 back
Discard 1 from your hand. If you do, your opponent discards 2 from their hand.

Snapmare Grapple 4/3 back
Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Jaw Jammer Grapple 3/4 head
Put a card of 2 or more card types from your ringside into your hand.

Drop Toe Hold Grapple 5/4 chest
Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Dragon Screw Grapple 5/6 leg
Your opponent discards 1 randomly from the Backlash deck.

Wraparound Wrist Lock Submission 3/2 arm
Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Arm Bar Submission 2/3 arm
Put 1 from your hand on top or the bottom of your arsenal. If you do, your opponent discards 1 from their hand randomly

Hammerlock Submission 3/4 arm
Draw up to 2 then put the same number from your hand onto the top or bottom of your arsenal.

Front Chancery Submission 6/5 neck
Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Leg Lock Submission 5/6 leg
Shuffle up to 4 from your ringside into your arsenal.

Bow and Arrow Submission 6/7 back
Look at the top 5 of your opponent's arsenal, put 1 into their ringside and then rest on the bottom of their arsenal.

Rares (12)
Dropkick Strike 7/8 head
Your opponent discards 2 from their hand.

Running Shoulder Block Strike 10/11 arm
Draw 2

Running Clothesline Strike 15/16 neck
Overturn 3 then put up to 2 from your ringside into your hand.

Big Boot Strike 17/18 head
Shuffle up to 2 Grapples and up to 2 Submission from your ringside into your arsenal.

Vertical Suplex Grapple 9/10 back
You may discard 1. If you do, search your arsenal for a non-Unique, non-Core Maneuver, reveal it and put it into your hand.

Swinging Neck Breaker Grapple 11/12 neck
Choose 1: Put 1 Midmatch from your ringside into your Backlash Deck or your opponent puts 1 randomly from their hand onto the bottom of their arsenal then draws 1.

Throw into the Ring Post Grapple 15/16 arm
Put up to 1 Strike and 1 Submission from your opponent's ring into their ringside.

Press Slam Grapple 18/19 chest
Discard any number of cards. For each card you discard, shuffle up to 4 from your ringside into your arsenal.

Grapevine Submission 8/9 leg
Look at the top 7 cards of your arsenal, put 1 into your hand and the rest on the bottom in any order.

Bearhug Submission 12/13 chest
Put up to 1 Strike and 1 Grapple from your ringside into your hand.

Figure 4 Leg Lock Submission 16/17 leg
Search your arsenal for a card, put it into your hand and shuffle your arsenal.

Sharpshooter Submission 17/18 back
Put 1 from your hand onto the bottom of your arsenal. If you do, put 1 card from your opponent's ring into their ringside.

Reversals 10

Commons (5)

Kickout Reversal: Finisher or 'Pinfall' Requirement: Overturned 0/0

Narrow Escape Reversal: Maneuver Requirement: Lower Fortitude Rating, Overturned, and not the 1st card of the turn 0/0

Dodge Reversal: non-Core Strike 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Clean Break Reversal: non-Core Grapple 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Reach for the Ropes Reversal: non-Core Submission 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Uncommons (3)

Momentum Shift Reversal: Card with Momentum Requirement: Overturned 4/0

Block Reversal: Strong 4/0
Discard 2 from your hand. If the reversed card was Unique, those cards are discarded randomly

False Finish Reversal: Finisher 7/0
Put 1D+ cards from your ring into your ringside until you have lost 4+ Fortitude.

Rares (2)

No Chance in Hell Reversal: Action 6/0

Inertia Reversal: Card with Momentum or Extreme Finisher 15/5

Actions 16

Commons (7)

Recovery Action 0/0
Discard this and shuffle up to 3 cards not titled 'Recovery' from your ringside into your arsenal

Reckless Fury Action 0/0
Reveal the top 3 cards of your arsenal, put all Maneuvers revealed into your hand and rest into your ringside.

Wrestling Fundamentals Action 1/0
Search your arsenal for up to 2 non-0F Cores, reveal them, put them into your hand and shuffle your arsenal.

Irish Whip Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Strike, it has Momentum

Gut Wrench Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Grapple, it has Momentum

Drag to the Center of the Ring Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Submission, it has Momentum

Roll Out of the Ring Action 6/0
Put up to 2 from your ringside into your hand.

Uncommons (6)

Turn the Tide Action Requirement: Lower Fortitude Rating 0/0
If your next card played this turn is a Maneuver, it has Momentum

Boring! Boring! Action/Reversal: non-Followup Action Requirement: Fewer Actions in your ring than your opponent 0/0
A: Draw 1 and your opponent discards 1 from their hand. C: During the next turn, Actions can't be played.

Quick Thinking Action 0/0
Shuffle any number of cards from your hand into your arsenal and draw the same number.

Opportunity Knocks Action Requirement: Fewer cards in your hand than your opponent 5/0
Draw 3

Let's Take it Home! Action 7/0
Discard up to 4 Cores from your hand: Put up to that many Strongs and that many Finishers from your ringside into your hand.

Underhanded Tricks Action Requirement: Fewer cards in your hand than your opponent 9/0
Your opponent discards 5 from their hand.

Rares (3)

Biding My Time Action 1/0
If you end this turn without attempting to play a Maneuver, after overturning, you may put up to 3 Maneuvers from your ringside into your hand.

Massive Crowd Support Action 15/0
Put up to 9 from your ringside onto the bottom of your arsenal and your opponent overturns 6

Pinfall Action: Followup: Finisher 29/3
Cannot be reversed except by 'Kickout'. When successful, damage has been applied, and it is not reversed from the arsenal, you win the game.

Prematch 10

Commons (5)

Ring Psychology: Pace Control
When you successfully play a Submission, put up to 1 non-Unique Strike and 1 non-Unique Grapple from your ringside onto the bottom of your arsenal.

Ring Psychology: Guard Checking
When you successfully play a Strike, put up to 1 non-Unique Grapple or Submission from your ringside into your hand.

Ring Psychology: Diverse Offense
When you successfully play a Grapple and you have a Strike and Submission in your ring, draw 1

Backup Plan
Put your hand onto the bottom of your arsenal and draw the same

Student of the Sport Requirement: Discard a Reversal from your hand.
Look at your opponent's hand. You may have them put their hand on the bottom of their arsenal and draw the same number.

Uncommons (3)

Glutton for Punishment
Overturn 8. Your opponent's non-Unique Reversals do not deal damage to you.

Gone but Not Forgotten
When one of your Actions or Maneuvers is unsuccessful, you may put this onto the bottom of your arsenal instead of your ringside.

Fans Love an Underdog
While you have a lower Fortitude Rating than your opponent, your first non-0F Core each turn can't be reversed from the hand.

Rares (2)

Break Through the Glass Ceiling Requirement: You are not playing first.
When you successfully play a Strong: Draw up to 2. When you successfully play a Finisher: You may draw 1

Open Challenge Requirement: You are playing first.
Your opponent discards 1 randomly from their hand. Skip your first turn of the game.

Midmatch 10

Commons (5)

The Ref Breaks it Up Midmatch Reversal: Core Requirement: Not the 1st or 2nd card of the turn 0/0

Botched Move Midmatch Reversal: Strong 0/0
Overturn 3. The reversed card is returned to its owner's hand if possible.

Let's Slow it Down Midmatch Action Requirement: Lower Fortitude Rating 0/0
Discard up to 3 Strongs/Finishers: Search for up to that many Cores, reveal them, put them into your hand and shuffle your arsenal.

Silent But Violent Midmatch Reversal: Action Requirement: Not the 1st card of the turn 0/3
While this is in your ring and you have a Greater Fortitude Rating than your opponent, you can't play Actions.

When You Thought You Had All the Answers Midmatch Reversal: Finisher 8/0
Discard 3 from your hand and put 1D+ cards from your ring into your ringside until you have lost 8+ Fortitude

Uncommons (3)

Backlash Midmatch Reversal: Strong or Action Requirement: Not the 1st card of the turn 3/2
Discard 2 randomly from your hand.

Know Thy Enemy Midmatch Action Requirement: Fewer cards in your hand than your opponent or Lower Fortitude Rating 5/0
Look at your opponent's hand, choose 1 character specific, and they discard it.

Mind Games Midmatch Action 8/0
Search your opponent's arsenal for a card and put it into their ringside.

Rares (2)

Targeted Assault Midmatch Action 12/0
If you have 4+ cards with the same target in your ring and your next card played this turn is a Maneuver of that target, it is +10D and has Momentum

Attrition Midmatch Action: Followup: Maneuver Requirement: Lower Fortitude Rating 15/0
Your opponent overturns 3 for every different target in your ring.
Names that should never be:
1. Little Rabbit Pants
2. Meatbag
3. Pants
4. Professor Chaos
5. Lucky Little Rabbit Panties