Author Topic: Virtual for Beginners part 1: Welcome to Virtual  (Read 1390 times)

Offline Hogtrail

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Virtual for Beginners part 1: Welcome to Virtual
« on: May 15, 2020, 08:25:20 AM »
Virtual for Beginners
Part 1: Welcome to Virtual

Welcome to the wonderful world of Virtual Raw Deal! These series of articles will be designed to help you matriculate yourself into the Virtual Raw Deal community.

Part 1: FAQs
Part 2: Terms & Keywords
Part 3: Shenanigans
Part 4: Virtual Staples
Part 5: Summary

Part 1: FAQs

What is Virtual Raw Deal? Virtual Raw Deal is a fan made continuation of the Raw Deal CCG. All Virtual Raw Deal cards are created to work in conjunction with all existing Raw Deal Cards (known as Classic Raw Deal). All Virtual cards are created, designed, and playtested by a dedicated group of players, and distributed to the community free of charge and able to be printed professionally or on your home printer.

How does Virtual Raw Deal compare to Classic Raw Deal? The classic game mechanics remain in tact, and the game is played exactly as it used to be when the game was in print. Some of the virtual expansions have created new terminology, new card types, or newer mechanics that I will go over in this article.

How is the game balance in Virtual Raw Deal? The biggest improvement Virtual Raw Deal has made is a thinning of the power curve that Classic Raw Deal created. When Classic Raw Deal ended the game was not balanced at all. Anyone not playing as Andre the Giant, Rowdy Roddy Piper, Mr. PPV, or Mr. Kennedy has very little chance of winning. Virtual Raw Deal, however, has made it a point to balance these, and other superstars. EVERY superstar in Raw Deal is worth playing in the virtual format (even Mae Young).

Why is the card text so long on Virtual cards? Long card text has existed since the days of Premiere Raw Deal (go read Maintain Hold), and that's not a knock on Classic Raw Deal at all, I'm only saying that sometimes long text is necessary to make a card or effect work as intended. In fact, virtual has shortened a lot of terms commonly used in Classic. Ex: Ringside Pile has been shortened to Ringside, Ring Area has been shortened to Ring, Virtual 10 introduced the term “Arsenal Search” and “Ringside Search” which are short for “Search your Arsenal (or Ringside) for 1 card, reveal it to your opponent, put it into your hand, and shuffle.” Long card text can also give you more than 1 effect per card – giving you multiple options from 1 card (Which in a game with limits on number of cards in a certain area, can help big time).

What are the best Virtual Cards? I'll be going over those later, and in future articles.

What if I got rid of all of my Raw Deal cards when the game went out of print? Proxies are widely available from a few different sources available on Facebook, and proxies are also totally accepted just about everywhere. One of the biggest things Virtual wanted to prevent was “My ability to have these cards makes me better than you.” Virtual Raw Deal is all about the game and the skill. ALSO Online ways of playing Raw Deal have been created, most notably Lackey (,12440.0.html) and OCTGN (,18866.0.html) – both of which contain a full database of every Raw Deal card.

Can I play Revolution cards with Virtual Raw Deal? There are formats in place for Virtual Classic (Virtual Raw Deal + Classic Raw Deal), Virtual Revolution (Virtual Raw Deal + Revolution), Virtual All Axxess (Everything). Virtual Classic is by far the most popular format.

What is the best way to start playing Virtual? I've found that the best way is to start small. If you have a playgroup, introduce and implement the first virtual set just to get everyone started (You could even introduce the first 2 virtual sets because Virtual 2 is all superstars with no non-specific cards). After your group is comfortable with that set, advance to the following set and so on. If you do not have a play group and will only be playing online, the best piece of advice I have is to keep going the set lists (in particular the non-superstar specific cards), and engage the Virtual Raw Deal community here on TeamCanadaOnline or on the Team Canada Discord. We foster an amazing community who all want to help this game survive and help make you the best player possible. The Discord in particular is very active. And if you're a new player, that is the best possible resource.

But what if I just want to win every game without trying or employing any real strategy or skill because I'm afraid of losing? Then Virtual isn't the game for you, and your friends are TOTALLY happy playing against you. This is a game and should be fun. The development team are very active and if something can be exploited, or creates a Negative Play Experience (NPE), then it is eliminated.

Part 2: Raw Deal Terms and Acronyms

These articles will be focusing on Virtual Raw Deal, if you wish to learn the terms from classic Raw Deal, please consult the Raw Deal Omnifaqs found here:,7946.0.html

Luckily, someone has already made a comprehensive list of a lot popular acronyms here:,12182.0.html

Virtual Terms:

-Introduced in Virtual 3, Allegiance is a type of Pre-Match card, similar to Venue/Feud/Manager.
-The Allegiance phase comes prior to the Venue phase and follows the rules of other phases, i.e. both players may play 1 Allegiance or pass, then the phase is completed and the Venue phase begins.

Classic (maneuvers)
-Introduced in Virtual 4, “Classic” is a subset of maneuvers thematically designed for WWF Classic superstars (See below).
-Classic maneuvers are all unique, but may be reversed as if they are non-unique (unless you meet the criteria printed on the card, or are packing the card Classic Competitor)

-This term replaces the phrase 'When you reversed a card to end your opponent's turn and this is the first card played on your turn...'
-Additional modifiers can be used, such as 'When played as a Counter (maneuver)', to indicate the reversed card had to be a maneuver.  Another example is 'When played as a Counter (hand or Backlash),' meaning the opponent's card had to be reversed from hand or Backlash.
-This was created in an effort to shorten card text.

Flip Over (Face up/Face Down)
-Introduced in Virtual 5, Cards that are flipped over do not affect the game, they lose all traits but retain their card title, and they become the card type 'Face-Down'.
-A Permanent, Active or RMS card cannot become face-down.
-Face-Down cards are public knowledge, just like face up cards.
-Note that this has no bearing on cards placed face-down under other cards, such as That's Broken or Back to Basics.  These do not interact with cards like Turning Everything Upside Down.
-If a card such as That's Broken is flipped over face-down, it will prevent the card under it from being played, as there is no text to allow it.
-Face-Down cards have no Fortitude or Damage values. Anything that relies on one of those values will fail when it attempts to interact with a Face-Down card.
-Once a face-down card leaves the Ring, it stops being face-down and returns to normal. Any effects on the formerly face-down card that reference it leaving play will not fire, since they will only return after the card has already left.

-Introduced in Virtual 7 (and retroactively adjusting Rookie Superstars from Virtual 5, see below), NXT is a card trait, similar to NWO and WCW. Certain cards and superstars benefit from playing and packing cards with these traits.

-Introduced in Virtual 5, A Pro is a new type of card packed in the Backstage Area that can only be packed by a Rookie Superstar.
-Only 1 PRO card can be packed.

-Introduced in Virtual 7, Promo: # is short for "Look at the top # cards of your Arsenal, put 1 of those cards in your hand, and the rest in your Ringside."

Response, Respond
-A player responds to a card by playing a Reversal card, activating a card effect, even if the card is not in their Ring, or activating their Ability.
-Cards that a player may not respond to will still trigger effects from cards in the Ring or Abilities. EXAMPLE: Diamond Dallas Page will still discard for his opponent's copies of Old School Psychology when he plays It's Me...It's Me...It's D-D-P. EXAMPLE 2: Leader of the Edge Army will still draw and cause Raw Guest Host to discard when Raw Guest Host successfully plays The Price is Raw. EXAMPLE 3: Raven will still draw when Festus hits him with a maneuver protected by ....

-Introduced in Virtual 5, A Rookie is a Superstar type that may pack 1 PRO card in his Backstage Area. All Rookies are also NXT Superstars.

Search/Location Search
-Introduced in Virtual 10, "Location Search #" means "search (Location) for # cards, reveal them, put them into your hand, and shuffle (Location). Ex: “Arsenal Search 1” = “Search your Arsenal for 1 card, reveal it to your opponent, put it into your hand, and shuffle your arsenal.”
-This was done in an effort to shorten card text.

-Introduced in Virtual 1, A Stable is a Superstar type similar to a Tag Team, but consisting of multiple members.
-The Backstage Card titled The Numbers Game gives some Classic Raw Deal superstars the option to become a Stable.

-Introduced in Virtual 2, WCW is a card trait, similar to NWO and NXT. Certain cards and superstars benefit from playing and packing cards with these traits.

Part 3: Backstage Shenanigans

At present, there is no official Virtual Raw Deal rule sheet or ban list (Although rumors of them keep popping up).

However, one major part of Virtual Raw Deal is the inclusion of Backstage Area cards with “Shenanigans” in the title. These cards act as pseudo rules sheets. Each Shenanigans card contains fixes, adjustments, and essentially a list of banned cards (Cards made useless by blanking them).

I'm going to post the text of each of them right now and explain why they are vital.

Enough Shenanigans!
Backstage Card
All players' Calling You Out, Inferno Match Stipulation, It's All About the Game, Piper's Pit, non-Throwback Premiere WWF Superstar, Premiere WWE Superstar, Run the Gauntlet, Yo! Kill da Beat!, Revolution Judgment Day cards are blank.
When he is Ken Kennedy or JBL, his Ability is blank.
When he is Rowdy Roddy Piper, his Ability reads "During your opponent's turns, when he plays a non-Superstar-specific card with 'reverse' in the text, he discards 1 card."
Unique     RMS logo

Really, That's Enough Shenanigans
Backstage Card
When any player has 4- cards in hand, they may overturn cards instead of discarding for Premiere Raw Superstar or to reverse to a Chain card.
Your opponent cannot play more than 3 copies of Who's Cooler Than Michelle McCool?.
All Backfire cards are Permanent, and when any player is not The Rock and has greater Fortitude, his Brahma Bull and Revolution WWE Cruiserweight Title Belt are blank.
When he is Andre the Giant, do not discard for his Ability, and when he hides We Face Each Other as God Intended, during your next Draw Segment, draw up to 2 additional cards.
Unique     RMS

No More Shenanigans
Backstage Card
Replace "non-Enforcer, non-Superstar cards" with "non-Superstar-specific Backstage cards without 'Shenanigans' in the title" on all Backstage Shenanigans cards.
When your opponent Activates The Intensity of Ten Cities, you may overturn 1 card and remove that card from the game instead.
When you would discard your hand or Backlash to his effects, you may instead discard # random cards, where # is half the number of cards to be discarded (rounded down).
Unique     RMS logo

Old School Shenanigans
Backstage Card
Your opponent's Break It Out, Break You Down, Breakin' Rules, Breakin' Ground is Active, and his Old School Psychology is Active unless Back To Basics is in his Ring.
When you would discard for WWE Women's Championship Belt, you may overturn 2 cards instead.
When he is Eugene, his Ability cannot be blanked or switched, he cannot play 4D+ reversals, his maneuvers with Momentum do not have it, and he cannot play or use effects from Virtual Superstar-specific cards without his logo, or There Is No Escape.
Unique     RMS logo

Celebrity Shenanigans
Backstage Card
When any player has D: 1+ BASH cards in his Ring, he cannot play Skirt the Issue.
Man of 1000 Holds cannot affect cards with 'leg' or 'arm' in the title.
When any player is Ric Flair and his Ability moves a maneuver from his opponent's Ring, that player puts 2 random cards from his hand on the bottom of his Arsenal and overturns 2 cards. When any player is Test, he cannot play Factions without his logo, or reveal Backstage cards with 'Anniversary' in the title.
Unique     RMS logo

Defeating Villainous Shenanigans
Backstage Card
All players' Stun the Crowd and Straight-Shootin' Interview cards are Active, and are not considered to have 'shoot' in the title for their cards' effects.
Any player's Superstar-specific cards do not count for "Your Town".
When any player is Doink, cards with 'shenanigans' in the title are not considered to be in his Backstage Area for his Ability.
Unique     RMS logo

Nostalgia Shenanigans
Backstage Card
This card is considered Superstar-specific.
Your Wrestlemania is considered Superstar-specific for your opponent's effects, and the maximum number of cards any player can move from Ringside for Wrestlemania is 14.
No player can continue their turn more than 3 times, continue the game more than once, search for a Superstar-specific card with Candice Michelle, Guest Ringside Announcer, move a Superstar-specific card from their Ring with Chicago Street Fight, or discard more than 2 cards for the Test Enforcer Ability. When any player discards for an opponent's Cole Enforcer Ability, he then draws up to 1 card.
Unique     RMS logo

That's all of them. Seven cards in total. Each one has a decent amount of information on them, but its the same exact thing as a rules sheet for Virtual Raw Deal, only they look cooler. The reason these cards exist is because they eliminate just about every NPE in the game. Every card that is blanked, or changed is done show to promote fun and balance. Also, everyone will always pack all of them, so build your decks accordingly.

And there is also this card from Virtual 4, but it's not necessarily a “rules” card, more of a permission card that only a couple superstars can pack.

Tag Team Shenanigans
Backstage Card
Can only be packed when packing Tag cards for your Ability.
You are both the active and inactive player, your opponent is also the inactive opponent.
When you 'tag in', 'tag out', 'tag', or you change the active player, put up to 1 card from your Ringside on the bottom of your Arsenal, and you are considered not to have played any cards this turn.
Your opponent's reversals are unaffected by your Surprise Hit cards.
Unique     RMS logo

Part 4: Virtual Staples

Considering the scope of Virtual Raw Deal, most of the “Staple” cards still belong to Classic Raw Deal. Elbow to the Face, Manager Interferes, Once Is Enough, Sloppy... Very Sloppy, Sidewalk Slam, Divine Intervention, The Raw Deal Revolution, Sustained Damage, A Revolution of the Mind, Restricted use in This Area, and You're as Graceful as a Cow on Ice are all still staple cards, and should be found in just about every deck.

As far as Virtual Staples, the list of true staples is pretty short:

Virtual 1:

Carlito Says "That’s Not Cool!"
Reversal: Special
This card ignores any reversal restrictions from the reversed card.
Reverse any non-unique maneuver with a printed reversal restriction, draw 2 cards, and your opponent discards 2 random cards.
When overturned, this card is -5F and can also reverse any card with Momentum or any non-damage card effect.
F: 5     D: 0     Unique

Virtual 2:

You Missed Your Chance
Reversal: Special
Before playing this card, when your opponent is Mr. Pay-Per-View, ignore his Ability.
Completely reverse any High Risk (including Superplex), or when your Fortitude Rating is 4F- reverse any Trademark.
When this card is overturned, reverse any non-damage card effect (even during the Pre-match phase) and put up to 2 cards from your Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique     RMS logo

Your Reach Exceeds Your Grasp
Mid-match Reversal: Special
Reverse any non-Superstar specific card with printed Fortitude greater than your opponent's Fortitude Rating, or any Multi Volley maneuver; he puts the reversed card into his hand.
ACE: During your turn, you may remove this card from the game and then ignore all play restrictions from his effects for the rest of the turn.  This effect cannot be reversed.
F: 0     D: 0     Unique     RMS logo

Virtual 5:

Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

Out of Nowhere
Action + Action / Reversal: Special
As an action, search your Arsenal, Ringside, and cards removed from game for 1 Superstar-specific Trademark Finisher; reveal it, put it in your hand, and shuffle. When your next card played this turn is a Trademark Finisher, it is F: 0 and ignore the 'Can only be played...' text, and when you have lower Fortitude it now reads "Can only be reversed from Arsenal." until the end of the turn.
As a reversal, this card is F: 0, when overturned and you have 15- cards in your Arsenal, completely reverse any card or card effect and put this card in your Ring (regardless of other effects); you may play this card as your first card on your next turn as if from hand and your opponent cannot respond to it.
F: 25     D: 0     Unique     Multi     Permanent     RMS logo

That's it for cards that belong in 99% of Virtual decks. Five cards. Perhaps a good way to introduce virtual into your playgroup would be to introduce these cards at first.

Please note: There are a LOT of really great cards in Virtual, and I'll be going over them in future articles. However, the above cards are the ones that go with just about every build.

Part 5: Summary

Virtual Raw Deal can seem like a daunting expedition. There is a lot of information to take in. However, if you approach it slowly with an open mind and with the right people you'll realize that it greatly improves the game of Raw Deal.

One player, Luke Lash, compared Virtual Raw Deal to DLC for a video game, which I find an incredible comparison. Suppose like to play Fallout 4, and perhaps you've gotten 100% completion in that game. Now what? You still love the game, but you're tired of doing the same old missions over and over. And then, the Fallout development team creates a DLC of an entirely new set of missions, compatible with your previous Fallout experiences, and perhaps it fixes a few bugs that ruined the original game.

Thank you for reading this article. My next edition will cover the Backstage Area and what virtual has added to it.
« Last Edit: December 29, 2020, 02:15:57 PM by Hogtrail »
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