Author Topic: Superstar Strategy Session #17: Pete Dunne  (Read 633 times)

Offline Hogtrail

  • Moderator
  • *****
  • Posts: 1268
  • +16/-5
    • View Profile
Superstar Strategy Session #17: Pete Dunne
« on: April 29, 2020, 06:36:19 PM »
My goal is to spotlight and break down different superstars by going in depth on their cards, referenced cards, and different types of builds for them.
 
Since we're in the middle of the OCTGN tournament, I figured I would break down the superstar I'm using in that tournament, PETE DUNNE!
 
PART ONE
Let's take a look at his specifics:

Since Pete was in the first installment of Then, Now, Forever – he only has a couple of specifics.

Quote
PETE DUNNE
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: Once during each of your turns you may choose up to 3 cards in your hand. Your opponent chooses the same number of cards in his hand, and both players shuffle them into their Arsenals. If you chose 2+ cards, both players may then draw 1 card.

First thing's first, Pete is an NXT Superstar, which opens him up for a bunch of really good cards and effects.

Next, he has a 6 hand size, which is fine, but his2 Superstar Value puts him in Underrated Superstar range (and him being NXT also helps him out in that regard)

As for his ability (and I'm totally biased because it was my design), I find it VERY disruptive for your opponent. Even though both players get to choose which cards get shuffled in, Pete gets to determine how many. In the long haul, Pete will end up destroying his opponent's hand. Which is a PERFECT segue for his next card.

Quote
Joint Manipulation
Backstage Area
When packing this card, you may pack up to 6 copies of Split Finger Lock in your Backstage Area and you cannot pack them in your Arsenal.
Once during each of your turns when you play a printed non-Multi maneuver with 'wrist', 'ankle', 'elbow', 'slap', 'suplex', or 'breaker' in the title, you may discard 1 card and then immediately play a maneuver in your Backstage Area as if from hand (it is now a Trademark Finisher). Unless both maneuvers are reversed, both are considered successful.
Unique     RMS logo     NXT logo

and for reference:

Quote
Split Finger Lock
Submission / Action: Set-up
As a maneuver, discard up to 5 cards and your opponent overturns the same number of cards.
As an action, discard this card. Doing this will cause no damage to your opponent. If your next card played this turn is a maneuver, it is +3D.
F: 0      D: 1


Now THIS is what make's Pete Dunne. He gets to essentially 'panic' his maneuvers to make them stick easier. And there are plenty to trick you can pull off with all of the maneuvers he can play with these SFL's.

In my opinion, the best part of this card is that the SFL are played immediately AFTER the other played maneuver. What does that mean? Take a look at these combos

Flawless Transition
Mid-match Grapple / Submission: Chain
Cannot be packed by Shelton Benjamin, Test, or New Nexus.
Can only be played with a non-Superstar-specific printed F: 0 Chain maneuver. When played, choose Grapple or Submission; this card is considered to be only the chosen type for the rest of the turn.
Your opponent cannot play Over Sell Maneuver in response; unless both maneuvers are reversed when played, both are successfully played.
F: 0     D: 0     Unique     RMS logo

or

Panic Grab (D)
Mid-Match Submission
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Can only be played with a printed F:0 Submission maneuver of printed 4D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
 (Restricted Modification Symbol)
F: 0      D: 3

and then play:

Wraparound Wrist Lock (V2)
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

with a Trademark Finisher SFL!

That's three maneuvers your opponent has to reverse. The beauty of this is that the maneuvers are pretty small, so A) If they are successful, they have less of a chance of being reversed from arsenal, and B) Your opponent may let them slide because you'll only be gaining 4ish fortitude.

Little do they know that German Suplex (TB) is waiting in your hand, and you can play that German WITH a SFL on your next turn! It's a thing of beauty when it starts to click.

Now the following card is also pretty bananas:

Quote
The Bruiserweight
Pre-match Event
Cannot be blanked. During your Draw Segment, you may draw 1 additional card for every 2 Split Finger Lock cards in your Ring. During your turn you may play Elbow to the Face as a Strike maneuver and it cannot be reversed from your opponent's hand. Whenever you successfully play Elbow to the Face you may draw 2 cards.
F: 0     D: 0     Unique     Permanent     NXT logo

In all of the games I've played with Pete Dunne, I've always had multiple SFL's in my ring, and end the game drawing at least an additional 2 cards per draw segment. That ability combined with his Superstar Ability... good luck to your opponent trying to keep a stable hand size.

The Elbow to the Face text is a lot more useful than you may think. Not only being able to play it as a maneuver with a reversal restriction, but also the extra draw it gives you. Early in the game that can be huge.

Pete only has one more card, his only arsenal card as of the writing of this article, but it's a good one:

Quote
The Bitter End
Trademark Finisher
When played as a Counter, cannot be reversed from Arsenal by non-Unique cards. Once during each of your turns, when this card is in your hand or Ringside, you may reveal it, put it at the bottom of your Arsenal, and choose 1: put 1 card from your Ringside on the bottom of your Arsenal or put 1 Split Finger Lock from your Ringside into your Backstage.
F: 30     D: 20     SV: 3     Unique     NXT logo

As a maneuver, it is really excellent with a tough reversal restriction. However, my favorite part of this card is the other effect it has when in hand or ringside. Being able to return it to your arsenal will prove to be invaluable to the Pete Dunne player. And it isn't an effect your opponent can reverse. The only thing I can think of is if they have Paul Heyman's Shoot Promo in their ring, in which case you probably won't be using it.

That's all of Pete's cards for now, but he will eventually get more support.

The 4 cards above are already enough for me to consider Pete among the best in the game.

PART TWO
Non-specific cards that can be helpful for Pete Dunne.

As I said above, Pete is an NXT superstar, which gives him access to a bunch of good cards. Such as:

Quote
The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique     RMS logo

NXT Arrival
Pre-match Pay-Per-View Event
Can only be packed by an NXT Superstar.  Cannot be packed when packing a Pro or Nexus Armband.
When your opponent successfully plays a maneuver and damage is applied, you may put any number of cards in your Ringside overturned for damage under this card.
When you play a maneuver as a Counter, it is -1F for each card under this card, and when it is successful, put up to 3 random cards under this card on the bottom of your Arsenal and the remaining cards under this card into your Ringside.
ACE:  During your turn you may remove this card from the game, and then shuffle up to 5 cards from your Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

Corey Graves: Savior of Misbehavior
Pre-match Event
Cannot be blanked.
This card and your NXT Arrival do not take up a Pre-match slot in your Ring, and your The NXT Generation cannot be reversed from hand.
When you would move cards from under NXT Arrival, you may put 1 card from under that card on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

NXT Championship Title Belt
Pre-match Object
Your Starting Hand Size is +1.
When you are Seth Rollins, Big E, or an NXT Superstar, and your opponent is not one of those, your Superstar Value is considered to be 0 for your card effects.
Superstar Value +1     Universally Unique

The NXT Arena, Full Sail University
Pre-match Venue
Can only be packed by an NXT Superstar. Cannot be packed when packing a Pro, The Nexus Armband, or From NXT to WWE.
Cannot be blanked and can be played when your opponent has a Venue in his Ring.
You can play The NXT Generation regardless of your Fortitude Rating, and when it is in your Ring, you may shuffle it into your Arsenal when you successfully play a Superstar-specific NXT card.
Your NXT cards are -1F for every card in your Ring with 'fans' or 'crowd' in the title, and during any turn when you successfully play a Face, Heel, Cheater, or Fan Favorite card you may Promo: 2.
F: 0     D: 0     Unique     Permanent     NXT logo

The NXT Generation
Action + Action
Shuffle up to 4 non-reversal cards from your Ringside into your Arsenal, draw up to 1 card, and when your opponent is a Legend or Classic WWF Superstar, he puts 1 card from hand on the bottom of his Arsenal.
When you are an NXT Superstar, double those numbers.
F: 12     D: 0     Unique     Multi     NXT logo

Youthful Agility
Action / Reversal: Special
Can only be packed by an NXT Superstar.
When you are Justin Gabriel or Michael Tarver, this card is F: 0.
As an action, shuffle up to 3 cards from your Ringside into your Arsenal.
As a reversal, reverse any Strike, Grapple, or Submission and draw up to 1 card.
F: 8     D: 0     Unique

However, the one I want to focus on is this one:

Quote
From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

This card DOES NOT allow Pete to shuffle in a 4th card from his card for his ability, but it DOES allow Pete to draw an extra card when he shuffles 2+ cards into his arsenal for his ability. In my humble opinion, EVERY PETE DUNNE DECK NEEDS THIS CARD.

As far as other good cards go, The usual Wraparound Wrist Lock, German Suplex (TB) are of course great choices, but how about the following cards that allow you to play a SFL with them:

Quote
Ankle Lock
Submission: Chain
When successfully played, your opponent discards 1 card.
Throwback
F: 0      D: 2

Backhand Slap - Throwback
Strike / Reversal: Special
When you are not The Godfather, cannot be packed when packing Sidewalk Slam.
As a maneuver, draw up to 2 cards, and your opponent puts 1 card from his hand on the bottom of his Arsenal.
As a reversal, reverse any card that 'cannot be reversed' or when you are The Godfather, reverse any non-unique Action.
F: 0     D: 2     Unique

Classic Slap
Strike
Can be reversed as if it was non-Unique. When successfully played, overturn up to 2 cards and your opponent overturns the same number of cards. When played by a Female Superstar, he overturns 1 additional card.
F: 0     D: 2     Unique     WWF logo

Classic Ankle Lock
Submission
Can be reversed as if it was non-Unique. When successfully played, put up to 3 cards from your hand on the bottom of your Arsenal and draw the same number of cards. Your opponent chooses the same number of cards in his hand, puts them on the bottom of his Arsenal, and draws that many.
F: 0     D: 2     Unique     WWF logo

Ankle Breaker
Strike
This card is +#D, where # is equal to your Fortitude Rating.
¶ (Restricted Modification Symbol)
Raw logo
SV: 2
F: 0      D: 3

BASH Suplex
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
SV: 1
F: 3 D: 7

Those are only a handful of them. I'll cover a lot more in....

PART THREE
Specific Build Types

Pete is a superstar that you can play in a multitude of ways, in fact his lack of Specifics makes it easier to diversify your build. Here are a couple to consider:

First Idea: Chain

I'll lead with this because it's the obvious one. Pete's ability lends itself to dismantling your opponent's hand, and chain is the best way to do that. I'll spare listing a bunch of chain cards. They're all good with Pete.

Second Idea: Heat

This one is slightly more out of the box, but here me out. All of the following maneuvers can be played with SFL:

Quote
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0      D: 2

Snap Neckbreaker (V2)
Grapple: Heat
F:  0      D: 4

Running Elbow Smash
Strike: Heat
When successfully played, your opponent may look at your hand, choose 1 card, and you put the chosen card on top of your Arsenal.
Throwback
F: 2      D: 8

Whirling Elbow
Strike: Heat
When successfully played, you may discard any number of cards and then draw the same number of cards.
Cheater Logo
SV: 2
F: 11      D: 10

Quick Snap Suplex
Grapple: Heat
When successfully played, choose 1: remove any number of Heat cards in your Ringside pile from the game and then search your Arsenal for the same number of Heat cards, put them into your Ringside pile, and shuffle your Arsenal; or discard any number of Heat cards and then search your Arsenal for the same number of Heat cards, remove them from the game, and shuffle your Arsenal.
F: 7 D: 8

That's not a bad mix of maneuvers. And being able to play them from ringside is awesome.

The downside to this build is that you lose NXT Arrival, which is a REALLY good card.

Third Idea: Man of 1000 Holds/Ring Psychology

Quote
Man of 1000 Holds
Pre-match Event
Cannot be played by a Female Superstar.
Your opponent cannot play the card titled Old School Wrestling Match.
If you have 3 or more cards in your Ring area with the word "psychology" in the title, change "If you have 3 or more..." and "If you have 4 or more..." in the text of your cards with the word "psychology" in the title to "If you have 1 or more..."
Active
Permanent
F: 0      D: 0

Three of the Ring Psychology cards are legitimate plays in a Pete Dunne Deck

Ring Psychology: Arm
Pre-match Event
If you have 4 or more Grapple or Submission maneuvers in your Ring area with the words "arm," "shoulder," or "wrist" in the title, your Grapple and Submission maneuvers are +4D and your opponent's non-High-Risk maneuvers do a maximum of 4D.
Active
Permanent
F: 0      D: 0

Quote
Wraparound Wrist Lock
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

Short Arm Rib Breaker (V2)
Strike + Submission
Cannot be packed by Female Superstars.
 (Restricted Modification Symbol)
Multi
F: 5      D: 5

Arm Breaker (D)
Submission
When this card is in your Ring area, your opponent discards 1 card in order to play an Action card.
Throwback
F: 3      D: 3

Shoulder Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Arm Bar and put it in your hand, then shuffle your Arsenal. If Arm Bar is the next card you play this turn it is +2D.
F: 10   D: 5

Wrist Breaker
Submission
When successfully played, you may look at your opponent's hand or Backlash deck.
F: 2      D: 6

Spinning Wrist Lock Hammerlock Headlock Takedown Armbar of Doom
Submission + Submission
When this card is in any area: it is Chain when you have a Chain maneuver in your Ring, it is Heat when you have a Heat maneuver in your Ring, and it is BASH when you have a BASH maneuver in your Ring.
Shuffle up to 4 cards with any of those traits (including BASH), or that are Multi or Unique, from your Ringside into your Arsenal.
F: 12     D: 8     SV: 1     Unique     Multi

Ring Psychology: Back
Pre-match Event
If you have 3 or more Grapple or Submission maneuvers in your Ring area with the word(s) "back," "power," or "slam" in the title, your opponent must discard 1 card from his hand in order to play a Grapple or High Risk maneuver.
If you have 6 or more Grapple or Submission maneuvers in your Ring area with the word(s) "back," "power," or "slam" in the title, your opponent cannot play Grapple or High Risk maneuvers.
Active
Permanent
F: 0      D: 0

Quote
Belly to Back Suplex
Grapple / Reversal: Special
May only reverse the maneuver titled Belly to Back Suplex.
F: 8   D: 7

Back Breaker
Grapple
F: 8   D: 7

Double Underhook Back Breaker (SS2)
Grapple
Can only be played when you have 3 or more cards in your hand.
When successfully played, put 2 cards from your hand on top of your Arsenal.
F: 0      D: 7

Back Breaker Torture Rack (SS2)
Grapple + Submission
Cannot be packed by Female Superstars.
Can only be played when your Fortitude Rating is greater than your opponent's Fortitude Rating.
When successfully played and damage has been applied, end your turn.
Multi
 (Restricted Modification Symbol)
SV: 3
F: 17      D: 13

Back Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1 Stun Value.
"My God! The Legend Killer just done got his back broken!" - Jim Ross
Throwback
F: 9      D: 10

Pendulum Back Breaker
Grapple: Chain
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -5F.
F: 9      D: 9

Dynamic Back Breaker
Grapple / Action
As a maneuver, your opponent discards 1 card for every card in your Ring area with the word “dynamic” in the title.
As an action, this card is -16F and -19D, discard this card and then search your Arsenal or Ringside pile for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You cannot play Action cards with the word “dynamic” in the title for the rest of the turn.
SV: 2
F: 16 D: 19

Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
Unique
F: 20 D: 20

Ring Psychology: Neck
Pre-match Event
If you have 4 or more maneuvers in your Ring area with the word(s) "clothesline," "neck," or "suplex" in the title, you may discard a card with the word "clothesline,"  "neck," or "suplex" in the title to reverse any Action played by your opponent and end your opponent's turn.
Active
Permanent
F: 0      D: 0

This one in particular has A BUNCH of cards Pete can benefit from. All of the Suplexes and Neck Breakers contribute to both RP: Neck and Joint Manipulation.

PART FOUR
In conclusion:

I am 100% biased, but I think Pete is already a great superstar to build in Raw Deal both for experienced players AND veterans. His opponents will most likely have a difficult time keeping their hand to a manageable number, all while Pete keeps adding to his own. I can't wait to see what support Pete will get in upcoming sets!

Please comment anything I may have forgotten or overlooked, or if you've built a Pete Dunne deck before!

I hope you enjoyed this, and hopefully learned a few things.
Please Like The Film Slobs on Facebook and Twitter!

Offline MonkeyLord13

  • Posts: 169
  • +10/-1
    • View Profile
Re: Superstar Strategy Session #17: Pete Dunne
« Reply #1 on: April 30, 2020, 07:11:26 AM »
Glad to see this article, and glad to see that you're (maybe) bringing the series back, as I enjoy your write-ups.

One question:
Quote
Quote
From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

This card DOES NOT allow Pete to shuffle in a 4th card from his card for his ability, but it DOES allow Pete to draw an extra card when he shuffles 2+ cards into his arsenal for his ability.

Why is this the case? It seems like his ability is moving cards into his arsenal, and FNtW doesn't seem to suggest any restrictions on how it's checking how the cards are being moved, just that they're moving into the Arsenal. Is it because of the separation of clauses between "choose up to 3" and then the effect of shuffling them into the arsenal?

Offline Hogtrail

  • Moderator
  • *****
  • Posts: 1268
  • +16/-5
    • View Profile
Re: Superstar Strategy Session #17: Pete Dunne
« Reply #2 on: April 30, 2020, 08:42:20 AM »
Glad to see this article, and glad to see that you're (maybe) bringing the series back, as I enjoy your write-ups.

One question:
Quote
Quote
From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

This card DOES NOT allow Pete to shuffle in a 4th card from his card for his ability, but it DOES allow Pete to draw an extra card when he shuffles 2+ cards into his arsenal for his ability.

Why is this the case? It seems like his ability is moving cards into his arsenal, and FNtW doesn't seem to suggest any restrictions on how it's checking how the cards are being moved, just that they're moving into the Arsenal. Is it because of the separation of clauses between "choose up to 3" and then the effect of shuffling them into the arsenal?

Let me clarify,

FNtW would allow Pete to move an extra card into his arsenal, however the opponent would still only shuffle the original chosen amount of cards from his hand. Pete's Ability was specifically worded in a way so opponent would not shuffle in a 4th card, even if Pete Dunne wanted to for some reason.

Please Like The Film Slobs on Facebook and Twitter!

Offline MonkeyLord13

  • Posts: 169
  • +10/-1
    • View Profile
Re: Superstar Strategy Session #17: Pete Dunne
« Reply #3 on: April 30, 2020, 04:17:36 PM »
Ah, thanks for the clarification!