Author Topic: Critical Injury  (Read 243 times)

Offline The P6 Peep

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Critical Injury
« on: March 08, 2020, 01:14:36 PM »
Critical Injury (was a promo card)
Action
Can only be played after a 5D or greater maneuver.
While this card is in your Ring area, your opponent's Superstar Ability is considered to read as blank text.
(Superstar Abilities relating to Arsenal construction are not affected)
F: 35  D: 0

So if a Superstar has a way to continue their turn after an unsuccessful maneuver of 5D or greater... can they attempt to then play Critical Injury? Did they satisfy "can only be played after a 5D pr greater maneuver".. since it doesn't say successful maneuver?

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Offline CRASHER

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Re: Critical Injury
« Reply #1 on: March 08, 2020, 05:49:11 PM »
Nope, you would be playing it after an unsuccessful 5D move ....no dice
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Offline DebuRaito

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Re: Critical Injury
« Reply #2 on: March 08, 2020, 06:35:53 PM »
Nope, you would be playing it after an unsuccessful 5D move ....no dice

Technically, Critical Injury only states "played after a 5D or greater maneuver" without mentioning if successful or not.

One might argue that it is an old wording but there is another more recent example that comes from Finlay card:

Finlay's Diving Dropkick
Mid-match Strike + Strike
Can only be played after a played card.
Cannot be reversed from Backlash or by The Coach Says, "Today’s the Day".
F: 0     D: 6     Unique     Multi
V1