Author Topic: Snap DDT.  (Read 185 times)

Offline W4RP47H

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Snap DDT.
« on: January 12, 2019, 12:43:31 AM »
Says "when played" and not "successfully played". Am I right thinking this cannot be stopped? ( draw/ hide effect)? What about if blanked from an oversell type effect.

Offline dilbert505

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Re: Snap DDT.
« Reply #1 on: January 12, 2019, 12:52:08 AM »
Timing Breakdown time.

Quote
1 Play the card.  Until the card is moved to another area, it is not in any area while resolving the Timing Breakdown.
1a Reveal the card to all players and choose a target or targets for the card (if any.)

2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.
2b Determine that you can meet all of the 'must' requirements listed on the card.
2c Check that a Follow-up condition is met (if required), including any ‘ignore the text’ effects.
2d If any of these steps can not be satisfied, the sequence ends immediately and the card remains where it started. (It does not count as having been played.)
2e Apply any ‘when played’ effects from the card’s controller.
2f Apply any ‘when played’ effects from the opponent.

3a Apply damage modifiers from sources that you control. (Multiplication/division first, then addition/subtraction.)
3b Apply reversal modifiers of the card played.(self-plunging or maneuvers that bar reversals (Panics, Atomic Lariat, Shoots, etc.))

4 Apply damage modifiers from sources your targeted opponent controls. (Multiplication/division first, then addition/subtraction.)

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)
5b If you played a card with Multi, targeted opponent may play or generate a second reversal after the first reversal has completed all effects and damage.
5c If the card is completely reversed, the Timing Breakdown ends.

Relevant parts in bold. The "when played" effect triggers in step 2e, long before Oversell can be played in step 5a. The only thing I am aware of that can stop the when played effect on Snap DDT is an outside effect modifying the Fortitude cost of the card to a number greater than your effective Fortitude, which would thwart the attempt to play the card entirely.
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Offline W4RP47H

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Re: Snap DDT.
« Reply #2 on: January 12, 2019, 12:57:19 AM »
Thank you sir. I thought as much. This effect seems really good to me really happy it can't be stopped.