Author Topic: MMAccg Routine Card Ideas and Testing  (Read 222 times)

Offline MediumSexy

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MMAccg Routine Card Ideas and Testing
« on: January 13, 2018, 08:08:35 PM »
For the few of you out there on TFO that have tried the game, I'd love your feedback. We're getting closer and closer to having a finished product.

I'm currently working on updating the Routine cards. Many cards will change due to previous balance issues. Other cards will change due to changes to the game rules. (Notes: Not all names are final, some still need to be named, and Endorsements aren't listed here, as they seem fine just the way they are.)

Here's a preliminary list of ideas for Routine cards formatted as follows:
"Card Name"
Card Text

"Amateur Wrestling Champion"
Once during each of your turns you may discard 2 cards to search your Stamina Deck for a non-unique Submission maneuver and put it into your hand.

"BJJ Gold Medalist"
Your Submissions are +2 Toughness damage. During your turn, you may Exhaust this card to put one Submission from your corner into your hand.

"Blaze of Glory"
During Round 3, you cannot play Counters from your hand, and no maneuver can do more than 3 Toughness damage or 3 Stamina damage to you. All of your maneuvers in Round 3 are +3 Toughness damage.

"Defensive Instinct"
During your opponent's turn, you may Exhaust this card to counter any maneuver.

"Endurance Training"
Whenever you play a Counter card from your hand, shuffle up to one card from your Corner into your Stamina deck.

"Gassing Out"
If a card or card effect would cause any player to discard any number of cards, they discard that many +1 instead.

"Ground and Pound"
When the fight is Grounded, your Strikes are +2 Toughness Damage and +1 Stamina Damage.

"Judo World Champion"
When revealed, you may search your Stamina deck for one card titled "Hip Toss" and put it into your hand.

"Knockout Artist"
During your turn, you may Exhaust this card, choose one card in your hand, and discard the rest. Your next Strike this turn is +4 Toughness Damage for each card discarded.

"Low Center of Gravity"
During your opponent's turn, you may Exhaust this card to counter a Takedown Maneuver.

"Muay Thai Training"
When the fight is Clinched, you may draw a card when your opponent counters a Strike.

"Old School Brawler"
When the fight is Standing, you may draw a card when your opponent counters a Strike.

"Pre-Fight Planning"
After the first player's Draw step, you may put your hand on top of your Stamina Deck, search your deck for 4 different non-unique cards, put them into your hand, and shuffle your deck. If it is your turn, you may instead search for 5 cards.

"Pre-Fight Weigh-In"
Before the first turn of the game, you may discard one card to draw three cards.

"Reach Advantage"
Your opponent's Strike Maneuvers are -1 Toughness Damage and -1 Stamina Damage.

"Shake It Off"
When an opponent would cause you to discard any number of cards, you may put those cards on top of your Stamina deck instead.

"Tonight's Main Event"
The Fight is now Five Rounds with additional Recovery steps after the Third and Fourth round.

"Tough Joints"
Your opponent's Submission Maneuvers are -1 Toughness Damage and -1 Stamina Damage.

"World Class Fighter"
Once during each of your turns you may draw 1 card then put 1 card from your hand on the bottom of your Stamina Deck.

"World Class Striker"
Once during each of your turns you may discard 2 cards to search your Stamina Deck for a non-unique Strike maneuver and put it into your hand.

"Perfect Timing"
Ignore the words "of 4 Toughness damage or less" on your cards titled "Well-Timed Counterpunch".

"Adaptive Defense"
During your opponent's turn, you may discard 5 cards to counter any maneuver and end your opponent's turn.

"Second Wind"
During your turn, you may Exhaust this card. If you have fewer Routine cards revealed than your opponent, draw cards equal to two times the difference.

"Replacement Due to Injury"
You start the game with 25 toughness. Your toughness cannot go over 25. Card effects can't let your opponent look at your hand.

"The Best Defense is a Good Offense"
If you discard a Counter card while Regrouping, you may draw three cards instead of two.

"Fight IQ"
At the beginning of your turn, you may look at the top card of your Stamina deck and put it on top or bottom of your deck.

"?? Unnamed Card 1 ??"
When your opponent Regroups, you may discard a card then draw a card.

"?? Unnamed Card 2 ??"
Your strikes and submissions of printed 2 Toughness damage or less can't be countered from your opponent's hand.

"?? Unnamed Card 3 ??"
When revealed, choose Strike, Clinch, Takedown, or Submission. Your maneuvers of the chosen type are +1 Toughness Damage and -1 Stamina Damage, your other maneuvers are -1 Toughness Damage.
Former World Champion card player and current game designer! Get ready to fight (coming early 2018!)