Author Topic: Superstar Spotlight: John Morrison  (Read 130 times)

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Superstar Spotlight: John Morrison
« on: January 06, 2018, 03:26:12 AM »
Alright, here it is the return of Superstar Spotlight! Just for a refresher, if you are curious about ANY superstar send me a message and I'll spotlight your request. This will include Revolution superstars as well. I will also allow for previously done superstars to be revisited as well. This game changes with every set, so I have no issue with repeated superstars. That being said here is our next superstar.


Please keep those requests coming. Today's is another 'request' in John Morrison!!!!!



1.)  How viable is this superstar?
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
3.)  How have you built said superstar?  How did it work out?
4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
5.)  Final Thoughts on this Superstar?


John Morrison
Starting Hand Size: 6     Superstar Value: 3
Superstar Ability:  When cards in your Arsenal, Ring, or Ringside would be removed from the game from cards played, you may choose half those cards (rounded down) and put them on the bottom of your Arsenal instead.
You may pack High-Flying Style, but you may not pack High Risks with 'can only be reversed' in the text.
V5

Prince of Parkour
Backstage Card
You may ignore the 'Can only be played...' text on any maneuver with "rope", "turnbuckle", "barricade", or "table" in the title or text.
During your turn you may hide this card, remove 2 cards in your Ring from the game, and then remove 1 non-F: 0 maneuver in your opponent's Ring from the game.
Unique     RMS logo
V5

The Palace of Wisdom
Pre-match Event
Can be played during the Venue phase.  This card does not take a Pre-match slot in your Ring.
Your Superstar Value is considered to be both lower and higher than your opponent's for your card effects.
ACE: During your turn, you may remove this card from the game and put 1 of your cards removed from the game on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent
V5

Now Listen... This Ain't No Make Believe!
Pre-match Event
This card may be moved into your Arsenal.
When this card is overturned, or during your turn when it is in your hand, you may put this card into your Ring.
ACE: During your turn, you may shuffle this card into your Arsenal and then look at your opponent's hand and choose 1 card; he draws 1 card and then shuffles the chosen card into his Arsenal.
F: 0     D: 0     Unique
V5

Slow-Motion Entrance
Pre-match Event
This card does not take up a Pre-match slot in your Ring.
When your have lower Superstar Value, your Pre-match Capacity is +2; when you have equal or greater Superstar Value, your Starting Hand Size is +2.
ACE: Once during each of your turns, you may remove the top 2 cards of your Arsenal from the game, and then draw 1 card and shuffle 1 card from your Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent
V3

Too Much Wastin' Time
Mid-match Reversal: Special
Can only be played when your opponent successfully Activates a card or successfully plays a non-maneuver card; when this card is in your Ring, his card is blank and Permanent. After damage is resolved, end his turn.
When your first card played on your next turn is a John Morrison-specific card, ignore the "Can only be played after..." text.
F: 10     D: 1     Unique     RMS logo
V5

The Guru of Greatness
Mid-match Action
When you have at least 10 lower Fortitude, this card is -10F and your opponent cannot respond to it.
Your Human Highlight Reel is Multi and cannot be reversed.
Search your Arsenal, Ringside, and cards removed from the game for 1 non-unique maneuver that is either F: 0 or a 10D- High Risk, reveal it, put it in your hand, and shuffle.  When that card is your next card played this turn, you may remove 4 cards in your Ringside from the game and then he cannot respond to it.
F: 10     D: 0     Unique
V5

Morrison's Corkscrew Kick
High Risk / Reversal: Special
As a maneuver, when you have lower Fortitude, this card is F:0; can only be reversed by D: 0 reversals.
As a reversal, reverse any non-Superstar-specific Strike.
F: 5     D: 5     SV: 1     Unique
V5

Morrison's Shining Wizard
Strike + High Risk
Can only be played after a successfully played maneuver.
Cannot be reversed when you have lower Superstar Value.
When you have greater Superstar Value, shuffle up to 2 of your cards removed from the game into your Arsenal.
F: 7     D: 8     Unique     Multi
V5

Parkour-Inspired Dive
High Risk
Can only be played after a successfully played card.
When there is a card in any player's Ring with 'anywhere', 'barricade', 'cage', or 'top rope' in the title, this card is +3D and +1 Stun Value.
Once during each of your turns, you may reveal this card from hand or Ringside, put it on the bottom of your Arsenal, and draw 1 card.
F: 12     D: 8     SV: 2     Unique
V5

Flying Chuck Kick
High Risk / Reversal: Special
When you are Miz & Morrison or Johnny Nitro, this card is now Multi and a Trademark Finisher.  When you are John Morrison, this card is -5F.
As a maneuver, can only be played after Springboard or as a Counter (hand or Backlash).
As a reversal, reverse any card that would move cards from your Ring or Ringside.
F: 20     D: 15     SV: 2     Unique
V5

Moonlight Drive
Trademark Finsher / Reversal: Special
As a maneuver, this card is -#F, where # is twice the number of cards removed from the game and cannot be greater than 10.  Can only be played after a successfully played maneuver.  Cannot be reversed by Hold the Phone.
As a reversal, reverse any Strike, Grapple, Assault, or Throw.
F: 30     D: 20     S: 3     Unique
V3

Starship Pain
Trademark Finisher
Can only be played after a successfully played 5D+ maneuver.
Cannot be reversed from Backlash or Arsenal.
F: 35     D: 20     Unique
V5

The Shaman of Sexy
Action + Action / Reversal: Special
As an action, this card is -6F, shuffle this card into your Arsenal and draw 1 card; when your opponent is a Female superstar, he discards 1 random card.
As a reversal, reverse any non-unique maneuver or when overturned (even during the Pre-match phase) reverse any non-damage card effect as if this card is F: 0.
During your turn when this card is in your Ringside, you may put this card on the bottom of your Arsenal and he may draw 1 card.
F: 6     D: 0     Unique     Multi
V5
« Last Edit: January 06, 2018, 09:28:13 AM by CreedP »
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