Recent Posts

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1
Virtual Raw Deal / Re: probably shouldn't ask
« Last post by paulphh on October 16, 2018, 05:06:49 PM »
I hope all is well for you sir.
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Virtual Raw Deal / Re: probably shouldn't ask
« Last post by CreedP on October 16, 2018, 12:52:36 PM »
No plans for a holiday set this year, sorry guys.

Virtual 9 is still in work, just a whole lot of Real Life Interferes combined with the generally dwindling interest in Raw Deal.

CREED
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Virtual Raw Deal / Re: probably shouldn't ask
« Last post by drjschell on October 16, 2018, 10:08:23 AM »
I was thinking the same thing King... that seems logical
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Rules Forum / Re: New Age outlaws VS Precision maneuvers
« Last post by CRASHER on October 16, 2018, 08:32:45 AM »
The card need be a legal play before the NAO ability would kick in and blank it, it's the same reason they can't play high risks straight-up with their ability, so you can do the discard/overturn for your precision kick/clothesline/etc and then protect it with ability just fine
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Rules Forum / Re: New Age outlaws VS Precision maneuvers
« Last post by darkdestiny91 on October 16, 2018, 05:14:44 AM »
I believe the "when played..." effect to lower the Fortitude of the Precision maneuver will affect the card before NAO's ability kicks in.

Timing Breakdown
2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.

And I'm not sure if this is right but I think NAO's ability kicks in at step 2e of the Timing Breakdown.

Timing Breakdown
2e Apply any ‘when played’ effects from the card’s controller.
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Virtual Raw Deal / Re: RMS vs RMS
« Last post by dilbert505 on October 15, 2018, 11:47:10 AM »
The only thing in the game that negated RMS was paper's original ability which is no longer usable in virtual land

OK, fair point, that too. As long as a card has RMS, though, it is immune to the effects of any card but itself.
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Virtual Raw Deal / Re: RMS vs RMS
« Last post by CRASHER on October 15, 2018, 09:23:04 AM »
The only thing in the game that negated RMS was paper's original ability which is no longer usable in virtual land
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Virtual Raw Deal / Re: RMS vs RMS
« Last post by dilbert505 on October 15, 2018, 09:15:57 AM »
No. The only card that can impact any RMS card is that card itself.
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Virtual Raw Deal / Re: RMS vs RMS
« Last post by Kingsantino92 on October 15, 2018, 09:12:57 AM »
So are there any scenarios where a RMS can effect an RMS?
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