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Messages - MonkeyLord13

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126
Rules Forum / "WWF Logo", old Sets, and MRP
« on: September 06, 2015, 10:33:07 AM »
Classic Power Bomb
Grapple
When you are not Kevin Nash or Vader, can be reversed as if it was non-Unique.
This card is +1D for each WWF Grapple maneuver in your Ring.
Draw up to 1 card.
F: 18     D: 12     SV: 2     Unique     WWF Classic logo

What counts as a "WWF" Grapple maneuver? Is it just cards printed with the WWF Classic logo from the other virtual sets? If I'm still rocking Premiere, Fully Loaded, etc from prior to the switch to WWE, do those count? If so, and they were reprinted in a Survivor Series with the WWE logo, do they still count, regardless of me packing the original printing?

127
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: September 03, 2015, 07:36:20 PM »
The number work on AJ is making me deliriously happy.

128
Virtual Raw Deal / Re: Virtual 8 Hopes N Dreams
« on: August 31, 2015, 08:17:40 AM »
I'd like to see an alternate printing of the Raw Guest Host with John Stewart.  ;D

129
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 31, 2015, 08:07:52 AM »
I'm not familiar with Masterful Manipulator.  Is that a card from V7? Or is it somewhere that I just hadn't found it? Edit: Found it. The card is titled "Master Manipulator", not "Masterful".  RTFC.

My first impression was that she was a more hyped up version of Mickie James, what with the random hand removal.  So with that mindset, I was a little surprised to see that, whereas Mickie has a chance to reclaim what she's lost, AJ is stuck with her new cards.  So, then I started fighting it and thinking, "I could build her Technical, and then have a pretty good supply of search, or I could build her with WWE Homecoming or That's Value or Back to Basics, and minimize the impact to me in randomly replacing my own hand."

But in actually looking at those themes a bit, thinking it over, and typing this up, I'm in a place now where I think I'd rather build her without those safety nets and just enjoy the ride.

Really looking forward to this set guys.  Thanks for your effort.

130
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 27, 2015, 08:37:12 AM »
I kid you not I just doublechecked, and I think the Plex isn't the shortest text of a card in the set :D (We're trying to not just make cards that are miniature novellas, I swear!)

It might just be The Curb Stomp. :D

The Curb what-now?  I'm not clear on what you're referencing. Please explain. Preferably with supporting images. :D

131
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 26, 2015, 09:05:32 AM »
Wow! Other than Spear and Triple Powerbomb, I can't think of the third one. Doubt it will be dirty deeds though...

I'd nominate Rollins' flying knee, if it were a shared card.

But I'd also enjoy something thematically similar to Ambush Finale or A Good Old-Fashioned Mugging, less a more specific series of events and more The Shield beating their opponent into submission.

132
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 25, 2015, 09:49:40 AM »

When I play Ryback I'm going to beat CM Punk decks so bad I'll take years off of their lives.

My CM Punk decks are going to shoot so hard on Ryback decks that they'll have pink eye, get a title push, I'll bust a rib, and Colt Cabana will get like a million hits.

133
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 21, 2015, 12:38:37 PM »
All of those Double Underhook Suplexes at -2F when played by Tazz...

*drool*

134
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 20, 2015, 11:23:54 AM »
3MB just gets Slater's Arsenal cards. They are not a One-Man Rock Band, nor can they Blow Your Mind.

Doh. I knew it was too good to be true. Always my curse in Raw Deal: I read every facet of a card except the limitation that keeps me from doing the specific thing I want to do.

135
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: August 20, 2015, 07:44:37 AM »
Seeing as they can pack Slater's cards, I'm very much looking forward to being both a 3 Man Band and a One-Man Rock Band.  As far as I'm concerned, that's four bands for the price of one.

136
General Chat / Re: WWE SUPERCARD Season 2
« on: August 20, 2015, 07:14:36 AM »
I'm also annoyed at the "two pools of cards" aspect of things. It seems that both pools constitute the 150 card total allowable collection, so now I'm kind of in limbo about how many of them I should even bother to keep.  I'm concerned about whether Season 1 KotR's will continue to be active, or if it'll just be a "completionist" sort of thing going forward.

I was also disappointed that I had just started a Survivor level Fusion early yesterday morning, pre-patch, so I can't explore the Season 2 Fusions for another (essentially) three days, while I wait for a potentially useless card to finish fusing.  That said, I've seen a few of my opponent's superstars that are Season 2, but share a lay-out with the Season 1 template. I assume that those are the results of Fusions.  Unlike in Season 1, it looks like the Season 2 Fusions don't have superior stats to the Season 2 Superstars of the same rarity.  So that makes Fusion less of a necessary function, and more of a convenience function.

I'm also not a huge fan of the new Enhancement packs of Rare quality and higher.  I get that they're useful, and help to even the playing field where your superstars might be a little less gifted than the competition's team, but I don't like resetting a board for a 7 match power-up.

On the other hand, I've either had good luck, or drop rates have been more generous this go around. I rarely have to clear more than half a board to get a Rare, and I've already got 3 Super Rares, which seems to be a much faster pace than Season 1 collection.

I'm also a fan of how quickly I can gather energy packs for the KotR events.  In Season 1 KotR's, I often wouldn't even bother to try and get energy packs because I'd play too many matches to try and get them (i.e. I'd play ten matches, clear half a board and hit a Rare card, resetting it, having not seen a single energy pack).  I'm happy to see that I can get energy packs both as drops and for simply winning Exhibition matches.

I'm really hoping that there's something worthwhile to do with my Season 1 cards. I'm pretty proud of what I've put together for Season 1, but I've got something like 20 legendaries and 30 survivors who were waiting to be turned into Fusion fodder or merged together (pending enough materials to power them up), and I don't want to hold on to them if they're useless from here on out, and I don't want to get rid of them only to find out that they'll be useful later.

137
Classic Raw Deal / Re: Goldberg Prematch
« on: August 19, 2015, 08:48:22 AM »
Not directly responsive on Reversals, but I like Goldberg as a dedicated Raw deck based around Premiere Raw Superstar, with a plethora of Unique Raw Logo cards, including in the midmatch, to start stripping my opponent's hand immediately. I found that this worked well with Steel Chain Shot (TB) since it comes back to hand whenever you play a unique.

138
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: July 31, 2015, 12:52:02 PM »
For Paige's ability: Is moving a non-reversal card to the bottom of her arsenal a function of her ability, or a modification of NXT Breakout Star?

So if Paige has NXT Breakout Star and From NXT to WWE in her ring, uses Breakout, and then, after overturning, chooses to place a non-reversal on the bottom of her arsenal. Does that trigger the bonus from "From NXT to WWE", allowing her to move an additional card to the bottom of her arsenal?

Follow-up: If the answer to the above is yes, does the additional card also have to be a non-reversal?

139
Revolution Deck Reviews / Re: WiP - Revo Jeff Hardy
« on: March 05, 2007, 12:23:29 PM »
i would go base ability. The followup extremes are much harder to reverse and alot easyier for you to play

I agree.

While I would like to move onto Mid-match next, I don't know if I really understand the base of this deck well enough to properly choose those cards, let alone which ones I would prefer to play.  Moreover, I could see a situation in which I drop Previously Unannounced Match, and my opponent responds with the same out of spite, leaving me with only 1 midmatch as well.  So right now I don't want to over-rely on MM.

For maneuvers, of the cards that my ability matches up with, I prefer Flying Tope, Flying Neckbreaker, Workin' on the Knee, and Flying Kick.  That assortment ought to help me cover my mid-range Fortitude concerns very handily, while also putting a sore beatdown on my opponent.

I know that I want to pack a fairly generic reversal array consisting of the high-flexibility Revo 1 hybrid/core reversals, probably the D:1 and D:2 variations for all three of Assault, Hold, and Throw.  But I'm packing that for reversal power, not fortitude building, so I need to figure out how to get moving on Fortitude.

I prefer to keep the damage from my Cores low, as that will help minimize likelihood of reversal, and with my ability and the selection of Means above, low fortitude should not be a problem for long.  Any suggestions on what 4D or so maneuvers might compliment this deck well?

140
Revolution Deck Reviews / WiP - Revo Jeff Hardy
« on: March 05, 2007, 11:12:24 AM »
Hey all, I want to build Jeff Hardy for Revolution Format.  This is going to be a work in progress type project, so I don't have a complete deck list to post yet.  Instead I plan to use this thread as a sort of diary in building the deck and encourage input at all levels.  Thanks!

<Revolution> Jeff Hardy for <Revolution Format>

The decision between his storyline and natural ability is a difficult choice for me, but because I've always wanted an ability like his natural one to be included in Raw Deal, I'm going to stick with it.  You've got to love ignoring those play requirements.  In particular, it gives me access to cheap Mean cards, which will go a long way in helping me bridge through the Core phase of the match very quickly.

Starting with my Pre-match, I think that I want to run this deck solely on the power of Previously Unannounced Match.  By limiting my opponent to 1 mid-match card, I have significantly less to fear from Before This Gets Out of Hand and Keep Your Eyes Open or Its Game Over.  Granted there will still be Mean and Follow Up reversals in the Arsenal, but this at least controls that issue.

More later.

141
Rules Forum / Re: DX + "exactly two words"
« on: March 03, 2007, 03:01:14 PM »
Right.  In order for the Edge/Rated-R ruling to work, <revolution> needs to at least be enough of a word for the "r" to trigger. 

Add to that the FAQ ruling about single letters equaling one word (see, e.g., Brave H), and it seems like for purposes of word counting, the <revolution> should count.

But, I've seen the cards and held them (and own them, obviously), and just like the <WWE> logo (or <WWF> logo or <ECW> logo or whatever), it isn't actually a word, just a symbol.  (Of course a word is just a symbol too.)


142
Rules Forum / DX + "exactly two words"
« on: March 03, 2007, 11:44:19 AM »
I apologize if this has come up before.

From the FAQ:
Quote
-The card searched for with the DX ability must have exactly two words in the title; contractions such as That’s are one word, as is a letter (Brave H) used in place of a word.  A hyphenated word (360-Degree) is also considered one word.

Is <Revolution> a word?  For example, can DX's ability get <Revolution> Punch?

I assume the answer is yes, but this is one of those areas I just want to be clear on before I make a fool out of myself.

143
Revolution Deck Reviews / Re: yay, 4th cm punk deck
« on: March 02, 2007, 03:38:39 PM »
CM, no joke, stands for "Chick Magnet".  It was one of his first gimmicks, and for some reason it stuck.

As for your deck, It looks good as it is.  And I'd have to personally build and play it to give you feedback on the swaps you're suggesting.

Have you given thought to updating it to Revo 2?

144
Rules Forum / Revo 2 Card Names
« on: February 28, 2007, 02:45:44 PM »
I assume the answer to this is "yes", but I want to clarify it because I don't see it explicitly stated on CI.com.

Will all of the cards in Revo 2 also have <Revolution> at the beginning of their names?

I assume that for the sake of All Axxess Superstar diversity, Edge, Randy Orton, Jeff Hardy, and Kane all necessarily have <revo> at the beginning.

Just want it explicitly stated.

145
Fantasy Cards / Re: <Revo> TCO Members!
« on: January 20, 2007, 06:57:15 PM »
MonkeyLord13
SH: 5
SV: 0
Nobody Ability: Once per turn, you may discard a card and search your arsenal for any card with the word "DDT" in the title.  Your maneuvers with the word "DDT" in the title are F: #, where # is equal to the card's printed Damage.  Your maneuvers with the word "DDT" in the title are D: #, where # is equal to the card's printed Fortitude.

(old school, designed before Throwbacks)

The JDDT (see, cuz my name is JD...) (MonkeyLord13 logo)
Trademark Finisher / Reversal: Special.
When successfully played, your opponent discards their hand.
As a Reversal, this card is -10D, reverse any Strike, Grapple, or Trademark Finisher and end your opponent's turn.
F: 25 / D: 30
SV: 3
Unique

Grand High Priest of the Magnificent Shining Order of the Beatific Monkey Lord of the Thirteenth Realm (MonkeyLord13 logo)
Pre-Match Ordeal
At the end of the Pre-match phase, choose 1: search your arsenal for the card titled "The Grapefruit Feels No Pain" or look at your opponent's hand and choose 1 card, your opponent then shuffles the chosen card into his Arsenal.
F: 0 / D: 4
Unique
Permanent

The Grapefruit Feels No Pain (MonkeyLord13 logo)
Action / Action
Cannot be reversed.
For the rest of your turn, your cards can only be reversed from your opponent's Arsenal.
F: 11 / D: 0
Unique
Multi
"We make the cleanest of incisions.  Have no fear.  The grapefruit... feels no pain."

JD Says Something God-awful (MonkeyLord13 logo)
Reversal: Special
Reverse any card and end your opponent's turn.
The first card you play on your next turn cannot be reversed.
F: 5 / D: 0
Unique
"WHAT?! It's just a puppy!"

The Option (MonkeyLord13 logo)
Action / Action
Your opponent chooses 1: your next card played this turn is -# Fortitude and +# Damage, where # is equal to the printed Fortitude of the next card you play this turn; or your next card played this turn is -# Fortitude and +# Damage, where # is equal to the printed Fortitude of the next card you play this turn.
F: 10 / D: 10
Unique
Multi
"Why don't they all just die?"  "Now, now, it isn't their fault.  No one ever gave them The Option."  ... "See that's the thing about The Option, there's no option in The Option."

146
Fantasy Cards / Re: <Revolution> Glory By Honor (ROH Set)
« on: January 13, 2007, 05:00:14 PM »
*coughcough* Jimmy Jacobs *cough*

As for commentary:

On THE BEST IN THE WORLD:

I love I have til 5.

Rather than the Airplane Spin, how about his Surfboard?  I've seen him use the Surfboard a lot more frequently than the spin.

As for the Small Package: because people are (and I think with good point) arguing over its execution, why not maybe switch it to Mr. Small Package and make it strictly Reversal: Antic?  As for the Fortitude/Damage ratio, I do think it needs to be toned down a bit.  15 is a quarter of a deck, and in the Revolution format that's a hell of a lot of damage to not be able to stop.

And as for your argument about no one kicking out of it, it seems like that makes it more fitting as a Colossal maneuver with a reversal component than as a low fortitude reversal.

******

On the Joe:

I'm not sure I like the flavor of Joe's Gonna Kill You.    Requiring 20f, and more F than opponent basically sets this up as an Antic that'll win the match (or get reversed).  What I would do with it is cut it's F down, make it a follow-up, and have it buff the next maneuver card played.  That way, Joe puts you down, the crowd chants that he'll kill you, and then he in fact kills you.  Something like a better version of It's All Led to This.

Muscle Buster looks great.  The Choke, though, should probably bridge out of the Muscle Buster, which would mean altering both cards.  Obviously he wins matches using both of the maneuvers, and he does it independently.  On the other hand, there are plenty of matches that he ends by hitting the buster and following with the choke.

************

And for Austin Aries:

Instead of his Pendulum Elbow Drop (god I want to slap him when he does that), maybe go with his Crucifix Bomb.  I agree with the comment that the Elbow Drop ought to be a Follow-Up maneuver, and I notice that you don't have the Crucifix Bomb as one of his cards.

Otherwise I dig on his cards.

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