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Messages - Keith0913832

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Tournament Reports / Re: Welcome Back to the Game
« on: February 01, 2019, 06:43:33 AM »

If you ever need proxies ;)

Virtual Raw Deal / Re: Bam Bam Bigelow
« on: January 18, 2019, 08:38:38 AM »
While I have no views on Bam Bam, Hogtrail did a fine job putting his case across by stating out in a neutral way why he thinks Bam Bam has room for improvement. At least it shows that thought and effort to try the superstar has been done before leaving a comment. Kudos for that!

But since we are on the topic of Bam Bam, here are the list of actions that are protected by his Venue:

Back-and-Forth Action
Billion Dollar Princess
Debilitating Injury: Concussion
Do You Know Who I Am?
Everybody Wants (and Needs) a ... Snow Job?
From the Top Rope
From the Top Rope (tb)
Ladder In the Ring
Overwhelming Crowd Support
Painfully Obvious Precision
Ring Rats
See How It Feels (tb)
Seeing Stars
Small Concealed Foreign Object (tb)
So Much Larger Than Life
Stop Sign
Table! Table! Table!
Table! Table! Table! (tb)
Technical Monkey Flip
The Beast Money Can Buy
Unforgiven (tb)
You'll Really Be Stunned
You're Not in My League

Fantasy Cards / Alternate Art driven by the community
« on: January 02, 2019, 06:46:22 AM »
With the resurgence of demand for old school cards from the likes of Asuka and Nakamura, I believe this thread should be helpful for players old and new. Send me the pictures of the cards you want to see made, and I will post them here and on the facebook page.

This is a free service for the community, so don't expect instant replies and 100% fulfillment rates even though I will try my best! And please don't request for cards unless you have pictures of them!

Hope you guys enjoy this free service!

Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 24, 2018, 11:20:34 PM »
No stress! Could try delegating out such work to others too man. Don't pin everything up on yourself.

Side note though, I think Baron is short of the Andre memorial in the superstar guides.

Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 24, 2018, 10:33:01 PM »
Hi Creed,

Should <R> Masochist of The Heart TB be 0D or 1D?

Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 08, 2018, 11:59:56 PM »
In case anyone is curious what is affected

From the Middle Turnbuckle
Heel Turn
Messing With the Champ
Turn the Match into a Pier Six Brawl
Turn the Tide
Underestimated Prowess
Throw Into the Corner Turnbuckle
Turn the Match Around
Classy Freddie Blassie, The Maker of Champions
Fans Love an Underdog
Fans Love an Underdog (tb)
I'm the Champ - Nothin's Gonna Change That!
I'm the Underdog!
I've Had More Championships than You've Had Women
The Champ Is Here!
The Champ Is Here! (tb)
Underrated Superstar
Underrated Superstar (tb)
Don't Mess with the Champ!
Here I Stand: The Champion
Remove Corner Turnbuckle
Throw Into the Corner Turnbuckle (tb)
Touch Turnbuckle #1
Touch Turnbuckle #2
Touch Turnbuckle #3
Touch Turnbuckle #4
Turn Up the Heat
Turning Everything Upside Down

Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: November 27, 2018, 08:35:08 AM »
Like the small detail of the grey-ed out NXT logo

Deck Reviews - Classic / Re: Goldberg, first draft.
« on: November 18, 2018, 06:16:52 PM »
Have you summoned me?

Fantasy Cards / Re: Alternate Art Deck Building Albums Index
« on: November 15, 2018, 09:12:49 AM »
Updated with Heel album.

On a side note, realised that this was uploaded in the wrong sub-forum. Instead of Online it should have been fantasy cards.
Can any admin be kind enough to move it there instead?

Thanks in advance!

Fantasy Cards / Alternate Art Deck Building Albums Index
« on: November 11, 2018, 10:55:01 PM »
Let me know if there are any errors or additional sets you are interested to have.

Mid-match (ongoing)


Pre-match Sets:
WWE Homecoming
I Have a Major Announcement
That's Value
Back To Basics

Ring Psychology Back
Ring Psychology Neck
Ring Psychology Arm
Ring Psychology Leg

Foreign Object
Reversal Restriction
Diva Win Cond
That's Win Cond
Heel (ongoing)

Fan Favourite/Cheater
Blank Text

Deck Reviews - Revolution / Virtual Revolution Superstar Review Index
« on: November 11, 2018, 10:25:34 PM »

Tournament Announcements / Re: SG Virtual Revolution Cycle 5
« on: October 12, 2018, 06:34:07 PM »
Today's tournament will be cancelled due to unexpected turn of events. It will be rescheduled to another date, but I guess my taker and HHH deck wouldn't be thematic anymore!

Tournament Announcements / Re: SG Virtual Revolution Cycle 5
« on: October 05, 2018, 06:41:53 PM »
Tournament details are set for next week. Did something different for the banner this time round. Did it with reference to the real poster and it turned out to be good! Anyway, see you guys next Saturday!

Rules Forum / Re: <R> Powerful Resistance
« on: September 18, 2018, 10:27:13 AM »
Yeah, but the lack of the 'played after successful' seemed confusing. At least we know that the maneuver played before Ole or Oversell is successful so it stays in ring, but not this.

Rules Forum / Re: <R> Powerful Resistance
« on: September 18, 2018, 09:29:38 AM »
so to clarify since i ruled it according to the previous text, does it work more like Managed By Jimmy, or Oversell?

General Discussion: Raw Deal / Re: Is there a list of formats?
« on: September 09, 2018, 09:28:52 AM »
In brief: (6 of these are simple, two are less so)

Classic - Any card printed by Comic Images without the Revolution logo. You may pack 10 Pre-Match cards and 10 Mid-Match cards in your Backlash deck, and you have 5 slots to play each type during the game. (This can be modified by cards or abilities.) Pre-Match stages are Venue, Feud, Stipulation, Manager, then everything else. Hand draw happens after Pre-Match cards are played, but before they are resolved.

Virtual Classic - Any card, either printed by Comic Images or created by the RDPC, without the Revolution logo. You may pack 12 Pre-Match cards and 12 Mid-Match cards in your Backlash deck, and you have 6 slots to play each type during the game. (This can be modified by cards or abilities.) The additional capacity is due to the introduction of an additional Pre-Match card type, the Allegiance, which is played before the Venue.

Revolution - Any card printed by Comic Images with the Revolution logo.
Virtual Revolution - Any card, either printed by Comic Images or created by the RDPC, with the Revolution logo. For both of these formats, you may pack 6 Pre-Match and 6 Mid-Match cards, and have 3 play slots available. For both of these formats, hand draw happens before any Pre-Match cards are played.

All-Axxess - Any card printed by Comic Images. Build/pack/play rules are the same as Classic.
Virtual All-Axxess - Any card, either printed by Comic Images or created by the RDPC. Build/pack/play rules are the same as Virtual Classic.

NXT - This is a modified version of Virtual Classic. There is a specific card, the "NXT Rules" card, that includes a Banned List of cards that may not be packed, a list of cards that have Errata specifically for the format (these errata cards are all available on this site, and all say "NXT Format" on them; they are only to be used in that format), and a list of Backstage cards that may be packed; all other Backstage cards that are not Superstar-specific are banned. For this format, you may pack 8 Pre-Match and 8 Mid-Match cards, and have 4 play slots available for each.

Tornado tag (unofficial format) -,2168.0.html - This one I can't summarize neatly enough, so I'm just pasting the link to the rules document here. The super short version is that it's a Classic format where you pack Superstar-specific cards for two superstars in a single deck; either superstar's cards are legal, and both abilities affect the game at the same time. There are banned lists of superstars, and specific combinations that are not permitted because they're abusive, but the rules explain that.

There is one other format, Afterburn, which is a limited version of Classic that only permits a subset of Comic Images-printed Classic cards, but to the best of my knowledge, that isn't played anymore, and I don't know the list of banned cards off the top of my head, so I wouldn't want to mislead you on that.

There's also Tag Team, but the rules are a mess and it requires 4 players in teams of two, building decks in concert. I don't recommend it.

Dilbert, this is really well written. Would you mind if I posted this on the RawDealSG facebook page as a screenshot? It gives players a good overview of the available formats for them to choose from. Virtual seems like the most difficult to explain because most players (including myself), thought that virtual really just meant cards that are digital, instead of something that can be printed.

Tournament Reports / SG Virtual Revolution Cycle 5: Hell in a Cell 2018
« on: September 08, 2018, 09:18:19 AM »

We had a decent turnout of 6, although we were expecting 9 in the first place. That didn't dampen the overall mood as we saw more returning players this time round, and boy did they make an impact by taking both the 1st and 2nd place, and ALSO both lucky draw prizes. 4ever No Mercy and See Kristal Clear was this tournament's biggest threats that brought both of their decks up to the winning spots. Kudos to Zac for his attempt at playing the deck for the first time. If it wasn't for the last minute error, he would have won me as well.

Of the 6 decks, Goldberg, Jerishow, William were Mean heavy, while Ryback and Mark Henry went with Colossals. For my Khali, I went with Ring Psychology Arm and the Core Arms. With the release of the new Gencon promos, I am not expecting a huge swing in the meta, but there will definitely be some impact for Colossal decks like Batista Storyline and Ryback. All shall unfold when the promos are eventually released.

1st: Vincent Goldberg: 5-0
2nd: Tian Sheng Jerishow: 3-2
3rd: Joewi William Regal: 3-2
4th: Sheila Ryback: 2-3
5th: Keith The Great Khali: 1-4
6th: Zac Mark Henry: 1-4

Goldberg (P) vs Jerishow
Goldberg (P)  vs William Regal
Goldberg {P)  vs Ryback
Goldberg (P)  vs The Great Khali
Goldberg (P)  vs Mark Henry

Jerishow (P)  vs William Regal
Jerishow (P)  vs The Great Khali
Jerishow (P)  vs Mark Henry
Jerishow vs Goldberg (P)
Jerishow vs Ryback (P)

William Regal (P)  vs Ryback
William Regal (P)  vs The Great Khali
William Regal (P)  vs Mark Henry
William Regal vs Goldberg (P)
William Regal vs Jerishow (P)

Ryback (P)  vs The Great Khali
Ryback (P)  vs Jerishow
Ryback vs Goldberg (P)
Ryback  vs William Regal (P)
Ryback vs Mark Henry (P)

The Great Khali (P) vs Mark Mark Henry
The Great Khali  vs Goldberg (P)
The Great Khali  vs Jerishow (P)
The Great Khali  vs William Regal (P)
The Great Khali  vs Ryback (P)

Mark Henry (P)  vs Ryback
Mark Henry vs Jerishow (P)
Mark Henry vs William Regal (P)
Mark Henry vs Goldberg (P)
Mark Henry vs The Great Khali (P)

No pictures this time, but here's my personal tournament report to give a rough insight of the 6 decks.

Match 1: Great Khali vs Ryback (P)
I initially thought I had a fair chance against Ryback since he depends largely on Cores until it hits Colossal range. What sucks though, is the fact that I didn't draw into the correct reversals. To be fair, it was really due to deckbuild since I expected more people to play Holds so I packed less Throw and Assault reversals. This bit me back real bad since I couldn't reverse both Assaults, and Ryback just went hard on the Colossals. I eventually got a Desperate Throw in, but it just got worst after 2 Powerbombs and 2 STFs.

Match 2: Great Khali (P) vs Mark Henry
Henry got a good start with his Specific Headbutt, followed by another Core that I did not have a reversal to. Luckily, my Core Arm maneuvers went in pretty smoothly this time. By the 4th turn, he ran out of reversals and I managed to amass my Arms in ring.. But as he built his fort, he did managed to hit Torture Rack twice, giving him a total of 11 cards recovery since he had Hall of Pain in ring to change all targets to back. That was a sick move, since I ran out of Colossal reversals and he knew that. Knowing the Hold Reversals are likely to be for 4D or more, I saved my Short Arm Hammerlock (printed 3D) so I could avoid his reversals. With a +12D and no reversals from his arsenal, ended my turn since we weren't rushing for time. With just 3 cards left in my arsenal (2 of which are non-reversal antics which I shuffled back from Short Arm Hammerlock, he made a mistake to throw a Core instead of a Colossal. I managed to pin him with a One Solution, but victory would have been his if he hit a Colossal instead.

Match 3: Great Khali vs William Regal (P)
My luck probably went off for a long tea break after the game with Mark Henry. I drew 0 Hold reversals even though I had 5 in my entire deck. Scissors Hold and 1 Second Solution later, I'm just eating Knee Lifts and Dragon Sleepers. William's ability made me burn even faster, and the game ended before I could get anything substantial on the board. Even my Desperate Throw got Inertia-ed and went to the bottom of my deck with Gone Not Forgotten. That probably sealed my fate, as I ate his Momentum-ed Regal Stretch a few turns later.

Match 4: Great Khali vs Jerishow (P)
Probably the worst match of the day. With a bad starting hand and Jerishow playing See Kristal Clear, I had no chance of reversing any of his cores from the start. And the good thing about Tag Teams is that they can instantly bridge over to their Means. I had no chance, not because I didn't have the maneuvers, but because my opponent had 3 Second Solutions, and then Defense cards later on. There was no chance in hell I could have gotten anything on the table, apart from a Two for the Show. The game ended with 2 consecutive Means which my 1F couldn't reverse.

Match 5: Great Khali vs Goldberg (P)
Goldberg had a bad score prior to this game, with a win rate of 2 out of 15 matches. Surprisingly this match wasn't as bad as the previous, even though I got Kristal-ed again. I did get my initial Fort in, but I succumbed not long after to 4ever No Mercy. Although it makes the game really quick, 4 is still to much for a constant reversal. I would believe that the streak wouldn't have been achieved so quickly if we blocked that with out PPVs. Its a learning experience for everyone, so either beat them, or join them ;)

Till next month, onward with the <R>evolution!

Updated Excel:

Rules Forum / Re: Blanking card moved from ring and then re-played
« on: September 07, 2018, 07:48:38 AM »
Well explained as usual! Thanks guys :)

Rules Forum / Blanking card moved from ring and then re-played
« on: September 05, 2018, 11:37:56 PM »
Curious about this 2:
1. If Rest Hold was used to blank Kick non tb and i play another kick non tb, is it blank?

2. If rest hold blanked my kick non tb but that kick was moved from ring to ringside and then to Arsenal and I drew it, it's the same kick non tb, but is it blank as well?

Submission: Chain

Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.

When successfully played, choose 1: put 1 Mid-match card from your Ringside pile into your Backlash deck, put 1 non-unique card from your opponent’s Ring area into his Ringside pile, or choose 1 non-Pre-match card in his Ring area and when this card is in your Ring area that card has blank text.

F: 0      D: 0

Tournament Announcements / Re: SG Virtual Revolution Cycle 5
« on: September 01, 2018, 09:34:13 AM »
After the venue scare for August tourney, we will be returning to Monarch Affinity for this month's tournament!

Note its on a Saturday!

Raw Deal Online / Re: LackeyCCG Errors/Updates
« on: September 01, 2018, 09:17:11 AM »
This are what I got after i plucked the data into Excel and did some filtering.

All this are marked as multi under 'traits' without '+' in card type, meaning its either a multi that has a wrong card type, or its tagged multi wrongly.
What Are You Gawking At?
Commission-er Rules! (tb)
In This Ring, I Just Might Be...
Your Arms Are Just Too Short to Box With God
A Method to the Madness
Legendary Road Warrior Face Paint
Seth's Suicide Dive
We're Takin' Over!
Hell's Gate

All this on the other hand, is not marked as multi, but the Card type contains a '+'. Same as the above.
Holly Family Values
Bryan's Airplane Spin
D-Von's Flying Lariat
The Shaman of Sexy
Kung Fu (Naki) Kick
Double Russian Leg Sweep
Molly's Double-Clutch Hold
Paige's Series of Kicks
Scorpion Crosslock
Stars in the Night
Prime Time Suplex Splash
Blood, Sweat, and Beers
Seth's Forearm Corner Charge
Double Your Pleasure & Fun
3rd Generation Superstar (tb)
The Samoan Scream
Broski of the Week
Excellence of Ring Work
Time for a Change!

Not sure if intended, but these are venues that are not universally unique
The King's Court
Dubuque, Iowa
University of Michigan
corrected by Nick, thanks!

Stealing Rock's Catchphrases is marked as TB but it isn't.

General Discussion: Raw Deal / Re: Backlash Podcast
« on: August 29, 2018, 06:49:13 AM »
I guess there's only 1 way to find out

Rules Forum / Re: Hell in a Cell and Heat!
« on: August 16, 2018, 11:16:55 PM »
You play a heat from ringside.
Hell would only block moving.

Play and move is different in raw deal logic.

Hope that helps!

Rules Forum / Poke vs Two Time Two Time
« on: August 10, 2018, 07:12:53 PM »
Not sure if this should be under Rules or Gen discussion, but it seems abit more rule-ish so it came here.
Why is it that Two Time! Two Time! is able to reverse Poke when Poke has an RMS that explicitly says it can only be reversed by Step Aside?

Does it
1. Qualify as a reversal because it explicitly says it CAN reverse Poke even though Poke say you CANNOT, or
2. Qualify as a reversal because card text naming specific cards will override any reverse restriction?

Two Time! Two Time!
Action + Antic / Reversal: Special
When you have lower Fortitude, can only be reversed by 2 reversal cards. This card is -2F for each D: 2+ card in your opponent's Ring. As an action, choose two of the following: draw up to 2 cards, shuffle up to 2 cards from your Ringside into your Arsenal, remove up to 2 cards in his Ringside from the game, flip up to 2 D: 0 cards in any Ring over, he puts 2 cards from his hand on the bottom of his Arsenal, or he overturns 2 cards. As a reversal, this card is -22F; reverse Poke or Shake, and he discards 2 cards.
Unique, Multi, Permanent, RMS
F:22 D:2

Can only be reversed by the card titled Step Aside.
F:0 D:1

Deck Reviews - Revolution / <R> Rob Van Dam
« on: August 06, 2018, 08:22:44 AM »
I ran this deck and went 6-1 in our Summerslam tournament with a special stip where only SSV4 or above superstars could be played. The stipulation was in favor for RVD to play Climbing the Ladder which is so important for RVD. To throw opponent off, this RVD tries to avoid playing Extremes.

Backlash (12)

Pre-match (6) Switch the * if you know you will have higher superstar value.
Climbing The Ladder* - Allows you to draw 2 when your Mean is successful, but its only playable if you have lower SSV at the point of resolving.
WWE World Heavyweight Title Belts - I chose this over Intercontinental Title to draw cards because refreshing 4 not so useful cards in hand is better than adding 2 more possibly useless cards
A Ruckus At Ringside
Filling In The Blanks
McMahon Family Jewels* - A back up to add a card to hand every 2 turns if Climbing The Ladder doesn't go through.

Mid-match (6)
Spinning Kick - In case I run out of maneuvers from my small hand
You Hit Like A Girl
Before This Gets Out Of Hand
Slow the Match Down to a Crawl
Talk is Cheap
In ECW, We Never Back Down from a Fight!

Maneuvers (22)
Scissors Hold x 3
A New Breed Unleashed
Double Leg Lock Crab x 2
Dragon Sleeper x 3 - only recovery in deck
An Extreme Assault x 3
Extreme Brutal Beatdown x 3 - Insanely strong card for RVD to boost hand, along with reversal restriction
The Whole F'n Kick x 3
Rolling Thunder
Five Star Frog Splash
Van Terminator
Desperate Throw

Core/Reversal Hybrids (17)
Wrist Lock x 2 - To reverse Scoop Slam
Standing Side Headlock x 2 - To reverse Snap Bulldog
Headbutt x 3 - Reverse Hammerlock, Arm Wrench and Scissors Hold
Fireman Carry x 2 - Reverse Chop to the Chest and Elbow Smash
Hip Toss x 2
Quick Grapple
Quick Submission
Judo Takedown
Only One Solution x 2

Reversals (21)
Try To Get Away x 3
I Won't Be Beat Tonight x 2
Masochist At The Heart
Outmaneuver x 2
You Telegraphed It
My Way
Why Don't You Kiss My Ass
Welcome To My World
Two For The Show
Off Your Mark
Head to Toe Defense x 2
Lateral Flank Defense x 2
Centered Defense x 2

The deck was built to have an much draw power as possible. That was why I went with the Blank Cores and Filling In The Blanks. They not only help with starting fort, but also to pump hand and get rid of useless cards. The choice of Core/Reversal Hybrids is largely dependent on the local playstyle. Locally, there are certain Cores that are more common, so maximising your damage could help you bridge earlier to your Means. Like I mentioned, the Trademarks are very useful for RVD because Trademarks are naturally difficult to reverse, and Extreme Brutal Beatdown brings it up a notch to have a reversal restriction. That was the reason why I wanted to skip the Extremes altogether, so my opponent has less cards to reverse my stuff. By focusing the maneuvers I have, your opponent's Lateral Flank Defense, Centered Defense, Outmaneuver, That's Extremely Unoriginal are rendered useless.

Some improvements would be to find space for Overexposure. That is something all Extremists should pack, but it totally slipped my mind until this point when I am typing this.

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