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Messages - Keith0913832

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1
1.)  How viable is this superstar?
Elijah Burke has a good ability for pumping hand and recovery. But that is about it because he packs the depth in his other cards that could have pulled him up.
 
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
His ability is his best asset, all others are negligible. A worthy card to mention would be his Pre-match that you could build your deck around with.

3.)  How have you built said superstar?  How did it work out?
His ability doesn't lean towards anything so it's very general. You could go with either ring Psychology Leg to pick up maneuvers, while chucking the leftover reversals or unwanted legs below your Arsenal to get a higher chance of getting the card if ruckus is in play.
Another way would be to capitalise on his Pre-match by making all his means colossals. Outmaneuver is the most basic extreme reversal but that doesn't reverse colossals. So you would want to go with NON-extreme cores to build up fort to hit in colossals. Catching him in between 3 to 6f when you hit those colossals would mean he can't use slow the match to a crawl OR I won't be beat tonight.
The 3rd way of playing would be to make use of his 'put up to 1 card from Ringside at the bottom of your arsenal'. There are a bunch of cores that allow you to search for the same target or a different maneuver type. Use your ability to your advantage by recovering maneuvers thst you can search for. Lure thst hit like a girl out early in the game and you can keep searching your way to victory!

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
His ability works well in all formats. In fact, it's even better than the Rock! But beyond that, it's up to individual preference to play depending on which format.

5.)  Final Thoughts on this Superstar?
Amazing ability for all formats, but a little disappointing on his support.

AND

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
As stated above, his pre match can determine the build of the deck, but not entirely necessary.

2
Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 20, 2018, 08:33:09 PM »
Looking forward to meeting everyone later today at 3pm!

3
General Discussion: Raw Deal / Re: Superstar Spotlight: <R> John Cena
« on: January 18, 2018, 09:17:24 AM »
1.)  How viable is this superstar?
To me, revo is about have the big hand and the big maneuvers. Cena definitely clears the first one due to his drawing power from ability. One could either use Ring Psychology Assault to pick up the Holds to discard, or can just use Double Leg Lock Crab for infinite drawing power. Once your hand grows too big, you can always opt for a random Samoan Drop to put back stuff you don't need, and then don't draw that many cards. Another way to fix the drawing of 'useless' cards is to play Filling In The Blank where you can draw 0 and put 1 at the bottom.

2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
Revolution I’m Tougher than Nails
Antic
Put all cards from your Ringside into your hand: shuffle all cards from your hand into your Arsenal except for 2.
F: 12     D: 0     Unique
R1

Tougher is by far the best recovery card in the game because you are basically recovering the entire ringside without any pre-requisites. Once your hand is down to 2, BAM, you can use or ability to draw more cards.

3.)  How have you built said superstar?  How did it work out?
There are 3 ways to build imo.

1. Ring Psychology Assault with maneuver/reversal hybrid
Using the Assaults to pick both a Hold with RP Assault, AND a mean with storyline ability is sick. If it was a blank text, you get filling in the blank draw too. Coupled that with your organic superstar ability mean you are adding up to 5 cards into your hand per turn.

2. Ring Psychology Leg
Works similarly to the above, and could be the combination of both. However, you will be adding an additional leg to hand, but forgoing the Filling since none of the maneuver/reversal hybrids are target leg.

3. Recovery deck
This is probably the least lethal but most annoying, where you pack both Hardcore Hell and 4ever No Mercy, while using recovery cards like Short Arm Hammerlock, Bow And Arrow, Dragon Sleeper and STF. They are all holds, and depending on your local meta, you can shift towards a Core heavy deck or a Mean heavy deck. Both will be to your advantage

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
VR is works extremely well, given that Filling In The Blank can allow him to put back cards he dont need without taking out more cards from arsenal than required. But other than that, the general idea of Cena works well in both Revo and VR. Can't say the same for VAA because playing Holds only might or might not be predictable considering the easy of recycling reversals into arsenal every turn. With so many reversal restrictions going around, having a big hand might not be the key to victory.

5.)  Final Thoughts on this Superstar?
Good beginner's deck for anyone that wants to start the game because like I mentioned, big hand gives more opportunities to reverse. That allows a beginner to have hand advantage and to have better control of the game.

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
The inclusion the VR support makes the deck stronger in terms of drawing power. However, I ran it without the Virtual support because increasing your handsize by up to 5 a turn sounds unnecessary.

4
Rules Forum / Re: Dean's rebound lariat
« on: January 13, 2018, 07:28:01 AM »
Thanks for the clear explanation as always! :)

5
Rules Forum / Re: Dean's rebound lariat
« on: January 11, 2018, 04:43:27 PM »
Noted on that. Thanks Debu for the reply and Daeva for the confirmation. Would like to follow up on the same scenario.


5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)
5b If you played a card with Multi, targeted opponent may play or generate a second reversal after the first reversal has completed all effects and damage.
5c If the card is completely reversed, the Timing Breakdown ends.

According to the step 5 of timing breakdown, do we resolve the card text and dmg first then proceed to rebound, or do we resolve rebound, then the text and dmg of the reversal.

6
Rules Forum / Dean's rebound lariat
« on: January 11, 2018, 04:59:59 AM »
Dean's Rebound Lariat
Strike: Heat
When played from hand, this card is -10F and +1 Stun Value.
When your maneuver is unsuccessful, you may immediately play this card.
When you have lower Fortitude or fewer cards in hand, this card cannot be reversed from hand or Backlash by non-Unique cards.
F: 22     D: 6     SV: 1     Unique
V8

1. I play kick
2. Opponent plays step aside
3. I play Dean rebound lariat
4. Opponent does not reverse, thus successful. Not reversed via overturn as well.

What happens after lariat successful and resolved? Does the turn end or can he skip the step aside's effect to end turn and continue turn?

7
Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 09, 2018, 05:01:49 PM »
Thanks Tim!

Yup we are from Singapore, thus the SG. We wanted to draw a bigger picture than just keeping everything as per each tournament, so we grouped them up as a cycle with an overall point system. Prizes are awarded based on per tournament basis and as an overall. As it is a consolidation of tournaments, all details and results are posted on the same post for easy reference.

Cycle 2 main page: http://teamcanadaonline.net///index.php/topic,17206.0.html
Cycle 3 main page: http://teamcanadaonline.net///index.php/topic,17550.0.html

8
Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 09, 2018, 07:23:02 AM »
Do take note that VR Royal Rumble time and date has been adjusted to fit player schedule.

Another modification to the rules that has been carried forward from the previous 2 cycles would be that players are not allowed to replay any superstar that they have used before in the same cycle, out of respect for all other players who make the effort to think and change their decks.

Cya guys there!

9
Tournament Announcements / SG Virtual Revolution Cycle 4
« on: January 07, 2018, 07:53:11 AM »

Welcome to SG Virtual Revolution Cycle 4 main page. With 3 successful cycles in the books, we are looking forward to an equally, if not better cycle! New match-ups, new stipulations and most of all, new experience! This cycle will consist of 6 tournaments, some of which with unique, never before seen stips in the past tournaments. At the end of each of the 6 tournaments, everyone will walk away with something.

Prize scheme for each tournament:
1. Door gift for participation (free)
2. Lucky Draw after each tourney (free)
3. Alt art superstar set for top prize(s)
    6 or less participants: 1st place gets top prize
    7 or more participants: 1st and 2nd gets top prize
    10 or more participants: top 3 gets prize

Points will be accumulated throughout the 6 tournaments, and here's the prize scheme:
1. Total pool will be split into 3 categories, top tier, middle tier and lower tier. Top Tier will get 2 alt art superstar sets of their choice, middle tier will get 1 alt art set of their choice, and lower tier will get 2 alternate title belts AND 1 faction ($ required)
2. Every participant for the cycle would be entitled to 1 extremist of their choice at the end of the cycle ($ required)
3. 1 Lucky draw would be applicable for ALL players not in the top few (sponsored) (TBC)
3. Lucky draw for 1 random alt art superstar sets for EACH tier (sponsored)

Here's how the scoring works:
1. Every participant will by default get 1pt for participation
2. For every victory (regardless CO, DQ), will be considered 1pt
3. At the end of the day if there's a tie, we will take into consideration who has more pins
4. If all else fails, a tie breaker match would determine the true champion (subjected to change depending on players)
5. Out of respect for players who spend time to change their decks, no one is allowed to replay any superstars that they have played in the same cycle.

January Tourney: Royal Rumble (with stip)

Where: Monarch Affinity @ Orchardgateway
When: 21th January 2017
Time: 3pm - 5pm
Door Gift: Alt Art McMahon Family Jewels
Lucky Draw: Alt Art One For The Money Set
Top Prize(s): Alt art of winner's choice. The first place will be able to cash in a 'Wrestlemania' contract equivalent to MITB on any champion for the rest of the cycle 4
Special Rules: Since Royal Rumble is about new opportunities for old but under-used superstars, we will only be allowed to play superstars that have only been played once or 0 times since the start of VR tournaments.

Superstars available:
Triple H
John Cena
Batista
Sandman
Terry Funk
Tommy Dreamer
Stone Cold
Umaga
Elijah Burke
Christian
William Regal
King Booker
Daniel Bryan
Carlito
Santino Marella
RVD
John Lauranaitus
Goldberg
Ultimate Warrior
D-X
Hardy Boyz
Tazz
Kane
Edge
Balls Mahoney
Kevin Thorn
Marcus Cor Von
The Rock
Rowdy Roddy Piper
Brothers of Destruction
Raven

Results:

1st: Roy The Rock: 7-0
2nd: Vincent Ultimate Warrior: 6-1
3rd: Joewi Batista 5-2
4th: Calvin HHH 4-3
5th: Sheila John Cena 3-4
6th: Eugene HHH 2-5
7th: Keith Kane 1-6
8th: Wen Huan Goldberg 0-7

The Rock (P) vs Ultimate Warrior
The Rock (CO) vs Batista
The Rock (P) vs HHH1
The Rock (P) vs John Cena
The Rock (P) vs HHH2
The Rock (CO) vs Kane
The Rock (P) vs Goldberg
 
Ultimate Warrior (P) vs Batista
Ultimate Warrior (P) vs HHH1
Ultimate Warrior (P) vs John Cena
Ultimate Warrior (P) vs HHH2
Ultimate Warrior (P) vs Kane
Ultimate Warrior (P) vs Goldberg
Ultimate Warrior vs The Rock (P)
 
Batista (P) vs HHH1
Batista (P) vs John Cena
Batista (P) vs HHH2
Batista (P) vs Kane
Batista (P) vs Goldberg
Batista vs The Rock (CO)
Batista vs Ultimate Warrior (P)
 
HHH1 (P) vs John Cena
HHH1 (CO) vs HHH2
HHH1 (CO) vs Kane
HHH1 (P) vs Goldberg
HHH1 vs The Rock (P)
HHH1 vs Ultimate Warrior (P)
HHH1 vs Batista (P)
 
John Cena (P) vs HHH2
John Cena (P) vs Kane
John Cena (P) vs Goldberg
John Cena vs The Rock (P)
John Cena vs Ultimate Warrior (P)
John Cena vs Batista (P)
John Cena vs HHH1 (P)
 
HHH2 (P) vs Kane
HHH2 (P) vs Goldberg
HHH2 vs The Rock (P)
HHH2 vs Ultimate Warrior (P)
HHH2 vs Batista (P)
HHH2 vs HHH1 (CO)
HHH2 vs John Cena (P)
 
Kane (P) vs Goldberg
Kane vs The Rock (CO)
Kane vs Ultimate Warrior (P)
Kane vs Batista (P)
Kane vs HHH1 (CO)
Kane vs John Cena (P)
Kane vs HHH2 (P)
 
Goldberg vs The Rock (P)
Goldberg vs Ultimate Warrior (P)
Goldberg vs Batista (P)
Goldberg vs HHH1 (P)
Goldberg vs John Cena (P)
Goldberg vs HHH2 (P)
Goldberg vs Kane (P)



February Tourney: Elimination Chamber


March Tourney: Fastlane


April Tourney: Wrestlemania


May Tourney: Backlash(with stip)


June Tourney: Payback



Results as of 21.1.18


10
Virtual Raw Deal / Re: Merry Christmas! VHS3: Payback
« on: December 25, 2017, 12:41:26 AM »
Looks amazing as usual! Merry Christmas everyone! :)

11
1.)  How viable is this superstar? Never really gotten to build him but I have played against Classic LOTP + Backfire decks. It was near impossible to be safe if one doesn't place let's wrestle already. But even so, he can still have enough maneuver to deal the real damage. His reversals are crazy too, 10D for reverse Strike? 20D for reverse Grapple? 2D for reverse Action? Don't even me started about the card below
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
Its obvious his best card is his ability, but Just Close your eyes is sick. In an Ace aplenty environment, this 7D does wonders, and can probably end games.
3.)  How have you built said superstar?  How did it work out? Nope, have not, but even if I do, its not gonna be heat or backfire because that wouldn't be any different from the 1000s of LOTPs out there then.
4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
Classic is sick and since its his ability that makes him stand out, he's pretty much protected for all formats.
5.)  Final Thoughts on this Superstar? Really strong superstar all in all, unlike how they built him in WWE.

AND

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
His virtual just boosts his ability, but if there is ever a chance for support in the future, I would like for the designers to do something like YFH where they changed his play style. Similarly they could give him a bonus in return for not packing any heat. that would give LOTP a better range

12
Judging from the currently available booster packs in the market, it seems that Mania, Summerslam and Divas Overload are the most abundant, meaning they probably weren't sought after badly.

13
Virtual Raw Deal / Re: Virtual Revolution Superstar Statistics
« on: December 21, 2017, 04:31:11 AM »
Nope. That Test went 7-0 for that tourney, beating Big Show as well. Big show wouldn't have an advantage if Test went Extreme too actually.

14
Virtual Raw Deal / Re: Virtual Revolution Superstar Statistics
« on: December 20, 2017, 10:40:27 AM »
Thanks Roy for the wonderful insight! Pretty sure your excels would have wow-ed everyone even more :)

But yeah, after 3 cycles of playing, we all did come to certain group consensus over the current game play. New players can possibly use these insights to further make their first step into the format, while game designers can also use this as a small sampling to see how the current game play and future game play can be shaped.

1. Hardcore Hell and 4ever No Mercy are still very lethal cards, even with the existence of the PPVs. Definitely still viable to be played, but certain superstars like Tajiri will abuse Hardcore Hell, while Shield would abuse No Mercy. The best way to counter this is just to pack both PPvs.

2. Defense is still the preferred way of reversal. When VR5 just came out, Good Luck With That did see more play as players wanted to test out its viability. Of the 38 decks that participated in cycle 2 tourneys, around 6 to 8 used GLWT. However, Defense simply cover much more area compared to the GLWT reversals, and No Big Deal + Luck Is On My Side isn't a strong enough cover for what defense cards can offer. At the end of cycle 3 with 34 decks, less than 5 decks came with GLWT. That said, GLWT is still the best alternative to Defense cards which allows more variety in reversals and really created more scenarios to be played around.

3. New players have little difficulty in entering the format. Due to the removal of unwritten rules like chain heat volley etc, players only has to focus on the core aspect of the cards they see. The shortened Pre-match and immediate resolution also made the game smoother and more quick paced. This reduces the gap between experienced players and new players. The simplicity of card texts also meant that new players don't have to devote as much time to understanding what a card does.

4. On the hind side of point 3, the more experienced players would see a recycling of the same tactics applied to most decks. Most decks contain Scissors Hold and/or Double Leg Lock Crab for recycling while all Ring Psychology Leg decks would pack the same maneuvers because there is only a few to choose from. Those are not necessarily a bad thing, but more variety would allow for a more exciting game play. And if things get complicated, we can always create different formats (eg. Pre-VR5 or Post VR5 etc), depending on the play group.

5. While most of the superstars have easier to mid-tier difficulty of playing, there are some superstars that seem to lack the extra flair or edge from the rest. Matt Hardy is one of the better examples where it does not have a proper advantage, be it in his ability to draw cards or his pre-match support to ignore follow-up. Storyline Kane is another example where the ability does not make sense when it stands alone. Tazz without his mid-match support would be regulated to a weaker superstar whose protection covers only Cores. It would be best to avoid such superstars that do not have a clear way or one trick ponies. Superstars that have relative success in tourneys usually 1. find a way to add cards into their hand or 2. hit painful maneuvers early in the game. Superstars that fall under number 1 are Undertaker, Ric Flair, Hulk Hogan, Kurt Angle and Shield. Superstar that fall under number 2 are Test, Rhyno, or anyone that plays Ring Psychology Leg.

To summarize, Virtual has done Revo a big favour in balancing the game play and introducing new elements into the game. We definitely need to clock in more games to fully understand how each superstar can be utilised, but we also hope that new players can join us in that journey. With support from the community and TCO designers, I believe we have many good years and numerous more successful tournaments ahead.

Thanks for the read and I hope it was informative! Until next time, onward with the <R>evolution!

15
Follow-up qn, if I need to discard 2 maneuvers for working on the Knee, or in fact anything that specifies discard specific cards, what is the interaction with DX and BOD ability?
Must I be able to discard 2 maneuvers, or can i discard 2 pre-match or overturn 4 cards to use the Working on the Knee effect

07/130
Workin’ on the Knee
Assault: Mean: Follow-up: Maneuver
When played, if you have lower Fortitude than your opponent, you may discard 2 Maneuvers: this card has Momentum.
leg
F:5   D:8

16
Thanks!

17
Revolution DX
Starting Hand Size: 6     Superstar Value: 9
Tag Team Superstar Ability: When you would discard a card, you may discard a Revolution card from your Backlash instead.
You can pack Shawn Michaels and Triple H Arsenal maneuvers, except Revolution Smacked with the Sledgehammer; you cannot pack Corners.
When packing non-Revolution cards: you can pack non-Virtual Shawn Michaels and Triple H Backlash cards.
VR5

Revolution Brothers of Destruction
Starting Hand Size: 6     Superstar Value: 7
Tag Team Superstar Ability: When you would discard any number of cards, you may instead overturn twice that many cards.
You can pack Kane and Undertaker Revolution maneuvers; you cannot pack Corners.
VR5

Revolution Uppercut
Assault: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 card.
head
F:0   D:6

Would like to know if DX and BOD were to use their ability when successfully playing Uppercut as an antic, what exactly takes place?

My personal view is that Uppercut specifically says discard this card, so replacing it with something else with ability will void the rest of the uppercut text. Appreciate if someone can verify this thanks!

18
Tournament Announcements / Re: SG Virtual Revolution Cycle 3
« on: December 12, 2017, 05:26:22 PM »
Gentle reminder that the final tournament of the cycle is this Sunday!

19
Rules Forum / Re: According to contract table
« on: December 06, 2017, 08:34:49 PM »
Awesome! Thanks for the clear conclusion:) will update the pic later.

20
Rules Forum / Re: According to contract table
« on: December 06, 2017, 08:29:09 PM »
Got it! So to summarise, I can't volley this when my opponent name a card too right? Since the card is just considered a mid march action when I name and not being played as a mid match action.

21
Rules Forum / Re: According to contract table
« on: December 06, 2017, 08:16:39 PM »
Thanks guys thus far for your input. Both sides seems very reasonable. So... Should we have a vote to see whether or not this it's an ace? Or can someone give a definitive answer whether it is or not.

22
Rules Forum / Re: According to contract table
« on: December 06, 2017, 08:07:00 PM »
Then how would I reverse this naming? Or I can't reverse it at all, just like managed by Sharmell for example.

23
Rules Forum / Re: According to contract table
« on: December 06, 2017, 08:00:40 PM »
While we discuss on whether it's an ace or not, after naming the card as a mid match action, can I play a technical splash?

24
Rules Forum / According to contract table
« on: December 06, 2017, 06:08:51 PM »
According to the Contract Table

Action: Foreign Object

When this card is in your Ring area, once during each of your turns, as a Mid-match Action, you may name 1 non-unique non-Superstar-specific card and then all copies of this card in all Ring areas are considered to also have that title until the start of your next turn.

Active

F: 3      D: 0

Is the 'naming' an ace? This was debated in both Discord channels with different answers.

-A card is considered to have an Activated Card Effect (ACE) if (a) it is in your Ring area AND (b) you have to do something (like discard a card) (c) to generate an effect.

So (a) according is in my list, (b) as amid match action I name 1, (C) the card is now considered that title

https://discord.gg/dEhHFeU
https://discord.gg/HBE3YzM

25
Virtual Raw Deal / Re: holiday set 2017
« on: December 02, 2017, 07:15:57 AM »
Well if Bo made the list, then i suppose the destroyer or the king of strong style isn't far away!

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