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Messages - dilbert505

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Note that there is one exception: Rick Rude may pack both in his Allegiance deck, and may switch between them as provided for on that card. Outside of that, no.

Classic Raw Deal / Re: Raw Deal Cube
« on: October 22, 2019, 12:50:11 PM »
what would be the ideal cube size for a 4 man cube draft? i plan to build virtual classic format only cube

I'd recommend building a full cube as described here, with whatever changes you feel appropriate to make it VC. Having the larger pool of cards to construct packs out of makes each draft a bit more random and individualized, so it's not as easy to project who might have what based on what you've seen going around (there are more cards that could theoretically have come out of packs before you see them, frex, since you also have to account for the cards not pulled out of the box to form into packs.) If there's a money/space/sleeves issue, then you could reasonably get away with as few as 300 draftable cards (15 cards per pack times 5 packs times 4 players) plus however many superstar options you want to include, but I recommend creating the full experience, and then simplifying from there.

Online Play / Re: LackeyCCG Errors/Updates
« on: October 09, 2019, 03:41:41 PM »
Just checked a couple things.

* Ladies & Gentlemen... Elias is rendered as Ladies & Gentlemen? Elias
* Ladies & Gentlemen... Elias, Johnny Wrestling, This Is the Man's World, and Say Yeah! all have severe text issues: they all start with ", and only the first paragraph of each appears in the printed text line. (So, for example, Johnny Wrestling's text reads "Cannot be blanked.)

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 11:43:46 PM »
The card looks nice. Will there be some spoilers for the support for older Superstars, too?

With how soon this is released after V9b there won’t be any support cards for previous sets.

Wasn't it said that V9b was not all the support that was planned and the rest would be in V10, because 9b took so long?

Quote from: CreedP
Yeesh, that took forever.... haha.  Well, here it is, the end of an era, leading to a new one.  Virtual 9 is finally wrapped up, though with a lighter volume than originally anticipated. 

But we wanted to wrap things up and move on, so a lot of the 'missing' Superstar support that wasn't finished (Drew McIntyre, Roman Reigns, Ambrose farewell card, The Bar) will show up down the road. Some things were ready because they were planned from the start (Jinder's cards, for example) or because they were 'shiny objects' that drew everyone's attention (Becky's I Am The Man or the new Club card).  It'd be great if there were more than 40 new cards, sorry about that.  It should be better in the future.

So here's the link to the full Virtual 9 set list, and the files are all in place and Ready for Downloading.  As noted elsewhere, the Lackey patch has been updated, and <surprise!> I've already loaded the Superstar Guides, so let me know if I missed anything.  (Flickr will get updated soon, probably in the next 24 hours, for anyone who still cares about it, haha)

And here we are.  Enjoy, have fun with the new cards, and revel in the fact that Eric and his team are already cooking up new Superstars for Virtual 10.  :)

No particular date was promised. Those cards will, indeed, show up down the road; we just haven’t gotten to their stop yet.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 03:05:12 PM »
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Not to call you out specifically, here, but this post reminds me of similar ones made after just about every set was spoiled. Invariably, there's a superstar whose ability lends itself to a "master of none" strategy (as opposed to open-ended superstars like KO, where you can choose any strategy, but you do tend to fully commit once you do), and invariably, people envision a scenario where you get all the benefits from each of the individual components of the strategy, with none of the drawbacks, such as "I'm more likely to have the wrong mix of cards in my hand at any given time, compared to a better focused deck" or "I'm now susceptible, at least in part, to decks that counter any one of the things I do." Every time, people assume the master of none deck is going to be amazing, busted, the dev team doesn't know what they're doing... and every time, the dev team says "Look, we've tested this, and it's really not as over the top as you think it is." And just about every time, the dev team's been right.

If it turns out that we've all missed a trick here, and Gargano's busted beyond belief, we'll fix it... but we've looked for all the busted tricks we could think of, and we've already fixed them. We've done that with all the decks so far (frex, that's why Elias can't pack Divine Intervention.) We're not looking to make every set more powerful than the last; we're trying to contribute to a well-rounded metagame. If we miss the mark, hell, we're human. Humans do that. We'll identify the problem, we'll fix it, and we'll move on from there. That's why we have revisions and errata. We'd appreciate some patience, and some faith in our willingness to make it work.

Rules Forum / Re: Prematch Order
« on: September 26, 2019, 05:59:01 PM »
Allegiance plays first, then Venue, Feud, Stipulation, Manager, and then everything else gets played in the Event phase.

Rules Forum / Re: Beware the COBRA!
« on: September 19, 2019, 11:50:08 AM »
To follow up Creed's post, here's how it looks in the (relevant portion of the) Timing Breakdown:

6 The card is now 'Successfully Played' and enters the Ring Area.  If this card is reversing the card in question (it is not the first reversal to a Multi, it is not Over Sell Maneuver), the affected maneuver is now considered reversed. (Any text on the card and any Traits on the card are considered to be in your Ring Area after this step is complete. This excludes text that would modify or trigger in any of the first six steps.)
6a Some cards are put into the Ringside Pile or other area instead of going to the Ring Area (Iron Will etc.) The Timing Breakdown still continues as normal, these cards never enter the Ring Area.  They will resolve during the text resolution (Step 8 ) at that time, and will still resolve to its destination even if blanked.

7a Effects you control (other than this card's text taking place when played or when successful played) that trigger on a Successfully Played card take place. In the event of more than one effect, you choose which order they occur.
7b Effects your opponent controls that trigger on a Successfully Played card take place. Opponent chooses the order. (This is where cards such as Over Sell Maneuver and Sustained Damage are played.)

8 Apply effects listed on the card, unless these effects take place ‘when played’ or ‘when this card is in’ a specified area.

COBRA is successful at step 6/6a, but the effect of Beware triggers at step 7a, and the text of COBRA (including the instruction to shuffle COBRA back into the Arsenal) occurs at step 8, after the search.

Virtual Raw Deal / Re: kung fu naki
« on: August 19, 2019, 12:36:21 PM »
When the he'll did PRINTED get on there??
That's kinda dumb :p

(Also kills Heindereich's kidney punch too, which was the whole point of making the damned thing specific wasn't it?)

I take it you don't remember the revision to the revision to the revision of Heidenreich's card, as Daeva had to jump through hoops on hoops to try and figure out a wording that allowed him to ignore the unignorable bazooka. The end result of that was:

Backed by Road Warrior Animal     (Heidenreich logo)
Pre-match Event
Your Heidenreich-specific Pre-match cards do not take up a Pre-match slot in your Ring.
Your Heidenreich-specific maneuvers are Trademark Finishers instead.  Your cards with 'punch' in the title are +2D.  Your Kidney Punch cards are considered Superstar-specific, replace 'is in your Ringside' with 'is in your cards removed from the game or Ringside' in the text, you may remove 2 less cards from the game when moving Kidney Punch from your Ringside, and your opponent cannot prevent you from moving the card to your hand.
F: 0     D: 0     Unique     Permanent     RMS logo

With the ruling that "your opponent cannot prevent you from moving the card to your hand" overruled the limitations caused by OSCMTB.

All of that aside, in this case, OSCMTB would kill the Funaki ACE.

Virtual Raw Deal / Re: kung fu naki
« on: August 19, 2019, 09:53:46 AM »
OS cage will NOT kill Funaki for Funaki, they're superstart-specific which trumps the cage :)

Old School Cage Match
Pre-match Stipulation
When a card that is not printed: Chain, Heat, Stipulation, Superstar-specific, or Unique moves cards from any Ringside, the number of cards moved is reduced by 1.
When Back to Basics is in your Ring, your Pre-match Capacity is +3, and your opponent cannot play I'm Gonna Break You.
F: 0     D: 0     Unique     Permanent     RMS logo

They'll trump what, now?

Virtual Raw Deal / Re: Pure & Wholesome
« on: August 14, 2019, 11:17:20 AM »
I can't answer for Mind Games or Throw Down, but I can help you with Interest.

Look at != Reveal. Pure and Wholesome specifically requires the text "Look at," which does not appear in Interest. Both players reveal their hands, your opponent shuffles 2 reversals (he chooses here, not you, so the last sentence of Pure and Wholesome doesn't trigger either), you bottom a card, and play continues.

Rules Forum / Re: Kozlov Question
« on: August 03, 2019, 08:54:52 PM »
No. A card is all its types at all times, except when being played, which suppresses all the other modes until it is finished resolving. The text on Quick Bashing is there to clarify that it does not take both a Pre-Match and Mid-Match slot in your Backlash deck.

Virtual Raw Deal / Re: Introducing Virtual 10: Breaking Ground
« on: August 03, 2019, 06:55:43 PM »
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:

Congratulations, Scott, and commiserations to Brian on what sounds like a well-played tournament. Wish I could have been there to lose early.  ;D

Rules Forum / Re: Tajiri New Backstage
« on: August 02, 2019, 08:16:35 AM »
Any time a Backstage card tells you that you may pack cards in the Backstage, they are separate from your pack limit in the zone they would otherwise belong in. You still may not have more than 3 of a non-unique, or more than 1 of a Unique card, across all zones, but you may build a full Backlash deck, and also add these cards to your Backstage.

Classic Raw Deal / Re: Best and worst world champion cards
« on: July 11, 2019, 07:46:51 AM »
Thats an excellent question  :laugh: :laugh:

I'd have to do homework on that
My new gimmick
Waist lock
Frankie Ho
For the love of the game
First of all
Two time
Desperate struggle
And R: My way

That's off the top of my head

The Road to Victory
Dubuque, Iowa
Allentown, Pennsylvania
Don't be "That" Guy

Hey man

"Less than 6" is considered the same as "5 or below, aka have 5- cards". I also had the same thinking initially. After re-reading it several times, I learnt to accept it for what it is. It's essentially the same lol.  :police:

This is not true, at least not when you are told to ignore specific text, but as Niiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiii iiiiiick pointed out, this was identified as an issue, and is on the list to be revised. An updated version of the card, which works as intended, will be released, either with V9B or the 2019 revisions.

Rules Forum / Re: Commitment Ceremony
« on: June 26, 2019, 08:02:28 AM »
To get a bit more granular, here's the Timing Breakdown up through the point where the opponent may generate a reversal effect:

Timing Breakdown
1 Play the card.  Until the card is moved to another area, it is not in any area while resolving the Timing Breakdown.
1a Reveal the card to all players and choose a target or targets for the card (if any.)

2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.
2b Determine that you can meet all of the 'must' requirements listed on the card.
2c Check that a Follow-up condition is met (if required), including any ‘ignore the text’ effects.
2d If any of these steps can not be satisfied, the sequence ends immediately and the card remains where it started. (It does not count as having been played.)
2e Apply any ‘when played’ effects from the card’s controller.
2f Apply any ‘when played’ effects from the opponent.

3a Apply damage modifiers from sources that you control. (Multiplication/division first, then addition/subtraction.)
3b Apply reversal modifiers of the card played.(self-plunging or maneuvers that bar reversals (Panics, Atomic Lariat, Shoots, etc.))

4 Apply damage modifiers from sources your targeted opponent controls. (Multiplication/division first, then addition/subtraction.)

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)

There is no point in between Step 1 and Step 5a to trigger an outside effect that is not a "When played" effect, which Commitment Ceremony is not. (Moreover, the "Can only be played with" text triggers, as far as I can tell, either at Step 1a or Step 2b, narrowing the available window even further.)

Making Your Escape, which many people pack (and rightfully so) kills Redemption dead, BTW.

The majority of decks I’ve seen lately have 80-100% of permanent prematch cards. That means they have to resort to burning 4 to Blank the cards on MYE and that’s borderline OSWM Tb territory. I’ve been building decks lately to test your theory to see if MYE really does kill cards dead.

Combined with Politics (which many have to remove prematch cards to steal as well) and the Los G specifics, this deck should still be fine with Redemption.

Redemption isn't part of the ACE.

Making Your Escape
Pre-match Event
Your opponent's effects cannot prevent you from playing this card. Can be played from Ringside.
Any player's First of All and Hell in a Cell Match are blank until the start of their first turn. When Redemption is in your Ring, it is blank.
ACE: Once during each of your turns, you may either overturn 4 cards or remove 1 Pre-match card in your Ring from the game, and then you are not affected by his Hell In A Cell Match, There Is No Escape, or First of All until the start of your next turn, and he is considered to have not played a Volley card on his last turn. This effect cannot be reversed.
F: 0     D: 0     Unique     Permanent     RMS logo

Rules Forum / Re: Conffusing french phenom
« on: June 11, 2019, 07:43:55 AM »
The key phrase here is "Any other cards."

Let's say it's your first turn, and there's nothing under Phenom. You ACE it, and put the Shoot Lock-Up in your hand underneath it. There's no "other card" under Phenom, only the Shoot Lock-Up you just tucked, so nothing moves to your hand. Your opponent could choose to play Don't Try This At Home to reverse the ACE and end your turn, but your card would still go under Phenom, since that's the cost, and you would not discard or remove Phenom from your Ring, since it's permanent and says you don't discard. You now have a D:3+ card under Phenom, so your Fortitude Rating is +3.

On your next turn, you decide you want that Shoot Lock-Up in your hand instead. You choose to put the top card of your Arsenal under Phenom. It's Once is Enough. Shoot Lock-Up is the "other card" under Phenom, so if your opponent does not reverse the ACE, you would pick up Shoot Lock-Up, Once is Enough would stay under Phenom, and you would lose 3F since the card under Phenom isn't D:3+. If your opponent does reverse the ACE, Once is Enough would stay under Phenom since that's the cost, Shoot Lock-Up would stay under Phenom since you do not get the effect, and you would keep your 3F since the Shoot Lock-Up is still under there.

Turn 3, you want Shoot Lock-Up and Once is Enough back. You choose to put the top card of your Arsenal under Phenom. It's Cold-Cocked. Shoot Lock-Up and Once is Enough are the "other cards" under Phenom, so if your opponent does not reverse the ACE, you would pick up Shoot Lock-Up and Once is Enough, Cold-Cocked would remain under Phenom, and since Cold-Cocked is D:3+, you would keep your 3F. (Again, if the ACE is reversed, all the cards thus far would stay under Phenom.)

Eventually, the ACE will not be reversed, and the only card remaining under Phenom when this occurs is the card used to pay the cost.

Online Play / Re: LackeyCCG Errors/Updates
« on: May 17, 2019, 02:53:05 PM »
Shawn Michaels, GRA spells his last name "Micheals" throughout.

First Idea: ECW/Foreign Object

a. Obviously this is the standard Rhyno build. Foreign Objects (with House That Hardcore Built) are still very powerful. I typically go with a face build for my FO decks, primarily for...

Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

This is a great card, and especially for Rhyno with Extreme Warefare. If they can only reverse the Sink from Arsenal, then all of the maneuvers played with it will be successful.

Always great to see another one of these. I did want to point out one thing, though: Kitchen Sink does not make the additional maneuvers successful if it is successful.

Quote from: OmniFAQ
Everything and the Kitchen Sink
-The maneuvers taken from the Ringside pile must still meet the requirements for legal play.  EXAMPLE:  If the Dudley Boyz had a Reverse 180-Degree Chair Shot in their Ringside pile, they could not combine it with Kitchen Sink due to the ‘Can only be played’ clause on 180.
-The maneuvers taken from the Ringside pile must also meet Fortitude requirements.  EXAMPLE:  If Rob Van Dam had 0 Fortitude, he could use his ability to reduce the cost of Kitchen Sink, but he would still have to have the required Fortitude to play the other foreign objects in the Ringside pile - he could not use a Chair Shot with Kitchen Sink because he has no Fortitude.
-It does not matter from what area the cards are reversed, it will still end the turn if one (or more) of the maneuvers is reversed.
-Big Poppa Pump (and the Freakzilla Enforcer) cannot take 2 maneuvers with Kitchen Sink, as the ability limits to two maneuvers played each turn.
-If played by Kurt Angle or The Dudley Boyz, Kitchen Sink could be used with 2 Brass ‘Nuks’ Shot cards, unless there is already Brass in the Ring area.
-The Rattlesnake or Hell in a Cell Match will not prevent the other Foreign Objects from being played, since they are considered as ‘played from hand.’
-If any of the cards are reversed, they will go to the Ringside pile as normal.

Still a great way to drain reversals from your opponent, and hey, 6F is 6F.

Rules Forum / Re: Several Funkin' Questions
« on: April 30, 2019, 06:47:31 AM »
There is no way for Funk's ability to interact with Panic maneuvers.

For Funk's ability to trigger, your first card played must be a maneuver with "classic" in the title, which no Panic has, and no Panic is a Foreign Object without 'reversed' in the text played from hand, so it cannot be paired with a Classic for Funk's ability.

Virtual Deck Reviews / Re: Prime Time Players
« on: April 17, 2019, 10:30:19 PM »
Cannot respond means he cant play restricted to the cards pronted on Mean Gene

You can, however, play Restricted Use to the maneuver played after Turn Up the Heat, which strips the protection TUtH applies. Only, you can't, because AW is busted to crap.

You know, until I read through this (quite awesome) analysis of Macho's stuff, I hadn't noticed one of his recovery cards is insane.

All Hail The Macho King!
Mid-match Action + Action
You may play this card from Ringside.
Put up to 5 cards from your hand on the bottom of your Arsenal, put up to the same number of cards from your Ringside on the bottom of your Arsenal, and then put up to the same number of cards removed from the game on the bottom of your Arsenal.
When Living the Good Life is in your Ringside, you may put it into your Backlash.
F: 10     D: 0     Unique     Multi

A good solid card. Gives you a bit of recovery from both ringside and RFG. I only with it didn't hurt your hand so much. But being able to play it from ringside is a good bonus, and a good way to spam it until it hits.

Macho King doesn't hurt your hand at all.

Madness Lives Forever
Backstage Card
Cannot be packed when packing Corners.
Replace 'from your hand' with 'from your hand or Ringside' on your Superstar-specific actions.
During your turn, you can play your Superstar-specific cards from Ringside; when you do, remove 2 random cards in your Ringside from the game.
Unique     RMS logo

Macho King recovers 10 cards from Ringside and 5 RFG.

Rules Forum / Re: Goldust Question
« on: April 10, 2019, 12:56:11 PM »

Rules Forum / Re: Submission Wrestling Specialist Replacement Effect
« on: March 07, 2019, 03:20:33 PM »
And with that, my dream of Blindside Daniel Bryan suddenly becomes much more terrible. Thanks a ton, guys.  :'(

Obvious joke aside, thanks for the clarification. Now I can get my deck built without wondering what will and won't work with the card.

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