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Messages - dilbert505

Pages: 1 ... 77 78 [79]
1951
Fantasy Cards / Re: "Eugene"
« on: June 06, 2008, 08:55:05 AM »
Cant really think of a name to fit this character so I chose Eugene since it seems to have the most synergy with his ability. But for the purposes of this, he will not be assumed to have any connection with raw deal's eugene and cannot pack his cards

"Eugene"
SHS: 0
SSV: 0
SSA: Your arsenal can only contain 50 cards, you cannot pack the card titled In The Interest Of Fairness, Velocity or Managed By Theodore Long. Once during each of your turns, you may search your arsenal for any unique card and reveal it to your opponent, put it in your hand and shuffle your arsenal. During the the 1st draw segment of the game, before anything happens, discard your hand.

His ability is meant to be TUS like but more balanced. Despite his flexibility of searching for unique reversals, I do not forsee much trouble beyond death defying maniac. The discarding and backlash deck restrictions block him from getting any cards in hand (cept from his draw segment) to keep him balanced and defensively weak early game.

So far the only worrying combos are:

DDM->Sucker Punch->Blatant CH->Finisher Wave
DDM->Sucker Punch->Keibler's Cookies/4 Go Cat Go

should these combos be nerfed?? and how?

Derf. Hit the wrong button. Now for the actual content:

My first thought for a build is San Diego, discard 6 heat Backlash cards, Managed by Regal to search out Sucker Punch, HBTO to get Headstrong and another Heat card (Slam, perhaps, since it counts as 2), a few other toys, discard your handful of Heat stuff, and then start whaling on your opponent with Heat from turn one. I can't speak to the DDM build, but this one seems interesting, at least.

1952
Organized Play / Re: Virtual Raw Deal - R&D Team!
« on: April 17, 2008, 11:13:51 AM »
You're CHNAGING my MANANGER INTERFERRES? NOOOOOOOOOOOOOOOOOO OOOOOO!!111!!11!eleventy!11exclamationpoint!! [/troll] :P

Argle. Stupid teeny tiny leaks of information. Now I want more!

1953
Organized Play / Re: Virtual Raw Deal - R&D Team!
« on: April 14, 2008, 07:58:49 AM »
Quite true, Creed, but one question he asked has been answered already, so I'll reiterate for you guys.

Your assumption is correct. There is no rarity anymore. The full set will be released at the same time to everyone, so you can have as many copies of anything you like as you want.

1954
Several from Terry Pratchett's Discworld novels:

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."
--
"Sodomy non sapiens," said Albert under his breath.
"What does that mean?"
"Means I'm buggered if I know."
--
'And what would humans be without love?'
RARE, said Death.
--
A key to the understanding of all religion is that a god's idea of amusement is Snakes and Ladders with greased rungs.
--
Of course, it is very important to be sober when you take an exam. Many worthwhile careers in the street-cleaning, fruit-picking and subway-guitar-playing industries have been founded on a lack of understanding of this simple fact.
--
Cuius testiculos habes, habeas cardia et cerebellum.
[translated: "When you have a good grip on their balls, their hearts and minds will follow"]
--
Bishops move diagonally. That's why they often turn up where the kings don't expect them to be.
--
What sort of man would put a known criminal in charge of a major branch of government? Apart from, say, the average voter.

1955
Fantasy Cards / Re: An idea hopefully for the future virtual sets....
« on: March 13, 2008, 11:20:13 AM »
Generic Wrestler (Indy Version)
SHS: 5
SSV: 1

Superstar Ability:
You cannot pack more than 5 superstar specific cards
Whenever your opponent moves cards from his ringside pile to any other area you may shuffle the same number of cards from your ringside pile into your arsenal.

(I really hope this isnt too overpowered)

Can't speak to the rest of the cards, because I saw this and went "ASKFGHJKL:OBSCENE!!!"

Read the card like this: "When your opponent uses the Volley trait to reverse a card, shuffle # cards into your Arsenal, where # is the Volley number on the card. If the card is multi, you may do this twice."

That's WAAAAAY too powerful, especially since the character will be getting future Generic Guy foils with each set.

It'd be much better if it let you shuffle back when your opponent shuffled back, but not any time a card moves from one place to another.

1956
Fantasy Cards / Re: An idea hopefully for the future virtual sets....
« on: February 14, 2008, 12:58:40 PM »
Another thought about the TMF: reverse the conditions. That way, you get to try it more than once if he's leading the match (the flavor here is the sign of desperation: you keep going back to the well), and if you're ahead of him, you hit it with the intent of the match being over, so you make it harder to reverse, but lose it for the rest of the match.

1957
Rules Forum / Re: Retarded question
« on: February 06, 2008, 10:24:15 PM »
As I understand it, the only cards that reverse Multis completely will say "completely reverse" on them. Otherwise, they only serve as one relevant reversal, or will provide a separate, non-reversal effect (like Sustained Damage.)

1958
Fantasy Cards / Re: Rated RKO
« on: January 17, 2008, 12:04:14 PM »
I can see where IAATG is a bit much for them. Would it be fixable if it specified non-Backlash deck Superstar Specifics, and the hand size went up, or would that make them too weak? (Or, alternately, just specify they can't pack IAATG?)

1959
Classic Deck Reviews / Re: Heat Deck Ideas.
« on: January 16, 2008, 08:44:28 AM »
Haven't built a heat deck in a while, but I definitely love me some heat. Built Steiner (the goal of which was to make a Military Slam stick first turn), FBI, Road Dogg, hell, even Rattlesnake. One possibility for loading your heat is to run San Diego, CA, discard a combination of Too Hot In Here, Luck of the Draw, Change in Programming Lineup, Backfire, and Quick Poke. You can have a full load of heat cards before the feud phase.

1960
Version 1.0
Pre-match Storyline
Draw 2 cards.
New SSA: You cannot play a card with the same title as a card in your Ring.  Once during your turn, you may discard 1 card and shuffle up to 2 cards from your Ringside into your Arsenal.
Unique

Did someone catch the license plate number of the truck that just ran over Rene Dupree?

Seriously, less painful restriction (play vs. pack), easier source to discard from (hand as opposed to backlash), at a cost of, what, 1 card in hand, and you get many more excellent foils? That's nuts.

The other minor point I have is that I believe the line in MVP's theme is "But the dead don't have no memory," as opposed to the day.

1961
Organized Play / Re: Raw Deal Player Committee
« on: November 19, 2007, 12:19:08 PM »
Though it will grow more difficult, I for one would love to see the continuation of sealed deck play.

pitt, it's not entirely impossible, even once all the printed cards are gone, to do sealed. We now know the official card text for every card printed in the game, their rarity and distribution, and the fixed contents of every starter. It wouldn't be terribly hard for a tournament manager to (if he has a large enough stock of cards) pull together "starter decks" and "booster packs" made up of exactly the right number and type of cards to do a sealed, so long as he's not playing in the event (otherwise he has a hell of an advantage). Heck, random number generators would do nicely for determining what cards appear in the mock boosters; simply copy the card lists for the set into Excel, use the row numbers as the card's number for the generator's purpose, and roll up some packs. And for those areas without access to card pools large enough to do this, typed proxies would work pretty well by themselves.


And on a completely separate issue, specifically the structure of the Player Committee, I think it wouldn't hurt to divide the Raw Deal community into segments (East Coast US, West Coast US, Middle US, Chile, Singapore, UK, East Coast Canada, West Coast Canada, Middle Canada, for examples) and have each segment put forth one person to be involved in a Regional Directors Advisory Board (or whatever you want to call it), so that way every subsection of the community gets their own opportunity for input. This could be in addition to what we have, or this could be the ruling council, from which the officers are chosen, or it could be something different entirely. I'm not really in a position to say what would work best, since the structure of the RDPC is so nebulous as is. But I think it'd only be fair to ensure that everyone has a chance to put someone on the PC who they know would be able to articulate their position as a region.

1962
Organized Play / Re: Raw Deal Player Committee
« on: November 16, 2007, 07:13:17 PM »
What Tenshi said. Is it likely they'd come after us? No. But is it impossible? Also no, and I don't think any of us can afford dealing with it if we have to.

1963
Organized Play / Re: Raw Deal Player Committee
« on: November 16, 2007, 02:33:16 PM »
Aha. I was wondering where some of this line of argument came from, then in rereading my first post about it, I realized I may not have clarified one fairly important part of the equation well enough.

I was referring to putting the new wording on virtual cards, if we make them, not changing older cards through errata. Presuming we make virtual Classic cards, it might not hurt to consider the possibility, though I will readily admit I hadn't taken the Corner/Mr. PPV interaction into account (That's what happens when you've never played either PPV or a Corner card, I guess.)

Either way, first we have to fully establish a players committee, and I suspect if we want to make virtual cards, we'll need Barron and Mike's approval, since they still own the engine (and leapfrogging that obstacle won't be easy.)

1964
Organized Play / Re: Raw Deal Player Committee
« on: November 16, 2007, 10:01:09 AM »
One theoretical question for making new cards is whether or not we want to keep/trash/do some of both with the Revolution streamlining of card text. Honestly, I wouldn't mind adding things like "Requirement:" to the Classic cards, but I'm fairly sure I'll be in the minority on that.

There were some good things about Revo to be fair... I liked the idea of all SS-moves being thrown into the Trademark category (of course the Eugene factor is always there)... but I think you make a legion of decks more playable if you went in that direction... but there's issues with that too like reversals (but the idea in a good wrestling match both wrestlers hit their spots so they should be hard to stop)

the thing is if you add "Requirement" instead of "Can only be played after" you're now errataing Shane-O-Mac too

but hey if you're gonna fix the thing... fix the thing right??

But then if u switch can only be played with requirment you also have a problem with mr ppv. and if u errata him to be able to ignore requirments he gets even more rediculas.

Not entirely. Going off memory here (and I'm no rules guru, so if Creed/Griffey/WK want to correct me on anything in the rest of this paragraph, please do), it's only his Superstar Specifics that he can discard to ignore. If that's the case, errata that enables him to discard to ignore Requirements on Superstar Specifics does, precisely, nothing until such time as he has a Superstar Specific with a Requirement. Shane, actually, would come under Follow-up rules rather than Requirements, at this point, and that could be dealt with by adding a line like "Your High Risk Follow-up:Maneuver cards are instead Follow-up:Card."

1965
Organized Play / Re: Raw Deal Player Committee
« on: November 16, 2007, 09:34:08 AM »
Not only that folks, but we could also introduce wrestlers that we've been wanting in for years: Indy, Japan, TNA, you name it, we can expand this whole genre. ECW's Extremists gave us an idea as to how to implement this properly, so the sky's the limit now. Plus, since it's not PC-ran, it's unofficially official after proper playtesting if we do so.

Absolutely. Just imagine the possibilities: Road Warriors vs. Samoa Joe. Bryan Danielson vs. MVP. Bruno Sammartino vs. Antonio Inoki. Once we're in control, we can make whatever we want.

One theoretical question for making new cards is whether or not we want to keep/trash/do some of both with the Revolution streamlining of card text. Honestly, I wouldn't mind adding things like "Requirement:" to the Classic cards, but I'm fairly sure I'll be in the minority on that.

1966
Organized Play / Re: Raw Deal Player Committee
« on: November 15, 2007, 11:48:20 PM »
Put simply, I got two words for ya...

DO IT! I'm 100% behind whatever it takes to keep this game going for as long as we can.

1967
Singapore / Re: Raw Deal God Of War
« on: October 09, 2007, 07:08:33 AM »
Honestly, if you want to make a God of War deck, your best bet is Goldberg and a marker. (that'll do for the skirt and red facial tattoo.)

1968
Rules Forum / Re: S P I R I T spirit squad
« on: August 25, 2007, 12:20:24 PM »
Nothing about either card indicates that he can't. When DTTAH is played in response to this, the search effect is reversed, you discard two cards, DTTAH tries and fails to remove the card, it goes to his Ring Area, and your turn ends. Unless I'm missing something really basic here (and I doubt it, because I've played it this way many a time with my Spirit Squad deck, and nobody I know has attempted to argue otherwise) that's the way it would go.

I believe he is asking because the ACE is occurring before his turn, so he isn't sure if his opponent is allowed to play the reversal to it. I'm pretty sure you're right, though.

Yeah. Dre covered it, but in order for you to skip your Draw Segment, it must be your turn first. According to the most recent Classic rulebook posted (Unforgiven. WTF?!)

Turn Order

...

1. Start of turn: Resolve any card effects that trigger on start of turn.  Also, your Superstar may have an ability you can only use now.

   2. Draw Segment: Draw a card.  Some Superstars allow you to draw more than one card.

SPIRITSQUAD! Happens at the Start of Turn Segment, before the Draw, at which point it is legal for your opponent to play a reversal.

1969
Rules Forum / Re: S P I R I T spirit squad
« on: August 25, 2007, 10:44:44 AM »
Nothing about either card indicates that he can't. When DTTAH is played in response to this, the search effect is reversed, you discard two cards, DTTAH tries and fails to remove the card, it goes to his Ring Area, and your turn ends. Unless I'm missing something really basic here (and I doubt it, because I've played it this way many a time with my Spirit Squad deck, and nobody I know has attempted to argue otherwise) that's the way it would go.

1970
Rules Forum / Re: Another quick No Show question
« on: July 29, 2007, 02:46:53 PM »
Right. With No Show, they can tell there's two cards in the Arsenal. However, the arsenal search isn't the part I was questioning. I was questioning the requirement to play another Backlash deck card after removing No Show.

Since your opponent cannot determine if you have a non-unique, non-active Pre-Match card available, I'm thinking you can fail to find a card to replace No Show with. I wanted to check up on that aspect of the card, to see if I'm correct.

1971
Rules Forum / Another quick No Show question
« on: July 29, 2007, 02:33:49 PM »
Sorry for making another post, but this thought came to me after the other post was locked. I think I know how it works, but I want to check and see if I'm not way off base.

No Show's search resolves immediately, and at the end of your opponent's Pre-Match, you get the cards under it if they fit the requirements. After that, No Show goes back into the Backlash. That part's pretty clear, but after that comes a bit I need to check on.

Much like Managed by Regal, I believe you can fail to find a qualifying card, even if one is in your Backlash, and essentially replace No Show with no card. (for the purposes of, say, Break You against someone who resolves first) Is this correct, or am I misinterpreting the applicability of the ruling for Regal?

1972
Rules Forum / A No Show against Andre The Giant
« on: July 28, 2007, 11:23:43 PM »
I'm guessing this has been asked a few times before, but I didn't see it here, or in the relevant FAQs, so I wanted to clarify.

Andre cannot pack Pre-Match cards, but he does still technically have a Pre-Match phase, correct? I want to double-check that A No Show would still trigger properly against an Andre deck. The line of reasoning here is that if he has no Pre-Match phase, it should fail to do anything other than deck-thin, but if he does have one, then it still would work the way it does against everyone else.

1973
Deck Reviews - All Axxess / Re: Benoit Tribute Deck
« on: June 29, 2007, 11:09:44 PM »
I agree with whitescorpion. Personally, I think it's too soon to be considering any Benoit deck at all, let alone one built around this particular theme. I don't know if it'll ever be time to build a Benoit deck with any of the cards chosen for theme in it.

1974
Professional Wrestling Discussion / Re: Chris Benoit...dead?
« on: June 28, 2007, 03:11:49 AM »
Are the any reports of who received the text messages?  I was assuming Chavo and Malenko.  It doesn't really matter, but I'm curious.

Reports say that they believe that both Malenko and Chavo recieved text messages.

According to Road Warrior Animal (who was on Scarborough Country this past evening), John Laurinaitis received one of the text messages, and was one of several WWE officials to get it.

WWE also stated that five messages were sent: four to two co-workers each, and one other to one co-worker. This means a maximum of nine people received messages, and a minimum of two. Animal's statement seems to rule out the lower numbers.

---------

This part is complete conjecture, so please feel free to disregard, but triggering off Antigoth's main page post that asked why William Regal was so reticent, I think it's possible that he was one of the up to nine to receive a text message. If he did get that, and then found out about the tragedy, it's entirely possible he put two and two together and realized something quite horrible happened, and that Chris Benoit might have been responsible. That could certainly cause someone to tone down their comments the way he did.

Also, while I have no real evidence that Regal and Benoit were close, there are some things that point to the possibility. First, they spent much of their national-level career in the same place: Regal was in WCW from 1993-1998, and again in 1999, while Benoit was there in 1993, and from 1995-2000. Regal was in the WWE (ignoring, as we all should, the "Real Man's Man" era) from 2000 to the present day, the same time frame that Benoit was in WWE. Moreover, Regal is listed in Wikipedia as residing in Atlanta, GA, which would give him some familiarity with the region, and some proximity to Benoit's own home.

Just speculation, of course, and probably far off-base, but it's been nagging at me since I saw Antigoth's post, and wanted to at least toss it out there.

1975
Professional Wrestling Discussion / Re: Chris Benoit...dead?
« on: June 25, 2007, 04:10:07 PM »
Injured WWE superstar Gregory Helms mourns the death of Chris Benoit.

http://tinyurl.com/2h2bes

That's it. It's true. Helm's mourning on MySpace, end of story. Not a storyline.

Cut the Vince crap, tonight had better be the ideal tribute show.

VINCE had better make a statement, and scrap all feuds for the night. Wrestling matches for the sake of the sport and a passed veteran of the game.

RIP Chris Benoit.

Son of a female dog.

I was holding out hope that this was a work, or some sort of sick joke, until I saw this.

There's no way anyone would think of having Greg Helms make a myspace post to cover for a bad angle, so even though I can't seem to find anything about it, I can't help but think it's really real now.

We've lost one of the best, again long before his time. Someone up there must be a wrestling fan to keep calling up the true greats to the big leagues like this.

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