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Messages - Gamer of 1000 Names

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1
Fantasy Cards / Raw Deal Reloaded 3 Suggestions
« on: Today at 01:40:24 PM »
Hey, as I am finishing up Raw Deal Reloaded 2: Fully Reloaded, What would be your suggestions or ideas for set 3?

So far this is what we have

Raw Deal Reloaded 3: Bad Blood
Promo Superstars: The Radicalz and Degeneration-X
New Additions: Dean Malenko, Eddie Guerrero, Chris Benoit, Tazz, Crash Holly, Hardcore Holly, Perry Saturn, Al Snow, Kurt Angle, and Rikishi
The WWF time period I pulled from for this set was the Spring of 2000 (for context set 1 and 2 was the Fall and Winter of 1999 respectively)

New Cards and themes: Non-Followup Extremes for Foreign Object Action
Finishing out the attack zone support started in Reloaded 2
The final batch of cards from the original Raw Deal Revolution making its way into the game
Cards to support a 'Super-Heavyweight' or 'High-Flyer' Style
Further explorations on Reactions, Counters, and Tokens and new ways to manipulate them

Are there any superstars youd rather see than those listed? Are there any ideas youd like explored or any parts of the game that you feel are lacking? Let me know!

2
Fantasy Cards / Re: Too Sweet!
« on: September 13, 2020, 04:16:20 PM »
Im always down with cards that draw connections to older decks, good on ya mate

3
Virtual Raw Deal / Re: Virtual 11: Undisputed (SPOILER Thread)
« on: August 27, 2020, 10:36:57 PM »
Love Schoolboy. I like that it really exemplifies the surprise pin nature of schoolboy pins. Wish I had thought of it

4
As far as balance, it feels balanced from where I've tested but there's always room for improvement and discussion. I think that the balance it does show is a testament to how strong the framework was for Revolution under the original Comic Images team. I do appreciate that you like this though  :)

5
Fantasy Cards / Re: Raw Deal Reloaded 2: Fully Reloaded
« on: August 25, 2020, 02:13:40 AM »
It's a little early but what the heck

Chyna
SHS 6
Female Superstar Ability
When an opponent plays a non-Unique, non-Core Maneuver against you, you can discard a maneuver of the same type to reverse it. If you do, put a 3D Maneuver token into their ring.
This is treated as reversing from the hand.

Don't Treat Me Like a Man
Action/Reversal: Unique or Extreme Maneuver 3/0
A: If an opponent is playing a Female Superstar: Momentum. Hit: Target cannot play Maneuvers against you during their next turn. They do not overturn for not attempting to play a Maneuver that turn.

Don't Treat Me Like a Woman
Action/Reversal: non-Unique Action 6/0
A: If an opponent is playing a Male Superstar: 0F. Hit: Shuffle up to 5 from your ringside into your arsenal. C: Hit: Draw 2.

Chyna's Handspring Elbow
Extreme: Followup: Maneuver 9/11 head
Cannot be played after 'From the Top Rope'. Hit: Put any number of cards from your hand on the bottom of your arsenal. Draw 2 for each.

Chyna's Low Blow
Strike 10/15 leg
If target is not playing a Male Superstar, +5F. Hit: Opponents may put 1 copy to 'The Ref Catches Something' from their hand into their ring. Discard 2 from your hand and target discards 3 randomly from their hand.

The 9th Wonder of the World
Action 9/0
Hit: Return Maneuvers from you or target's ring to their hand until a player loses 9+ Fortitude.

Chyna's Cannon
Prematch
Discard any number of Maneuvers of different Attack Zones from your hand: Target overturns 2 for each. Then put up to 3 Maneuvers from your ringside into your hand

Treat Me Like Who I Am
Midmatch Action 12/0
If 'Don't Treat Me Like a Man' and 'Don't Treat Me Like a Woman' are in your ring: Momentum. Hit: Put any # Maneuvers of different types from your ringside into your hand. While this is in your ring, your Maneuvers are -3F for every Maneuver token in other player's rings

Chyna's Press Slam
Grapple 20/20 chest
Hit: Discard any number of cards from your hand. For each discarded this way, Search your arsenal for a non-Unique, non-Core Maneuver, reveal them, put them into your hand shuffle your arsenal.

I've Got 2 Words for Ya!
Action 15/0 (Road Dogg Jesse James, Billy Gunn, X-Pac, Chyna, HHH logos)
Hit: Choose 1: All Players discard their hand or All players put all non-Prematch cards from their ring into their ringside. Draw 2.

Chyna's Pedigree
Grapple/Action 30/25 head
M: Trademark Finisher. If played after 'kick', if you reversed with 'kick' to end target's last turn, or if you have 3+ more cards in your hand than an opponent this is -5F and has Momentum against them. A: 0F 0D, Hit: shuffle this into your arsenal and your next non-Unique Maneuver played this turn is either -5F or +5D

Spoiler 2: Doggy Style

Road Dogg Jesse James
SHS 8
Superstar Ability: You may play any number of Prematch (remember the baseline is Revo so everyone can only normally play 3 pre/mid and pack 6)

Let's Make Some Noise!
Reaction 0/0
Hit: Put this on the bottom of your arsenal and Draw 1. This turn, if you are forced to discard cards from your hand, The cards discarded are put on the bottom of your arsenal and you draw up to the number discarded.

It's Me, It's Me, the D-O-Double G
Action 2/0
While this is in your ring, during your turn, you can put this onto the bottom of your arsenal and your Fortitude is considered to be double your Printed Fortitude for next card played this turn.

Shaky Knee Drop
Extreme: Followup: Maneuver 5/10 chest
Hit: Discard up to 3. Put up to that many from your ringside onto the bottom of your arsenal and draw that many. Draw an additional card for each Action discarded this way.

Juke and Jive
Strike: Followup: Maneuver 10/5 head
Momentum. Hit: Discard 1 Action from your hand and if you do, Put up to 4 from your ringside onto the bottom of your arsenal.

Kickin the Shiznet Doggy Style
Strike/Reversal: non-Unique, non-Core Maneuver 12/6 -no attack zone- (playtest update)
M: 0F. Hit: After damage is applied, you may shuffle this into your arsenal. R: This cannot reverse from the arsenal. Hit: Overturn 1 and discard 2 from your hand.

Oh You Didn't Know?
Prematch Event
When this is put into your ring, target names a non-Unique card. Reveal your hand. If no card of that title is revealed, you can put any number from your hand onto the bottom of your arsenal and draw the same number +1
During an opponent's turn, if your Fortitude is 9+ if they play a non-Unique Action or the Named card against you, you can put this into your ringside to reverse it.

Yo A$$ Better Call Somebody!
Midmatch Action 18/0
Hit: you may put a Prematch from your ringside into your ring
Once Per Turn: You may put a prematch from your ring into your ringside to search your arsenal for a Unique other than I've Got Two Words for Ya!, reveal it, put it into your hand and shuffle your arsenal.

Welcome to the Dogg House
Action 6/0
Hit: Put a token into play that is a copy of a non-Unique Prematch in your ring. It gains "Before your draw step each turn, you may overturn 2. If you do not, remove this from the game."

Ive Got 2 Words for Ya!
See Chyna

Doggy Style Pumphandle Slam
Grapple 25/20 back
Trademark Finisher. If you have discarded at least 3 cards from your hand since the end of your last turn or if you have 0 Prematch in your ring, this is -7F and has Momentum. Hit: Discard up to 2 from your hand. Target discards twice that many cards from their hand.

Spoiler 3: Mr. One and Only

Billy Gunn
SHS 7
Superstar Ability: 1 per turn, reveal your hand. If you have no Maneuvers in your hand, you can reveal cards from the top of your arsenal until a Maneuver is revealed, put it into your hand and shuffle the rest into your arsenal.

The Badd A$$ 
Action 2/0
Hit: Reveal your hand. Your next maneuver is +2D for every non-Maneuver in your hand. If you have 1 or fewer Maneuvers in your hand, it also can't be reversed from the hand.

The WWF's Purest Athlete
Act/Reversal: non-Unique, non-Core Maneuver 0/0
A: Hit: Discard this and put a Maneuver from your ringside into your hand.

I'm an A$$ Man
Act 9/0
Hit: Search your arsenal for a card, put it under this card and shuffle your arsenal.
You may play cards under this as if they were in your hand. Once during each of your turns, you may put 1 from your hand under this card

Badd A$$ Military Press Slam
Grapple 15/20 chest
Hit: Put up to 3 from your hand onto the bottom of your arsenal and for each put up to 4 from your ringside onto the bottom of your arsenal

Gunnslinger
Grapple/Reaction 10/10 back
M: Hit: Put any number of cards under this card. This is +2D for each card moved this way. You may play cards under this as if they were in your hand.
Reaction: 0F 0D Hit: Put this and any number of cards on the bottom of your arsenal and draw the same number

Mr. A$$
Prematch Event
While this is in your ring, you can look at the bottom card of your arsenal at any time. Once during each of your turns, you can put 1 from your hand on top of your arsenal then reveal the bottom card of your arsenal and put it into your hand

And if You're Not Down With That...
Midmatch Action: Followup: Action 15/0
Cannot be reversed from backlash. Hit: Search your arsenal for a Unique, reveal it, put it into your hand and shuffle your arsenal. If your next card played is a Unique, it has Momentum.

I've Got Two Words for Ya!
See Chyna

Gunn's Sleeper Slam
Grapple/Reversal: non-Unique Grapple 15/10 back
M: If played after a Attack Zone: neck Submission, this is +5D and has Momentum. Hit: If you have fewer cards in your hand than target, they discard until they have an equal number of cards in their hand or fewer. R: Put 1 from your hand onto the bottom of your your arsenal.

Famouser
Extreme: Followup: Card/Reversal: Card with Momentum 25/25 neck
Trademark Finisher. M: If this was played after Irish Whip or if you reversed with Irish Whip and this is the first card played of your turn, ignore this card's followup, this cannot be reversed by Inertia and this has Momentum. R: -5F Put 3  from your hand onto the bottom of your arsenal .

BONUS Spoiler 4: X Marks the Spot

X-Pac
SHS 6
Superstar Ability: When you successfully play a Strike or a Followup Extreme, the target of that Maneuver discards 1 from their hand. If it is a Followup Extreme you may also discard 2 from your hand. If you do, draw 3.

X-Pac's Spinning Heel Kick
Strike/Reversal: non-Unique Strike or card with Momentum 15/10 head
M: -5F. Hit: Put a non-Unique, non-Backlash from target's ring onto the bottom of their arsenal. C: Hit: Overturn 2 and target may draw 1.

X-Pac's Martial Arts Pose
Reaction 5/0
Play after a successfully played Strike or a Strike/Reversal outside your turn. Hit: Put a non-Hybrid Maneuver from your ring/ringside into your hand, draw 2, then put up to 3 from your ringside onto the bottom of your arsenal.

Kid of the Kliq
Action 6/0
Hit: If your have fewer cards in your hand than target, search your arsenal for 1 non-Unique, reveal it, put it into your hand and shuffle your arsenal. While this is in your ring, once per turn, when you successfully play a strike or Followup Extreme, and you have less Fortitude than the Maneuver's target, they overturn 2 and you put up to 3 non-Reversals from your ringside onto the bottom of your arsenal

X-Pac's Flying Plancha
Extreme: Followup: Maneuver 10/10 chest
Hit: Put up to # non-Unique, non-Reversals from your ringside into your hand. # = number of Strikes or Followup Extremes in your ring.

Bronco Buster
Extreme: Followup: Maneuver 20/15 head
Cannot be played after From the Top Rope. During your turn, if your Fortitude is 15+, you can reveal this from your hand and if you do, all cards discarded by your ability this turn is discarded randomly Hit: Target discards 4 cards randomly from their hand.

I've Got 2 Words For Ya!
See Chyna

X - Pyro
Prematch Event
Target discards 1 from their hand and overturns 2. You may overturn 3 to search your arsenal for a non-Unique Strike or Followup Extreme, reveal it and put it into your hand.

Rapid Fire Crotch Chops
Midmatch Action 10/0
Hit: Choose 1: Discard any number of cards from your hand and target discards the same number from theirs or choose a 1D+ card in you and target's ring, put them into the ringside

X-Pac's Series of Kicks
Strike: Followup: Maneuver 5/10 chest
If this is played after a card with 'kick' in the title, this has Momentum. Hit: Search your arsenal for 2 cards, reveal them to target. They choose 1 to go into your hand and the rest is sent to your ringside.

X-Factor
Grapple/Reversal: non-Unique Extreme 25/20 chest
Trademark Finisher. M: If played after a Strike you may discard 1 from your backlash, discard 2 from your hand and overturn 3. If you do this is -5F and has Momentum.

Spoiler 5: All Aboard!  Little Late but let's do this!

The Godfather
SHS 8
Superstar Ability: Once during each of your turns, you may play a 0F 0D Action token titled "Ho Distration" with the effect "You and target shuffle your hands into your arsenal and draw the same number."

All Aboard the Ho Train!
Action: Followup: Maneuver 0/0
Cannot be reversed from Backlash. Hit: Overturn 1, put this and up to 2 from your ringside onto the bottom of your arsenal and draw 2. If your next card played this turn is 'The Ho Train' ignore it's Followup and it has Momentum

Pimpin' Ain't Easy
Reversal: non-Unique, non-Core Maneuver 0/0
Hit: Draw 1 for every 'Ho Distraction' in your ring. If your next card played this game is 'Ho Distraction' it has Momentum.

Light it Up for the Godfather
Action 4/0
Hit: Overturn up to 4 then shuffle twice that many from your ringside into your arsenal. If your Fortitude is 20+, target overturns 4, discards 4 from their hand and puts 1D+ cards from their ring into their ringside until they have lost 4+ Fortitude

The Ho Train
Extreme: Followup: Maneuver 20/20 chest
Trademark Finisher. Cannot be played after From the Top Rope. Hit: Remove any number of 'Ho Distraction' from your ring from the game. This is +3D and puts a 0F 3D Core Maneuver token into your ring for each

Are There Any Playas Up In This House?
Action 7/0
Hit: Discard any number of cards from your hand to put the same number of cards from your ringside into your hand. While this is your ring, you can put this into your ringside to reverse any Maneuver or Action that allows another player to draw.

Accompanied by His Hos
Prematch Event
You do not overturn for not attempting to play a Maneuver if 'Ho Distraction' is reversed. Once per turn if "Ho Distraction" was successfully played this turn, you may discard 1 from your hand and your next card played this turn cannot be reversed from backlash by non-Uniques

Escort for the Evening
Midmatch Action 70/0
Hit: Remove a 'Ho Distraction' in your ring from the game and if you do, You win the game.

The Godfather's Leg Drop
Extreme: Followup: Maneuver 7/13 neck
Hit: You may remove a 'Ho Distraction' in your ring from the game. If you do, ignore this card's non-Unique text. Search your arsenal for a non-Unique, reveal it, put it into your hand and shuffle your arsenal.

Pimps Up, Hos Down
Reversal: non-Unique Action 14/0
Hit: Shuffle up to 5 from your ringside into your arsenal, draw 2, then remove any number of "Ho Distraction' in your ring from the game. If you remove 4+ you may put this card into your hand.

Pimp Drop
Grapple 25/25 back
Trademark Finisher. Hit: Target discards 1 from their hand for every 2 cards they have drawn this turn.

Spoiler #6: Blood

Gangrel
SHS 6
Superstar Ability: When you successfully play an attack zone: neck or Unique Maneuver, you may discard 1 from your hand to put up to 2 from your ringside onto the bottom of your arsenal.

Backed by The Brood
Reversal: non-Unique Action 6/2
Hit: Opponents may put a copy of The Ref Catches Something from their hand into their ring. While this is in your ring and an opponent would draw from a card effect, they draw 1 less and you may put the top card of your arsenal under this. You may play cards under this as if they were in your hand.

Blood Spit
Action/Reversal: Extreme 16/0
A: -4F C: Hit: Overturn 2. Target discards their hand.

Undead Fortitude
Reversal: non-Unique, non-Core Maneuver 4/0
While this is in your ring and you discard or overturn cards by an opponent's card effect, you may put cards sent to the ringside this way under this card instead. Before your draw step, you may put 1 card from under this into your hand.

Gangrel's Tiger Suplex
Grapple 16/14 neck
When attempted, you may discard 2 attack zone "Neck" cards from your hand and if you do, this can't be reversed from the hand. Hit: Put any number from your ringside onto the bottom of your arsenal and overturn the same number

Gangrel's Corkscrew Elbow
Extreme: Followup: Maneuver 8/8 chest
Cannot be played after From the Top Rope. Hit: Put up to 2 non-Uniques from your ringside into your hand and target discards 1 from their hand.

Circle of Flame
Prematch Event
Overturn up to 6 and target overturns the same number. While this is in your ring, and you overturn cards for a card effect, you may put this into your ringside to put up to 2 of the cards overturned into your hand.

Bloodbath
Midmatch Action 30/0
Hit: You may put all Unique cards with cards under them in your ring into your ringside. If you do, target overturns #. # = the number of cards under those cards. While this is in your ring and you successfully play a Maneuver, that card's target overturns 2, if they overturn 1+ reversals, they overturn 1 additional

Vampire Warrior
Action/Reversal: attack zone "Chest" or "Head" card 5/0
A: Your next attack zone "Neck" Maneuver has Momentum.

Bloody Chalice
Action 0/0
While this is in your ring and you would overturn cards you may put any number of them under this card. When you would use your ability you can discard 1 to put 1 card under this into your hand.

Impaler
Grapple 30/25 head
Trademark Finisher. If this is played after 'kick' or you reversed with 'kick' to end the last turn and this is the first card played: Momentum. While this is in your ring, before your draw step, target overturns 2 and you put up to 2 from your ringside onto the bottom of your arsenal.

Check in next week for someone who always rises to the occasion, Val Venis!

While we wait for Friday for Val I managed to finish this up early!

Spoiler 7: Superstar Specifics for Reloaded 1!

*Stone Cold Steve Austin
Austin's Elbow Smash
Extreme: Followup: Maneuver 5/10 head
Hit: Look at target's hand and you may choose a non-Followup, non-Requirement, Maneuver or Action of #F or less. If you do and that not their first card played of their next turn, they discard it and you draw 1.
# = target's Fortitude

*The Rock
The Rock's DDT
Grapple/Reversal: non-Unique Strike 19/11 head
M: -8F If played after 'Irish Whip', this has Momentum. Hit: Put an Action and a Maneuver from your ringside into your hand. R: When played from the hand, this ignores Momentum. Hit: If your next card played this game is 'The People's Elbow', ignore it's Followup

*Undertaker
Demon of Death Valley
Reaction 12/0
Play when a non-Unique Maneuver is played against you. It does not deal damage to you and end their turn. Choose 1: Put up to 6 from your ringside onto the bottom of your arsenal or target overturns 6

*Mankind
Foley's Piledriver
Grapple: Followup: Card/Action 20/20 head
M: Hit: The first # cards of this card's damage cannot be reversed from the Arsenal. #= the number of cards in your ringside. A: 5F, 0D, Hit: Discard this, draw 2, target's next Maneuver played this game is -5D

*HHH
The McMahon-Helmsley Era
Action 12/3
Hit: Choose a card in the ring, it has blank text while this is in your ring. Before each player's draw step that player can put a 3D+ card from their ring into their ringside to put this into your ringside

*Jericho
Jericho's Springboard Dropkick
Extreme: Followup: Card/Reversal: Maneuver or Action that moves cards from the ringside to the hand 8/12 head
M: If this is played after "Throw Opponent Out of the Ring", this has Momentum. C: Hit: Draw 2 and target may Draw 1.

*Kane
Out of the Fire
Action 3/3
While this is in your ring, and you overturn cards that is not from a Maneuver's damage, after any damage and effect is resolved, you may put this and up to 2 from your ringside onto the bottom of your arsenal.

*Big Show
Size Advantage
Midmatch Action/Reversal: Followup Action 13/2
A: Search your arsenal for a Maneuver, reveal it and put it into your hand. R: -5F. While this is in your ring, In order for an opponent to play a Followup Action targeting you, they overturn 2 and discard 1 from their hand. 


6
Fantasy Cards / Raw Deal Reloaded 2: Fully Reloaded Bonus Spoiler 7!
« on: August 21, 2020, 11:08:20 PM »
New Set, New Ideas, New Mechanics. Let's Do It!

First things first: the old RDR targets (head, neck, chest, back, arm, leg) are referred to as attack zones for clarity to avoid using the word target for overlapping terms and also I like the sound of it.

2nd: New Card Type: Reaction Reaction cards can be played during any player's turn as long as you meet any requirements the card has and can be played in response to an effect activating. ie, Maneuvers and Actions can only be played during your turn, Reversals can only be played outside of your turn, Reactions can be played during either. If it states so, Reactions can reverse cards.

New Keywords: Tag Team: You may pack the Tag logo cards

Title Belt: You can only pack 1 Title Belt. If an opponent puts a Title Belt with the same name into their ring turn all copies facedown. Each Title Belt has a value that can have additional effects but usually helps determine who goes first.

Promo Superstar:
The New Age Outlaws
SHS: 7
Tag Team Superstar Ability: You may pack up to 10 total specifics with the Road Dogg Jesse James or Billy Gunn logo (No more than 5 from each). Once during each of your turns, you may reveal your hand. If there are no Actions in your hand, reveal cards from the top of your arsenal until 1 is revealed, put it into your hand and shuffle the rest back into your arsenal.

Ladies and Gentleman, Boys and Girls, Children of All Ages, Degeneration-X Proudly Brings to You... (edit: wasnt happy with this)
Prematch
+1 Prematch. Put up to 2 Actions from your hand onto the bottom of your arsenal. Your opponent discards the same number of cards from their hand.
During your turn if your Fortitude is 15+, You put this into your ringside and if you do, target discards X from their hand and overturns X. X = Number of Uniques in your ring.

Bonus Cards:
WWF European Title
Prematch
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. Discard 2 from your hand: search your arsenal for a non-Unique non-Reversal Core, reveal it and put it into your hand.

WWF Tag Team Titles
Prematch (tag logo)
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. During your turn, if this does not have an Event counter on this card, you can put 1 onto this card to end your turn and then begin a new turn.

WWF Intercontinental Title
Prematch
Title Belt Value: 2 You play first unless an opponent has a higher value Title Belt in their ring. +1 Starting Hand Size and target has -1 Starting Hand Size

WWF Heavyweight Title
Prematch
Title Belt Value: 3 You play first unless an opponent has a higher value Title Belt in their ring. During an opponent's turn, if there is not an Event counter on this card, you have 30+F and you would lose the game, you can put 1 onto this card, shuffle up to 8 from your ringside into your arsenal and end the current turn instead.

Maneuvers 53
Core Commons (21)
Strikes

Back Rake
Strike/Action 0/1 back
A: 0D, discard this. C: Hit: Look at the top 3 of target's deck. Put 1 into the ringside and the rest back on top.

Jab
Strike 0/4 head
Hit: Discard 1 from your hand. If you do, put up to 1 non-Unique attack zone: head card from your ringside into your hand for every attack zone: head card in your ring.

Knife Edge Chop
Strike 0/4 chest
Overturn 1. Target overturns 1 for every attack zone: chest card in your ring.

Clubbing Blow
Strike 3/4 back
If this is reversed from the arsenal, Put 1 non-Reversal from your ringside onto the bottom of your arsenal and draw 1.

Low Kick
Strike 4/3 leg
Put a Grapple or Submission from your ringside into your hand.

Double Axe Handle
Strike 5/6 arm
If this is played after a Maneuver or Followup Action, you may play this as a Extreme: Followup: Card Strong Maneuver instead and if you do, it is +2D this turn.

Low Blow
Strike 8/7 leg
Hit: Opponents may put 1 copy of 'The Ref Catches Something' from their hand into the ring. Discard 2 from your hand and if you do, target discards 3 from their hand. (Note: No, The Ref Catches Something is not in this set, stay tuned for Set 3)

Grapples

Shove
Grapple/Action 0/1 chest
A: 0D, discard this. C: Hit: Discard 1 from your hand and if you do, target discards 1 from their hand

Fireman's Carry
Grapple 0/4 back
Hit: Put 1 from your ringside onto the bottom of your arsenal for every attack zone: back card in your ring

Knee Breaker
Grapple 0/4 leg
Hit: Target discards 1 from their hand for every 2 attack zone: leg cards in your ring.

Single Leg Takedown
Grapple 2/1 leg
Hit: Your next Strike or Submission played this turn is -8F

Belly to Belly Suplex
Grapple 4/5 neck
Hit: Put up to 2 from your ringside on top of your arsenal

Bulldog
Grapple 6/7 chest
Hit: Shuffle up to 5 Actions from your ringside into your arsenal

Leg Drag
Grapple 7/6 leg
If target's last successful card played had 'kick' in the title, You may discard 1 from your hand to give this Momentum. Hit: Put a Midmatch from your ringside into your backlash

Submissions

Short Arm Hammerlock
Submission 0/4 arm
Hit: Draw up to #. Put the same number from your hand onto the top or bottom of your arsenal. # = number of attack zone: arm cards in your ring.

Front Face Lock
Submission 0/4 neck
Hit: Discard 1 from your hand. Target reveals # different cards from their hand. choose 1 of them and put it on the bottom of their arsenal. # = number of attack zone: neck cards in your ring, other than this card.

Clutch Hold
Submission 1/2 neck
Hit: If your next Maneuver played this turn is unsuccessful, your first Strike or Grapple played on your next turn has Momentum.

Split Finger Lock
Submission 2/1 arm
While this is in your ring, during your turn, you can put this into your ringside and target may overturn 5. If they do not, put a Core from your hand into your ring.

Standing Side Headlock
Submission 4/5 head
Hit: Look at the top 4 of your arsenal, put 1 into your hand and the rest on the top or bottom in any order.

Body Scissors
Submission 7/6 chest
Hit: Target reveals a card randomly from their arsenal. If they reveal a Reversal, they discard cards from their hand until they have 5 or fewer in hand. Hit: Draw 1 and put 1 from your hand on the bottom of your arsenal. Target reveals a card randomly from their arsenal. If it is a Reversal, send it to the ringside and your next card played may be a Submission with a different title in your ring. They shuffle their arsenal.
Edit: playtest note: 'cut' the deck effect for scissors cards is a lot of fun but does need an effect whether it succeeds of not to make it worth while so retooling this one.

Chicken Wing
Submission 8/7 arm
Hit: Target may put up to 2 from their ringside onto the bottom of their arsenal. Put up to 6 from your ringside onto the bottom of your arsenal

Strongs 20

Strikes

Bionic Elbow
Strike: Followup: Maneuver 5/8 head
If you have Less Fortitude than target, you can discard 2 Maneuvers from your hand to give this Momentum against them.

Targeted Strike
Strike: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Chop Block
Strike 8/9 leg
During your turn if this is in your ringside, you can discard 3 from your hand to put this into your hand

Running Lariat
Strike 9/10 neck
Discard 1 from your hand. If you do, you may put a Maneuver from target's ring into yours. Before their draw step each turn, they may either put that card into their ringside or Discard 2 from their hand to put it back into their ring

Spear
Strike 12/13 chest
If you have at least 5 fewer cards in your hand than target: -10F

Grapples

Catapult
Grapple: Followup: Maneuver 5/8 neck
If you have fewer cards in your hand than target, you can discard 2 Reversals from your hand to give this Momentum against them.

Targeted Grapple
Grapple: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Japanese Arm Drag
Grapple 7/8 arm
Hit: You may put another non-Reversal Maneuver from your ring into your hand

Fall-Away Slam
Grapple 8/9 back
During your turn, if this is in your ringside, you can overturn 4 to put this into your hand

Snap DDT
Grapple 12/13 head
If you have at least 15 less Fortitude than target: -10F

Submissions

Stretch Muffler
Submission: Followup: Maneuver 5/8 leg
If you have fewer Actions in your ring than target, you can discard 2 Actions from your hand to give this Momentum against them

Targeted Submission
Submission: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Arm Breaker
Submission 9/10 arm
During your turn if this is in your ringside, you can allow target to draw 2 to put this into your hand.

Head Scissors
Submission 10/11 head
Hit: target reveals a card randomly from their arsenal. If it is an Action, send it to ringside and search your arsenal for a Followup reveal it, put it into your hand and shuffle your arsenal. Otherwise, search your arsenal for a Followup Maneuver reveal it, put it into your hand and shuffle your arsenal. They shuffle their arsenal.
Edit: text clean up

Guillotine Stretch
Submission 13/14 back
If you have 20+ in your ringside: -11F

Extremes

Elbow Drop
Extreme: Followup: Maneuver 4/8 chest
When attempted, discard 1 from your hand. Hit: Put up to 2 non-Uniques from your ringside into your hand

Splash
Extreme: Followup: Maneuver 5/9 chest
When attempted, Overturn 2. Hit: Draw 1 and target discards 1 randomly from their hand

Diving Headbutt
Extreme: Followup: Maneuver 6/10 leg
When attempted, Discard 1 from your hand and overturn 2. Hit: Target discards 3 from their hand.

Hurricanrana
Extreme: Followup: Maneuver 7/11 back
When attempted, put a 1D+ card from your ring into your ringside. Hit: Put a non-Unique, non-Prematch from target's ring into their ringside.

Leg Drop
Extreme: Followup: Maneuver 8/12 neck
When attempted, Discard 2 from your hand. Hit: search your arsenal for a non-Unique, reveal it, put it into your hand and shuffle your arsenal

Finishers (12)

Strikes

Blindside
Strike/Action 14/15 back
A: 14F 0D, discard this. Hit: if your next card played this turn is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful. M: If this is played facedown, this has Momentum.

Superkick
Strike 16/17 head
When attempted, if you have 5+ different attack zones in your ring: Momentum. Hit: Target discards 1 from their hand.

Running Spear
Strike 18/19 chest
If played after a Followup Action, this is -10F. Hit: Discard any number of cards from your hand and draw the same number +1

Grapples

Power Slam
Grapple 14/15 back
If you have a Followup Action and 3 different Maneuver types in your ring: Momentum. Hit: Discard 1 from your hand and put 1 from your ringside into your hand

Northern Lights Suplex
Grapple 16/17 neck
This is +#D. Hit: Search your arsenal for up to # cards, reveal them, shuffle your arsenal and put them on top. # = 'suplex' cards in your ring.

DDT
Grapple/Action 17/18 head
A: 15F 0D, discard this Hit: Look at target's hand choose a non-Unique and put this on the bottom of their arsenal.M: Hit:  search your opponent's arsenal for up to 2 cards and put them into their ringside.

Submissions

Inverted Face Lock
Submission 14/15 head
Hit: Target puts their hand on the bottom of their arsenal and draws the same number -1

Fujiwara Arm Bar
Submission/Action 15/16 arm
A: 12F 0D, discard this. Hit: Look at the top 10 of target's arsenal put 1 into ringside and rest on top or bottom in any order. M: Hit: Look at the top 8 of your arsenal, put 1 into hand and the rest on top or bottom in any order

STF
Submission 18/19 neck
If you have a Strike, Grapple, and a Submission of different targets in your ring: Momentum. Hit: Draw 1.

Extremes

Missile Dropkick
Extreme: Followup: Maneuver 11/15 head
When attempted, Overturn 3 and discard 1 from your hand. Hit: Put a card from target's ring into their ringside and they discard 2 from their hand

Moonsault
Extreme: Followup: Maneuver 13/17 chest
When attempted, Overturn 4. Hit: Put up to 8 from your ringside onto the bottom of your arsenal then draw 2

Superplex
Extreme: Followup: Maneuver 16/20 back
This counts as having 'suplex' in its title. When attempted, Overturn 4 and target may draw 1. Hit: You and target discard their hand. Playtest note: clarified for multiplayer

Reversals 4

Outmaneuver
Reversal: non-Finisher Extreme 2/0
Hit: Put a non-Unique, non-Extreme Maneuver from your ringside into your hand.

Predictable Move
Reversal: non-Unique that shares an attack zone with 3+ cards in their ring 3/0

Great Toughness
Reversal: non-Unique Strikes, Grapples, or Submissions 10/0 Requirement: Overturned

Steal the Spotlight
Reversal: Action 12/0
Hit: Search your arsenal for a Unique card, reveal it, put it into your hand and shuffle your arsenal

Actions 15

Grab the Mic
Action 0/0 Requirement: Less Fortitude than an Opponent
Momentum. Hit: Your next 2 Actions played this turn have Momentum

Even the Odds
Action 2/0 Requirement: Less Fortitude than an Opponent
Hit: Target with Greater Fortitude puts 1D+ cards from their ring into their ringside until their Fortitude is equal to or less than yours.

Display of Power
Action 3/1
Hit: Your next maneuver played this turn is either -5F or +5D

From the Top Rope
Action: Followup: Card 5/0
Hit: Put a Followup Extreme from your ringside into your hand. If your next card played this turn is a Followup Extreme, you may replace it's Followup with Followup: Card

Adrenaline Rush
Action 7/0 Requirement: Less Fortitude than an Opponent
Hit: Put your hand on top of your arsenal, then shuffle up to 10 from your ringside into your arsenal and then put up to 1 from your ringside into your hand.

Rolling Defense
Action/Reversal: Attack Zone: head or leg Card 7/0
A: Hit: 0F Shuffle up to 2 attack zone: head or leg cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Strong and damage is applied, you may put this into the ringside to end the turn

Centered Defense
Action/Reversal: Attack Zone: neck or chest Card 7/0
A: 0F Shuffle up to 2 attack zone: neck or chest cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Finisher and damage is applied, you may put this into the ringside to end the turn

Lateral Defense
Action/Reversal: Attack Zone: arm or back Card 7/0
A: 0F Shuffle up to 2 attack zone: arm or back cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a Unique Maneuver and damage is applied, you may put this into the ringside to end the turn

Bait and Switch
Action/Reversal: Followup Action 8/0
A: Discard this. Hit: Put a Core from your ringside into your hand. R: Hit: If your next card played this game is a Followup Action, you may ignore it's Followup

Throw Opponent Out of the Ring
Action: Followup: Maneuver or Followup Action 8/0
Hit: Put a non-Unique from target's ring into their ringside

Dropped Guard
Action 9/0
Hit: Look at target's hand, choose 1 and they discard it.

Blood, Sweat, and Tears
Action 9/0
Hit: Search your arsenal for up to a non-Unique Strike, a non-Unique Grapple, and a non-Unique Submission, reveal them, put them into your hand and shuffle your arsenal

Intimidation
Action 11/0
Hit: Target overturns 3. While this is in the ring and you successfully play an Action, target overturns 1

Call to the Crowd
Action: Followup: non-Core Maneuver 15/0
Hit: Choose 1: Search your arsenal/ringside for a card, reveal it, put it into your hand and shuffle your arsenal, put a midmatch from your ring/ringside into your backlash or put a prematch from your ringside into your ring. 

Cat and Mouse Game
Action 20/0 Requirement: Greater Fortitude than an opponent and fewer cards in arsenal than them
Hit: Put 1D+ cards from your ring onto the bottom of your arsenal until your Fortitude is equal to or less than target

Reactions 8

Pause in the Action
Reaction 0/0
You can play this to reverse any Reaction, even during your turn. Hit: The turn continues.

Redirect
Reaction 0/0
Play when a Maneuver is attempted. Hit: Draw 1 and choose a Attack Zone, that maneuver has that Attack Zone instead

Keep Your Composure
Reaction 0/0
Discard this. Hit: Draw 1 and put 1 from your hand onto the bottom of your arsenal. If an opponent would look at your hand this turn they do not. If they would choose cards from your hand, they are chosen randomly instead.

Instinct
Reaction 0/0
Hit: Look at the top 3 of your arsenal and put them back in any order

Rules were Meant to be Broken
Reaction 1/0
Hit: Discard a Maneuver and Action. If you do, Choose a card in the ring, it has blank text except for Hit: effects until the end of the turn.

Overshot Your Mark
Reaction 2/0 Requirement: Can't have Greater Fortitude than non-Unique's owner
Play when a non-Unique with Momentum is attempted Hit: it loses Momentum
playtest note: Reconfigured because without requirement encouraged NPDs and made it harder to mount comebacks

Overextended
Reaction 5/0
Play when an opponent has successfully played their 2nd Maneuver of the turn against you before damage is applied Hit: look at their hand choose a non-Unique and put it on the bottom of their arsenal.

Attack from the Blind Spot
Reaction 9/0
Play when an opponent's card is unsuccessful. Hit: Discard 1 from your hand. if your next card played this game is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful.

Prematch

Ring Psychology: Leg
When you successfully play an Attack Zone: leg card, put an Attack Zone: leg card from your ringside into your hand. If it is your next card played this turn, it is -4F

Ring Psychology: Arm
While you have 2+ Attack Zone: arm cards in your ring. Your Attack Zone: arm Maneuvers are +1D for each.

Ring Psychology: Chest
While you have 3+ Attack Zone: chest cards in your ring, when you successfully play an Attack Zone: chest card, you may put up to 2 from your ringside onto the bottom of your arsenal.

Ring Psychology: Neck
While you have 4+ Attack Zone: neck cards in your ring, and an opponent attempts to play a Strike against you, draw 1 and they overturn 1

Ring Psychology: Back
While you have 5+ Attack Zone: back cards in your ring, and an opponent attempts to play a Submission against you, they put 2 randomly from their hand onto the bottom of their arsenal

Ring Psychology: Head
While you have 6+ Attack Zone: head cards in your ring, and an opponent attempts to play a Grapple against you, they discard 2 from their hand.

Brawl Before the Bell
Overturn 7 then put up to a non-Unique from your ringside into your hand.

Reckless Style
Discard 1 from your hand randomly then search your arsenal for a non-Unique Extreme, reveal it, put it into your hand and shuffle your arsenal

Old School Style
If you have 2 or fewer Reversals in your hand, reveal your hand to your opponent then search your arsenal for a non-Unique Core/Reversal hybrid, reveal it, put it into your hand and shuffle your arsenal

Overpowering Presence
Shuffle up to 2 from your ringside into your arsenal. Your non-Unique, non-Extreme, 10F+ Strongs and 17F+ Finishers are -2F and +1D

Midmatch
Desperate Strike
Midmatch Strike 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Throw
Midmatch Grapple 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Hold
Midmatch Submission 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Playing Possum
Midmatch Action 0/0 Requirement: At least 10 less Fortitude than an opponent
Hit: Discard 1 from your hand. If your next card played is a Maneuver it has Momentum

Show of Respect
Midmatch Action 0/0
Hit: You and target reveal your hands and then draw 1.

Brace for Impact
Midmatch Reaction 0/0
Play when a card with reversal restrictions or Momentum is successful but before damage is applied. Hit: It loses it's reversal restrictions and Momentum til the end of the turn. While this is in your ring, reduce the number of Midmatch you may have in play by 1.

Counterattack
Midmatch Reversal: non-Core Maneuver of #F 4/4 Requirement: Discard a Maneuver of #F from your hand.
Hit: put up to 2 from your ringside onto the bottom of your arsenal and draw 1

Chairshot
Midmatch Extreme 8/10 back
If unsuccessful, discard 1 from your hand and target draws 1.

Moment of Glory
Midmatch Action 30/0
Hit: Put 2 from your hand and up to 8 from your ringside on top of your arsenal, then search your arsenal for up to 2 cards, reveal them, put them into your hand and shuffle your arsenal.

Armageddon
Midmatch Action 40/0 Requirement: Discard any number of cards from your hand
Hit: All opponents overturn 3 for each discarded

Come on back next week to see the first of the Superstar Spoilers - Chyna

7
Fantasy Cards / Re: Raw Deal: Reloaded
« on: July 05, 2020, 07:43:30 AM »
With Raw Deal Reloaded, I aim to play this out as if this starts with Premier, though there will be a few surprises along the way. To that end we begin superstar specifics with.... STONE COLD! STONE COLD! STONE COLD! Feel free to give suggestions of course (EDIT: Did a bit of reconfiguring with The Undertaker update)

Stone Cold Steve Austin
SHS 6
Ability: Before each opponents' draw step each turn, you may choose Maneuver or Action. If their first card played this turn is of the chosen type, draw 1 when it is attempted. (You may then reverse normally) If it is not, put up to 2 from your ringside onto the bottom of your arsenal. You cannot use your ability again until after your next turn.

Double Digits
Reversal: non-Unique, non-Core Maneuver  2/0
Hit: Target discards 2 from their hand

Stomp a Mudhole and Walk it Dry
Strike 7/8 chest
Hit: When successful and damage is applied, target discards 1 for every action overturned.

Gimme a Hell Yeah
Action 6/0
Hit: Look at target's hand. If your next card played this turn is successful, draw 3, target discards 1 randomly from their hand and overturns 6.

Austin's Lou Thesz Press
Extreme: Followup: 'Irish Whip'/Reversal: Card with Momentum 5/15 back
M: Cannot be played after From the Top Rope R: -5D. Hit: Discard 1 from your hand.

What?
Reversal: non-Unique, non-Followup Action 3/0
Hit: The reversed card is returned to its owner's hand. While this is in your ring and you would draw for your ability, you can put this into your hand instead.

Open a Couple Steveweisers
Action 3/0
Hit: Discard this, shuffle up to 6 cards other than this from your ringside into your arsenal and draw 1. Then any opponent(s) may allow you to draw 1. If they do, the first card played on their turn may be this card.

D.T.A.
Action 0/3
While this is in your ring and you put cards from your ringside into your arsenal for your ability, look at the turn player's hand.

And That's the Bottom Line, 'Cause Stone Cold Said So!
Midmatch Action: Followup: Action  8/0
Cannot be reversed from Backlash. During your turn you can put this from your ring into your ringside and your next card played this turn can be played regardless of its Fortitude.

The Texas Rattlesnake
Prematch Event
When you successfully play a Strike, target of that card overturns 2. During your turn if your Fortitude Rating is 16+, you can put this into your ringside to search for a card, put it into your hand and shuffle your arsenal.

Stone Cold Stunner
Grapple/Reversal: Action 35/25 neck
Trademark Finisher. M: This is -16F, +3D, and has Momentum if played after 'Kick' or if you reversed with 'Kick' last turn and this is the first card played of the turn.

----Spoiler#2----

The Rock
SHS 7
Ability: Once during each of your turns, you may discard an Action from your hand: Draw up to 2

Take That Move, Shine it Up Real Nice, Turn that SumB*tch Sideways and Stick it Straight Up Your Candy A$$!
Reversal: non-Unique, non-Core Maneuver 10/0
+#D # = Half the printed D of the reversed card.

The Rock's Spit Punch
Strike: Followup: Maneuver 5/5 head
Cannot be reversed from the Backlash. Hit: Discard 1 from your hand and if you do, target discards 4 from their hand.

For the Millions (and Millions) of the Rock's Fans
Action 5/0
While is in your ring and you successfully play an Action, once per turn, you may put up to 3 from your ringside onto the bottom of your arsenal and draw 1.

The Rock's Sharpshooter
Submission 15/15 back
Hit: Put 1 from your target's ring into their ringside. If you have more cards in your hand than them, Put 1 from your ringside on the bottom of your arsenal for every Unique in your ring.

The Rock's Spinebuster
Grapple/Reversal: Card with Momentum 11/9 back
M: Hit: Search your arsenal for a card, reveal it, put it into your hand and shuffle your arsenal. R: -5F. If your card played this game is The People's Elbow, ignore it's Followup

Do You Smell What the Rock is Cookin'?
Action 7/0
Hit: Discard 1 from your hand. Your next card played this turn has Momentum

The People's Elbow
Extreme: Followup: Unique Manuever/ Action 0/10 chest playtest notes: updated for consistency and game balance
M: Momentum. Cannot be played after From the Top Rope Draw 1 for every Unique in your ring. A: 0D, shuffle this into your arsenal and Draw 2.

One on One with the Great One
Prematch Event.
Once per turn, when you successfully play a Maneuver: put the bottom card of your arsenal into your hand and discard 1 from your hand. During your turn, you can put this into your ringside to put an Action from your ringside into your hand.

It Doesn't Matter What Your Name is!
Midmatch Reversal: non-Unique, non-Followup Action 5/0
If you played first or if you have more cards in your hand than target, this is 0F. Hit: Your opponent discards 1 from their hand and you draw 1.

Rock Bottom
Grapple/Reversal: non-Unique Grapple 30/25 back
Trademark Finisher. When attempted, if you have 3+ Unique, non-Prematch in your ring, this has Momentum. If this is unsuccessful, you may put this on the bottom of your arsenal and draw up to 2

---------Spoiler #3------------
The Undertaker
SHS 8
Ability: One during each of your turns, you may discard 2 to put 1 from your ringside into your hand.

Eyes of the Deadman
Action 0/0
Hit: Look at target's hand. While this is in your ring, you only discard 1 for your ability

Undertaker's Boot to the Face
Strike/Reversal: Card with Momentum 5/10 head

Power of the Urn
Action 6/0
While this is in your ring and you overturn cards you can put them under this card. During your turn, you can put this into your ringside to put half the cards under this card rounded down on the bottom of your arsenal and the rest into your ringside.

Ropewalk Clothesline
Extreme: Followup: Maneuver 15/20 neck
Hit: If this was moved from your ringside to your hand this turn, Put up to 2 from your ringside into your hand

Undertaker's Chokeslam
Grapple 20/15 back
Trademark Finisher. Hit: Search your arsenal for up to 6 cards and put them into your ringside.

Power of Darkness
Action 15/0
Hit:Your next 3 cards played this turn can't be reversed except from the arsenal

Undertaker Sits Up
Action/Reversal: Maneuver 20/0 Requirement Overturned
A: 0F Hit: shuffle this into your arsenal and target discards 1 from their hand. R: When this reverses from the arsenal, target discards 2 randomly from their hand and if your next card played this game is a non-Unique Maneuver against them, it has Momentum

The Deadman
Prematch Event
When you are forced to discard or overturn by an opponent's card effects, reduce it to 1. When you would lose the game, instead put this into the ringside, shuffle 6 from your ringside into your arsenal and end the current turn.

Rest in Peace
Midmatch Action 8/0
Hit: Search your arsenal for a card and put it into your ringside. While this is in your ring, your opponents can't move cards from the ringside except by their ability. Before each of your opponent's draw steps, they can allow you to search their arsenal for a card and put it into their ringside to ignore this effect until the end of the turn

Tombstone Piledriver
Grapple/Action 35/30 head
M: Trademark Finisher. When attempted, if target has 30+ cards in their ringside, this has Momentum. A: 0F, 0D, Hit: discard this and Draw up to 2

----Spoiler#4----
Mankind
SHS 5
Ability: Before your draw step, put up to 2 from your ringside onto the bottom of your arsenal. If you have less Fortitude than target, put an additional non-Reversal from your ringside onto the bottom of your arsenal.

Masked Pain
Action Requirement: 10+ in ringside. 6/0
Hit: Reveal 10 cards from your ringside, shuffle 5 of them randomly into your arsenal then draw 3
While this is in your ring, your opponents cannot look at your hand. If cards would be chosen from there by an opponent, they are chosen randomly instead.

Mankind's Double Arm DDT
Grapple 15/15 head
Hit: search target's arsenal for up to 2 cards, put them into their ringside, and put up to 4 from your ringside onto the bottom of your arsenal

The Tree of Woe
Strike: Followup: Maneuver 18/12 head
Momentum. Hit: Look at target's backlash deck, choose a non-Unique and they discard it. If this was played after a Grapple, You may also look at their hand, choose a non-Unique and they discard it.

Have a Nice Day!
Action 7/0
Hit: Put a 1D+ card from your ring into your ringside then put a non-Unique from target's ring into their ringside.

Bag of Thumbtacks
Action 8/0
This also counts as a Extreme Maneuver. Hit: While this is in your ring and a player attempts to play a Grapple, you may put this into your ringside. If you do, and the Grapple is Successful, their opponent overturns 5. Otherwise, they overturn 5.

You Don't Want to Go Where I've Been
Reversal: Maneuver Requirement: Overturned 10/0 Playtest Note: Retooled for Balance. Yeah still too powerful removing momentum option entirely

Screeching Car Wreck
Prematch Event
When an opponent successfully plays a Maneuver against you, before damage is applied, you can discard any number of cards from your hand and that maneuver is -2D for each discarded this turn. During your opponent's turn, if your Fortitude is 10+ you can put this into the ringside to reverse a non-Unique Finisher, the reversed card is returned to the owner's hand if possible and both players overturn 3.

The 3 Faces of Foley
Midmatch Action 20/0
Hit: Shuffle your ringside into your arsenal, discard your hand and end your turn. Your ability now reads either "Once during each of your turns: allow your opponent to draw 1 to put an Action from your ringside into your hand" or "Your opponent's Maneuvers are -3D. Once per turn, when you or your opponent successfully play a Maneuver, Draw 1."

Mr. Socko
Action/Reversal: non-Unique Action 15/0
A: Hit: Search your arsenal and ringside for a card, reveal it and put it into your hand. R: -5F. While this is in your ring and you successfully play a Maneuver, the target of that Maneuver discards 1 from their hand.

Mandible Claw
Submission: Followup: Card 30/15 head
Trademark Finisher. If 'Mr. Socko' is in your ring, this has Momentum and ignore this card's Followup. Hit: Discard 2 cards from your hand, overturn 1, and target discards all but 1 card in their hand.

----Spoiler#5----
HHH
SHS 8
Ability: Once during each of your turns, you discard 1 from your hand and if you do, you may look at your target's hand

I am The Game
Action 0/0
Hit: Look at target's backlash. While this is in your ring, if you end your turn without playing a Maneuver, after overturning, you can put this and up to 5 other cards in your ringside onto the bottom of your arsenal

It's All About Control
Action/Reversal: non-Unique Action 5/0
A:0F Hit: Put a non-Unique from your ringside into your hand. While this is in your ring, target's ability is blank. At the end of their turn, they may overturn 3 to put this into the ringside.

It's All About the Game and How You Play it
Action 4/0
Hit: Shuffle any number of cards from your hand into your arsenal and draw the same number +2. While this is in your ring, before your draw step you can look at the top 3 cards of your arsenal and put them on top or bottom in any order

HHH's Leaping Knee
Strike: Followup: Card/Reversal: Card with Momentum 6/12 head
M: Hit: target discards 1 from their hand and you draw 1 R: Hit: Discard 1 from your hand.

HHH's Facebuster
Grapple/Reversal: Followup Action 10/10 head Playtest note: Retooled for balance
M: Hit: Shuffle up to 3 cards from your ringside into your arsenal and target discards 1 from their hand. R: -5D Hit: Overturn 2

It's Time to Play the Game!
Prematch Event
If your opponent ends their turn without attempting to play a Maneuver, they overturn 3. During your turn if you have 6+ Fortitude, you can put this into your ringside to search your arsenal for a non-Unique Maneuver, reveal it and put it into your hand.

Cerebral Assassin
Midmatch Action 6/0
Hit: Name a non-Unique card. While this is in the ring, the chosen card can't be played, before any players draw step, that player may discard 3 from their hand to put this into the ringside. During your turn you can overturn 3 to put this from your ringside into your backlash

Cause Im That Damn Good
Reversal: non-Unique non-Core Maneuver 5/0
Hit: Draw 3

HHH's Sledgehammer
Extreme 40/30 head
Momentum

Pedigree
Grapple/Action 30/25 head
Trademark Finisher
If played after 'kick', if your reversed with 'kick' to end the last turn and this is the first card played, or if you
have 3+ more cards in your hand than target, This is +5D and this has Momentum against them. A: 0F, 0D, Hit: shuffle this into your arsenal and your next non-Unique card is -5F

----Spoiler#6----

Chris Jericho
SHS: 7
Ability: Once during each of your turns, you can discard 1 from your hand. If you do, your opponent discards 1 randomly from their hand

Don't You Never... EEEEVVVER
Reversal: non-Unique, non-Core Maneuver 0/0
Hit: look at your opponent's hand and arsenal, search for all copies of the reversed card and put them into the ringside.

Y2J
Action 5/0
Hit: Choose 1: Draw 5 or your opponent discards 5 from their hand.

Would You Please Shut the Hell Up?!
Reversal: Action 6/0
Hit: Target reveals their hand and discards all Actions

Jericho's Bulldog
Grapple 9/8 chest
If this is played after a non-Core Maneuver, this has Momentum. Hit: Shuffle up to 5 from your ringside into your arsenal and draw 1

Jericho's Ensugiri
Strike: Followup: Maneuver/Reversal: non-Unique Strike 12/8 head
When one of your cards with 'Kick' in the title is unsuccessful, and your Fortitude is 7+ you can reveal this from your hand, it is successful instead but does no damage. If you do, this must be your next card played and it must be against the same target the previously played card. M: - 5F Hit: Target discards 2 from their hand

Welcome to Raw is Jericho
Prematch Event
At the end of the prematch, you can discard 1 to search your arsenal for a non-Unique Action, reveal it and put it into your hand. During any turn, if your Fortitude is 8+, you can put this into the ringside to replace the text of an Action being played with "Discard this and target discards 1 from their hand" this turn.

Jerichoholics
Midmatch Action 4/0
Hit: Draw 2. While this is in your ring, when you are forced to discard by an opponent, you can return this from your ring to the backlash instead

The Ayatollah of Rock and Roll-ah
Action 13/0
Hit: Your next 3 cards played can't be reversed except from the hand

Lionsault
Extreme: Followup: Maneuver 10/15 chest
Cannot be played after From the Top Rope Hit: Search your arsenal for an Action, reveal it, put it into your hand and shuffle your arsenal.

Walls of Jericho
Submission/Action 30/25 back
M: Trademark Finisher. If played after 'Double Leg Takedown', if you reversed with 'Double Leg Takedown' and this is the first card played or target has 2 or fewer cards in their hand, this has Momentum against them. A: 0F, 0D, Hit: shuffle this into your arsenal. if you have fewer reversals in your ring and less Fortitude than target, and your next card played is a Maneuver against them, it has Momentum

----Final Spoiler!----

Kane
SHS 6
Ability: Before your draw step each turn, target overturns 2. Your maneuvers are +3D

Hellfire and Brimstone
Action 6/0
Hit: You and target discard their hand and the target overturns 6

Kane's Boot to the Face
Strike/Reversal: Card with Momentum 6/12 head
C: Hit: Overturn 2.

Kane Sits Up
Action/Reversal: Maneuver Requirement: Overturned 15/0
A: 0F Hit: shuffle this into your arsenal and target overturns 2. R: When this reverses when overturned and your next card played this game is a non-Unique Maneuver against the reversed card's owner, it has Momentum and is +2D

Kane's Chokeslam
Grapple/Reversal: non-Unique Grapple 15/15 back
Trademark Finisher M: Hit: Put 1 from your ringside into your hand and target discards 2 from their hand. R: +5F Hit: Discard 1 from your hand.

Kane's Flying Clothesline
Extreme: Followup: Maneuver 13/17 neck
While this is in your ringside, When you attempt to play a Maneuver with 5+ damage that it's printed damage, you may put this from your ringside into your hand.

Mask of Vengeance
Prematch Event (Note: Buffing reversals is way too much, one last update)
Your opponent cannot look at your hand. Whenever your opponent would choose cards from your hand, they do not.
If you end your turn without attempting to play a non-Unique Action, Your first Maneuver played on your next turn is -3F

Inferno
Midmatch Action 5/1
While this card is in your ring, when a card is successfully played into a player's ring, that player overturns a card. During your turn, if your fortitude is 10+ and you only 1 copy of this in your ring. You can play a token that is a copy of this card which may be reversed normally. If you have 2 copies of this in your ring. You can do this again if your fortitude is 20+

The Big Red Machine
Action 6/6
Hit: Discard any number of reversals from your hand. For each discarded shuffle up to 4 from your ringside into your arsenal and your Maneuvers are +1D this turn.

Kane's Uppercut
Strike/Reversal: non-Unique Strike 12/7 head
M:-6F Hit: draw 1 for every card your opponent overturned this turn that was not from damage. R: Hit: Your opponent may draw 1.

Kane's Tombstone Piledriver
Grapple 30/30 head
Trademark Finisher If target overturned 6+ cards this turn that was not from a Maneuver's damage, this is +5D and has Momentum against them. While this is in your ring, before your draw step, that target overturns 1

And a surprise spoiler! Ive heard notes that at times he was considered for Premier so let's do it!

Big Show
SHS 9
Ability: You can't pack non-Unique Followup Extremes. Your arsenal includes 15 additional cards

500 lbs of Raw Power
Reversal: non-Unique, non-Core Maneuver 5/0
Hit: Draw 1 and target discards 1 from their hand. Your next maneuver played this game is -5F and +5D

Big Show Splash
Extreme: Followup: Maneuver /Action 12/18 chest Playtest note: updated to power up slightly
M: Cannot be played after From the Top Rope Hit: Draw 1 and target discards 1 randomly from their hand A: 0F, 0D, Hit: shuffle this into your arsenal and put up to 1 non-Unique from your ringside into your hand

Big Backbreaker Hold
Submission 15/15 back
If this was played after a attack zone: back Grapple this is -5F and has Momentum. While this is in your ring, when an opponent successfully plays a Maneuver against you, they discard 1 from their hand

Big Headbutt
Strike 0/7 head
While this is in your ring or ringside, you can overturn 2 to put this into your hand. If you do, it gains "Hit: After damage is applied and it is not reversed, End your turn." this turn. Hit: Target discards 1 from their hand.

Big Nasty B*st*rd
Action 3/0
Hit: Overturn 3 and put the same number of cards from your ringside into your hand. While you have greater Fortitude than any target, your Maneuvers against them are +3D

WELLLLLLLL It's The Big Show!
Prematch Event
Your opponents must overturn 2 to play a Grapple against you. When you successfully play a Maneuver, damage is applied and it is not reversed, you may put 1 from your ringside onto the bottom of your arsenal, draw 1 and end your turn.

It's Showtime!
Action 0/0
Hit: If this is your first non-Prematch, non-Reversal played of the game, this has Momentum. Overturn 2, reveal your hand, and if your next card played this turn is a non-Unique Maneuver it has Momentum

The Biggest Man in Sports Entertainment
Midmatch Action 10/0
Hit: If you have fewer cards in your hand than target, draw until you have equal or more than them. During an opponent's turn you can put this into your ringside when they play a non-Unique Maneuver against you. It does not deal damage to you

Livin' Large and in Charge
Action 15/0
Hit: Shuffle up to 10 from your ringside into your arsenal. While this is in your ring and you have greater Fortitude than target, Once during your turn you can discard 3 from your hand and if you do, your next non-Unique Maneuver played against them has Momentum

Showstopper Chokeslam
Grapple/Reversal: Card with Momentum 30/25 back
Trademark Finisher. If you have at least 10+ more cards in your arsenal than the target, this has Momentum against them. If this is reversed from the arsenal, target discards 2 from their hand. R: -10F Discard 2 from your hand and overturn 1.

So that's Raw Deal Reloaded what did you think?

8
Hey guys, just for fun I went tinkering around with the old revolution cards and decided to remix them a bit to make a Reloaded Revolution 1. Why? I don't know, I had fun doing this tho! Feel free to hate! Love you guys! :-*

Raw Deal Reloaded (100 Cards not counting superstar specifics *These will be added soon, nerds!*)

This is Exactly as Revolution with a few key changes: 1. No Antics, Actions are just Actions.
2. No Assualt, Hold, or Throw. Strike, Grapple, and Submission are still a thing. Now Extreme is still a thing but we'll get to that.

3. I dont like Core, Mean and Colossal but we're keeping the basic idea. We'll Just change the names. I'm going with Core, Strong, and Finisher because it's my reloaded set! Assume that any Maneuver of 7D or less is a Core, any of 8-14D is a Strong and any of 15D+ is a Finisher. In addition Head, Neck, Chest, Back, Arm and Leg will not referred to as targets for clarity but as attack zones

4. No Trademarks or Trademark Finishers for that matter ...as a card type. Trademark Finisher will return as a special keyword with the superstar specifics with its own special rules.
NOTE: Trademark Finisher (Keyword) When this Maneuver or Reversal is successful you may search your arsenal for 'Pinfall', reveal it put it into your hand and shuffle your arsenal.

5. If a card has effects determined by its card type. Its card will signify this with a letter. M: means this an effect that only happens as a maneuver, R: same but for reversals, A: same but Actions, C: effect across all card types

6. No Superstar Value. Having a game where one character just on average gets to go first more often is something I don't like. Players will determine randomly who goes first.

7. To make this version more Multiplayer or Tag friendly, when you play a Maneuver you choose a target and all effects and damage for that card unless it states otherwise that say target are against that player. Reversals always target the player that's being reversed. Everything else can choose any target they want. Any cards with Damage automatically have a target

8: Hit: will be shorthand for 'When successfully played'


Maneuvers 54
Commons (24)
Chop
Strike/Reversal: Core Submission 0/2 chest

Strike to the Vitals
Strike/Action 0/3 neck
A: 0D Hit: discard this. C: Hit: Target overturns 2

Punch
Strike 0/4 head
Hit: You may discard 1. If you do, search your arsenal for 'Punch', reveal it and put it into your hand.

Kick
Strike/Reversal: Printed 4-7D Submission 0/4 leg

Shoulder Block
Strike/Action 0/5 arm
A: 0D, Hit: discard this and draw 1.

Headbutt
Strike 0/6 head
During your turn, while this is in your ringside and you have fewer cards in your hand than target, you may overturn 2 to put this into your hand.

Back into the Turnbuckle
Strike/Reversal: Printed 6-7D Submission 0/6 back

Boot to the Face
Strike/Reversal: non-Unique Strong Submission 0/7 head
R: Hit: Discard 2 from your hand and overturn 1

Takedown
Grapple/Action 0/2 back
A: 0D Hit: discard this. C: Hit: Your next maneuver played this turn is -3F and +2D

Double Leg Takedown
Grapple/Reversal: Core Strike 0/2 leg

Hair Pull
Grapple 0/3 head
Hit: If your next maneuver played this turn against this card's target is unsuccessful, they discards 1 from their hand and overturn 2

Arm Drag
Grapple/Reversal: Printed 4-7D Strike 0/4 arm

Scoop Slam
Grapple/Action 0/5 back
A: 0D, Hit: discard this, and shuffle up to 2 non-Uniques from your ringside into your arsenal.

Inverse Atomic Drop
Grapple 0/6 chest
During your turn, while this is in your ringside and you have more in your ringside than target, you may put this into your hand and they may draw 1.

Neck Breaker
Grapple/Reversal: Printed 6-7D Strike 0/6 neck

Body Slam
Grapple/Reversal: non-Unique Strong Strike 0/7 back
R: Hit: Discard 2 from your hand and overturn 1

Collar and Elbow Lockup
Submission/Action 0/1 neck
A: 0D, Hit: discard this. C: Hit: Look at your opponent's hand.

Wrist Lock
Submission/Reversal: Core Grapple 0/2 arm

Clinch Hold
Submission 0/3 back
Hit: Name a card, until your next turn, the named card cannot be played.

Body Lock
Submission/Reversal: Printed 4-7D Grapple 0/4 chest

Toe Hold
Submission/Action 0/5 leg
A: 0D, Hit: discard this, look at the top 3 cards of your deck and put them back on top or bottom in any order.

Rear Naked Choke
Submission 0/6 neck
During your turn, while this is in your ringside and you have a lower Fortitude Rating than target, you may discard 1 from your hand to put this into your hand.

Headlock
Submission/Reversal: Printed 6-7D Grapple 0/6 head

Sleeper Hold
Submission/Rev: non-Unique Strong Grapple 0/7 neck
R: Hit: Discard 2 from your hand and overturn 1

Uncommons (18)

Eye Rake
Strike 2/1 head
Hit: Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Slap
Strike 1/2 head
Hit: During target's next turn, they can't play Actions

Body Blow
Strike 2/3 chest
Hit: Discard 1 from your hand. If you do, target overturns 4.

Heel Kick
Strike 4/5 chest
Hit: Target discards 1 from their hand.

Leg Sweep
Strike 7/6 leg
Hit: Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Clothesline
Strike 6/7 neck
Hit: Overturn 2 then put 1 from your ringside into your hand.

Arm Bar Takedown
Grapple 1/2 arm
Hit: Your next maneuver played this turn is -5F and +3D

Russian Leg Sweep
Grapple 2/3 back
Hit: Discard 1 from your hand. If you do, target puts 2 from their hand onto the bottom of their arsenal.

Snapmare
Grapple 4/3 back
Hit: Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Jaw Jammer
Grapple 3/4 head
Hit: Put a card of 2 or more card types from your ringside into your hand.

Drop Toe Hold
Grapple 5/4 chest
Hit: Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Dragon Screw
Grapple 5/6 leg
Hit: Target discards 1 randomly from the Backlash deck.

Wraparound Wrist Lock
Submission 3/2 arm
Hit: Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Arm Bar
Submission 2/3 arm
Hit: Put 1 from your hand on top or the bottom of your arsenal. If you do,target discards 1 from their hand randomly

Hammerlock
Submission 3/4 arm
Hit: Draw up to 2 then put the same number from your hand onto the top or bottom of your arsenal.

Front Chancery
Submission 6/5 neck
Hit: Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Leg Lock
Submission 5/6 leg
Hit: Shuffle up to 4 from your ringside into your arsenal.

Bow and Arrow
Submission 6/7 back
Hit: Look at the top 5 of target's arsenal, put 1 into their ringside and then rest on the bottom of their arsenal.

Rares (12)
Dropkick
Strike 7/8 head
Hit: Target discards 2 from their hand.

Running Shoulder Block
Strike 10/11 arm
Hit: Draw 2

Running Clothesline
Strike 15/16 neck
Hit: Overturn 3 then put up to 2 from your ringside into your hand.

Big Boot
Strike 17/18 head
Hit: Shuffle up to 2 Grapples and up to 2 Submission from your ringside into your arsenal.

Vertical Suplex
Grapple 9/10 back
Hit: You may discard 1. If you do, search your arsenal for a non-Unique, non-Core Maneuver, reveal it and put it into your hand.

Swinging Neck Breaker
Grapple 11/12 neck
Hit: Choose 1: Put 1 Midmatch from your ringside into your Backlash Deck or Target discards 1 randomly from their hand then draws 1.

Throw into the Ring Post
Grapple 15/16 arm
Hit: Put up to 1 Strike and 1 Submission from target's ring into their ringside.

Press Slam
Grapple 18/19 chest
Hit: Discard up to 3 from your hand. For each card you discard, shuffle up to 4 from your ringside into your arsenal.

Grapevine
Submission 8/9 leg
Hit: Look at the top 7 cards of your arsenal, put 1 into your hand and the rest on the bottom in any order.

Bearhug
Submission 12/13 chest
Hit: Put up to 1 Strike and 1 Grapple from your ringside into your hand.

Figure 4 Leg Lock
Submission 16/17 leg
Hit: Search your arsenal for a card, put it into your hand and shuffle your arsenal.

Sharpshooter
Submission 17/18 back
Hit: Put 1 from your hand onto the bottom of your arsenal. If you do, put 1 card from target's ring into their ringside.

Reversals 10

Commons (5)

Kickout
Reversal: Finisher or 'Pinfall' Requirement: Overturned 0/0

Narrow Escape
Reversal: Maneuver Requirement: Lower Fortitude Rating, Overturned, and not the 1st card of the turn 0/0

Dodge
Reversal: non-Core Strike 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Clean Break
Reversal: non-Core Grapple 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Reach for the Ropes
Reversal: non-Core Submission 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Uncommons (3)

Momentum Shift
Reversal: Card with Momentum Requirement: Overturned 4/0

Block
Reversal: Strong 4/0
Hit: Discard 2 from your hand. If the reversed card was Unique, those cards are discarded randomly

False Finish
Reversal: Finisher 7/0
Hit: Put 1D+ cards from your ring into your ringside until you have lost 4+ Fortitude.

Rares (2)

No Chance in Hell
Reversal: Action 6/0

Inertia
Reversal: Card with Momentum or Extreme Finisher 15/5

Actions 16

Commons (7)

Recovery
Action 0/0
Hit: Discard this and shuffle up to 3 cards not titled 'Recovery' from your ringside into your arsenal

Reckless Fury
Action 0/0
Hit: Reveal the top 3 cards of your arsenal, put all Maneuvers revealed into your hand and rest into your ringside.

Wrestling Fundamentals
Action 1/0
Hit: Search your arsenal for up to 2 non-0F Cores, reveal them, put them into your hand and shuffle your arsenal.

Irish Whip
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Strike, it has Momentum

Gut Wrench
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Grapple, it has Momentum

Drag to the Center of the Ring
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Submission, it has Momentum

Roll Out of the Ring
Action 6/0
Hit: Put up to 2 from your ringside into your hand.

Uncommons (6)

Turn the Tide
Action Requirement: Lower Fortitude Rating than target 0/0
Hit: If your next card played this turn is a Maneuver against them, it has Momentum

Boring! Boring!
Action/Reversal: non-Followup Action Requirement: Fewer Actions in your ring than target 0/0
A: Hit: Draw 1 and target discards 1 from their hand. C: Hit: During the next turn, Actions can't be played.

Quick Thinking
Action 0/0
Hit: Shuffle any number of cards from your hand into your arsenal and draw the same number.

Opportunity Knocks
Action Requirement: Fewer cards in your hand than target 5/0
Hit: Draw 3

Let's Take it Home!
Action 7/0
Hit: Discard up to 4 Cores from your hand: Put up to that many Strongs and that many Finishers from your ringside into your hand.

Underhanded Tricks
Action Requirement: Fewer cards in your hand than target 9/0
Hit: Your opponent discards 5 from their hand.

Rares (3)

Biding My Time
Action 1/0
Hit: If you end this turn without attempting to play a Maneuver, after overturning, you may put up to 3 Maneuvers from your ringside into your hand.

Massive Crowd Support
Action 15/0
Hit: Put up to 9 from your ringside onto the bottom of your arsenal and your opponent overturns 6

Pinfall
Action: Followup: Finisher 29/3
Cannot be reversed except by 'Kickout'. This has the same target as the previously played card. When successful, damage has been applied, and it is not reversed from the arsenal, you win the game.

Prematch 10

Commons (5)

Ring Psychology: Pace Control
When you successfully play a Submission, put up to 1 non-Unique Strike and 1 non-Unique Grapple from your ringside onto the bottom of your arsenal.

Ring Psychology: Guard Checking
When you successfully play a Strike, put up to 1 non-Unique Grapple or Submission from your ringside into your hand.

Ring Psychology: Diverse Offense
When you successfully play a Grapple and you have a Strike and Submission in your ring, draw 1

Backup Plan
Put your hand onto the bottom of your arsenal and draw the same

Student of the Sport Requirement: Discard a Reversal from your hand.
Look at your target's hand. You may have them put their hand on the bottom of their arsenal and draw the same number.

Uncommons (3)

Glutton for Punishment
Overturn 8. Your opponents' non-Unique Reversals do not deal damage to you.

Gone but Not Forgotten
When one of your cards is unsuccessful, you may put this onto the bottom of your arsenal instead of your ringside.

Fans Love an Underdog
While you have a lower Fortitude Rating than target, your first non-0F Core each turn against them can't be reversed from the hand.

Rares (2)

Break Through the Glass Ceiling Requirement: You are not playing first.
When you successfully play a Strong: Draw up to 2. When you successfully play a Finisher: You may draw 1

Open Challenge Requirement: You are playing first.
Target discards 1 randomly from their hand. Skip your first turn of the game.

Midmatch 10

Commons (5)

The Ref Breaks it Up
Midmatch Reversal: Core Requirement: Not the 1st or 2nd card of the turn 0/0

Botched Move
Midmatch Reversal: Strong 0/0
Hit: Overturn 3. The reversed card is returned to its owner's hand if possible.

Let's Slow it Down
Midmatch Action Requirement: Lower Fortitude Rating 0/0
Hit: Discard up to 3 Strongs/Finishers: Search for up to that many Cores, reveal them, put them into your hand and shuffle your arsenal.

Silent But Violent
Midmatch Reversal: Action Requirement: Not the 1st card of the turn 0/3
While this is in your ring and you have a Greater Fortitude Rating than an opponent, you can't play Actions.

When You Thought You Had All the Answers
Midmatch Reversal: Finisher 8/0
Hit: Discard 3 from your hand and put 1D+ cards from your ring into your ringside until you have lost 8+ Fortitude

Uncommons (3)

Backlash
Midmatch Reversal: Strong or Action Requirement: Not the 1st card of the turn 3/2
Hit: Discard 2 randomly from your hand.

Know Thy Enemy
Midmatch Action Requirement: Fewer cards in your hand than your opponent or Lower Fortitude Rating 5/0
Hit: Look at target's hand, choose 1 superstar specific, and they discard it.

Mind Games
Midmatch Action 8/0
Hit: Search target's arsenal for a card and put it into their ringside.

Rares (2)

Targeted Assault
Midmatch Action 12/0
Hit: If you have 4+ cards with the same attack zone in your ring and your next card played this turn is a Maneuver of that attack zone, it is +10D and has Momentum

Attrition
Midmatch Action: Followup: Maneuver Requirement: Lower Fortitude Rating than target 15/0
Hit: They overturns 3 for every different attack zone in your ring.

9
Classic Deck Reviews / Shawn Michaels Toolbox
« on: September 27, 2018, 06:56:21 AM »
Shawn Michaels (Raw/Face/Fan Favorite)
Backstage: Signing Appearance, Backstage Signature, Raw Deal 5th Anniversary

Prematch:
Washington DC
TB Trash Talkin' Interview
TB Managed by Mr. Mcmahon
TB Product Endorements
Giving Them High Fives
Wrestlemania
My Sacrifice
The Icon, The Showstoppa, The Main Event
2x You Can't Spell Funaki Without FUN
Vince Mcmahon Interferes

Midmatch
One More Time, One Last Chance
Victory Roll
Graceful as a Cow on Ice
Suicide Strike
2x Don't Cross a Mcmahon
Atomic Bearhug
Undermine the Competition
A Phoenix Rising
Panic Assault
Panic Grab
All Things are Possible

Maneuvers
3x Precision Kick
2x TB Camel Clutch
2x TB Scoop Slam
2x TB Judo Choke
2x TB Fall Away Suplex
2x TB German Suplex
2x Atomic Driver
2x TB Sidewalk Slam
TB Full Nelson Slam
TB Guillotine Stretch
Kidney Punch
Let Me Get a Shot in
TB Waist Lock
Blindside Slam
Rest Hold
Technical Bearhug
The Maneuver of Doom
TB Apply Legal Leverage
Sweet Chin Music
TB Leg Drag
TB Spinebuster
Axe Kick
Flying Forearm

Reversals
2x Oversell Maneuver
2x Raw and Ready
2x Volley This!
2x Elbow to the Face
2x Once is Enough
2x Sloppy, Very Sloppy
2x Step Aside
2x Escape Move
2x Reach for the Ropes
2x It's Great to be Back Here in...
2x Chained Heat
I'm Just a Sexy Boy
Don't Hunt What You Can't Kill
Insurrextion
The Price We Pay
Divine Intervention
So Long... Goodbye!
Armageddon
Raw Deal Revolution
DTTAH

Actions
2x Candace: Internet Icon
TB Comeback!
Marking Out
Explosion Raw Deal
A Few Heel Men
Mcmahon Family Values
Throwback
I've Got Two Words for Ya!
Take it Back
Turn the Tide
Flawless Execution
TB You Feeling Lucky?

11
Fantasy Cards / Kevin Owens
« on: May 01, 2016, 09:15:32 PM »
Kevin Owens
SHS: 6
SSV: 3
NXT Superstar Ability:
Once per turn when you attempt to play a maneuver, you may discard a card. If you do, and it is successful, choose one: you may put up to 3 cards from your ringside onto the bottom of your arsenal or draw a card and put a non reversal card from your ringside into your hand.
When you overturn for The NXT Breakout Star you can discard 3 cards, and if you do, your opponent overturns the same number of cards

12
Fantasy Cards / Flying Bump: The good ol Rikishi Bump :P
« on: May 01, 2016, 06:44:24 PM »
After watching sami zayn's sick rikishi bump tonight at payback
Flying Bump
Highrisk/Reversal
This card can only be played if you have less fortitude unless you are Rikishi
When your opponent plays a reversal that is also a maneuver, after damage is applied from it, you may reveal this card and continue your turn. If you do, this card must be your next card played.
As a manuever, can only be played by this card's effect when successful you may search your arsenal and ringside for a card and put it into your hand.
As a reversal, can only be played after a successful maneuver, blank it's text, overturn the damage regardless of reversals, up to # cards from your ringside on the bottom of your arsenal and end your opponent's turn. # = number of your cards you overturned -5.
F: 5          D: 0
Unique

13
Fantasy Cards / Re: The WWE Women's Championship
« on: April 04, 2016, 08:42:43 PM »
Oh Lol, I misread the card! ignore that part of my comment :P

Then it's even cooler :)

BTW i'm currently working on a Proxy Women belt, so if you (Gamer of 1000 Names) want i can do this one also :)
That would be amazing! I'm so honored :)

14
Fantasy Cards / Re: The New Day! :D
« on: April 04, 2016, 08:00:03 AM »
i have to do it....



TB Booty-Os!
Prematch Object
Can only be played when Wrestlemania or Dallas, TX is in any Ring. If both are in your ring, this does not take up a prematch slot.
ACE: Once during each of your turns, if you have not played any cards this turn, you can discard a card to put a non reversal that has been removed from the game on the bottom of your arsenal . If your fortitude is less, ignore the 'non reversal' text.
Unique
"Just add milk and FEEL THE POWER!"

15
Fantasy Cards / The WWE Women's Championship
« on: April 04, 2016, 07:16:46 AM »
WWE Women's Championship
Prematch Object
SSV + 1
Can only be packed by a female superstar
Whenever you successfully play a non superstar specfic card with 'diva' in the text, put a card from your hand on the bottom of your arsenal.
While packing this card you may pack multi maneuvers. If this card would be put into your ringside, put it into your backlash deck.
After all prematch have resolved if this card is in your backlash, you must reveal it, reveal your arsenal, then remove all multi maneuvers in your arsenal from the game.
Universally Unique

16
Fantasy Cards / Re: Updated Proxies!
« on: February 02, 2016, 08:37:35 PM »
Love the work, Im scouting for more as we speak :)

17
Fantasy Cards / Re: Updated Proxies!
« on: February 02, 2016, 09:57:41 AM »
How about the cards referenced by the usos done by the usos? :)

18
Fantasy Cards / Re: Apollo Crews
« on: January 19, 2016, 02:39:05 PM »
I gotta build this guy now

19
Fantasy Cards / Samoa Joe
« on: January 07, 2016, 01:45:20 AM »
Samoa Joe
SHS: 6
SSV: 3
NXT Superstar Ability:
Once during each of your turns, you may discard 2 maneuvers from your hand. If you do, and your next card played is a non unique grapple or submission maneuver it can only be reversed the arsenal.
You cannot pack Heat cards.

Joe is Gonna Kill You!
Midmatch Action
Put up to 2 maneuvers from your ringside into your hand.
While this is in your ring, your maneuvers cannot be reversed from arsenal.
F: 20         D: 0

Muscle Buster
Grapple+Trademark Finisher
If played as a counter this is not a grapple and ignores 'completely'
When successful, put a midmatch from ringside into backlash or put 2 cards from ringside into hand.
F: 40          D: 25***

20
Fantasy Cards / Asuka
« on: January 06, 2016, 06:00:39 PM »
Asuka
SHS: 7
SSV: 1
NXT Diva Superstar Ability:
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.


EDIT: yeeeah Asuka might be broken
how about this
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver. If you do, remove all reversal restrictions from your maneuvers for the rest of this turn.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.

21
Fantasy Cards / Re: Dont ask its because Reasons!
« on: January 06, 2016, 03:16:56 PM »
Very cool, Nick0
Your cards are definitely good inspiration :)

Just a few more

Blue Pants City
Prematch Venue
Can be played even if your opponent played a venue
ACE: Once during each of your turns, you can overturn 3 to put a nonunique action without 'reverse' or 'opponent's ring' from your ring into hand.
Permanent

Blue Kick
Trademark Finisher/Action
As a maneuver, when played reveal any number of cards from your hand, for every card that shares a title with a card in the ring, -4F and +2D
As an action, -20F and 0D, and when successful put this on the bottom of your arsenal and search your arsenal for any card that shares a title with a card in the ring, reveal it, put it into hand, and shuffle.
F: 20          D: 15 **

Backed by the Vaudevillains
Manuever+Action: Run-in
While this card is in your hand, and fortitude is less, you can name any maneuver and reveal this card and this counts as having that card's title until the end of turn.
When you play this card, remove up to 2 non superstar specific maneuvers without 'reverse' in your grave from the game, this is considered to be both of those cards, have both of their effects, all of their maneuver types, and have their combined damage until the end of turn.
F: 20           D: 0

Makeshift Entrance Song
Prematch Event
Name a card, This card counts as that card while it is in your ring.
You cannot pack 'Four Corners Match', 'That's It', 'WWE Divas Rule', or 'WWE Divas the Next Generation'
ACE: Once during each of your turns, you may discard 2 to name a card, and this now counts as that card. This effect cannot be reversed
Permanent

22
Fantasy Cards / Dont ask its because Reasons!
« on: January 06, 2016, 11:24:48 AM »
She was called the discount diva on nxt and I had to. Of course comments and suggestions are always welcome

Blue Pants
SHS: 8
SSV: 0
NXT Diva Superstar Ability:
Once during each of your turns, you may reveal a card in your hand that shares a title with a card in any ring, put in on the bottom of your arsenal and search your arsenal for a different non unique non reversal card, reveal it and put it into your hand.
When your opponent plays a card you may discard a card with the same title to completely reverse it. (ignoring reversal restrictions)

The Discount Diva
Prematch Event
ACE: Once during each of your turns, you may discard an action from your hand, your next non unique maneuver is -#F. # = half the discarded card's fortitude rating.
Permanent

23
Fantasy Cards / Tyler Breeze
« on: January 06, 2016, 10:08:36 AM »
Tyler Breeze
SHS: 5
SSV: 1
NXT Superstar Ability:
Ignore the "can only be played" text of 'The Beautiful People" and it does not take up a midmatch slot
Once per turn, when you successfully play a maneuver, you may reveal your hand to put an action or antic from your ringside into your hand that a copy of which is not in your hand.
"Look into my Eyes, Do You Trust Me?" and "The Beautiful People" are Multi and not face.


As per with all of my cards suggestions and comments are happily accepted!

24
Fantasy Cards / Bayley
« on: January 06, 2016, 09:12:52 AM »
Bayley!
SHS: 4
SSV: 2
NXT Diva Superstar Ability:
You can pack 'Do You Want a Hug?",Your opponent cannot respond to that card, it is not Raw and you are treated as the Rattlesnake for it.
Once during each of your turns, you may draw 4 cards then discard 1, then your opponent draws 1 then discards 1.

Wacky Waiving Arm Flailing Tube Men
Prematch Object
When your cards are sent from arsenal to ringside or they are removed from the game by a card effect, put all but one on the bottom of your arsenal.
This does not take up a prematch slot

Bayley to Belly
Trademark Finisher/Reversal
As a maneuver, if your fortitude is greater, this is a multi.
As a reversal, reverse any grapple. If your fortitude is less, reverse any maneuver with 'reverse' it its text. (Ignoring any restriction)
F: 30          D: 20 ***

25
Fantasy Cards / Baron Corbin
« on: January 06, 2016, 08:42:32 AM »
Baron Corbin
SHS: 7
SSV: 1
NXT Superstar Ability:
Once during each of your turns you may play a maneuver from your ringside as if it was from your hand. If you do, you can only play non hybrid maneuver cards without chain, heat, or volley for the rest of the turn.
You may pack 'No Sell Maneuver'

End of Days
Trademark Finisher
Can only be played after a successfully played card or as a counter to a maneuver. Cannot be reversed by "When You Thought You Had All The Answers"
When Successful, he chooses 1: discard his hand, remove all cards in his ringside from the game after damage is applied, or put all cards in his ring into his ringside.
F: 45          D: 25 ***

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