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Messages - The_Wolfpac

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Rules Forum / Re: Maryse's French Finesse
« on: April 21, 2020, 05:03:42 AM »

Thats how i thought it worked, but just wanted to make sure.

Kind Regards.

Rules Forum / Maryse's French Finesse
« on: April 21, 2020, 12:38:48 AM »
Maryse's French Finesse
Mid-match Action
When the top card of your Arsenal is a reversal and your opponent reverses your maneuver, you may put this card into your Ring.
Once during each of your turns, when the card on top of your Arsenal does not have an Activated Card Effect, you may put it into your Ringside.
When this card is in your Ring, it gains any Activated Card Effects from the card on top of your Arsenal.
F: 0     D: 0     Unique     Permanent

Hardcore Timekeeper’s Bell
Action: Foreign Object
Can only be played after a successfully played card.
When this card is in your Ring area, if you successfully play a maneuver, you may put this card into your Ringside pile and your opponent discards 5 cards.
F: 2      D: 0

Most ACEs require the card to be moved to ringside; when Maryse's French Finese uses the ACE from a card, for example Hardcore Timekeeper's Bell does Maryse's French Finese go to ringside?

Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: February 09, 2020, 07:25:52 AM »
Where do The Heat Seekers stand? Do they hold up?

They 100% need an overhaul. The ability is far too costly for what you get. They do have a few really good cards though, but still nothing special.

Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: February 09, 2020, 07:24:01 AM »
Why does everyone seem to think Heat Decks are weak. Iron Shiek is excellent as is, I understand Snitsky & Hassan require some work. But beyond that Heat is pretty damn powerful.

Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: January 02, 2020, 12:19:47 PM »
There is nothing wrong with Mr Perfect, Legion of Doom or Trish Stratus. They are all still strong superstars.

The rest of the list seems ok though.
Raw Guest Host, Natural Disasters and Hassan could use some help. Natural disasters are almost there, but the splashes are far too easy to stop.

Rules Forum / Re: Face-Down Cards
« on: October 23, 2019, 08:14:36 AM »
Thats what I thought, but I just wanted to make sure.

Thanks for the quick reply.

Rules Forum / Face-Down Cards
« on: October 23, 2019, 07:33:49 AM »
I have a couple of questions with regards to cards that have been flipped Face-Down.

The Raw Deal Virtual OmniFAQ entry is shown below:
Flip Over
-Cards that are flipped over do not affect the game, they lose all traits but retain their card title, and they become the card type 'Face-Down'.
-A Permanent, Active or RMS card cannot become face-down.
-Face-Down cards are public knowledge, just like face up cards.
-Note that this has no bearing on cards placed face-down under other cards, such as That's Broken or Back to Basics.  These do not interact with cards like Turning Everything Upside Down.
-If a card such as That's Broken is flipped over face-down, it will prevent the card under it from being played, as there is no text to allow it.  If the face-down Broken leaves the Ring, the card underneath it will go to Ringside.
-Face-Down cards have no Fortitude or Damage values. Anything that relies on one of those values will fail when it attempts to interact with a Face-Down card.
-Once a face-down card leaves the Ring, it stops being face-down and returns to normal. Any effects on the formerly face-down card that reference it leaving play will not fire, since they will only return after the card has already left.

Question 1:
Do Pre/Mid-Match cards that are not Face-Down still take up a Pre/Mid-Match Slot?

Question 2:
Are Pre/Mid-Match Cards still classed as Pre/Mid-Match Cards?
For example if you play 10 pre match cards, 2 are flipped face down; do you then have 8 pre match cards in your ring area or 10?

Because the Face-Down Cards lose all traits I was wondering if pre-match cards / mid-match cards that are face-down still count

Rules Forum / Re: The extent of Elias ability Qns
« on: October 21, 2019, 11:20:17 AM »
Scenario 1:
The text of OSCM specifies moving cards from ringside, removed cards are unaffected by OSCM. Therefore Puppies Puppies (TB) would allow you to shuffle 4 cards removed from the game into your arsenal.

Scenario 2:
The text of OSCM also specifies moving cards from ringside, if you play Puppies Puppies (TB) you can still shuffle from removed.

Scenario 3:
Of course you can.

Scenario 4:
You would still need to shuffle in a chain card from removed into your arsenal.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: October 01, 2019, 12:23:16 AM »
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Next time you play a game, I'd like you to take a look at all of the Fortitude of the cards you and your opponent play. I would hazard a guess that most of them are between 0 and 12F. Sure, if you reverse a TMF from hand with it you get to shuffle in 20 - 30. But that's assuming about 4 or 5 different things happen in that scenario.

A. You need 20F
B. Opponent needs F to play his TMF
C. You need to have candice in your hand
D. His TMF is unprotected
E. He doesn't have Hell in a Cell out
F.  He doesn't know you have Candice in hand

If all of these happen,  then you deserve to shuffle in your cards.

And before labeling Johnny as Stupidly Powerful, perhaps, idk, play a game with him. Us in the dev team have spent the last half year developing and playtesting this set.

And as said above, if we missed something that gets exploited, we will fix it. We can do that. This isnt classic raw deal. We aren't making cards to sell a product, we are making cards to keep this game going, and to keep interest up.

Honestly this is mind blowing. I'm sorry but in most games it's not hard to achieve all of this.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: October 01, 2019, 12:17:34 AM »
This is my take on the Gargano fiasco going on. The superstar is OVERLOADED with good traits and maneuver archetypes. Dynamic, IMO, is supposed to be the less protected, but lends for sponge-heavy decks to dip in to recover and stay in the game against aggressive decks, which mainly focuses on heat or volley, with chain in some cases as well.

For Gargano, this is what I see immediately becoming an issue:
1. Ruins the scissors-paper-stone paradigm that the traits had before (aka Chain<Heat<Volley<Chain).
- This means that Johnny Gargano will be able, in the hands of any experienced player, take apart any deck by countering the traits.

2. He literally outclasses so many superstars before him with similar abilities. The most similar superstars I can think of that Gargano clearly outclass are The Showstopper and Gene Snitsky. Snitsky is literally outclassed in every way by Gargano - his ability is literally written in Gargano's current ability. As for Showstopper, he gets everything Showstopper can do, maybe a little less versatile BUT is also an NXT superstar and does not have the Legend drawback for Shoot Lock-Up so people that want to catch up might be completely out of luck here.

3. He gets tons of versatile recovery options that are versatile yet doesn't suffer drawback from his ability.
- Case in point, he can use recover options like Rochester's ACE or Luck of the Draw (if packing Dynamics or Technical) before any drawbacks. The Showstopper had to juggle WrestleMania outside of his turn so he can recover without getting his Ringside sacked.
- He gets a ton of recovery options almost immediately. Gargano gets Chain Reaction, Technically Sound and Brutal in the Ring Area BEFORE outside recovery effects that stack. Calgary, Luck of the Draw x3, New Orleans, and/or other options still stack upon that.
- i.e. I can proc 3x LotD for 3 card recovery, then use my ability to change my maneuvers to Heat, and still get 1 more card from New Orleans. If I go for Chain, and fail to hit, I can recover 2 more for Calgary, I can also take the gamble and use Chain Reaction to recover instead before I try hitting a maneuver.
4. Gargano has free card advantage too - his technicals can do all that I mentioned above, while still netting him another card upon being successful in play.

Currently, Gargano is the only deck i know that juggles Traits along with Archetypes (such as Technical and Dynamic) in one deck. Yes, in practice, he may be a lot more balanced, but I hope we are not normalizing a certain power level in our superstars as the standard bearer going forward because Gargano can become a dangerous precedent.

We all love Raw Deal, we just don't want another Great American Bash set thrust upon us. /shudders

This guy gets it

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 02:44:14 PM »
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 04:58:24 AM »
I'm not being funny but have you guys actually thought gargano through. He has access to so much support. A volley call could see almost his entire ringside being shuffled in. Not to mention backed by candice. If you can reverse any card I dont think you need to be able to shuffle in like between 0 and 50 aswell.

This superstar is a joke lads. Might as well of just gave him the ability of shuffle his ringside into arsenal every turn. Need to add something like cannot pack chain, heat or volley cards to balance him out.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 01:38:49 AM »
I hope that the rest of the Superstars are balanced, because Gargano is nonsense, he should have some drawbacks.

He should be unable to pack dynamically inclined, find out how to fight from finlay (just asking to make everything submissions and rely heavily on unorthodox style).
Dont see why he should be exempt from shoot lockup or hold the phone when you can make all your moves chain...
To avoid stupid regeneration, you could at least ban Matt striker or luck of the draw or calgary ur looking at around 3-5 card regen every turn.

I really hope the rest are not this broken.

Rules Forum / Re: Pure & Wholesome
« on: August 19, 2019, 01:50:35 AM »
I would think so

Rules Forum / Re: Hardcore Holly GRA and Apply Ilegal Leverage
« on: August 17, 2019, 04:49:43 AM »
Hardcore Holly, Guest Ringside Announcer
Cannot be packed by Hardcore Holly. Cannot be played when your opponent is Hardcore Holly. At the end of the Pre-match phase, name a non-unique card. When this card is in your Ring area, you may put it into your Ringside pile to reverse the named card and end your opponent's turn.

Apply Illegal Leverage
Can only be played after a successfully played Submission maneuver.
When played, this card is considered to have the same text as the previously played Submission maneuver for the rest of the turn.

The named card would be apply illegal leverage. And therefore the answer would be no as it is:
1. Not a card that specifically reverses clutch onto an opponent.
2. Not an elbow to the face.

If you were to name clutch onto an opponent, then you could reverse the apply or the clutch or a mod clutch.

Virtual Raw Deal / Re: Pure & Wholesome
« on: August 15, 2019, 05:54:58 AM »
Cool, thanks. That's how I thought it would work, but just wanted some clarification.

Virtual Raw Deal / Pure & Wholesome
« on: August 14, 2019, 11:05:09 AM »
Pure & Wholesome
Backstage Card
Cannot be packed by Gail Kim.
When your opponent would look at your hand or Backlash, you may flip 1 card in your Ring face-down, and then he does not look and you do not discard or move cards from your hand or Backlash for that effect.
You cannot look at his hand.  When you would choose cards from his hand, choose twice as many random cards instead.

How does 'Pure and Wholesome' interact with the following cards:

1. In The Interest Of Fairness (TB)
Pre-match Event
After all players’ Pre-match phases, before the first turn of the game, all players reveal their hands. If you have fewer Reversal cards in your hand than your opponent has in his hand, he shuffles 2 Reversal cards from his hand into his Arsenal and you put 1 card from your hand on the bottom of your Arsenal.

2. Mind Games
Cannot be reversed if played by Mankind / Cactus Jack / Dude Love.
Look at your opponent’s hand. If you find at least 1 Maneuver card, choose a Maneuver card and your opponent discards the chosen card. Search his Arsenal and put all copies of that card into his Ringside pile. Your opponent then shuffles his

3. Throw Down, Don't Kiss Up
Mid-match Action / Mid-match Reversal: Special
As an action, look at your opponent’s hand, choose any number of Face cards and Fan Favorite cards, and he discards the chosen cards.
As a reversal, reverse any Action card with “BASH” in the title or any Fan Favorite card and end your opponent’s turn.


1. In The Interest Of Fairness (TB) - I cannot see my opponents hand, therefore he cannot reveal his hand. Does this card do nothing as it is impossible to tell who has the most reversal cards OR would he have to discard 4 random cards.

2. Mind Games - My opponent discards two random cards. If he was to discard say an ankle lock tb and an a revolution of the mind. Would I then be able to search his hand and arsenal for all copies of both cards or just the ankle lock tb cards.

3. Throw Down, Don't Kiss Up - 'Choose any number of face cards and fan favorite cards,' I cannot look at his hand, what the hell would this card do...
Would it count as 1 card or 2 (a fan favorite and a face) or would it be his hand (infinite possibilities) or does it just do nothing? Before multiplying by 2 and making the cards random.

Any other examples would be welcome. I am just trying to figure out how exactly this card interacts with other cards.

Rules Forum / Re: Saturn's ability and Flawless Transition
« on: August 12, 2019, 06:17:23 AM »
I believe that your opponent would have to discard an additional card for both Flawless Transition and your Chain Maneuver if they wished to reverse from either hand or backlash.

Saturn's ability is not modifying the card flawless transition or the chain trait, it is instead forcing your opponent to discard 1 card in order to play a reversal card from hand or backlash in response to your chain cards.

This is similar to effects such as Old School Psychology (vs. backlash cards) and Indian Strap Match (vs. actions).

This is my understanding of the cards, but I may be wrong.

I really like the shenanigans cards, totally reinvigorated the game by nerfing most of the OP cards from classic. Great job.

I don't mind if someone wants to play 10 backstage cards, I must be missing something because I do not see a problem. I guess you could have a printed rulebook in place of the shenanigans cards, but the point is that they are optional. You do not need to pack them.

I can see why a limit on the number of backstage cards could be good, in terms of strategically packing certain shenanigans cards. But then you run into issues where certain superstars have 3+ backstage cards are they then penalized because they will have to choose between game changing cards for them and a shenanigans card....

I like the idea of a limit, but it works as it is. It's not broken, don't mess with it. If you're gonna play around with the format can we keep it to localized house rules or custom rules for lackey tournaments, etc...
I don't want the game to be changed too much, I think the shenanigans cards were a great idea, they didnt change rules they encouraged players to step away from the ridiculously OP superstars and cards. I would like to see more if I am honest.

I am wholeheartedly against a ban list of any sorts. I think a ban list is a massive step in the wrong direction. How do you gauge which cards should be banned? Will we just ban every card with an effect that allows a pinfall condition or prevents a pinfall... A banlist is a bad idea. The game is good as it is.

A little off topic but:
One thing I would really like to see is a bit more support for BASH, Blindside, Precision and more importantly the crappy old actions/moves you never see getting used anymore. I know some superstars address the issue, but I would love to see a few cards similar to dynamically inclined/interviewed by mean gene/preparing for one hell of a match; that buff all the weird and wonderful old moves/actions.

Classic Raw Deal / Re: Emma?! Help?
« on: June 10, 2019, 07:29:36 AM »
You could run one of the title belts that boosts pre match capacity & the champ is here to get an extra slot.
My sacrifice, if you are willing to remove 4 for 1 extra slot.

Obviously there are the standard cards like product endorsements, backed by vickie, a no show and then all the stuff that is free by itself such as playing by the rules (TB) and ruthless aggression (TB).

Classic Raw Deal / Re: Top 5 Best and Top 5 Worst Superstars
« on: June 10, 2019, 06:55:44 AM »
He is up there in my worst decks thats all. I had only been playing a while at this point and it was still Clasisc format, but I did not enjoy playing him.
Not saying the superstar was bad, I just didn't enjoy playing him in any way and didn't do that well overall with him in our local league.
I did extremely well with Devil's Favorite Demon, but it was far too easy, no fun at all.

Virtual Raw Deal / Re: Help with first forey into Virtual
« on: June 10, 2019, 06:50:48 AM »
Very true, I just don't use sustain in most decks, but each to their own.

Classic Raw Deal / Re: Top 5 Best and Top 5 Worst Superstars
« on: June 10, 2019, 05:40:51 AM »
We are slowly releasing virtual and have only gotten to V5 so far.
From what I have personally built so far:
nWo Wofpack - Anything under the sun it seems...
FBI - Chain, Heat, Unique, FO
Latino Cheat - Uniques (Heavy Actions)
Legacy - Heat + Blindside + HIAC + Redemption (V4) & Chain (V5)
Finlay - Heat + FO

Total Package
Brett Hart
Vickie Guerrero
Raw Guest Host
Big Freak'n Machine

Classic Raw Deal / Re: Backstage Politics
« on: June 10, 2019, 05:24:14 AM »
Don't think so...

Feuds are pretty hard to touch and most are permanent. Obviously you are looking to blank it, but I cannot think of anything during the pre-match phase.

You could try and force their hand and play Your Town as a venue then they can only play 1 stipulation, feud, manager or object.
But if you are playing against RTC it would be stupid not to play Backstage Politics.

Classic Raw Deal / Re: What decks can abuse the Dallas tx venue?
« on: June 10, 2019, 05:20:19 AM »
Dallas, Texas
Pre-match Venue
All players search their Arsenal for any number of reversal cards and remove them from the game. Then all players search their opponent’s Arsenal; if more than half of that Arsenal contains non-Volley non-Set-up reversal cards, their opponent loses the game via Pinfall Victory. (Your opponent's Superstar-specific reversals are considered Set-up cards for this effect).  All players shuffle.
F: 0     D: 0     Universally Active     Permanent

I think almost all decks fall with the category to be honest, if you are lucky u might manage to get your opponent(s) to remove a few cards.

In terms of Superstars that may work with this... Anyone really...
The godfather ignores it, so you could pack whatever you want. I made a godfather nwo volley deck, played dallas, buried alive match and according to linda and board of execs ( he ignores all the lose the game text from each).

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