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Messages - CreedP

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Virtual Raw Deal / Re: The Cutting Room Floor
« on: July 04, 2020, 10:01:41 AM »
Unfortunately, sometimes being cancelled has little to do with the design process, and has everything to do with the subject matter. Today's trip to the Cutting Room Floor involves two former WWE wrestlers who, for different reasons, are persona non grata with the company. (Let's focus on the card design here, rather than a discussion of the incidents in question, thanks)

I believe it was TimJR who had the initial design idea, along with some contributions from BigPimpin, which were pulled together for this tag team design that would give a very different play style, for two very different individuals:

Starting Hand Size: 5     Superstar Value: 0
NXT Tag Team Superstar Ability: When you completely reverse a maneuver to end your opponent's turn, you may discard 1 card, flip a card face-up, and Promo: 2.
You can pack No Sell Maneuver, and you can pack Superstar-specific non-Faction Backlash cards in your Backstage.  You cannot pack any title belts except the Tag Team Title Belts, and you cannot pack Corners.

These two were always talking, thus the regular Promo effect. They would load up their specifics outside of the Backlash pack limit and drop them in later, with this:

You Can't...Teach...That!
Backstage Card
Reveal all Backlash cards in your Backstage Area and put them into your Backlash. Your Superstar-specific Backlash cards cannot be blanked and do not take up Pre-match or Mid-match slots in your Ring.
Your opponent cannot prevent you from playing your Superstar-specific Backlash cards or, until the first turn of the game, move cards from your hand.
When you successfully play a Superstar-specific non-Faction card, you may Promo: 3.
Unique     RMS logo     NXT logo

There's a lot of protection in this card, which is unfortunately necessary to make the gimmick work properly withone someone casually breaking the engine. And of course, more talking, haha.

A Certified G and a Bonafide Stud
Pre-match Event
Cannot be moved from your Ring by your opponent's effects.
When you play No Sell Maneuver, choose 1: discard 1 card or overturn 2 cards.
Your Ability gains: "Your Drop Kick is F: 0, +2D and blank.  When your opponent successfully plays a maneuver, you may remove the top card of your Arsenal from the game and his card is -4D.  When you Promo, you may put 1 card not chosen from your Ringside on the bottom of your Arsenal."
When 7 Foot Tall is flipped up or played, flip this card face-down.
F: 0     D: 0     Unique     NXT logo

So here's where Enzo starts to describe his team members, as well as his limited ring abilities, heh. He'd go on to get more of a maneuver base, but mostly his offense seemed to just be a drop kick or two, and taking a beating. But when he tags out, in comes...

7 Foot Tall
Pre-match Event
Cannot be moved from your Ring by your opponent's effects.
Your Ability gains: "Your Big Boot is F: 0 and your maneuvers with 'boot' in the title are +2D.  When you Promo, you may put 1 card from your Ringside into your hand."
When A Certified G and a Bonafide Stud is flipped up or played, flip this card face-down.
F: 0     D: 0     Unique     NXT logo

Now the Ability changes to perk Big Boot instead, as well as the perks from all that Promo-ing. But you could only have one of them active at a time.  And of course, each one of these cards played triggered an immediate Promo: 3 - because You Can't ... Teach ... That.

Realest Guys In The Room
Pre-match Event
At the end of the Pre-match Phase, search your Arsenal for 1 card listed in your Ability and 1 Superstar-specific card, reveal them, put them in your hand, and shuffle.
ACE: When playing a Multi maneuver, you may overturn 3 cards and then ignore 'completely' in your opponent's reversals and effects to it.
F: 0     D: 0     Unique     Permanent     NXT logo

As a bonus, the How You Doin' reversal let you reveal it frrom hand, shuffle it back, and Promo. Search for it with this card if you want to complete Enzo's full pre-match speech, haha.

The rest of the set was designed to compliment whoever was in the ring, with a primary effect and a rider for having that wrestler 'active'. For example, Big Cass's Big Boot prevented damage reduction when 7 Foot Tall was face-up, while the Smacktalker Skywalker Multi action ignored 'completely' when the Certified G was around.

Amusingly, as we were moving toward potentially getting these two into the game, WWE split them up. Fortunately, some initial designs built around having the Pre-match for that Superstar as a foundation, with pack allowances for cards that suited each individual.

Just in case, we added a couple Carmella logos to the reversals, so her set would start off with some fuel already from her days with this duo. Alas, she's been hanging in the background of a very talented women's division for a while, with only a brief time to shine as Smackdown Women's Champion. Still, she has Bada Bing waiting for her, perhaps one day...

Could this set be made?  I would say no, some of the reasons we chose not to at the time went beyond their WWE releases (again, not the point of this conversation) and in the end, while they generated a crazy amount of card titles, they didn't actually do very much in the WWE.

The design, however, was already repurposed once - into a stable that was later dissolved, sigh.  Aren't we supposed to release the cards FIRST before the Raw Deal curse strikes?

But perhaps this style, which I believe best suits a tag team or stable with very different members, will find it's way into Raw Deal.  Meanwhile, here's a look at the other great loss from this cancellation - how about that Superstar card, eh?  Bada Boom indeed.  :)


Virtual Raw Deal / Re: Wacky Deck Ideas
« on: June 29, 2020, 09:14:56 AM »
Hypocrisy!  haha

My first mono-High Risk deck was Jerry Lawler, with Technical HRs played after cards, and Drive Opponent Through the Announcer's Table.  Good times!

Love that Lucha Hogan idea, Hogtrail, haha.


Virtual Raw Deal / Wacky Deck Ideas
« on: June 27, 2020, 07:15:25 PM »
I've thought about making a thread to just celebrate old deck designs from yesterday, and thought it might be fun to do it here (so it's not lost in the random discussion and topics of Discord).

The first one I was thinking about recently was my "Evil Russian" deck. The joke started because Big Show's Survivor Series 2 superstar card was that he looked Russian to my playgroup. Around that time, It Pays to be Evil came out, and building around it was fun. Usually, though, all the rest of the named cards had some use, but no one was using this card:

Remove Corner Turnbuckle
Mid-match Action / Reversal: Special: Heel
As an action, you may place any card with the words "touch turnbuckle" in the title in your opponent's Ring area into his Ringside pile and end your turn.
As a reversal, can reverse any card with the words "touch turnbuckle" in the title, and end opponent's turn.
When this card is in your Ring area, any player must overturn the top 5 cards from his Arsenal into his Ringside pile whenever the card titled Throw Into the Corner Turnbuckle is successfully played against him. Then place this card in your Ringside pile.
F: 6     D: 0

So the concept of the deck was to Taunt for It Pays to be Evil (I don't recall if there was a way to get it back if the random discard caught it, though).  Some of the other actions helped get the initial move through, and if it went all the way through, I'd drop a Remove and end my turn. Big Show had a solid reversal base, which helped keep the games under control, while ripping off 3 turnbuckle covers.

Then came the Throw into the Corner, which caused a 15 card overturn (since DTTAH wasn't invented yet), often followed up with the irreversible Big Show Splash (9D + 6D from Throw), for a total of 30 potential cards overturned!

I didn't play the deck very competitively, but it won more often than it lost, and that wacky Evil Russian was a blast to play.

How about you guys?


Virtual Raw Deal / Re: The Cutting Room Floor
« on: June 27, 2020, 11:05:42 AM »
(Partial cross-post from Discord, in case this looks familiar, heh)

Back in 2006, before the World Championships, I shared an idea with Mike Foley and Barron. I liked how Warlord CCG had a tiered prize system. Basically, certain tournament campaigns offered a shot at a stronger opponent, more powerful than the normal Warlords (think Superstars in RD), called an Overlord. Win the challenge and you get the card, which is neat - they were hard to play normally but not impossible, like a 70F card. BUT you could also use that Overlord card as a ticket to challenge for a Dragonlord (which they'd sign to show it was used), a second tier opponent who could usually produce powerful dragons once a turn.

Anyway, I thought it'd be fun to have an overpowered Superstar that people could play against, and we would only give out a copy to a player who beat the deck.  Mike liked the idea and made up the graphics for it, a Superstar that used other Superstar card interchangeably like Enforcers (HBK, Game, Chyna, etc).

So here's what we came up with:

DX     (Challenge)
Starting Hand Size: 2     Superstar Value: X+2
Tag Team Superstar Ability: X = Your opponent's Superstar Value.
Reveal the Shawn Michaels Superstar card and hide The Game, Chyna, Road Dogg, X-Pac, and Billy Gunn Superstar cards in your Backstage area.  When any of these cards are revealed their Superstar Ability is added to your Superstar Ability.
You may pack up to 24 cards with any of those logos of the above listed Superstars along with Triple H, but you do not count as those Superstars.
Whenever you play the card titled S*CK IT!, hide the revealed Superstar card in your Backstage area and reveal a different one.
Your opponent may not win via a card effect.

Originally, the DX design had a 7 Hand Size and 11 Superstar Value, but Mike felt this was more 'balanced'. For the purposes of the challenge, HBK's additional Arsenal and Backlash space were ruled to exist while packing, that's why he was revealed first.

Also, no cheap tricks, you had to beat these guys straight up.  :)

Awesome Pyro! – Throwback
Backstage Card
Your opponent's Pre-match cards with the words "blank," "switch," or "look at his hand" or any other degenerate wording of such monkeyshines in the text are considered blank.

The idea here was to block I'm Gonna Break You, FLAU TB, and Switcheroo, but Mike added in the 'monkeyshines' with could be expanded for anything we wanted (like Kill Da Beat, what was commonly used in these challenges) but wasn't actually needed, haha.

Creed the Roadie Wannabe     (+Victoria, Fabulous Moolah, Mae Young, Elijah Jones logos)
Backstage Card
Your Starting Hand Size is +3 if you give your opponent 3 Raw Deal cards from your collection to keep, or if you provide him with a bottled water at the beginning of the match.

This was an amusing throw in, since Elijah - my former Con traveling buddy - won GenCon 2005's big qualifier with Victoria. For those who didn't meet me at a convention, I normally carried a hefty bag with tons of decks and spare cards, and I always have a water bottle with me - thus the text. (Note: these are all marked as 'FAKE' and not legal for play, haha)

S*CK IT! - Throwback
Action: Set-up
When played, choose one: every player must discard his entire hand; or every player must place all cards in his Ring area into his Ringside pile.
If the cards titled I've Got Two Words For Ya! and S*CK IT! Are in your Ring area you win via Count Out victory.
F: 2     D: 0

Not Unique, there were actually 5 copies, each with a member's picture. I don't believe the win condition was ever used, though. Much like Two Words, though, this card doesn't age well in Virtual - discard your hand to make your opponent discard half his hand?  Probably Only if you have a shot at the win condition.

Someone beat Mike once, so he gave them a set, I remain undefeated though, haha. I ran it a couple times at Cons, often using Outsider Distraction with The Best Surprises to make it Permanent. People usually tried to win with Kill Da Beat to limit Pre-match, but that level of Superstar power was too much (especially with 2 sets of Trademarks once Revolution 3 came out).

So - could this be used?  It actually has been! This is were the Spirit Squad concept came from, but clearly with more toned-down support designed for this purpose.

Also, since DX reformed that summer and Chris Masters was ixnayed as a Superstar, I asked that we make a DX promo card instead, since we likely had a limited window to do so. It was a great surprise at GenCon that year, though in retrospect, we should have had some limitation or downside, since HHH/HBK were far less appealing when you could pack both sets of cards in DX... oh well.

Anyway, while it was never a legal card, here's the image from the Cutting Room Floor:

Whoops, didn't notice the line on the Cancelled stamp until posting, oh well...

Rules Forum / Re: Backlash deck question
« on: June 22, 2020, 09:26:00 AM »
Originally it was play 3/3 pack 6/6.  It expanded from 3/3 to 4/4 later with either Managers or Stipulations, I don't recall when though.  The jump to 5/5 came with Venues in Vengeance, though.


Virtual Raw Deal / Re: The Cutting Room Floor
« on: June 21, 2020, 09:27:59 AM »
Thanks, I'll try to update it each weekend, at least until I run out of stuff to write about, heh.


Virtual Raw Deal / Re: The Cutting Room Floor
« on: June 19, 2020, 10:35:23 PM »
I was out of town last weekend, we were scouting some potential new homes near the coast, fingers crossed it leads to the move we've waited seven years for.... but ANYway, here's another visit to honor those fallen cards that just didn't make it over the finish line.

This week, it's an idea I'd had during SNME amidst a flurry of nostalgic creations from yesteryear.

THE 1-2-3 KID
Starting Hand Size: 12     Superstar Value: 3
WWF Superstar Ability: Do not draw cards during your Draw Segment. During any player's turn, your Superstar Value is always 0, regardless of other effects.
When you would reveal your hand or your opponent would look at your hand, that effect is canceled; any number of cards that would be chosen by your opponent are chosen randomly.
You may pack High-Flying Style and non-nWo non-Backstage X-Pac cards with only 1 logo.
RMS logo

The general idea was to start with a big hand, but have another way to get cards besides drawing. To make it a 'pre-make' like HBK TB, you would use just the maneuvers and reversals mainly (and Pac's Back) that weren't affiliated with DX or nWo. Since pictures were limited, it would be a promo Superstar with a couple of cards for support. HS/SV are the obvious choices, but Kid didn't feel like a 3SV, so he'd become a 0 instead (great for FLAU etc).

And yes, the 'you can't see my hand' effect was later used for Molly Holly's solo Superstar card.

The Kid's Lightning Speed
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, put the top 2 cards from your Arsenal into your Ring face-down.
During your Draw Segment, put the top card of your Arsenal into your Ring face-down, and your opponent randomly chooses 1 face-down card. You may reveal and play the chosen card, and when it is an action, it is -1F; when it is a maneuver, it is +2D and -3F.  When you do not reveal the card, discard 1 card and put the chosen card into your hand.
F: 0     D: 0     Unique     Permanent     WWF logo

A three-card monte of sorts would follow, where 1 card from Arsenal joins the 2 cards face-down, and of the 3 cards, one is either played at a discount, or traded for a card in hand. (1-2-3! haha, yeah you got it already, never mind...)

The Kid's Moonsault
Trademark Finisher / Action
As a maneuver, can be played from Ringside.  Can only be played after a successfully played maneuver or From the Top Rope.
As an action, put this card, up to 1 card removed from the game, and up to 2 cards from your Ringside on the bottom of your Arsenal; draw 3 cards.
When this card is unsuccessfully played, draw up to 1 card.
F: 25     D: 20     SV: 3     Unique     WWF logo

More 1-2-3 goodness. These weren't anywhere near enough to have a good Superstar, but well before more development came into play, the realization hit that we had a ton of Superstars already, and not enough people cared about the Kid to bother.

Could it be done now? Well, yeah, but not everything that can be done, should be done. :)  There's already a glut of Superstars that don't have a good path for support, limited pictures and low depth of character make it tough to creatively add more to their sets if/when they prove to be too weak to bother with. Nikolai Volkoff says hello.

I was fairly proud of the logo, though, rather than a trace job, I worked this one out on my own to resemble a logo seen on another picture. What a waste, heh.


Classic Raw Deal / Re: Unlisted Promo Cards
« on: June 18, 2020, 10:43:11 AM »
All the printed cards are in the "Complete Card Text By Set" section of the forum.

Promo Cards
Prize Cards


Classic Raw Deal / Re: Do these Cards Exist!?
« on: June 18, 2020, 10:42:34 AM »
Never heard of one, sounds fake.


Rules Forum / Re: French Phenom
« on: June 15, 2020, 07:29:00 PM »
Yup, either one can interact with effects that reference the card on top of your Arsenal.  Good times!


Rules Forum / Re: Pre-Match Resolution
« on: June 15, 2020, 01:30:00 PM »
Player A resolves first, SV isn't checked again until determining who gets the first turn of the game.


You should have access now.


New Raw Deal / Re: Is this Dead?
« on: June 10, 2020, 01:11:41 PM »
Last post was 4 years ago, safe to say... RIP.


Classic Raw Deal / Re: Do these Cards Exist!?
« on: June 09, 2020, 01:26:41 PM »
Armageddon WWF Style (the other misprinted card in Backlash) was reprinted - correctly - in It's All About the Game as part of the Brothers of Destruction deck, but I don't recall Chairman being reprinted correctly, and didn't see any in my collection when I checked.


You're in.  Not much to see these days, but there you go.  :)


Classic Raw Deal / Re: Do these Cards Exist!?
« on: June 09, 2020, 12:34:49 PM »
1) Yes and no.  There is a C version of Cheeky, but it's from Survivor Series.
2) No, only the misprints exist.


Virtual Raw Deal / Re: The Cutting Room Floor
« on: June 06, 2020, 11:30:25 AM »
Here's another one picked from the dust on the cutting room floor, from the Virtual 5 era:

Last Man Standing Match
Pre-match Stipulation
Can only be played when there is a Feud in any Ring.
No player may search his Arsenal with non-Unique cards or win the game via Count Out.
When a player is about to lose the game via Pinfall, he randomly reveals 10 cards in his Ringside; when one or more of the revealed cards is a reversal, he removes all revealed reversals from the game and shuffles the remaining revealed cards into his Arsenal, and the game continues.
F: 0     D: 0     Unique     Permanent     RMS logo

It's a fun idea in theory, no 'cheap' wins by Count Out (so to speak), and a way to implement the 10-count concept. To clarify, once you're pinned, this is how it works:

* Grab 10 cards from your Ringside  (if you want to be thematic, reveal them one at a time, heh)
* If none of them are reversals, you didn't answer the count, you lose the game.
* If you do have some reversals, take any red cards out of the 10 you grabbed, remove them from the game, and keep playing.

There's various issues with this, though, mostly in how accessible RFG'ed cards are. In some cases, adding to the RFG stack might actually help rather than being a punishment!  We discussed alternate placement of the cards, perhaps in the Backstage (again, possibly a boon to a few Superstars) or under Last Man Standing itself.

But the other issue Daeva identified was time. Rather than just play a match to completion, you would now have to beat your opponent repeatedly, and during time-limit games this seemed more likely to invoke a draw than to have a winner.  Sure, in untimed matches this is less of an issue, though Last Man Standing would continue to draw out the games longer without necessarily adding to the gameplay experience.

Could this concept still be used?  Perhaps, though it is loaded with other potential issues as written.  Still, it's an amusing idea to review and discuss.

Here's the card image I came up with:


Virtual Raw Deal / The Cutting Room Floor
« on: May 30, 2020, 09:55:15 AM »
Hi guys!

Since I've had Raw Deal on the brain lately, I thought it might be fun to review some of the cards and ideas that didn't make it into the game.  Back in the Comic Images days, this could happen because the Superstar was no longer with the company, or because WWE didn't approve the card title / concept / picture / whatever.  But in Virtual there were usually other reasons entirely for deciding not to use some of the concepts.

As the title seems especially timely, I'll start with this one:

We All Wear Masks...
Pre-match Event
Cannot be packed by Eugene, JBL, Raw Guest Host, Rowdy Roddy Piper, Tag Teams or Stables.  Cannot be blanked.
When packing this card, your Frankie Takes Ho-llywood is Unique; when this card is in your Ring, that card does not take up a Pre-match slot in your Ring and it is Permanent.
Before each of your Draw Segments, put up to 3 cards under this card into your Backlash.
ACE: During your turn, name a Raw Deal Superstar, and then put 4 random cards from your Backlash under this card and you count as the named superstar instead until the start of your next turn.
F: 0     D: 0     Unique     Permanent

The idea started easy enough, what if those little perks on cards could be added by just spoofing the name of your Superstar? Even without gaining any traits, just the name, several ideas came to mind. One use would be changing your name to get those Movie card 'cannot be reversed' perks. Another might be naming your Superstar Mae Young for discounts on Sloppy...Very Sloppy. There's also a number of Superstars with remakes or tag teams where certain perks aren't available, but could be if they snuck in with a fake nametag.

Design-wise, the idea was a hefty cost that could be recouped but not easily, so this effect couldn't be used every turn. I don't recall why the Frankie idea was co-opted in, whether that's a concept with adding to a future card is out of my hands now, heh.

To be clear, this card didn't even see much playtesting, as multiple issues sprang up immediately. For one, several Superstars could evade the critical Shenanigans debuffs by using the Raw Deal equivalent of 'fake mustache and glasses' - Hello, My Name is NOT Eugene, please eat copious amounts of reversal damage, haha. (I don't recall why Raw Guest Host was on the list, but it made sense at the time)

Often the reality of 'fun idea' just doesn't work in game as expansive as Raw Deal, but it's an amusing thought. Perhaps this concept could be used as a Superstar-specific idea, locked down with the necessary restrictions on the Superstar Card, but it has a high potential for abuse, and is unlikely to be worth the trouble of extensive playtesting necessary.

For what it's worth, though, here's the card image:


Virtual Raw Deal / May 19!
« on: May 19, 2020, 10:27:38 AM »
So I'm curious... I had wanted to make a card for a long time, because the whole angle was stuck in my head (and had some hilarious uses, like Shawn Michaels egging on Kane to destroy his opponent more aggressively). Then the Mid-match Storyline idea came to mind, and fit the concept of changing an angle DURING the match rather than before it.

From a design POV - it felt like BFM could use the most help, as he's basically a one-shot kinda guy, and doesn't have much to offer if his initial moves are reversed or removed. Working in the 5/19 reference was tricky, but having a high cost to play the card - but conditional ring placement - seemed fitting. It can still be playable straight up as a difficult card to reverse, limiting the scope to 'reverse any Unique' or 'Mid-match card', and giving a payoff to those Virtual 'non-maneuver' reversals.

Boosting the underplayed maneuvers may not be helpful, as they can be janky without the May 19 boost, but it seemed like an okay idea to make them potentially more playable. And of course, since the point of the May 19 angle was to promote See No Evil, there had to be a tie-in. Letting BFM get the full 'Kane' bonus all the time seemed a bit much, so it was conditional instead.

Has anyone tried this card out, and how did it work for you?

Any other wacky cards from Virtual that appealed enough to build around (whether or not it was successful)?


Nice! I love those kind of interactions at shows like this.

My favorite streamer bit from when I was going to PWG with Buddha Dudley was Kevin Steen's final show. We streamered the hell outta him, he actually walked into it, then rolled around on the mat to gather up more, and stood back up looking like some living creature made of streamers, haha.


Superstar Strategy Guides / Re: Strategy Guide Errors and Updates
« on: January 22, 2020, 08:31:56 AM »
Plan is to revise it, letting the Rhodes Bros have it was an oversight.


Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: January 05, 2020, 10:41:43 AM »
I'm guessing you mean classic, and not Revolution Sabu.  :)

By the way, it's helpful to share why you've found them to be lacking, what they aren't doing, etc. It helps look at the weak points, and identify room for specific improvement. (Not singling you out, ESGR, just speaking generally)  :)


Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: January 01, 2020, 11:20:50 AM »
Good to see input, there's some surprising names on here though. Sometimes I think the Superstar just isn't being utilized properly, or perhaps it's a meta thing. Granted, it can also be a game evolution where they were great in say 2010, but not in 2020. Funny how things change...

I get the Brock comparison, though sometimes I wonder if that Backstage is STILL too good, heh. But there'll always be Superstars who do one job really well, and others that do some of that job while also doing other stuff. If you want to direct route, sure, but with as many Superstars as we have now, there's room for others who do A decently but also have B and C.  Granted, if even after the revamp, Dean Malenko still doesn't have that B and C factors, then perhaps we didn't scale him up enough.  (Sadly, he's a hard one to support, since WCW pics are hard to come by, and his run in WWE was brief)

Someone I had an interest in fixing before the transition was Sheamus - he's not necessarily bad, just low-powered (with the debuff on Mean Gene) and overly complex. My proposal was to restructure how he works while giving him a boost, though this would mean revising about half of his cards. (This would also make it easier to set up The Bar as a Faction support, similar to Bludgeon Brothers) 

What do you guys think about revising Sheamus as suggested?


General Chat / Re: Star Wars: Rise of Skywalker [No spoilers, but a RANT]
« on: December 20, 2019, 05:26:08 PM »
I had the polar opposite experience, and enjoyed all of it.  It felt like the kind of big, epic movie I go to theaters hoping to see.

The story felt like the natural arc progression from 7 & 8, I found the character development to be rather rich, and the dialogue was good and at the right times, made me laugh. The transitions between scenes felt the same as any other SW movie, the sliding shift to a new area. There were some excellent callbacks to previous moments and characters, and things that made me gasp and 'mark' a bit.

Visually, it's incredible as they found new ways to present the old environments (desert, forest, etc) and some new locations, like a massive ocean with enormous waves.

Perhaps I just don't understand why people watch movies sometimes, it feels like they want to see the negative parts, and forget that entertainment is for the purpose of being entertained. (Note - that's a statement in general, not at you personally Ironteeth, the internet is full of examples, heh)  That's why I go to the theater, sometimes yes, it feels a bit lacking, and potential wasn't reached - however, Rise of Skywalker felt like it surpassed the potential, and I'm looking forward to seeing it again in the near future.


Classic Raw Deal / Re: Raw Deal Classic Tournament banned list?
« on: December 15, 2019, 05:47:04 PM »
I mentioned this when asked in PM, but I'll repeat what Eric said.  Officially:
There was no active ban list during the heyday of the game except for Fans Love an Underdog briefly until Fortitude Surge was released in Mania.

Raw Deal, when in print, prided itself on not having banned cards, but printing counters in sets to deal with things.  That might not have always been the best solution, granted, so we tried to be more surgical with our meta changes in the Shenanigans cards in Virtual.


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