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Messages - Mitch!

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Rules Forum / Re: no escape + building a strong foundation
« on: February 18, 2018, 04:52:11 PM »
I believe it is because when played happens in step 2e and the legality check is in step 2a.

Timing Breakdown
1 Play the card.  Until the card is moved to another area, it is not in any area while resolving the Timing Breakdown.
1a Reveal the card to all players and choose a target or targets for the card (if any.)

2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.
2b Determine that you can meet all of the 'must' requirements listed on the card.
2c Check that a Follow-up condition is met (if required), including any ‘ignore the text’ effects.
2d If any of these steps can not be satisfied, the sequence ends immediately and the card remains where it started. (It does not count as having been played.)
2e Apply any ‘when played’ effects from the card’s controller.
2f Apply any ‘when played’ effects from the opponent.

3a Apply damage modifiers from sources that you control. (Multiplication/division first, then addition/subtraction.)
3b Apply reversal modifiers of the card played.(self-plunging or maneuvers that bar reversals (Panics, Atomic Lariat, Shoots, etc.))

4 Apply damage modifiers from sources your targeted opponent controls. (Multiplication/division first, then addition/subtraction.)

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)
5b If you played a card with Multi, targeted opponent may play or generate a second reversal after the first reversal has completed all effects and damage.
5c If the card is completely reversed, the Timing Breakdown ends.

6 The card is now 'Successfully Played' and enters the Ring Area.  If this card is reversing the card in question (it is not the first reversal to a Multi, it is not Over Sell Maneuver), the affected maneuver is now considered reversed. (Any text on the card and any Traits on the card are considered to be in your Ring Area after this step is complete. This excludes text that would modify or trigger in any of the first six steps.)
6a Some cards are put into the Ringside Pile or other area instead of going to the Ring Area (Iron Will etc.) The Timing Breakdown still continues as normal, these cards never enter the Ring Area.  They will resolve during the text resolution (Step 8) at that time, and will still resolve to its destination even if blanked.

7a Effects you control (other than this card's text taking place when played or when successful played) that trigger on a Successfully Played card take place. In the event of more than one effect, you choose which order they occur.
7b Effects your opponent controls that trigger on a Successfully Played card take place. Opponent chooses the order. (This is where cards such as Over Sell Maneuver and Sustained Damage are played.)

8 Apply effects listed on the card, unless these effects take place ‘when played’ or ‘when this card is in’ a specified area.

9a Chance for activated damage modification (Sustained Damage, Los Guerreros)
9b Damage is overturned one card at a time. Appropriate reversals may be overturned.  (This is also the Step where cards are overturned for Raw & Ready, Over Sell Maneuver, and other cards that replace damage with overturning cards.)
9c Effects generated from resolving a maneuver’s damage may be performed by the player of the original card (searching for a Chain card, for example)
9d Effects generated from resolving a maneuver’s damage may be performed by the opponent (Jamie Noble’s superstar ability, activating There’s No Holding Me Back)
9e Any ‘end the turn’ effects are resolved, along with any effects triggered by ending the turn.

Lackey Tournaments / Re: TCO Lackey Tournament #12!
« on: February 13, 2018, 09:43:47 PM »
brian pinned me on Saturday

Rounds are tracked in the Discord channel which I keep updated in the Pins.

Rules Forum / Re: Counter?
« on: February 11, 2018, 10:48:27 PM »
All in here:,8719.0.html

-This term replaces the phrase 'When you reversed a card to end your opponent's turn and this is the first card played on your turn...'
-Additional modifiers can be used, such as 'When played as a Counter (maneuver)', to indicate the reversed card had to be a maneuver.  Another example is 'When played as a Counter (hand or Backlash),' meaning the opponent's card had to be reversed from hand or Backlash.

Rules Forum / Hacksaw Jim Duggan vs Spinning Clothesline
« on: February 11, 2018, 10:18:31 PM »
Can't seem to find this anymore so re-posting it:
If Jim duggan plays Spinning clothesline the opponent does not discard 2 extra correct? That is what I remember, if you could post the reasoning again that would be great.

Spinning Clothesline
Reversals to this card are +2D.
"Amazing maneuver, especially from such a big fella like Brock Lesnar." - Michael Cole
"He caught the Big Show napping again!" - Tazz
F: 5      D: 8

Starting Hand Size: 6     Superstar Value: 3
WWF Legend Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 non-Throwback non-hybrid Strike with 'clothesline' in the title, reveal it, put it in your hand, and shuffle; when that is the next card played this turn, it is -8F.  Your Clothesline cards are +1D.
When your opponent plays a reversal to reverse your maneuver with 'clothesline' in the title, he discards # cards, where # is equal to 1 + the printed Damage of the reversal.
You can pack No Sell Maneuver cards, but you cannot pack Managers.

Also his text version says "printed damage" the images downloaded do not say as such.

Gaming Discussion (Everything Else) / Re: GenCon Help
« on: February 09, 2018, 10:16:52 PM »
1. I would look for a hotel now.
2. They are being sold now.
3. Depends on the hotel and how you are getting there and such.
4. Wednesday/Thursday works out just fine typically, I show up early Thursday morning after driving.

Virtual Raw Deal / Re: LionHeart Ability
« on: February 07, 2018, 03:14:36 PM »
Card text ftw!  :)

Starting Hand Size: 5     Superstar Value: 2
WCW Superstar Ability: During any turn when you successfully play a WCW card, your opponent overturns 1 card.
Your Pre-match Capacity is +2.
You can pack High-Flying Style, Don't You Never... Eeeeeever!, Jericho's Ensugiri, Jericho's Running Bulldog, Ralphus Protection Agency, and Superior Acrobatics; those cards are now WCW.

We specifically put the highlighted phrase so his Ability would not working during the Pre-match, as Joker* correctly notes.


Correction* lol

Rules Forum / Re: Voice of the Voiceless vs. Legendary Management
« on: February 07, 2018, 09:16:55 AM »
Should post the FAQ entry:

Ringside (Pile)
NOTE: Cards in Revolution now refer to ‘Ringside’ instead of ‘Ringside pile’ - the terms refer to the same thing and are interchangeable.
-One of the zones of the game
-This area of the game is public knowledge; any other player may ask to review the contents of your Ringside pile.  A card moved from the Ringside pile is open to view by any player.
-Cards can have an effect that is activated if they are in the Ringside Pile, but only if they specifically state how they interact with the Ringside pile.
-Cards can be played from the Ringside Pile.  These cards specifically state how they are played.

Rules Forum / Re: Baghdad, Iraq question
« on: February 05, 2018, 01:52:38 PM »
If your opponent has it, you can ACE it on your turn to grab it.

Lackey Tournaments / Re: TCO Lackey Tournament #12!
« on: February 04, 2018, 06:18:43 PM »
Tomorrow February 5th.

General Discussion: Raw Deal / Re: Raw Deal playmats exist?
« on: February 04, 2018, 09:30:46 AM »
This information is incorrect. There was one official “deluxe playmat” that came inside of the Rock vs. Stone Cold lunchbox. It was just a folded poster playmat.

Can't say I ever saw that, but might be cool to copy it and turn it into a real playmat.

General Discussion: Raw Deal / Re: Card Database
« on: February 01, 2018, 06:54:51 PM »
Jump on Discord again Keith, it is just the cardata.txt file in the rawdeal plugin.

General Discussion: Raw Deal / Re: Gencon 2018 Sunday Format.
« on: February 01, 2018, 02:07:30 PM »
That was the Hardcore 24/7 format, any place and any time :)

Suppose I could just name it "Random Format Sunday" and then can decide that day what to play.

EDIT: Or "Random Game" Sunday, any game whatever people wanna do.

General Discussion: Raw Deal / Re: Lackey Help
« on: January 31, 2018, 02:37:32 PM »
That was not included into Lackey's card traits so there isn't a way currently.

Rules Forum / Bryan's Airplane Spin Q
« on: January 31, 2018, 09:59:40 AM »
How exactly does this part work:
Bryan's Airplane Spin
Grapple + Submission
After all damage has been applied, discard 1 card and your opponent discards 2 cards.
When your next card played this turn is Maintain Hold, you may ignore the "Can only be played after..." text.
When this card has been removed from the game and you discard cards, put this card and up to 1 other card removed from the game on the bottom of your Arsenal.
F: 8     D: 8     SV: 1     Unique

So if it is removed from game already and I say use Sustained Damage, I can put it on the bottom +1 card? Or do you have to have it removed and discard at the same time?

General Discussion: Raw Deal / Re: Superstar Spotlight: <R>VD
« on: January 31, 2018, 07:46:06 AM »
1.)  How viable is this superstar?
He was extremely viable before <R> Ruckus at Ringside came out.
2.)  Is there a Superstar Specific Card that you'd like to spotlight?
Revolution Because I'm Rob... Van... Dam! Make the downside of Originals barely a downside for him and gets rid of the requirement on his Faction extremes.
3.)  How have you built said superstar?  How did it work out?
I built him in <R> with <R> ECW Originals and <R> The New Breed which allowed him to run all sorts of Faction Extremes. Won worlds with it in 2014, so worked out really well.
4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual? VR, with Ruckus being so popular grabbing the right extreme from ringside doesn't do what it used to, but he can still hit hard.
5.)  Final Thoughts on this Superstar? Packing 3x<R> Extreme Brutal Beatdown is one of the best parts about the deck, no hybrids and grab 2 moves can swing a game like crazy.

Raw Deal Online / Re: LackeyCCG Errors/Updates
« on: January 30, 2018, 10:16:12 AM »
Bra & Panties Match is not listed as Active
Glass Ceiling is not listed as Active
I'm the Champ - Nothin's gonna change that is not listed as Active

Raw Deal Online / Re: LackeyCCG Errors/Updates
« on: January 28, 2018, 11:50:54 AM »
Hardy Boyz Logo is listed as being on Ladder Match Innovators, but it does not seem to be listed on the card at all.

General Chat / 5000th Post!
« on: January 27, 2018, 12:22:13 PM »
Finally reached the 5K mark, get your +1's in!

Rules Forum / Re: Reversal restrictions from a card
« on: January 27, 2018, 12:17:27 PM »
Depends on the card, but if you are talking about Carlito or Dbag they BOTH hit chain moves but you still need to discard 2 as the restriction is coming from a trait not a card.

Rules Forum / Re: Reversal restrictions from a card
« on: January 27, 2018, 08:58:38 AM »
Reversal Restriction
-A reversal restriction is any card, Ability, or effect that modifies the reversibility of a card. EXAMPLE: Turn the Tide adds a reversal restriction to the maneuver following it. Diesel-Powered Sidewalk Slam has a reversal restriction if it is played after a Superstar-specific card. The Chain trait is a reversal restriction.
-A card with Momentum has a reversal restriction.
-Cards that give extra modes of reversibility do not have reversal restrictions from those modes. EXAMPLE: Classic Fireman's Carry has no reversal restrictions in its text. The Volley trait is not a reversal restriction.
-Reversal restrictions are strictly a property of cards. Cards and effects that modify player permissions are never reversal restrictions. EXAMPLE: Panic Grab, Backed by Smackdown GM Vickie Guerrero, and the Arm Drag portion of Enter the Dragon are not reversal restrictions.
-Modifications to reversals are never reversal restrictions. EXAMPLE: Get Crowd Support does not grant a reversal restriction.
-A card that cannot be responded to does not have a reversal restriction; losing the ability to respond does not alter what cards will reverse a card, it only alters player permissions to play those cards.

To be short: Yes

Lackey Tournaments / Re: TCO Lackey Tournament #12!
« on: January 26, 2018, 07:51:27 PM »
You got in just fine.

Lackey Tournaments / Re: TCO Lackey Tournament #12!
« on: January 26, 2018, 06:37:52 PM »
Remember to report on Discord in the Tournament channel, I update the pinned schedules within minutes usually.

Rules Forum / Re: Hell in a cell vs. Revo bryan
« on: January 26, 2018, 01:30:15 PM »
Clarifying a little bit

From the Omni-FAQ:
-Optional effects that say 'You may' pay a cost 'and then' have an effect require you to pay the cost in full as well as perform that effect in full, such as Thrust Knee Lift and Revolution Full Nelson Slam; these abilities cannot be used unless there are applicable cards for their effect.

Drawing 1 is the cost, putting on bottom is the effect. Since both cannot be done in a Cell it doesn't work.

I dunno have you seen V5? 500 cards and tons of star power as well.

Rules Forum / Re: Flipped cards
« on: January 23, 2018, 09:34:16 PM »
Flip Over
-Cards that are flipped over do not affect the game, they lose all traits but retain their card title, and they become the card type 'Face-Down'.
-A Permanent, Active or RMS card cannot become face-down.
-Face-Down cards are public knowledge, just like face up cards.
-Note that this has no bearing on cards placed face-down under other cards, such as That's Broken or Back to Basics.  These do not interact with cards like Turning Everything Upside Down.
-If a card such as That's Broken is flipped over face-down, it will prevent the card under it from being played, as there is no text to allow it.  If the Broken is played, the card under it will go to Ringside.
-Face-Down cards have no Fortitude or Damage values. Anything that relies on one of those values will fail when it attempts to interact with a Face-Down card.
-Once a face-down card leaves the Ring, it stops being face-down and returns to normal. Any effects on the formerly face-down card that reference it leaving play will not fire, since they will only return after the card has already left.

No it will not count as anything when flipped down except for their title.

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