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Messages - dilbert505

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1
Virtual Raw Deal / Re: kung fu naki
« on: August 19, 2019, 12:36:21 PM »
When the he'll did PRINTED get on there??
That's kinda dumb :p

(Also kills Heindereich's kidney punch too, which was the whole point of making the damned thing specific wasn't it?)

I take it you don't remember the revision to the revision to the revision of Heidenreich's card, as Daeva had to jump through hoops on hoops to try and figure out a wording that allowed him to ignore the unignorable bazooka. The end result of that was:

Backed by Road Warrior Animal     (Heidenreich logo)
Pre-match Event
Your Heidenreich-specific Pre-match cards do not take up a Pre-match slot in your Ring.
Your Heidenreich-specific maneuvers are Trademark Finishers instead.  Your cards with 'punch' in the title are +2D.  Your Kidney Punch cards are considered Superstar-specific, replace 'is in your Ringside' with 'is in your cards removed from the game or Ringside' in the text, you may remove 2 less cards from the game when moving Kidney Punch from your Ringside, and your opponent cannot prevent you from moving the card to your hand.
F: 0     D: 0     Unique     Permanent     RMS logo

With the ruling that "your opponent cannot prevent you from moving the card to your hand" overruled the limitations caused by OSCMTB.

All of that aside, in this case, OSCMTB would kill the Funaki ACE.

2
Virtual Raw Deal / Re: kung fu naki
« on: August 19, 2019, 09:53:46 AM »
OS cage will NOT kill Funaki for Funaki, they're superstart-specific which trumps the cage :)

Old School Cage Match
Pre-match Stipulation
When a card that is not printed: Chain, Heat, Stipulation, Superstar-specific, or Unique moves cards from any Ringside, the number of cards moved is reduced by 1.
When Back to Basics is in your Ring, your Pre-match Capacity is +3, and your opponent cannot play I'm Gonna Break You.
F: 0     D: 0     Unique     Permanent     RMS logo

They'll trump what, now?

3
Virtual Raw Deal / Re: Pure & Wholesome
« on: August 14, 2019, 11:17:20 AM »
I can't answer for Mind Games or Throw Down, but I can help you with Interest.

Look at != Reveal. Pure and Wholesome specifically requires the text "Look at," which does not appear in Interest. Both players reveal their hands, your opponent shuffles 2 reversals (he chooses here, not you, so the last sentence of Pure and Wholesome doesn't trigger either), you bottom a card, and play continues.

4
Rules Forum / Re: Kozlov Question
« on: August 03, 2019, 08:54:52 PM »
No. A card is all its types at all times, except when being played, which suppresses all the other modes until it is finished resolving. The text on Quick Bashing is there to clarify that it does not take both a Pre-Match and Mid-Match slot in your Backlash deck.

5
Virtual Raw Deal / Re: Introducing Virtual 10: Breaking Ground
« on: August 03, 2019, 06:55:43 PM »
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:

Congratulations, Scott, and commiserations to Brian on what sounds like a well-played tournament. Wish I could have been there to lose early.  ;D

6
Rules Forum / Re: Tajiri New Backstage
« on: August 02, 2019, 08:16:35 AM »
Any time a Backstage card tells you that you may pack cards in the Backstage, they are separate from your pack limit in the zone they would otherwise belong in. You still may not have more than 3 of a non-unique, or more than 1 of a Unique card, across all zones, but you may build a full Backlash deck, and also add these cards to your Backstage.

7
Thats an excellent question  :laugh: :laugh:

I'd have to do homework on that
My new gimmick
Waist lock
Frankie Ho
For the love of the game
First of all
D-bag
Two time
Desperate struggle
And R: My way

That's off the top of my head

The Road to Victory
Dubuque, Iowa
Allentown, Pennsylvania
Don't be "That" Guy

8
Hey man

"Less than 6" is considered the same as "5 or below, aka have 5- cards". I also had the same thinking initially. After re-reading it several times, I learnt to accept it for what it is. It's essentially the same lol.  :police:

This is not true, at least not when you are told to ignore specific text, but as Niiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiii iiiiiick pointed out, this was identified as an issue, and is on the list to be revised. An updated version of the card, which works as intended, will be released, either with V9B or the 2019 revisions.

9
Rules Forum / Re: Commitment Ceremony
« on: June 26, 2019, 08:02:28 AM »
To get a bit more granular, here's the Timing Breakdown up through the point where the opponent may generate a reversal effect:

Timing Breakdown
1 Play the card.  Until the card is moved to another area, it is not in any area while resolving the Timing Breakdown.
1a Reveal the card to all players and choose a target or targets for the card (if any.)

2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.
2b Determine that you can meet all of the 'must' requirements listed on the card.
2c Check that a Follow-up condition is met (if required), including any ‘ignore the text’ effects.
2d If any of these steps can not be satisfied, the sequence ends immediately and the card remains where it started. (It does not count as having been played.)
2e Apply any ‘when played’ effects from the card’s controller.
2f Apply any ‘when played’ effects from the opponent.

3a Apply damage modifiers from sources that you control. (Multiplication/division first, then addition/subtraction.)
3b Apply reversal modifiers of the card played.(self-plunging or maneuvers that bar reversals (Panics, Atomic Lariat, Shoots, etc.))

4 Apply damage modifiers from sources your targeted opponent controls. (Multiplication/division first, then addition/subtraction.)

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)

There is no point in between Step 1 and Step 5a to trigger an outside effect that is not a "When played" effect, which Commitment Ceremony is not. (Moreover, the "Can only be played with" text triggers, as far as I can tell, either at Step 1a or Step 2b, narrowing the available window even further.)

10
Making Your Escape, which many people pack (and rightfully so) kills Redemption dead, BTW.

The majority of decks I’ve seen lately have 80-100% of permanent prematch cards. That means they have to resort to burning 4 to Blank the cards on MYE and that’s borderline OSWM Tb territory. I’ve been building decks lately to test your theory to see if MYE really does kill cards dead.

Combined with Politics (which many have to remove prematch cards to steal as well) and the Los G specifics, this deck should still be fine with Redemption.

Redemption isn't part of the ACE.

Making Your Escape
Pre-match Event
Your opponent's effects cannot prevent you from playing this card. Can be played from Ringside.
Any player's First of All and Hell in a Cell Match are blank until the start of their first turn. When Redemption is in your Ring, it is blank.
ACE: Once during each of your turns, you may either overturn 4 cards or remove 1 Pre-match card in your Ring from the game, and then you are not affected by his Hell In A Cell Match, There Is No Escape, or First of All until the start of your next turn, and he is considered to have not played a Volley card on his last turn. This effect cannot be reversed.
F: 0     D: 0     Unique     Permanent     RMS logo

11
Rules Forum / Re: Conffusing french phenom
« on: June 11, 2019, 07:43:55 AM »
The key phrase here is "Any other cards."

Let's say it's your first turn, and there's nothing under Phenom. You ACE it, and put the Shoot Lock-Up in your hand underneath it. There's no "other card" under Phenom, only the Shoot Lock-Up you just tucked, so nothing moves to your hand. Your opponent could choose to play Don't Try This At Home to reverse the ACE and end your turn, but your card would still go under Phenom, since that's the cost, and you would not discard or remove Phenom from your Ring, since it's permanent and says you don't discard. You now have a D:3+ card under Phenom, so your Fortitude Rating is +3.

On your next turn, you decide you want that Shoot Lock-Up in your hand instead. You choose to put the top card of your Arsenal under Phenom. It's Once is Enough. Shoot Lock-Up is the "other card" under Phenom, so if your opponent does not reverse the ACE, you would pick up Shoot Lock-Up, Once is Enough would stay under Phenom, and you would lose 3F since the card under Phenom isn't D:3+. If your opponent does reverse the ACE, Once is Enough would stay under Phenom since that's the cost, Shoot Lock-Up would stay under Phenom since you do not get the effect, and you would keep your 3F since the Shoot Lock-Up is still under there.

Turn 3, you want Shoot Lock-Up and Once is Enough back. You choose to put the top card of your Arsenal under Phenom. It's Cold-Cocked. Shoot Lock-Up and Once is Enough are the "other cards" under Phenom, so if your opponent does not reverse the ACE, you would pick up Shoot Lock-Up and Once is Enough, Cold-Cocked would remain under Phenom, and since Cold-Cocked is D:3+, you would keep your 3F. (Again, if the ACE is reversed, all the cards thus far would stay under Phenom.)

Eventually, the ACE will not be reversed, and the only card remaining under Phenom when this occurs is the card used to pay the cost.

12
Raw Deal Online / Re: LackeyCCG Errors/Updates
« on: May 17, 2019, 02:53:05 PM »
Shawn Michaels, GRA spells his last name "Micheals" throughout.

13
First Idea: ECW/Foreign Object

a. Obviously this is the standard Rhyno build. Foreign Objects (with House That Hardcore Built) are still very powerful. I typically go with a face build for my FO decks, primarily for...

Quote
Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

This is a great card, and especially for Rhyno with Extreme Warefare. If they can only reverse the Sink from Arsenal, then all of the maneuvers played with it will be successful.

Always great to see another one of these. I did want to point out one thing, though: Kitchen Sink does not make the additional maneuvers successful if it is successful.

Quote from: OmniFAQ
Everything and the Kitchen Sink
-The maneuvers taken from the Ringside pile must still meet the requirements for legal play.  EXAMPLE:  If the Dudley Boyz had a Reverse 180-Degree Chair Shot in their Ringside pile, they could not combine it with Kitchen Sink due to the ‘Can only be played’ clause on 180.
-The maneuvers taken from the Ringside pile must also meet Fortitude requirements.  EXAMPLE:  If Rob Van Dam had 0 Fortitude, he could use his ability to reduce the cost of Kitchen Sink, but he would still have to have the required Fortitude to play the other foreign objects in the Ringside pile - he could not use a Chair Shot with Kitchen Sink because he has no Fortitude.
-It does not matter from what area the cards are reversed, it will still end the turn if one (or more) of the maneuvers is reversed.
-Big Poppa Pump (and the Freakzilla Enforcer) cannot take 2 maneuvers with Kitchen Sink, as the ability limits to two maneuvers played each turn.
-If played by Kurt Angle or The Dudley Boyz, Kitchen Sink could be used with 2 Brass ‘Nuks’ Shot cards, unless there is already Brass in the Ring area.
-The Rattlesnake or Hell in a Cell Match will not prevent the other Foreign Objects from being played, since they are considered as ‘played from hand.’
-If any of the cards are reversed, they will go to the Ringside pile as normal.

Still a great way to drain reversals from your opponent, and hey, 6F is 6F.

14
Rules Forum / Re: Several Funkin' Questions
« on: April 30, 2019, 06:47:31 AM »
There is no way for Funk's ability to interact with Panic maneuvers.

For Funk's ability to trigger, your first card played must be a maneuver with "classic" in the title, which no Panic has, and no Panic is a Foreign Object without 'reversed' in the text played from hand, so it cannot be paired with a Classic for Funk's ability.

15
Deck Reviews - Virtual / Re: Prime Time Players
« on: April 17, 2019, 10:30:19 PM »
Cannot respond means he cant play restricted to the cards pronted on Mean Gene

You can, however, play Restricted Use to the maneuver played after Turn Up the Heat, which strips the protection TUtH applies. Only, you can't, because AW is busted to crap.

16
You know, until I read through this (quite awesome) analysis of Macho's stuff, I hadn't noticed one of his recovery cards is insane.

Quote
All Hail The Macho King!
Mid-match Action + Action
You may play this card from Ringside.
Put up to 5 cards from your hand on the bottom of your Arsenal, put up to the same number of cards from your Ringside on the bottom of your Arsenal, and then put up to the same number of cards removed from the game on the bottom of your Arsenal.
When Living the Good Life is in your Ringside, you may put it into your Backlash.
F: 10     D: 0     Unique     Multi
V1

A good solid card. Gives you a bit of recovery from both ringside and RFG. I only with it didn't hurt your hand so much. But being able to play it from ringside is a good bonus, and a good way to spam it until it hits.

Macho King doesn't hurt your hand at all.

Quote
Madness Lives Forever
Backstage Card
Cannot be packed when packing Corners.
Replace 'from your hand' with 'from your hand or Ringside' on your Superstar-specific actions.
During your turn, you can play your Superstar-specific cards from Ringside; when you do, remove 2 random cards in your Ringside from the game.
Unique     RMS logo
V7

Macho King recovers 10 cards from Ringside and 5 RFG.

17
Rules Forum / Re: Goldust Question
« on: April 10, 2019, 12:56:11 PM »

18
Rules Forum / Re: Submission Wrestling Specialist Replacement Effect
« on: March 07, 2019, 03:20:33 PM »
And with that, my dream of Blindside Daniel Bryan suddenly becomes much more terrible. Thanks a ton, guys.  :'(

Obvious joke aside, thanks for the clarification. Now I can get my deck built without wondering what will and won't work with the card.

19
Rules Forum / Submission Wrestling Specialist Replacement Effect
« on: March 05, 2019, 04:14:53 PM »
Submission Wrestling Specialist
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, search your Arsenal for 1 non-Unique Submission without 'reverse' in the text, reveal it, put it in your hand, and shuffle.
When you would play a printed F: 0 Submission for Panic Grab, you may play a non-unique printed F: 0 maneuver instead, but you cannot put I Have 'til FIVE! into your Ring this turn.
F: 0     D: 0     Unique     Permanent

Panic Grab
Mid-Match Submission

Can only be played when your Fortitude Rating is less than your opponent’s Fortitude Rating. Can only be played with a printed F:0 Submission maneuver of printed 4D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.

¶ (Restricted Modification Symbol)
F: 0      D: 3

----

How much replacing does the replacement effect on SWS do? There are three possible ways I can see to read this card, and I'm not positive I can tell which one is correct.

1) You may replace "a printed F:0 Submission" with "a non-unique printed F:0 maneuver." The non-unique must be 4D-, and played from hand. - If the replacement effect is only able to replace the specific part reiterated on SWS, this would be the correct answer.

2) You may replace "a printed F:0 Submission of printed 4D-" with "a non-unique printed F:0 maneuver." The non unique must be played from hand. - If the replacement effect can replace the card referenced, and all of the criteria inherent to the card, but not other play restrictions, this would be the correct answer.

3) You may replace "a printed F:0 Submission of printed 4D- played from your hand" with "a non-unique printed F:0 maneuver." The non-unique may be played from any zone. - If the replacement effect replaces every characteristic of the card specified on Panic Grab with the criteria listed on SWS, this would be the correct answer.

Which is the appropriate reading? I'm hoping it's 3, but 1 seems equally plausible to me. (2 seems possible, but not as likely as the other two; I suspect it's either "replace everything" or "replace just this specific thing.")

20
I'm going to keep arguing in favor of a Jim Cornette superstar until it happens, even if I have to release it by myself as a standalone in the last days before the heat death of the universe.

That aside, a lot of these ideas are no-brainers to be added to the game at some point or another. I don't know if this is the exact order that makes the most sense, but the vast majority are great picks. I might argue that NXT superstars who have graduated to the main roster will take precedence over those that have not yet, and certain of these superstars, like DIY, might simply get referenced through multi-logoed cards or a promo superstar rather than as full superstars in their own right, but there are a lot of great possibilities for future sets.

(Now, if I were putting together a 10-deck set, the top priorities would be Ciampa, Gargano, Ricochet, Roode, Black, Revival, Ronda Rousey, Nia Jax, Ruby Riott, and the Riott Squad, but we'll see what pans out once V9B comes out and new superstar design heats up again.)

21
Lackey Tournaments / Re: Lackey tournament #14 .... Take two???
« on: February 22, 2019, 11:15:16 AM »
I'm up for Round Robin. That way, if we get people who want to play Mojo, Emma, or the Vaudevillains, they could conceivably jump in at any time. I'd like to see every deck represented if possible.

22
Lackey Tournaments / Re: Lackey tournament #14 .... Take two???
« on: February 14, 2019, 11:06:26 AM »
I'll hop in on this one. American Alpha for me.

Let's keep it to V9 only, until all the V9 people are taken; after that, maybe open it up to the rest.

23
An update:

Bunny Stasis is only $139 away from meeting its goal. There’s four days left. If you can, please help get it fully funded and over the line. Irv Diaz is seriously an awesome guy and I want to see him make it.

Further update: $17 shy.

24
Virtual Raw Deal / Re: #MMMGorgeous
« on: February 04, 2019, 11:51:01 AM »
They function the same way on Buying Myself Some Time itself, but “ignore ‘X’” specifically means “ignore ‘X’”. It does not mean “ignore ‘x’; the text must be exact for that phrase to be ignored.

25
Fantasy Cards / Re: Pete Dunne
« on: January 31, 2019, 06:41:41 PM »
I really like the setup you have here, Hogtrail. One suggestion to save some space: if you replace "Suplex" with "plex" on Joint Manipulation, you can drop the "considered to have suplex in the title" line from X-Plex without changing anything else about the card, since there are no non-Tazz maneuvers that have "plex" in the title that aren't suplexes.

SuperPLEX? That card don't need no help sir......

Hrm. Must have glazed over when I read the list. OK, what Creed said.

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