Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hogtrail

Pages: [1] 2 3 ... 19
1
Rules Forum / Re: You Think I'm a Psycho Qns
« on: June 16, 2019, 12:11:33 PM »
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

Does this mean that before their draw segment any player can draw 1 card until I have 7, or shuffles random cards from their hand until they have no more than 7?

Or

JYD’s Chain
Action: Foreign Object
Choose 1: your opponent discards his hand or Backlash deck.
During your turn, before your Draw Segment, your opponent discards 1 card and overturns 1 card.
When this card is in your Ringside pile, during your turn you may put this card and 1 Grapple maneuver from your Ringside pile into your hand.
F: 0     D: 3     Unique     Permanent

My opponent discards and overturns 1 an infinite number of times?

2
Superstar Strategy Guides / Re: Strategy Guide Errors and Updates
« on: June 16, 2019, 07:49:13 AM »
Social Outcasts
Action + Action / Reversal: Special: Run-in.
Cannot be packed by 3MB.
As an action, choose one: draw up to 4 cards, your opponent puts 4 cards from his hand on the bottom of his Arsenal, or he overturns 4 cards.
As a reversal, reverse any High Risk or antic.
When this card is in your Ring and you use the effect of The NXT Breakout Star, you may overturn 1 card and draw 1 card.
F: 8     D: 0     Unique     Multi
V8

3
I'll take the advantages Redmption brings with the possibility of having 1 useless card in my arsenal. Not too big of a deal if they play MYE.

4
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to Los Guerreros!
 
PART ONE
Let's take a look at their specifics:

Quote
Los Guerreros
Starting Hand Size: 6     Superstar Value: 3
Superstar Ability: Before damage has been applied from a card successfully played by your opponent, you can remove any number of Face or Heel cards in your Ringside pile from the game and reduce the damage by 2 for each card removed. You may play any cards with the Eddie Guerrero logo, but you do not count as Eddie Guerrero. You cannot play any Title Belts except the Tag Team Title Belts.
INX

Firstly, Los G's are a tag team which means they get to pack Handicap Match – which is a very good card.

Secondly, a 6 hand size and 3 value are pretty middle of the road, but easy enough to inflate.

Finally, their superstar ability is one of my favorites. Combined with Sustained Damage, it allows them to potentially soak up a ton of damage. It also rules out anyone wanting to build them BASH. Also, Eddie Guerrero has some decent cards that I'll continue to cover.

Quote
El Paso, Texas
Pre-match Venue
During your turn, you may put this card into your Ringside pile and if your next card played this turn is a maneuver, you can ignore the "Can only be played after..." text.
F: 0     D: 0     Universally Active     Permanent
ARM

Not a tremendous card. I feel like there are a lot of better Venues to play if you're so inclined. However, if you can actually activate this card without it being reversed, playing a high risk right out of the gate can be effective. I would skip this card, personally.

Quote
Yo, Ese, I Know You, Homes!
Pre-match Feud
Your card titled Eddie's Roll Up is -10F.
If your opponent is Chris Benoit, Edge, Rob Van Dam, Rey Mysterio, or The People's Champion, your Superstar Ability now reads as "Each turn, the first two High Risk maneuvers you play cannot be reversed."
F: 0     D: 0     Unique     Permanent     Smackdown logo
VEL
   ---OR---
Yo, Ese, I Know You, Homes! - Throwback
Pre-match: Feud
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your cards titled Guerrero Frog Splash and Eddie's Roll Up are -10F.
When your opponent is Chris Benoit, Edge, Rob Van Dam, Rey Mysterio, or The People's Champion, your Superstar Ability now reads as "Each turn, the first two High Risk maneuvers you play cannot be reversed."
F: 0     D: 0     Unique     Permanent     Smackdown logo
SS3

Another so-so card. It's free to play, but it only makes 2 specific's cheaper (unless your opponent is listed – then it DEFNITLY shouldn't be played when you're Los G's). If you have an extra slot in your pre-match to fill, or if you don't have a better feud to play, then go ahead and pack this card.

Quote
We Lie, We Cheat, We Steal
Pre-match Event
Search your Arsenal for 3 cards, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns, you may put 1 card from under this card into your hand.
F: 0     D: 0     Unique     Permanent     Smackdown logo
INX

Heeeeeeeere we go. This is a GREAT card. Allowing you to get ANY 3 CARDS and save them until you need them. Some of my favorite cards to get are Ref Takes a Bump, Pump Kick, German Suplex, Boot Lace, Revolution of the Mind, Don't Be a Douchebag, or a specific like Cheat 2 Win. There is no shortage of great cards to go fetch. Amazing card.

Quote
Viva La Raza! Low Rider
Pre-match Object
Search your Arsenal for 1 Foreign Object card and 1 Grapple maneuver, reveal them to your opponent, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns you may discard the card titled Roll Out of the Ring and then put 1 card from under this card into your hand. When the card titled Roll Out of the Ring is in any Ring area, all Foreign Object maneuvers and Grapple maneuvers are +3D.
When this card is put from your Ring area into your Ringside pile, put all cards under this card into your Ringside pile.
F: 0     D: 0     Unique
VEN
   ---OR---
Viva La Raza! Low Rider - Throwback
Pre-match Object
Search your Arsenal for 1 Foreign Object card and 1 Grapple maneuver, reveal them to your opponent, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns you may discard a card and then put 1 card from under this card into your hand.
When the card titled Roll Out of the Ring is in any Ring area, all Grapple and Foreign Object maneuvers are +3D.
When this card is moved from your Ring area, put all cards under this card into your Ringside pile.
F: 0     D: 0     Unique
SS3

The throwback version of this card is certainly worth packing. Another card that allows to search for a few key cards (I prefer getting Table and Let Me Get A Shot In!).

Quote
Ultimo Rechazo
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Draw up to 2 cards.
F: 0     D: 2     Unique
MA, SS2, SS3

Simply put, this is one of the best reversals in the game. F:0, D:2, reverse any non-trademark, draw 2 cards. Knowing this card is in your backlash gives you a lot of freedom to take a few more chances in your pre-match. This card won't make you think twice about throwing 2 or 3 In The Interest of Fairness in your pre-match. And it makes discarding for the chain trait an easier pill to swallow if they throw a Flawless transition at you in the first turn.

Quote
Whatchoo Talkin' 'bout, Ese!
Mid-match Reversal: Action
Can only be played when you have 1 or more cards in your hand.
Reverse any Action card and end your opponent's turn. Discard 1 card. If the first card you play during your next turn is a maneuver of #F or less, it cannot be reversed, where # is equal to the reversed Action card's printed Fortitude.
F: 2     D: 0     Unique
SUM, SS2, SS3

I like this card a lot too. It's a good way to bait out opponent's Restricted Use, or if they've already played it, it gives you an irreversible maneuver on your turn. A lot to like about this one.

Quote
Cheating Out of a Pinfall
Mid-match Action
When you are about to lose the game via Pinfall Victory, put this card from your Backlash into your Ring, shuffle up to 5 cards from your Ringside and up to 2 cards removed from the game into your Arsenal; your opponent then removes the last card he successfully played from the game.  End the current turn.
F: 0     D: 0     Unique     Permanent     Cheater
V3

This is an interesting card. Of course any card that prevents you from losing is good. But the quirky thing about this card is that it doesn't say “During any turn” - this means that it's able to be put into your ring during the Pre-Match phase. This means there are a few ways to exploit it. Such as using the Linda McMahon feud to give yourself extra pre-match and mid-match slots. Or using Dallas, Texas or Deville, New Jersey without having to worry about being effected by either card. There's one more way to exploit this card, but I'll save that for Part 3. And if the last card your opponent plays isn't permanent, it will go Bye-Bye when this card is put into your ring – even during the pre-match.

That's it for their backlash cards. I think the pre-match cards (other than Lie/Cheat/Steal) are forgetable, but the mid-match cards are all really good. Moving on to the arsenal specifics:

Quote
Snap Senton Splash
High Risk
Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
F: 5     D: 10     SV: 2     Unique
FL, SS2, SS3

Pretty standard high risk. A better card for Eddie Guerrero than for Los Guerreros, but not a bad card.

Quote
Lasso from El Paso
Submission / Reversal: Submission
As a maneuver, cannot be reversed when played after the card titled Eddie's Roll Up, draw up to 2 cards or search your Ringside pile and Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. 
As a reversal, reverse any Submission maneuver and end your opponent's turn.
F: 15     D: 10     SV: 2     Unique     Smackdown logo
INX, SS3

I like this card as a submission reversal. And unless you're sure your opponent will not be playing any submissions – only then would I play it as a maneuver.

Quote
Eddie's Roll Up
Grapple
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a card from your hand to end your opponent’s last turn.
When successfully played and damage has been applied, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
F: 20     D: 5     Unique
BL, SS2
   ---OR---
Eddie's Roll Up - Throwback
Grapple
Can only be played after a successfully played maneuver, or if this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn.
Cannot be reversed from your opponent's Backlash deck.
When successfully played, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
F: 20     D: 5     Unique
SS3

If you're doing it right, this card should be pretty easy to win with via the text. Having 5 or more cards in your hand than him shouldn't be too difficult if you load your deck with Spit at Opponent's or Face the Music's.

Quote
Gory Special
Submission / Reversal: Strike
As a maneuver, you may search your Arsenal for the card titled Eddie's Roll Up, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, reverse any Strike maneuver of 7D or greater and end your opponent's turn.
F: 20     D: 10     SV: 2     Unique     Smackdown logo
DO, SS3

Reread my comments about the Lasso from El Paso and apply that text to this card, only replace submission with strike.

Quote
Chavo's Inverted Powerbomb
Trademark Finisher / Reversal: Special
You may search for this card as if it were a High Risk maneuver.
As a maneuver, can only be played after a successfully played maneuver or the cards titled Throw Into the Corner Turnbuckle or From the Top Rope.
As a reversal, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle or From the Top Rope and end your opponent's turn. If the first card you play during your next turn is a High Risk maneuver, you may ignore the "Can only be played after..." text.
F: 25     D: 20     SV: 3     Unique     RMS logo     Smackdown logo
INX, SS3

A decent trademark finisher that's perhaps a little more difficult to play for the lack of effects it has.

Quote
Guerrero Frog Splash
Trademark Finisher
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
F: 25     D: 20     SV: 3     Unique
FL, SS2, SS3

Remember that this card is made -10F if you have Eddie's feud in your ring, so it's potentially a F:15 trademark finisher. However, it's just like the Chavo Powerbomb – too little bang for it's buck.

Quote
Addicted to the Heat
Reversal: Special
Reverse any non-unique card if it is not the first card played on your opponent's turn or any Heat card and end his turn. Put any number of cards from your hand on the bottom of your Arsenal and then draw that many cards.
F: 6     D: 0     Unique
UNF

This is a good reversal that allows you to cycle your hand. Nothing to complain about here.

Quote
Tu Locas, Ese ... You Crazy, Man
Reversal: Special
Reverse any non-unique card and end your opponent's turn. Discard 3 cards.
F: 6     D: 0     Unique     Smackdown logo
INX

This is ALMOST a great card. But it has that nasty “Discard 3 cards” text that ruins it. Sure, you can discard 3 face or heel cards to fuel your ability... But... like... C'mon. You're better off letting this card just reverse from Arsenal and keep shuffling it back in.

Quote
Cheat 2 Win
Action
Search your Ringside pile and Arsenal for 2 Face or 2 Heel cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 2     D: 0     Unique     Smackdown logo
INX

This is my favorite of their arsenal cards. I'll go get 2 Spits or Face the Musics and then your hand goes away. OR if you have Mean Gene in your ring, you can get Turn the Tide and Who Booked this Match and opponent cannot do a single thing about it.

Quote
Study for Your GED
Action
Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your Arsenal, and put the rest into your hand.
F: 7     D: 0     Unique
FL, SS2, SS3

Yet another card that allows you to go searching through your arsenal for a bunch of cards. I like it and so should you.

Quote
Stealing Life – Cheating Death
Action / Reversal: Special
As an action, your opponent overturns 5 cards and you put up to 5 cards from your Ringside on the bottom of your Arsenal.  When you are Latino Cheat, you may then put up to 3 non-unique cards from your Ring on the bottom of your Arsenal.
As a reversal, when overturned, reverse any maneuver and remove this card from the game.
When you are Latino Cheat and this card is in your Ringside, during your turn, you may discard 1 card to put this card on the bottom of your Arsenal.
When this card is removed from the game, it cannot be moved except by If You're Not Cheating, You're Not Trying.
F: 10     D: 0     Unique
V1

Decent recovery, decent overturn, but it's probably best used as an arsenal reversal.

Quote
Get Your GED
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
F: 15     D: 0     Unique
FL, SS2
   ---OR---
Get Your GED - Throwback
Action
Can only be played when the card titled Study for Your GED is in your Ring area.
Shuffle up to 10 cards from your Ringside pile into your Arsenal and then draw up to 3 cards.
F: 12     D: 0     Unique
SS3

I would personally want to pack the OG version and not the TB version if I have a choice. But watch out, they're both able to be reversed by Shoot Counter.

Quote
¿Que Pasa Aqui?
Action + Action
This card cannot be put under We Lie, We Cheat, We Steal.
Search your Arsenal for 1 card; put that card, 1 card in your hand and up to 1 card from your Ringside under We Lie, We Cheat, We Steal.  Shuffle your Arsenal.
F: 15     D: 0     Unique     Multi
V1

I'm not sure how your opponent would know that you didn't put this card under We Lie/Cheat/Steal other than just trusting you, but anyway, This is a good card that can get you even more key cards to out into your hand.

Quote
Latino Heeeeeeeat!
Action
Cannot be reversed when the card titled Get Your GED is in your Ring area.
Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 20     D: 0     Unique
FL, SS2, SS3

This card is probably too much fortitude for me to consider packing, HOWEVER it can go get you nice big cards like Dynamic Finisher, Punch After Punch, and Precision Heymaker. For me though, this is one of the first cards I'll cut if I need to make room.

Quote
Underhanded Tactics
Action
When you are The Radicalz or Latino Cheat, this card is F: 0 and Multi.
Search your Arsenal for 1 card, reveal it, put it under this card, and shuffle your Arsenal.
Once during each of your turns, you may switch 1 card in your hand with 1 card under this card.
When this card is moved from the Ring, shuffle the card under it into your Arsenal.
F: 20     D: 0     Unique
V1

I don't like this card unless I'm The Radicalz or Latino Cheat. F:20 is simply too high for what it does.

That's all of their superstar specifics. I guess I never realized just how mediocre they are. Other than Lie/Cheat/Steal, the mid-match cards, and Cheat 2 Win... they really aren't too good. I'm a little surprised at that.

PART TWO
Non-specific cards that can be helpful for Los G's

I've already mentioned these few:

Quote
Spit at Opponent
Action: Heel
Can only be played when you have 2 or more cards in your hand.
Discard 1 card and then your opponent discards 4 cards.
F: 4      D: 0

Face the Music
Action: Face
Your opponent discards cards equal to the number of Face cards in your Ring area. The maximum number of cards he discards from this card is 6.
F: 2      D: 0

Here's another few cards that can help them:

Quote
The Abraham Washington Show
Pre-match Event
Cannot be packed by The Heat Seekers.
When you are an Extremist, this card does not take up a Pre-match slot in your Ring and your opponent's Starting Hand Size is -1.
At the end of the Pre-match phase, search your Arsenal for 1 Heel Action, reveal it, put it in your hand, and shuffle.
The first Heel Action played on each of your turns is Multi when you do not have a card with that title in your Ring, and ignore "completely" on his reversal cards played to it.
His Once is Enough cards are +10F for each copy in his Ring.
F: 0     D: 0     Unique

Let the Heeling Begin
Action: Heel
Draw cards equal to the number of Heel cards in your Ring area. The maximum number of cards you draw from this card is 6.
F: 2      D: 0

Grab the Mic
Action: Heel
Draw 1 card. When you are a Tag Team Superstar or you have the card titled Trash Talkin' Interview in your Ring area or Ringside pile, draw 1 additional card.
Your next card played this turn cannot be reversed from your opponent's Backlash deck and his Reversal cards to your next card played this turn are +#F, where # is equal to your Superstar Value +5.
Throwback
F: 1      D: 0

And how about this one:

Quote
The Million Dollar Corporation     (Million Dollar Man Ted DiBiase, IRS, Bam Bam Bigelow, Sid, Nikolai Volkoff logos)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Million Dollar Corporation Member.
When you have 10 or more cards removed from the game, your maneuvers without 'reverse' in the text are -2F and +1D, and your non-Superstar-specific actions are -2F.
When your logo is printed on this card, your maneuvers are -2F and +1D for every non-Heat Backlash card removed from the game.
F: 0     D: 0     Unique     Permanent

Los G's can end up with a lot of cards RFG so this card could give them discounted F on their maneuvers and +1D.

Speaking of RFG, if you're going Fan Favorite this card is a must pack:

Quote
Kristal: Broadcast Beauty
Action: Run-in
Shuffle 7 of your cards removed from the game into your Arsenal.
When this card is in your Ring area or hand, your cards titled Kristal: Broadcast Beauty may replace 1 card listed on <WWE logo> Divas: The Next Generation or <WWE logo> Divas Rule!
Fan Favorite Logo
F: 14 D: 0

One of my favorite cards to use with Los G's is:

Quote
San Diego, California
Pre-match Venue
All players discard 3 Pre-match cards and 3 Mid-match cards.
Universally Active
Permanent
F: 0      D: 0

This gives you the opportunity to put 6 face/heel backlash cards in your ringside at the start of the game.

PART THREE
Specific Build Types

First Idea: Back to Basics

Remember how I said there was another card that you could exploit Cheat out of a Pinfall with? Back to Basics is that card. Here's the general idea:

You play B2B, your opponent finds an arsenal full of German Suplexes, Boot Laces, Precision Heymakers, maybe some Eye Rakes, Back Rakes, and Ab Rakes – Just a bunch of really good cards. They they say, “Hey, you lose.” Then you put Cheat out of a Pinfall in your ring.

Sure, you lose We Lie/Cheat/Steal, but you gain either 3 Old School Psychology's, or 3 Old School Beatings (and the bonuses those cards get) while throwing MUCH better maneuvers than B2B has to offer. Worried about your 6 hand size? Ultimo Rachazo is in your backlash. And you could still have a few maneuvers under B2B to help you out in a bind (Backhand Slap comes to mind).

Another thing, if you go Face and have 3 Old School Psych's in your ring, Yo Ese... becomes a MUCH better card. The reason being that if they play Restricted Use... they have to discard 3 cards.

This idea is certainly out there, but that's what these articles are for.

Second Idea: Blindside

The general idea of this build is to be able to sponge a whole lot of damage while being able to throw maneuvers every turn. The blindside maneuvers are always great candidates to be discarded for Sustained Damage as they can be played from ringside. Also, blindside gives you this card:

Quote
Blindsided by the Dangerous Divas
Action: Run-in
Can only be played when you have at least 2 cards in your Ring area with the word “blindside” in the title.
Remove the top 5 cards of your Arsenal from the game and then shuffle up to 10 of your cards that have been removed from the game into your Arsenal.
You may play this card from your Ringside pile.
When played from your Ringside pile, discard 1 card.
Fan Favorite logo
F: 4 D: 0

This, along with Kristal: Broadcast Beauty can help you recover all of your RFG face or heel cards.

Third Idea: Foreign Object

A number of foreign objects are heel, and a few are face. So not only can you use them as regular maneuvers, but you can also remove them from the game for your superstar ability. Handcuffed, Chair Shot, Brass Nuks Shot, and Microphone Cord are all heel and all playable as maneuvers.

And as a foreign object deck, this card is a good pack:

Quote
<ECW logo> One Night Stand
Pre-match Pay-Per-View Event
When any player successfully plays a Foreign Object maneuver, he may choose 2: draw 1 card, shuffle 1 card from his Ringside pile into his Arsenal, or have his opponent discard 1 card.
Permanent
Unique
F: 0 D: 0

Fourth Idea: Redemption

Remember Redemption?

Quote
Redemption
Action
Cannot be reversed when the card titled Backstage Politics is in your Ring area.
When this card is in your Ring area, you cannot reverse cards from your hand.
When your opponent reverses a card from his hand, put this card into his Ring area.
Permanent
Unique
F: 0      D: 0

Los G's can get this card with We Lie/Cheat/Steal, and as the card states – it cannot be reversed when backstage politics is in your ring.

Quote
Backstage Politics
Pre-match Feud
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, during your opponent's turn, he may put 1 non-unique card from his Ring area into his Ringside pile and put this card into his Ring area.
When this card is in any Ring area, cards that go to Right to Censor's Ringside pile are removed from the game and their cards and effects cannot modify the Fortitude of their opponent's Reversal cards.
Active
Permanent
F: 0      D: 0

This card is good for Los G's because if opponent puts it in his ring, then you can get rid of a face or heel card in your ring to get Backstage Politics back.

Also, Backstage Politics gives you 3 of these:

Quote
Power Struggle
Mid-match Action / Reversal: Special
As an action, search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, can only be played if the card titled Backstage Politics is in your Ring area. Reverse any Strike or Grapple maneuver and end your opponent's turn.
F: 4      D: 0

Combine 3 Power Struggles with Ultimo Rachazo, and all the other normal backlash reversals, the downside of Redemption doesn't hurt you all that much.

Of course, this tactic could be used in conjunction with another build type – so have fun with it!

PART FOUR
In Conclusion:

I think Los G's will always be a good, versatile superstar.  Their superstar ability allows them to survive longer than a lot of other superstars can.

However, I didn't realize how a lot of Eddie Specific pre-match cards are only... okay. That makes me want to build them as a B2B deck.

Please comment anything I may have forgotten or overlooked, or if you've built Los G's before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Goldust

5
Fantasy Cards / Re: The IICONICS
« on: June 07, 2019, 05:13:36 AM »
I think getting free Tech Splash in the Corner and Big Splash in the corner is pretty good. Along with inverted snake eyes, inverted atomic drop, Indian death lock, inverted body block, inverted Leg Lock...

And that's just a few maneuvers

6
Fantasy Cards / The IICONICS
« on: June 06, 2019, 08:28:00 PM »
The IICONICS
Hand Size: 5
Superstar Value: 2
Tag Team Superstar Ability: Once during each of your turns you may discard 1 card and then search your arsenal for a non-unique card with a word beginning with the letter "i" in the title, reveal it and put it into your hand and shuffle. Your opponent cannot play cards with "Icon" in the title. You may pack Widow's Peak and Strike a Pose (they have no brands).

The IICONIC Duo
Backstage Area
Your maneuvers with a word beginning with the letter "i" in the title played as a counter are -6F. When you have lower F, you may ignore the "can only be played..." text.
When you discard cards for any players' card effects, your cards that have a word beginning with the letter "i" in the title count as two cards.
Unique

From Sydney, Australia
Pre-Match Event
You may play this card during the venue phase.
Once during any turn, when you discard any number of cards, you may instead put 1 of the cards on the bottom of your arsenal.
Unique
Permanent
F: 0 D: 0

HELLLLLLLLO!!!!
Pre-Match Event
Can be played during any Pre-Match phase. Cannot be blanked. Your opponent cannot prevent you from playing this card.
Your Superstar-Specific cards do not take up a Pre-Match slot in your ring.
When you successfully play a card that has a word beginning with the letter "i" in the title, you may draw 1 card.
Unique
Permanent
F: 0 D: 0

This Place SUCKS!
Pre-Match Event/Mid-Match Reversal: Card
As an event, -10F. Blank a venue in your opponent's ring.
Reverse any card. When that card has a word beginning with the letter "i" in the title, your opponent discards 2 cards.
Unique
Permanent
F: 10 D: 0

Venus Fly-Trap
Grapple
When played as a counter, this card is a Trademark Finisher instead.
SV: 2
Unique
F: 25 D: 15

Shades of Kay
Strike
When played as a counter, this card is a Trademark Finisher instead.
SV: 2
Multi
Unique
F: 25 D: 15

IICONIC Punt
Grapple + Strike
Can only be played after a successfully played maneuver.
Can only be reversed by 2 reversal cards.
SV: 1
Multi
Unique
F: 17 D: 11

IICONIC Sole Kicks
Strike + Strike
This card is -6F when played as a counter.
Your opponent discards 1 card.
Multi
Unique
F: 12 D: 8

Sick Knee From Sydney
Grapple + Strike
Can only be reversed from backlash and arsenal when played as a counter.
Multi
Unique
F: 11 D: 11

Eat Defeat
Strike/Reversal: Special
This card is -6F as a maneuver.
Reverse any Strike or card with a word beginning with the letter "i" in the title.
Unique
F: 6 D: 8

The Future Is Now...
Action
This card is -1F for every card in your ring that has a word beginning with the letter "i" in the title.
Your F is +1 for every card in your ring that has a word beginning with the letter "i" in the title.
Unique
F: 11 D: 0

IICONIC Pose
Action
When this card is in your ring, your maneuvers are considered played as counters.
Unique
F: 11 D: 0

...And The Future Is IICONIC!
Action
When successfully played, if you have 11+ cards that have a word beginning with the letter "i" in the title in your ring, you win the game via pinfall victory.
Unique
F: 30 D: 0

Not IICONIC
Reversal: Special
Reverse any non-maneuver card or card that has a word beginning with the letter "i" in the title. Remove that card from the game.
Unique
F: 0 D: 0

7
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to the REIGNING, DEFENDING, UNDISPUTED (2nd place at the NAC) BEAST HIMSELF... BBBBRRRROOOOOCCCCKK KKKK LLLEEESSSSNNAAARRRR RRRRRRR!
 
PART ONE
Let's take a look at his specifics:

Quote
Brock Lesnar
Starting Hand Size: 7     Superstar Value: 4
Superstar Ability: Your opponent's Strike maneuvers played do no more than a maximum of 3D. You may play the card titled No Sell Maneuver.
PRO, VEL

Having a 7 hand and a 4 value are good stats. There's a good chance that you'll be able to start the game. And his ability is awesome. It neutralizes what is probably the most popular maneuver type in the game. It makes a cards like Quick Reflexes, and Clumsy Opponent a decent pack, or how about Knee to the Gut! ...Well, maybe not.

Quote
Brock’s Massive Physique
Backstage Card
* Cannot be revealed until your opponent reverses the Activated Card Effect of your Collegiate Champions.
When he reverses the Activated Card Effect of your Collegiate Champions, draw 3 cards, look at his hand and choose 1 card, he discards the chosen card, and remove 2 cards in his Ringside from the game.
Your Brock Lesnar-specific maneuvers are -7F and cannot be reversed by Unique cards.
Unique
V3

This is a great way to start our strategy session. When your opponent reverses Collegiate Champions (which we will cover in a bit), this card comes out a wreaks havoc. It gives you hand knowledge, the ability to strip a card from that hand, allows you to draw 3, and then you get to remove 2 key cards in his ringside from the game. That alone would make this a good card. But THEN you get discounted specific maneuvers that are also protected from Unique reversals. This is a great card.

Oh, and also notice that this card is revealed when the ACE of Collegiate Champs is reversed, not put into the ringside. So even if the opponent uses Unscrupulous S.O.B., this card can be revealed.

Quote
The Baddest Man On The Planet
Backstage Card
When packing this card, you can pack Backed By Paul Heyman.
Ignore the 'Can only be played...' text on your Brock Lesnar-specific maneuvers.
Once during each of your turns, you may put 1 non-hybrid maneuver from your Ringside into your hand.
Unique     RMS logo
V1

THIS CARD IS F'N NUTS.

Not only do you get Backed by Paul Heyman, not only do your specific maneuvers become playable, but you also get to, each turn, pick up ANY non-hybrid maneuver in your ringside (including uniques) and put it into your hand FOR FREE! Literally every Brock Lesnar deck is built around this card. This card makes discarding for Collegiate Champions, or the chain trait, or any reason not hurt nearly as much. Just keep discarding your non-hybrid maneuvers. You'll further see how killer this card is in part 3. The only thing that kills this card is Hell in a Cell, and that card is rarely packed and easily blanked.

Quote
Suplex City
Pre-match Event
This card is -5F and cannot be blanked.
Your Brock Lesnar-specific Events do not take up a Pre-match slot in your Ring, and your German Suplex cards are F: 0 and the first non-Throwback German Suplex played each turn is Multi.
ACE: Once during each of your turns when Collegiate Champions is not in your Ring, you may overturn 3 cards and then put 1 non-Throwback German Suplex from your Ringside or your Ring into your hand.
F: 5     D: 0     Unique     Permanent
V7

Another great card. Of course the 5F is thematic (F:5, get it?). It makes your Lesnar specific pre-match free to play, and also gives you free German Suplexes (one of the best maneuvers in the game). This is a perfect card for Brock.

Quote
Backstage Warm-up Routine
Pre-match Event
Before starting hands are drawn, if your opponent has a lower Superstar Value than you, his Starting Hand Size is -2; if your opponent has a greater Superstar Value than you, your Starting Hand Size is +2.
F: 0     D: 0     Unique     Smackdown logo
VEL     Errata

This card is not nearly as good as his other pre-match cards. Don't get me wrong, it's good... but compared to the greatness of the others, this one pales in comparison. The -2 hand of this card is easily countered by Flanked by Arena Security, or any number of specific cards that prevent hand manipulation. And the +2 hand is good, but in most Lesnar decks, will probably only make a small difference. But it's free, so there's no reason not to pack it.

Quote
Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent's Ringside pile from the game.
When this card is in your Ring area, once during each of your turns you may discard 3 cards, look at your opponent's hand, choose 1 card, and he discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at his hand, choose 1 card, and he discards the chosen card.
F: 0     D: 0     Unique     Smackdown logo
INX, SS2, SS3

Another game changer. Being able to choose any card in your opponent's hand for him to discard is huge. And the lost is mitigated by Brock's ability to pick up maneuvers for free with his Backstage. The only downside to this card is that it isn't permanent, but that would just be greedy. However, if this card  is put into your ringside, you get to use the effect anyway! This card is best used early in games to help push your maneuvers through.

Quote
The Paul Heyman Guys
Pre-match Event / Mid-match Action
This card is packed as a Pre-match or Mid-match. Cannot be blanked.
Your I'm a Paul Heyman Guy! is -3F and can only be reversed by Unique reversals; when your Paul Heyman's Shoot Promo would be removed from the game, put it on the bottom of your Arsenal instead; and when you successfully play or Activate a card with "Heyman" in the title, you may Promo: 3.
ACE:  When you Promo, you may put this card in your Ringside and then put 1 card not chosen in your hand and up to 1 card not chosen on the bottom of your Arsenal instead.
During your turn when this card is in your Ringside, you may put it into your Backlash and end your turn.
F: 0     D: 0     Unique
V7

I'm definitely a Paul Heyman Guys guy. This card allows you to promo: 3 when it's played AND you can also use it's ACE during the pre-match phase (remember, Brock doesn't care about putting non-hybrid maneuvers into his ringside). And being able to constantly return this card to your backlash deck can really pay off for you.

Quote
F-5
Mid-match Trademark Finisher / Reversal: Special
Cannot be reversed from your opponent's Backlash deck.
As a maneuver, can only be played after a successfully played Grapple maneuver.
As a reversal, reverse any Grapple, Submission, or High Risk maneuver and end your opponent's turn.
F: 35     D: 30     SV: 3     Unique     Smackdown logo
VEL

Yes. Just yes. Amazing card that reverses 3 out of 5 maneuver types. 35F is very attainable for Brock, and 30 damage is almost impossible for opponent to survive. I'd say, unless your opponent is Batista or The Natural Disasters, you'll only be playing this as a reversal.

Quote
Here Comes the Pain
Mid-match Action
You may put up to 2 cards from your Ringside pile into your hand.
When this card is in your Ring area, your maneuvers are +3D.
F: 5     D: 0     Unique     Smackdown logo
INX

This card is good, but it's almost always reversed. Picking up 2 cards is good, and the +3D is fine, but just remember that this card is easily reversed by Shoot Counter, Volley This, or any other low F action reversal. I honestly wouldn't talk someone out of not even packing this card.

I'd say that Brock's Backstage/Backlash Deck cards put him in an elite category. Not lets jump into the Arsenal specifics.

Quote
Brock Block
Strike
Can only be reversed from your opponent's hand.
When successfully played, you may search your Arsenal for the card titled Series of Back Breakers, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 5     D: 7     SV: 1     Unique     Smackdown logo
DO

This is a good way to start. Only from hand is always a great reversal restriction, and Brock Block being unique makes it not susceptible to Carlito Says..., Douchebag, or It's Great to be Back in...

And when Brock's Massive Physique is revealed, this card is F:0 and you can keep picking it up and throwing it until it sticks. Being able to search for Series of Back Breakers is a decent effect (more on that in a second), but unfortunately makes this card reversible by Ax Kick (an underrated card).

Quote
Brock Lock
Submission / Reversal: Special
As a reversal, reverse any Grapple or High Risk maneuver and end your opponent's turn.
F: 7     D: 5     SV: 2     Unique
RA

Another card that you will most likely be saving as a reversal. In fact, unless i'm absolutely confident my opponent won't be playing grapples or high risks, or it will definitely win me the game, I'm probably never playing this as a maneuver. It's a great reversal though.

Quote
Brock's Stretch Muffler
Grapple + Submission
This card is +1D for each maneuver with 'leg', 'knee', or 'suplex' in the title in your Ring.
When you do not have a Corner in your Ring and this card is D: 15+, cannot be reversed from hand or Backlash by D: 1+ cards.
F: 9    D: 9     SV: 1     Unique     Multi
V7

I don't really care for this card. At least not for Brock. This card is probably better in a Beast Incarnate deck. I wouldn't pack it in a Brock deck. I feel like the arsenal space could be better used.

Quote
Series of Back Breakers
Grapple
Can only be played after a successfully played maneuver.
Cannot be reversed by the card titled Backlash!
You may play the card titled Maintain Hold after this card.
F: 12     D: 12     SV: 2     Unique     Smackdown logo
VEL

Ditto for this card. I don't see enough reason to pack it. Maybe if it were multi, or the reversal restriction was for the entire backlash deck. But as is, I'd rather pack an Atomic Driver, or any other impactful card.

Quote
Beatdown by The Beast
Strike
Cannot be packed when packing a Corner.
When played, choose up to 2 Chair Shot or German Suplex cards, or non-Multi cards with 'punch' in the title in your Ringside; those maneuvers are considered played from your hand and are played in the order of your choice after this card, resolve each card's effects and damage before the next card is considered played. After all cards chosen are played, your turn ends.
F: 15     D: 10     SV: 1     Unique     RMS logo
V7

On the surface, I like this card. Brock's own personal Kitchen Sink.

However, after my experience at the NAC, this card didn't have enough of an impact to be worth packing. This is probably another card that The Beast Incarnate benefits more from than Brock. Chair Shot (or Chair) are simple to reverse, and German Suplex in Brock Lesnar should always be the throwback version. It may not be popular, but in a competitive deck, leave this one out.

Quote
The Kimura
Trademark Finisher / Reversal: Special
As a maneuver, when your next card played this turn is Maintain Hold, ignore the 'Can only be played after...' text, and it cannot be reversed.
As a reversal, reverse any Strike or non-maneuver card; ACE: during your next turn before you play any cards, you may discard 2 cards and this maneuver is considered played from hand and can be reversed normally.
When successfully played, your opponent discards 2 random cards.
F: 35     D: 10     SV: 2     Unique
V7

Ah, that's more like it. This Trademark Finisher basically reverses everything F-5 does not (with the exception of TMF's). It also makes opponent discard 2 at random, which is ALWAYS good. But my favorite thing about this card is the ACE. I love being able to discard 2 to be able to basically play it again. And if they use DTTAH, then it goes into your ringside and you can use it again later. Great card.

Quote
The 11th Commandment
Reversal: Special
Completely reverse any non-maneuver card and put up to 1 maneuver from your Ringside into your hand. When your next card played is a maneuver, it is -11F and ignore the 'Can only be played...' text; when it has 'suplex' in the title, it is Multi and can only be reversed by 2 reversal cards.
F: 11     D: 0     Unique
V8

Another solid card. A beefed up No Chance in Hell that completely reverses non-maneuvers, and allows you to put a move (The Kimora, perhaps...) into your hand. The rest of the text probably doesn't make too much of a difference. However, adding a Shooting Star Press TB wouldn't be a bad idea, and could be funny for multiple reasons (See: Wrestlemania XIX).

Quote
Bad to the Bone
Reversal: Special
Reverse any card and end your opponent's turn. You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
F: 15     D: 0     Unique
RA, SS3

This is a tremendous reversal. Reverses any CARD and allows you to pick up a non-unique maneuver. Simple and to the point. Pack this card and profit.

Quote
An Irresistible Force; An Immovable Object
Action / Reversal: Special
As an action, if your next card played this turn is an Action card, it cannot be reversed.
As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
F: 0     D: 0     Unique     Smackdown logo
VEL

The action part of this hybrid is laughable in today's meta. However, the reversal part is very playable. No reason not to pack this card.

Quote
An Ultimate Fighter
Action / Reversal: Maneuver
As an action, put up to 3 maneuvers from your Ringside into your hand, and your next maneuver played this turn is Multi.
As a reversal, reverse any maneuver and your opponent overturns 4 cards; when the reversed card is Unique, overturn 4 cards.
Your Superstar-specific maneuvers are +1 Stun Value.
F: 6     D: 0     Unique
V8

An excellent card. The action part is quite good, getting you key maneuvers put into your hand, but the reversal part is too good to not play it as one. Any hybrid card that reverses any maneuver is likely better played as a reversal. And more Stun Value is a good thing.

Quote
Eat-Sleep-Conquer-Repeat
Action
Promo: 4, put this card and 3 cards from your Ringside on the bottom of your Arsenal, and then your opponent overturns 2 cards and puts 1 card from hand on the bottom of his Arsenal.
F: 5     D: 0     Unique
V7

This is another card that I liked at first, but I never actually played it at the NAC. I like being able to, in fact, repeat it, but I never felt the need to play it. And it gets hit by Shoot Counter. Maybe if it were Multi then it would be better. As is – probably not worth it.

Quote
The Next Big Thing
Action
Reveal the top card of your Arsenal to your opponent and put it into your hand. If it is the next card you play this turn, it cannot be reversed.
When this card is in your Ring area, before your Draw Segment, you may put this card into your hand.
F: 10     D: 0     Unique     Smackdown logo
VEL

This card, however, is great. If successful, it will at very least give you an extra card in your hand (2 if you use Premiere Smackdown Superstar). And if the revealed card is a maneuver or action, it cannot be reversed. That's an amazing effect. Oh, and you get to freely put it back into your hand and your opponent can't do anything about it. This also helps put Steel Chain Shot TB back into your hand every turn.

Quote
The One ... in 21-1
Action + Action
Shuffle up to 10 cards from your Ringside into your Arsenal, put up to 2 of your cards removed from the game on the bottom of your Arsenal, and draw 1 card.
When this card is in your Ring, replace the 'Can only be played' text with 'Cannot be reversed when played' on your F-5, and during your turn you may play that card from your Ringside.
F: 21     D: 1     Unique     Multi
V7

I like this card. Recovers 10 from ringside, 2 that are RFG, and lets you draw a card. And it makes F-5 much better as a maneuver (even though you'll still probably never play it as one). But again, watch out for Shoot Counter (found that out the hard way).

PHEW... that's a lot of cards.

I think Lesnar has an elite set of specifics. But now lets look at...

PART TWO
Non-specific cards that can be helpful for Brock Lesnar.

First, let's look at the rest of the Paul Heyman Guys support cards.

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

Personally, I only packed Paul Heyman's Shoot Promo and I'm a Paul Heyman Guy in my Lesnar. Having said that, all of these cards are good and very packable. Backed by Heyman can put in a late stipulation that can help you win the game (Old School Wrestling Match comes to mind). Managed by Paul Heyman can remove a key arsenal card in your opponent's ring (such as a shoot card to prevent a Shoot Counter being played against you). And Heyman Interferes can help you out in a bind, and is especially helpful if Old School Wrestling Match is in the ring area so opponent have to overturn 6 cards.

But the two cards I decided to pack are because they cannot be reversed when all played together. And Paul Heyman's Shoot Promo is an underrated card. Think of all the mechanics that are used to move cards from ringside to another location without playing a card. This includes card text like Back Body Drop TB, Steel Chain Shot TB, and Kidney Punch, It also can be used when your opponent hides 10th or 5th anniversary (Which I did in the finals against Eric to remove his Divine Intervention from the game), AND it can also be used if your opponent's Superstar Ability allows him to move cards from his ringside. And don't forget that when you play or activate a card with Heyman in the title you get to Promo: 3, and when you activate the Shoot Promo, it goes to the bottom of your arsenal instead of removed from game.

Brock also gets to pack this card:

Quote
No Sell Maneuver
Reversal: Special
Can only be packed by Stone Cold Steve Austin, The Undertaker, Deadman Inc, Kane, Two Man Power Trip, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, Big Poppa Pump, Gene Snitsky, and Heidenreich.
When played from your hand, reverse any maneuver and end your opponent's turn. Discard 2 cards.
F: 0      D: 0

And as I said above, and reversal that hits ANY maneuver will always be helpful.

And one card that I think is great for Brock is:

Quote
Smoking Skull Title Belt
Cannot be packed when packing First of All.  At the end of the Pre-match phase, search your Arsenal for 2 different non-Unique maneuvers and reveal them, your opponent chooses 1, put the chosen card into your Ringside and the remaining card into your hand.  When you are Stone Cold Steve Austin, The Rattlesnake, or Revolution Stone Cold Steve Austin you start the game regardless of Superstar Value or card effects.
Superstar Value +2     Universally Unique

Brock doesn't care which maneuver his opponent puts in the ringside because he's just going to pick it up during his turn anyway. I usually fetched Pump kick and German Suplex TB.

We'll cover a few more key cards in...

PART THREE
Specific Build Types

First Idea: Backed by Vickie

This seems to be the most popular Brock build, in fact, out of 12 people at the NAC, there were 2 Lesnar's that were backed by Vickie.

First things first:

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

Luckily for Brock, all of the Smackdown logo'd maneuvers worth playing are non-hybrid, so he can pick them up and play them with ease. Key Lock in particular is good due to it being multi.

This deck build also lends itself to Premiere Smackdown Superstar, which can really help inflate your hand size.

Second Idea: Volley

Remembering that Brock can pick up any non-hybrid maneuver during each of his turns means that if your opponent is stuck in the volley lock, Brock could potentially pick up 2 volley cards from ringside each turn. And one could use the ACE of Collegiate Champs to strip your opponent of maneuvers to play during his turn.

Volley maneuvers also lend themselves to higher stun values, so a volley Brock should always have a large hand size.

One volley maneuver I would like to point out is:

Quote

Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

Brock can utterly abuse this card, putting your opponent in the terrible position of either having to keep trying to reverse it, or just let it go through and giving Brock more fortitude.

Third Idea: Chain

Every chain maneuver is non-hybrid, so Brock is free to pick them up all willy-nilly. And if your opponent is trying to reverse your maneuvers – they'll have to discard for the chain trait each time. Allowing Brock to get a nice hand advantage over his opponent.

A nice thing that chain Brock can do is that if opponent reverses your chain maneuver, you can ACE unbreakable chain, pick the move back up and throw it again.

Fourth Idea: Foreign Object

Like chain, pretty much every foreign object is non-hybrid. But the one I want to focus on is...

Quote
Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

Brock being able to pick this up and throw 3 moves at once is a GREAT tool to have at your expense. And Backed by Paul Heyman can put first blood match into your ring for a cheap victory condition.

Another fun trick to do with FO Brock (or any Brock for that matter) involves this card:

Quote
Table
Strike: Foreign Object
This card is also considered to be titled Table! Table! Table! for card effects.
Cannot be reversed by Elbow to the Face, Revolution of the Mind, or Sidewalk Slam.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +8D and +1 Stun Value.
F: 8     D: 6     SV: 1     Unique

This is already a difficult maneuver to reverse, and if you use the ACE of this card on a card like German Suplex TB, Brock can pick Table up with his backstage and throw it again. Rinse and repeat and you can do some good damage to your opponent. (Trick can also be done with Chair and Ladder, but Table is more fun).

Fifth Idea: BASH

This one is pretty simple:

BROCK SMASH!

So every arsenal BASH maneuver is non-hybrid, so Brock can freely pick them up at will. And the low F maneuvers are multi, so opponent will have a more difficult time trying to reverse them. Oh, and you can also use this card:

Quote
BASH Down the Walls!
Pre-match Event
When your BASH maneuver is unsuccessful, search your Arsenal for up to # BASH maneuvers with different titles (where # is equal to 2 minus the number of reversals played to that card), reveal them, put them in your hand, and shuffle. When you do, you cannot play cards for the rest of your turn.
F: 0     D: 0     Unique     Permanent     RMS logo

This can help Brock build up his hand so he can discard for Collegiate Champions.

PART FOUR
In Conclusion:

I think Brock is one of the best superstars in Raw Deal. He has elite card support, a superstar ability that can shut down a lot of players, and an ability to keep throwing hard to reverse maneuvers every turn. I think that Brock can be a good superstar for beginners and  a GREAT superstar for more experienced players.

I posted my NAC decklist here: http://teamcanadaonline.net///index.php/topic,18684.0.html

In that post I articulate some of my strategies.

Please comment anything I may have forgotten or overlooked, or if you've built Brock Lesnar before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Los Guerrero's!

8
The Wyatt Family can remove lots of cards from the game to power The Lantern.

Unfortunately they cannot

The Lantern
Backstage Card
Cannot be packed when packing Denville, New Jersey or Dallas, Texas.
Your opponent's non-F: 0 cards are +#F, where # is half the number of your non-Backlash cards removed from the game, rounded down.
During his turn, he may overturn any number of cards and then you put the same number of your cards removed from the game on the bottom of your Arsenal.
Unique     RMS logo
V7

9
The Godfather doesnt lose via text on it

10
Fantasy Cards / Re: A Few Non Specifics
« on: June 02, 2019, 09:43:37 AM »
Superstar Shakeup
Backstage Area
Can only be packed when packing a Superstar-Specific card with the Raw or Smackdown logo.
When packing this card, you may also pack 1 non-Superstar-Specific card with the Raw logo or with the Smackdown logo.
Unique

Ring Presence
Pre-Match: Event
Cannot be packed when packing Edge-specific cards.
When your opponent successfully plays a maneuver and damage is applied, you may search your ringside and arsenal for Roll Out Of The Ring, reveal it and put it into your hand.
When your Superstar Value is printed 5+, your Ring General is -6F and your opponent cannot respond to it.
ACE: During your turn you may remove this card from the game and then put any number of Roll Out Of The Ring cards from your ring or ringside into your hand.
Unique
F: 0 D: 0

11
Rules Forum / Legacy
« on: June 02, 2019, 08:23:11 AM »
The Legacy
Starting Hand Size: 7     Superstar Value: 5
Stable Superstar Ability:  When your opponent successfully plays a non-Trademark Finisher non-Trademark maneuver, before damage is applied, reveal the top 3 cards of your Arsenal; when you reveal any applicable reversals with Fortitude equal to or less than your Fortitude Rating, you may choose 1 to remove from the game, shuffle the other cards into your Arsenal, do not take damage from that maneuver and end his turn.
When you do not choose a card, shuffle those cards into your Arsenal and take damage as normal.
V3

I understand that Legacy has to take damage from RMS maneuvers after using their Ability, but would their turn still end after damage is applied?

12
Deck Reviews - Virtual / 2019 NAC Brock Lesnar (2nd Place)
« on: May 28, 2019, 05:04:22 PM »
Brock Lesnar

Backstage Area:

All Signatures
All Shenanigans
All Anniversaries
Hometown Hero
The Baddest Man on the Planet
Brock's Massive Physique

Pre-Match:

Your Town
Premiere Smackdown Superstar
Suplex City
Backed by Smackdown GM Vickie Guerrero
Collegiate Champions
Smoking Skull Belt
Backstage Warm up Routine
The Paul Heyman Guys
Night of Champions
Ruthless Agression
Mouths Writing Checks...
Backstage Shenanigans (packed as a mid match)
Vince McMahon GRA

Mid-Match:

F-5
Here Comes The Pain
I'm a Paul Heyman Guy
Cow on Ice
Restricted Use
Shoot Counter
RTV
S.O.B.
Reach/Grasp
Sustained Damage
Outside Interference

Reversals:

The 11th Commandment
Bad to the Bone
Divine Intervention
The Raw Deal Revolution
Carlito Says...
3x Manager Interferes
3x No Sell Maneuver
2x Oversell Maneuver
2x Hold the Phone
2x GTFO
2x Elbow to the Face
2x Escape Move
No Chance in Hell

Actions:

Eat Sleep Conquer Repeat
The One in 21-1
The Next Big Thing
Paul Heyman's Shoot Promo
Simply The Best

Maneuvers:

Beatdown by The Beast
Brock Block
3x Shoot Lock-up
3x German Suplex
3x Key Lock
2x Running Clothesline
2x Steel Chain Shot
Face Stretch
Chair
Pump Kick

Hybrids:

Brock Lock
The Kimura
An Irresistible Force...
Douchebag
Armageddon
Shocking Interference
2x Volley This
2x DTTAH
2x Nerve Hold
2x Inside Cradle
Sidewalk Slam

Strategy:

Play all Pre-Match. You should have about 13 cards in your opening hand. Ruthless Agression is a Showtime preventer and almost guarantees that I'll have 2 full turns in a row to start the game (thanks to backstage shenanigans)

Smoking Skull Belt usually fetches me Pump Kick and (most likely) a German Suplex. Don't worry about which card goes into the ringside because The Baddest Man on the Planet is absolutely INSANE. Being able to freely pick up any non-hybrid maneuver is so good. It makes discarding have much less of an impact.

Discard maneuvers for Collegiate Champions and throw maneuvers that are difficult to reverse.

Takeaways from the NAC:

I placed 2nd in the NAC with this deck, going 4-2 overall.

I lost to Samoa Joe and Ryback.
I won against Cesaro, The Ultimate Warrior, The Second Coming, and Samoa Joe (in the semifinals).

At no point at all did I feel like I wasnt in control of any game I was playing, including the games I lost. This deck can beat players quickly, or can grind out wins.

My losses were due to bad play on my end. Against Samoa Joe I forgot that Shoot Counter was a card and played a recovery card - not smart.

Against Ryback in the finals, I stupidly played Simply the Best and ate a Ryback specific 15 damage reversal which pinned me. Had I just said "go" I'm positive I would have won the game (having 35+F, Kimora in hand, and F-5 in backlash).

What I would change:

I would take out Simply The Best, Eat Sleep Conquer..., Chair, and Beatdown By The Beast. I never played Eat Sleep..., Simply the Best was never successful, and the two moves aren't as good as 2 more Face Stretches would have been (or 2 other better maneuvers)

I would add some strike Reversals, probably Backslides. It's very easy to get 20F with this deck before opponent even has a turn. I was also lucky not to run into a High Risk deck due to the lack of reversals - so add a few of those.

I'm very happy with this build and my performance at the NAC.

13
Tournament Reports / Re: North American Championship Live results
« on: May 28, 2019, 10:27:28 AM »
any chances to get the decklists??

I'll be posting my Brock tonight.

14
Rules Forum / Kofi question
« on: May 22, 2019, 06:44:48 PM »
Kofi Kingston
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability:  Once during each of your turns, when your maneuver is unsuccessful, you may discard 1 card and overturn 2 cards, and your turn does not end; the next card you play this turn can only be a High Risk maneuver, but replace the "after a successfully played" text on that High Risk with "after an unsuccessfully played", and when that maneuver is successfully played and damage is resolved, end your turn.
Your maneuvers are +1 Stun Value.
You can pack High-Flying Style.

Unorthodox Style of Wrestling
Pre-match Event
When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent's hand.
F: 0      D: 0

If Kofi unsuccessfully plays a submission, uses his ability, then plays a high risk, would that high risk be protected by Unorthodox?

15
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to the current WWE Champ Kofi Kingston!
 
PART ONE
Let's take a look at his specifics:

Quote
Kofi Kingston
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability:  Once during each of your turns, when your maneuver is unsuccessful, you may discard 1 card and overturn 2 cards, and your turn does not end; the next card you play this turn can only be a High Risk maneuver, but replace the "after a successfully played" text on that High Risk with "after an unsuccessfully played", and when that maneuver is successfully played and damage is resolved, end your turn.
Your maneuvers are +1 Stun Value.
You can pack High-Flying Style.
V3

Is 7 the most popular hand size? Someone should look into that. Anyway, Kofi has a 7 hand size and a 2 value. I like these stats because that means his hand can be easily bumped up to double digits with an Underrated Superstar.

I also like his Superstar Ability. Being able to continue your turn is always good, and being able to throw high risks easier is also always good. And he can pack High Flying Style, which is a great card.

But my favorite part is adding +1 stun to all of your maneuvers. This can help offset the discarding you'll be doing.

Quote
Unicorn Magic
Backstage Card
During your turn when you have 11+ lower Fortitude or you are a Stable, you may put this card from your Backstage into your Ring, draw 1 card, put 1 card from Ringside on the bottom of your Arsenal, and your opponent discards 1 random card.
D: 1     Unique     RMS logo
V8

Good card that can hopefully help you start a comeback. Random discard is a super powerful tool. And if you're in dire straights, 1F is enough to give you Undermine the Competition – however, most high risk decks run Smackdown branded.

Quote
S.O.S.  I Hear Them Shouting
Pre-match Event
This card and your Awesome Pyro cards do not take up Pre-Match slots in your Ring, and when you draw cards for Awesome Pyro, draw 1 additional card.
ACE: During your turn, you may put this card into your Ringside, and then put your hand at the bottom of your Arsenal and draw the same number of cards +3; when your opponent reverses this effect, he discards 2 cards.
F: 0     D: 0     Unique
V3

And here's the text of Awesome Pyro:

Quote
Awesome Pyro!
Pre-match Event
At the end of the Pre-match phase, put this card into your Ringside pile and you may shuffle your hand into your Arsenal and draw # cards, where # is equal to the number of cards shuffled in.
When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak'n Machine, or Rey Mysterio draw 1 additional card.

I like this card, but I don't love it. +3 hand is nice, but it has a cost of 4 pre-match cards. Those cards not taking up Pre-Match slots is nice for the effects of Flanked by Arena Security. I prefer the ACE part of this card. As long as it isn't reversed, you get to boost and cycle your hand. Add McMahonism and you can really set your hand up for success.

Quote
(Air) Boom Drop!
Mid-match High Risk + High Risk
When you are Kofi Kingston, this card is -10F.  When you have lower Fortitude, this card is -1F for each of your maneuvers in your Ringside or removed from the game.
Can only be played after a successfully played maneuver.  Cannot be reversed from Backlash.
Draw up to 4 cards and put cards from your hand on the bottom of your Arsenal equal to the cards you drew -2.
F: 20     D: 10     SV: 2     Unique     Multi
V5

Another specific card that can help you fight from behind. A potentially F:0 D:10 multi high risk that's easily playable can really swing things in your favor. And if it's successfully, it's another card that gives you drawing options.

Quote
Boom! Boom! Boom! The Thunderclap
Mid-match Action
Your opponent cannot respond to this card.
Your Springboard cards cannot be reversed.
ACE:  Once during each of your turns, you may discard 1 card and then ignore the "Can only be played..." text on your Springboard or From the Top Rope cards; when he reverses this effect, he discards 1 random card.
F: 0     D: 0     Unique     Permanent
V3

Cannot be responded to cards are always welcome in high risk decks.

I personally have never packed Springboard in my near 20 years of playing this game. I feel like there are enough easy to play high risks that I don't need to play a strike as one. However, From the top Rope is still a good card that's worth packing.

Quote
New… Day Rocks!
Mid-match Action + Action
This card is -1F for each reversal in your opponent's Ring, and when this card would go to your Ringside, put it in your Backlash instead.
Draw 1 card, shuffle up to 3 cards from Ringside into your Arsenal, and he overturns 2 cards.
ACE: During your turn you may overturn 2 cards, and then put this card in your Backlash and end your turn.
F: 5     D: 0     Unique     Multi     RMS logo
VHS2

I really like this card in a high risk build. A unique multi action is relatively difficult to reverse, and then you can follow it up with a Technical Stomp or Technical Splash in the Corner.

As for the text of the card, another draw ability, and you get to recover 3. And how much fun would it be to pin your opponent by clapping your hands?

Let's look at his arsenal specifics:

Quote
Kofi's Double Chop
Strike + Strike
Cannot be packed when packing Corners.
This card is also considered a High Risk for your Ability.
After you use your Ability, you may put this card from your Ringside into your hand.
F: 0     D: 5     SV: 1     Unique     Multi
VHS2

This is a very good card that can bounce it's way back to your hand until it's successful. And you can essential play it twice per turn until it does stick. Amazing card.

Quote
Unicorn Stampede
Strike + Strike
When you are a Stable, this card requires 3 reversals to reverse instead of 2; when you are not, this card is -3F.
When you are Kofi Kingston, this card is also considered a High Risk for your Ability.
When you have lower fortitude, ignore 'completely' in reversals and reversal effects to this card.
F: 6     D: 8     Unique     Multi
VHS2

This card is very powerful. And, to go with a reoccurring theme, is made even better when playing from behind. Also, since you're Kofi, it's playable after using your SSA.

Quote
The Boom Drop
High Risk / Action
When you are Kofi Kingston, this card is Multi.
As a maneuver, can only be played after a successfully played 5D+ maneuver.
As an action, this card is F: 0, shuffle this card and up to 2 cards from your Ringside into your Arsenal and draw up to 1 card.
F: 15     D: 10     SV: 2     Unique
V3

I greatly prefer the action part of this card over the maneuver part. Sure, a multi high risk is nice, but a Multi action that lets you recover and draw, and then you can play it again later in the game for as many times as you want... well that's just better to me.

Quote
Trouble in Paradise
Trademark Finisher / Reversal: Strike
As a maneuver, when played after a successfully played High Risk, this card is Multi.
As a reversal, reverse any Strike; when you are Kofi Kingston, you may also reverse any Superstar-specific card.
F: 30      D: 20     SV: 3     Unique
V3

This is a great TMF. Likely being saved as a (VERY GOOD) reversal, it could also end games as a maneuver when played after a high risk. But being able to reverse and Superstar Specific card is incredible.

Quote
The Dreadlocked Dynamo
Reversal: Special
Reverse any maneuver and put up to 1 card from your Ringside into your hand.
When this card is in your Ring and your opponent reverses your Kofi Kingston-specific card, he chooses 1 card from hand and puts it on the bottom of his Arsenal; when you have lower Fortitude, the card is randomly chosen instead.
F: 0     D: 0     Unique

“Reverse any maneuver” are 3 of my favorite words in Raw Deal. This card is one of the best reversals in the game. F:0 makes it playable turn 1, allows you to pick up a card from ringside, and makes your opponent have to think twice about reversing your specifics. Alternatively, you could keep recycling this card and reverse on the overturn. Great card.

Quote
Xavier Woods Interferes
Reversal: Special
When played from hand, reverse any card, Promo: 3 and then put 3 cards from your Ringside on the bottom of your Arsenal.
F: 9     D: 1     Unique
VHS2

“Reverse any card” are another 3 favorite words of mine. This card is another great reversal, and it puts a card in your hand AND allows you to recover. It's a souped up Manager Interferes.

Quote
Air (Boom) Support
Action + Action
When you are Kofi Kingston, your opponent cannot respond to this card.
ACE:  When he reverses your High Risk maneuver from hand or Backlash, you may put this card into your Ringside and put up to 2 maneuvers from your Ringside into your hand.  When you are Kofi Kingston and he reverses this effect, choose 1 maneuver in his Ring and he puts it into his Ringside.
F: 0     D: 0     Unique     Multi     Permanent
V5

ANOTHER cannot be responded to card! I like this card, it fills your hand with maneuvers, OR it strips your opponent of fortitude. Win/Win.

Quote
The Jamaican Sensation
Action / Reversal: Special
As an action, this card is -4F and your opponent cannot respond to it.
As a reversal, when played from your hand, completely reverse any non-Unique non-maneuver card.
ACE:  Once during each of your turns, you may discard 1 card and then search your Arsenal for Springboard or From the Top Rope, reveal it, put it into your hand, and shuffle.  When he reverses this effect, he discards 2 cards.
F: 4     D: 0     Unique     Permanent
V3

This is getting RIDICUCLOUS. Another card your opponent cannot respond to. OR it completely reverses any non-maneuver! And the ACE of it isn't too shabby either. And it's permanent. This card has like 5 or 6 different effects that alone would be worth packing – together it becomes a great card.

Quote
The Power of Positivity
Action + Action / Reversal: Special
As an action, shuffle this card and up to 1 card from your Ringside into your Arsenal.
As a reversal, this card is -4F and when overturned, completely reverse any Cheater, Face, Fan Favorite, or Heel card.
F: 4     D: 0     Unique     Multi
VHS2

This is an interesting card. Able to help you recover key cards over and over, or (at F:0), reverse a bunch of cards on the overturn. I really like it.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Kofi.

First, High-Flying Style is a must pack:

Quote
High-Flying Style
Pre-match Event
Can only be packed by X-Pac, Jeff Hardy, Matt Hardy, Lita, Tajiri, Hurricane, Rey Mysterio, MNM, X-treme Diva, Mexicools, Chavo Guerrero, Funaki, Kenny, Revolution Sabu, Owen Hart, The Blue Blazer, Latino Cheat, and Johnny Nitro.
Your Strike maneuvers with 'rana' in the title are now High Risk maneuvers instead, and your opponent's non-unique reversals to your High Risk maneuvers deal no damage.  Your From the Top Rope and From the Middle Turnbuckle cards cannot be reversed.
F: 0     D: 0     Unique     Permanent

And here's a card that every Kofi deck should have at least 1 of:

Quote
Stun the Crowd
Pre-match Event
When this card is in your Ring area, your cards with Stun Value are +1D and +1 Stun Value.
F: 0      D: 0

Considering all of Kofi's maneuvers have stun value, this card not on;y adds a damage to them, but the additional stun value means you'll be drawing at least 2 if your maneuver is reversed from arsenal (and not by the last card).

Speaking of stun:

Quote
You'll Really Be Stunned
Mid-match Action
Can only be played after a successfully played card with Stun Value.
When this card is in your Ring area, if you successfully play a card with Stun Value, your opponent overturns 3 cards and if he reverses a successfully played card with Stun Value, you may put this card into your Ringside pile and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 1      D: 0

This card can add some serious milling to your gameplan, Having opponent overturn 3 cards each time you successfully play a maneuver can really add up.

And this card interacts well with Kofi's ability:

Quote
Blindside Elbow Drop
High Risk
Can only be played after a successfully played maneuver or a Superstar-specific card.
You may play this card from your Ringside pile.
When played from your Ringside pile, this card is +3D. Discard 2 cards.
SV: 1
F: 1 D: 5

You can use it as the discard portion of your ability, then play it from ringside. You'll be discarding more cards, but all that stun value you'll be drawing will offset that.

Another card that can help with your ability is:

Quote
Back Body Drop
Strike / Reversal: Special
As a maneuver, this card is -5F and can only be played after the card titled Irish Whip or Throw Into the Corner Turnbuckle.
As a reversal, reverse any card with the word "atomic," "bomb," or "driver" in the title and end your opponent's turn.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then put 1 Set-up card from your Ringside pile into your hand.
Throwback
F: 10      D: 12

This can help you get those set ups into your hand.

PART THREE
Specific Build Types

First Idea: Chain

What's the one thing chain maneuvers lack? Stun Value. And Kofi gives all of his maneuvers +1 Stun. And even more if you add a Stun the Crowd or two. This can really help give you a big hand advantage over your opponent.

But what else about chain can help Kofi? How about making your opponent discard cards to reverse your chain maneuver, THEN using your superstar ability to play a high risk against your opponent's depleted hand. Sounds pretty good, right? You could even use this card:

Quote
Unbreakable Chain
Pre-match Event
When this card is in your Ring area, if your opponent reverses a Chain card, you may put this card into your Ringside pile, put up to 3 Chain cards from your Ringside pile on the bottom of your Arsenal, and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0      D: 0

This way you can play a high risk even if they reverse from arsenal (and after you draw all of your precious stun).

Here's another card that can work well with your ability:

Quote
Leaping DDT
Grapple: Chain
When this card is in your Ringside pile, if you successfully play a maneuver, you may put this card on the bottom of your Arsenal.
SV: 1
F: 8 D: 10

Second Idea: Volley

What's the one thing that volley maneuvers don't lack? Stun Value. And Kofi loves him some stun.

Also, notice that Kofi's superstar ability doesn't specify HOW the maneuver needs to be unsuccessful, so he can even use it if opponent reversed via the volley trait.

And volley contains a few cards that interact well with the ringside pile:

Quote
Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Thrust Kick
Strike: Volley: 8
When this card is in your Ringside pile, if you successfully play a Volley maneuver, you may put this card into your hand.
Cheater Logo
SV: 2
F: 7      D: 8

And my favorite volley card for Kofi:

Quote
Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

This card, when unsuccessful, allows Kofi to pick up 2 other volley maneuvers in his ringside, and then using his ability to continue his turn. And there are a few volley high risks he can pick up, such as:

Quote
Double Axe Handle
High Risk: Volley: 6
Can only be played after a successfully played 3D or greater maneuver.
"Folks, that Edge sure has pinpoint accuracy - ouch!" - Jim Ross
Throwback
SV: 2
F: 3      D: 8

Spinning Leg Drop
High Risk: Volley: 8
Can be packed by The Big Show.
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -2F.
Can only be played after a successfully played 2D or greater maneuver.
SV: 1
F: 4      D: 9

Missile Dropkick
High Risk: Volley: 10 / Action
As a maneuver, can only be played after a successfully played 3D or greater maneuver or, if this is a Tag Team format match, when this is the first card played of your turn and you have just been "tagged" into the match.
As an action, this card is -15F and -15D, put this card on the bottom of your Arsenal and then put 1 Volley maneuver from your Ringside pile into your hand.
Throwback
SV: 2
F: 15      D: 15

Third Idea: Blindside

This one is pretty self explanatory. Being able to play maneuvers from your ringside works well with Kofi's ability. The cost for blindside maneuvers is often a bit high, but nothing impossible to overcome.

PART FOUR
In Conclusion:

I've never built a Kofi Kingston deck, but this article has intrigued me. I think the best way to build him would be a Chain/Volley combo deck. Both of those traits have pretty good benefits for him. And now that Kofi is currently champ, I'm sure the interest in building him will be going up.

Please comment anything I may have forgotten or overlooked, or if you've built Kofi before!

I hope you enjoyed this, and hopefully learned a few things.

I'm taking next week off due to my attending the Raw Deal North American Championship!

16
Rules Forum / Re: Iron Sheik Ability
« on: May 21, 2019, 07:09:28 PM »
You would have to overturn 2 to be able to reverse it from anywhere, including arsenal

17
Fantasy Cards / Re: A Few Non Specifics
« on: May 21, 2019, 11:51:27 AM »
24/7 Championship Belt
Pre-Match Object
At the end of each of your turns, overturn 2 cards or put this card into your opponent's ring.
When this card is in your ring, your opponent cannot prevent you from playing reversals.
SSV: +0
Universally Unique
RMS
Permanent
F:0 D:0

Money In The Bank Briefcase
Pre-Match Object
When your opponent has a title belt in his ring, this card does not take up a slot in your ring.
You may increase your Superstar Value by 1.
ACE: During any turn, after 10D+ is applied from your card, you may remove this card from the game and your opponent discards 4 cards. When he has a title belt with at least SSV: +3, this effect cannot be reversed.
Universally Unique
Permanent
F: 0 D:0

19
Is that how Extreme Warfare interacts with Maintain Hold? Per it's text, the played maneuver is just applying damage/card effects, not actually being played again on subsequent turns.

It's still a brutal card to maintain, but I'm not sure if, once maintained, it still can only be reversed from arsenal.

I believe (don't quote me) that it does work. Maintain is essentially "playing" the card each turn. That's why it can interact with something like Evening Gown Match or Golddusts SSA.

20
General Discussion: Raw Deal / Superstar Strategy Session #8: Rhyno
« on: May 16, 2019, 07:01:06 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is the first dedicated to a classic Raw Deal Superstar, Rhyno!
 
PART ONE
Let's take a look at his specifics:

Quote
Rhyno
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability: Your Foreign Object cards do not have the Raw logo. Once during each of your turns, you may reveal cards from the top of your Arsenal until you reveal a Foreign Object. Put that card into your hand and the rest into your Ringside pile.
INX, SS3

Nothing too special to report here. A 7 Hand Size is pretty good, and easy to boost up with Underrated Superstar and other cards. His superstar ability is akin to Billy Gunn’s, only with a lot more downside (for now). A few Foreign Objects have the Raw Logo, so it’s nice that he can pack those freely. However, his other cards change a few things about his superstar ability, so lets just keep going.

Quote
The Last Original ECW World Champion
Backstage Card
When you use your Ability, shuffle the revealed cards into your Arsenal instead.
Your opponent cannot respond to your Rhyno’s Garbage Can and it now reads: "ACE: When you successfully play a maneuver without a printed reversal restriction, you may put this card into your Ringside and then search your Arsenal or Ringside for another Rhyno-specific card, reveal it, put it in your hand, and shuffle."
Unique     ECW logo     RMS logo
V1

There we go, NOW he’s ECW Billy Gunn by not losing the revealed cards. This makes his ability MUCH better. Rhyno’s Garbage Can also gets a boost (Because the first effect of this card covers it’s original text). Now your opponent cannot respond to it, which will help if you want to play a card that “Can only be played after a card.”
 
This card also allows Rhyno to pack The House That Hardcore Built, which is a great card.

Quote

The Manbeast of NXT
Backstage Card
When packing this card, you can pack From NXT to WWE, but you cannot pack non-Superstar-specific printed Foreign Objects.
Your F:5- maneuvers without 'can only be reversed' in the text are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects.
During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponent’s Ringside from the game.
Unique     RMS logo     NXT logo
V8

There’s a lot to unpack with this card, as it basically gives you a completely new way to play Rhyno. Firstly, being able to pack From NXT to WWE is good because it gives you a free Underrated Superstar, but Rhyno doesn’t get to take advantage of that cards other effects.
 
Secondly, this card prevents you from packing Non-Specific printed FO’s. Well that certainly goes against the ECW spirit, BUT…
 
Thirdly, “Your F:5- maneuvers without 'can only be reversed' in the text are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects.” Alright, Now Rhyno becomes the NXT Billy Gunn.
 
Fourthly, “During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponent’s Ringside from the game.” This part gives Rhyno a lot of options when he successfully plays a maneuver. Help build your hand with a promo, recover a card, or remove an important card in your opponent’s ringside.
 
This card also interacts with a few effects we’ll cover in a bit.

My ONLY complaint about this card is that it technically doesn't interact with The House That Hardcore Built. But that might be too greedy.

Quote

Extreme Warfare
Pre-match Stipulation
When the first card played during each player's turn is a maneuver, it can only be reversed from their opponent's Arsenal.
F: 0     D: 0     Unique     Permanent     Smackdown logo
INX, SS3

Whoa boy, this card is a game changer. And as good as this card is for Rhyno, it can also backfire VERY easily. Remember, Rhyno cannot play Restricted Use to his opponent’s maneuver affected by this card UNLESS his opponent is also modifying that maneuver with a card. We’ll discuss this card a little further in Part 3.

Quote

Unleash the Beast
Pre-match Event
When this card is in your Ring area, you cannot play non-unique non-F:0 maneuvers unless they are Foreign Objects. During each of your turns, your Foreign Object maneuvers are +#D, where # is equal to the number of cards revealed for your Superstar Ability that turn.
F: 0     D: 0     Unique     Permanent
VEN, SS3

This is the card that makes an NXT Rhyno build work. With ALL of your F:5- maneuvers being considered F:0 and Foreign Objects, you can add some serious damage to your maneuvers. Of course, this obviously works with a straight forward ECW Foreign Object Rhyno build too. 

Quote

The GORE Machine
Pre-match Event
This card and Unleash the Beast cannot be blanked and do not take up Pre-match slots in your Ring.
You may overturn 6 cards; if you do and he starts the game, he skips his first turn.
Your opponent cannot respond to your Taunt the Crowd, and when Unleash the Beast adds 5+D to a maneuver, that maneuver cannot be reversed by non-Superstar-specific reversals from Backlash.
F: 0     D: 0     Unique     Permanent
V8

I really like this card. Firstly, it allows you the chance to go first by overturning 6 cards. The Taunt The Crowd effect is negligible (we’ll see why in a bit). But the best effect is the last one – Adding a backlash reversal restriction to your maneuvers if they meet the criteria. So this card combined with Extreme Warfare can give your opponent very few reversal options for your first two maneuvers (more on this in Part 3).

Quote

Rhyno's Extreme Intensity
Pre-match Storyline
Cannot be blanked.
Cannot be played when Extreme Warfare is in your Ring; you cannot put that card into your Ring.
ACE: Once during each of your turns, you may discard # cards, where # is the number of D: 2+ cards in your Ring +2; and then your opponent reveals his hand, choose 1 card, and he discards the chosen card.  This effect cannot be reversed.
F: 0     D: 0     Unique     Permanent     ECW logo
V3

Yet another card that can completely change your Rhyno build. Losing Extreme Warfare, but gaining an irreversible cousin to Collegiate Champions. This card is obviously easier to activate early in the game, before your ring fills up with maneuvers, but it can be a great way to help push your maneuvers through.

Quote

Taunt the Crowd
Mid-match Action
Can only be played as your first card of the turn.
Your next 3 Action cards played this turn cannot be reversed.
During your opponent's next turn, his maneuvers cannot be reversed from your Arsenal and you cannot play the card titled Over Sell Maneuver.
F: 10     D: 0     Unique
ARM

This card probably isn’t worth packing in today’s Raw Deal meta. The downside is far too great.

Quote

GORE! GORE! GORE!
Mid-match Trademark Finisher / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver and cannot be reversed when that maneuver was 10D or greater.
As a reversal, reverse any maneuver and end your opponent's turn.
F: 50     D: 30     SV: 3     Unique     Smackdown logo
INX, SS3

This is a great card. F:50 is very high, but with the cards listed above, it can be very easy to reach that number. I’ll say 99% of the time you’ll be playing this card as a reversal – it’s too good not to. Having said that, an irreversible trademark finisher can win games. Point being, this card is incredible.
 
That’s it for his backlash specifics. A lot of good stuff. Now let’s check out the arsenal specifics:

Quote

Rhyno’s Belly-to-Belly Suplex
Grapple + Grapple / Action + Action
As a maneuver, your opponent discards 1 random card.
As an action, this card is -6F; shuffle this card and up to 1 of your cards removed from the game into your Arsenal and draw up to 1 card.  You cannot play this card as an action for the rest of the turn.
When your next card played this turn is Rhyno-specific, you may ignore the 'Can only be played...' text.
F: 6     D: 8     SV: 1     Unique     Multi
V8

This is a solid card all around. A cheaply priced multi Grapple with a good discard effect, or a Multi F:0 action that can help you recover RFG cards. Nothing bad with this one.

Quote
Rhyno Stampede
Strike + Strike
F: 10     D: 10     SV: 1     Unique     Multi     Smackdown logo
INX, SS3

Plain old meat and potatoes multi strike. Not a must pack, but not a bad card either.

Quote

Rhyno’s Spinebuster
Grapple / Reversal: Special
As a maneuver, this card is -20F, and when you have 10+ lower Fortitude, can be played from Ringside.
As a reversal, reverse any Grapple or Action; when this card reverses from Arsenal, you may put it into your Ring.
F: 20     D: 8     SV: 1     Unique
V8

This is another great card. As a maneuver, this can certainly help you start a comeback if you fall behind early. And as a reversal, it gives you 8F regardless of how it reverses. And action reversals that deal this much damage are ALWAYS fun to throw at your opponent.

Quote

Rhyno's Garbage Can
Action: Foreign Object
When this card is in your Ring area, if you reveal cards for your Superstar Ability, you may put this card into your Ringside pile after you reveal a Foreign Object to shuffle all other revealed cards into your Arsenal.
F: 0     D: 0     Unique     Smackdown logo
INX, SS3

Lets refresh your memory on what this card actually does:
"ACE: When you successfully play a maneuver without a printed reversal restriction, you may put this card into your Ringside and then search your Arsenal or Ringside for another Rhyno-specific card, reveal it, put it in your hand, and shuffle."
 
I like this card early in the game. It can help you get the spinebuster into your hand, or the belly to belly suplex if an important card is RFG. And if you have Chicago Street Fight in your ring, you can keep picking this card up each time you activate it. And remember that this card say “Printed reversal restriction,” so cards effected by Extreme Warefare (or another card) will still let you search.

Quote
The Manbeast
Action
When this card is in your Ring area, you may discard 5 cards to reverse any maneuver and end your opponent's turn. Reduce the number of cards discarded by 1 for every 2 Stun Value in your Ring area. The number of cards discarded cannot go below 2.
F: 5     D: 0     Unique     Smackdown logo
INX
   ---OR---
The Manbeast - Throwback
Action
When this card is in your Ring area, you may discard 4 cards to reverse any maneuver and end your opponent's turn. Reduce the number of cards discarded by 1 for every 2 Stun Value in your Ring area. The number of cards discarded cannot go below 2.
F: 0     D: 0     Unique     Smackdown logo
SS3

Wowwww... First things first, the only reason not to pack the throwback version is if you just don't own it. As far as what the card actually does, holy crap is it good. There are a lot of maneuvers with a lot of stun value, so you can easily assume that you can discard 2 cards to reverse ANY MANEUVER. That's amazing. The hardest part is just getting this action to stick, but once it does you're golden.

Quote
Unstoppable
Action / Reversal: Special
As a reversal, reverse any non-unique maneuver and end your opponent's turn.
When this card is in your Ring area, whenever you successfully play a Foreign Object, you may shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 6     D: 0     Unique     Smackdown logo
DO, SS3

I really like this card as well. And it works brilliantly with any reasonable Rhyno build. Either a regular FO build, or an NXT build can really benefit from this card. Recoverying any 3 cards when you successfully play a maneuver (or foreign object action) is very good – and it's not even once per turn!

Quote
Get Up! GET UP!
Action
Can only be played as a Counter, and your opponent cannot respond to this card.
Reveal 1 card with 'spear' or 'gore' in the title in your hand, Backlash, Ringside or your cards removed from the game; you may play that card from that area as your next card this turn, it is -20F, ignore the 'can only be played...' text, and it can only be reversed by Superstar-specific cards or from Arsenal.
During your turn, you may discard this card and draw 1 card.
F: 30     D: 0     Unique     RMS logo
V8

This card is just OKAY for Rhyno. He probably benefits the least of those who can pack this card. Like I said before, Rhyno is typically going to play GORE as a reversal, so even with the bonus reversal restrictions this card gives it, just wait a few more turns and GORE them as a reversal.

That's all of Rhyno's specifics. I think he has a lot of really good cards.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Rhyno.

A few cards mentioned earlier:

Quote
The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

I think I'm going to end part 2 early because I'm going to cover a lot of cards in...

PART THREE
Specific Build Types

Rhyno is an interesting superstar. His specifics give you a lot of options.

First Idea: ECW/Foreign Object

a. Obviously this is the standard Rhyno build. Foreign Objects (with House That Hardcore Built) are still very powerful. I typically go with a face build for my FO decks, primarily for...

Quote
Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

This is a great card, and especially for Rhyno with Extreme Warefare. If they can only reverse the Sink from Arsenal, then all of the maneuvers played with it will be successful.

And how about combining this build with these two cards:

Quote
SummerSlam
Pre-match Pay-Per-View Event
Can only be played when you have a Feud and a Stipulation card in your Ring area.
You must immediately play a Stipulation card.
Choose 1 Stipulation card in your opponent's Ring area and that card is blank.
Permanent
Unique
F: 0       D: 0

First Blood Match
Pre-match Stipulation
Cannot be packed by a Female Superstar.
Can only be played when there is a Feud card in any Ring area.
Any player that has at least 6 Foreign Object Maneuver cards in his Ring area, or at least 3 Foreign Object Maneuver cards and then successfully plays the card titled Busted Wide Open, wins the game via Pinfall victory.
Active
Permanent
F: 0      D: 0

Rhyno could theoretically win after 6 turns if he has these two and Extreme Warfare in his ring. Possibly sooner is Kitchen Sink hits. Could be very annoying for your opponent. As for what feud to use, Trash Talking Interview could work to clear your opponent's hand of a maneuver they could play, or Tech in a Bottle could fetch you a Kitchen Sink.

Kitchen Sink also will make discarding FO's a viable option for using Sustained Damage when your opponent play an Extreme Warfare protected maneuver.

b. Punch/Brass Nuks

Quote
Brass "Nuks" Shot (SS2)
Strike: Foreign Object / Reversal: High Risk: Heel
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards titled Haymaker, European Uppercut, and your cards with the word "punch" in the title are +2D and they cannot be reversed from your opponent's Arsenal.
Active
F: 3      D: 5

This card is F:0, and easy to get in your opening hand. If Extreme Warfare pushes this maneuver through, then your opponent has very few reversal options to your punches and euro uppercuts.

Second Idea: NXT

This one is a lot more diverse than the standard Foreign Object Rhyno, so I'll going to break this down into a few sub-ideas. (also, please NOTE that all of these can also work without using the NXT backstage card)

a. Volley

First, There are a lot of good volley maneuvers that are F:5-. Also, most volley maneuvers have printed Stun Value, so they will interact with both The Manbeast, and the last effect of The Manbeast of NXT. It will also help keep your hand replenished if your maneuver is reversed from arsenal. You may want to consider adding a few of these:

Quote
Stun the Crowd
Pre-match Event
When this card is in your Ring area, your cards with Stun Value are +1D and +1 Stun Value.
F: 0      D: 0

Adding Stun to your maneuvers adds cards to your hand, adding cards to your hand will give you plenty of cards to Sustain your opponent's maneuvers.

b. Mono-Submission

Picture this, You throw a bunch of good F:5- submissions, you reach F:10 and play this card:

Quote
Maintain Hold
Action + Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. The maintained maneuver is not considered a Multi maneuver. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained. 
Multi
Throwback
F: 10      D: 0

Now your opponent cannot play cards until your maneuver is reversed, and if you have Exreme Warfare in your ring, then he has to hope to overturn a submission reversal. A submission like Judo Choke wouldn't be a bad card to consider, knowing it'll likely be successful.

How about this one:

Quote
Bear Hug
Submission: Chain
When successfully played, look at the top 5 cards of your opponent's Arsenal and put them back on the top or bottom of his Arsenal in any order.
Throwback
F: 1      D: 5

When this maneuver is maintained, it has potential to be maintained for a long time.

Point Being – Maintain Hold can be deadly in a Rhyno deck with Extreme Warfare.

c. Unorthodox Style of Wrestling

Take all the stuff I said in the last section, and then add some high risks to the mix. If you can all but guarantee that your submission will be successful, then pairing that with this can be very beneficial:

Quote
Unorthodox Style of Wrestling
Pre-match Event
When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent's hand.
F: 0      D: 0

Translation: Your first maneuver can only be reversed from arsenal and your second maneuver cannot be reversed from hand. And if you overturn enough cards for your superstar ability, then it also cannot be reversed from backlash. It's a little out there, but that's what these articles are for.

d. BASH

Bash Headlock, Bash Suplex, and Bash Punch are all F:5-, Multi, and have generous F to D ratios. If They're protected by Extreme Warfare, then you can build your F very quickly and hit GORE pretty early. Also, notice that The Manbeast of NXT doesn't restrict you from PACKING F:5- maneuvers, only playing them. So, in theory, if you have 9 BASH maneuvers in your ring, then you can play this:

Quote
BASH: Great American Style
Mid-match Trademark Finisher
This card is -5F for every maneuver in your Ring area with “BASH” in the title.
Can only be played after a successfully played maneuver.
SV: 5
F: 50 D: 50

PART FOUR
In Conclusion:

Rhyno has a lot of potential. In the hands of a skilled Raw Deal Player, I could see him being VERY good, as long as you don't get too cute with the build. I haven't built Rhyno in the virtual era, so I may be wrong. But his ability to push maneuvers through is undeniable. He could also be a good deck for a beginning player.

Please comment anything I may have forgotten or overlooked, or if you've built Rhyno before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover Kofi Kingston!

21
Rules Forum / Re: Dancing Finale
« on: May 13, 2019, 10:14:13 AM »
One more question about this card; Does it work during the Pre-match phase?

22
I would never reveal this if I'm Rey Mysterio. Now I have to discard THREE to use my Ability? No thanks

23
Fantasy Cards / The Mean Street Posse
« on: May 10, 2019, 06:17:55 PM »
The Mean Street Posse
Hand Size: 3
Superstar Value: 0
Stable Superstar Ability: Once during each of your turns you may shuffle 3 cards from your hand into your arsenal and then draw up to that many cards. You may pack Shane O'Mac in your backstage area (it is unique, permanent and cannot be blanked). You may also pack Mean Streets of Greenwich, CT (it can be played when your opponent has a Venue card in his Ring), and Mean Streets Silver Spoon. You are a Tag Team.

Mean Streets Sweater Vests
Backstage Area
When Mean Streets of Greenwich, CT is in your Ring and you chose to increase the amount of Pre-match cards, your hand size is also increased by that many.
At the end of the Pre-Match phase, you may put Shane O'Mac from your backstage area into your ring.
Replace "Run-In" with "Non-Maneuver" on your Here Comes the Money!, and your Managed by Shane O'Mac is not Smackdown or Cheater.
Unique
RMS

Every Day, Somebody's Got To Pay
Pre-Match: Event
When the card placed into your opponent's ringside by Shane O'Mac is a maneuver, you may draw 1 card, when it is an action, put up to 1 card from your ringside on the bottom of your arsenal.
During your turn, your first maneuver played after using your Superstar Ability is -#F and +#D, where # = the number of cards less than 3 drawn.
Unique
Permanent
F: 0 D: 0

The Stock Exchange
Grapple + Strike
Can only be reversed from arsenal when played after Irish Whip.
Multi
Unique
SV: 2
F: 10 D: 10

The Gas Mask
Grapple + Trademark Finisher/Reversal: Strike
As a maneuver, this card is -10F.
Multi
Unique
SV: 2
F: 20 D: 10

High Society
High Risk + Trademark Finisher
Can only be reversed by 2 reversal cards when played after From The Top Rope.
Multi
Unique
SV: 2
F: 20 D: 15

We Win... We Always Win!
Action
When the card put into your opponent's ringside by Shane O'Mac is a reversal, he overturns 1 card.
Unique
F: 25 D: 0

We Fight 'Cus We Got Nothin' Better To Do!
Action
You are considered to have lower F than your opponent for the effects of Managed by Shane O'Mac.
Unique
F: 3 D: 0

Shane O'Mac Interferes
Reversal: Maneuver
Ignore the "Face or Heel" text on your Managed by Shane O'Mac.
Unique
Permanent
F: 20 D: 3

24
A decent combo one could consider is WCW Title Belt TB; since you'll have a Sting Logo card in your ring area you can attempt to push through a non-unique action if they reverse your maneuver (without removing it from the game per the text)

Perhaps a Dem Damn Dudley's???

25
General Discussion: Raw Deal / Superstar Strategy Session #7: Sting
« on: May 08, 2019, 07:37:07 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to Sting!

PART ONE
Let's take a look at his specifics:

Quote
Sting
Starting Hand Size: 5     Superstar Value: 5
WCW Superstar Ability:  Once during each of your turns when you successfully play a Unique maneuver, shuffle up to 5 cards from your Ringside into your Arsenal.
You can pack Once a Horseman, Always a Horseman and No Sell Maneuver, ignore the "When played from your hand" text on those cards, and when they reverse from Arsenal, remove them from the game.
V2

A 5 hand size is middle of the road, but a 5 value is elite territory. Also, Sting is a WCW superstar, giving him access to a nice suite of cards I'll cover in Part 2.

As for his ability, I really like it. It gives Sting potential to survive for a loooong time. There are a ton of unique maneuvers in Raw Deal, so he has no shortage of maneuvers to trigger his ability. Plus he gets a super beefed up No Sell Maneuver – making it basically a Revolution of the Mind, just for any maneuver.
Quote
It's Showtime! - Throwback
Pre-match Event
Your Starting Hand Size is +3, and your opponent’s Starting Hand Size is -2.
His It's Showtime is blank.
When he has a maneuver card in his Ring, your Sting-specific maneuvers are -10F; when he does not, your Ability is blank.
F: 0     D: 0     Unique     Permanent     WCW logo
V2

Oh man, this is a great card. Jumps your starting hand up to 8, and your opponent's hand gets -2, AND his ability to get the first turn is diminished with his Showtime getting blanked. But the next part really intrigues me. Getting -10F to your specific maneuvers is potentially great.

Quote
Once a Horseman, Always a Horseman
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, draw 4 cards and when you are not The Brain Busters, put 4 cards from your hand on the bottom of your Arsenal.
When you are Ric Flair, Revolution Ric Flair, or The Four Horsemen, ignore the 'Cannot be played...' text on To Be the Man, You've Got to Beat the Man!, and when you are The Four Horsemen, that card cannot be reversed.
F: 0     D: 0     Unique
V1

This card is a good way to cycle a few cards in your opening hand, but it also gives you access to a few decent Four Horsemen themed cards.

Quote
The Man Called Sting!
Pre-match Event
This card and your It's Showtime! cannot be blanked. Your Superstar-specific Pre-Match cards do not take up Pre-Match slots in your Ring.
When you are The Stinger, when you Activate Sting-specific cards, they cannot be reversed; your Superstar-specific maneuvers are Trademark Finishers instead, and when they would be removed from the game, put them on the bottom of your Arsenal instead.
ACE: When your ability is not blank, once during each of your turns you may remove 1 card in your Ringside from the game and then draw 1 card.
F: 0     D: 0     Unique     Permanent     WCW logo
V6

Getting free pre match and mid match slots is always a good thing. But on top of that, the ACE of this card will assure that you'll always have at least a few cards in hand. Something i'll cover throughout this article is Sting's ability to always have cards in hand. This card is one of the reasons.

Quote
The Vigilante Has Come to WWE
Mid-match Action / Reversal: Special
As an action, your opponent cannot prevent you from playing this card and he cannot respond to it.
As a reversal, this card is F:0, completely reverse any Run-in, or any card with "GM" or "Chairman" in the text.
Shuffle up to 1 card removed from the game into your Arsenal.
ACE: When this card or No Sell Maneuver would be removed from the game by another effect, put up to 2 of your cards removed from the game on the bottom of your Arsenal and then remove this card from the game.
F: 8     D: 0     Unique     RMS logo
V7

This is a solid card. I wish it were just F:0 in general, but F:8 really shouldn't be too hard to attain anyway. Reversing any run-in is the type of card you're likely to reverse with this, and that's quite good with all the good diva run-ins. Now the real reason this card exists is the ACE. Being able to recycle your No Sell Maneuvers (or any other 2 cards you may have lost) is a really nice effect. And you get the effect even if it's reversed.

Quote
Sting's Howl
Mid-match Action
Cannot be reversed when played after a successfully played maneuver.
Reveal the top 4 cards of your Arsenal, you may choose any Face, Fan Favorite, or WCW cards and put them into your hand; put the rest on the bottom of your Arsenal.  When you did not choose, draw up to 2 cards.  When the next card played was one of the revealed cards, ignore the "Can only be played…" text on it.
ACE: During your turn when this card is in your Ring, Ringside, or removed from the game, you may discard 2 cards, and then put it in your Backlash and end your turn.
F: 0     D: 0     Unique     WCW logo
V5

This is another card that can really help Sting maintain a decent hand. Of course it kind of leads you towards a Face/Fan Favorite build, but it doesn't pigeonhole you to that build if you don't want it. And the ability to get it back from any area is also quite good. Oh, and if one of your revealed cards is Let Me Get A Shot In, you can play it regardless of your fortitude haha.

On to the arsenal specifics:

Quote
Sting’s Black Baseball Bat
Strike + Strike: Foreign Object
Can only be reversed from hand by or Arsenal.
When your opponent is The Immortal One or has an nWo card in his Ring or Backstage Area, he cannot play reversal cards to this card.
F: 10     D: 8     Unique     Multi     WCW logo
V2

On its surface, this card is pretty good. But when you remember that this card is -10F as a maneuver if your opponent has a maneuver in his ring, then it's great. And the added bonus if your opponent is nWo is better than you may think (I often use the nWo allegiance). Oh, one more thing, if you are going with a Face build, this card can work rather nicely with Everything and the Kitchen Sink.

Quote
Stinger Splash
Strike + High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played card or if you reversed a card to end your opponent’s turn and this is the first card played on your turn.  When played after Throw Into the Corner Turnbuckle, he cannot play reversals to this card.
As a reversal, reverse any Strike or High Risk maneuver.
F: 18     D: 8     SV: 2     Unique     Multi     WCW logo
V2

I would most likely try to save this card as a reversal, but an F:8 & D:8 Strike + High Risk Multi is also pretty good. And I would actually consider packing the non throwback Throw into the Corner Turnbuckle just to get the added 6D to this card, on top of the reversal restriction.

Quote
Sting’s Press Slam
Grapple + Grapple
Put up to 2 of your cards removed from the game that are not non-hybrid reversals on the bottom of your Arsenal, and your opponent discards 2 cards.
F: 20     D: 15     SV: 2     Unique     Multi     WCW logo
V6

A Friendly F to D ratio, multi, 2 stun, ability to recover a few RFG cards, and makes opponent discard cards. Very good card

Quote
Scorpion Death Drop
Grapple + Trademark Finisher / Reversal: Special
As a reversal, reverse any Grapple or Trademark.
When successfully played, search your Arsenal for a Unique maneuver, reveal it, put it in your hand, and shuffle your Arsenal.
F: 30     D: 20     SV: 3     Unique     Multi     WCW / nWo logos
V2

Another card I would love to save as a reversal if I could, but still a really good maneuver (at F:20 too). This card seems to me like Sting's best way to defeat his opponent. Also an underrated card to use with in conjuncture with an Eye Rake.

Quote
Scorpion Deathlock
Trademark Finisher / Reversal: Special
When your next card played this turn is Maintain Hold, you may ignore the 'Can only be played...' text, and when that card is successfully played as your next card this turn, you win the match via Pinfall Victory.
As a reversal, this card is -10F,  reverse any Submission or Trademark Finisher with “maintain” in the text.
F: 40     D: 15     SV: 2      Unique     WCW logo
V2

This card will more than likely always be -10F no matter how you play it, which is good. The damage is a bit lacking, but when you factor in the Maintain Hold text, it means you could potentially win via the pin condition easier than if it were higher damage. And any card that reverses a Trademark Finisher is always welcome.

Quote
Sting's Muscle Pose-Down
Reversal: Special
Can only be played after a successfully played maneuver; blank that maneuver’s text and damage and end your opponent’s turn.  Shuffle up to 5 cards removed from the game into your Arsenal. 
When this card is in your Ring, do not discard for No Sell Maneuver.
F: 9     D: 0     Unique     Permanent     WCW logo
V6

Sting's version of Hulking Up. Unfortunately his is not F:0, but it's still very good. Blanking the text and damage of any successfully played maneuver is great, and shuffling in 5 cards is a good bonus, but the part I really like is not discarding for No Sell Maneuver. Even though I would like to keep recycling them from RFG as an arsenal reversal, it's nice knowing that you can throw it freely from hand to hit any maneuver.

Quote
The Only Thing That's For Sure About Sting...
Action + Action
Search your Arsenal and Ringside for ...Is That Nothing's For Sure, reveal it, put it in your hand, and shuffle.
ACE: Once during each of your turns, you may discard 1 card, and then look at the top 3 cards of your Arsenal; put up to 1 of those cards under a WCW card in your Ring with cards under it, up to 1 card into your hand, and remove the remaining cards from the game.
F: 0     D: 0     Unique     Multi     Permanent     WCW logo
V6

...Is That Nothing's For Sure
Action / Reversal: Special
As an action, reveal any number of cards in your hand, then shuffle the same number of cards from your hand into your Arsenal and draw the same number of cards.
As a reversal, reverse any non-maneuver card.
When this card is in your Ring, you may play cards from under WCW cards as if from hand.
F: 10     D: 0     Unique     WCW logo
V6

These cards, clearly, go hand in hand. The first one on it's own it fine, giving you options for cards in hand, but the second card essentially makes it so you put 2 of those cards in hand. Being able to put cards under Where The Big Boys Play can also be valuable if you're playing from behind.

That's it for his specific cards. I believe they can be quite powerful and they interact very well together.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Sting.

Sting, being a WCW superstar, has access to (or gets bonuses from) the following cards:

Quote
Where the Big Boys Play
Pre-match Allegiance: WCW
Can be played regardless of The Boogeyman’s Ability.
When you put a WCW card into your Ring, your opponent discards 1 card.
When played by a WCW Superstar, you may search your Arsenal for 2 cards and put them under this card, then shuffle.
Once during each of your turns, you may put the bottom card of your Arsenal under this card.
ACE:  Once during each of your turns, when it is not your first turn of the game and you have lower Fortitude, you may remove 2 cards under this card from the game; then look at his hand, choose 2 reversals, and they cannot be played in response to the next maneuver played this turn.
F: 0     D: 0     Unique     Permanent     RMS logo     WCW logo

Welcome to Monday Nitro!
Pre-match Event
Requirement: Allegiance: WCW
When you are a WCW Superstar, this card does not take up a Pre-match slot in your Ring, and when you Activate Where the Big Boys Play, you may put the cards on the bottom of your Arsenal instead.
When Houston, Texas is not in your Ring, you and your opponent draw 4 cards, and he randomly discards cards until he discards a hybrid card; then, you discard the same number of cards.  When Flanked by Arena Security is not in any player's Ring, all players' Starting Hand Size are -2, and all players draw 3 less cards for The Best Laid Plans.
F: 0     D: 0     Unique     Permanent     RMS logo     WCW logo

One of the Big Boys
Pre-match Event
This card cannot be blanked; cannot be packed when packing Pre-match cards with 'McMahon' in the title.
Overturn 6 cards.  At the end of the Pre-match phase, put up to 1 non-Unique card in your Ringside into your hand.
When this card is in your Ring, your opponent's non-Unique non-Superstar-specific reversals deal no more than 1D, and when you are a WCW Superstar and you have greater Fortitude, once during each of your turns you may put 1 card from under a WCW card on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent

Chaos and Pandemonium at Ringside!
Maneuver: Special
When you are a WCW Superstar, this card is Multi.
When played, choose up to 5 cards in your hand, shuffle them into your Arsenal and draw the same number of cards +1.  Your opponent shuffles # random cards from his hand into his Arsenal and draws up to # cards, where # is the number you chose; for each card he draws, this card is +1D and when successfully played, he removes 1 random card in his Ringside from the game.
F: 13     D: 4     SV: 2     Unique     WCW logo

A Great Deal of Confusion - Throwback
Reversal: Special
Requirement: Allegiance: WCW
When played, you may ignore a 'can only be reversed' or 'cannot be reversed' effect from a card.
Reverse any non-Superstar-specific card that 'cannot be reversed' or with a 'can only be reversed' effect.  Draw up to 1 card, and put up to 1 card under Halloween Havoc and up to 1 of your cards removed from the game under Where the Big Boys Play.
F: 5    D: 0     Unique     WCW logo

Ready to Rumble
Action: Movie
When you are Goldberg or a WCW Superstar, this card is F: 0 and cannot be reversed.
Discard 1 card, shuffle 5 cards from your Ringside into your Arsenal, and your next card played this turn cannot be reversed.
Your The King Interferes! is -15F.
F: 14     D: 0     Unique     WCW logo

Another card you should consider is:

Quote
Kristal: Broadcast Beauty
Action: Run-in
Shuffle 7 of your cards removed from the game into your Arsenal.
When this card is in your Ring area or hand, your cards titled Kristal: Broadcast Beauty may replace 1 card listed on <WWE logo> Divas: The Next Generation or <WWE logo> Divas Rule!
Fan Favorite Logo
F: 14 D: 0

I feel like I always bring this card up, but being able to manipulate your RFG cards can really make a difference.

I'll cover a few more cards in...

PART THREE
Specific build types:

First idea: There is No Escape + Uniques

Quote
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock. 
Permanent
F: 0      D: 0

This card can, at first, seem rather restrictive. However, upon further review, it still lets you play Unique maneuvers. And with Sting's superstar ability, Unique maneuvers are what you're likely going to fill your deck with anyway. So this card gives Sting a People's Champ-like ability by restricting your opponent's backlash reversals.

As for which Unique unique maneuvers to pack, There's a whole array of “Classic” maneuvers that could help, but there's really no shortage of unique maneuvers Sting can throw.

And the icing on the cake is the +2 Stun Value to your maneuvers. Sting already has the ability to keep his hand up, but the added stun value will really make sure of it.

Second Idea: Foreign Object

This idea is perhaps a little too cute for a competitive design, but it could be quite fun. And I bring it up mainly for these cards:

Quote
Table
Strike: Foreign Object
This card is also considered to be titled Table! Table! Table! for card effects.
Cannot be reversed by Elbow to the Face, Revolution of the Mind, or Sidewalk Slam.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +8D and +1 Stun Value.
F: 8     D: 6     SV: 1     Unique

Chair
Strike: Foreign Object
This card is also considered to be titled Chair Shot for card effects.
When playing a Grapple, Throw, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +4D and +1 Stun Value.
F: 10     D: 10     SV: 1     Unique

Ladder
Strike: Foreign Object
This card is also considered to be titled Ladder in the Ring for card effects.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +6D and +3 Stun Value.
F: 12     D: 8     SV: 2     Unique

Overhand Chairshot
Strike + Strike: Foreign Object: Heel
Cannot be packed by Female Superstars.
Cannot be reversed by the card titled Back Rake.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Foreign Object or any card played after the card titled Roll Out of the Ring and end your opponent's turn.
Raw logo
Multi
Unique
F: 5      D: 5

Chain Lashing
Strike + Strike: Foreign Object
Cannot be packed by Female Superstars.
Can only be played after a successfully played card.
When successfully played, your opponent randomly discards 2 cards from his Backlash deck.
Throwback
Multi
Unique
SV: 2
F: 3         D: 7

All of these being unique means they will Trigger Sting's superstar ability when they are successfully played.

But the main reason I bring this up is because of this combo:

Quote
Chicago Street Fight (SS2)
Pre-match Stipulation
Overturn 3 cards.
This card is not affected by the card titled Hell in a Cell Match.
Once during each player's turn, that player may discard 1 card and then put 1 Foreign Object from his Ringside pile into his hand.
When the card titled Dem Damn Dudleyz! is in your Ring area, once during each of your turns, you may also discard 1 card and then put 1 Foreign Object from your Ring area into your hand.
   (Activated Card Effect Symbol) 
Active
Permanent
F: 0      D: 0

Dem Damn Dudleyz!
Action: Foreign Object: Run-in
Search your Arsenal for 1 Foreign Object, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Throwback
F: 3      D: 0

This allows Sting to keep recycling the same unique FO maneuvers (like Table, with all of it's reversal restrictions), and shuffle in 5 cards each turn that one is successful. And that can also help you manipulate your own F so you can activate Where The Big Boys Play more often.

Hell, you could even use this FO build and combine it with the above There Is No Escape Idea!

PART FOUR
In Conclusion:

Sting seems like a pretty straight forward superstar. Keep throwing unique maneuvers, keep shuffle cards with your ability, and keep your hand up. I've yet to build a Sting Deck, but he feels like he could be a solid superstar. In fact, Sting is probably a very good superstar to start a new player with.

I can't really think of a way or reason to improve upon Sting. He seems very balanced as is. Maybe a support card that makes him a legend, or at least able to pack Legendary Defense? But that may be a little too much for him.

Please comment anything I may have forgotten or overlooked, or if you've built Sting before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover Rhyno!

Pages: [1] 2 3 ... 19