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Messages - Hogtrail

Pages: [1] 2 3 ... 23
1
Virtual Raw Deal / Re: Wacky Deck Ideas
« on: July 02, 2020, 07:54:42 PM »
Falls Count Anyway Goldust won way more games than it had any right to back in the day.

2
Rules Forum / Con-Chair-To
« on: June 22, 2020, 05:32:54 PM »
Con-Chair-To – Throwback
Trademark Finisher: Heel
Can only be packed if you can pack the Tag Team title belts or Edge, Christian, or Randy Orton Superstar-specific cards.
Can only be played after a successfully played card.  Can only be played when you discard a card with 'chair' in the title, unless you have 2 or more cards with 'chair' in the title in your Ring.  Cannot be reversed from Backlash.
Your opponent discards 3 random cards.
When this card is not successfully played, your opponent shuffles up to 5 cards from his Ringside into his Arsenal.
F: 20     D: 20     SV: 3     Unique     Cheater logo

Can Goldberg pack this since he can pack Edge's Spear?

3
Rules Forum / Re: French Phenom
« on: June 15, 2020, 07:34:54 PM »
Follow up: If I play a card like Kick that makes me put the top card into my ringside, do I get to choose which one to put into ringside?

4
Rules Forum / French Phenom
« on: June 15, 2020, 06:44:44 PM »
The French Phenom
Pre-match Event
Cannot be blanked and does not take up a slot in your Ring.
Any card under this card is considered to also be 'on top of your Arsenal', and when it is a D: 3+ card and you do not have a D: 1+ Pre-match card in your Ring, your Fortitude Rating is +3.
ACE: Once during each of your turns, you may put 1 card from your hand or on top of your Arsenal under this card face-up, and then put any other cards under this card into your hand; do not discard to reversals to this effect.
F: 0     D: 0     Unique     Permanent

If I'm Maryse, Do I count both the card under French Phenom AND the card on top of my actual arsenal as the "top card of my arsenal"?

5
Rules Forum / Re: "After all player's Pre-match phases"
« on: June 14, 2020, 01:58:55 PM »
Whoever started the Pre-Match phase does theirs first, then the other player

6
Cryme Tyme pins Elias

7
Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: June 05, 2020, 08:38:40 AM »
I find Honkey Tonk Man's issue to be that I want to pack like 80 cards in him but can only fit 60 lol

8
In honor of Shad Gaspard, I will be entering with Cryme Tyme.

Discord: Hogtrail
Superstar Cryme Tyme

9
Rules Forum / The Revival
« on: May 28, 2020, 09:45:23 PM »
Blindside Tag Team Tactics
Reversal: Card
Can only be played from Ringside.
When the first card played on your turn is a maneuver from Ringside or has the Tag logo, it is Multi and can only be reversed by 2 reversals.
F: 14     D: 0     Unique     Tag logo
V10

Is this a constant effect, or only during the next turn?

10
Virtual Deck Reviews / Pete Dunne - OCTGN Tournament Winning Deck
« on: May 27, 2020, 07:29:52 PM »
I'm really happy with how this deck performed. With only 4 specifics, Pete Dunne is really good. I wrote a Superstar Strategy Session for Pete (available here: http://teamcanadaonline.net///index.php/topic,18995.0.html)

The basic idea is to destroy their hand, and toss moves.

Against SID in the finals, I had to use EVERY TRICK in the book, and barely squeaked by.

If I were to change anything, I would probably swap out Wrist Breaker for Short Arm Rib Breaker, and I would probably swap out Jillian Hall Foxy Fixer for another TMF.

Undefeated Pete Dunne:

Backstage
1x Pete Dunne
1x Joint Manipulation
1x The NXT Breakout Star
1x Backstage Signature
1x WWE Raw Deal Fifth Anniversary
1x WWE Signing Appearance
1x Raw Deal Tenth Anniversary
1x Backstage Autograph Session
6x Split Finger Lock
1x Enough Shenanigans!
1x Really, That's Enough Shenanigans
1x No More Shenanigans
1x Old School Shenanigans
1x Celebrity Shenanigans
1x Defeating Villainous Shenanigans
1x Nostalgia Shenanigans

Arsenal
1x The Bitter End
1x Youthful Agility
1x The NXT Generation
3x A Revolution of the Mind
1x Don't be a Douchebag!
1x You Missed Your Chance
1x Carlito Says 'That's Not Cool!'
3x Manager Interferes
1x Escape to the Side
2x Hold the Phone!
3x Get the 'F' Out!
3x Elbow to the Face
2x Don't Try This at Home
1x The Raw Deal Revolution
1x You're a Jive Soul Bro!
1x Divine Intervention
1x Shocking Interference
2x Volley This!
1x Here Comes the Cavalry!
2x Sidewalk Slam
2x Candice: Internet Icon
3x Wrist Breaker
3x Wraparound Wrist Lock
2x Ankle Lock
3x Arm Breaker
3x Pendulum Back Breaker
2x Shoot Suplex
3x Shoot Lock-up
3x German Suplex
2x Precision Suplex
1x Out of Nowhere
1x Jillian: Foxy Fixer

Backlash Deck
1x nWo T-Shirt
1x Tech In a Bottle
1x Managed by Eric Bischoff
1x NXT Championship Title Belt
1x From NXT to WWE
1x Underrated Superstar
1x The Bruiserweight
1x Ring Psychology: Arm
1x Survey Time! Who's Here to See The n...W...o...?
1x Corey Graves: Savior of Misbehavior
1x NXT Arrival
1x Lethal nWo Poison
1x You're as Graceful as a Cow on Ice
1x nWo Reinforcements Have Arrived!
1x Panic Grab
1x Atomic Bear Hug
1x Shoot Counter
1x Restricted Use in This Area
1x This Is Going to be an Old School Brawl!
1x Unscrupulous S.O.B.
1x Flawless Transition
1x Your Reach Exceeds Your Grasp
1x Sustained Damage
1x Outside Interference


11
Online Organized Play / Re: OCTGN Virtual Tournament
« on: May 27, 2020, 06:56:58 PM »
Pete Dunne (F:103) beats SID (F:46)

12
Virtual Deck Reviews / Re: Test - Tournament Winning Deck
« on: May 23, 2020, 01:06:26 PM »
Too Dynamic To Hold Down
Pre-match Event
Cannot be blanked.
Your Pre-match Capacity is +1.
When you are Lex Luger or packing Dynamically Inclined, this card is Superstar-specific.
Your cards with "dynamic" in the title or text are unaffected by your opponent's Stipulation cards. When you successfully Activate The Luck of the Draw, remove the top card of your Arsenal from the game.
F: 0     D: 0     Unique     Permanent

13
Rules Forum / Re: Test Questions
« on: May 22, 2020, 09:20:57 PM »
Connecting With the WWE Universe
Backstage Card
This card is always considered to be revealed.
Cannot be packed by a Legend (except Mick Foley) or Cryme Tyme.
When packing this card and you are not Mick Foley, you may only pack 1 other non-Superstar-specific Backstage card, and you may pack up to 8 cards with 'cheap pop' in the title (up to 12 when you are Mick Foley) in your Backstage Area; at the end of the Pre-match phase, reveal those cards and shuffle them into your Arsenal.
Your first card played each turn with 'cheap pop' in the title cannot be reversed by hybrid or BASH reversals, and your Get Crowd Support and Cheap Accolades cards are -1F for every card in your Ring with 'cheap pop' in the title.
Unique     RMS logo     SS logo

If Test packs two of these could he pack 12 "cheap pop" cards in his backstage?

I only count 4 different cheap pop cards, and he can only pack 2 of each anyway. So it looks like Test can pack 2, but it only really effects the -1F for Get Crowd Support and Cheap Accolades.

14
Virtual Deck Reviews / Re: Back to Basics Dolph Ziggler
« on: May 20, 2020, 09:02:16 PM »
Old Dolph is even less fun to play against, absolute protection for smackdown maneuvers...

Anyway I think BASH has the props for at least being almost guaranteed 1 Oversell in your hand with Taunt You Bash You, and the fort curve is always welcomed to bridge in to his bigger specific stuffs like Superkick and DDT

TBF, with B2B, you're thinning out your deck so much, it also gives a pretty high guarantee of drawing it as well.

Especially with Donnybrook

15
Virtual Deck Reviews / Re: Back to Basics Dolph Ziggler
« on: May 20, 2020, 12:14:20 PM »
I really enjoy this deck in the 3 games I've played. Not sure how much fun it is for opponent once their hand is gone though…

None. New Dolph is not fun to play against haha

16
Virtual for Beginners
Part 2: Non-Specific Backstage Area Cards

Welcome to the wonderful world of Virtual Raw Deal! These series of articles will be designed to help you matriculate yourself into the Virtual Raw Deal community.

In Classic Raw Deal there were only a handful of Backstage Area cards. In Virtual, however, there are a number of them. In this article I will cover every non-Superstar-Specific Backstage Area Card. I will tell you which ones are useful, which ones not to bother with, and  maybe some strategies attached to them. For the sake of these articles, I'm going to skip over the virtual enforcer and PRO cards, and I have already discussed the 'Shenanigans' cards in the last article

Each card will be rated on it's usefulness, and I will share a brief overview.

Virtual 1:

Don't be "That" Guy!
Backstage Card
When packing this card, you can only pack 1 other non-Superstar-specific Backstage card that does not have 'shenanigans' in the title.  Cannot be packed by Doink or Andre the Giant.
Non-Superstar Specific non-reversal cards with the text 'you win the game' have blank text.  No player can play That's It or Goodnight, Everybody!
You may hide this card to completely reverse any card with "That's" in the title.
Unique

Usefulness: 1/10
Overview: You will never pack this card. The risk far outweighs the rewards. Unless your local meta plays nothing but “That's” decks, this card will never be packed. All the good cards that say “You win the game via pinfall victory” all have the RMS anyway, so they cannot be blanked.

Feminine Wiles
Backstage Card
Can only be packed by a Diva, Moolah or Mae Young.
At the end of the Pre-match phase, when your opponent is a Male superstar, you may hide this card to blank 1 of his revealed non-Enforcer Backstage cards.
Unique     RMS logo

Usefulness: 6/10
Overview: This card can be very useful for anyone wishing to build a Diva. It has the ability to blank any Backstage card that can be blanked – the most useful typically being the Anniversary cards (more on that later). The only reason this card isn't more useful is because of another card I'll be covering later that improves Diva superstars.

Hometown Hero
Backstage Card
Cannot be packed by Doink.
You can play a Venue when your opponent has a Venue in his Ring.
When all players have a Venue in their Ring, your Starting Hand Size is -2.
Unique

Usefulness: 9/10
Overview: One complaint I've heard Classic players say about Virtual is that there are no drawbacks to using the best cards. With this card, I give you a drawback! This card will allow someone with a low superstar value (SSV) to play a venue even if your opponent already has one in his ring – at the cost of -2 cards to his starting hand. So now people who have a specific Pre-Match Venue (Like all the Dudleys) who might not always have the chance to play it, now have that opportunity.

Pulled Some Strings To Get My Match
Backstage Card
Cannot be packed by Doink. When packing this card, you cannot pack Hell In a Cell Match or Inferno Match.
Your Stipulation cards cannot be blanked.  When your opponent is Chris Benoit, you may play 1 Stipulation regardless of A Victim of the Crippler.  You cannot play Venue or Manager cards.
Unique

Usefulness: 8/10
Overview: Oh my goodness, another card with a drawback! This card, similar to Hometown Hero, allows you to protect your stipulation at the cost of not getting a Manager or Venue. So now Kurt Angle and Chris Benoit don't have to worry about someone blanking their First To Tap Out Match. Or a Foreign Object deck doesn't have to worry about someone blanking Chicago Street Fight, allowing them to employ their strategy as they see fit.

The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

Usefulness: 10/10 (for ECW Superstars)
Overview: Virtual as added a number of ECW Superstars to Raw Deal, and this card is a must pack for all of them (Except maybe Tazz – just because he doesn't care about Foreign Objects that much). Foreign Objects have always been more fun than they were good, but now for the ECW guys, they can be just as competitive as other build types.

The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

Usefulness: 10/10 (for stables)
Overview: This card is great for Stables because it allows you to play Handicap Match against anyone (excluding other Stables). BTW, Handicap Match got a virtual throwback which I'll cover in the next article. One other thing to notice, opponent has to discard in order to be able to play a run in, and that includes during the Pre-Match phase...

Virtual 4:

Classic Competitor
Backstage Card
This card is always considered to be hidden.
Can only be packed by a WWF Superstar.
When this card is hidden, you may ignore the 'Can be reversed...' text on your maneuvers with 'classic' in the title, and once during each of your turns you may reveal 1 maneuver with 'classic' in the title from hand, reveal up to 1 maneuver with 'classic' in the title in your Ringside, and put the revealed cards on the bottom of your Arsenal.
Unique

Usefulness: 9/10
Overview: WWF Superstars get an added bonus to their maneuvers with “Classic” in the title. The Classic maneuvers, normally, aren't that great. But Classic Competitor makes them a lot better. The only reason this doesn't have a 10/10 is because a lot of WWF superstars won't bother with those maneuvers anyway.

Jimmy Hart's Megaphone
Backstage Card
Header text:  Can only be revealed from your Backstage area when you play a Manager with 'Legendary' or 'Jimmy' in the title.
Cannot be packed by Doink.
This card may be moved into your Arsenal.
During your first turn of the game, you may shuffle this card from your Backstage Area into your Arsenal.
You may play this card from hand as if it was F: 20 and a "Reversal: Superstar specific non-maneuver card"; when you have lower Fortitude, as if it was F: 10.
Unique     D: 2

Usefulness: 6/10
Overview: Every legend's favorite manager Jimmy Hart gets another toy. This one is essentially the 61st card of your arsenal. It's a free card, so that's nice, but Legends get another Backstage Card that has largely replaced Jimmy Hart...

Legendary Defense
Backstage Card
This card is always considered to be hidden.
Can only be packed by a Legend, except Doink.  Cannot be packed when packing non-Superstar-specific Managers.
When packing this card, your Step Aside, Escape Move, and Break the Hold cards are Unique.  When this card is hidden, they can reverse any Strike, Grapple, Submission, Assault, Throw, or Hold; and your Lift a Boot cards can also reverse Extremes and ignore their 'Can only be played...' text.
Unique     RMS logo

Usefulness: 9/10
Overview: This card is REALLY good. The only reason it isn't a 10/10 is because Jimmy Hart is still a great manager, and anyone wanting to pack him instead of this card is totally justified. This card, however, gives you 3 totally recyclable omni-reversals – which is VERY welcome.

Mr. Fuji's Cane
Backstage Card
Header text:  Can only be revealed from your Backstage area when you play Managed by Mr. Fuji.
Cannot be packed by Doink.
This card may be moved into your Arsenal.
During your first turn of the game, you may shuffle this card from your Backstage Area into your Arsenal.
You may play this card from hand as if it was F: 25 and a "Reversal: Superstar specific maneuver"; when you have lower Fortitude, as if it was F: 15.
Unique     D: 2

Usefulness: 7/10
Overview: Managed by Mr. Fuji is a very underrated manager in VRD, especially for WWF superstars. This card act the same at Jimmy Harts Megaphone, except it reverses better cards.

Virtual 5:

Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

Usefulness: 10/10 (for Dynamic decks)
Overview: This card gave Dynamic the boost it greatly needed. Puts a maneuver in your hand, and prevents you from drawing a handful of dynamic maneuvers in your opening hand. Getting a couple free Luck of the Draws is also very nice.

The Nexus Armband
Backstage Card
This card is always considered to be revealed.
Can only be packed by a Rookie, The Nexus or New Nexus.
Cannot be packed when packing Allegiances or a Pro.
Your opponent cannot play Backstage Shenanigans.
Your cards with 'interfere' in the title are -3F and he discards 1 card when they are successfully played.
Unique     RMS logo

Usefulness: 6/10
Overview: This is a good card, which normally would have a higher rating. However, Rookie superstars get much better NXT support that prevents them from packing this card.

The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique     RMS logo

Usefulness: 10/10 (for NXT)
Overview: Not discarding for AIUU would honestly be enough, but this card has the added bonus of being able to draw an extra card at the cost of overturning 4 (or 2). Great card.

Connecting With the WWE Universe
Backstage Card
This card is always considered to be revealed.
Cannot be packed by a Legend (except Mick Foley) or Cryme Tyme.
When packing this card and you are not Mick Foley, you may only pack 1 other non-Superstar-specific Backstage card, and you may pack up to 8 cards with 'cheap pop' in the title (up to 12 when you are Mick Foley) in your Backstage Area; at the end of the Pre-match phase, reveal those cards and shuffle them into your Arsenal.
Your first card played each turn with 'cheap pop' in the title cannot be reversed by hybrid or BASH reversals, and your Get Crowd Support and Cheap Accolades cards are -1F for every card in your Ring with 'cheap pop' in the title.
Unique     RMS logo     SS logo

Usefulness: 6/10 (10/10 for Mick Foley)
Overview: While you gain an additional 8 cards (12 for Foley), the drawback of this card may not always be worth it. And the cheap pop cards are simply just OK. Worth considering for action heavy superstars.

Preparing for One Hell of a Match
Backstage Card
This card is always considered to be revealed.
Cannot be packed by a Legend, except The Devil's Favorite Demon, or by Torrie Wilson.
When packing this card and you are not The Devil's Favorite Demon, you may not pack non-Superstar-specific Backstage cards, and you may pack up to 6 cards with 'the hell' in the title (up to 9 when you are The Devil's Favorite Demon) in your Backstage Area; at the end of the Pre-match phase, reveal those cards and shuffle them into your Arsenal.
Your opponent cannot prevent you from playing cards with 'the hell' in the title, and he may not draw cards when they are successfully played.
Unique     RMS logo     SS logo

Usefulness: 2/10 (10/10 for The Devil's Favorite Demon)
Overview: Unless you are The Devil's Favorite Demon, you are unlikely to be packing this card. Not as good as it's Cheap Pop counterpart.

Virtual 7:

'Cause Adam Crites Said So
Backstage Area
Cannot be packed by Doink.
Can only be revealed at the Adam Crites Memorial Tournament, or when you play The "On One" Arena, Ontario, California.
When you shuffle and draw cards for One!, add 1 to those numbers.
During your turn, you may hide this card and shuffle 1 card from your Ringside into your Arsenal; during the Adam Crites Memorial Tournament, you may shuffle 2 cards instead.
Unique     RMS logo

Usefulness: 3/10
Overview: This card (and the next card) aren't bad cards, but the On One Arena simply isn't that great, and neither is One!.

Best There Is, Best There Was
Backstage Area
Cannot be packed by Doink.
Can only be revealed at the Adam Crites Memorial Tournament, or when you play The "On One" Arena, Ontario, California; that card does not take up a slot in your Ring.
When you have 2+ cards in your hand, you may hide this card to completely reverse any Chain, Heat, or Volley card, and then overturn 2 cards and discard 2 cards.
Unique     RMS logo

Usefulness: 5/10
Overview: This card is better than the previous card, only because it gives you a free pre-match slot, and gives you the chance to reverse a chain/heat/volley maneuver.

Virtual 8:

Cruiserweight-Style Action
Backstage Card
* Can only be revealed when High-Flying Style is put into your Ring.
This card is considered Superstar-specific. Cannot be packed by Doink.
Your opponent cannot prevent you from playing From the Top Rope and From the Middle Turnbuckle, or play Restricted Use In This Area in response to those cards, and they are considered Unique for Old School Cage Match and antics for Not On My Broadcast.
Your non-Throwback Japanese Arm Drag is -6F and High Risk; when you Fortitude Rating is 3-, it is considered Unique and cannot be reversed from Backlash.
During his turn when you have lower Fortitude and overturn Back Flip, you may put that card into your Ring and end his turn.
Unique     RMS logo

Usefulness: 8/10
Overview: High-Flying Style is a great card for high risk decks, and this card adds a few more goodies to your build. To me, the best part about this card is the improvement to Japanese Arm Drag. The only reason it isn't ranked higher is because it can be difficult to find room in your arsenal for Japanese Arm Drags and From the Top Ropes.

The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

Usefulness: 9/10
Overview: This card is a nice alternative to the Diva superstars. Giving them protection against certain hate-actions, and a discount to your maneuvers is always a good thing. The only reason it isn't a 10/10 is because Feminine Wiles is still a decent card and well worth packing if you are so inclined.

205 Live
Backstage Card
Can only be packed by a Cruiserweight. Cannot be packed when packing The NXT Breakout Star.
Cannot be blanked, and no player may look at cards under this card.
Before your Draw Segment, put any cards under this card into your Ringside, and you may put the top # cards of your Arsenal under this card; # is the number of maneuvers in your Ring, but cannot be less than 2 or greater than 5, and when you have cards under this card, draw 0 cards during your Draw Segment.
When you successfully play a card, put 1 random card under this card into your hand.
Unique

Usefulness: 1/10
Overview: At current, only Neville and Tajiri can pack this card. And not even they want to use it. I suppose if you use this card in conjunction with Evening Up The Odds (a virtual Pre-Match card) then it could perhaps be slightly useful, I however think its unnecessary.

Prize Cards:

Backstage Autograph Session
Backstage Area
Each player's Starting Hand Size is +1.
At the end of the Pre-match phase, each player may put 1 card from their Ringside on the bottom of their Arsenal.
Unique

Usefulness: 8/10
Overview: I don't typically like adding cards to my opponent's hand, however I often find myself packing this card because of the increase it gives my hand. And this card is especially helpful if you overturn cards during the pre-match phase as it allows you to recover a card.

RAW DEAL Tenth Anniversary
Backstage Card
During your turn you may hide this card, overturn 4 cards, and then shuffle 4 cards from your Ringside into your Arsenal; when your Raw Deal Fifth Anniversary is not hidden, you may also shuffle 1 of your cards removed from the game into your Arsenal, and then draw 1 card.
Unique

Usefulness: 10/10
Overview: This is probably the best non-specific Backstage card in virtual. Far superior to the Fifth Anniversary card from Classic Raw Deal, Tenth makes you overturn 4 to recover 5 (1 of which is an RFG card like Divine Intervention or A Revolution Of The Mind). A must pack for EVERY superstar who can pack it.

That's it! All of the non-Specific Virtual Backstage cards, ranked by me, to hopefully help you figure out which ones you would like to use.

Thank you for reading this article. My next edition will cover the Pre-Match cards what virtual has added to it.

17
Virtual Raw Deal / Virtual for Beginners part 1: Welcome to Virtual
« on: May 15, 2020, 08:25:20 AM »
Virtual for Beginners
Part 1: Welcome to Virtual

Welcome to the wonderful world of Virtual Raw Deal! These series of articles will be designed to help you matriculate yourself into the Virtual Raw Deal community.

Part 1: FAQs
Part 2: Terms & Keywords
Part 3: Shenanigans
Part 4: Virtual Staples
Part 5: Summary

Part 1: FAQs

What is Virtual Raw Deal? Virtual Raw Deal is a fan made continuation of the Raw Deal CCG. All Virtual Raw Deal cards are created to work in conjunction with all existing Raw Deal Cards (known as Classic Raw Deal). All Virtual cards are created, designed, and playtested by a dedicated group of players, and distributed to the community free of charge and able to be printed professionally or on your home printer.

How does Virtual Raw Deal compare to Classic Raw Deal? The classic game mechanics remain in tact, and the game is played exactly as it used to be when the game was in print. Some of the virtual expansions have created new terminology, new card types, or newer mechanics that I will go over in this article.

How is the game balance in Virtual Raw Deal? The biggest improvement Virtual Raw Deal has made is a thinning of the power curve that Classic Raw Deal created. When Classic Raw Deal ended the game was not balanced at all. Anyone not playing as Andre the Giant, Rowdy Roddy Piper, Mr. PPV, or Mr. Kennedy has very little chance of winning. Virtual Raw Deal, however, has made it a point to balance these, and other superstars. EVERY superstar in Raw Deal is worth playing in the virtual format (even Mae Young).

Why is the card text so long on Virtual cards? Long card text has existed since the days of Premiere Raw Deal (go read Maintain Hold), and that's not a knock on Classic Raw Deal at all, I'm only saying that sometimes long text is necessary to make a card or effect work as intended. In fact, virtual has shortened a lot of terms commonly used in Classic. Ex: Ringside Pile has been shortened to Ringside, Ring Area has been shortened to Ring, Virtual 10 introduced the term “Arsenal Search” and “Ringside Search” which are short for “Search your Arsenal (or Ringside) for 1 card, reveal it to your opponent, put it into your hand, and shuffle.” Long card text can also give you more than 1 effect per card – giving you multiple options from 1 card (Which in a game with limits on number of cards in a certain area, can help big time).

What are the best Virtual Cards? I'll be going over those later, and in future articles.

What if I got rid of all of my Raw Deal cards when the game went out of print? Proxies are widely available from a few different sources available on Facebook, and proxies are also totally accepted just about everywhere. One of the biggest things Virtual wanted to prevent was “My ability to have these cards makes me better than you.” Virtual Raw Deal is all about the game and the skill. ALSO Online ways of playing Raw Deal have been created, most notably Lackey (http://teamcanadaonline.net///index.php/topic,12440.0.html) and OCTGN (http://teamcanadaonline.net///index.php/topic,18866.0.html) – both of which contain a full database of every Raw Deal card.

Can I play Revolution cards with Virtual Raw Deal? There are formats in place for Virtual Classic (Virtual Raw Deal + Classic Raw Deal), Virtual Revolution (Virtual Raw Deal + Revolution), Virtual All Axxess (Everything). Virtual Classic is by far the most popular format.


What is the best way to start playing Virtual? I've found that the best way is to start small. If you have a playgroup, introduce and implement the first virtual set just to get everyone started (You could even introduce the first 2 virtual sets because Virtual 2 is all superstars with no non-specific cards). After your group is comfortable with that set, advance to the following set and so on. If you do not have a play group and will only be playing online, the best piece of advice I have is to keep going the set lists (in particular the non-superstar specific cards), and engage the Virtual Raw Deal community here on TeamCanadaOnline or on the Team Canada Discord. We foster an amazing community who all want to help this game survive and help make you the best player possible. The Discord in particular is very active. And if you're a new player, that is the best possible resource.

But what if I just want to win every game without trying or employing any real strategy or skill because I'm afraid of losing? Then Virtual isn't the game for you, and your friends are TOTALLY happy playing against you. This is a game and should be fun. The development team are very active and if something can be exploited, or creates a Negative Play Experience (NPE), then it is eliminated.

Part 2: Raw Deal Terms and Acronyms

These articles will be focusing on Virtual Raw Deal, if you wish to learn the terms from classic Raw Deal, please consult the Raw Deal Omnifaqs found here: http://teamcanadaonline.net///index.php/topic,7946.0.html

Acronyms:
Luckily, someone has already made a comprehensive list of a lot popular acronyms here: http://teamcanadaonline.net///index.php/topic,12182.0.html


Virtual Terms:

Allegiance
-Introduced in Virtual 3, Allegiance is a type of Pre-Match card, similar to Venue/Feud/Manager.
-The Allegiance phase comes prior to the Venue phase and follows the rules of other phases, i.e. both players may play 1 Allegiance or pass, then the phase is completed and the Venue phase begins.

Classic (maneuvers)
-Introduced in Virtual 4, “Classic” is a subset of maneuvers thematically designed for WWF Classic superstars (See below).
-Classic maneuvers are all unique, but may be reversed as if they are non-unique (unless you meet the criteria printed on the card, or are packing the card Classic Competitor)

Counter
-This term replaces the phrase 'When you reversed a card to end your opponent's turn and this is the first card played on your turn...'
-Additional modifiers can be used, such as 'When played as a Counter (maneuver)', to indicate the reversed card had to be a maneuver.  Another example is 'When played as a Counter (hand or Backlash),' meaning the opponent's card had to be reversed from hand or Backlash.
-This was created in an effort to shorten card text.

Flip Over (Face up/Face Down)
-Introduced in Virtual 5, Cards that are flipped over do not affect the game, they lose all traits but retain their card title, and they become the card type 'Face-Down'.
-A Permanent, Active or RMS card cannot become face-down.
-Face-Down cards are public knowledge, just like face up cards.
-Note that this has no bearing on cards placed face-down under other cards, such as That's Broken or Back to Basics.  These do not interact with cards like Turning Everything Upside Down.
-If a card such as That's Broken is flipped over face-down, it will prevent the card under it from being played, as there is no text to allow it.
-Face-Down cards have no Fortitude or Damage values. Anything that relies on one of those values will fail when it attempts to interact with a Face-Down card.
-Once a face-down card leaves the Ring, it stops being face-down and returns to normal. Any effects on the formerly face-down card that reference it leaving play will not fire, since they will only return after the card has already left.

NXT
-Introduced in Virtual 7 (and retroactively adjusting Rookie Superstars from Virtual 5, see below), NXT is a card trait, similar to NWO and WCW. Certain cards and superstars benefit from playing and packing cards with these traits.

PRO
-Introduced in Virtual 5, A Pro is a new type of card packed in the Backstage Area that can only be packed by a Rookie Superstar.
-Only 1 PRO card can be packed.

Promo
-Introduced in Virtual 7, Promo: # is short for "Look at the top # cards of your Arsenal, put 1 of those cards in your hand, and the rest in your Ringside."

Response, Respond
-A player responds to a card by playing a Reversal card, activating a card effect, even if the card is not in their Ring, or activating their Ability.
-Cards that a player may not respond to will still trigger effects from cards in the Ring or Abilities. EXAMPLE: Diamond Dallas Page will still discard for his opponent's copies of Old School Psychology when he plays It's Me...It's Me...It's D-D-P. EXAMPLE 2: Leader of the Edge Army will still draw and cause Raw Guest Host to discard when Raw Guest Host successfully plays The Price is Raw. EXAMPLE 3: Raven will still draw when Festus hits him with a maneuver protected by ....

Rookie
-Introduced in Virtual 5, A Rookie is a Superstar type that may pack 1 PRO card in his Backstage Area. All Rookies are also NXT Superstars.

Search/Location Search
-Introduced in Virtual 10, "Location Search #" means "search (Location) for # cards, reveal them, put them into your hand, and shuffle (Location). Ex: “Arsenal Search 1” = “Search your Arsenal for 1 card, reveal it to your opponent, put it into your hand, and shuffle your arsenal.”
-This was done in an effort to shorten card text.

Stable
-Introduced in Virtual 1, A Stable is a Superstar type similar to a Tag Team, but consisting of multiple members.
-The Backstage Card titled The Numbers Game gives some Classic Raw Deal superstars the option to become a Stable.

WCW
-Introduced in Virtual 2, WCW is a card trait, similar to NWO and NXT. Certain cards and superstars benefit from playing and packing cards with these traits.

Part 3: Backstage Shenanigans

At present, there is no official Virtual Raw Deal rule sheet or ban list (Although rumors of them keep popping up).

However, one major part of Virtual Raw Deal is the inclusion of Backstage Area cards with “Shenanigans” in the title. These cards act as pseudo rules sheets. Each Shenanigans card contains fixes, adjustments, and essentially a list of banned cards (Cards made useless by blanking them).

I'm going to post the text of each of them right now and explain why they are vital.

Enough Shenanigans!
Backstage Card
All players' Calling You Out, Inferno Match Stipulation, It's All About the Game, Piper's Pit, non-Throwback Premiere WWF Superstar, Premiere WWE Superstar, Run the Gauntlet, Yo! Kill da Beat!, Revolution Judgment Day cards are blank.
When he is Ken Kennedy or JBL, his Ability is blank.
When he is Rowdy Roddy Piper, his Ability reads "During your opponent's turns, when he plays a non-Superstar-specific card with 'reverse' in the text, he discards 1 card."
Unique     RMS logo

Really, That's Enough Shenanigans
Backstage Card
Your opponent cannot play more than 3 copies of Who's Cooler Than Michelle McCool?.
All Backfire cards are Permanent, and when any player is not The Rock and has greater Fortitude, his Brahma Bull and Revolution WWE Cruiserweight Title Belt are blank.
When he is Andre the Giant, do not discard for his Ability, and when he hides We Face Each Other as God Intended, during your next Draw Segment, draw up to 2 additional cards.
Unique     RMS logo

No More Shenanigans
Backstage Card
Replace "non-Enforcer, non-Superstar cards" with "non-Superstar-specific Backstage cards without 'Shenanigans' in the title" on all Backstage Shenanigans cards.
When your opponent Activates The Intensity of Ten Cities, you may overturn 1 card and remove that card from the game instead.
When you would discard your hand or Backlash to his effects, you may instead discard # random cards, where # is half the number of cards to be discarded (rounded down).
Unique     RMS logo

Old School Shenanigans
Backstage Card
Your opponent's Break It Out, Break You Down, Breakin' Rules, Breakin' Ground is Active, and his Old School Psychology is Active unless Back To Basics is in his Ring.
When you would discard for WWE Women's Championship Belt, you may overturn 2 cards instead.
When he is Eugene, his Ability cannot be blanked or switched, he cannot play 4D+ reversals, his maneuvers with Momentum do not have it, and he cannot play or use effects from Virtual Superstar-specific cards without his logo, or There Is No Escape.
Unique     RMS logo

Celebrity Shenanigans
Backstage Card
When any player has D: 1+ BASH cards in his Ring, he cannot play Skirt the Issue.
Man of 1000 Holds cannot affect cards with 'leg' or 'arm' in the title.
When any player is Ric Flair and his Ability moves a maneuver from his opponent's Ring, that player puts 2 random cards from his hand on the bottom of his Arsenal and overturns 2 cards. When any player is Test, he cannot play Factions without his logo, or reveal Backstage cards with 'Anniversary' in the title.
Unique     RMS logo

Defeating Villainous Shenanigans
Backstage Card
All players' Straight-Shootin' Interview cards are Active, and are not considered to have 'shoot' in the title for their cards' effects.
Any player's Superstar-specific cards do not count for "Your Town".
When any player is Doink, cards with 'shenanigans' in the title are not considered to be in his Backstage Area for his Ability.
Unique     RMS logo

Nostalgia Shenanigans
Backstage Card
This card is considered Superstar-specific.
Your Wrestlemania is considered Superstar-specific for your opponent's effects, and the maximum number of cards any player can move from Ringside for Wrestlemania is 14.
No player can continue their turn more than 3 times, continue the game more than once, search for a Superstar-specific card with Candice Michelle, Guest Ringside Announcer, move a Superstar-specific card from their Ring with Chicago Street Fight, or discard more than 2 cards for the Test Enforcer Ability. When any player discards for an opponent's Cole Enforcer Ability, he then draws up to 1 card.
Unique     RMS logo

That's all of them. Seven cards in total. Each one has a decent amount of information on them, but its the same exact thing as a rules sheet for Virtual Raw Deal, only they look cooler. The reason these cards exist is because they eliminate just about every NPE in the game. Every card that is blanked, or changed is done show to promote fun and balance. Also, everyone will always pack all of them, so build your decks accordingly.

And there is also this card from Virtual 4, but it's not necessarily a “rules” card, more of a permission card that only a couple superstars can pack.

Tag Team Shenanigans
Backstage Card
Can only be packed when packing Tag cards for your Ability.
You are both the active and inactive player, your opponent is also the inactive opponent.
When you 'tag in', 'tag out', 'tag', or you change the active player, put up to 1 card from your Ringside on the bottom of your Arsenal, and you are considered not to have played any cards this turn.
Your opponent's reversals are unaffected by your Surprise Hit cards.
Unique     RMS logo

Part 4: Virtual Staples

Considering the scope of Virtual Raw Deal, most of the “Staple” cards still belong to Classic Raw Deal. Elbow to the Face, Manager Interferes, Once Is Enough, Sloppy... Very Sloppy, Sidewalk Slam, Divine Intervention, The Raw Deal Revolution, Sustained Damage, A Revolution of the Mind, Restricted use in This Area, and You're as Graceful as a Cow on Ice are all still staple cards, and should be found in just about every deck.

As far as Virtual Staples, the list of true staples is pretty short:

Virtual 1:

Carlito Says "That’s Not Cool!"
Reversal: Special
This card ignores any reversal restrictions from the reversed card.
Reverse any non-unique maneuver with a printed reversal restriction, draw 2 cards, and your opponent discards 2 random cards.
When overturned, this card is -5F and can also reverse any card with Momentum or any non-damage card effect.
F: 5     D: 0     Unique

Virtual 2:

You Missed Your Chance
Reversal: Special
Before playing this card, when your opponent is Mr. Pay-Per-View, ignore his Ability.
Completely reverse any High Risk (including Superplex), or when your Fortitude Rating is 4F- reverse any Trademark.
When this card is overturned, reverse any non-damage card effect (even during the Pre-match phase) and put up to 2 cards from your Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique     RMS logo

Your Reach Exceeds Your Grasp
Mid-match Reversal: Special
Reverse any non-Superstar specific card with printed Fortitude greater than your opponent's Fortitude Rating, or any Multi Volley maneuver; he puts the reversed card into his hand.
ACE: During your turn, you may remove this card from the game and then ignore all play restrictions from his effects for the rest of the turn.  This effect cannot be reversed.
F: 0     D: 0     Unique     RMS logo

Virtual 5:

Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

Out of Nowhere
Action + Action / Reversal: Special
As an action, search your Arsenal, Ringside, and cards removed from game for 1 Superstar-specific Trademark Finisher; reveal it, put it in your hand, and shuffle. When your next card played this turn is a Trademark Finisher, it is F: 0 and ignore the 'Can only be played...' text, and when you have lower Fortitude it now reads "Can only be reversed from Arsenal." until the end of the turn.
As a reversal, this card is F: 0, when overturned and you have 15- cards in your Arsenal, completely reverse any card or card effect and put this card in your Ring (regardless of other effects); you may play this card as your first card on your next turn as if from hand and your opponent cannot respond to it.
F: 25     D: 0     Unique     Multi     Permanent     RMS logo

That's it for cards that belong in 99% of Virtual decks. Five cards. Perhaps a good way to introduce virtual into your playgroup would be to introduce these cards at first.

Please note: There are a LOT of really great cards in Virtual, and I'll be going over them in future articles. However, the above cards are the ones that go with just about every build.

Part 5: Summary

Virtual Raw Deal can seem like a daunting expedition. There is a lot of information to take in. However, if you approach it slowly with an open mind and with the right people you'll realize that it greatly improves the game of Raw Deal.

One player, Luke Lash, compared Virtual Raw Deal to DLC for a video game, which I find an incredible comparison. Suppose like to play Fallout 4, and perhaps you've gotten 100% completion in that game. Now what? You still love the game, but you're tired of doing the same old missions over and over. And then, the Fallout development team creates a DLC of an entirely new set of missions, compatible with your previous Fallout experiences, and perhaps it fixes a few bugs that ruined the original game.

Thank you for reading this article. My next edition will cover the Backstage Area and what virtual has added to it.

18
Rules Forum / Re: Maybe a Combo?
« on: May 13, 2020, 10:26:17 PM »
Yes you may, however Xavier Woods has to discard 1 card every time he flips a card face up (due to his superstar Ability)

19
Rules Forum / Test and Overrated Superstar
« on: May 11, 2020, 10:20:12 AM »
Overrated Superstar
Mid-match Action
When this card is in your Backlash before the Draw Segment of the first turn of the game, and your opponent has more than 12 cards in his hand (when his printed Hand Size 10+, more than 15 cards instead), you may put this card into your Ring and he discards 3 random cards.
F: 0     D: 1     Unique

If opponent meets the hand size requirement, can Test put 2 Overrated Superstars into his ring to make opponent randomly discard 6, or does he put them in one at a time?

20
Rules Forum / Re: From NXT Winner to Nexus Leader question
« on: May 10, 2020, 12:31:27 PM »
I deeply apologize for the necro but I must ask:

"Yeah. Anything that'd trigger Ego Boost's draw will trigger NXT Winner's discard."

Does this mean if Wade discards 2 to reverse a chain they discard 2 also or is it simply 1 per occurence?

The 2 discard for the chain trait is 1 occurence, so opponent would discard 1

21
Online Organized Play / Re: OCTGN Virtual Tournament
« on: May 09, 2020, 05:49:15 PM »
Pete Dunne (F:64) beats Johnny Gargano (F:27) by count out

23
Rules Forum / Re: Superhuman - Baron Corbin
« on: May 01, 2020, 06:03:44 AM »
The Dev team has been reminded :)

25
Glad to see this article, and glad to see that you're (maybe) bringing the series back, as I enjoy your write-ups.

One question:
Quote
Quote
From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

This card DOES NOT allow Pete to shuffle in a 4th card from his card for his ability, but it DOES allow Pete to draw an extra card when he shuffles 2+ cards into his arsenal for his ability.

Why is this the case? It seems like his ability is moving cards into his arsenal, and FNtW doesn't seem to suggest any restrictions on how it's checking how the cards are being moved, just that they're moving into the Arsenal. Is it because of the separation of clauses between "choose up to 3" and then the effect of shuffling them into the arsenal?

Let me clarify,

FNtW would allow Pete to move an extra card into his arsenal, however the opponent would still only shuffle the original chosen amount of cards from his hand. Pete's Ability was specifically worded in a way so opponent would not shuffle in a 4th card, even if Pete Dunne wanted to for some reason.


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