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Messages - BigPimpin

Pages: [1] 2 3 ... 104
1
Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 09, 2018, 08:41:24 PM »
Turning Everything Upside Down

Small note - this is RMS, and therefore not affected by Fairy Tale

2
Rules Forum / Gallows and Anderson question
« on: November 26, 2018, 08:53:33 AM »
GALLOWS & ANDERSON
Starting Hand Size: 6     Superstar Value: 3
Tag Team Superstar Ability: When your opponent plays a maneuver, you may overturn 5 cards and his maneuver loses any reversal restrictions from a card.
When you have fewer cards in hand and lower Fortitude, and your first card played on your turn is a maneuver, he can only play 1 reversal to it.
You cannot pack any Title Belts except the Tag Team Title Belts.

Can you activate the bolded even if the maneuver played does not have any reversal restrictions from a card? 

This was relevant at the time because the overturn 5 would have given me the 20 in Ringside to stuff the Maneuver of Doom, which had no card-based reversal restrictions.

3
General Chat / Re: Gathering in Allentown PA this Sunday
« on: November 19, 2018, 12:25:02 PM »
Wow, time flies - I didn't realize it was THIS Sunday.  I'll be there along with Crasher.

4
Gaming Discussion (Everything Else) / Re: WWE Champions: mobile game
« on: October 25, 2018, 08:52:42 AM »
As Match-3 games go, it was OK, but the have/have-not gap is as Joker describes.  The thing that irks me about match-3 is that every company has their own "qualified" matches, so the ones that work on Marvel Puzzle Quest (for example) don't necessarily work for Champions and vice versa. 

5
Virtual Raw Deal / Re: once per turn
« on: October 02, 2018, 05:55:38 AM »
No.

"Once per turn" is short for "Once during each of your turns".

Effects that can happen during the opponent's turn would say "Once during any turn"

6
Rules Forum / Re: <R> Powerful Resistance
« on: September 18, 2018, 09:55:08 AM »
so to clarify since i ruled it according to the previous text, does it work more like Managed By Jimmy, or Oversell?

More like oversell.  Blank text, take the damage, end the turn (bottom 1 of the damage taken if you're a Powerhouse).

7
Revo is fine.

8
Fantasy Cards / Re: Last Man Standing Match
« on: August 22, 2018, 07:17:21 AM »
My rules for a last man standing match are unorthodox. I have a 20 sided die on the table. Anytime I move a successfully played and damage is applied, afterwards the opposing player will have to roll the die and try to roll higher than the damage taken. If they failed to do that 10 times in a row, they lose. If a player when's the match by any other method such as pinfall or count out, the losing player shuffles half their ringside pile into their Arsenal and then half of the cards removed from the game into the ringside pile. If a player wins 3times by any combination of pinfall or count out, then they win the match regardless of dice.

I know that it will not fly in traditional Raw Deal because not everyone but I feel that this method does a good job of playing up to the suspense of answering the ten count. Unless someone rolls as poorly as I do, then a double underhook backbreaker is all you need to win a match.

This sounds intriguing.  I'd be interesting in hearing more particulars on this and trying it at home.  Would you mind if I PM'd you for details later?

9
General Discussion: Raw Deal / Re: Superstar Spotlight: HHH
« on: July 27, 2018, 10:35:36 AM »
Yeah it does seem like some of his specifics are tailored towards different archtypes. I am reluctant to build him "Irish whip" because I have so many Irish whip deck already.

That just makes leaping knee to the face an easy cut.... The 5/5 multi is pretty bad too.....

Remember King's Throne blanks the Knee though, so it's possibly a good inclusion.  But that Lunging Choke - yeah, your local meta better be set-up heavy (or you're running No Escape and run out of other moves to put there).

10
No objections from the French contingent.

11
Rules Forum / Re: Wheel stacking.
« on: July 10, 2018, 06:53:46 AM »
OmniFAQ for the win:

Quote
Raw Roulette Wheel
<snip>
-A second copy of Roulette Wheel may be placed on top of this card but it would have no effect except putting another Raw logo in play.
-If Roulette Wheel is blanked, the Stipulation on top of it will not affect the game and is not considered to be in play.

12
Rules Forum / Re: Revo Dolph
« on: July 10, 2018, 06:48:57 AM »
The played maneuver becomes a 5D Strike + Assault for the purposes of your reversals and cannot be reversed by non-hybrid non-Unique cards from hand.

Note that if the maneuver is not multi, then it does not become multi - it just becomes reversible by any single reversal that stuffs a strike or assault.  It also gains none of the text, so it can't ever become a 9D card.

13
Rules Forum / Re: Banned from Ringside vs Backstage Politics
« on: July 10, 2018, 06:21:24 AM »
Short answer: Banned works if you have the BSP in your Ring AND there's only one copy in all rings.  When your opponent has BSP in his Ring or both players have a copy in their respective Rings, then Banned does NOT work.

The long answer will come later, but basically the person who owns the politics fires the effect in the timing breakdown, and if you own both the only politics in the Ring and Banned, you can have Banned go first and then Politics will not have a target.  But if he owns Politics, he fires Politics before Banned can act.


Debu is right here.  I was reading BSP like Piper's Pit, and it doesn't function like that.

14
General Chat / Re: Level 36 Achieved!
« on: July 09, 2018, 06:47:52 AM »
+1 Day!  Happy Birthday sir!

15
Rants Forum / Re: Enzo Amoré is Innocent!
« on: July 02, 2018, 11:31:22 AM »
So I fail to see how some "allegations" against Enzo disqualifies him from being part of Raw Deal?

The dev team has no interest in developing him. That's all the disqualification required.

I need to step in and correct this slightly.

We do the best we can to keep our personal bias' out of Raw Deal - if we didn't, there'd be a whole bunch of other people (ex. Jeff Jarrett) that wouldn't be made either.

*****

All that aside, on this specific instance, as an official statement of someone on the Development team, I can say that we've moved our focus to the numerous current WWE Superstars and teams that are not yet represented in Raw Deal - Samoa Joe and Nakamura being prime examples of this.  The fact that Enzo is off the roster moves him to the back of the consideration line, so he's behind guys that are currently on the roster (WWE or NXT) and kicking ass.  Same goes for various others that have appeared on WWE TV but aren't here anymore.

drjschell, your desire for Enzo in Raw Deal is definitely noted should we have the time and set space to choose someone to make that's not a current superstar.  But I can honestly say he's not on the radar unless he makes a comeback to the WWE.  And from what I've heard (Stone Cold Podcast) Enzo says he's done with wrestling, so I'm pretty sure he won't be back for a long while.

16
I'm going to go under the assumption that this will flow as a maneuver-based game, not (say) a Scoop Blue Wave Angle deck.  I'll also assume that you will be using the originals and not the remakes (though if you're using the remakes it changes some of the priority of the cards).

On HHH, I'd say the priority is:
1) Game's Sleeper
2) Pedigree
3) Flair/Chyna/Steph Interferes (one of these, in this order of importance)
4) Cause I Am That Damn Good
5) Sledgehammer Shot + Game Over?!? + Bring the Hammer Down - they're kind of a package deal and will be tough to get.
6) Gentleman's Establishment - only if you want to add difficulty to your son's matchups

After that its wherever you can fill in.  If you got them in your lots, the SS3 Rumble Pack covers most of these except for 2, 3, and 5, as well as a bunch of others.  If you have the HHH/Game starters already (Leaping Knee, I Am The Game, Facebuster, Lunging Choke Hold, You Don't Want To Play Me and It's All About Control) then make sure to print both Ring General TB and The King's Throne for Triple H in Virtual 1, as both help his starters become more useful.  DX Crotch Chops and Reinforcements from the DX Army are secondary but Chops in particular is useful.  For Angle vs. HHH matchups, I've assumed you want to play fair and let your son have a chance, so I've purposely left out Cerebral Assassin (which eliminates Angle's hand size increase).  If you plan on continuing to other matchups, I'd say Cerebral Assassin is #5 and the Sledgehammer Shot Package is #6.  He has a bunch of other actions, but for this matchup they can mostly be ignored.

On Angle (assuming you got the 6 starter cards of Intelligence, Integrity, Intensity, Angle's German Suplex, Woooooo!, and Angle's Moonsault), I'd prioritize
1) Angle Slam/Angle Lock.
2) It's True, It's True
3) Do You Live By The Three I's
4) Any Angle-specific Pre-Match you can get your hands on - most are easy but First to Tap is difficult - the priorities are Just Hold On A Second, Mister and The Angle Invitational
5) Where Are Your Medals?
6) Bad to the Bone
7) Angle's Leg Bar
8) Angle's Uppercut or American By Birth - Angry By Choice

To be clear, I'd have the order above much different if the person playing is more interested in a broader competition/tournaments, but for the specific father/son matchup, I'm sure the son's going to want to hit his spots (so to speak) - the top 3 cards will do that or help in doing that.  Angle didn't get a ton of Virtual support - he was already kind of a monster with 3 x Angle Cuts -  but if you don't get the Angle Uppercuts then Angle's Series of Germans is a good thing to toss in there. 

If you guys choose to use the remakes, then I'd make the following changes:
1) With The Game, you're going to want to get your hands on all the Triple H actions you can.  He has a Virtual backstage that makes the first one every turn 0F and Chain.
2) With Your Freak'n Hero, his Storyline lets him outright play 3 I's in the Pre-Match and you can't stop them, so the mid of Do You Live becomes the top priority.  Collegiate Champions is secondary, and then everything else as above.
3) With The King of Kings TB (the virtual legend HHH) he can only pack a specific sub-set of Triple H cards - the maneuvers and That Damn Good become the priority, but also he's going to need some stuff that Legends get.  Most can be printed out (Legendary Defense, Legendary Ruthlessness, Legendary Assistance, Legendary Ring Work, and Livin' The Good Life - I'd skip Through All These Years), but just be aware that Legends bend the rules ever so slightly - example Step Aside can reverse Choke Hold in a Legend. 

If you have any other questions let us know, happy to help.

17
Deck Reviews - Virtual / Re: New Nexus
« on: June 25, 2018, 06:48:50 AM »
While it's slightly counterproductive to your SSA, you're not a super count-on-discard deck, so Blindside Hook (I believe) also works with Tech In A Bottle and has the same concept-type effect.  I could see the one-and-one of Choke Hold TB and Blindside Hook being a thing. 

18
Sports Discussion / Re: 2018 World Cup
« on: June 23, 2018, 09:20:39 AM »
This announce team for Mexico / Korea is ridiculous.  Makes the game 100 times more fun.

19
Virtual Raw Deal / Re: 2018 Revision Discussion
« on: June 15, 2018, 07:37:32 AM »
I dont think this card works as intended the way it reads. They could just reverse the ace on this card then who cares about big boys not being able to be reversed because turn will still end.

Your Paragon of Virtue
Action
You may play this card from under a WCW card as if from hand. When this card is unsuccessful, you may put it in your Ring instead, regardless of other effects.
Draw up to 2 cards, and your opponent discards 2 random Backlash cards.
ACE: When you Activate Where the Big Boys Play, you can shuffle this card into your Arsenal, and then that card's effect cannot be reversed.
F: 0     D: 0     Unique     WCW logo
V8

Works as intended.  That's the risk you take with the card's ACE. 

In playtesting, we tried that with that ACE being irreversible and it was way too powerful.

20
Sports Discussion / Re: 2018 World Cup
« on: June 06, 2018, 07:16:01 AM »
I've got RL friends in England so I'll be rooting for England, but I feel very meh on this WC, and part of that is probably the lack of a US team.

21
Couple of things:

1) The 1F Reversal is I've Got One Thing To Say About That
2) Judo Takedown won't fly into the ring from under Oh You Didn't Know? or from under any other card.  It has to be in your actual hand for the text to fire.
3) I only see one other Heat card besides Backfire (may be missing something); I think you need Heat cards (plural) for Backfire to be protected from hand reversals.
4) The problem with Broadcast TB isn't the removal, it's the "only one in the Ring" part.  It basically cuts your burn potential in half, which may be enough to prevent you from winning consistently.

Reviewing the rest, will come back if I have more to add.

22
Rants Forum / Re: SquareEnix's Tournament Rules Are Stupid
« on: May 28, 2018, 01:06:16 PM »
Well, the first rule is also a Raw Deal rule, so I find myself less phased by the double-loss rule.  It sucks, but I feel like it's necessary for a tie (in Raw Deal in particular) to be a penalty for both parties and not a non-loss, because in Raw Deal it's entirely possible for someone to take a 0-0-5 record into the end of Swiss for basically doing nothing but going to time.

However, the second one - I get WHY they want it done (Magic has had problems as long as I can think of with people at the top conceding at 1-0 or 1-1 to screw certain guys out of the top cut), but there has to be another way to resolve collusion issues regarding concedes.  It's such a normal thing for either the angry-concede or the "I'm drawing dead" concede that the casual tournament player is going to get screwed and banned if the judge feels like judging it as collusion even if it's not. 

Not happy with that second rule at all.

Really, I'm unhappy with the double-loss rule because with the way FFTCG plays, a tiebreaker can easily be found if they want to have definitive results for each match. If a match goes to time, I've got two damage but my opponent has five, I'm clearly ahead and in an advantageous position. Similarly, I think having damage and/or cards left as a tiebreaker would make for more exciting play when a match goes to turns: whoever's behind will go all-out to try and force damage through to win. I can understand a double-loss if it's an absolute deadlock, but if the game state can demonstrate one player is clearly closer to winning than the opponent, then I think it's better to use that as a tiebreaker.

The "No Conceding" rule however ticks me off the most, especially since I wanted to try and minimize it as much as I possibly could by being sportsmanlike and not screwing over an opponent. Yes, there's issues with collusion in Magic, but eventually they figured it out, with the rule now basically being "As long as there's no material gain besides prizes split, agreeing to a draw or a concession is completely fine". SquareEnix doesn't want prize splits, and they're overly paranoid about collusion, hence why they don't allow conceding a match. Collusion's going to happen, and SquareEnix is determined to stamp it out by any means, regardless of the harm their rules could cause.

I'll counter the "most damage" timeout condition by saying that you know there's decks that play from behind on purpose, and that's a BIG blow to them, especially if the opponent stalls on purpose to delay the comeback.  I don't feel like that's a fair solution either. 

23
Rants Forum / Re: SquareEnix's Tournament Rules Are Stupid
« on: May 28, 2018, 08:44:10 AM »
Well, the first rule is also a Raw Deal rule, so I find myself less phased by the double-loss rule.  It sucks, but I feel like it's necessary for a tie (in Raw Deal in particular) to be a penalty for both parties and not a non-loss, because in Raw Deal it's entirely possible for someone to take a 0-0-5 record into the end of Swiss for basically doing nothing but going to time.

However, the second one - I get WHY they want it done (Magic has had problems as long as I can think of with people at the top conceding at 1-0 or 1-1 to screw certain guys out of the top cut), but there has to be another way to resolve collusion issues regarding concedes.  It's such a normal thing for either the angry-concede or the "I'm drawing dead" concede that the casual tournament player is going to get screwed and banned if the judge feels like judging it as collusion even if it's not. 

Not happy with that second rule at all.

24
Virtual Raw Deal / Re: 2018 Revision Discussion
« on: May 23, 2018, 09:10:46 AM »
Rated RKO doesn't have the text that storylines are not replacing their ability anymore? So if I'm Not Yout Damn Role Model replaces Rated RKO ability, wouldn't their original ability be kicked out and there's no need to blank/unblank storylines anymore?


Rated RKO
Starting Hand Size: 5     Superstar Value: 5
Tag Team Superstar Ability:  You may add the Revolution logo to this card's title.
Your Storyline cards are blank; during each of your Draw Segments, choose 1 Storyline card in your Ring, it is not blank until your next Draw Segment.
Your Superstar-specific maneuvers with Momentum do not have it.
You can pack Edge or Randy Orton cards that are Unique and have only 1 Superstar logo, and You Think You Know Me.
You cannot pack Corner cards.

As I think they planned it, you get one storyline each turn and then it kicks off after your opponent's turn.  But as it is worded now, not only would that storyline completely replace the ability to kick it off, but it also makes the superstar-specifics have momentum again.
It might be worth adding in that the storyline adds to your ability.

Actually, as worded RKO will revert to one Storyline permanently.  The chosen Storyline will overwrite the SSA when unblanked, unblanking the second Storyline and, for the rest of the game, you'll be the Storyline you did NOT choose during turn 1's draw segment because the blanking effect in the SSA (the printed RKO ability) is no longer part of the game once the first Storyline overwrites it.  Oh, and your maneuvers will have momentum again, yes.

Expect this to be corrected so that Storylines add to your Ability instead of replacing it.

25
General Chat / Re: Promotion Celebration Postwhore-a-thon!
« on: May 23, 2018, 06:32:40 AM »
Congrats!  Hopefully the first of as many promotions as you want.

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