Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BigPimpin

Pages: [1] 2 3 ... 100
1
General Discussion: Raw Deal / Re: Jarret and Stun
« on: Today at 06:25:55 AM »
Just once period, not draw 4 stun and they discard 4/burn 4 cause that would be crazy good.

Yeah, that's busted as all you-know-what.

Also of note - when you use Jarrett's ability, you would forfeit however many cards you'd draw for that one instance, no matter the number.  Ex: if you Offer Handshake (tb) and use your ability on the draw, you would not draw anything, cause the opponent to burn 1/discard 1, and then he draws 1.

2
General Discussion: Raw Deal / Re: Jarret and Stun
« on: October 19, 2017, 06:51:55 AM »
I mean, it can't hurt too much.  Jarrett's issue is his disappearing hand, so having a stun-heavy deck and Stun The Crowd can only help. 

As to overturn reversals, it depends on the opponent - I'd say most opponents that run Rev of the Mind probably overturn about 6 maneuvers max unless they're designed to do otherwise.

3
I had fun with a PSDS Rey deck, before Managed by Vince and Product Endorsements were thrownback are made sub-3SV Premiere decks a risky attempt.  The idea was the same, get some Fortitude, use PSDS/Diving Takedown etc. to gain hand advantage, then hit the West Coast Pop for the win.

CREED

You built a Rey Rey deck that won with maneuvers??  And played his finisher too?  Heresy!  ...well done.  :D

4
Rules Forum / Re: The Second Coming Question
« on: October 13, 2017, 08:55:35 AM »
Would this mean The Hart Dynasty's card they're playing face down from hand would have to meet the fortitude requirement? These guys and Second Coming are two different effects, but dealing with same theme of face down cards.

THE HART DYNASTY
Starting Hand Size: 8     Superstar Value: 3
Stable Superstar Ability:  You can pack Chain Wrestling, From the Top Rope, and Springboard in your Backstage Area.  During your turn, you may discard 1 card and play 1 card from hand face-down; when you do, choose 1 Set-up card in your Backstage Area, and your played card gains the text and title of the chosen card, and gains the text 'Cannot be reversed'.
When you would flip over a face-down card in your Ring, shuffle it into your Arsenal instead.
You are a Tag Team.

Not correct, because we're talking about different mechanics.

Think of Second Coming's ability as similar to playing a card from under another card.  Outside reduction abilities aside, you can't throw a turn 1 Press Slam from under Back to Basics because you don't have 24F.  Same concept here - you're trying to play a Shoot Lock-Up, not a face-down card.  Timing Breakdown wise, playing the Shoot Lock-Up at 0F breaks down at step 2d when you don't have the Fortitude to play the card.

Hart Dynasty's ability permits you to play a face-down card from hand.  Timing Breakdown wise, you pass steps 2a-2d because face-down cards don't have any requirements or Fortitude values, and then Dynasty applies their ability addition in step 2e.

5
Rules Forum / Re: The Second Coming Question
« on: October 13, 2017, 05:46:10 AM »
The Second Coming
Starting Hand Size: 7     Superstar Value: 5
Legend Superstar Ability: You cannot flip cards face-up.  Once during each of your turns, you may play 1 face-down card as if from hand or Backlash.   
Your Feud cards are now Active Events and can be played during the Feud phase.
You may pack Unique Chris Jericho Arsenal and Mid-Match cards and I'm Better Than You.  You cannot pack Corners, Managers, Run-ins, First Of All, or Back to Basics.
V5

Example if currently I am 0F and my face down is Shoot-Lockup, Can I use ability to play or I still need to have the fortitude in order to play?

By definition, when you play a card, you must meet all requirements before you can play it.

So in this case, unless one of the following conditions is true, you cannot play Shoot Lockup face-down from 0F:

1) Your opponent is a Legend
2) Your opponent is a GM
3) You have some outside effects that grant you a reduction of 9F to your next card played (Vince McMahon Interferes, 3 x I'm Always On Top, A Chorus of Boos, etc...)

6
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: October 11, 2017, 08:31:50 PM »
Scheduling has been an issue for me.  I'm going to reconnect with my opponent tonight/tomorrow and hopefully we'll be able to do something soon

7
General Discussion: Raw Deal / Re: Backstage Area
« on: October 11, 2017, 05:15:44 AM »
Am i correct to assume there is no limit to backstage area cards you can use as long as you don't have duplicates (unless stated you can)?

At first i thought it was something reasonable like you can only use 3 or 4 backstage area cards, but the more i read the more it looks like comic images just said eff it and made them unlimited?

You are correct.

Unless another effect limits you (Don't Be That Guy, Connecting with the WWE Universe, Preparing for One Hell Of A Match), your backstage area has no limit to the total number of cards you could pack in it so long as they are Backstage cards or they are specifically allowed to be packed by another effect (ex. Sabu's Superstar Ability allows him to pack ECW One Night Stand in the Backstage).  Each card must also follow pack rules - since  99% of the Backstage cards in the game are Unique, that means that you may only have one of each in your Backstage Area unless specifically allowed (Test's ability allows him to pack 2 of each Backstage card in his Backstage area). 

8
Deck Reviews - Classic / Re: Evolution PRS Table Scoop Deck
« on: October 06, 2017, 09:33:51 AM »
Completely off topic, but that "Many Months Later" image made me burst out laughing!!

Mission accomplished.  :D

Not to mention it was all pre-Volley This.  I recall a nasty Pays to Be Evil deck with Evolution that could throw 0F Bait Opponents (use ability on Surge) and kill people on turn 1 with little resistance.  Both of these fell by the wayside with VT, as they should since this is supposed to be a game about WRESTLING heh.

CREED

Funny enough, the above deck (Evo Scoop) was the IAATG era, which was made to (I guess) counter the PRS / PSDS era of Divas, but it let to a whole cluster of high-SSV scoop decks (my flavor was Two Man Power Trip IAATG plunge, which was very successful back then).  But if you weren't one of those IAATG-compatible decks...again, no fun. 

9
Deck Reviews - Classic / Re: Evolution PRS Table Scoop Deck
« on: October 06, 2017, 06:47:30 AM »
Thanks for the replies!
Wheelbarrow Slam makes complete sense.

Does anyone remember the opening plays for the deck? I can't remember the exact cards of how the deck functioned, like which Raw cards to play to discard their hand, how to get fortitude or if you even needed it.

Ideally you didn't need much Fortitude.  This is a long time ago and my memory may be foggy, but the basis was something like this:

Pre usually included (IIRC)
Raw IC Title
Raw HW Title
Managed by Bischoff
PRS
Dance, Coach


Turn 1
Furniture Without F-U-N!
Get The Tables
Get The Tables
Get The Tables
(optional) Where's The Payoff (wipe as much of the hand as possible...)
From the Mind of Eric Bischoff (...and pick up the Raw cards again, irreversibly)
Did I Just Say Three Minutes?
Here's a Ratings Booster (somewhere around here they had no hand...)
Twisted Smile (...which means this reads as "Draw 3")
Twisted Smile
Twisted Smile
Wheelbarrow Slam for 3 (no hand, so all the way through)
Table
Table
Table
...





.....
She's Got Legs for absurd numbers
Pop 3 Tables
Wheelbarrow Slam for GG

There were a lot of 10-12 hand superstars running in the meta, so if your opponent wasn't Shawn Michaels, your target was to do about 48D between the two slams.

10
Deck Reviews - Classic / Re: Evolution PRS Table Scoop Deck
« on: October 05, 2017, 05:09:48 AM »
Yeah Wheelbarrow Slam was the OTK card of choice back then and Evo was one of several that could do that style well. PRS + Coach = no hand in like 2 turns.  Then Legs + Tables + Wheelbarrow Slam for gg. It had counters but they were all painfully bad against the field.   

11
Virtual Raw Deal / Re: Cards questions
« on: October 02, 2017, 07:49:40 AM »
If you're looking to get certain reversals out of the Ringside area, then the Corre can do the job too (they put reversals from Ringside to Ring). 

On a non-Superstar-specific tip, there's also:

-You're A Jive Soul Bro
-Break It Out, Break You Down, Breakin' Rules, Breakin' Ground.
-Fisticuffs - even if you're not Volley-themed, Fisticuffs' "when reversed from hand" effect is useful.
-Volleyed Beyond the Edge (if it gets in your Ring).
-Backed by Eric Bischoff

Also note that Thrust Knee Lift does not work inside an Old School Cage. 

12
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: October 01, 2017, 08:41:35 PM »
Val Venis gets the duke over Rusev

13
General Chat / Re: Getting autographs from the Bullet club
« on: September 29, 2017, 06:51:13 AM »
nWo Too Sweet  :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:

(OK I amuse myself there too much :p )

Cody is easy, get a nice printout of his face card, maybe have Marty sign a "View of Villany" oldddd school card


See, Cody to me is a tough one. 

Will Cody even sign anything with his "family name" on it?  I think you'd have better luck with him signing a copy of his backstage card Liberated considering his seemingly tempestuous relationship with the 'E. 

I mean, if you really wanted to test the boundaries, you could have him sign Rhodes Family Values, so long as you tape any reaction he happens to have.  :D

14
Virtual Raw Deal / Re: Wyatts and Doink help
« on: September 26, 2017, 05:06:06 AM »
Some of this depends on the superstar you're playing, but some general rules of thumb:

1. Anything with an RMS Symbol (either printed on the card or added via outside effects) is a good way to negate those abilities.  RMS cards can't have their Fortitude costs modified. 
2. Anything that reduces its Fortitude to 0, either on its own or through outside effects - the way the timing works on these is that your reductions happen first, THEN Doink/Lantern check to see if your card is F:0, and if it is, it leaves the card alone.  This works for guys like Batista (-10F on all "spine buster" or "spinebuster") or The Shield (using Believe In The Shield, -2F to Blindsides for each Blindside in your Ringside pile), but non-SS cards like Precision Kick (reduces itself to 0F with a downside) or I'm Always on Top (for each one in your ring, your maneuvers are -3F) also work somewhat well. 
3. In the case of the Lantern, it may be worth your while to overturn the cards necessary to reduce the Lantern reduction to 0.  That's a game-by-game situation you'll have to make for yourself.


15
Rules Forum / Re: Clarification needed
« on: September 21, 2017, 07:22:58 PM »
ALL SUPERSTARS
-Superstar Abilities are active during the Pre-match phase.
NOTE: This is a reversal of a previous ruling

Pre-match Phase
...
-Cards that resolve ‘at the end of the Pre-match phase’ are still considered to be resolving during the Pre-match Phase.
-Superstar abilities will not trigger during the Pre-match phase.
-Reversals cannot be played or generated during the Pre-match Phase.
-The Pre-match Phase is considered to be neither player’s turn.
-If a Pre-match card is removed during the Pre-match phase, it will not count towards the total.  EXAMPLE: I’m Gonna Break You is activated to lower the cards removed for My Sacrifice; Break You is not counted towards the maximum number of Pre-match cards that can be played.

This could just be me being bad at reading, but is there a difference between both statements here? Or is the first ruling specifically reversing the second? Is there a difference between a superstar ability being "active" or "triggered"?

The first reverses the second.  Superstar abilities are active during the Pre-Match phase.

On difference between active and triggered:

-Active Superstar Ability means something just happens with no cost and no way of turning it off - Ex: "Your first High Risk played during each of your turns cannot be reversed."
-Triggered Superstar Abilities are worded like an ACE - they have a cost and then a benefit.  Ex: "Once during each of your turns, you may discard 1 card and then look at your opponent's hand."

16
Professional Wrestling Discussion / Re: R.I.P Bobby Heenan
« on: September 19, 2017, 05:20:31 AM »
Pretty much the whole Heenan Family is reunited up there besides Arn and Tully.

I can only imagine the chaos they're causing.  :(


RIP to the greatest manager, and color commentator in the history of Pro Wrestling.

Wait, did I miss Haku/Meng passing?

For me Heenan made the 1992 Royal Rumble.  If you have the network, it's worth a watch once more.  If you don't, well, searching for "youtube royal rumble match 1992" may pull up a good result to listen to.  That is probably my most lasting Heenan memory, but he's got COUNTLESS others.  RIP man.

17
Virtual Raw Deal / Re: Fandango question
« on: September 18, 2017, 03:19:55 PM »
Yes Fandango can use SPINebusters and Apply LEGal Leverage at the discount.

18
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 16, 2017, 08:15:19 PM »
Val Venis d. Fandango

19
Rules Forum / Re: Arn and Frankie
« on: September 16, 2017, 08:12:27 PM »
Arn Anderson
Starting Hand Size: 4     Superstar Value: 4
WCW Legend Ability: Your maneuvers with 'buster', 'breaker', and 'knee'  in the title are WCW, -4F and +4D.
You may play hybrid reversals as if they are D:0 and/or non-hybrid; when you do and that reversal is not Superstar-specific, it deals a maximum of 4D.
You can pack Brain Busters cards without 'spike' in the title (they are now WCW cards instead).
V8

Frankie Takes Ho-llywood
Pre-match Event
When this card is in your Ring area, your Reversal cards have the Restricted Modification Symbol and you may put this card into your Ringside pile to reverse any Activated Card Effect from a non-unique card and end your opponent's turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0      D: 0

If Arn has Frankie in his ring, does it keep the bolded text from coming into effect. As an example, he plays a Spine Buster TB with his ability, would it still do 6D or 4D?

SIAP in the Spoilers thread, I tried going through it again, but that was a long one...


Once a card gains the RMS all other mods to that card get erased. With Frankie out nothing can modify your reversals.

SRH is right, but one other important thing to note - if Frankie is out, nothing in Arn's ability affects the reversals.  So you couldn't play them as non-hybrid or D:0 unless they actually ARE non-hybrid or D:0.  Frankie basically wipes that sentence out of Arn's ability while it's in his Ring.

I don't think it works that way. Arn's ability modifies your play permissions (play as if it was X or Y) rather than modifying your reversal to have that trait so it should circumvent the RMS.

Arn's ability is trying to graft a type onto the reversal card, and Frankie's RMS says "NO!" 

Same thing happens when you try to lob Lariat Takedown under Submission Wrestling Specialist - SWS says "YES!" and the stop sign says "NO!"

20
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 16, 2017, 01:58:19 PM »

21
Rules Forum / Re: Arn and Frankie
« on: September 16, 2017, 01:42:48 PM »
Arn Anderson
Starting Hand Size: 4     Superstar Value: 4
WCW Legend Ability: Your maneuvers with 'buster', 'breaker', and 'knee'  in the title are WCW, -4F and +4D.
You may play hybrid reversals as if they are D:0 and/or non-hybrid; when you do and that reversal is not Superstar-specific, it deals a maximum of 4D.
You can pack Brain Busters cards without 'spike' in the title (they are now WCW cards instead).
V8

Frankie Takes Ho-llywood
Pre-match Event
When this card is in your Ring area, your Reversal cards have the Restricted Modification Symbol and you may put this card into your Ringside pile to reverse any Activated Card Effect from a non-unique card and end your opponent's turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0      D: 0

If Arn has Frankie in his ring, does it keep the bolded text from coming into effect. As an example, he plays a Spine Buster TB with his ability, would it still do 6D or 4D?

SIAP in the Spoilers thread, I tried going through it again, but that was a long one...


Once a card gains the RMS all other mods to that card get erased. With Frankie out nothing can modify your reversals.

SRH is right, but one other important thing to note - if Frankie is out, nothing in Arn's ability affects the reversals.  So you couldn't play them as non-hybrid or D:0 unless they actually ARE non-hybrid or D:0.  Frankie basically wipes that sentence out of Arn's ability while it's in his Ring.

22
Rules Forum / Val's Towel and The Grind
« on: September 12, 2017, 07:38:24 AM »
Val's Towel
Backstage Area
When your opponent reverses your Val Venis-specific action, put up to 1 non-reversal maneuver from your Ringside into your hand.
When your opponent would remove any number of cards in your Ring or Ringside from the game, you may instead hide this card.
Unique
V8

The Grind
Action
When played after a successfully played card with either Stun Value or with 'diva' in the text, your opponent cannot play reversals to this card.
Shuffle this card into your Arsenal and he chooses one: he overturns 3 cards or he removes the top card of his Arsenal from the game.
F: 0     D: 0     Unique
V8

If the opponent chooses to overturn 3 cards for The Grind and it is reversed on the overturn, does Val's Towel trigger?

23
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 07, 2017, 10:29:31 AM »
I don't care about submitting, but the fact its for fun with no prize support...are people on here really gonna pull shenanigans? If so, you may wanna take a look at yourself in the mirror

I don't think anyone here would voluntarily cheat, but I know a fair few people who had to forfeit a round due to screwing up and accidentally packing two of a unique, or something like that. An extra pair of eyes can save people some annoyance/embarrassment down the line, so it's not like it'd hurt to have someone skim all the decks and make sure everything's good.


I don't know how deck lists became a thing with this. I wanna say someone requested it.

The DQ issue was the main reason for decklists IIRC. 

24
Deck Reviews - Virtual / Re: 8th Wonder of the World!
« on: September 07, 2017, 09:51:45 AM »
If you're looking to use Precision's reduction while at the same time triggering 8th Wonder's draw effect, might I suggest Precision Figure-Four Leglock (14F 14D shuffle up to 5 cards from hand into your deck and -2F for each card shuffled) or Precision Power Slam (16F 14D discard up to 5 cards for -2F for each, then draw 2 and also 2 Stun).

Beyond that - the first thing I'll say is that you should always pack the max number of Pre-match cards even if you never intend on playing them, because there's evil people that will discard Backlash cards from your deck.

The second thing I'll say is "Interviewed by Mean Gene" which is amazing for face decks if you have Turn The Tide cards.

EDIT: IMO you should also include the action The Brains of the Family, which is really good for printed Heenan Family members.

25
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 06, 2017, 02:00:53 PM »
Make that 7.

Yes, random superstar from V8/VHS2
Yes, VC please.

Pages: [1] 2 3 ... 100