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Topics - Gamer of 1000 Names

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1
Fantasy Cards / Raw Deal Reloaded 3 Suggestions
« on: Today at 01:40:24 PM »
Hey, as I am finishing up Raw Deal Reloaded 2: Fully Reloaded, What would be your suggestions or ideas for set 3?

So far this is what we have

Raw Deal Reloaded 3: Bad Blood
Promo Superstars: The Radicalz and Degeneration-X
New Additions: Dean Malenko, Eddie Guerrero, Chris Benoit, Tazz, Crash Holly, Hardcore Holly, Perry Saturn, Al Snow, Kurt Angle, and Rikishi
The WWF time period I pulled from for this set was the Spring of 2000 (for context set 1 and 2 was the Fall and Winter of 1999 respectively)

New Cards and themes: Non-Followup Extremes for Foreign Object Action
Finishing out the attack zone support started in Reloaded 2
The final batch of cards from the original Raw Deal Revolution making its way into the game
Cards to support a 'Super-Heavyweight' or 'High-Flyer' Style
Further explorations on Reactions, Counters, and Tokens and new ways to manipulate them

Are there any superstars youd rather see than those listed? Are there any ideas youd like explored or any parts of the game that you feel are lacking? Let me know!

2
Fantasy Cards / Raw Deal Reloaded 2: Fully Reloaded Bonus Spoiler 7!
« on: August 21, 2020, 11:08:20 PM »
New Set, New Ideas, New Mechanics. Let's Do It!

First things first: the old RDR targets (head, neck, chest, back, arm, leg) are referred to as attack zones for clarity to avoid using the word target for overlapping terms and also I like the sound of it.

2nd: New Card Type: Reaction Reaction cards can be played during any player's turn as long as you meet any requirements the card has and can be played in response to an effect activating. ie, Maneuvers and Actions can only be played during your turn, Reversals can only be played outside of your turn, Reactions can be played during either. If it states so, Reactions can reverse cards.

New Keywords: Tag Team: You may pack the Tag logo cards

Title Belt: You can only pack 1 Title Belt. If an opponent puts a Title Belt with the same name into their ring turn all copies facedown. Each Title Belt has a value that can have additional effects but usually helps determine who goes first.

Promo Superstar:
The New Age Outlaws
SHS: 7
Tag Team Superstar Ability: You may pack up to 10 total specifics with the Road Dogg Jesse James or Billy Gunn logo (No more than 5 from each). Once during each of your turns, you may reveal your hand. If there are no Actions in your hand, reveal cards from the top of your arsenal until 1 is revealed, put it into your hand and shuffle the rest back into your arsenal.

Ladies and Gentleman, Boys and Girls, Children of All Ages, Degeneration-X Proudly Brings to You... (edit: wasnt happy with this)
Prematch
+1 Prematch. Put up to 2 Actions from your hand onto the bottom of your arsenal. Your opponent discards the same number of cards from their hand.
During your turn if your Fortitude is 15+, You put this into your ringside and if you do, target discards X from their hand and overturns X. X = Number of Uniques in your ring.

Bonus Cards:
WWF European Title
Prematch
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. Discard 2 from your hand: search your arsenal for a non-Unique non-Reversal Core, reveal it and put it into your hand.

WWF Tag Team Titles
Prematch (tag logo)
Title Belt Value: 1 You play first unless an opponent has a higher value Title Belt in their ring. During your turn, if this does not have an Event counter on this card, you can put 1 onto this card to end your turn and then begin a new turn.

WWF Intercontinental Title
Prematch
Title Belt Value: 2 You play first unless an opponent has a higher value Title Belt in their ring. +1 Starting Hand Size and target has -1 Starting Hand Size

WWF Heavyweight Title
Prematch
Title Belt Value: 3 You play first unless an opponent has a higher value Title Belt in their ring. During an opponent's turn, if there is not an Event counter on this card, you have 30+F and you would lose the game, you can put 1 onto this card, shuffle up to 8 from your ringside into your arsenal and end the current turn instead.

Maneuvers 53
Core Commons (21)
Strikes

Back Rake
Strike/Action 0/1 back
A: 0D, discard this. C: Hit: Look at the top 3 of target's deck. Put 1 into the ringside and the rest back on top.

Jab
Strike 0/4 head
Hit: Discard 1 from your hand. If you do, put up to 1 non-Unique attack zone: head card from your ringside into your hand for every attack zone: head card in your ring.

Knife Edge Chop
Strike 0/4 chest
Overturn 1. Target overturns 1 for every attack zone: chest card in your ring.

Clubbing Blow
Strike 3/4 back
If this is reversed from the arsenal, Put 1 non-Reversal from your ringside onto the bottom of your arsenal and draw 1.

Low Kick
Strike 4/3 leg
Put a Grapple or Submission from your ringside into your hand.

Double Axe Handle
Strike 5/6 arm
If this is played after a Maneuver or Followup Action, you may play this as a Extreme: Followup: Card Strong Maneuver instead and if you do, it is +2D this turn.

Low Blow
Strike 8/7 leg
Hit: Opponents may put 1 copy of 'The Ref Catches Something' from their hand into the ring. Discard 2 from your hand and if you do, target discards 3 from their hand. (Note: No, The Ref Catches Something is not in this set, stay tuned for Set 3)

Grapples

Shove
Grapple/Action 0/1 chest
A: 0D, discard this. C: Hit: Discard 1 from your hand and if you do, target discards 1 from their hand

Fireman's Carry
Grapple 0/4 back
Hit: Put 1 from your ringside onto the bottom of your arsenal for every attack zone: back card in your ring

Knee Breaker
Grapple 0/4 leg
Hit: Target discards 1 from their hand for every 2 attack zone: leg cards in your ring.

Single Leg Takedown
Grapple 2/1 leg
Hit: Your next Strike or Submission played this turn is -8F

Belly to Belly Suplex
Grapple 4/5 neck
Hit: Put up to 2 from your ringside on top of your arsenal

Bulldog
Grapple 6/7 chest
Hit: Shuffle up to 5 Actions from your ringside into your arsenal

Leg Drag
Grapple 7/6 leg
If target's last successful card played had 'kick' in the title, You may discard 1 from your hand to give this Momentum. Hit: Put a Midmatch from your ringside into your backlash

Submissions

Short Arm Hammerlock
Submission 0/4 arm
Hit: Draw up to #. Put the same number from your hand onto the top or bottom of your arsenal. # = number of attack zone: arm cards in your ring.

Front Face Lock
Submission 0/4 neck
Hit: Discard 1 from your hand. Target reveals # different cards from their hand. choose 1 of them and put it on the bottom of their arsenal. # = number of attack zone: neck cards in your ring, other than this card.

Clutch Hold
Submission 1/2 neck
Hit: If your next Maneuver played this turn is unsuccessful, your first Strike or Grapple played on your next turn has Momentum.

Split Finger Lock
Submission 2/1 arm
While this is in your ring, during your turn, you can put this into your ringside and target may overturn 5. If they do not, put a Core from your hand into your ring.

Standing Side Headlock
Submission 4/5 head
Hit: Look at the top 4 of your arsenal, put 1 into your hand and the rest on the top or bottom in any order.

Body Scissors
Submission 7/6 chest
Hit: Target reveals a card randomly from their arsenal. If they reveal a Reversal, they discard cards from their hand until they have 5 or fewer in hand. Hit: Draw 1 and put 1 from your hand on the bottom of your arsenal. Target reveals a card randomly from their arsenal. If it is a Reversal, send it to the ringside and your next card played may be a Submission with a different title in your ring. They shuffle their arsenal.
Edit: playtest note: 'cut' the deck effect for scissors cards is a lot of fun but does need an effect whether it succeeds of not to make it worth while so retooling this one.

Chicken Wing
Submission 8/7 arm
Hit: Target may put up to 2 from their ringside onto the bottom of their arsenal. Put up to 6 from your ringside onto the bottom of your arsenal

Strongs 20

Strikes

Bionic Elbow
Strike: Followup: Maneuver 5/8 head
If you have Less Fortitude than target, you can discard 2 Maneuvers from your hand to give this Momentum against them.

Targeted Strike
Strike: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Chop Block
Strike 8/9 leg
During your turn if this is in your ringside, you can discard 3 from your hand to put this into your hand

Running Lariat
Strike 9/10 neck
Discard 1 from your hand. If you do, you may put a Maneuver from target's ring into yours. Before their draw step each turn, they may either put that card into their ringside or Discard 2 from their hand to put it back into their ring

Spear
Strike 12/13 chest
If you have at least 5 fewer cards in your hand than target: -10F

Grapples

Catapult
Grapple: Followup: Maneuver 5/8 neck
If you have fewer cards in your hand than target, you can discard 2 Reversals from your hand to give this Momentum against them.

Targeted Grapple
Grapple: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Japanese Arm Drag
Grapple 7/8 arm
Hit: You may put another non-Reversal Maneuver from your ring into your hand

Fall-Away Slam
Grapple 8/9 back
During your turn, if this is in your ringside, you can overturn 4 to put this into your hand

Snap DDT
Grapple 12/13 head
If you have at least 15 less Fortitude than target: -10F

Submissions

Stretch Muffler
Submission: Followup: Maneuver 5/8 leg
If you have fewer Actions in your ring than target, you can discard 2 Actions from your hand to give this Momentum against them

Targeted Submission
Submission: Followup: Card 6/9
Hit: Discard 1 from your hand and name an attack zone. This has that attack zone

Arm Breaker
Submission 9/10 arm
During your turn if this is in your ringside, you can allow target to draw 2 to put this into your hand.

Head Scissors
Submission 10/11 head
Hit: target reveals a card randomly from their arsenal. If it is an Action, send it to ringside and search your arsenal for a Followup reveal it, put it into your hand and shuffle your arsenal. Otherwise, search your arsenal for a Followup Maneuver reveal it, put it into your hand and shuffle your arsenal. They shuffle their arsenal.
Edit: text clean up

Guillotine Stretch
Submission 13/14 back
If you have 20+ in your ringside: -11F

Extremes

Elbow Drop
Extreme: Followup: Maneuver 4/8 chest
When attempted, discard 1 from your hand. Hit: Put up to 2 non-Uniques from your ringside into your hand

Splash
Extreme: Followup: Maneuver 5/9 chest
When attempted, Overturn 2. Hit: Draw 1 and target discards 1 randomly from their hand

Diving Headbutt
Extreme: Followup: Maneuver 6/10 leg
When attempted, Discard 1 from your hand and overturn 2. Hit: Target discards 3 from their hand.

Hurricanrana
Extreme: Followup: Maneuver 7/11 back
When attempted, put a 1D+ card from your ring into your ringside. Hit: Put a non-Unique, non-Prematch from target's ring into their ringside.

Leg Drop
Extreme: Followup: Maneuver 8/12 neck
When attempted, Discard 2 from your hand. Hit: search your arsenal for a non-Unique, reveal it, put it into your hand and shuffle your arsenal

Finishers (12)

Strikes

Blindside
Strike/Action 14/15 back
A: 14F 0D, discard this. Hit: if your next card played this turn is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful. M: If this is played facedown, this has Momentum.

Superkick
Strike 16/17 head
When attempted, if you have 5+ different attack zones in your ring: Momentum. Hit: Target discards 1 from their hand.

Running Spear
Strike 18/19 chest
If played after a Followup Action, this is -10F. Hit: Discard any number of cards from your hand and draw the same number +1

Grapples

Power Slam
Grapple 14/15 back
If you have a Followup Action and 3 different Maneuver types in your ring: Momentum. Hit: Discard 1 from your hand and put 1 from your ringside into your hand

Northern Lights Suplex
Grapple 16/17 neck
This is +#D. Hit: Search your arsenal for up to # cards, reveal them, shuffle your arsenal and put them on top. # = 'suplex' cards in your ring.

DDT
Grapple/Action 17/18 head
A: 15F 0D, discard this Hit: Look at target's hand choose a non-Unique and put this on the bottom of their arsenal.M: Hit:  search your opponent's arsenal for up to 2 cards and put them into their ringside.

Submissions

Inverted Face Lock
Submission 14/15 head
Hit: Target puts their hand on the bottom of their arsenal and draws the same number -1

Fujiwara Arm Bar
Submission/Action 15/16 arm
A: 12F 0D, discard this. Hit: Look at the top 10 of target's arsenal put 1 into ringside and rest on top or bottom in any order. M: Hit: Look at the top 8 of your arsenal, put 1 into hand and the rest on top or bottom in any order

STF
Submission 18/19 neck
If you have a Strike, Grapple, and a Submission of different targets in your ring: Momentum. Hit: Draw 1.

Extremes

Missile Dropkick
Extreme: Followup: Maneuver 11/15 head
When attempted, Overturn 3 and discard 1 from your hand. Hit: Put a card from target's ring into their ringside and they discard 2 from their hand

Moonsault
Extreme: Followup: Maneuver 13/17 chest
When attempted, Overturn 4. Hit: Put up to 8 from your ringside onto the bottom of your arsenal then draw 2

Superplex
Extreme: Followup: Maneuver 16/20 back
This counts as having 'suplex' in its title. When attempted, Overturn 4 and target may draw 1. Hit: You and target discard their hand. Playtest note: clarified for multiplayer

Reversals 4

Outmaneuver
Reversal: non-Finisher Extreme 2/0
Hit: Put a non-Unique, non-Extreme Maneuver from your ringside into your hand.

Predictable Move
Reversal: non-Unique that shares an attack zone with 3+ cards in their ring 3/0

Great Toughness
Reversal: non-Unique Strikes, Grapples, or Submissions 10/0 Requirement: Overturned

Steal the Spotlight
Reversal: Action 12/0
Hit: Search your arsenal for a Unique card, reveal it, put it into your hand and shuffle your arsenal

Actions 15

Grab the Mic
Action 0/0 Requirement: Less Fortitude than an Opponent
Momentum. Hit: Your next 2 Actions played this turn have Momentum

Even the Odds
Action 2/0 Requirement: Less Fortitude than an Opponent
Hit: Target with Greater Fortitude puts 1D+ cards from their ring into their ringside until their Fortitude is equal to or less than yours.

Display of Power
Action 3/1
Hit: Your next maneuver played this turn is either -5F or +5D

From the Top Rope
Action: Followup: Card 5/0
Hit: Put a Followup Extreme from your ringside into your hand. If your next card played this turn is a Followup Extreme, you may replace it's Followup with Followup: Card

Adrenaline Rush
Action 7/0 Requirement: Less Fortitude than an Opponent
Hit: Put your hand on top of your arsenal, then shuffle up to 10 from your ringside into your arsenal and then put up to 1 from your ringside into your hand.

Rolling Defense
Action/Reversal: Attack Zone: head or leg Card 7/0
A: Hit: 0F Shuffle up to 2 attack zone: head or leg cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Strong and damage is applied, you may put this into the ringside to end the turn

Centered Defense
Action/Reversal: Attack Zone: neck or chest Card 7/0
A: 0F Shuffle up to 2 attack zone: neck or chest cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a non-Unique Finisher and damage is applied, you may put this into the ringside to end the turn

Lateral Defense
Action/Reversal: Attack Zone: arm or back Card 7/0
A: 0F Shuffle up to 2 attack zone: arm or back cards from your ringside into your arsenal. While this is in your ring and your opponent successfully plays a Unique Maneuver and damage is applied, you may put this into the ringside to end the turn

Bait and Switch
Action/Reversal: Followup Action 8/0
A: Discard this. Hit: Put a Core from your ringside into your hand. R: Hit: If your next card played this game is a Followup Action, you may ignore it's Followup

Throw Opponent Out of the Ring
Action: Followup: Maneuver or Followup Action 8/0
Hit: Put a non-Unique from target's ring into their ringside

Dropped Guard
Action 9/0
Hit: Look at target's hand, choose 1 and they discard it.

Blood, Sweat, and Tears
Action 9/0
Hit: Search your arsenal for up to a non-Unique Strike, a non-Unique Grapple, and a non-Unique Submission, reveal them, put them into your hand and shuffle your arsenal

Intimidation
Action 11/0
Hit: Target overturns 3. While this is in the ring and you successfully play an Action, target overturns 1

Call to the Crowd
Action: Followup: non-Core Maneuver 15/0
Hit: Choose 1: Search your arsenal/ringside for a card, reveal it, put it into your hand and shuffle your arsenal, put a midmatch from your ring/ringside into your backlash or put a prematch from your ringside into your ring. 

Cat and Mouse Game
Action 20/0 Requirement: Greater Fortitude than an opponent and fewer cards in arsenal than them
Hit: Put 1D+ cards from your ring onto the bottom of your arsenal until your Fortitude is equal to or less than target

Reactions 8

Pause in the Action
Reaction 0/0
You can play this to reverse any Reaction, even during your turn. Hit: The turn continues.

Redirect
Reaction 0/0
Play when a Maneuver is attempted. Hit: Draw 1 and choose a Attack Zone, that maneuver has that Attack Zone instead

Keep Your Composure
Reaction 0/0
Discard this. Hit: Draw 1 and put 1 from your hand onto the bottom of your arsenal. If an opponent would look at your hand this turn they do not. If they would choose cards from your hand, they are chosen randomly instead.

Instinct
Reaction 0/0
Hit: Look at the top 3 of your arsenal and put them back in any order

Rules were Meant to be Broken
Reaction 1/0
Hit: Discard a Maneuver and Action. If you do, Choose a card in the ring, it has blank text except for Hit: effects until the end of the turn.

Overshot Your Mark
Reaction 2/0 Requirement: Can't have Greater Fortitude than non-Unique's owner
Play when a non-Unique with Momentum is attempted Hit: it loses Momentum
playtest note: Reconfigured because without requirement encouraged NPDs and made it harder to mount comebacks

Overextended
Reaction 5/0
Play when an opponent has successfully played their 2nd Maneuver of the turn against you before damage is applied Hit: look at their hand choose a non-Unique and put it on the bottom of their arsenal.

Attack from the Blind Spot
Reaction 9/0
Play when an opponent's card is unsuccessful. Hit: Discard 1 from your hand. if your next card played this game is a Maneuver it is played facedown. Your opponent may attempt to reverse it normally, when they do or if it is successful, turn it faceup. Any reversals played that would not be able to reverse the card are sent to the ringside and are unsuccessful.

Prematch

Ring Psychology: Leg
When you successfully play an Attack Zone: leg card, put an Attack Zone: leg card from your ringside into your hand. If it is your next card played this turn, it is -4F

Ring Psychology: Arm
While you have 2+ Attack Zone: arm cards in your ring. Your Attack Zone: arm Maneuvers are +1D for each.

Ring Psychology: Chest
While you have 3+ Attack Zone: chest cards in your ring, when you successfully play an Attack Zone: chest card, you may put up to 2 from your ringside onto the bottom of your arsenal.

Ring Psychology: Neck
While you have 4+ Attack Zone: neck cards in your ring, and an opponent attempts to play a Strike against you, draw 1 and they overturn 1

Ring Psychology: Back
While you have 5+ Attack Zone: back cards in your ring, and an opponent attempts to play a Submission against you, they put 2 randomly from their hand onto the bottom of their arsenal

Ring Psychology: Head
While you have 6+ Attack Zone: head cards in your ring, and an opponent attempts to play a Grapple against you, they discard 2 from their hand.

Brawl Before the Bell
Overturn 7 then put up to a non-Unique from your ringside into your hand.

Reckless Style
Discard 1 from your hand randomly then search your arsenal for a non-Unique Extreme, reveal it, put it into your hand and shuffle your arsenal

Old School Style
If you have 2 or fewer Reversals in your hand, reveal your hand to your opponent then search your arsenal for a non-Unique Core/Reversal hybrid, reveal it, put it into your hand and shuffle your arsenal

Overpowering Presence
Shuffle up to 2 from your ringside into your arsenal. Your non-Unique, non-Extreme, 10F+ Strongs and 17F+ Finishers are -2F and +1D

Midmatch
Desperate Strike
Midmatch Strike 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Throw
Midmatch Grapple 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Desperate Hold
Midmatch Submission 0/7 Requirement: Less Fortitude than an opponent
Hit: Overturn 3

Playing Possum
Midmatch Action 0/0 Requirement: At least 10 less Fortitude than an opponent
Hit: Discard 1 from your hand. If your next card played is a Maneuver it has Momentum

Show of Respect
Midmatch Action 0/0
Hit: You and target reveal your hands and then draw 1.

Brace for Impact
Midmatch Reaction 0/0
Play when a card with reversal restrictions or Momentum is successful but before damage is applied. Hit: It loses it's reversal restrictions and Momentum til the end of the turn. While this is in your ring, reduce the number of Midmatch you may have in play by 1.

Counterattack
Midmatch Reversal: non-Core Maneuver of #F 4/4 Requirement: Discard a Maneuver of #F from your hand.
Hit: put up to 2 from your ringside onto the bottom of your arsenal and draw 1

Chairshot
Midmatch Extreme 8/10 back
If unsuccessful, discard 1 from your hand and target draws 1.

Moment of Glory
Midmatch Action 30/0
Hit: Put 2 from your hand and up to 8 from your ringside on top of your arsenal, then search your arsenal for up to 2 cards, reveal them, put them into your hand and shuffle your arsenal.

Armageddon
Midmatch Action 40/0 Requirement: Discard any number of cards from your hand
Hit: All opponents overturn 3 for each discarded

Come on back next week to see the first of the Superstar Spoilers - Chyna

3
Hey guys, just for fun I went tinkering around with the old revolution cards and decided to remix them a bit to make a Reloaded Revolution 1. Why? I don't know, I had fun doing this tho! Feel free to hate! Love you guys! :-*

Raw Deal Reloaded (100 Cards not counting superstar specifics *These will be added soon, nerds!*)

This is Exactly as Revolution with a few key changes: 1. No Antics, Actions are just Actions.
2. No Assualt, Hold, or Throw. Strike, Grapple, and Submission are still a thing. Now Extreme is still a thing but we'll get to that.

3. I dont like Core, Mean and Colossal but we're keeping the basic idea. We'll Just change the names. I'm going with Core, Strong, and Finisher because it's my reloaded set! Assume that any Maneuver of 7D or less is a Core, any of 8-14D is a Strong and any of 15D+ is a Finisher. In addition Head, Neck, Chest, Back, Arm and Leg will not referred to as targets for clarity but as attack zones

4. No Trademarks or Trademark Finishers for that matter ...as a card type. Trademark Finisher will return as a special keyword with the superstar specifics with its own special rules.
NOTE: Trademark Finisher (Keyword) When this Maneuver or Reversal is successful you may search your arsenal for 'Pinfall', reveal it put it into your hand and shuffle your arsenal.

5. If a card has effects determined by its card type. Its card will signify this with a letter. M: means this an effect that only happens as a maneuver, R: same but for reversals, A: same but Actions, C: effect across all card types

6. No Superstar Value. Having a game where one character just on average gets to go first more often is something I don't like. Players will determine randomly who goes first.

7. To make this version more Multiplayer or Tag friendly, when you play a Maneuver you choose a target and all effects and damage for that card unless it states otherwise that say target are against that player. Reversals always target the player that's being reversed. Everything else can choose any target they want. Any cards with Damage automatically have a target

8: Hit: will be shorthand for 'When successfully played'


Maneuvers 54
Commons (24)
Chop
Strike/Reversal: Core Submission 0/2 chest

Strike to the Vitals
Strike/Action 0/3 neck
A: 0D Hit: discard this. C: Hit: Target overturns 2

Punch
Strike 0/4 head
Hit: You may discard 1. If you do, search your arsenal for 'Punch', reveal it and put it into your hand.

Kick
Strike/Reversal: Printed 4-7D Submission 0/4 leg

Shoulder Block
Strike/Action 0/5 arm
A: 0D, Hit: discard this and draw 1.

Headbutt
Strike 0/6 head
During your turn, while this is in your ringside and you have fewer cards in your hand than target, you may overturn 2 to put this into your hand.

Back into the Turnbuckle
Strike/Reversal: Printed 6-7D Submission 0/6 back

Boot to the Face
Strike/Reversal: non-Unique Strong Submission 0/7 head
R: Hit: Discard 2 from your hand and overturn 1

Takedown
Grapple/Action 0/2 back
A: 0D Hit: discard this. C: Hit: Your next maneuver played this turn is -3F and +2D

Double Leg Takedown
Grapple/Reversal: Core Strike 0/2 leg

Hair Pull
Grapple 0/3 head
Hit: If your next maneuver played this turn against this card's target is unsuccessful, they discards 1 from their hand and overturn 2

Arm Drag
Grapple/Reversal: Printed 4-7D Strike 0/4 arm

Scoop Slam
Grapple/Action 0/5 back
A: 0D, Hit: discard this, and shuffle up to 2 non-Uniques from your ringside into your arsenal.

Inverse Atomic Drop
Grapple 0/6 chest
During your turn, while this is in your ringside and you have more in your ringside than target, you may put this into your hand and they may draw 1.

Neck Breaker
Grapple/Reversal: Printed 6-7D Strike 0/6 neck

Body Slam
Grapple/Reversal: non-Unique Strong Strike 0/7 back
R: Hit: Discard 2 from your hand and overturn 1

Collar and Elbow Lockup
Submission/Action 0/1 neck
A: 0D, Hit: discard this. C: Hit: Look at your opponent's hand.

Wrist Lock
Submission/Reversal: Core Grapple 0/2 arm

Clinch Hold
Submission 0/3 back
Hit: Name a card, until your next turn, the named card cannot be played.

Body Lock
Submission/Reversal: Printed 4-7D Grapple 0/4 chest

Toe Hold
Submission/Action 0/5 leg
A: 0D, Hit: discard this, look at the top 3 cards of your deck and put them back on top or bottom in any order.

Rear Naked Choke
Submission 0/6 neck
During your turn, while this is in your ringside and you have a lower Fortitude Rating than target, you may discard 1 from your hand to put this into your hand.

Headlock
Submission/Reversal: Printed 6-7D Grapple 0/6 head

Sleeper Hold
Submission/Rev: non-Unique Strong Grapple 0/7 neck
R: Hit: Discard 2 from your hand and overturn 1

Uncommons (18)

Eye Rake
Strike 2/1 head
Hit: Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Slap
Strike 1/2 head
Hit: During target's next turn, they can't play Actions

Body Blow
Strike 2/3 chest
Hit: Discard 1 from your hand. If you do, target overturns 4.

Heel Kick
Strike 4/5 chest
Hit: Target discards 1 from their hand.

Leg Sweep
Strike 7/6 leg
Hit: Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Clothesline
Strike 6/7 neck
Hit: Overturn 2 then put 1 from your ringside into your hand.

Arm Bar Takedown
Grapple 1/2 arm
Hit: Your next maneuver played this turn is -5F and +3D

Russian Leg Sweep
Grapple 2/3 back
Hit: Discard 1 from your hand. If you do, target puts 2 from their hand onto the bottom of their arsenal.

Snapmare
Grapple 4/3 back
Hit: Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Jaw Jammer
Grapple 3/4 head
Hit: Put a card of 2 or more card types from your ringside into your hand.

Drop Toe Hold
Grapple 5/4 chest
Hit: Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Dragon Screw
Grapple 5/6 leg
Hit: Target discards 1 randomly from the Backlash deck.

Wraparound Wrist Lock
Submission 3/2 arm
Hit: Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Arm Bar
Submission 2/3 arm
Hit: Put 1 from your hand on top or the bottom of your arsenal. If you do,target discards 1 from their hand randomly

Hammerlock
Submission 3/4 arm
Hit: Draw up to 2 then put the same number from your hand onto the top or bottom of your arsenal.

Front Chancery
Submission 6/5 neck
Hit: Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Leg Lock
Submission 5/6 leg
Hit: Shuffle up to 4 from your ringside into your arsenal.

Bow and Arrow
Submission 6/7 back
Hit: Look at the top 5 of target's arsenal, put 1 into their ringside and then rest on the bottom of their arsenal.

Rares (12)
Dropkick
Strike 7/8 head
Hit: Target discards 2 from their hand.

Running Shoulder Block
Strike 10/11 arm
Hit: Draw 2

Running Clothesline
Strike 15/16 neck
Hit: Overturn 3 then put up to 2 from your ringside into your hand.

Big Boot
Strike 17/18 head
Hit: Shuffle up to 2 Grapples and up to 2 Submission from your ringside into your arsenal.

Vertical Suplex
Grapple 9/10 back
Hit: You may discard 1. If you do, search your arsenal for a non-Unique, non-Core Maneuver, reveal it and put it into your hand.

Swinging Neck Breaker
Grapple 11/12 neck
Hit: Choose 1: Put 1 Midmatch from your ringside into your Backlash Deck or Target discards 1 randomly from their hand then draws 1.

Throw into the Ring Post
Grapple 15/16 arm
Hit: Put up to 1 Strike and 1 Submission from target's ring into their ringside.

Press Slam
Grapple 18/19 chest
Hit: Discard up to 3 from your hand. For each card you discard, shuffle up to 4 from your ringside into your arsenal.

Grapevine
Submission 8/9 leg
Hit: Look at the top 7 cards of your arsenal, put 1 into your hand and the rest on the bottom in any order.

Bearhug
Submission 12/13 chest
Hit: Put up to 1 Strike and 1 Grapple from your ringside into your hand.

Figure 4 Leg Lock
Submission 16/17 leg
Hit: Search your arsenal for a card, put it into your hand and shuffle your arsenal.

Sharpshooter
Submission 17/18 back
Hit: Put 1 from your hand onto the bottom of your arsenal. If you do, put 1 card from target's ring into their ringside.

Reversals 10

Commons (5)

Kickout
Reversal: Finisher or 'Pinfall' Requirement: Overturned 0/0

Narrow Escape
Reversal: Maneuver Requirement: Lower Fortitude Rating, Overturned, and not the 1st card of the turn 0/0

Dodge
Reversal: non-Core Strike 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Clean Break
Reversal: non-Core Grapple 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Reach for the Ropes
Reversal: non-Core Submission 3/0
Hit: If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Uncommons (3)

Momentum Shift
Reversal: Card with Momentum Requirement: Overturned 4/0

Block
Reversal: Strong 4/0
Hit: Discard 2 from your hand. If the reversed card was Unique, those cards are discarded randomly

False Finish
Reversal: Finisher 7/0
Hit: Put 1D+ cards from your ring into your ringside until you have lost 4+ Fortitude.

Rares (2)

No Chance in Hell
Reversal: Action 6/0

Inertia
Reversal: Card with Momentum or Extreme Finisher 15/5

Actions 16

Commons (7)

Recovery
Action 0/0
Hit: Discard this and shuffle up to 3 cards not titled 'Recovery' from your ringside into your arsenal

Reckless Fury
Action 0/0
Hit: Reveal the top 3 cards of your arsenal, put all Maneuvers revealed into your hand and rest into your ringside.

Wrestling Fundamentals
Action 1/0
Hit: Search your arsenal for up to 2 non-0F Cores, reveal them, put them into your hand and shuffle your arsenal.

Irish Whip
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Strike, it has Momentum

Gut Wrench
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Grapple, it has Momentum

Drag to the Center of the Ring
Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Hit: Discard 1 from your hand. C: Hit: If your next card played this game is a Submission, it has Momentum

Roll Out of the Ring
Action 6/0
Hit: Put up to 2 from your ringside into your hand.

Uncommons (6)

Turn the Tide
Action Requirement: Lower Fortitude Rating than target 0/0
Hit: If your next card played this turn is a Maneuver against them, it has Momentum

Boring! Boring!
Action/Reversal: non-Followup Action Requirement: Fewer Actions in your ring than target 0/0
A: Hit: Draw 1 and target discards 1 from their hand. C: Hit: During the next turn, Actions can't be played.

Quick Thinking
Action 0/0
Hit: Shuffle any number of cards from your hand into your arsenal and draw the same number.

Opportunity Knocks
Action Requirement: Fewer cards in your hand than target 5/0
Hit: Draw 3

Let's Take it Home!
Action 7/0
Hit: Discard up to 4 Cores from your hand: Put up to that many Strongs and that many Finishers from your ringside into your hand.

Underhanded Tricks
Action Requirement: Fewer cards in your hand than target 9/0
Hit: Your opponent discards 5 from their hand.

Rares (3)

Biding My Time
Action 1/0
Hit: If you end this turn without attempting to play a Maneuver, after overturning, you may put up to 3 Maneuvers from your ringside into your hand.

Massive Crowd Support
Action 15/0
Hit: Put up to 9 from your ringside onto the bottom of your arsenal and your opponent overturns 6

Pinfall
Action: Followup: Finisher 29/3
Cannot be reversed except by 'Kickout'. This has the same target as the previously played card. When successful, damage has been applied, and it is not reversed from the arsenal, you win the game.

Prematch 10

Commons (5)

Ring Psychology: Pace Control
When you successfully play a Submission, put up to 1 non-Unique Strike and 1 non-Unique Grapple from your ringside onto the bottom of your arsenal.

Ring Psychology: Guard Checking
When you successfully play a Strike, put up to 1 non-Unique Grapple or Submission from your ringside into your hand.

Ring Psychology: Diverse Offense
When you successfully play a Grapple and you have a Strike and Submission in your ring, draw 1

Backup Plan
Put your hand onto the bottom of your arsenal and draw the same

Student of the Sport Requirement: Discard a Reversal from your hand.
Look at your target's hand. You may have them put their hand on the bottom of their arsenal and draw the same number.

Uncommons (3)

Glutton for Punishment
Overturn 8. Your opponents' non-Unique Reversals do not deal damage to you.

Gone but Not Forgotten
When one of your cards is unsuccessful, you may put this onto the bottom of your arsenal instead of your ringside.

Fans Love an Underdog
While you have a lower Fortitude Rating than target, your first non-0F Core each turn against them can't be reversed from the hand.

Rares (2)

Break Through the Glass Ceiling Requirement: You are not playing first.
When you successfully play a Strong: Draw up to 2. When you successfully play a Finisher: You may draw 1

Open Challenge Requirement: You are playing first.
Target discards 1 randomly from their hand. Skip your first turn of the game.

Midmatch 10

Commons (5)

The Ref Breaks it Up
Midmatch Reversal: Core Requirement: Not the 1st or 2nd card of the turn 0/0

Botched Move
Midmatch Reversal: Strong 0/0
Hit: Overturn 3. The reversed card is returned to its owner's hand if possible.

Let's Slow it Down
Midmatch Action Requirement: Lower Fortitude Rating 0/0
Hit: Discard up to 3 Strongs/Finishers: Search for up to that many Cores, reveal them, put them into your hand and shuffle your arsenal.

Silent But Violent
Midmatch Reversal: Action Requirement: Not the 1st card of the turn 0/3
While this is in your ring and you have a Greater Fortitude Rating than an opponent, you can't play Actions.

When You Thought You Had All the Answers
Midmatch Reversal: Finisher 8/0
Hit: Discard 3 from your hand and put 1D+ cards from your ring into your ringside until you have lost 8+ Fortitude

Uncommons (3)

Backlash
Midmatch Reversal: Strong or Action Requirement: Not the 1st card of the turn 3/2
Hit: Discard 2 randomly from your hand.

Know Thy Enemy
Midmatch Action Requirement: Fewer cards in your hand than your opponent or Lower Fortitude Rating 5/0
Hit: Look at target's hand, choose 1 superstar specific, and they discard it.

Mind Games
Midmatch Action 8/0
Hit: Search target's arsenal for a card and put it into their ringside.

Rares (2)

Targeted Assault
Midmatch Action 12/0
Hit: If you have 4+ cards with the same attack zone in your ring and your next card played this turn is a Maneuver of that attack zone, it is +10D and has Momentum

Attrition
Midmatch Action: Followup: Maneuver Requirement: Lower Fortitude Rating than target 15/0
Hit: They overturns 3 for every different attack zone in your ring.

4
Classic Deck Reviews / Shawn Michaels Toolbox
« on: September 27, 2018, 06:56:21 AM »
Shawn Michaels (Raw/Face/Fan Favorite)
Backstage: Signing Appearance, Backstage Signature, Raw Deal 5th Anniversary

Prematch:
Washington DC
TB Trash Talkin' Interview
TB Managed by Mr. Mcmahon
TB Product Endorements
Giving Them High Fives
Wrestlemania
My Sacrifice
The Icon, The Showstoppa, The Main Event
2x You Can't Spell Funaki Without FUN
Vince Mcmahon Interferes

Midmatch
One More Time, One Last Chance
Victory Roll
Graceful as a Cow on Ice
Suicide Strike
2x Don't Cross a Mcmahon
Atomic Bearhug
Undermine the Competition
A Phoenix Rising
Panic Assault
Panic Grab
All Things are Possible

Maneuvers
3x Precision Kick
2x TB Camel Clutch
2x TB Scoop Slam
2x TB Judo Choke
2x TB Fall Away Suplex
2x TB German Suplex
2x Atomic Driver
2x TB Sidewalk Slam
TB Full Nelson Slam
TB Guillotine Stretch
Kidney Punch
Let Me Get a Shot in
TB Waist Lock
Blindside Slam
Rest Hold
Technical Bearhug
The Maneuver of Doom
TB Apply Legal Leverage
Sweet Chin Music
TB Leg Drag
TB Spinebuster
Axe Kick
Flying Forearm

Reversals
2x Oversell Maneuver
2x Raw and Ready
2x Volley This!
2x Elbow to the Face
2x Once is Enough
2x Sloppy, Very Sloppy
2x Step Aside
2x Escape Move
2x Reach for the Ropes
2x It's Great to be Back Here in...
2x Chained Heat
I'm Just a Sexy Boy
Don't Hunt What You Can't Kill
Insurrextion
The Price We Pay
Divine Intervention
So Long... Goodbye!
Armageddon
Raw Deal Revolution
DTTAH

Actions
2x Candace: Internet Icon
TB Comeback!
Marking Out
Explosion Raw Deal
A Few Heel Men
Mcmahon Family Values
Throwback
I've Got Two Words for Ya!
Take it Back
Turn the Tide
Flawless Execution
TB You Feeling Lucky?

5
Fantasy Cards / Kevin Owens
« on: May 01, 2016, 09:15:32 PM »
Kevin Owens
SHS: 6
SSV: 3
NXT Superstar Ability:
Once per turn when you attempt to play a maneuver, you may discard a card. If you do, and it is successful, choose one: you may put up to 3 cards from your ringside onto the bottom of your arsenal or draw a card and put a non reversal card from your ringside into your hand.
When you overturn for The NXT Breakout Star you can discard 3 cards, and if you do, your opponent overturns the same number of cards

6
Fantasy Cards / Flying Bump: The good ol Rikishi Bump :P
« on: May 01, 2016, 06:44:24 PM »
After watching sami zayn's sick rikishi bump tonight at payback
Flying Bump
Highrisk/Reversal
This card can only be played if you have less fortitude unless you are Rikishi
When your opponent plays a reversal that is also a maneuver, after damage is applied from it, you may reveal this card and continue your turn. If you do, this card must be your next card played.
As a manuever, can only be played by this card's effect when successful you may search your arsenal and ringside for a card and put it into your hand.
As a reversal, can only be played after a successful maneuver, blank it's text, overturn the damage regardless of reversals, up to # cards from your ringside on the bottom of your arsenal and end your opponent's turn. # = number of your cards you overturned -5.
F: 5          D: 0
Unique

7
Fantasy Cards / The WWE Women's Championship
« on: April 04, 2016, 07:16:46 AM »
WWE Women's Championship
Prematch Object
SSV + 1
Can only be packed by a female superstar
Whenever you successfully play a non superstar specfic card with 'diva' in the text, put a card from your hand on the bottom of your arsenal.
While packing this card you may pack multi maneuvers. If this card would be put into your ringside, put it into your backlash deck.
After all prematch have resolved if this card is in your backlash, you must reveal it, reveal your arsenal, then remove all multi maneuvers in your arsenal from the game.
Universally Unique

8
Fantasy Cards / Samoa Joe
« on: January 07, 2016, 01:45:20 AM »
Samoa Joe
SHS: 6
SSV: 3
NXT Superstar Ability:
Once during each of your turns, you may discard 2 maneuvers from your hand. If you do, and your next card played is a non unique grapple or submission maneuver it can only be reversed the arsenal.
You cannot pack Heat cards.

Joe is Gonna Kill You!
Midmatch Action
Put up to 2 maneuvers from your ringside into your hand.
While this is in your ring, your maneuvers cannot be reversed from arsenal.
F: 20         D: 0

Muscle Buster
Grapple+Trademark Finisher
If played as a counter this is not a grapple and ignores 'completely'
When successful, put a midmatch from ringside into backlash or put 2 cards from ringside into hand.
F: 40          D: 25***

9
Fantasy Cards / Asuka
« on: January 06, 2016, 06:00:39 PM »
Asuka
SHS: 7
SSV: 1
NXT Diva Superstar Ability:
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.


EDIT: yeeeah Asuka might be broken
how about this
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver. If you do, remove all reversal restrictions from your maneuvers for the rest of this turn.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.

10
Fantasy Cards / Dont ask its because Reasons!
« on: January 06, 2016, 11:24:48 AM »
She was called the discount diva on nxt and I had to. Of course comments and suggestions are always welcome

Blue Pants
SHS: 8
SSV: 0
NXT Diva Superstar Ability:
Once during each of your turns, you may reveal a card in your hand that shares a title with a card in any ring, put in on the bottom of your arsenal and search your arsenal for a different non unique non reversal card, reveal it and put it into your hand.
When your opponent plays a card you may discard a card with the same title to completely reverse it. (ignoring reversal restrictions)

The Discount Diva
Prematch Event
ACE: Once during each of your turns, you may discard an action from your hand, your next non unique maneuver is -#F. # = half the discarded card's fortitude rating.
Permanent

11
Fantasy Cards / Tyler Breeze
« on: January 06, 2016, 10:08:36 AM »
Tyler Breeze
SHS: 5
SSV: 1
NXT Superstar Ability:
Ignore the "can only be played" text of 'The Beautiful People" and it does not take up a midmatch slot
Once per turn, when you successfully play a maneuver, you may reveal your hand to put an action or antic from your ringside into your hand that a copy of which is not in your hand.
"Look into my Eyes, Do You Trust Me?" and "The Beautiful People" are Multi and not face.


As per with all of my cards suggestions and comments are happily accepted!

12
Fantasy Cards / Bayley
« on: January 06, 2016, 09:12:52 AM »
Bayley!
SHS: 4
SSV: 2
NXT Diva Superstar Ability:
You can pack 'Do You Want a Hug?",Your opponent cannot respond to that card, it is not Raw and you are treated as the Rattlesnake for it.
Once during each of your turns, you may draw 4 cards then discard 1, then your opponent draws 1 then discards 1.

Wacky Waiving Arm Flailing Tube Men
Prematch Object
When your cards are sent from arsenal to ringside or they are removed from the game by a card effect, put all but one on the bottom of your arsenal.
This does not take up a prematch slot

Bayley to Belly
Trademark Finisher/Reversal
As a maneuver, if your fortitude is greater, this is a multi.
As a reversal, reverse any grapple. If your fortitude is less, reverse any maneuver with 'reverse' it its text. (Ignoring any restriction)
F: 30          D: 20 ***

13
Fantasy Cards / Baron Corbin
« on: January 06, 2016, 08:42:32 AM »
Baron Corbin
SHS: 7
SSV: 1
NXT Superstar Ability:
Once during each of your turns you may play a maneuver from your ringside as if it was from your hand. If you do, you can only play non hybrid maneuver cards without chain, heat, or volley for the rest of the turn.
You may pack 'No Sell Maneuver'

End of Days
Trademark Finisher
Can only be played after a successfully played card or as a counter to a maneuver. Cannot be reversed by "When You Thought You Had All The Answers"
When Successful, he chooses 1: discard his hand, remove all cards in his ringside from the game after damage is applied, or put all cards in his ring into his ringside.
F: 45          D: 25 ***

14
Fantasy Cards / The Vaudevillains
« on: January 05, 2016, 11:09:28 PM »
The Vaudevillains
SHS: 6
SSV: 1
NXT Tag Team Superstar Ability
Your 'old school' cards are not face or heel. Your 'classic' maneuvers are treated as superstar specific.
When you do not successfully play a 'classic' maneuver, you may remove a 'old school' card in your ring from the game to search your arsenal for a 'classic' maneuver, reveal it and put it into your hand.
You cannot pack title belt except for the tag team titles
You may pack 'The Straps are Down' and 'Classic Competitor'



15
Fantasy Cards / Mr. No Gimmicks Needed
« on: September 06, 2015, 06:50:01 AM »
Chris Candido
SHS: 7
SSV: 1
ECW Extremist Ability:
You may pack 'Managed by Sunny', it is not Fan Favorite, and it has the ECW logo.
Once during each of your turns if you do not have any reversals in hand, you may reveal your hand to your opponent and search your arsenal for a non unique reversal, reveal it and put it into your hand.

TB No Gimmicks Needed
Prematch Event  (ECW logo)
Before your draw step, you may put 2 cards from your hand on the bottom of your arsenal then choose one: Choose a prematch card in your opponent's ring, it is blank until the end of turn, your first non (hybrid, foreign object, chain, heat or volley) maneuver is a multi, or draw 2 cards.
Cannot be Blanked
Permanent

Blonde Bombshell
Trademark Finisher + High Risk (ECW logo)
When you play this card, you may reveal your hand, if it has no reversals, this ignores the 'completely' text of your opponent's cards.
Can only be played after 'Throw into the Corner Turnbuckle' or after a 6D+ maneuver.
When successful, put all cards in both players' ring into the ringside pile.
F: 40          D: 25 ***

One more card because Why Not?

Candido's Head Gear
Backstage Card
Reveal with your superstar card
Your opponent's non superstar specific maneuvers with reversal restrictions do a max of 7D
When your opponent plays a non set up non superstar specific non maneuver, you can hide this to end his turn.

16
Fantasy Cards / Little thing for the Godfather
« on: August 25, 2015, 12:19:20 PM »
Keeping the Pimp Hand Strong
Backstage card
Reveal with your superstar card.
Your Throwback "Backhand Slap" cards are nonunique but are +5F for every copy of it in your ring.
Your opponent cannot respond to 'Ho Train', he draws one less card and you may draw an additional card for its effect.
your opponent does not draw for 'Ring Rats' and it is -7F.

17
Fantasy Cards / Rivalry Cards
« on: July 27, 2015, 08:48:00 AM »
Got inspired by the old Highlander TCG
The idea is that if a specific superstar scares you, you could run this to even things up without breaking their deck

Card subtype: Rivalry
All rivalry cards are backstage cards with
Rivalry
"Cannot be packed by Doink or Test. You can only pack one Rivalry card. Can only be revealed is your opponent is X"
X = A specific superstar. (Ill list the specific superstar it corresponds with as we go)

Stone Cold Steve Austin
"Owen 3:16 says I just broke your neck!"
When your opponent draws any number of cards except for the first during draw step or via stun value, he overturns the same number after.
This effect cannot be reversed
If you are Owen Hart, if you are packing this card "Brainbuster" is 0F and you may pack an additional rivalry card. If you do, you can only reveal one and your Starting Hand Size is -2.

The Rock
Blue Chipper
His "The Brahma Bull" is Blank and when your opponent uses his ability, you may put 1 non reversal card from your ringside on the bottom of your arsenal.

The Undertaker
Dead and Buried
When your opponent moves cards from ringside pile into his hand, you may remove a card in his ringside from the game afterwords

Mankind
McMahon's Forsaken Son
Before your opponent's draw step, you may look at the top card of your opponent's arsenal and may put it on the bottom. When you play a maneuver, you may discard 1 to remove all damage modifications from it.

HHH
Blueblood
Your opponent's starting hand size is -3 and must discard an additional card to activate "A Beating You Will Never Forget"

Chris Jericho
A$$clown
His "Would you Please Shut the Hell Up" is Blank. If your opponent uses the effect of "World Tour '05", he cannot use it again to the same card played.

Kane
Cremation
During your turn, you may discard a card to put a card from ringside on the bottom.

-Fully Loaded-

Rikishi
Samoan Gangster?
When your opponent uses his ability, if his next card played is not the card he added to his hand, he ends his turn.

Chyna
One Night
If he reverses one of your maneuvers with Chyna's ability and the discarded card had multiple maneuver types, he overturns cards equal to the number of maneuver types it had. This effect cannot be reversed.

Kurt Angle
You Suck
When he reverses with a face or heel reversal, he either allows you to draw a card or removes that card from the game after it resolves.

Road Dogg
Roadie
You overturn 1 less for his ability. When he draws for 'Let's Make Some Noise" he draws 1 for every 2 he discards instead.

B.A. Billy Gunn
Gun Shy
Before your draw step, he reveals his hand, if there is a maneuver in his hand, he discards a card.

X-Pac
X-Pac Heat
When he searches for "Outsider Distraction" you choose the card that goes into his hand.

Tazz
Human Announcing Machine
When he plays a maneuver with "Suplex" in the title and he has a maneuver in his ring, you may discard an action from your hand. If you do, you may reverse it as if it were an action.

Eddie Guerrero
Failed the GED
When he plays a highrisk, if he has a maneuver in his ring, you can put a 3D+ card from your ring into your ringside to remove all 'cannot be reversed' restrictions from it.

Chris Benoit
Toothless
His maneuvers are -2D.  You may play a manager regardless of "Victim of the Crippler"

-Survivor Series-

Dead Man Inc.
Disrespected
He discards an additional card for his ability to move a strike card from ringside into his hand.

Cactus Jack
The Anti-Hardcore of ECW
In order for him to play a foreign object or a card with "hardcore" in the title, he must discard a card or overturn a card.
The damage of his maneuvers cannot be increased.

-Backlash-

EnC
Your 5 Seconds are Up
If your opponent would use his ability on cards that he played. He discards half the number of cards he would have.

Edge
"You Lost Your Edge, Son"
At the end of the prematch, he discards cards until the number of cards in his hand are equal to double your SSV or 6, whichever is higher

Christian
"It's Not MY A$$cream!"
Before your draw, you can allow him to put 2 from his ringside on the bottom. If you do, you ignore his ability until the end of his next turn.
If he uses "Managed by Tyson Tomko" and chooses a nonsuperstar specific prematch. He put either another prematch or 1D+ card in his ring into his ringside.

Dudley Boyz
The Tables Have Turned
When he successfully plays a card with "Table" in the title, you may put the top card of your arsenal facedown into your ring.
Your facedown cards cannot be flipped face up
Once during his turn, you may put a facedown card in your ring into your ringside, if you do, your next reversal is +4D and ignores "The House that Hardcore Built"

Bubba Ray
Stutter
When he successfully plays a non unique action, he must discard an action or end his turn.

D-Von
Misguided Righteousness
During his turn, if he successfully plays 2 maneuvers. His turn ends.

Hardy Boyz
Sibling Rivalry
When he uses his ability, he also must put a highrisk from his arsenal into his ringside.

Jeff Hardy
No, Jeff, Please Don't Do It!
When he has more cards in his hand than you and one of his high risk are not successful. Choose 1: He discards 2 or overturns 2.

Matt Hardy
Version 1? Time for an Upgrade!
When he uses his ability, he overturns 3 afterwords. This effect cannot be reversed.

Right to Censor
TV-MA
During your turn you may discard 2 cards to ignore "Censorship Match" until the end of turn.

-IAATG-
Two Man Power Trip
The WWF's Shortest Lived Power Team
When he plays a HHH specific, he cannot play Stone Cold Steve Austin specifics for the rest of the turn, and vice versa.

Brothers of Destruction
Brothers of Dysfunction
When he overturns for his ability or for "Hellraisers til the End" he removes a non superstar specific card randomly from his ringside from the game after it resolves.

-Mania-
Booker T
Hate the Player
Before his draw, if his fortitude is greater than yours, he overturns 2. This effect cannot be revered.

Big Show
Big Enough to Not Notice
If your fortitude is less than his and one of your nonunique maneuvers is unsuccessful. You may discard 2 to put it into your ringarea.

RVD
Dude, This is Lame
When he uses his ability, the next card is -#where # is equal to half of the discarded card's fortitude

Lita
One Extreme Move
When she successfully plays a card with 'dropkick' in the title, she cannot play cards with 'dropkick' in the title for the rest of the turn.

A.P.A.
Drunken Haze
His non superstar specific reversals do not deal damage.

Raven
Nevermore
Once per turn, when he successfully plays a reversal or action, he overturns a card.

William Regal
Besmirched
He can only have 1 copy of all cards listed on his ability in his ring. During his turn, he may overturn 2 to remove 1 card listed on his ability in his ring from the game

Spike Dudley
Spike'd
He draws one less card during draw step. When he has greater fortitude and one of your maneuvers are unsuccessful, he either discards 1 or overturns 2.

18
Virtual Raw Deal / Eugene
« on: July 07, 2015, 11:33:16 AM »
I dont disagree with the change but why was it decided that he couldnt play 4D+ reversals? He had been previously capped on his damage from his reversals, was the amount of fortitude he would still gain a threat?

19
Fantasy Cards / WWE Battleground
« on: July 04, 2015, 09:15:22 AM »
Battleground
Prematch Pay Per View Event
Can only be played if you have a feud or allegiance in your ring and if you do not have 'Hometown Hero' revealed
Your next prematch may be a venue regardless if your opponent already has one in play.
During the your first two turns of the game you cannot play actions or antics
Unique
Permanent

20
Fantasy Cards / ZUES!
« on: January 07, 2015, 08:55:40 PM »
Because I can

Zeus
SHS: 7
SSV: 4
Classic WWF Superstar Ability:
You cannot pack highrisks.
You may pack 'No Sell Maneuver' and you do not discard for it.
Your 'Immune to Pain' are not active and gain "When successful, your maneuvers are +3D this turn. You cannot play 'Immune to Pain' for the rest of the turn."
When you successfully play a maneuver, put the top card of your arsenal facedown into your ring. They cannot be flipped face up
Before your draw step, shuffle all facedown cards in your ring into your arsenal.
Your opponent's non unique maneuvers are -1D for each facedown card in your ring.
You cannot pack "Man of 1000 Holds" or 'Beg for Mercy'

21
General Chat / Question of the Day
« on: December 04, 2014, 04:05:34 PM »
https://www.youtube.com/watch?v=UtmDXtmXGAs

Question of the Day: How much cocaine is in Hulk Hogan?

22
Fantasy Cards / The Brood
« on: November 24, 2014, 10:58:09 PM »
The Brood
SHS: 6
SSV: 2
Stable Superstar Ability:
Cannot pack titles other than the tag team titles.
When you successfully play a maneuver, put a card from your ringside on the bottom of your arsenal.
Before your draw step, you may overturn 1 and your opponent overturns 2.
You are a tagteam

23
Fantasy Cards / Earthquake
« on: November 20, 2014, 07:34:20 PM »
Earthquake
SHS: 4
SSV: 3
Classic WWF Superstar Ability:
You may pack "Earthquake Splash' and 'You Will Feel the Tremors'
Once per turn, when you successfully play a printed 8D+ maneuver, you may put a non maneuver non superstar specific card from your opponent's ring into his ringside.
When you play a maneuver/reversal hybrid as a reversal and your opponent has 10+ fortitude, you may discard 2. If you do, it is +3D.
You may pack 'No Sell Maneuver' and 'As Big and as Tough as any Two Men'

24
Fantasy Cards / Warlord & Barbarian in Rawdeal?!
« on: November 19, 2014, 10:36:54 PM »
The Powers of Pain
SHS: 8
SSV: 2
Classic WWF Tag Team Superstar Ability: Once per turn, when you successfully play a 'classic' maneuver, you may discard 1 to search your arsenal for a 'classic' maneuver, reveal it and put into hand.
Your maneuvers are +1D for every "classic" card in your ring.
You cannot pack titles except for the tag team titles.

(I hate this and want to change it  >:()


The Warlord
SHS: 3
SSV: 1
Classic WWF Superstar Ability: During your draw step, draw 2 additional cards and you may put 2 from hand on the bottom of your arsenal. If you do, look at your opponent's hand and choose a maneuver, action, or antic of #F or less in your opponent's hand without a play restriction. If that card is not your opponent's first card played of his next turn, he discards 2. #=his fortitude.
You may pack No Sell Maneuver

Mask and Staff
Backstage Card
Reveal with superstar card.
Before first turn of the game, you may shuffle this into your arsenal.
Whenever your opponent would look at your hand, you can reveal this, shuffle all cards in your hand but this into your arsenal, draw the same number of cards, and end his turn.
If you chose a card for your ability last turn and your opponent did not play it as their first card of the turn, you may play as a 5F reversal:card to your opponent's first card played of the turn.
D: 3

The Barbarian
SHS: 7
SSV: 0
Classic WWF Superstar Ability: Your maneuvers are -4F, +4D, and your opponent's reversals to them are +2D. Your reversals to your opponent's non maneuvers are -3F and +2D.
You may pack No Sell Maneuver.

Barbarian Rage
Prematch Event
Whenever you take damage from an opponent's reversal, you can discard 2 and remove the overturned cards from the game. If you do, your opponent overturns the same number of cards.

25
Fantasy Cards / The Genius
« on: November 06, 2014, 01:51:56 AM »
The Genius
SHS: 6
SSV: 1
Classic WWF Superstar Ability:
Once per turn: You may discard a card, reveal a card from your hand, and search your arsenal for a nonunique or Classic WWF card that rhymes with that card's title.
Before each of your opponent's draw steps, you may name a card. If your opponent plays that card, it is reversed and your first card played on your next turn must be reversed twice.

Just a random idea

Alternate idea
Ability: Once during each of your turns, you may discard an action or antic. if you do, look at top 3 cards of your opponent's arsenal and put them back in any order. replace the set-up text in 'Cartwheel' with non unique.
Your 'Taunt' cards and 'Drawing Extra Heat' are not heel or face and do not take up prematch slots.

Taunting Poem
Prematch Event
When you use your ability during your turn, you may take advantage from what you have learned.
To help you play at your best, ACE: you may overturn 1 to choose 1 of them, he discards the rest.

Collegiate Education
Backstage Card
Whenever you successfully play a maneuver, you may look at your opponent's hand.
during your turn, hide this card, and look at your opponent's backlash deck, choose a non reversal and he discards the rest.

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