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Topics - Gamer of 1000 Names

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1
Fantasy Cards / Raw Deal: Reloaded
« on: June 25, 2020, 03:27:05 PM »
Hey guys, just for fun I went tinkering around with the old revolution cards and decided to remix them a bit to make a Reloaded Revolution 1. Why? I don't know, I had fun doing this tho! Feel free to hate! Love you guys! :-*

Raw Deal Reloaded (100 Cards not counting superstar specifics *These will be added soon, nerds!*)

This is Exactly as Revolution with a few key changes: 1. No Antics, Actions are just Actions.
2. No Assualt, Hold, or Throw. Strike, Grapple, and Submission are still a thing. Now Extreme is still a thing but we'll get to that.
3. I dont like Core, Mean and Colossal but we're keeping the basic idea. We'll Just change the names. I'm going with Core, Strong, and Finisher because it's my reloaded set!
4. No Trademarks or Trademark Finishers for that matter ...as a card type. Trademark Finisher will return as a special keyword with the superstar specifics with its own special rules.
5. If a card has effects determined by its card type. Its card will signify this with a letter. M: means this an effect that only happens as a maneuver, R: same but for reversals, A: same but Actions, C: effect across all card types
6. No Superstar Value. Having a game where one character just on average gets to go first more often is something I don't like. Players will determine randomly who goes first.
7. There will be More Changes and you guys will see them soon. Stay tuned!


Maneuvers 54
Commons (24)
Chop Strike/Reversal: Core Submission 0/2 chest

Strike to the Vitals Strike/Action 0/3 neck
A: 0D and discard this. C: Your opponent overturns 2

Punch Strike 0/4 head
You may discard 1. If you do, search your arsenal for 'Punch', reveal it and put it into your hand.

Kick Strike/Reversal: Printed 4-7D Submission 0/4 leg

Shoulder Block Strike/Action 0/5 arm
A: 0D, discard this and draw 1.

Headbutt Strike 0/6 head
During your turn, while this is in your ringside and you have fewer cards in your hand than your opponent, you may overturn 2 to put this into your hand.

Back into the Turnbuckle Strike/Reversal: Printed 6-7D Submission 0/6 back

Boot to the Face Strike/Reversal: non-Unique Strong Submission 0/7 head
R: Discard 2 from your hand and overturn 1

Takedown Grapple/Action 0/2 back
A: 0D, discard this. C: Your next maneuver played this turn is -3F and +2D

Double Leg Takedown Grapple/Reversal: Core Strike 0/2 leg

Hair Pull Grapple 0/3 head
If your next maneuver played this turn is unsuccessful, your opponent discards 1 from their hand and overturn 2

Arm Drag Grapple/Reversal: Printed 4-7D Strike 0/4 arm

Scoop Slam Grapple/Action 0/5 back
A: 0D, discard this, and shuffle up to 2 non-Uniques from your ringside into your arsenal.

Inverse Atomic Drop Grapple 0/6 chest
During your turn, while this is in your ringside and you have more in your ringside than your opponent, you may put this into your hand and your opponent may draw 1.

Neck Breaker Grapple/Reversal: Printed 6-7D Strike 0/6 neck

Body Slam Grapple/Reversal: non-Unique Strong Strike 0/7 back
R: Discard 2 from your hand and overturn 1

Collar and Elbow Lockup Submission/Action 0/1 neck
A: 0D, discard this. C: Look at your opponent's hand.

Wrist Lock Submission/Reversal: Core Grapple 0/2 arm

Clinch Hold Submission 0/3 back
Name a card, until your next turn, the named card cannot be played.

Body Lock Submission/Reversal: Printed 4-7D Grapple 0/4 chest

Toe Hold Submission/Action 0/5 leg
A: 0D, discard this, look at the top 3 cards of your deck and put them back on top or bottom in any order.

Rear Naked Choke Submission 0/6 neck
During your turn, while this is in your ringside and you have a lower Fortitude Rating than your opponent, you may discard 1 from your hand to put this into your hand.

Headlock Submission/Reversal: Printed 6-7D Grapple 0/6 head

Sleeper Hold Submission/Rev: non-Unique Strong Grapple 0/7 neck
R: Discard 2 from your hand and overturn 1

Uncommons (18)

Eye Rake Strike 2/1 head
Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Slap Strike 1/2 head
During your opponent's next turn, they can't play Actions

Body Blow Strike 2/3 chest
Discard 1 from your hand. If you do, your opponent overturns 4.

Heel Kick Strike 4/5 chest
Your opponent discards 1 from their hand.

Leg Sweep Strike 7/6 leg
Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Clothesline Strike 6/7 neck
Overturn 2 then put 1 from your ringside into your hand.

Arm Bar Takedown Grapple 1/2 arm
Your next maneuver played this turn is -5F and +3D

Russian Leg Sweep Grapple 2/3 back
Discard 1 from your hand. If you do, your opponent discards 2 from their hand.

Snapmare Grapple 4/3 back
Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Jaw Jammer Grapple 3/4 head
Put a card of 2 or more card types from your ringside into your hand.

Drop Toe Hold Grapple 5/4 chest
Search your arsenal for a non-Unique Submission with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Dragon Screw Grapple 5/6 leg
Your opponent discards 1 randomly from the Backlash deck.

Wraparound Wrist Lock Submission 3/2 arm
Search your arsenal for a non-Unique Grapple with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Arm Bar Submission 2/3 arm
Put 1 from your hand on top or the bottom of your arsenal. If you do, your opponent discards 1 from their hand randomly

Hammerlock Submission 3/4 arm
Draw up to 2 then put the same number from your hand onto the top or bottom of your arsenal.

Front Chancery Submission 6/5 neck
Search your arsenal for a non-Unique Strike with Fortitude equal to or less your Fortitude Rating, reveal it and put into your hand.

Leg Lock Submission 5/6 leg
Shuffle up to 4 from your ringside into your arsenal.

Bow and Arrow Submission 6/7 back
Look at the top 5 of your opponent's arsenal, put 1 into their ringside and then rest on the bottom of their arsenal.

Rares (12)
Dropkick Strike 7/8 head
Your opponent discards 2 from their hand.

Running Shoulder Block Strike 10/11 arm
Draw 2

Running Clothesline Strike 15/16 neck
Overturn 3 then put up to 2 from your ringside into your hand.

Big Boot Strike 17/18 head
Shuffle up to 2 Grapples and up to 2 Submission from your ringside into your arsenal.

Vertical Suplex Grapple 9/10 back
You may discard 1. If you do, search your arsenal for a non-Unique, non-Core Maneuver, reveal it and put it into your hand.

Swinging Neck Breaker Grapple 11/12 neck
Choose 1: Put 1 Midmatch from your ringside into your Backlash Deck or your opponent puts 1 randomly from their hand onto the bottom of their arsenal then draws 1.

Throw into the Ring Post Grapple 15/16 arm
Put up to 1 Strike and 1 Submission from your opponent's ring into their ringside.

Press Slam Grapple 18/19 chest
Discard any number of cards. For each card you discard, shuffle up to 4 from your ringside into your arsenal.

Grapevine Submission 8/9 leg
Look at the top 7 cards of your arsenal, put 1 into your hand and the rest on the bottom in any order.

Bearhug Submission 12/13 chest
Put up to 1 Strike and 1 Grapple from your ringside into your hand.

Figure 4 Leg Lock Submission 16/17 leg
Search your arsenal for a card, put it into your hand and shuffle your arsenal.

Sharpshooter Submission 17/18 back
Put 1 from your hand onto the bottom of your arsenal. If you do, put 1 card from your opponent's ring into their ringside.

Reversals 10

Commons (5)

Kickout Reversal: Finisher or 'Pinfall' Requirement: Overturned 0/0

Narrow Escape Reversal: Maneuver Requirement: Lower Fortitude Rating, Overturned, and not the 1st card of the turn 0/0

Dodge Reversal: non-Core Strike 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Clean Break Reversal: non-Core Grapple 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Reach for the Ropes Reversal: non-Core Submission 3/0
If the reversed card was Strong: Discard 3 from your hand. If it was a Finisher: Put 1D+ cards from your ring into your ringside until you have lost 3+ Fortitude.

Uncommons (3)

Momentum Shift Reversal: Card with Momentum Requirement: Overturned 4/0

Block Reversal: Strong 4/0
Discard 2 from your hand. If the reversed card was Unique, those cards are discarded randomly

False Finish Reversal: Finisher 7/0
Put 1D+ cards from your ring into your ringside until you have lost 4+ Fortitude.

Rares (2)

No Chance in Hell Reversal: Action 6/0

Inertia Reversal: Card with Momentum or Extreme Finisher 15/5

Actions 16

Commons (7)

Recovery Action 0/0
Discard this and shuffle up to 3 cards not titled 'Recovery' from your ringside into your arsenal

Reckless Fury Action 0/0
Reveal the top 3 cards of your arsenal, put all Maneuvers revealed into your hand and rest into your ringside.

Wrestling Fundamentals Action 1/0
Search your arsenal for up to 2 non-0F Cores, reveal them, put them into your hand and shuffle your arsenal.

Irish Whip Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Strike, it has Momentum

Gut Wrench Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Grapple, it has Momentum

Drag to the Center of the Ring Action: Followup: Maneuver/Reversal: non-Unique with Followup 5/1
R: Discard 1 from your hand. C: If your next card played this game is a Submission, it has Momentum

Roll Out of the Ring Action 6/0
Put up to 2 from your ringside into your hand.

Uncommons (6)

Turn the Tide Action Requirement: Lower Fortitude Rating 0/0
If your next card played this turn is a Maneuver, it has Momentum

Boring! Boring! Action/Reversal: non-Followup Action Requirement: Fewer Actions in your ring than your opponent 0/0
A: Draw 1 and your opponent discards 1 from their hand. C: During the next turn, Actions can't be played.

Quick Thinking Action 0/0
Shuffle any number of cards from your hand into your arsenal and draw the same number.

Opportunity Knocks Action Requirement: Fewer cards in your hand than your opponent 5/0
Draw 3

Let's Take it Home! Action 7/0
Discard up to 4 Cores from your hand: Put up to that many Strongs and that many Finishers from your ringside into your hand.

Underhanded Tricks Action Requirement: Fewer cards in your hand than your opponent 9/0
Your opponent discards 5 from their hand.

Rares (3)

Biding My Time Action 1/0
If you end this turn without attempting to play a Maneuver, after overturning, you may put up to 3 Maneuvers from your ringside into your hand.

Massive Crowd Support Action 15/0
Put up to 9 from your ringside onto the bottom of your arsenal and your opponent overturns 6

Pinfall Action: Followup: Finisher 29/3
Cannot be reversed except by 'Kickout'. When successful, damage has been applied, and it is not reversed from the arsenal, you win the game.

Prematch 10

Commons (5)

Ring Psychology: Pace Control
When you successfully play a Submission, put up to 1 non-Unique Strike and 1 non-Unique Grapple from your ringside onto the bottom of your arsenal.

Ring Psychology: Guard Checking
When you successfully play a Strike, put up to 1 non-Unique Grapple or Submission from your ringside into your hand.

Ring Psychology: Diverse Offense
When you successfully play a Grapple and you have a Strike and Submission in your ring, draw 1

Backup Plan
Put your hand onto the bottom of your arsenal and draw the same

Student of the Sport Requirement: Discard a Reversal from your hand.
Look at your opponent's hand. You may have them put their hand on the bottom of their arsenal and draw the same number.

Uncommons (3)

Glutton for Punishment
Overturn 8. Your opponent's non-Unique Reversals do not deal damage to you.

Gone but Not Forgotten
When one of your Actions or Maneuvers is unsuccessful, you may put this onto the bottom of your arsenal instead of your ringside.

Fans Love an Underdog
While you have a lower Fortitude Rating than your opponent, your first non-0F Core each turn can't be reversed from the hand.

Rares (2)

Break Through the Glass Ceiling Requirement: You are not playing first.
When you successfully play a Strong: Draw up to 2. When you successfully play a Finisher: You may draw 1

Open Challenge Requirement: You are playing first.
Your opponent discards 1 randomly from their hand. Skip your first turn of the game.

Midmatch 10

Commons (5)

The Ref Breaks it Up Midmatch Reversal: Core Requirement: Not the 1st or 2nd card of the turn 0/0

Botched Move Midmatch Reversal: Strong 0/0
Overturn 3. The reversed card is returned to its owner's hand if possible.

Let's Slow it Down Midmatch Action Requirement: Lower Fortitude Rating 0/0
Discard up to 3 Strongs/Finishers: Search for up to that many Cores, reveal them, put them into your hand and shuffle your arsenal.

Silent But Violent Midmatch Reversal: Action Requirement: Not the 1st card of the turn 0/3
While this is in your ring and you have a Greater Fortitude Rating than your opponent, you can't play Actions.

When You Thought You Had All the Answers Midmatch Reversal: Finisher 8/0
Discard 3 from your hand and put 1D+ cards from your ring into your ringside until you have lost 8+ Fortitude

Uncommons (3)

Backlash Midmatch Reversal: Strong or Action Requirement: Not the 1st card of the turn 3/2
Discard 2 randomly from your hand.

Know Thy Enemy Midmatch Action Requirement: Fewer cards in your hand than your opponent or Lower Fortitude Rating 5/0
Look at your opponent's hand, choose 1 character specific, and they discard it.

Mind Games Midmatch Action 8/0
Search your opponent's arsenal for a card and put it into their ringside.

Rares (2)

Targeted Assault Midmatch Action 12/0
If you have 4+ cards with the same target in your ring and your next card played this turn is a Maneuver of that target, it is +10D and has Momentum

Attrition Midmatch Action: Followup: Maneuver Requirement: Lower Fortitude Rating 15/0
Your opponent overturns 3 for every different target in your ring.

2
Classic Deck Reviews / Shawn Michaels Toolbox
« on: September 27, 2018, 06:56:21 AM »
Shawn Michaels (Raw/Face/Fan Favorite)
Backstage: Signing Appearance, Backstage Signature, Raw Deal 5th Anniversary

Prematch:
Washington DC
TB Trash Talkin' Interview
TB Managed by Mr. Mcmahon
TB Product Endorements
Giving Them High Fives
Wrestlemania
My Sacrifice
The Icon, The Showstoppa, The Main Event
2x You Can't Spell Funaki Without FUN
Vince Mcmahon Interferes

Midmatch
One More Time, One Last Chance
Victory Roll
Graceful as a Cow on Ice
Suicide Strike
2x Don't Cross a Mcmahon
Atomic Bearhug
Undermine the Competition
A Phoenix Rising
Panic Assault
Panic Grab
All Things are Possible

Maneuvers
3x Precision Kick
2x TB Camel Clutch
2x TB Scoop Slam
2x TB Judo Choke
2x TB Fall Away Suplex
2x TB German Suplex
2x Atomic Driver
2x TB Sidewalk Slam
TB Full Nelson Slam
TB Guillotine Stretch
Kidney Punch
Let Me Get a Shot in
TB Waist Lock
Blindside Slam
Rest Hold
Technical Bearhug
The Maneuver of Doom
TB Apply Legal Leverage
Sweet Chin Music
TB Leg Drag
TB Spinebuster
Axe Kick
Flying Forearm

Reversals
2x Oversell Maneuver
2x Raw and Ready
2x Volley This!
2x Elbow to the Face
2x Once is Enough
2x Sloppy, Very Sloppy
2x Step Aside
2x Escape Move
2x Reach for the Ropes
2x It's Great to be Back Here in...
2x Chained Heat
I'm Just a Sexy Boy
Don't Hunt What You Can't Kill
Insurrextion
The Price We Pay
Divine Intervention
So Long... Goodbye!
Armageddon
Raw Deal Revolution
DTTAH

Actions
2x Candace: Internet Icon
TB Comeback!
Marking Out
Explosion Raw Deal
A Few Heel Men
Mcmahon Family Values
Throwback
I've Got Two Words for Ya!
Take it Back
Turn the Tide
Flawless Execution
TB You Feeling Lucky?

3
Fantasy Cards / Kevin Owens
« on: May 01, 2016, 09:15:32 PM »
Kevin Owens
SHS: 6
SSV: 3
NXT Superstar Ability:
Once per turn when you attempt to play a maneuver, you may discard a card. If you do, and it is successful, choose one: you may put up to 3 cards from your ringside onto the bottom of your arsenal or draw a card and put a non reversal card from your ringside into your hand.
When you overturn for The NXT Breakout Star you can discard 3 cards, and if you do, your opponent overturns the same number of cards

4
Fantasy Cards / Flying Bump: The good ol Rikishi Bump :P
« on: May 01, 2016, 06:44:24 PM »
After watching sami zayn's sick rikishi bump tonight at payback
Flying Bump
Highrisk/Reversal
This card can only be played if you have less fortitude unless you are Rikishi
When your opponent plays a reversal that is also a maneuver, after damage is applied from it, you may reveal this card and continue your turn. If you do, this card must be your next card played.
As a manuever, can only be played by this card's effect when successful you may search your arsenal and ringside for a card and put it into your hand.
As a reversal, can only be played after a successful maneuver, blank it's text, overturn the damage regardless of reversals, up to # cards from your ringside on the bottom of your arsenal and end your opponent's turn. # = number of your cards you overturned -5.
F: 5          D: 0
Unique

5
Fantasy Cards / The WWE Women's Championship
« on: April 04, 2016, 07:16:46 AM »
WWE Women's Championship
Prematch Object
SSV + 1
Can only be packed by a female superstar
Whenever you successfully play a non superstar specfic card with 'diva' in the text, put a card from your hand on the bottom of your arsenal.
While packing this card you may pack multi maneuvers. If this card would be put into your ringside, put it into your backlash deck.
After all prematch have resolved if this card is in your backlash, you must reveal it, reveal your arsenal, then remove all multi maneuvers in your arsenal from the game.
Universally Unique

6
Fantasy Cards / Samoa Joe
« on: January 07, 2016, 01:45:20 AM »
Samoa Joe
SHS: 6
SSV: 3
NXT Superstar Ability:
Once during each of your turns, you may discard 2 maneuvers from your hand. If you do, and your next card played is a non unique grapple or submission maneuver it can only be reversed the arsenal.
You cannot pack Heat cards.

Joe is Gonna Kill You!
Midmatch Action
Put up to 2 maneuvers from your ringside into your hand.
While this is in your ring, your maneuvers cannot be reversed from arsenal.
F: 20         D: 0

Muscle Buster
Grapple+Trademark Finisher
If played as a counter this is not a grapple and ignores 'completely'
When successful, put a midmatch from ringside into backlash or put 2 cards from ringside into hand.
F: 40          D: 25***

7
Fantasy Cards / Asuka
« on: January 06, 2016, 06:00:39 PM »
Asuka
SHS: 7
SSV: 1
NXT Diva Superstar Ability:
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.


EDIT: yeeeah Asuka might be broken
how about this
When you successfully play a Assault, Hold, Strike, or Submission you may discard 1 to search for a non unique maneuver that is one of those types but is not the same type as the played maneuver. If you do, remove all reversal restrictions from your maneuvers for the rest of this turn.
When play a Hold or Submission after a Strike or Assault, it cannot be reversed from hand.
You may play 'Osaka, Japan' even if your opponent has a vanue in his ring.

8
Fantasy Cards / Dont ask its because Reasons!
« on: January 06, 2016, 11:24:48 AM »
She was called the discount diva on nxt and I had to. Of course comments and suggestions are always welcome

Blue Pants
SHS: 8
SSV: 0
NXT Diva Superstar Ability:
Once during each of your turns, you may reveal a card in your hand that shares a title with a card in any ring, put in on the bottom of your arsenal and search your arsenal for a different non unique non reversal card, reveal it and put it into your hand.
When your opponent plays a card you may discard a card with the same title to completely reverse it. (ignoring reversal restrictions)

The Discount Diva
Prematch Event
ACE: Once during each of your turns, you may discard an action from your hand, your next non unique maneuver is -#F. # = half the discarded card's fortitude rating.
Permanent

9
Fantasy Cards / Tyler Breeze
« on: January 06, 2016, 10:08:36 AM »
Tyler Breeze
SHS: 5
SSV: 1
NXT Superstar Ability:
Ignore the "can only be played" text of 'The Beautiful People" and it does not take up a midmatch slot
Once per turn, when you successfully play a maneuver, you may reveal your hand to put an action or antic from your ringside into your hand that a copy of which is not in your hand.
"Look into my Eyes, Do You Trust Me?" and "The Beautiful People" are Multi and not face.


As per with all of my cards suggestions and comments are happily accepted!

10
Fantasy Cards / Bayley
« on: January 06, 2016, 09:12:52 AM »
Bayley!
SHS: 4
SSV: 2
NXT Diva Superstar Ability:
You can pack 'Do You Want a Hug?",Your opponent cannot respond to that card, it is not Raw and you are treated as the Rattlesnake for it.
Once during each of your turns, you may draw 4 cards then discard 1, then your opponent draws 1 then discards 1.

Wacky Waiving Arm Flailing Tube Men
Prematch Object
When your cards are sent from arsenal to ringside or they are removed from the game by a card effect, put all but one on the bottom of your arsenal.
This does not take up a prematch slot

Bayley to Belly
Trademark Finisher/Reversal
As a maneuver, if your fortitude is greater, this is a multi.
As a reversal, reverse any grapple. If your fortitude is less, reverse any maneuver with 'reverse' it its text. (Ignoring any restriction)
F: 30          D: 20 ***

11
Fantasy Cards / Baron Corbin
« on: January 06, 2016, 08:42:32 AM »
Baron Corbin
SHS: 7
SSV: 1
NXT Superstar Ability:
Once during each of your turns you may play a maneuver from your ringside as if it was from your hand. If you do, you can only play non hybrid maneuver cards without chain, heat, or volley for the rest of the turn.
You may pack 'No Sell Maneuver'

End of Days
Trademark Finisher
Can only be played after a successfully played card or as a counter to a maneuver. Cannot be reversed by "When You Thought You Had All The Answers"
When Successful, he chooses 1: discard his hand, remove all cards in his ringside from the game after damage is applied, or put all cards in his ring into his ringside.
F: 45          D: 25 ***

12
Fantasy Cards / The Vaudevillains
« on: January 05, 2016, 11:09:28 PM »
The Vaudevillains
SHS: 6
SSV: 1
NXT Tag Team Superstar Ability
Your 'old school' cards are not face or heel. Your 'classic' maneuvers are treated as superstar specific.
When you do not successfully play a 'classic' maneuver, you may remove a 'old school' card in your ring from the game to search your arsenal for a 'classic' maneuver, reveal it and put it into your hand.
You cannot pack title belt except for the tag team titles
You may pack 'The Straps are Down' and 'Classic Competitor'



13
Fantasy Cards / Mr. No Gimmicks Needed
« on: September 06, 2015, 06:50:01 AM »
Chris Candido
SHS: 7
SSV: 1
ECW Extremist Ability:
You may pack 'Managed by Sunny', it is not Fan Favorite, and it has the ECW logo.
Once during each of your turns if you do not have any reversals in hand, you may reveal your hand to your opponent and search your arsenal for a non unique reversal, reveal it and put it into your hand.

TB No Gimmicks Needed
Prematch Event  (ECW logo)
Before your draw step, you may put 2 cards from your hand on the bottom of your arsenal then choose one: Choose a prematch card in your opponent's ring, it is blank until the end of turn, your first non (hybrid, foreign object, chain, heat or volley) maneuver is a multi, or draw 2 cards.
Cannot be Blanked
Permanent

Blonde Bombshell
Trademark Finisher + High Risk (ECW logo)
When you play this card, you may reveal your hand, if it has no reversals, this ignores the 'completely' text of your opponent's cards.
Can only be played after 'Throw into the Corner Turnbuckle' or after a 6D+ maneuver.
When successful, put all cards in both players' ring into the ringside pile.
F: 40          D: 25 ***

One more card because Why Not?

Candido's Head Gear
Backstage Card
Reveal with your superstar card
Your opponent's non superstar specific maneuvers with reversal restrictions do a max of 7D
When your opponent plays a non set up non superstar specific non maneuver, you can hide this to end his turn.

14
Fantasy Cards / Little thing for the Godfather
« on: August 25, 2015, 12:19:20 PM »
Keeping the Pimp Hand Strong
Backstage card
Reveal with your superstar card.
Your Throwback "Backhand Slap" cards are nonunique but are +5F for every copy of it in your ring.
Your opponent cannot respond to 'Ho Train', he draws one less card and you may draw an additional card for its effect.
your opponent does not draw for 'Ring Rats' and it is -7F.

15
Fantasy Cards / Rivalry Cards
« on: July 27, 2015, 08:48:00 AM »
Got inspired by the old Highlander TCG
The idea is that if a specific superstar scares you, you could run this to even things up without breaking their deck

Card subtype: Rivalry
All rivalry cards are backstage cards with
Rivalry
"Cannot be packed by Doink or Test. You can only pack one Rivalry card. Can only be revealed is your opponent is X"
X = A specific superstar. (Ill list the specific superstar it corresponds with as we go)

Stone Cold Steve Austin
"Owen 3:16 says I just broke your neck!"
When your opponent draws any number of cards except for the first during draw step or via stun value, he overturns the same number after.
This effect cannot be reversed
If you are Owen Hart, if you are packing this card "Brainbuster" is 0F and you may pack an additional rivalry card. If you do, you can only reveal one and your Starting Hand Size is -2.

The Rock
Blue Chipper
His "The Brahma Bull" is Blank and when your opponent uses his ability, you may put 1 non reversal card from your ringside on the bottom of your arsenal.

The Undertaker
Dead and Buried
When your opponent moves cards from ringside pile into his hand, you may remove a card in his ringside from the game afterwords

Mankind
McMahon's Forsaken Son
Before your opponent's draw step, you may look at the top card of your opponent's arsenal and may put it on the bottom. When you play a maneuver, you may discard 1 to remove all damage modifications from it.

HHH
Blueblood
Your opponent's starting hand size is -3 and must discard an additional card to activate "A Beating You Will Never Forget"

Chris Jericho
A$$clown
His "Would you Please Shut the Hell Up" is Blank. If your opponent uses the effect of "World Tour '05", he cannot use it again to the same card played.

Kane
Cremation
During your turn, you may discard a card to put a card from ringside on the bottom.

-Fully Loaded-

Rikishi
Samoan Gangster?
When your opponent uses his ability, if his next card played is not the card he added to his hand, he ends his turn.

Chyna
One Night
If he reverses one of your maneuvers with Chyna's ability and the discarded card had multiple maneuver types, he overturns cards equal to the number of maneuver types it had. This effect cannot be reversed.

Kurt Angle
You Suck
When he reverses with a face or heel reversal, he either allows you to draw a card or removes that card from the game after it resolves.

Road Dogg
Roadie
You overturn 1 less for his ability. When he draws for 'Let's Make Some Noise" he draws 1 for every 2 he discards instead.

B.A. Billy Gunn
Gun Shy
Before your draw step, he reveals his hand, if there is a maneuver in his hand, he discards a card.

X-Pac
X-Pac Heat
When he searches for "Outsider Distraction" you choose the card that goes into his hand.

Tazz
Human Announcing Machine
When he plays a maneuver with "Suplex" in the title and he has a maneuver in his ring, you may discard an action from your hand. If you do, you may reverse it as if it were an action.

Eddie Guerrero
Failed the GED
When he plays a highrisk, if he has a maneuver in his ring, you can put a 3D+ card from your ring into your ringside to remove all 'cannot be reversed' restrictions from it.

Chris Benoit
Toothless
His maneuvers are -2D.  You may play a manager regardless of "Victim of the Crippler"

-Survivor Series-

Dead Man Inc.
Disrespected
He discards an additional card for his ability to move a strike card from ringside into his hand.

Cactus Jack
The Anti-Hardcore of ECW
In order for him to play a foreign object or a card with "hardcore" in the title, he must discard a card or overturn a card.
The damage of his maneuvers cannot be increased.

-Backlash-

EnC
Your 5 Seconds are Up
If your opponent would use his ability on cards that he played. He discards half the number of cards he would have.

Edge
"You Lost Your Edge, Son"
At the end of the prematch, he discards cards until the number of cards in his hand are equal to double your SSV or 6, whichever is higher

Christian
"It's Not MY A$$cream!"
Before your draw, you can allow him to put 2 from his ringside on the bottom. If you do, you ignore his ability until the end of his next turn.
If he uses "Managed by Tyson Tomko" and chooses a nonsuperstar specific prematch. He put either another prematch or 1D+ card in his ring into his ringside.

Dudley Boyz
The Tables Have Turned
When he successfully plays a card with "Table" in the title, you may put the top card of your arsenal facedown into your ring.
Your facedown cards cannot be flipped face up
Once during his turn, you may put a facedown card in your ring into your ringside, if you do, your next reversal is +4D and ignores "The House that Hardcore Built"

Bubba Ray
Stutter
When he successfully plays a non unique action, he must discard an action or end his turn.

D-Von
Misguided Righteousness
During his turn, if he successfully plays 2 maneuvers. His turn ends.

Hardy Boyz
Sibling Rivalry
When he uses his ability, he also must put a highrisk from his arsenal into his ringside.

Jeff Hardy
No, Jeff, Please Don't Do It!
When he has more cards in his hand than you and one of his high risk are not successful. Choose 1: He discards 2 or overturns 2.

Matt Hardy
Version 1? Time for an Upgrade!
When he uses his ability, he overturns 3 afterwords. This effect cannot be reversed.

Right to Censor
TV-MA
During your turn you may discard 2 cards to ignore "Censorship Match" until the end of turn.

-IAATG-
Two Man Power Trip
The WWF's Shortest Lived Power Team
When he plays a HHH specific, he cannot play Stone Cold Steve Austin specifics for the rest of the turn, and vice versa.

Brothers of Destruction
Brothers of Dysfunction
When he overturns for his ability or for "Hellraisers til the End" he removes a non superstar specific card randomly from his ringside from the game after it resolves.

-Mania-
Booker T
Hate the Player
Before his draw, if his fortitude is greater than yours, he overturns 2. This effect cannot be revered.

Big Show
Big Enough to Not Notice
If your fortitude is less than his and one of your nonunique maneuvers is unsuccessful. You may discard 2 to put it into your ringarea.

RVD
Dude, This is Lame
When he uses his ability, the next card is -#where # is equal to half of the discarded card's fortitude

Lita
One Extreme Move
When she successfully plays a card with 'dropkick' in the title, she cannot play cards with 'dropkick' in the title for the rest of the turn.

A.P.A.
Drunken Haze
His non superstar specific reversals do not deal damage.

Raven
Nevermore
Once per turn, when he successfully plays a reversal or action, he overturns a card.

William Regal
Besmirched
He can only have 1 copy of all cards listed on his ability in his ring. During his turn, he may overturn 2 to remove 1 card listed on his ability in his ring from the game

Spike Dudley
Spike'd
He draws one less card during draw step. When he has greater fortitude and one of your maneuvers are unsuccessful, he either discards 1 or overturns 2.

16
Virtual Raw Deal / Eugene
« on: July 07, 2015, 11:33:16 AM »
I dont disagree with the change but why was it decided that he couldnt play 4D+ reversals? He had been previously capped on his damage from his reversals, was the amount of fortitude he would still gain a threat?

17
Fantasy Cards / WWE Battleground
« on: July 04, 2015, 09:15:22 AM »
Battleground
Prematch Pay Per View Event
Can only be played if you have a feud or allegiance in your ring and if you do not have 'Hometown Hero' revealed
Your next prematch may be a venue regardless if your opponent already has one in play.
During the your first two turns of the game you cannot play actions or antics
Unique
Permanent

18
Fantasy Cards / ZUES!
« on: January 07, 2015, 08:55:40 PM »
Because I can

Zeus
SHS: 7
SSV: 4
Classic WWF Superstar Ability:
You cannot pack highrisks.
You may pack 'No Sell Maneuver' and you do not discard for it.
Your 'Immune to Pain' are not active and gain "When successful, your maneuvers are +3D this turn. You cannot play 'Immune to Pain' for the rest of the turn."
When you successfully play a maneuver, put the top card of your arsenal facedown into your ring. They cannot be flipped face up
Before your draw step, shuffle all facedown cards in your ring into your arsenal.
Your opponent's non unique maneuvers are -1D for each facedown card in your ring.
You cannot pack "Man of 1000 Holds" or 'Beg for Mercy'

19
General Chat / Question of the Day
« on: December 04, 2014, 04:05:34 PM »
https://www.youtube.com/watch?v=UtmDXtmXGAs

Question of the Day: How much cocaine is in Hulk Hogan?

20
Fantasy Cards / The Brood
« on: November 24, 2014, 10:58:09 PM »
The Brood
SHS: 6
SSV: 2
Stable Superstar Ability:
Cannot pack titles other than the tag team titles.
When you successfully play a maneuver, put a card from your ringside on the bottom of your arsenal.
Before your draw step, you may overturn 1 and your opponent overturns 2.
You are a tagteam

21
Fantasy Cards / Earthquake
« on: November 20, 2014, 07:34:20 PM »
Earthquake
SHS: 4
SSV: 3
Classic WWF Superstar Ability:
You may pack "Earthquake Splash' and 'You Will Feel the Tremors'
Once per turn, when you successfully play a printed 8D+ maneuver, you may put a non maneuver non superstar specific card from your opponent's ring into his ringside.
When you play a maneuver/reversal hybrid as a reversal and your opponent has 10+ fortitude, you may discard 2. If you do, it is +3D.
You may pack 'No Sell Maneuver' and 'As Big and as Tough as any Two Men'

22
Fantasy Cards / Warlord & Barbarian in Rawdeal?!
« on: November 19, 2014, 10:36:54 PM »
The Powers of Pain
SHS: 8
SSV: 2
Classic WWF Tag Team Superstar Ability: Once per turn, when you successfully play a 'classic' maneuver, you may discard 1 to search your arsenal for a 'classic' maneuver, reveal it and put into hand.
Your maneuvers are +1D for every "classic" card in your ring.
You cannot pack titles except for the tag team titles.

(I hate this and want to change it  >:()


The Warlord
SHS: 3
SSV: 1
Classic WWF Superstar Ability: During your draw step, draw 2 additional cards and you may put 2 from hand on the bottom of your arsenal. If you do, look at your opponent's hand and choose a maneuver, action, or antic of #F or less in your opponent's hand without a play restriction. If that card is not your opponent's first card played of his next turn, he discards 2. #=his fortitude.
You may pack No Sell Maneuver

Mask and Staff
Backstage Card
Reveal with superstar card.
Before first turn of the game, you may shuffle this into your arsenal.
Whenever your opponent would look at your hand, you can reveal this, shuffle all cards in your hand but this into your arsenal, draw the same number of cards, and end his turn.
If you chose a card for your ability last turn and your opponent did not play it as their first card of the turn, you may play as a 5F reversal:card to your opponent's first card played of the turn.
D: 3

The Barbarian
SHS: 7
SSV: 0
Classic WWF Superstar Ability: Your maneuvers are -4F, +4D, and your opponent's reversals to them are +2D. Your reversals to your opponent's non maneuvers are -3F and +2D.
You may pack No Sell Maneuver.

Barbarian Rage
Prematch Event
Whenever you take damage from an opponent's reversal, you can discard 2 and remove the overturned cards from the game. If you do, your opponent overturns the same number of cards.

23
Fantasy Cards / The Genius
« on: November 06, 2014, 01:51:56 AM »
The Genius
SHS: 6
SSV: 1
Classic WWF Superstar Ability:
Once per turn: You may discard a card, reveal a card from your hand, and search your arsenal for a nonunique or Classic WWF card that rhymes with that card's title.
Before each of your opponent's draw steps, you may name a card. If your opponent plays that card, it is reversed and your first card played on your next turn must be reversed twice.

Just a random idea

Alternate idea
Ability: Once during each of your turns, you may discard an action or antic. if you do, look at top 3 cards of your opponent's arsenal and put them back in any order. replace the set-up text in 'Cartwheel' with non unique.
Your 'Taunt' cards and 'Drawing Extra Heat' are not heel or face and do not take up prematch slots.

Taunting Poem
Prematch Event
When you use your ability during your turn, you may take advantage from what you have learned.
To help you play at your best, ACE: you may overturn 1 to choose 1 of them, he discards the rest.

Collegiate Education
Backstage Card
Whenever you successfully play a maneuver, you may look at your opponent's hand.
during your turn, hide this card, and look at your opponent's backlash deck, choose a non reversal and he discards the rest.

24
Fantasy Cards / HUSSSSSSSSS
« on: November 03, 2014, 09:06:11 PM »
The Berzerker
SHS: 8
SSV: 0
Classic WWF Ability:You cannot pack "Lumberjack Match". Ignore the "can only" text of "Throw Opponent out of the Ring"
Once per turn when you successfully play "Throw opponent out of the ring", "Roll out of the Ring" or a card with that card's name in the text, your opponent removes the top 3 cards of his arsenal from the game.
"Hussssss!" is 0F and once during your turn you may discard 2 and allow your opponent put up to 2 of his cards removed from the game on the bottom of his arsenal to put it from your ring into your hand.

Shield and Helmet
Backstage
Your Fortitude is +5F for every copy of "Over the Top Rope" in your ring and once per turn, you may discard 2 to ignore its "can only" text.
During your opponent's turn, you can hide this card, put any number of "Over the Top Rope" from your ring or ringside into your backlash and any number of "Throw Opponent Out of the Ring" or "Roll Out of the Ring" from your ring into your ringside to reverse any maneuver of #D or less. #= combined fortitude of moved cards. divided by 2.

25
Virtual Raw Deal / Trying to build Christy. Needs help
« on: September 30, 2014, 11:33:43 AM »
Im trying to run it as a deck that leverages the best out of her virtual prematch, maybe using That's It as a win condition. Any suggestions?

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