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Topics - ziggy zenf

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1
Virtual Raw Deal / Two-finger salute to the fans question
« on: June 14, 2015, 01:14:02 PM »
Quote
Lashley's Two-Finger Salute to the Fans
Pre-match Event
Cannot be blanked.
You cannot play more than 2 maneuvers each turn, and you cannot play Maintain Hold.
Your maneuvers are -3F and +2D, your Volley: # maneuvers are Volley: #+3, and your printed Multi BASH maneuvers are F:0.  Your opponent cannot play Elbow to the Face to your printed 6D- maneuvers that are not Chain, Heat, Volley, Multi, Revolution, or hybrid.
F: 0     D: 0     Unique     Permanent

Quote
BASH Aerial Clothesline
High Risk + Strike
Cannot be packed by Female Superstars.
Can only be played after a successfully played card with “BASH” in the title.
When successfully played, your opponent discards cards equal to the number of cards in your Ring area with “BASH” in the title.
Multi
SV: 1
F: 20 D: 15

Does the two finger salute make BASH Aerial Clothesline F:0?

2
Rules Forum / No Gimmicks Needed Question
« on: April 03, 2014, 09:39:55 AM »
No Gimmicks Needed
Pre-match Feud
You may search your Arsenal for the card titled Head, reveal it to your opponent, put it into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns you may discard 2 cards to blank your opponent's Superstar Ability for the rest of the turn and during his next turn.

I apologize if this has been asked and answered, but I looked in the FAQ and the Rules Forum and couldn't find it.

Does this count as an ACE?

3
Other Gaming Discussion / Sentinels of the Multiverse
« on: March 16, 2014, 03:41:54 PM »
I've been looking to get a boxed card game, and I came across Sentinels of the Multiverse. I've watched the Dice Tower review of it (SHAZAM! http://m.youtube.com/watch?v=eO6CTK3nV38) and came across a PDF of the rules (biggity bop: http://sentinelsofthemultiverse.com/downloads).

Has anyone played it?  It looks really fun, but I'd want to hear a bit if feedback about it before I go ham and get the game and sleeves.

4
General Chat / Why do people hate Episodes I-III?
« on: June 12, 2013, 09:43:02 AM »
With Star Wars Episode VII ever inching toward us, I wanted to ask a question that has been bothering me; why does it seem that everybody hated Episodes I, II, and III? Is it as simple as the first three were the ones people grew up with and impossible standards were set?

5
Other Gaming Discussion / Pokemon Online
« on: April 29, 2013, 12:37:51 PM »
Does anyone use this battle simulator?  I picked it over Pokemon Showdown and absoutely love it.  I have it installed on my external hard drive, and it saved my life during 3 hour breaks inbetween classes at school.

6
Virtual Deck Reviews / Deadman Inc.
« on: February 12, 2013, 04:32:13 PM »
I always liked the American Badass Undertaker more than the Supernatural one, and I always wanted to make a Punch deck.  So I put my chocolate in my peanut butter and came up with this.


Deadman Inc.
Best Striker in the Yard
Signing
Signature
5th
Shenanigans

Prematch-12:
I'm the Biggest Dog on this Block!
Managed by Vince McMahon
Premiere WWF Superstar (TB)
Backed by SD GM Vickie Guerrero
WWE Championship Belt
The Champ is Here!
The Urn
Big Evil-Red Devil
You Will Respect Me
Taunt the Fans x2
Unrelenting Assault

Midmatch-12:
A Punch That'll Take Someone's Head Off x2
You're Gonna Pay
Twelve Years of Terror
Brothers 'til the End
Road to Victory
Your Reach Exceeds Your Grasp
Restricted Use in this Area
Nowhere Fast
Took it on the Chin
Unscrupulous SOB
Introduce Your Brain to Your Mouth

Maneuvers-27:
The Last Ride
Hell's Gate
Bad Ass Chokeslam
Takin' Care of Buisness
Throwin' Big Ol' Soup Bones
Throttled Within an Inch of Your Life
Sucker Punch (TB)
Classic Left Cross Punch
Classic Right Cross Punch
Left Cross Punch x3
Right Cross Punch x3
Rapid-Fire Punches x3
Brass "Nuks" Shot x2
European Uppercut x3
Shoot Forearm x2
Precision Haymaker x2

Actions-6:
Nobody's Safe
Death Waits for No Man x3
Maintain Hold (TB) x2

Reversals-27:
Dead Man Walking
The Deadman is Alive
Bad to the Bone
There is no Forgiveness This Time
The Dead Will Rise...Again
Manager Interferes x3
A Revolution of the Mind x3
Divine Intervention
The Raw Deal Revolution
Volley This!
Stop Trying to Hit Me and Hit Me
Carlito Says
Coach Says x2
Elbow to the Face x2
Get the "F" Out x2
DTTAH x2
I Change the Questions
Don't be a Douchebag
No Chance in Hell (TB)

Pretty standard stuff. Play all your Prematch if you can get Champ is Here off first, if not then don't play the Unrelenting Assult. Between all your Prematch search, you'll have Sucker Punch, Brass Nuks, a Cross Punch, and a good amount of red. Keep pushing Sucker Punch and Nuks until they stick and then tee off with Cross Punches. Rapid Fire punches can possibly kill them with the overturn effect, as can Precision Haymaker's draw. Four Trademark Finishers, two of which are Maintainable, don't hurt either.

Any comments or feedback would be appreciated.

7
Virtual Deck Reviews / The World's Greatest Tag Team
« on: February 05, 2013, 08:49:20 PM »
Team Angle
Signing
Signature
5th Anniversary
Collegiate Wrestling Skill
Hometown Hero
Shenanigans Package

Prematch
Calgary, Alberta Canada
Handicap Match (TB)
“The World's Greatest Tag Team"
A No Show
X3 Unbreakable Chain
X3 Take Care of Number One
X2 Chain Reaction

Midmatch
Do YOU Live By The Three I’s?
Greco Roman Specialists
Ready to Fight
Cow
Nowhere Fast
Restricted Use
RTV
Unscrupulous SOB
Took It on the Chin
Introduce Your Brain to Your Mouth
X2 Panic Grab

Maneuvers-26:
Leapfrog Stungun
World’s Greatest Suplex
Haas of Pain
X3 Scoop Slam (TB)
X3 Ankle Lock (TB)
Quick Snap Body Slam
Wrap Around Wrist Lock
X2 Atomic Driver
X2 Pendulum Back Breaker
Maneuver of Doom
Spinning Wrist Lock Hammer Lock
X2 Leaping DDT
X3 Atomic Power Slam
X2 Clutch Onto Opponent
X2 Apply Illegal Leverage

Actions-8:
Submit!
Intensity
Integrity
Intelligence
X2 Flawless Execution
X2 Krystal: Broadcast Beauty

Reversal-26:
It’s All About the Benjamins
Divine Intervention
Raw Deal Revolution
X3 Manager Interferes
X2 Always Have a Plan B
X2 Volleyed Beyond the Edge
X3 A Revolution of the Mind
X2 The Coach Says
X3 Volley This!
X2 Get the “F” Out
X2 DTTAH
X2 It’s Great to Be Back Here In…
X2 ….I Change the Questions

Pretty Cut and Dry; Play all the Prematch, searching for Apply and Manager with A No Show.  I’m probably not going to go first, so take what you can on the chin.  On my first turn, I’ll search for a Clutch if I need to, Scoop Slam if I don’t.  Play Panic Grab with Clutch, and Apply afterwards.  That 10 F should set you up nicely.  Discard reversals for Chain to either be put under with your ability and Take Care of Number Ones, or to be shuffled in with Calgary if they choose to reverse your chain maneuvers.  Krystal gets back reversals that get removed on overturn.  Simple and fun, my kind of deck.

8
Virtual Deck Reviews / The Prime Minister of Parts Unknown
« on: January 31, 2013, 06:41:53 PM »
With the unbridled awesomeness that is Old School Raw, I really wanted to make The Ultimate Warrior. Here it is:

The Ultimate Warrior-Heel, Raw, Neutral
Backstage:
Legendary Defense
Signature
Signing
5th
All the Shenanigans Stuff

Prematch:
Parts Unknown
"Your Town"
Back to Basics x2
Warrior's Dash to the Ring
Old School Raw
Old School Beating x3
Old School Wrestling Match (TB)
Old School Donnybrook
Getting Some Old School Payback

Midmatch:
Wild Shoot Promo
A Technical Shoot
The Road to Victory
Restricted Use in This Area
Your Reach Exceeds Your Grasp
Introduce Your Brain to Your Mouth
Unscrupulous S.O.B.
You're as Graceful as a Cow on Ice
The King Interferes!
This is Going Nowhere Fast
Took That on the Chin
Shoot Counter

Maneuvers-26:
Warrior's Flying Shoulder Block
Warrior's Lariat
Warrior's Running Clothesline
The Ultimate Splash
Old School Piledriver
Punch (TB)
Backhand Slap (TB)
Chop
Headbutt
Roundhouse Punch
Haymaker
Dropkick
Clothesline
Hammerlock
Arm Drag
Russian Leg Sweep
Snap Mare
Belly to Belly Suplex
Atomic Drop
Vertical Suplex
Body Slam
Belly to Back Suplex
Drop Toe Hold
Press Slam
Elbow Drop
Foot Stomp

Actions-6:
The Power of the Warrior
The Self-Destruction of The Warrior
Shoot Action (TB) x2
Spit at Opponent x2

Reversals-28:
The Warrior's Growl
Shaking the Ropes
"Cowboy" Bob Orton Interferes
In My Day, a Maneuver was a Maneuver
Divine Intervention
The Raw Deal Revolution
Stop Trying to Hit Me and Hit Me!
Carlito Says, "That's Not Cool!"
Escape Move
Break the Hold
Step Aside
Get the "F" Out (TB) x2
No Sell Maneuver x2
Manager Interferes x3
Anything and Hate It x2
Volley This! x2
Elbow to the Face x2
...I Change the Questions
No Chance in Hell (TB)
The Coach Says, "Today's the Day!"x2

The Prematch can be pretty flexible. I'd most often throw down Parts Unknown, B2B, Dash, and Old School Raw. I'd resolve Dash to get guaranteed 4 Fortitude, then put the 3 Old School Beatings in my Ring via Old School Raw. You could go "Your Town" to potentially shut down their Prematch. If you wanted to take your chances with Punch first turn, you could play Old School Wrestling Match and play all your Prematch. Technical Shoot early to bait an Action Reversal.

Throw maneuvers, all day every day. Any advice would be helpful and be awarded with cowbell.

9
Virtual Deck Reviews / The Sargent and His Toys
« on: January 28, 2013, 08:44:07 PM »
With the plethora of Throwback cards that the amazing Virtual sets have given us, *cough* shameless pandering *cough*, I've had a strong desire to rebuild my first and sentimental favorite deck, Sargent Slaughter. I saw a pretty good idea for a First Blood match variant utilizing the Throwback Foreign Objects. In prepping to plan out the deck, I had a few questions:

Does the Throwback Raw Roulette Wheel still implode if the ACE is reversed?

Upon deciding Stipulations for the Wheel, I know I want First Blood Match and Chicago Street Fight, but I'm having trouble deciding on the third one. No DQ Match would be good to start out with, but Cobra Clutch should give me the Fortitude to get going. Boot Camp Match would be great for later game to get some removed cards back.

Thanks for any input that you decide to give and a deck list will follow once a general decision is reached.

10
Rules Forum / DZ and McMahonism
« on: January 27, 2013, 11:03:56 AM »
Let's say I'm playing Dolph Ziggler, with McMahonism as my allegiance, and I play ....And The Crowd Roars.

Can I use McMahonism to look at the top two cards of my Arsenal, arranging them as I like, and then use my ability to put the two cards under?

11
Rules Forum / I Have 'till Five Question
« on: January 24, 2013, 05:10:14 PM »
Do you have to have the 5 fortitude to put I Have 'till FIVE! in your Ring?



I want to say no as you are not playing the card, it is being put in your Ring but I wasn't sure.

12
Virtual Deck Reviews / Dynamically D-Bry
« on: January 23, 2013, 10:37:37 PM »
Daniel Bryan-Raw/Heel/Dynamic Virtual Classic

Backstage-8
Yes! Yes! Yes!
Dynamically Inclined
The NXT Breakout Star
Enough Shenanigans!
Really, That’s Enough Shenanigans!
WWE Signing Appearance
WWE Backstage Signature
5th Anniversary

Prematch-12
McMahonism
Rochester, New York
Trash Talkin’ Interview-TB
Accompanied by A.J.
Submission Wrestling Specialist
A No Show
The Luck of the Draw x3
Raw Deal Title Belt
Find Out How to Fight From Finlay
Straight Shootin’ Interview

Midmatch-12
I Have Till FIVE!
Dirty Low Blow
My Name is Matt Striker…. x3
Shoot Counter
The King Interferes!
Introduce Your Brain to Your Mouth
You’re as Graceful a Cow on Ice
Restricted Use in This Area
Took That on the Chin
The Road to Victory

Maneuvers-23
The YES! Lock
Bryan’s Airplane Spin
Bryan’s Trademark Surfboard
Bryan’s Vicious Kick
Daniel’s Dangerous Dive
Dynamic Finisher
Dynamic Flying Body Press x2
Dynamic Torture Rack x2
Dynamic Back Breaker x3
Dynamic Gut Stomp x2
Dynamic Bear Hug
Dynamic Slam
Dynamic Knee Lift
Dynamic Headlock x2
Dynamic Drop x2
Dynamic Hook

Actions- 4
10 Year Veteran (The Final Countdown)
Shoot Action x2
Maintain Hold

Reversals- 33
Don’t Hit AJ
The Best in the World
Get the “F” Out TB x2
Carlito Says “That’s Not Cool”
Stop Trying to Hit Me and Hit Me!
Manager Interferes x3
Divine Intervention
The Raw Deal Revolution
A Revolution of the Mind x3
No Chance in Hell TB
Volley This! x3
Eye Rake x2
Back Rake x2
Abdominal Rake x2
The Coach Says “Today’s the Day!” x2
Elbow to the Face x2
M Llamo x3
DTTAH x2

This the first deck I’ve built in quite some time, and it might show.  Daniel Bryan stuck out at me as a really cool build and with the new Dynamic love I thought it would have some good synergy with D-Bry. The strategy is fairly obvious; mill some when necessary to fuel the ability, throw dynamics with different types until you can draw off your ability which you can filter with McMahonism.  I feel like there’s a lot of reversals, but that might just be me.  Any advice would be greatly appreciated.

13
Rules Forum / Cryme Tyme Question
« on: January 23, 2013, 05:13:13 PM »
If I'm playing Cryme Tyme and name a Blindeside manuever for Money Money, Yeah Yeah can I play it from Ringside?


I'm sure it's no, but I was thinking of the HIAC interation allowing it through but blocking removal text so I figure I'd ask.

14
Virtual Raw Deal / All American American Question
« on: January 20, 2013, 09:39:51 PM »
When I activate All American American, can I choose 2 copies of Hardcore Style (or two equilvelant which bounce back to my Backlash when they head to the Ringside) and still get the effects of AAA? I know it's worded differently than Minnesota Wrecking Crew, which needs the Backlash cards to hit the Ringside and I was wanting verification.


Thank you kindly.

15
Professional Wrestling Discussion / DVD Decision
« on: December 26, 2012, 09:35:08 AM »
I'm building an Amazon order and my funds allow one wrestling DVD. Following the amazing CM Punk WWE DVD, I want to get an ROH complication of his. The two I'm looking at are the Joe vs. Punk trilogy which includes their shoot interview and a Summer of Punk set.

Which one do all of you think is better, or deserves to be bought before the other?

16
Virtual Deck Reviews / Dudleyz Help
« on: August 28, 2012, 08:01:53 PM »
I had a Dudley Boyz deck a while back that I was rather fond of, and I wanted to remake incorporating Virtual Cards.

It was a Bash Deck using Summerslam to get both TLC Match (TB) and First Blood Match out.  My dilemma is that I don't know if that's the set of stipulations I want out.  I figure I have a few options that will really help me with the build:

-TLC and First Blood-I can keep throwing Table, Ladder, and Chair and have the Win Condition

-TLC and No DQ-I can keep throwing Table, Ladder, and Chair plus having a deeper discount (-3 for No DQ, -4 for House that Hardcore Built, -2 for A Quick BASHing, and 3 Fortitude for ITFAGABs) so I can throw in Trash Can (TB) first turn

-TLC and Chicago Street Fight-I can Throw Table, Ladder, and Chair indefinitely pending a Dem Damn Dudleyz gets through

I could do a combination without TLC match (and can use Heyman to change stips at will), but Table, Ladder, and Chair have such amazing synergy with TLC, besides TLC not taking a slot thanks to Dudleyville.

So I beseech the TCO community for help with this quandary because my goal, as always is #highestlevelplay.

17
Fantasy Cards / The Man of 1,004 Holds
« on: October 18, 2010, 09:00:45 AM »
I watched the Jericho DVD and got really fired up.   Here is what resulted: 

The Man of 1,004 Holds
SHS: 7  SSV:0
WCW Superstar Ability:
Your cards titled Arm Bar are set-ups, +1 D for every two copies of Arm Bar in your Ring Area, and when you successfully play that card, draw 2 cards and your opponent discards 1 card.
You may pack cards with the Chris Jericho logo without “Y2J” in the title, but you do count as that superstar.

Hold Number….
Pre-Match Event
Search your Arsenal for any number of The Man of 1,004 Holds-specific maneuvers, reveal them, and put them under this card.
Once during your turn, you can discard the card titled Arm Bar to either put a The Man of 1,004 Holds-specific maneuver from under this card into your Hand or from your Ringside Pile under this card.
F:0  D:0  Unique   Permanent    RMS   ACE

The Moss Covered Three Handled Family Credenza (The Man of 1,004 Holds Logo)
Grapple
 When played after Arm Bar, can only be reversed from Arsenal.
If the next card you play this turn is Arm Bar, it cannot be reversed.
F: 3  D:8
Unique

The Saskatchewan Spinning Nerve Hold (The Man of 1,004 Holds Logo)
Submission/Reversal: Special
As a maneuver is +6D when played after Arm Bar.
As a reversal, reverse any Grapple or Submission and end your opponent’s turn.
F: 12  D:4
Unique

The Shooting Star Staple Super Press (The Man of 1,004 Holds Logo)
High Risk
Can only be played after a successfully played 5D or greater maneuver, or Arm Bar.
When successfully played, shuffle any number of cards titled Arm Bar from your Ringside Pile into your Arsenal.
F: 15 D:10
Unique

Right Handed Punch (The Man of 1,004 Holds Logo)
Strike
When played, search your Arsenal and Ringside Pile for the card titled Left Handed Punch and play it along with this card.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
F: 20 D:6   
Unique  RMS


Left Handed Punch (The Man of 1,004 Holds Logo)
Strike+Strike
When this card is in your Ring Area, your cards titled Arm Bar are multi.
F: 20 D:0
Unique  Multi


The Famuzamaba
Trademark Finisher
This maneuver is -3F and +3D for every card titled Arm Bar in your Ring Area.
F: 36  D: 18
Unique

MY HOLDS!!!
Action+Action
Can only be played when you have at least 2 cards titled Arm Bar in your Ring Area.
Remove 2 cards titled Arm Bar in your Ring Area from the game.
When this card is in your Ring Area, you may remove 3 cards titled Arm Bar in your Ring Area from the game to reverse any Non-Unique maneuver or 6 cards titled Arm Bar from your Ring Area from the game to reverse any Maneuver and end your opponent’s turn.
F: 24  D:0
Unique

I know some stuff would need adjusting, but here's what I came up with first time around.

18
Professional Wrestling Discussion / Where Would We Be?
« on: September 04, 2010, 05:09:13 PM »
I was watching the downright phenominal match between Owen Hart and the Rock on the Rock's DVD and it got me wondering.....



Where would the WWE be if Owen hadn't have died? 

19
General Chat / Who's #1?
« on: July 18, 2010, 09:27:38 PM »
When I highlight my name on a thread I've posted on, at the bottom of the where the link is displayed, I see that I am profile number 555.  I've been trying to dig around to see who is number one, but have failed so far.  My money was on
Antigoth, but alas, he's number 2.


So.....who is it?

20
Professional Wrestling Discussion / RAW SPOILERS...sorta.
« on: July 13, 2010, 12:18:13 PM »
Who saw Evan Borne's Shooting Star Press turned into an RKO on Raw last night?


If one of you GIF gurus could make that masterpiece into a GIF, I would be eternally greatful.

21
Fantasy Cards / Zack Ryder
« on: May 14, 2010, 08:36:03 PM »
The "Favorite Card Nobody uses" topic inspired this, enjoy.

Zack Ryder
SHS: 5
SSV: 0
Superstar Ability:
The number of Heat cards in your Ringside Pile is considered to be +1 for every 2 Heat cards in your Ringside Pile.
When you successfully play the card titled No Matching Tights you may choose to search your Arsenal instead of revealing your hand for its effect.

Oh Radio, Tell Me Everything You Know...
Pre-match Object
When this card is in your Ring Area, and you successfully play a card from your Ringside Pile you may draw one card or discard one card.
F: 0  D: 0
Unique RMS
ACE Symbol

Rough Ryder Leg Lariat
High Risk
When this card is in your Ringside Pile, you may discard one card to have this card be considered a Heat Card and to be Non-Unique.
F:0  D:7
Unique

Woo Woo Woo....
Mid-Match: Reversal
Reverse any Non-Trademark Finisher Manuver and end your opponent's turn.
When this card is in your Ring Area, Reversals played from your Ringside Pile are F:0.
When you play a Reversal from your hand, put this card in your Ringside Pile.
F:0  D:0
Unique

You Know it!
Reversal: Special
Reverse any card and end your opponents turn.
F: 15  D:0
Unique

Really Bro?
Reversal: Special
Reverse any Non-Unique Non-Manuver Card and end your opponent's turn.
F:2  D:2

The Zack Attack
Trademark Finsher/Reversal: Special
As a Manuver, can only be played after a successfully played card.
As a Reversal, Reverse any manuver and end your opponent's turn.
F: 25  D:20
Unique

Very rough I know, any suggestions?

EDIT:  Changed the Rough Ryder.  Forgot the requirements of Sizzling Clothesline.

22
Fantasy Cards / The Choice of a New Generation (CM Punk remake)
« on: March 11, 2010, 07:06:46 AM »
This is a CM Punk remake. It may or may not be better than you. I wouldn't know.

The Choice of a New Generation
SHS:8 SSV:4
Superstar Ability:
Your manuvers of printed 10 Fortitude or less are -3 Fortitude.
Your manuvers of printed 11 Fortitude or more are +3 Damage.
You may pack cards with the CM Punk Logo, but you do not count as that Superstar.

The Savior of the Straight Edge Society
Pre-Match Event
When you play a manuver, you may remove a manuver from your Ringside Pile and the top card of your Arsenal from the game.  If you do, the played manuver gains the multi trait, the removed manuver's type, and half the removed manuver's damage, rounded up.
Unique Permanent RMS Logo
F:0 D:0

Do You Accept Staight Edge Into Your Life?
Midmatch: Action+Action
You opponent may discard his hand.
If he does not, he may not respond to the next 2 cards you play this turn.
When this card is in your Ring Area or your Ringside Pile, you may remove it from the game to shuffle up to 10 of your cards removed from the game into your Arsenal.
Multi Unique
F:10 D:0

Luke Gallows Interferes
Reversal: Special
Reverse any Non-Trademark Finisher Manuver and end your opponent's turn.
F:10 D:5
Unique

Serena Distracts
Reversal: Special
Reverse any Non-Manuver card and end your opponent's turn.
Shuffle up to 10 of your cards removed from play into your Arsenal.
F:10  D:5

23
Professional Wrestling Discussion / Finlay
« on: September 11, 2009, 05:28:05 PM »
Finlay is billed as being from Northern Ireland........


So shouldn't his trunks be orange?

24
Professional Wrestling Discussion / Breaking Point
« on: August 24, 2009, 11:58:46 AM »
This is the next pay-per-view for WWE.  While I am rather sad they changed my favorite non-Big-Four ppv Unforgiven, I think that the concept of all submission matches, I spot a potential problem.  Not alot of people finish matches by submission.  Here are all of the people I can think of that have ended matches on more than one occasion via submission.

John Cena-STF
Chris Jericho-Walls of Jericho
The Big Show-Colossal Clutch
CM Punk-Anaconda Vise
Shawn Micheals-Modified Figure Four
The Undertaker-Triangle Choke/Gogoplata
William Regal-Regal Stretch
Finlay-Celtic Knot (Indian Death Lock)
The Great Khali-Vise Grip
Chris Masters-The Maser Lock
Jamie Noble- The Trailer Hitch
Mark Henry-Bear Hug

That's it as far as I can see.  I am skeptical of HHH's sleeper as I have never seen him win with it.  I get the feeling starting as of tonight (Monday, August 24th) we're going to see a lot of submissions debuted.

Any other thoughts about this upcoming ppv?

25
Fantasy Cards / The Ginyu Force
« on: July 04, 2009, 11:36:03 AM »
I've been watching alot of Dragonball Z.  And I picked the Spirit Squad for the Tournament.  This is the only natural result.

The Ginyu Force
SHS:  +1
SSV:  +2
Tag Team Ability:
You may pack the Superstar cards Guldo, Recoome, Burter, Jeice, and Cpt. Ginyu in your backstage area, reveal any number of them,  choose one, and add his Ability, SHS, and SSV to yours.
When you successfully play the card titled GINYU POSE!!!, you may switch to another Superstar.

Guldo
SSH: 4
SSV: 0
Superstar Ability:
Your opponent plays with his hand revealed.
When your opponent plays a Maneuver, you may discard 2 cards to search your Ringside Pile for 1 Reversal card and put it in your hand.
You may pack cards with The Ginyu Force Logo, but you do not count as that Superstar.

Recoome
SSH: 5
SSV: 1
Superstar Ability:
Your Maneuvers are +1D for every 2 Maneuvers in your Ring Area that share a word with the played Maneuver.
You may pack cards with The Ginyu Force Logo, but you do not count as that Superstar.

Burter
SSH: 6
SSV: 2
Superstar Ability:
Draw 3 cards during your Draw Segment, and then put 2 cards from your Hand on the bottom of your Arsenal.
You may pack cards with The Ginyu Force Logo, but you do not count as that Superstar.

Jeice
SHS: 7
SSV: 3
Superstar Ability:
During your turn, you may discard any amount of cards to draw that same number.
You may pack cards with The Ginyu Force Logo, but you do not count as that Superstar.

Cpt. Ginyu
SSH: 8
SSV: 4
Superstar Ability:
During your turn, you may discard 2 cards to switch Superstar Abilities with your opponent.
You may pack cards with The Ginyu Force Logo, but you do not count as that Superstar.

GINYU POSE!!!
Maneuver/Action: Set-up
When played, chose Strike, Grapple, or Submission.  This card is considered to be the chosen type.  This card is +1D for every copy of GINYU POSE!!! in your Ring Area.
When successfully played, put 1 card from your Ringside pile on the bottom of your Arsenal.
F: 0
D: 0

Eraser Gun
Strike+Strike
When played, draw a card.
When Recoome’s Ability is currently added to yours, this card is +1D for each card with “Eraser” in the title in your Ring Area .
Multi
F: 0
D: 7

Purple Spiral Flash Attack
Grapple
When played put 1 card from your Ringside on the bottom of your Arsenal.
When Burter or Jeice’s Ability is added to your own, this card is mult
F: 7
D: 10

Tandem Pose
Trademark Finisher
Can only be played after a successfully played card with “Pose” in the title.
When you have 5 or more cards with “Pose” in the title, this Maneuver can only be reversed from your opponent’s Arsenal.
F: 35
D: 20
Unique.


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