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Topics - Neil Swint

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1
In the heat of the Rumble. A king is born.
https://www.youtube.com/watch?v=1oB0selCguA

Roster will be posted 11am est on the 19th.

This marks the 30th anniversary of the Royal Rumble. As the WWE has an all female Royal Rumble this year, some women will be on the main roster and part of the surprise entrant pool this year. Will a woman be part of the final four this year? Will Nakamura finally claim a victory after being robbed the last 2 years? Will YOU be a king and add your name this year to the TCO ROYAL RUMBLE HALL OF FAME?

TCO ROYAL RUMBLE HALL OF FAME
2007 Online Royal Rumble Winner: BATISTA (BENDER)
2008 Online Royal Rumble Winner: THE BRITISH BULLDOG (thedemonkiller)
2009 Online Royal Rumble Winner: RANDY ORTON (Randy_Trash)
2010 Online MEGA Royal Rumble Winner: LEX LUGER (Phenominal1)
2011 Online Royal Rumble Winner: BIG SHOW (DogTheUnemployed)
2011 Online Royal Rumble Revenge Winner: RANDY ORTON (Anthony Lurty)
2012 Online Royal Rumble Winner: DANIEL BRYAN (Turd Ferguson)
2013 Online Royal Rumble Winner: RYBACK (Mitch!)
2014 Online Royal Rumble Winner: JOHN CENA (Suicidal_Sephiroth)
2015 Online Royal Rumble Winner: CESARO (WC Champ)
2016 Online Royal Rumble Winner: STARDUST (TimJR)
2017 Online Royal Rumble Winner: GOLDBERG (MrPeoplesTeam)


YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 12th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2017:
http://teamcanadaonline.net///index.php/topic,17010.msg196299.html#msg196299

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 15 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the wrestler roster).
Sign up will be closed as soon as 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS. Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be otherwise I will, and you might not like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know any of this, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A HS0-4 wrestler removes 1 hit from themsef at the end of each round and they have a slightly easier time at saving (see link above).
- A HS5 wrestler can reroll all their dice once each round.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll (see link above).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen (hits removed and/or reroll counters gained). Low SV wrestlers (and/or HS0-4 wrestlers) have a better chance at recovering.
- HS11+ wrestlers cannot reroll their RECOVERY ROLLS.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



TCO ROYAL RUMBLE ROSTER
You are allowed to spend UP TO 15 POINTS and you must select 1-3 wrestlers. Wrestlers with a legit injury, that make occasional appearances, and that have been inactive for 30+ days have been omitted from the roster. Or have they?

Frantic Finale + 2 out of 30
When 28 wrestlers have been eliminated, Frantic Finale and 2 out of 30 will kick in. This will make the final moments of this Rumble epic and it will help a lower SV wrestler that happens to make it to the final two. I won't say what 2 out of 30 does, I only plan to do 2 out of 30 as a one time thing.
Frantic Finale: If there is a lowest SV between the two remaining wrestlers, the lowest SV wrestler hits at 5+ for the remainder of the Royal Rumble!



1PT
-Akira Tozawa 5/1 (Cruiserweight)
-Ariya Daivari 7/1 (Cruiserweight)
-Bayley 6/2 (Woman) (if hit by a male, 1 extra hit is added to total hits)
-Curt Hawkins 5/1
-Drew Gulak 6/1 (Cruiserweight)
-Gran Metalik 4/1 (Cruiserweight)
-Mojo Rawley 6/1
-Mustafa Ali 7/1 (Cruiserweight)
-Natalya 7/2 (Woman) (if hit by a male, 1 extra hit is added to total hits)
-Sasha Banks 7/2 (Woman) (if hit by a male, 1 extra hit is added to total hits)
-Tony Nese 6/1 (Cruiserweight)
-Zack Ryder 5/1

2PTS
-Asuka 6/3 (Woman) (if hit by a male, 1 extra hit is added to total hits)
-Bo Dallas 2/2
-Cedric Alexander 6/2 (Cruiserweight)
-Curtis Axel 6/2
-Enzo Amore 5/2 (Cruiserweight)
-Gentleman Jack Gallagher 3/2 (Cruiserweight)
-Goldust 5/2
-Hideo Itami 7/2 (Cruiserweight)
-Kalisto 4/2 (Cruiserweight)
-Nia Jax 8/2 (Woman)
-Sin Cara 6/2 (Cruiserweight) (may reroll his attacks vs Cruiserweights, does not start with a reroll counter)
-Tamina 6/2 (Woman)
-Titus O'Neil 6/2
-TJ Perkins 5/2 (Cruiserweight)

3PTS
-Apollo Crews 7/3
-Baron Corbin 8/3
-Bobby Roode 6/3
-Charlotte Flair 4/4 (Woman) (if hit by a male, 1 extra hit is added to total hits)
-Elias 5/3
-Jason Jordan 6/3
-Shane McMahon 8/3
-Tye Dillinger 7/3

4PTS
-Big Show 9/4
-THE BLUDGEON BROTHERS (Harper 10/2, Rowan 10/2) (this counts as selecting 2 wrestlers)
-Bray Wyatt 9/4
-BREEZANGO (Fandango 6/2, Tyler Breeze 5/2) (this counts as selecting 2 wrestlers)
-Dolph Ziggler 6/4
-Finn Bálor 5/4
-HEATH SLATER & RHYNO (Heath Slater 5/2, Rhyno 7/2) (this counts as selecting 2 wrestlers)
-Kane 8/4
-Shinsuke Nakamura 8/4
-THE ASCENSION (Konnor 6/2, Viktor 6/2) (this counts as selecting 2 wrestlers)
-The Miz 7/4
-THE COLÓNS (Epico 5/2, Primo 5/2) (this counts as selecting 2 wrestlers)
-THE USOS (Jey Uso 7/2, Jimmy Uso 7/2) (this counts as selecting 2 wrestlers)
-Woken Matt Hardy 9/4

4PTS - SURPRISE ENTRANT 3 entrants selected
You may spend 4PTS to get 1 random surprise entrant from a predetermined pool of 9 superstars. YOU CAN DO THIS 1-3 TIMES.
You will not know who you have selected until you see them in the Rumble!
You may allocate ANY and ALL power-ups to your surprise entrant (allocations that end up being illegal will be converted into equivalent reroll counters).
Each surprise entrant is worth 2-8PTS. 55% of the entrants are worth 4-8PTS.
Guarantee: At least one 5-7PT entrant will be given away.

5PTS
-AJ Styles 8/5
-Braun Strowman 12/5
-Chris Jericho 7/5
-Randy Orton 7/5 (RKO: the QUEENMAKER power-up can be allocated to Orton for 2PTS)
-Roman Reigns 7/5

-Seth Rollins 6/5

6PTS
-Brock Lesnar 9/6
-CHAD GABLE & SHELTON BENJAMIN (Chad Gable 5/3, Shelton Benjamin 7/3) (this counts as selecting 2 wrestlers)
-CESARO & SHEAMUS (Cesaro 7/3, Sheamus 9/3) (this counts as selecting 2 wrestlers)
-John Cena 6/6
-Kurt Angle 7/6
-THE CLUB (Karl Anderson 6/3, Luke Gallows 9/3) (this counts as selecting 2 wrestlers)
-THE REVIVAL (Dash Wilder 6/3 , Scott Dawson 6/3) (this counts as selecting 2 wrestlers)
-Triple H 8/6

7PTS
-Undertaker 6/7

9PTS
-BEST FRIENDS (Kevin Owens 8/5, Sami Zayn 6/4) (if you select Best Friends you cannot select any other wrestlers, this counts as selecting 2 wrestlers)

XPTS
-Jinder Mahal 7/3, THE SINGH BROTHERS (Samir Singh 4/1, Sunil Singh 4/1) (Cruiserweights) (select Mahal for 3PTS or select all 3 for 5PTS)
-Rusev 7/4, Aiden English 6/2 (select Rusev for 4PTS or select both for 6PTS)
-THE NEW DAY (Big E Langston 5/3, Kofi Kingston 7/3, Xavier Woods 6/3) (select 2 of these 3 wrestlers for 6PTS or select all 3 for 9PTS)



POWER-UPS
You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

XPTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives this wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

1PT: CARDIO KING (can only be allocated to a HS 3-10 wrestler)
This wrestler removes 2 hits from themself if their RECOVERY ROLL sum is negative. (Cumulative with RING GENERAL).

1PT: CORNERMAN (can only be allocated to a Cardio King, Cruiserweight, Ring General, or Woman)
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.
This wrestler may skip their turn (decline to attack) and remove 1 hit from themself if the only attackable targets are your other wrestlers.

2PTS: 205 (this power-up is allocated to all of your Cruiserweights)
When your Cruiserweight attacks by themself (Empty the Ring does not count), if the Cruiserweight would hit at 6 they hit at 5+ instead.

2PTS: HEAT OF THE RUMBLE
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble!
When this wrestler is automatically eliminated, one of these power-ups can be immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT.

2PTS: QUEENMAKER (this power-up is allocated to all of your Women)
When this Woman attacks (Empty the Ring does not count), if exactly three of the same number is rolled (not 6s), ignore this attack roll and the wrestler you attacked takes # hits. # equals the triple number (so 1-1-4-4-4 is 4 hits). Odds: Rough average is 2 in 7 chance of getting a triple per attack roll.

2PTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made.
Your Double Team declaration rolls succeed on a roll of 3+ instead of 2+ or 4+.

3PTS: READY TO RUMBLE (cannot be allocated to a Cruiserweight or Woman)
When this wrestler is eliminated (not automatically), one of these power-ups can be immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO RUMBLE power-up!

3PTS: RING GENERAL (cannot be allocated to a Cruiserweight or Woman)
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.
This wrestler removes 1 hit from themself if their RECOVERY ROLL sum is negative.
This wrestler gains 1 reroll counter if they roll a BOTCH/SHOOT and they may reroll such a roll (even against HS 6-7).

4PTS: RUMBLE ROYALTY (cannot be allocated to a Cruiserweight or Woman)
When this wrestler is eliminated in ANYWAY, one of these power-ups can be immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY be declared DOWN BUT NOT OUT.

2
New game I made, running multiple demos of it this year at Gen Con. Love of snakes not required. Lots of the Wednesday free tickets are already gone. If you want to read the rules just send me a pm.

https://www.gencon.com/event_finder/?utf8=%E2%9C%93&search=hissterics&opt%5B%5D=ta&opt%5B%5D=hh&ag%5B%5D=un&ag%5B%5D=eo&ag%5B%5D=tn&ag%5B%5D=ma&ag%5B%5D=tw&exp%5B%5D=no&exp%5B%5D=so&exp%5B%5D=ep

3
Get ready to have your mind blown.
https://www.youtube.com/watch?v=BGQ5D_wxHXw

We are about 30 days away from posting Rumble results. Roster will be posted 11am est on the 16th.

I never thought I would be running this event for so long. Nor did I think I would be running it while the WWE puts on their 30th Rumble. Pretty cool. This years TCO Rumble will have a big roster, loaded with surprises and the Rumble will be 100% luck of the draw. No Power-Up to place your superstars at the end of the Rumble this year! The last two years players picking multiple superstars have won. Will that strategy pay off again this year? Or will a single loaded superstar rain Hell upon 29 others?!

In celebration of running a TCO Rumble during WWE's 30th, the winner of this event will have $30 mailed to them. $30 Canadian, since I'm a Canadian eh. Good luck!

Will YOU add your name this year to the TCO ROYAL RUMBLE HALL OF FAME?

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner: BATISTA (BENDER)
2008 Online Royal Rumble Winner: THE BRITISH BULLDOG (thedemonkiller)
2009 Online Royal Rumble Winner: RANDY ORTON (Randy_Trash)
2010 Online MEGA Royal Rumble Winner: LEX LUGER (Phenominal1)
2011 Online Royal Rumble Winner: BIG SHOW (DogTheUnemployed)
2011 Online Royal Rumble Revenge Winner: RANDY ORTON (Anthony Lurty)
2012 Online Royal Rumble Winner: DANIEL BRYAN (Turd Ferguson)
2013 Online Royal Rumble Winner: RYBACK (Mitch!)
2014 Online Royal Rumble Winner: JOHN CENA (Suicidal_Sephiroth)
2015 Online Royal Rumble Winner: CESARO (WC Champ)
2016 Online Royal Rumble Winner: STARDUST (TimJR)


YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 11th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2016:
http://www.teamcanadaonline.net/index.php/topic,16293.0.html

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 15 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the wrestler roster).
Sign up will be closed as soon as 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS. Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be otherwise I will, and you might not like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know any of this, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A HS0-4 wrestler removes 1 hit from themsef at the end of each round and they have a slightly easier time at saving (see link above).
- A HS5 wrestler can reroll all their dice once each round. This ability cannot be used to reroll an attack roll VS. a HS6-7 wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll (see link above).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen (hits removed and/or reroll counters gained). Low SV wrestlers (and/or HS0-4 wrestlers) have a better chance at recovering.
- HS11+ wrestlers cannot reroll their RECOVERY ROLLS.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



TCO ROYAL RUMBLE ROSTER
You are allowed to spend UP TO 15 POINTS and you must select 1-3 wrestlers. Wrestlers with a legit injury, that make occasional appearances, and that have been inactive for 30+ days have been omitted from the roster. Or have they?

Frantic Finale
When 28 wrestlers have been eliminated Frantic Finale will kick in. If there is a lowest SV between the two remaining wrestlers, the lowest SV wrestler hits at 5+ for the remainder of the Royal Rumble!


1PT
-Akira Tozawa 5/1 (Cruiserweight)
-Ariya Daivari 7/1 (Cruiserweight)
Entered -Curt Hawkins 5/1
-Drew Gulak 6/1 (Cruiserweight)
-Gran Metalik 4/1 (Cruiserweight)
-HoHo Lun 2/1 (Cruiserweight)
Entered -James Ellsworth 7/1 (Cruiserweight, power-ups cannot be allocated onto Ellsworth, can still be effected by TO THE 30TH POWER/205 LIVE)
-Jinder Mahal 7/1
-Lince Dorado 3/1 (Cruiserweight)
-Mojo Rawley 6/1
-Mustafa Ali 7/1 (Cruiserweight)
-THE BOLLYWOOD BOYZ (Gurv Shira 1/1, Harv Shira 1/1) (Cruiserweights) (this counts as selecting 2 wrestlers)
-Tony Nese 6/1 (Cruiserweight)

2PTS
-Bo Dallas 2/2
-Cedric Alexander 6/2 (Cruiserweight)
-Curtis Axel 6/2
-Darren Young 4/2
-Jack Gallagher 3/2 (Cruiserweight)
-Jack Swagger 8/2
-Kalisto 4/2 (Cruiserweight)
-Neville 7/2 (Cruiserweight)
-Noam Dar 5/2 (Cruiserweight)
-Rich Swann 4/2 (Cruiserweight)
-Sin Cara 6/2 (Cruiserweight, may reroll his attacks vs Cruiserweights, does not start with a reroll counter)
-Tajiri 7/2 (Cruiserweight)
-The Brian Kendrick 2/2 (Cruiserweight)
-Titus O'Neil 6/2
-TJ Perkins 5/2 (Cruiserweight)

3PTS
-Apollo Crews 7/3
-Baron Corbin 8/3
-Dolph Ziggler 6/3

4PTS
-Big Show 9/4
Entered -Braun Strowman 12/4
-BREEZANGO (Fandango 6/2, Tyler Breeze 5/2) (this counts as selecting 2 wrestlers)
-HEATH SLATER & RHYNO (Heath Slater 5/2, Rhyno 7/2) (this counts as selecting 2 wrestlers)
-Kane 8/4
-Mark Henry 8/4
-Rusev 7/4
Entered -Sami Zayn 6/4
Entered -Samoa Joe 7/4
Entered -Shinsuke Nakamura 8/4
-THE ASCENSION (Konnor 6/2, Viktor 6/2) (this counts as selecting 2 wrestlers)
-THE GOLDEN TRUTH (Goldust 5/2, R-Truth 7/2) (this counts as selecting 2 wrestlers)
-The Miz 7/4
-THE SHINING STARS (Epico 5/2, Primo 5/2) (this counts as selecting 2 wrestlers)
-THE USOS (Jey Uso 7/2, Jimmy Uso 7/2) (this counts as selecting 2 wrestlers)
-THE VAUDEVILLAINS (Aiden English 6/2, Simon Gotch 7/2) (this counts as selecting 2 wrestlers)

4PTS - SURPRISE ENTRANT 5 Entered
You may spend 4PTS to get 1 random surprise entrant from a predetermined pool of 11 superstars. YOU CAN DO THIS 1-3 TIMES.
You will not know who you have selected until you see them in the Rumble!
You may allocate power-ups to your surprise entrant (allocations that end up being illegal will be converted into equivalent reroll counters).
Each surprise entrant is worth 2-8PTS. 55% of the entrants are worth 4-8PTS.
Guarantee: At least one 5-8PT entrant will be given away.

5PTS
Entered -AJ Styles 8/5 (you may spend 1PT to upgrade Styles to 4/6)
-Dean Ambrose 5/5
Entered -Roman Reigns 7/5
Entered -Seth Rollins 6/5

6PTS
Entered -AMERICAN ALPHA (Chad Gable 5/3, Jason Jordan 6/3) (this counts as selecting 2 wrestlers)
Entered -CESARO & SHEAMUS (Cesaro 7/3, Sheamus 9/3) (this counts as selecting 2 wrestlers)
-ENZO AND CASS (Big Cass 8/3, Enzo Amore 5/3 (Cruiserweight)) (this counts as selecting 2 wrestlers)
Entered -John Cena 6/6
-THE CLUB (Karl Anderson 6/3, Luke Gallows 9/3) (this counts as selecting 2 wrestlers)

7PTS
Entered -Undertaker 6/7 (if you select Undertaker you cannot select any other wrestlers)

9PTS
Entered -Brock Lesnar 9/6 (has the RING GENERAL power-up) (if you select Lesnar you cannot select any other wrestlers)
Entered -Goldberg 12/6 (has the RING GENERAL power-up) (if you select Goldberg you cannot select any other wrestlers)

10PTS
Entered -BEST FRIENDS (Chris Jericho 7/5, Kevin Owens 8/5) (if you select Best Friends you cannot select any other wrestlers, this counts as selecting 2 wrestlers)

12PTS
Entered -THE WYATT FAMILY (Bray Wyatt 9/4, Luke Harper 10/2, Randy Orton 7/5 (always hits on 5+ when attacking by himself)) (this counts as selecting 3 wrestlers)

13PTS
Entered -THE NEW DAY (Big E Langston 5/3, Kofi Kingston 7/3 (has 1 BLOW THEIR MIND power-up), Xavier Woods 6/3) (each has the TEAM PLAYER power-up) (this counts as selecting 3 wrestlers)



POWER-UPS
You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

0PTS: TO THE 30TH POWER
This is automatically given to each player that selects exactly 3 wrestlers.
You have a 70% chance (30% chance of failure) that each of your wrestlers will automatically be given 2 reroll counters. Exactly 1 roll will determine this.

0PTS: 205 LIVE
This is automatically given to each player that selects exactly 3 Cruiserweight wrestlers.
You have a 75% chance (25% chance of failure) that each of your wrestlers will automatically be given 2 reroll counters. Exactly 1 roll will determine this.

XPTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives this wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

1PT: CARDIO KING (can only be allocated to a HS 2-10 wrestler)
This wrestler removes 2 hits from themself if their RECOVERY ROLL sum is negative. (Cumulative with RING GENERAL).

1PT: CORNERMAN
Additional effect for Cornerman this year.
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.
This wrestler may skip their turn (decline to attack) if the only attackable targets are your other wrestlers.

2PTS: BLOW THEIR MIND
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble!
When this wrestler is automatically eliminated, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT.

2PTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made.
Your Double Team declaration rolls succeed on a roll of 3+ instead of 2+ or 4+.

3PTS: READY TO RUMBLE (cannot be allocated to a Cruiserweight wrestler)
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO RUMBLE power-up!

3PTS: RING GENERAL (cannot be allocated to a Cruiserweight wrestler)
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.
This wrestler removes 1 hit from themself if their RECOVERY ROLL sum is negative.
This wrestler gains 1 reroll counter if they roll a BOTCH/SHOOT and they may reroll such a roll (even against HS 6-7).

4PTS: RUMBLE ROYALTY (cannot be allocated to a Cruiserweight wrestler)
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

4
From the many, one will rise.
It's time for the 10th ANNUAL TCO ROYAL RUMBLE!!!!!!! Make your selections and cross your fingers, you too might add your name this year to the TCO ROYAL RUMBLE HALL OF FAME.

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)

2012 Online Royal Rumble Winner:
DANIEL BRYAN (Turd Ferguson)

2013 Online Royal Rumble Winner:
RYBACK (Mitch!)

2014 Online Royal Rumble Winner:
JOHN CENA (Suicidal_Sephiroth)

2015 Online Royal Rumble Winner:
CESARO (WC Champ)


YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 10th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2015:
http://www.teamcanadaonline.net/index.php/topic,15160.0.html

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 13 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the wrestler roster).
Sign will be closed as soon as 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS. Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be otherwise I will, and you might not like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but if you do then you are liable to make better educated selections, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with HS4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6 (HS2 or less saves at 4+ if they would save at 6).
- A HS5 wrestler can reroll all their dice once each round. This ability cannot be used to reroll an attack roll VS. a HS6-7 wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). HS8 wrestlers get to roll 4d6, HS9+ wrestlers get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS equal or greater than that of their own (though the wrestler being attacked can damage themself to make a BBB roll, please read full Rumble mechanics).
- HS11+ wrestlers may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wresters with a lower SV have a better chance at recovering. RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



TCO ROYAL RUMBLE ROSTER
You are allowed to spend UP TO 13 POINTS and you must select 1-3 wrestlers. Wrestlers with a legit injury, that make occasional appearances or that have been inactive for 30+ days have been omitted from the list below. Or have they...

Some wrestlers may have the ability to increase their HS. This is only for the purpose of making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.

FACTIONS
Some wrestlers belong to factions as listed below in the roster. A wrestler belonging to a specific faction cannot attack wrestlers of the same faction unless there are no other wrestlers to currently attack.


1PT
-Adam Rose 7/1 (Faction: The Social Outcasts)
selected -Bo Dallas 6/0 (Faction: The Social Outcasts) (Dallas starts with 3 reroll counters)
-Darren Young 7/1
-Fandango 6/1
selected -Heath Slater 5/1 (Faction: The Social Outcasts)
selected -Zack Ryder 5/0 (may reroll his attacks vs HS 6-7 wrestlers)

2PTS
selected -Curtis Axel 6/2 (Faction: The Social Outcasts)
selected -Kalisto 3/2
-Titus O'Neil 6/2
-Tyler Breeze 5/2

3PTS
-Adrian Neville 4/3
-Damien Sandow 6/3
-Goldust 5/2 (may reroll his attacks vs HS 6-7 wrestlers)
-Jack Swagger 8/3
-R-Truth 7/3

4PTS
selected -Alberto Del Rio 5/4 (Faction: The League of Nations)
selected -Dean Ambrose 7/4
selected -Dolph Ziggler 6/4 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
selected -Kevin Owens 10/4
-King Barrett 8/3 (Faction: The League of Nations) (attacks against Barrett cannot be rerolled)
-LOS MATADORES (Fernando 4/2, Diego 4/2) (this counts as selecting 2 wrestlers)
selected -Roman Reigns 8/4
selected -Ryback 8/3 (HS may =12 when being attacked)
-THE DUDLEY BOYZ (Buh-Buh Ray Dudley 4/2, D-Von Dudley 5/2) (this counts as selecting 2 wrestlers)
-The Miz 7/4
selected -THE USOS (Jey Uso 7/2, Jimmy Uso 7/2) (this counts as selecting 2 wrestlers)

4PTS - SURPRISE ENTRANT 2 selected
You may spend 4PTS to get a surprise entrant. YOU CAN DO THIS ONCE OR TWICE. You will get 1 random surprise entrant from a pool of 10 surprise superstars. You will not know who you have selected until you see them in the Rumble! You may allocate power-ups to your surprise entrant. Surprise entrants have point totals ranging from 0-8PTS, 50% of the pool is 4-8PTS. Guarantee: At least one 5-8PT entrant will be given away.
5PTS
selected -A.J. Styles 4/5 (Faction: The Bullet Club) (Styles can ONLY be selected by a player whose name appears above in the TCO Hall of Fame, if Styles is not selected he will be added to the SURPRISE ENTRANT pool)
selected -Chris Jericho 6/5 (SV=7 vs HHH)
-Mark Henry 8/4 (HS may =15 when being attacked)
-Rusev 9/3 (Faction: The League of Nations) (SV=8 when attacking by himself, SV=4 for RECOVERY ROLLS)

6PTS
-Big Show 7/5 (HS=10 when being attacked)
selected -Brock Lesnar 9/6 (SV=7 vs HHH/Undertaker or 8 vs Rock)
selected -Kane 7/5 (HS=8 or 9 when being attacked)
-Sheamus 9/4 (Faction: The League of Nations) (SV=8 when attacking by himself, SV=5 for RECOVERY ROLLS)
selected -THE COSMIC WASTELAND (Konnor 6/2, Stardust 6/2, Viktor 6/2) (this counts as selecting 3 wrestlers)

7PTS
selected -THE NEW DAY (Big E Langston 8/2, Kofi Kingston 7/2 (Always gets to make a BBB roll using 3 dice regardless of opposing HS), Xavier Woods 6/2) (this counts as selecting 3 wrestlers)
selected -Triple H 7/7 (SV=8 vs Rock) (Storyline Injury: Power-ups cannot be allocated to HHH)

13PTS
selected -THE WYATT FAMILY (Braun Strowman 11/2, Bray Wyatt 9/4, Erick Rowan 10/2, Luke Harper 10/2, and the TEAM PLAYER power-up; Wyatt Family members cannot try to Double Team with non-Wyatt Family members) (this counts as selecting 4 wrestlers)


POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

0PTS: SUPERSTAR OF THE DECADE
Can only be selected by a player whose name appears above in the TCO Hall of Fame. Each Hall of Fame player can select this only once. A wrestler cannot have this and LUCKIEST OF THE DRAW.
This wrestler gains your choice of 3 reroll counters or 1 DESTINY power-up. This wrestler will enter the Royal Rumble randomly in spot #1-10!

XPTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives this wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

1PT: CARDIO KING (this power-up can only be allocated to a HS 3-7 wrestler )
This wrestler removes 2 hits from themself if their RECOVERY ROLL sum is negative. (Cumulative with RING GENERAL).
Note: This power-up is new. Cardio King guarantees a RECOVERY ROLL will have a positive effect instead of possibly nothing. However only roughly 1 in 5 Attack Rolls will produce a RECOVERY ROLL.

1PT: CORNERMAN
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.

2PTS: DESTINY
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble!
When this wrestler is automatically eliminated, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2PTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made.
Your Double Team declaration rolls succeed on a roll of 3+ instead of 2+ or 4+.

3PTS: READY TO RUMBLE
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO RUMBLE power-up!

3PTS: RING GENERAL
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.
This wrestler removes 1 hit from themself if their RECOVERY ROLL sum is negative.
Bonus! A Faction wrestler with this power-up loses their attack restriction.

4PTS: LUCKIEST OF THE DRAW
This wrestler will enter the Royal Rumble randomly in spot #20-30! If more than 11 wrestlers have this power-up, then #20 is lowered by 1 for each wrestler in excess of 11.

4PTS: RUMBLE ROYALTY
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

5
General Discussion: Raw Deal / Question: Moonsault (original)
« on: August 13, 2015, 08:44:07 AM »
I checked the comicimages faq and it didn't help me. Card effects resolve before damage. But if you do the card effect of taking 1 card from your ringside pile it states your turn ends. So if I do that will the moonsault deal 0 damage? Thanks.

6
There are things we all try and get out of. And there are things everyone wants to be a part of... It's almost time for the 9th ANNUAL TCO ROYAL RUMBLE!!!!!!! Make your selections and cross your fingers, you too might add your name this year to the TCO ROYAL RUMBLE HALL OF FAME. Will you be THE ONE to stay in?

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)

2012 Online Royal Rumble Winner:
DANIEL BRYAN (Turd Ferguson)

2013 Online Royal Rumble Winner:
RYBACK (Mitch!)

2014 Online Royal Rumble Winner:
JOHN CENA (Suicidal_Sephiroth)


YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 9th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2014:
http://www.teamcanadaonline.net/index.php/topic,14094.0.html

The winner of the TCO ROYAL RUMBLE will receive a prize pack generously donated by Steve "Supershow" Resk.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
THIS YEAR YOU MAY SPEND UP TO 13 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the roster).
AS SOON AS 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS I will begin the TCO 2015 ROYAL RUMBLE! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but if you do then you are liable to make better educated selections, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with HS4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- A HS5 wrestler can reroll all their dice once each round. This ability cannot be used to reroll an attack roll vs a HS6-7 wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). HS8 wrestlers get to roll 4d6, HS9+ wrestlers get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS equal or greater than that of their own (though the wrestler being attacked can damage themself to make a BBB roll, please read full Rumble mechanics).
- HS11+ wrestlers may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wresters with a lower SV have a better chance at recovering. RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



Here they are, all 46 possible TCO ROYAL RUMBLE entrants. Remember you are allowed to spend UP TO 13 POINTS and you must select 1-3 wrestlers. ROSTER NOTE: Wrestlers with a legit injury, legal issues, that make occasional appearances or that have been inactive for 30+ days have been omitted from the list below. Or have they... GAMBLERS NOTE: A player can get 2 surprise entrants this year instead of the normal 1. Some wrestlers may have the ability to increase their HS. This is only for the purpose of making a BBB roll and/or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.

1PT
selected -The Bunny 7/1
2PTS
-Adam Rose 8/2
-Darren Young 7/2
-Erick Rowan 11/2
-Fandango 6/2
selected -Justin Gabriel 4/2
-Luke Harper 10/2
-Sin Cara 5/1 (may reroll his attacks vs HS6-7 wrestlers)
-Titus O'Neil 9/2

3PTS
-Christian 6/3
-Curtis Axel 4/3
-Jack Swagger 8/3
-R-Truth 7/3

4PTS
selected -THE ASCENSION (Konnor 9/2, Viktor 6/2) (this counts as selecting 2 wrestlers)
selected -Bad News Barrett 8/3 (I'm afraid I've got some bad news! attacks against Barrett cannot be rerolled)
selected -Bray Wyatt 12/4
selected -Daniel Bryan 5/4 (YES: may reroll his attacks vs HS7 wrestlers, NO: cannot reroll his RECOVERY ROLL)
selected -Dean Ambrose 7/4
selected -Dolph Ziggler 6/4 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
-LOS MATADORES (Diego 2/2, Fernando 3/2) (this counts as selecting 2 wrestlers)
selected -Roman Reigns 8/4
selected -Ryback 10/4
selected -Seth Rollins 6/4
selected -THE USOS (Jey Uso 7/2, Jimmy Uso 7/2) (this counts as selecting 2 wrestlers)

4PTS - SURPRISE ENTRANT 3 selected
You may spend 4PTS to select 1 random wrestler. YOU CAN DO THIS ONCE OR TWICE. You will get 1 random surprise entrant from a pool of 13 surprise superstars. The pool consists of five 0-3pt superstars and eight 5-8pt superstars. You will not know who you have selected until that superstar enters the Rumble! You may allocate power-ups to your surprise entrant(s).
5PTS
-Chris Jericho 6/5 (SV=6 vs Cena or 7 vs HHH)
-GOLD AND STARDUST (Goldust 5/2 (may reroll his attacks vs HS6-7 wrestlers), Stardust 6/2) (this counts as selecting 2 wrestlers)
-Mark Henry 8/4 (HS may =15 when being attacked)
selected -Rusev 9/3 (SV=8 when attacking by himself)
selected -THE MASTERS OF THE WWE UNIVERSE (Cesaro 5/3, Tyson Kidd 5/2) (this counts as selecting 2 wrestlers)

6PTS
-Big Show 7/5 (HS=10 when being attacked)
selected -Brock Lesnar 7/6 (SV=7 vs HHH or Hogan or Undertaker or 8 vs Rock)
selected -Kane 7/5 (HS=8 or 9 when being attacked)
selected -Randy Orton 9/5 (always hits on 5+ when attacking by himself)
-Sting 5/5 (SV=6-7 vs SV6-7)

7PTS
selected -John Cena 6/6 (HUSTLE: HS and SV=12 while Cena has 6 hits on himself, LOYALTY: does not start with a reroll counter, RESPECT: SV=7-8 vs SV7-8 while Cena has 0-5 hits on himself)
selected -MIZ & MIZDOW (Damien Mizdow 6/3, The Miz 7/4) (this counts as selecting 2 wrestlers)
selected -THE NEW DAY (Big E Langston 11/2, Kofi Kingston 7/2 (always gets to make a BBB roll using 3 dice regardless of opposing HS), Xavier Woods 6/2) (this counts as selecting 3 wrestlers)
selected -Triple H 7/7 (SV=8 vs Rock)



POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

X POINTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives the wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

selected 0 POINTS: THE ONE
As soon as a wrestler is allocated this, this power-up cannot be bought/allocated again by any player! A wrestler with THE ONE cannot have LUCKIEST OF THE DRAW or PREFERENTIAL TREATMENT.
This wrestler gains 2 reroll counters, 1 STAY IN power-up and will enter the Royal Rumble randomly in spot #1-5!

1 POINT: CORNERMAN
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.

2 POINTS: STAY IN
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble! There are an average of 6 auto elimination rolls per Rumble. I have seen just 1 roll during a Rumble, I have also seen 13!
When this wrestler is automatically eliminated, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made.
Whenever your wrestler selects a wrestler owned by another player to join in a Double Team, the Double Team attempt succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.

3 POINTS: READY TO RUMBLE
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO RUMBLE power-up!

3 POINTS: RING GENERAL
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.

4 POINTS: PREFERENTIAL TREATMENT
A wrestler with PREFERENTIAL TREATMENT cannot have LUCKIEST OF THE DRAW or THE ONE.
This wrestler will enter the Royal Rumble randomly in spot #20-30! If more than 11 wrestlers have this power-up, then #20 is lowered by 1 for each wrestler in excess of 11. If LUCKIEST OF THE DRAW is chosen, spot #30 becomes unavailable for this power-up.

4 POINTS: RUMBLE ROYALTY
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

selected 5 POINTS: LUCKIEST OF THE DRAW
As soon as a wrestler is allocated this, this power-up cannot be bought/allocated again by any player! A wrestler with LUCKIEST OF THE DRAW cannot have PREFERENTIAL TREATMENT, READY TO RUMBLE, RUMBLE ROYALTY or THE ONE.
This wrestler will enter the Royal Rumble in spot #30!

7
What's five times deadlier than a sharknado? It's Survivornado Series, where teams of 5 strive to survive!
https://www.youtube.com/watch?v=WEqoi4vyo-k

YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 1st ever SURVIVORNADO SERIES! Since you won't be controlling things this is where reading the Survivornado Series match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2014:
http://www.teamcanadaonline.net/index.php/topic,14094.0.html

The winner of the TCO SURVIVORNADO SERIES will get to make the first pick for the annual TCO ROYAL RUMBLE in January.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 24 POINTS. You MUST select exactly 5 wrestlers. Choose a wrestler to be the captain of your team and another wrestler to be the co-captain, you must choose wrestlers worth 3pts or more if able to be captain/co-captain. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the wrestler list).
AS SOON AS 50 WRESTLERS HAVE BEEN SELECTED BY 10 PLAYERS THE TCO SURVIVORNADO SERIES main sign up is over! Any other players that want to sign up after the initial 10 players can do so, just state that you want to sign up. If 10+ players sign up, then the first 5 players that signed up will each control a random co-captain. 5 more players chosen randomly from the rest that signed up will also control a random co-captain.
DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.


SURVIVORNADO SERIES MATCH RULES
Teams will be matched up randomly. There will be five 5-on-5 matches. In a Survivornado Series match, both teams will start in the ring at the same time. The rules are anything goes in a Texas Tornado style elimination contest! Wrestlers can only be eliminated while in the ring. (A wrestler cannot try and double team with a member of another team).
The survivors of each match will enter a grand finale battle royal where only one man will survive! (Hits do not carry over into the battle royal).

BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but if you do then you are liable to make better educated selections, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with HS4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- A HS5 wrestler can reroll all their dice once each round. This ability cannot be used to reroll an attack roll VS. a HS6-7 wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). HS8 wrestlers get to roll 4d6, HS9+ wrestlers get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS equal or greater than that of their own (though the wrestler being attacked can damage themself to make a BBB roll, please read full Rumble mechanics).
- HS11+ wrestlers may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the Survivornado Series. Wresters with a lower SV have a better chance at recovering. RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Survivornado Series through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



Here they are, all 58 possible TCO SURVIVORNADO SERIES entrants. Remember you are allowed to spend UP TO 24 POINTS and you must select exactly 5 wrestlers.
ROSTER NOTE: Wrestlers who are currently inactive due to a legit injury have been omitted from the list below.

Some wrestlers may have the ability to increase their HS. This is only for the purpose of making a BBB roll and/or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.



1PT
selected-Alex Riley 6/1
selected-Zack Ryder 5/0 (may reroll his attacks vs HS6-7 wrestlers)

2PTS
selected-Adam Rose 7/2 (for an additional 1PT you may select The Bunny 7/1, this counts as selecting 2 wrestlers if you do so)
selected-Big E Langston 11/2
-Fandango 6/2
selected-Justin Gabriel 4/2
selected-Sin Cara 5/1 (may reroll his attacks vs HS6-7 wrestlers)
selected-Tyson Kidd 5/2
selected-Xavier Woods 6/2

3PTS
selected-Cesaro 5/3
-Curtis Axel 4/3
selected-David Otunga 6/3
selected-Jack Swagger 8/3
selected-Kofi Kingston 7/2 (always gets to make a BBB roll using 3 dice regardless of opposing HS)
-R-Truth 7/3
selected-Ryback 10/3

4PTS
-Christian 6/4
selected-Dean Ambrose 7/4
selected-Dolph Ziggler 6/4 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
selected-LOS MATADORES (Fernando 3/2, Diego 2/2) (for an additional 0PTS you may select El Torito 4/1 (when Torito is hit at 4+ he is instead hit at 3+, cannot be attacked via an Empty the Ring attack)) (this counts as selecting 2 wrestlers, 3 if you selected El Torito)
selected-SLATER-GATOR (Heath Slater 7/2, Titus O'Neil 9/2) (for an additional 0PTS you may select Hornswoggle 5/1 (when Hornswoggle is hit at 4+ he is instead hit at 3+, cannot be attacked via an Empty the Ring attack)) (this counts as selecting 2 wrestlers, 3 if you selected Hornswoggle)
selected-The Miz 7/4 (for an additional 3PTS you may select Damien Mizdow 6/3, this counts as selecting 2 wrestlers if you do so)
selected-THE USOS (Jey Uso 7/2, Jimmy Uso 7/2) (this counts as selecting 2 wrestlers)

5PTS
selected-Batista 9/5 (SV=6 vs Cena or 7 vs HHH or Undertaker)
-Chris Jericho 6/5 (SV=6 vs Cena or 7 vs HHH)
selected-GOLD AND STARDUST (Goldust 5/2 (may reroll his attacks vs HS6-7 wrestlers, Goldust is worth 3PTS), Stardust 6/2) (this counts as selecting 2 wrestlers)
selected-Mark Henry 8/4 (HS=15 when being attacked)
-Rusev 9/3 (SV=8 when attacking by himself)
-The Great Khali 8/4 (HS may =20 when being attacked, cannot place hits on himself via the BBB rule)

6PTS
-Big Show 7/5 (HS=10 when being attacked)
selected-Brock Lesnar 7/6 (SV=7 vs HHH or Hogan or Undertaker or 8 vs Rock)
selected-Randy Orton 9/5 (always hits on 5+ when attacking by himself)
selected-Sheamus 9/4 (SV=8 when attacking by himself)

7PTS
selected-Hulk Hogan 9/7 (SV=8 vs Rock)
selected-John Cena 6/6 (HUSTLE: HS and SV=12 while Cena has 6 hits on himself, LOYALTY: does not start with a reroll counter, RESPECT: SV=7-8 vs SV7-8 while Cena has 0-5 hits on himself)
selected-Undertaker 6/7 (SV=8 vs SV8) (When Undertaker would make a RECOVERY ROLL he instead removes 1 hit AND gains 2 reroll counters, does not start with a reroll counter)

8PTS
selected-The Rock 6/8
selected-THE WYATT FAMILY (Bray Wyatt 10/4 (Bray is worth 4PTS), Erick Rowan 11/2, Luke Harper 10/2) (this counts as selecting 3 wrestlers)

9PTS
selected-OLD GLORY (Hacksaw Jim Duggan 6/3, Rowdy Roddy Piper 8/3 (SV=7 vs Hogan), Sgt. Slaughter 7/3, each of these wrestlers are worth 3PTS) (this counts as selecting 3 wrestlers)
11PTS
selected-THE OUTSIDERS (Kevin Nash 9/5 (When Nash rolls one or more 6s in an attack roll he does 1 extra hit, does not start with a reroll counter, Nash is worth 6PTS), Scott Hall 6/4 (When Hall rolls one or more 6s in an attack roll he does 1 extra hit, does not start with a reroll counter, Hall is worth 5PTS)) (this counts as selecting 2 wrestlers)
21PTS
selected-THE AUTHORITY (Billy Gunn 5/2, Kane 7/5 (HS=8 or 9 when being attacked, Kane is worth 6PTS), Road Dogg 8/2, Seth Rollins 6/4 (Rollins is worth 4PTS), Triple H 7/7 (SV=8 vs Rock, HHH is worth 7PTS)) (this counts as selecting 5 wrestlers)


POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

X POINTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives the wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

1 POINT: CORNERMAN
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.

2 POINTS: HUMAN TORNADO
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Survivornado Series!
When this wrestler is automatically eliminated, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made.
Whenever your wrestler selects a wrestler owned by another player to join in a Double Team, the Double Team attempt succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.
Survivornado Series Note: If your team co-captain is controlled by another player, the co-captain is still considered to be your wrestler during the Survivornado Series match but not during the battle royal.

3 POINTS: STRIVE TO SURVIVE
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a STRIVE TO SURVIVE power-up!

3 POINTS: RING GENERAL
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.

4 POINTS: SURVIVOR
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

8
FanExpo in Toronto was good times. Check the link below to see Batista holding up his Raw Deal card that I got signed by him. The link below that is one of Lita.

Batista
https://www.flickr.com/photos/10505289@N05/15119743922/in/photostream/

Lita
https://www.flickr.com/photos/10505289@N05/15117120171/in/photostream/

9
It's ALMOST time for the 8th ANNUAL TCO ROYAL RUMBLE!!!!!!! Make your selections and cross your fingers, you too might add your name this year to the TCO ROYAL RUMBLE HALL OF FAME.

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)

2012 Online Royal Rumble Winner:
DANIEL BRYAN (Turd Ferguson)

2013 Online Royal Rumble Winner:
RYBACK (Mitch!)



YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 8th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2013:
http://www.teamcanadaonline.net/index.php/topic,12637.0.html

The winner of the TCO ROYAL RUMBLE will receive a Royal Rumble Hulk Hogan throwback set, ultra rares included will be I Live for my Hulkamaniacs and Hulkin' Up.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 12 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on power-ups (power-ups are listed below the wrestler list).
AS SOON AS 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS I will begin the TCO 2014 ROYAL RUMBLE! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but if you do then you are liable to make better educated selections, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with HS4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- A HS5 wrestler can reroll all their dice once each round. This ability cannot be used to reroll an attack roll VS. a HS6-7 wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). HS8 wrestlers get to roll 4d6, HS9+ wrestlers get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS equal or greater than that of their own (though the wrestler being attacked can damage themself to make a BBB roll, please read full Rumble mechanics).
- HS11+ wrestlers may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wresters with a lower SV have a better chance at recovering. RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- HS0-1 wrestlers begin with 2 reroll counters. HS3, 6, and 9 wrestlers begin with 1 reroll counter.



Here they are, all 60 possible TCO ROYAL RUMBLE entrants. Remember you are allowed to spend UP TO 12 POINTS and you must select 1-3 wrestlers.
Some wrestlers may have the ability to increase their HS. This is only for the purpose of making a BBB roll and/or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.



1PT
selected -Alex Riley 6/1
-Camacho 8/1
selected -Curt Hawkins 7/1
-Fernando 3/1
-Yoshi Tatsu 7/1
selected -Zack Ryder 5/0 (may reroll his attacks vs HS6-7 wrestlers)

2PTS
-Brodus Clay 13/2
-Darren Young 7/2
-Diego 2/2
-Fandango 6/2
selected -Goldust 5/1 (may reroll his attacks vs HS6-7 wrestlers)
-Jey Uso 7/2
-Jimmy Uso 7/2
-Justin Gabriel 4/2
selected -Tensai 12/2
-Titus O'Neil 9/2
-Tyson Kidd 5/2
-Xavier Woods 6/2

3PTS
selected -Antonio Cesaro 5/3
selected -Bad News Barrett 8/3 (SV=5 vs Orton or 6 vs Cena)
-Big E Langston 11/3
-Cody Rhodes 6/3
-Curtis Axel 4/3
-Damien Sandow 9/3
-David Otunga 6/3
selected -Jack Swagger 8/3
-Kofi Kingston 7/2 (always gets to make a BBB roll using 3 dice regardless of opposing HS)
-R-Truth 7/3
-Santino Marella 6/3 (if Santino rolls three+ 5s when attacking by himself then Santino's attack roll is considered to be three+ 6s, does not start with a reroll counter)

4PTS
-Alberto Del Rio 5/4
-Christian 6/4
-Dolph Ziggler 6/4 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
-The Miz 7/4
selected -Ryback 10/4
-Sin Cara 5/3 (may reroll his attacks vs HS6-7 wrestlers)
-William Regal 6/3 (SV=5 when being attacked)

4PTS - SURPRISE ENTRANT 9 entrants left
You may spend 4PTS to get a surprise entrant. YOU CAN ONLY DO THIS ONCE!!! You will get 1 random surprise entrant from a pool of 10 surprise superstars. The pool consists of four 1-3pt superstars and six 4-7pt superstars. You will not know who you have selected until that superstar enters the Rumble! You may allocate power-ups to your surprise entrant.
5PTS
selected -Batista 9/5 (SV=6 vs Cena or 7 vs Undertaker)
selected -CM Punk 9/4 (attacks against Punk cannot be rerolled)
selected -Jake "the Snake" Roberts 7/4 (always hits on 5+ when attacking by himself)
selected -Mark Henry 8/4 (HS=15 when being attacked)
selected -Rey Mysterio 8/4 (HS may =10 when being attacked)
-The Great Khali 8/4 (HS may =20 when being attacked, cannot place hits on himself via the BBB rule)

6PTS
-3MB (Drew McIntyre 6/2, Heath Slater 7/2, Jinder Mahal 8/2) (this counts as selecting 3 wrestlers)
selected -Big Show 7/5 (HS=10 when being attacked)
selected -Brock Lesnar 7/6 (SV=7 vs HHH or Hogan or Undertaker or 8 vs Rock)
selected -Randy Orton 9/5 (always hits on 5+ when attacking by himself)

7PTS
selected -John Cena 6/6 (HUSTLE: HS and SV=12 while Cena has 6 hits on himself, LOYALTY: does not start with a reroll counter, RESPECT: SV=7-8 vs SV7-8 while Cena has 0-5 hits on himself)
8PTS
selected -The Rock 6/8
9PTS
selected -THE SHIELD (Dean Ambrose 7/3, Roman Reigns 8/3, Seth Rollins 6/3) (this counts as selecting 3 wrestlers)
10PTS
selected -THE AUTHORITY (Billy Gunn 5/2, Kane 7/5 (HS=8 or 9 when being attacked), Road Dogg 8/2) (this counts as selecting 3 wrestlers)
12PTS
selected -THE WYATT FAMILY (Bray Wyatt 10/3, Daniel Bryan 5/4 (YES:may reroll his attacks vs HS7 wrestlers, NO:cannot reroll his RECOVERY ROLL), Erick Rowan 11/2, Luke Harper 10/2) (Wyatt Family members can automatically Double Team with other adjacent Family members, no declaration roll is made and non-Family members cannot be a part of this Double Team) (Wyatt Family members cannot be given THE RIC FLAIR SPECIAL) (this counts as selecting 4 wrestlers)


POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a power-up you MUST immediately allocate it onto one of your wrestlers.

X POINTS: X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives the wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

selected 0 POINTS: THE RIC FLAIR SPECIAL
As soon as a wrestler is allocated this, this power-up cannot be bought/allocated again by any player! A wrestler cannot have this and PREFERENTIAL TREATMENT or LUCKIEST OF THE DRAW.
This wrestler gains 4 reroll counters and will enter the Royal Rumble randomly in spot #1-5!

1 POINT: CORNERMAN
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.

2 POINTS: RUMBLER
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble! There are an average of 6 auto elimination rolls per Rumble.
When this wrestler is automatically eliminated, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS: TEAM PLAYER (this power-up is allocated to all of your wrestlers)
NEW Your wrestlers can automatically Double Team with your other adjacent wrestlers. No declaration roll is made. NEW
Whenever your wrestler selects a wrestler owned by another player to join in a Double Team, the Double Team attempt succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.

3 POINTS: READY TO RUMBLE
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO RUMBLE power-up!

3 POINTS: RING GENERAL
Whenever this wrestler tries to Empty the Ring, the Empty the Ring attempt succeeds on a roll of 2+ instead of 3+.

4 POINTS: PREFERENTIAL TREATMENT
A wrestler cannot have this and LUCKIEST OF THE DRAW or THE RIC FLAIR SPECIAL.
This wrestler will enter the Royal Rumble randomly in spot #20-30! If more than 11 wrestlers have this power-up, then #20 is lowered by 1 for each wrestler in excess of 11. If LUCKIEST OF THE DRAW is chosen, spot #30 becomes unavailable for this power-up.

4 POINTS: RUMBLE ROYALTY
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

selected 5 POINTS: LUCKIEST OF THE DRAW
As soon as a wrestler is allocated this, this power-up cannot be bought/allocated again by any player! A wrestler cannot have this and PREFERENTIAL TREATMENT or THE RIC FLAIR SPECIAL.
This wrestler will enter the Royal Rumble in spot 30! This wrestler cannot be given any other power-ups except for CORNERMAN, TEAM PLAYER and/or RING GENERAL.

10
Welcome to The TCOverPower Tag Team Tournament! Battles will be waged across Earth as the mightiest heroes and villians team up to determine who is THE BEST AROUND!

YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick a team AND DO NOTHING BUT SIT BACK, while my friend and I play out TCOverPower. Sign up will end on February 28th. Up to 32 players can sign up for this event.

The winner of The TCOverPower Tag Team Tournament will receive a Marvel OverPower PROTOTYPE Training card. This is not a normal card or a promo card, this card was actually used back in 1994/95 to playtest OverPower! These cards are incredibly rare and are basically never seen for sale!




HOW TO SELECT YOUR TEAM & TOURNAMENT RULES
TEAM RULES
-Select 2 different characters (that have not already been selected). Their combined POINT TOTALS must equal 32-46 points. A LIGHTWEIGHT TEAM is worth 32-36 points. A MIDDLEWEIGHT TEAM is worth 37-41 points. A HEAVYWEIGHT TEAM is worth 42-46 points.
-State which character of your team is the RESERVE CHARACTER.
-Select EXACTLY 18 cards from the UNIVERSE/TACTIC Card List.

TOURNAMENT RULES
-The tournament will be up to 5 rounds of single elimination (sign up will determine how many rounds). Round byes will be initiated unless exactly 8, 16 or 32 players sign up.
-BYES: When a BYE has to be given to a team during a round, a D6 is rolled. 1-3: the bye is given to the LIGHTWEIGHT TEAM worth the least amount of points if able. 4-5: the bye is given to the MIDDLEWEIGHT TEAM worth the least amount of points if able. 6: the bye is given to the HEAVYWEIGHT TEAM worth the least amount of points if able. Winner of any point ties is chosen at random.

-During each match-up (except during the final round) Battlesites may be awarded at random to a single team in that match-up (there is a 50% chance this will happen for each match). Battlesites help the chosen team by giving them the added aid of a random run-in character for the remainder of that match-up.
-BATTLESITES: When a match is determined to use a Battlesite, a D6 is rolled. 1-3: the Battlesite is gained by a LIGHTWEIGHT TEAM if able. 4-5: the Battlesite is gained by a MIDDLEWEIGHT TEAM if able. 6: the Battlesite is gained by a HEAVYWEIGHT TEAM if able. If LIGHTWEIGHT vs. LIGHTWEIGHT or MIDDLEWEIGHT vs. MIDDLEWEIGHT, the team worth more points has the roll that effects them raised (1-3 becomes 4-5, 4-5 becomes 6). If HEAVYWEIGHT vs. HEAVYWEIGHT, the team worth less points has the roll that effects them lowered (6 becomes 4-5). If each team is worth the same points then each team has an equal chance to gain the Battlesite.

-Rounds will alternate between both members of a team being on the Front Line AND between one member being on the Front Line and the other member being in Reserve (Reserve enters when their Front Line partner is KO'd). Reserve characters cannot play cards or have cards played against them unless a card or effect specifically states so.
-Round 1 begins with both members being on the Front Line.
-A team loses as soon as both teammates are KO'd. Teammates on a winning team are revived from KO and have all hits removed from themselves between rounds.

11
http://www.youtube.com/watch?v=gFz5iQe1rL8
http://www.youtube.com/watch?v=JJ6VWYutfHU

Finally. It's time for the 7th ANNUAL TCO ROYAL RUMBLE!!!!!!! Make your selections and cross your fingers, you too might add your name this year to the TCO ROYAL RUMBLE HALL OF FAME.

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)

2012 Online Royal Rumble Winner:
DANIEL BRYAN (Turd Ferguson)



YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 7th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2012:
http://www.teamcanadaonline.net/index.php?PHPSESSID=8pu2t6qquip881d4pvmclkksj7&topic=11108.0

The winner of the TCO ROYAL RUMBLE will receive a sealed ROCK starter deck from Premiere Edition. I have a few other sealed decks (including Rumble Packs), so the winner can send me a want list if they are intent on replacing The Rock with something else.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 12 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on POWER-UPS (POWER-UPS are listed below the wrestler list).
AS SOON AS 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS I will begin the TCO 2013 ROYAL RUMBLE! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but if you do then you are liable to make better educated selections, the link below leads to full Rumble mechanics)
http://www.teamcanadaonline.net/index.php/topic,967.0.html
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with HS4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- If a wrestlers HS is 5 that wrestler can reroll their dice once each round, though this ability cannot be used to reroll an attack roll VS. a wrestler with a HS of 6-7.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). Wrestlers with a HS of 8 get to roll 4d6, wrestlers with a HS of 9+ get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS of equal or greater than their own.
- Wrestlers with a HS of 11+ may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wresters with a lower SV have a better chance at recovering. RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- Wrestlers with a HS of 0-1 begin with 2 reroll counters; HS3, 6, and 9 begin with 1 reroll counter.



Here they are, all 52 possible TCO ROYAL RUMBLE entrants. Remember you are allowed to spend UP TO 12 POINTS and you must select 1-3 wrestlers. BigPimpin (the winner of the 2012 Haunted Royal Rumble) has chosen (with a bonus point): Randy Orton - Cornerman, Preferential Treatment, Unready to Roll.
Some wrestlers may have the ability to increase their HS if they are attacking or being attacked. This is only for the purpose of making a BBB roll or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS of 8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.

Long time players may notice that a number of superstars listed here have undergone minor/major changes to make for an overall fresher and better play experience. Lots of HS/SV updates were taken directly from many of the new virtual cards. Also the SECOND WIND power-up is gone. It will make the Rumble move faster and it will be easier for me to run. In its stead I have added a new power-up, CORNERMAN. Also check out READY TO ROCK. It can respawn itself!


1PT
-Alex Riley 6/1
-Camacho 8/1
-Epico 3/1
-Jey Uso 7/1
-Jimmy Uso 7/1
-JTG 5/1
-Yoshi Tatsu 7/1

2PTS
selected-Brodus Clay 13/2
-Darren Young 7/2
selected-Drew McIntyre 6/2
selected-Heath Slater 7/2
selected-Jinder Mahal 8/2
-Justin Gabriel 4/2
-Michael McGillicutty 5/2
-Primo Colon 2/2
-Ted DiBiase Jr. 6/2
-Titus O'Neil 9/2
-Tyson Kidd 5/2

3PTS
selected-Antonio Cesaro 4/3
selected-Cody Rhodes 6/3
selected-Damien Sandow 9/3
-David Otunga 6/3
-Hunico 6/2 (starts with 2 reroll counters instead of 1, may reroll his attacks vs HS 6-7 wrestlers)
selected-Jack Swagger 8/3
selected-Kofi Kingston 7/2 (always gets to make a BBB roll using 3 dice regardless of opposing HS)
-R-Truth 7/3
-Santino Marella 6/3 (if Santino rolls 3+ fives when attacking by himself then Santino’s attack roll is considered to be 3+ sixes, does not start with a reroll counter)
selected-THE SHIELD (Dean Ambrose 7/1, Roman Reigns 8/1, Seth Rollins 6/1) (this counts as selecting 3 wrestlers)
-Tensai 11/2 (Tensai does not add +1 to the hits he must take via the 11+ BBB rule)
selected-Wade Barrett 8/3 (SV=5 vs Orton or 6 vs Cena)
selected-Zack Ryder 5/0 (SV=5 when being attacked) (may reroll his attacks vs HS6 wrestlers if he is not Emptying the Ring)

4PTS
-Alberto Del Rio 5/4
selected-Daniel Bryan 5/4 (YES:may reroll his attacks vs HS7 wrestlers, NO:cannot reroll his RECOVERY ROLL)
selected-Dolph Ziggler 6/4 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
selected-The Miz 7/4
selected-Ryback 10/4
-Sin Cara 5/3 (may reroll his attacks vs HS 6-7 wrestlers)
-William Regal 6/3 (SV=5 when being attacked)

4PTS - SURPRISE ENTRANT 3 selected
You may spend 4PTS to get a surprise entrant. YOU CAN ONLY DO THIS ONCE!!! You will get 1 random surprise entrant from a pool of 26 surprise superstars (the pool is twelve 0-2pt wrestlers and fourteen 3-8pt wrestlers). You will not know who you have selected until that superstar enters the Rumble! You may allocate POWER-UPS to your surprise entrant.
5PTS
selected-CM Punk 9/4 (attacks against Punk cannot be rerolled)
-Rey Mysterio 8/4 (HS may =10 when being attacked)
selected-The Great Khali 8/4 (HS may =20 when being attacked)

6PTS
-Big Show 7/5 (HS=10 when being attacked)
-Kane 7/5 (HS=8 or 9 when being attacked)
selected-Randy Orton 9/5 (always hits on 5+ when attacking by himself)
selected-Sheamus 9/4 (SV=8 when attacking by himself)

7PTS
selected-Brock Lesnar 7/6 (When Lesnar rolls any number of 6s in an attack roll he does 1 extra hit, if he rolls no 6s in an attack roll he takes 1 hit, hits Lesnar takes from this ability will not cause him to make a save roll)
selected-John Cena 6/6 (SV=7-8 vs SV7-8) (HS and SV=12 while Cena has 6 hits on himself)
selected-Triple H 7/7 (SV=8 vs Rock)
selected-Undertaker 6/7 (SV=8 vs SV8) (When Undertaker would make a RECOVERY ROLL he instead removes 1 hit AND gains 2 reroll counters)

8PTS
selected-The Rock 6/8


POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a POWER-UP you MUST immediately allocate it onto one of your wrestlers.

X POINTS - X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives the wrestler X+1 reroll counters. When buying this power-up, one or more points must be spent.

selected 0 POINTS - THE RIC FLAIR SPECIAL
As soon as a wrestler is allocated this, this power-up cannot be bought/allocated again by any player! A wrestler cannot have this and PREFERENTIAL TREATMENT.
This wrestler gains 4 reroll counters and will enter the Royal Rumble randomly in spot #1-5!

1 POINT - CORNERMAN
This wrestler may remove themself as a target from an Empty the Ring attack before the attack roll is made. This cannot be done if the attacker has RING GENERAL.

2 POINTS - UNREADY TO ROLL
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble! There are an average of 7 auto eliminations per Rumble.
When this wrestler is automatically eliminated without being able to make a save roll, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS - WWE UNIVERSE (can be bought only once, this power-up is allocated to all of your wrestlers)
Whenever any of your wrestlers select any other wrestler (owned by any player) to join in a Double Team attack, the Double Team succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.

3 POINTS - READY TO ROCK
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 1D6 (this roll cannot be rerolled). If 5-6 is rolled then this wrestler gains a READY TO ROCK power-up!

3 POINTS - RING GENERAL (can be bought only once, this power-up is allocated to all of your wrestlers)
Whenever any of your wrestlers try and Empty the Ring, the Empty the Ring attack succeeds on a roll of 2+ instead of 3+.

4 POINTS - PREFERENTIAL TREATMENT (a wrestler may only be allocated one of these power-ups)
This wrestler will enter the Royal Rumble randomly in spot #20-30! If more than 11 wrestlers have this power-up, then #20 is lowered by 1 for each wrestler in excess of 11.

4 POINTS - RUMBLE ROYALTY
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring or to any hole within the ring and MAY then be declared DOWN BUT NOT OUT.

12
This years TCO Rumble looks pretty hot. Huge names will be back in the normal rotation this year. Names like Undertaker, HHH, Brock Lesnar and of course, The Rock. And if you're a gambler we got more surprise entrants this year, 26 of them since this is the 26th annual WWE Rumble.

BigPimpin won the Haunted Royal Rumble back in October, so he gets the honor of getting to make the first selections towards this one.

Prize support this year, I got stuff, Raw Deal stuff. But if anyone one has something Raw Deal that is pretty cool that they wouldn't mind donating for the prize, then by all means PM me.

The TCO Royal Rumble thread will appear RIGHT HERE early on January 7th. (For the experienced player, the SECOND WIND power-up is gone, and there are a number of other little changes this year. It's going to ROCK!)

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)

2012 Online Royal Rumble Winner:
DANIEL BRYAN (Turd Ferguson)

13
Howard Finkel: "LADIES AND GENTLEMEN IT IS NOW TIME FOR THE 1989 ROYAL RUMBLE!"
Your mind reels. Where are you? What is this? Have you been transported through time? Has time been transported to you? Ghosts? Illusions? Things around you don't look right but they do look real. Right now you don't know, and you don't care!


YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2012:
http://www.teamcanadaonline.net/index.php/topic,11108.0.html

The winner of the TCO HAUNTED 31 ROYAL RUMBLE will have a guaranteed spot/first pick for the 7th ANNUAL TCO Royal Rumble (with a big prize for the winner) that runs in January. Also Queensryche has agreed to buy the winner of this event the WWE Wrestlefest remake for XBox 360 and PS3.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 12 POINTS. ttp585 may spend up to 13. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on POWER-UPS (POWER-UPS are listed below the wrestler list).
AS SOON AS 31 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS I will begin the TCO HAUNTED 31 ROYAL RUMBLE! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 32ND WRESTLER! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.[/color]

BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but it will give you an advantage)
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with an HS of 4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- If a wrestlers HS is 5 that wrestler can reroll their dice once each round, though this ability cannot be used to reroll an attack roll VS. a wrestler with a HS of 6-7.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). Wrestlers with a HS of 8 get to roll 4d6, wrestlers with a HS of 9+ get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS of equal or greater than their own. SECOND WIND power-ups are good for these types of wrestlers.
- Wrestlers with a HS of 11+ may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wrestlers with a lower SV have a better chance at recovering. NEW - RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- Wrestlers with a HS of 0-1 begin with 2 reroll counters; HS3, 6, and 9 begin with 1 reroll counter.



Here they are, all 58 entrants (and 50 different selections) circa 89 for the TCO HAUNTED 31 ROYAL RUMBLE. Remember you are allowed to spend UP TO 12 POINTS and you must select 1-3 wrestlers.
Some wrestlers may have the ability to increase their HS if they are attacking or being attacked. This is only for the purpose of making a BBB roll or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS of 8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.

1PT
-Barry Horowitz 7/1
-Brooklyn Brawler 6/1
-Jim Powers 7/1
-Red Rooster 2/1
2PTS
-Akeem 11/2
-Big Man Steel (Tugboat) 14/2
selected-Blue Blazer 5/2
-Bobby “The Brain” Heenan 0/3
-Dino Bravo 9/2
selected-The Genius 8/2
-Hercules 9/2
-Mr. Fuji 1/2
-Outlaw Ron Bass 6/2 (SV=3 vs Beefcake)
-Paul Roma 7/2
-Rugged Ronnie Garvin 4/2 (SV=3 vs Valentine)
3PTS
-Bad News Brown 8/3
-Big Boss Man 8/3
-Big John Studd 10/3
-Brutus “the Barber" Beefcake 7/3
selected-Earthquake 15/3
-Greg “the Hammer" Valentine 8/3
selected-Haku 8/3
selected-Harley Race 8/3
-Hillbilly Jim 8/3
selected-King Hacksaw Jim Duggan 6/3
-Koko B. Ware 6/3
selected-“The Model" Rick Martel 7/3
selected-Superfly Jimmy Snuka 8/3 (SV=5 vs Piper)
-Tito Santana 7/3
-“The Widow Maker” Barry Windham 8/3
selected-Zeus 13/3 (SV=7 vs Hogan)
4PTS
selected-THE BOLSHEVIKS: Boris Zhukov 9/1 & Nikolai Volkoff 8/3 (you get both, this counts as 2 wrestlers)
-THE BUSHWHACKERS: Butch 6/2 & Luke 6/2 (you get both, this counts as 2 wrestlers)
selected-DEMOLITON: Ax 9/2 & Smash 9/2 (you get both, this counts as 2 wrestlers)
-Dusty Rhodes 7/4 (SV=6 vs Savage)
-THE FABULOUS ROUGEAU BROTHERS: Jacques Rougeau 9/2 & Raymond Rougeau 7/2 (you get both, this counts as 2 wrestlers)
selected-Honky Tonk Man 3/3 (has the HS5 reroll ability)
selected-“The Million Dollar Man" Ted DiBiase 6/3 (removes 1 hit from himself at the end of each round, attacks against DiBiase may be rerolled)
selected-Mr. Perfect 6/4
selected-THE POWERS OF PAIN: The Barbarian 9/2 & The Warlord 9/2 (you get both, this counts as 2 wrestlers)
selected-Ravishing Rick Rude 7/4 (SV=5 vs Piper or 6 vs Warrior)
5PTS
selected-Jake “the Snake” Roberts 7/4 (Always hits on 5+ if attacking by himself)
selected-Roddy Piper 8/5 (SV=6 vs Savage or 7 vs Hogan)
6PTS
selected-THE BRAIN BUSTERS: Arn Anderson 4/3 & Tully Blanchard 4/3 (you get both, this counts as 2 wrestlers)
selected-THE HART FOUNDATION: Bret "Hitman" Hart 5/3 & Jim "the Anvil" Neidhart 6/3 (you get both, this counts as 2 wrestlers)
selected-“Macho Man Randy Savage 7/6 (SV=7 vs Hogan or 8 vs Andre)
selected-THE ROCKERS: Marty Jannetty 3/3 & Shawn Michaels 5/3 (you get both, this counts as 2 wrestlers)
selected-Ultimate Warrior 8/6 (SV=7 vs Hogan or 8 vs Andre)
7PTS
selected-Hulk Hogan 9/7 (SV=8 vs Andre)
8PTS
selected-Andre "the Giant" 8/8



POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a POWER-UP you MUST immediately allocate it onto one of your wrestlers.

X POINTS - X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent gives the wrestler X+1 reroll counters. Must spend at least 1 point.

1 POINT - FIGHTING SPIRIT
A wrestler can remove any number of these power-ups from themself before they attack. At the start of a round after the round roll, all HS 2-7 wrestlers may use FIGHTING SPIRIT immediately. A wrestler immediately rolls 1D6 for each of these power-ups removed and then does the following for each roll (the entire roll can be rerolled):
1-2: Remove up to 1 hit from the wrestler
3-5: Remove up to 2 hits from the wrestler
6: Remove up to 3 hits from the wrestler

2 POINTS - GHOST OF A CHANCE
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble! There are an average of 3-8 auto elimination rolls per Rumble.
When this wrestler is automatically eliminated without being able to make a save roll, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS - WWF UNIVERSE (do not allocate this POWER-UP to any of your wrestlers, it is in effect for the entire Rumble)
You cannot select WWF UNIVERSE and GHOSTBUSTER.
Whenever any of your wrestlers select any other wrestler (owned by any player) to join in a double team attack, the double team succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.

3 POINTS - PARANORMAL
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 2D6 and removes a number of hits from themself equal to the lowest number just rolled (highest number is used if wrestler has HS2-7).

3 POINTS - GHOSTBUSTER (do not allocate this POWER-UP to any of your wrestlers, it is in effect for the entire Rumble)
You cannot select GHOSTBUSTER and WWF UNIVERSE.
Whenever any of your wrestlers try and empty the ring, the empty the ring attack succeeds on a roll of 2+ instead of 3+.

3 POINTS - TRICK OR TREATMENT (a wrestler may only be allocated one of these power-ups)
This wrestler will enter the Royal Rumble randomly in spot #21-31! If more than 11 wrestlers have this power-up, then #21 is lowered by 1 for each wrestler in excess of 11. There is a 1 in 3 chance this POWER-UP will do nothing!

4 POINTS - GHOST WITH THE MOST
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and MAY be declared DOWN BUT NOT OUT.

14
All of you must know by now what happened to Lawler on Raw. Here's hoping he will be okay.

This past Sunday (September 9th) I was at the Burlington Toy Con. Jimmy Hart was there. The night before I had dinner with Jimmy and Steve who runs the Con and a few other gentlemen. It was great. We talked about Jerry Lawler that night as well as many other things. (Did you know: The Honky Tonk Man IC reign lasted so long because Jake Roberts had "problems". Honky would have dropped it to him a number of times but Jake kept getting in trouble, so that long IC reign kinda just happened.)

Anyways, the whole experience with Jimmy was amazing. A few months earlier in May, I met Jerry in Niagara Falls Ontario at Pulp Comics on Free Comic Book Day. Some of you reading this may recall my Trish Stratus story from last years Fan Expo (I have a long goatee and she loved on it). When I saw Jerry I wanted the full Lawler treatment so I told him to zing me with something. After a few seconds I told him my goatee was an obvious target. He said "Yeah... I've seen my cat cough up better looking things." LOL. Classic.

Get well soon Jerry.

The MEGAPHONE
http://www.flickr.com/photos/28125206@N07/7975620562/in/photostream

Jimmy Hart let me hold his Hall of Fame Ring and take a pic of it (Jimmy was amazing)
http://www.flickr.com/photos/28125206@N07/7975619291/in/photostream/

Jimmy Hart Signed Virtual Raw Deal Card
http://www.flickr.com/photos/28125206@N07/7975619925/in/photostream/

Jerry Lawler Signed Card
http://www.flickr.com/photos/28125206@N07/7975618905/in/photostream/


P.S.
If you take a look at my TCO pic to the left here, well, get ready for a big TCO event for October. On October 1st all will be revealed.

15
Meeting Booker T was awesome at FanExpo. For $30, you got his new book in hardcover signed (it had to be personalized) and you also got another item of yours just signed any way you wanted and you also got to take a pic.

Here is the pic, this is the Raw Deal card I had him sign and pose with.
http://www.flickr.com/photos/28125206@N07/7875530084/in/photostream


For my book, I had the balls (stupidity/badtaste?) to ask him to sign it, "Neil, I'm comin' for you!" He thought that was funny and he did so, he also added the word "sucka" to the end of it.

Well played Booker. Well played.

16
http://www.youtube.com/watch?v=UuTQlCk76qo

"I, the one from Beyond, have returned. This shall be the final battle. Deep in space I have constructed a patchwork Battleworld made up of pieces of other planets. This will be the ultimate battle of your "good" versus your "evil". Yes this will be the first ever Secret Wargames team battle! Special power-ups shall be barred from this contest but Battleworld is ripe with many alien wonders. All men, women, creatures and celestial forces, currently living or dead, shall be granted entry with but a thought.

A ha, MOLECULE MAN has arrived. His bitterness since Magneto's 1986 Secret Wargames II victory has grown. MOLECULE MAN is the EVIL LEADER. And now, yes CAPTAIN AMERICA has appeared. He is the GOOD LEADER. All others that appear from now on will either appear in MOLECULE MAN's or CAPTAIN AMERICA's stable. Some that appear that are so powerful may be left to fight by themself!"

Uatu here. The Beyonder has finally let go of the mental hold he has had on me for the past 2 years. He has seemed to mellow out after being eliminated from Secret Wargames II by Juggernaut, Thor, Scarlet Witch, Doctor Strange and Silver Surfer. That was a beating. Anyways we got to talking and he's pretty chill now. So he asked me to kinda run this whole thing again while he does, whatever it is he does. Maybe he needs to chop up some more styrofoam in his Cuisinart.

HOW TO SELECT YOUR CHARACTERS
I am Uatu, the Watcher, I like to watch. PLEASE READ THE FOLLOWING carefully, as it will explain the character selection process that you MUST ADHERE TO. The characters below are organized into 2 different groups. There are Super Heroes and Super-Villains. A player may only select characters from ONE of these lists. EACH PLAYER GETS TO SPEND UP TO 16 POINTS. A player can select ANY NUMBER of characters. After a player has selected their characters, if they have any points left they may spend the remainder of their points on POWER-UPS (POWER-UPS are listed below the characters). Characters have certain words after their listing (such as Agility, Intelligence, Strength). A character with Agility can ONLY be given Agility POWER-UPS, etc.


As soon as 25 Super Hero characters have been selected, then players signing up at that point can only select Super-Villain characters and vice versa. Hence the Super Hero team will be 25 characters + Captain America and the Super-Villain team will be 25 characters + Molecule Man.

AS SOON AS 50 CHARACTERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS, The Match (from) Beyond begins! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT CHARACTERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 51ST CHARACTER! It is your job to look over and correct your choices if need be. If you do not The Beyonder may introduce you to a cosmic screw job.

BRIEF GAME MECHANICS OVERVIEW
Characters will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their character value (CV). Did You Know: All characters, stats, and specials were taken and converted from Marvel Universe Series 1-4 Trading Cards and X-Men Series 1 Trading Cards!
The higher the HS the more damage a character can take before having to make a save roll (failed save rolls result in elimination), though a character with HS4 or less heals 1 damage at the end of each round (HS2 or less does this too but also has their save rating reduced). A character with HS5 can reroll their dice once each round, though this ability is cancelled when attacking a character with HS6-7. A character with HS8+ has a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll) while characters with HS8 possess the best chance to do this. Characters with HS11+ may take extra damage when being attacked (this is bad).
The higher a character's CV determines how easy it is for them to hit other characters and avoid being hit by other characters. The higher the better!
Recoveries can happen during SECRET WARGAMES. Characters with a lower CV have a better chance at recovering. Reroll counters may be given to characters during the course of SECRET WARGAMES through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone. Characters with HS0-1 begin with 2 reroll counters, HS3, 6, and 9 begin with 1 reroll counter.


Secret Wargames III is divided into 3 static sections. In the far west is Battlefield #1 (The Volcanic Plains), Battlefield #2 (Alien Healer's Village) lays between east and west and in the east is Battlefield #3 (The Swamp). Characters will enter randomly into these sections at 1 minute intervals though some choice is given. Entrants alternate between hero characters and villain characters. A hero character will enter Secret Wargames first. When a character is KOd (or worse) they are eliminated from SECRET WARGAMES! The last team standing will be the winners of the most epic Match (from) BEYOND of them all!!! All the surviving characters on the winning team shall immediately converge in one of the Battlefields chosen at random to do FINAL BATTLE. Only one character will walk away the overall victor of SECRET WARGAMES III.

Super Heroes can only double team with other Super Hero characters and Super-Villains can only double team with Super Villains. Characters with TELEPATHY can try and double team with anyone!

Many events can occur during this Wargames, it shall be exciting and unpredictable. (Creators note: these events are run by means of a 52 card deck that mirrors the actual events of the 1984-1985 Marvel Secret Wars comic series.)

Captain America, the loser of Wargames 1, will start in Battlefield #1 and Molecule Man, who was snubbed in Wargames #2, will start in Battlefield #2.

CAPTAIN AMERICA 9/5
CAPTAIN AMERICA'S SHIELD (Captain America can only have up to 2 hits placed on himself per each time he is attacked, Captain America receives no hits from 1s)
COMBAT GYMNAST
SUPER SENSES x2
BATTLE PLANNER
LETHAL
REROLL COUNTERS x1

MOLECULE MAN 1/10 (If Molecule Man would be automatically eliminated he instead moves to the end of the section he is in and he may decalre himself DOWN BUT NOT OUT)
REROLL COUNTERS x5


Below are the hero and villain lists to choose from.
http://www.teamcanadaonline.net/index.php/topic,11737.msg142989.html#msg142989

17
Don't know how many of you on TCO have ever played this before. But considering that 2012 is the 50th anniversary of the Bond films, I wanted to finally release my expansion set for the short lived 1995 James Bond CCG.

This game was released in 1995 during the glut of CCGs and promptly ended the same year. Plans were to release an expansion set in 1996 named Villains & Women, but it never happened. Well it finally has in 2012 thanks to me.

The rulebook and set will be out in a month or so on boardgamegeek.com In the mean time here is a video link to all the cards.

http://www.youtube.com/watch?v=E2m4ngLr254

18
http://www.youtube.com/watch?v=JJ6VWYutfHU

Everyone grab your balls, of the crystal variety that is. It's 2012 and it's time for the 6th ANNUAL TCO ROYAL RUMBLE!!!!!!!!!!!! This year marks the 25th annual WWE Royal Rumble, whew! Make your predicitions and selections and cross your fingers, you too might add your name this year to the TCO ROYAL RUMBLE HALL OF FAME.

TCO ROYAL RUMBLE HALL OF FAME

2007 Online Royal Rumble Winner:
BATISTA (BENDER)

2008 Online Royal Rumble Winner:
THE BRITISH BULLDOG (thedemonkiller)

2009 Online Royal Rumble Winner:
RANDY ORTON (Randy_Trash)

2010 Online MEGA Royal Rumble Winner:
LEX LUGER (Phenominal1)

2011 Online Royal Rumble Winner:
BIG SHOW (DogTheUnemployed)

2011 Online Royal Rumble Revenge Winner:
RANDY ORTON (Anthony Lurty)



YOU DON'T HAVE TO KNOW OR DO ANYTHING TO PARTICIPATE IN THIS!!!! YOU the players just have to pick some wrestler names AND DO NOTHING BUT SIT BACK, while I play out the 6th Annual TCO ROYAL RUMBLE! Since you won't be controlling things this is where reading the Royal Rumble match posting becomes very exciting and fun.

Here is the link to the last Royal Rumble held on TCO back at the start of 2011:
http://www.teamcanadaonline.net/index.php/topic,9318.0.html

The winner of the TCO ROYAL RUMBLE will receive a SEALED booster box of UNFORGIVEN!!! Prize courtesy of Ric "MediumSexy" Pittman.

HOW TO SELECT YOUR WRESTLERS
PLEASE READ THE FOLLOWING carefully, as it will explain the EASY wrestler selection process that you MUST ADHERE TO.
YOU MAY SPEND UP TO 12 POINTS. You MUST select 1-3 wrestlers. After you have selected your wrestlers, if you have any points left you may spend the remainder of your points on POWER-UPS (POWER-UPS are listed below the wrestler list). OPTIONAL: You may include in your selection post either the word HIDE or the word REVEAL. Once the Rumble is over all surprise entrants that did not appear in the Rumble will ONLY be revealed to all players if there are more REVEALs than HIDEs posted.
AS SOON AS 30 WRESTLERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS I will begin the TCO 2012 ROYAL RUMBLE! Any other players that end up trying to join in will unfortunately be cut off. DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 31ST WRESTLER! It is your job to look over and correct your choices if need be, otherwise I will, and you probably won't like it.


BRIEF GAME MECHANICS OVERVIEW (you don't need to know this, but it will give you an advantage)
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with an HS of 4 or less removes 1 hit from themself at the end of each round and their save rating is 5+ if they would save at 6+ (HS2 or less saves at 4+ if they would save at 6+).
- If a wrestlers HS is 5 that wrestler can reroll their dice once each round, though this ability cannot be used to reroll an attack roll VS. a wrestler with a HS of 6-7.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll). Wrestlers with a HS of 8 get to roll 4d6, wrestlers with a HS of 9+ get to roll 3d6. If any 6s are rolled then the wrestler does not have to make a save roll! BBB rolls CANNOT be rerolled. A wrestler does not make a BBB roll if they are attacked by wrestler(s) with a combined HS of equal or greater than their own. SECOND WIND power-ups are good for these types of wrestlers.
- Wrestlers with a HS of 11+ may take extra hits when being attacked (this is bad, the higher the HS the easier it is to take extra hits).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen during the ROYAL RUMBLE. Wresters with a lower SV have a better chance at recovering. NEW - RECOVERY ROLLS can only be rerolled by HS5 wrestlers. Reroll counters may be given to wrestlers during the course of the Royal Rumble through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- Wrestlers with a HS of 0-1 begin with 2 reroll counters; HS3, 6, and 9 begin with 1 reroll counter.



Here they are, all 52 possible TCO ROYAL RUMBLE entrants. Remember you are allowed to spend UP TO 12 POINTS and you must select 1-3 wrestlers. Santino Marella has been preemptively selected by Drywall, the winner of the 2011 Havoc Series. Drywall chose: Santino Marella, Second Wind, Preferential Treatment and Rumble Royalty.
Some wrestlers may have the ability to increase their HS if they are attacking or being attacked. This is only for the purpose of making a BBB roll or for preventing another wrestler from making a BBB roll. The wrestlers printed HS (along with it's effect) is unchanged. However a printed HS of 8 uses 3 dice to make a BBB roll instead of 4 if the HS8 is altered to a higher number.

Long time players may notice that a number of superstars listed here have undergone minor/major changes to make for an overall fresher and better play experience. Lots of HS/SV updates were taken directly from many of the new virtual cards.
0PTS
selected-Camacho 8/0
selected-Hornswoggle 5/1 (is always hit on a roll of 3+ when being attacked by one wrestler)
selected-Johnny Curtis 6/0
selected-Trent Barreta 7/0
selected-Tyler Reks 9/0

1PT
-Alex Riley 6/1
-Curt Hawkins 7/1
-Epico 3/1
-Evan Bourne has been suspended for 60 days for his second violation of WWE's wellness policy.
-Jey Uso 7/1
-Jimmy Uso 7/1
-JTG 5/1
selected-Yoshi Tatsu 7/1

2PTS
selected-Brodus Clay 13/2
-Ezekiel Jackson 9/2
-Dustin Rhodes 5/1 (may reroll his attacks vs HS 6-7 wrestlers)
-Heath Slater 7/2
selected-Jack Swagger 8/2
-Jinder Mahal 8/2
-Justin Gabriel 4/2
-Mason Ryan 12/2
-Michael McGillicutty 5/2
-Primo Colon 2/2
-Ted DiBiase Jr. 7/2
-Tyson Kidd 5/2
selected-Zack Ryder 7/0 (SV=5 when being attacked, attacks against Ryder may be rerolled)

3PTS
-Alberto Del Rio 4/2 (when Del Rio would make a RECOVERY ROLL he instead removes 4 hits AND becomes 8/4 or 4/2, he becomes whatever he is currently not)
selected-Cody Rhodes 5/3
selected-Daniel Bryan 5/3 (may reroll his attacks vs HS7 wrestlers, cannot reroll his RECOVERY ROLL)
-David Otunga 6/3
-Dolph Ziggler 6/3 (when Dolph's RECOVERY ROLL sum is negative he gains 2 reroll counters, does not start with a reroll counter)
-Hunico 6/2 (starts with 2 reroll counters instead of 1, may reroll his attacks vs HS 6-7 wrestlers)
-Kofi Kingston 7/2 (always gets to make a BBB roll using 3 dice regardless of opposing HS)
selected-The Miz 7/3
selected-R-Truth 8/3
selected-Santino Marella 6/3 (if Santino rolls 3+ fives when attacking by himself then Santino’s attack roll is considered to be 3+ sixes, does not start with a reroll counter)

4PTS
selected-Christian 6/4
selected-CM Punk 9/3 (attacks against Punk cannot be rerolled)
-Drew McIntyre 7/2 (SV=6 when attacking by himself)
selected-Mark Henry 10/3 (HS=15 when being attacked)
-Sin Cara 5/3 (may reroll his attacks vs HS 6-7 wrestlers)
selected-Wade Barrett 11/3 (SV=5 vs Orton or 6 vs Cena) (Wade does not add +1 to the hits he must take via the 11+ BBB rule)
selected-William Regal 6/3 (SV=5 when being attacked)

4PTS - SURPRISE ENTRANT
2 surprise entrants selected
You may spend 4PTS to get a surprise entrant. YOU CAN ONLY DO THIS ONCE!!! You will get 1 random surprise entrant from a pool of 25 surprise superstars. You will not know who you have selected until you see them in the Rumble! You may allocate POWER-UPS to your surprise entrant.
You have a 60% chance of getting a surprise entrant worth 4PTS or less (you have a 48% chance of that wrestler being worth less than 4PTS). Surprise entrants have point totals ranging from 1-8PTS.

5PTS
selected-Booker T 5/5
selected-Chris Jericho 6/5 (SV=6 vs Cena or 7 vs HHH)
selected-Mick Foley 2/4 (each hit on Foley increases his SV by 2)
selected-Sheamus 8/3 (SV=7 when attacking by himself)

6PTS
selected-Big Show 7/5 (HS=10 when being attacked)
selected-Kane 7/5 (HS=8 or 9 when being attacked)
-Kevin Nash 9/5 (When Nash rolls any number of 6s in an attack roll he does 1 extra hit, if he rolls no 6s in an attack roll he takes 1 hit, hits Nash takes from this ability will not cause him to make a save roll)
selected-Randy Orton 9/5 (always hits on 5+ when attacking by himself)

7PTS
selected-John Cena 6/6 (HS and SV=12 when attacking or being attacked and only while Cena has 6 hits on himself)
selected-Triple H 7/7



POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a POWER-UP you MUST immediately allocate it onto one of your wrestlers.

selected by Rip, cannot be selected by any other player 0 POINTS - THE RIC FLAIR SPECIAL (only a wrestler with HS0-7 can be allocated this and only if the wrestler is not allocated PREFERENTIAL TREATMENT)
As soon as a wrestler is allocated this, this power-up cannot be selected/allocated again by any player!
This wrestler gains 4 reroll counters and will enter the Royal Rumble randomly in spot #1-5!

X POINTS - X+1 REROLL COUNTERS
Acts like normal reroll counters. X points spent give the wrestler X+1 reroll counters. Must spend at least 1 point.

1 POINT - SECOND WIND
A wrestler can remove any number of these power-ups from themself before they attack. At the start of a round after the round roll, all HS 2-7 wrestlers may use SECOND WINDS immediately. A wrestler immediately rolls 1D6 for each of these power-ups removed and then does the following for each roll (the entire roll can be rerolled):
1-2: Remove up to 1 hit from the wrestler
3-5: Remove up to 2 hits from the wrestler
6: Remove up to 3 hits from the wrestler

2 POINTS - SONAMAGUN
Do not underestimate your chances of being eliminated automatically. Anything CAN and WILL happen in the Royal Rumble! There are an average of 3-8 auto elimination rolls per Rumble.
When this wrestler is automatically eliminated without being able to make a save roll, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT.

2 POINTS - WWE UNIVERSE (do not allocate this POWER-UP to any of your wrestlers, it is in effect for the entire Rumble)
You cannot select WWE UNIVERSE and RING GENERAL.
Whenever any of your wrestlers select any other wrestler (owned by any player) to join in a double team attack, the double team succeeds on a roll of 3+. This roll will always be 3+, it will never be 4+ or 2+.

3 POINTS - IN IT TO WIN IT
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 2D6 and removes a number of hits from themself equal to the lowest number just rolled (highest number is used if wrestler has HS2-7).

3 POINTS - RING GENERAL (do not allocate this POWER-UP to any of your wrestlers, it is in effect for the entire Rumble)
You cannot select RING GENERAL and WWE UNIVERSE.
Whenever any of your wrestlers try and empty the ring, the empty the ring attack succeeds on a roll of 2+ instead of 3+.

4 POINTS - PREFERENTIAL TREATMENT (a wrestler may only be allocated one of these power-ups)
This wrestler will enter the Royal Rumble randomly in spot #20-30! If more than 11 wrestlers have this power-up, then #20 is lowered by 1 for each wrestler in excess of 11.

4 POINTS - RUMBLE ROYALTY
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and MAY be declared DOWN BUT NOT OUT.

19
Still so upsetting that he is gone, he and Elizabeth. Both should still be with us.

I picked up an old 1988 WWF Randy Savage glass shortly before he died from a flea market. A few days after he passed the glass fell off my shelf and shattered onto the carpet. That will forever haunt my mind.

At some point today I will put on my blue 1990 Macho King t shirt and have a drink.

Randy Savage R.I.P.
The Ruler of the Kingdom of the Madness

20
It's time to strive to survive! Presented Live! I have taken the current WWE roster (58 big WWE names) and have crafted a big time Survivor Series/Halloween Havoc type event!
Like previous events I have run, you don't need to know or really do anything, this event will be FREE. Here is a link to the last WWE event I ran:
http://www.teamcanadaonline.net/index.php/topic,9717.msg117222.html#msg117222

The prize for this event will be that the winner will get first shot to pick the participants that they want when the 2012 TCO Royal Rumble rolls around in January!

THE RULES
You may spend up to 16PTS. You must first select EXACTLY 3 wrestlers. Nominate 1 of your wrestlers as the team captain (the team captain is given 1 reroll counter for free). After this if you have any POINTS left you may spend those POINTS on POWER-UPS. You may name your team, it must make sense in regards to the wrestlers on it. If you DO NOT name your team that's fine, I will ;) There will be eight 3-on-3 havoc filled encounters. These encounters are 3-on-3 elimination texas tornado style matches. Teams will be paired off randomly.
All survivors from previous matches will enter the HAVOC BOWL finale! The HAVOC BOWL is a brutal over the top rope battle royal in which only 1 wrestler can survive! Random "zombies" and "mummies" will be patrolling the outside of the ring, at any time they might pull someone out of the ring! Beware, take care, beware!
Surviving wrestlers that advance to HAVOC BOWL will have all hits removed from themself. All remaining power-ups also carry over to HAVOC BOWL.


DO NOT SELECT WRESTLERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE! It is your job to look over and correct your choices if need be. If you do not and you have selected a wrestler that has already been selected, or you have not selected exactly 3 wrestlers, or you have spent more than 16 points, I will keep you in Survivor Series but I will alter your choices to your disadvantage. Don't screw yourself over. If you sign up after there are already 16 teams signed up, well sorry.

BRIEF GAME MECHANICS OVERVIEW
Wrestlers will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their superstar value (SV).
- The higher the HS the more damage a wrestler can take before having to make a save roll (failed save rolls result in elimination).
- A wrestler with an HS of 4 or less removes 1 hit from themself at the end of each round and if they would save on 6+ they instead save on 5+ (4+ if they have HS2 or less).
- If a wrestlers HS is 5 that wrestler can reroll their dice once each round, though this ability cannot be used to reroll an attack roll VS. a wrestler with a HS of 6-7.
- A wrestler with a HS of 6-7 can gain 2 rerolls whem making a successful RECOVERY ROLL or when eliminating a wrestler.
- If a wrestlers HS is 8+, then they are a tank or are a very skilled athlete. These wrestlers have a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll) wrestlers with a HS of 8 possess the best chance to do this. BBB rolls CANNOT be rerolled.
- Wrestlers with a HS of 11+ may take extra damage when being attacked (this is bad).
- The higher a wrestlers SV is determines how easy it is for them to hit other wrestlers and avoid being hit by other wrestlers. The higher the better!
- Recoveries can happen when a wrestler attacks. Wresters with a lower SV have a better chance at recovering. Reroll counters may be given to wrestlers through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone.
- Wrestlers with a HS of 0-1 begin with 2 reroll counters; HS3, 6, and 9 begin with 1 reroll counter.





Here they are, all 58 possible entrants. Remember you are allowed to spend UP TO 16 POINTS and you must select 3 wrestlers.
Some wrestlers may have the ability to increase their HS if they are attacking or being attacked. This is only for the purpose of making a BBB roll or for preventing another wrestler from making a BBB roll. The wrestlers printed HS is unchanged.


0PTS
selected-Hornswoggle 5/1 (is always hit on a roll of 3+ when one wrestler is attacking Hornswoggle)
-Trent Barreta 7/0
selected-Tyler Reks 9/0


1PT
-Alex Riley 6/1
-Curt Hawkins 7/1
selected-Jey Uso 7/1
selected-Jimmy Uso 7/1
selected-JTG 5/1
-Yoshi Tatsu 7/1
selected-Zack Ryder 7/0 (SV= opposing wrestlers HS when Ryder is attacking that wrestler by himself, Ryder always RECOVERS as if his SV is 0)


2PTS
-Beth Phoenix 7/3 (SV=1 when being attacked by a male, attacks against Beth may be rerolled)
selected-Ezekiel Jackson 9/2
selected-Goldust 5/1 (may reroll his attacks vs HS 6-7 wrestlers)
-Heath Slater 7/2
-Jinder Mahal 8/2
-Justin Gabriel 4/2
selected-Mason Ryan 12/2
selected-Michael McGillicutty 5/2
selected-Primo Colon 2/2
selected-Santino Marella 6/2 (Santino cannot reroll his attack roll when attacking by himself, if Santino rolls three+ 5s when attacking one wrestler by himself then that wrestler is automatically eliminated)
-Skip Sheffield 9/2
-Tyson Kidd 5/2


3PTS
selected-Alberto Del Rio 4/2 (Alberto becomes 8/4 while he has any reroll counters, when Alberto reverts to 4/2 remove 4 hits from him, when you select Alberto you cannot allocate any reroll counters to him nor does he get one if he is your team captain)
selected-Cody Rhodes 5/3
selected-David Otunga 6/3
selected-Dolph Ziggler 6/3 (when Dolph's RECOVERY ROLL sum is negative he gains 1 reroll counter, does not start with a reroll counter)
selected-Drew McIntyre 7/2 (SV=6 when attacking by himself)
selected-Faarooq 12/3
selected-The Great Khali 8/2 (HS may =20 when being attacked)
selected-Hacksaw Jim Duggan 8/3
selected-IRS 6/3
selected-Jack Swagger 8/3
selected-John Morrison 7/3
selected-R-Truth 8/3
selected-Sheamus 8/2 (SV=6 when attacking by himself)
selected-William Regal 6/1 (SV=4 when being attacked)


4PTS
selected-CM Punk 7/0 (SV=7 when being attacked, attacks against Punk may be rerolled)
selected-Daniel Bryan 5/3 (Daniel can reroll his RECOVERY ROLLS)
selected-Kofi Kingston 9/3 (Always gets to make a B(oom)B(oom)B(oom) roll regardless of opposing HS, does not start with a reroll counter)
selected-Mark Henry 10/3 (HS=15 when being attacked)
selected-Sgt. Slaughter 7/3 (when Slaughter's RECOVERY ROLL sum is 1+ he may remove hits AND gain 2 reroll counters)
selected-Sin Cara (Azul) 5/3 (Starts with 1 reroll counter, may reroll his attacks vs HS 6 wrestlers) (if you select Azul you cannot select Negro)
selected-Sin Cara (Negro) 6/3 (starts with 2 reroll counters instead of 1, may reroll his attacks vs any wrestler) (if you select Negro you cannot select Azul)
selected-Ted DiBiase Jr. 6/3 (removes 1 hit from himself at the end of each round, DiBiase can only gain up to 1 reroll counter each round)
selected-Wade Barrett 11/3 (SV=6 vs Cena) (Barrett does not add +1 to the hits he must take via the 11+ BBB rule)


5PTS
selected-Chris Jericho 8/5 (SV=6 vs Cena or 7 vs HHH)
selected-Jerry Lawler 6/3 (SV=4 vs SV4 or 5 vs SV5 or 6 vs SV6, attacks against Lawler may be rerolled)
selected-The Miz 7/3 (HS=14 when being attacked and if Miz has 7 hits on himself, SV=7 when Miz has 7 hits on himself)
selected-Randy Orton 9/5 (SV=6 vs Cena or 7 vs HHH)
selected-Rey Mysterio 8/4 (HS may =10 when being attacked)
selected-Roddy Piper 8/5


6PTS
selected-Big Show 6/5 (HS =10 when being attacked)
selected-Kane 7/5 (HS may =8 or 9 when being attacked)
selected-Kevin Nash 8/5 (When Nash rolls any number of 6s in an attack roll he does 1 extra hit, if he rolls no 6s in an attack roll he takes 1 hit, hits Nash takes from this ability will not cause him to make a save roll)


7PTS
selected-John Cena 6/6 (SV=7 vs SV7, attacks against Cena may be rerolled)
selected-The Rock 6/6 (SV=7 vs SV7, attacks against Rock may be rerolled)


8PTS
selected-Triple H 7/7 (starts with 3 reroll counters, attacks against HHH may be rerolled)
selected-Undertaker 6/7 (SV=10 when being attacked by a non-SV7 wrestler, HS=10 when being attacked by an SV7 wrestler)





POWER-UPS
If you have any points left use them now! You can buy each power-up as many times as you want, points allowing. When you buy a POWER-UP you MUST immediately allocate it onto one of your wrestlers.

1 POINT - REROLL COUNTER
Acts like a normal reroll counter.

1 POINT - SECOND WIND
A wrestler can remove any number of these power-ups from themself before they attack. That wrestler immediately rolls 1D6 for each of these power-ups removed and then does the following for each roll (the entire roll can be rerolled):
1-2: Remove up to 1 hit from the wrestler
3-5: Remove up to 2 hits from the wrestler
6: Remove up to 3 hits from the wrestler

(at the start of a round after the round roll, all HS 1-5 wrestlers may use SECOND WINDS immediately)

2 POINTS - STRIVE TO SURVIVE
Do not underestimate your chances of being eliminated automatically.
When this wrestler is automatically eliminated without being able to make a save roll, one of these power-ups MAY BE immediately removed from this wrestler. This wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT. This can stop a random zombie/mummy elimination.

2 POINTS - WWE UNIVERSE (do not allocate this POWER-UP to any of your wrestlers, it is always in effect)
You cannot select WWE UNIVERSE and RING GENERAL.
Whenever any of your wrestlers select any other wrestler (owned by any player) to join in a double team attack, the double team succeeds on a roll of 3+. (This roll will always be 3+, it will never be 4+ or 2+).
If you select this POWER-UP, I will make your wrestlers try and double team more than usual (when it is to your advantage).

3 POINTS - ADRENALINE RUSH (do not allocate this POWER-UP to any of your wrestelrs)
Whenever any of your wrestlers starts their turn, they may get an ADRENALINE RUSH (one of these POWER-UPS is then gone). Remove up to 1 hit from this wrestler. Before or after this wrestlers attack, the wrestler may move to the beginning or the end of the ring. For the remainder of the round no hits can be put on this wrestler, this wrestler cannot be eliminated, and this wrestlers hits on 4+!

3 POINTS - RING GENERAL (do not allocate this POWER-UP to any of your wrestlers, it is always in effect)
Whenever any of your wrestlers try and empty the ring, the empty the ring attack succeeds on a roll of 2+.
If you select this POWER-UP, I will make your wrestlers try and empty the ring more than usual (when it is to your advantage).

3 POINTS - SAVIOUR
When this wrestler is eliminated (not automatically), one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the end of the ring and is declared DOWN BUT NOT OUT. This wrestler immediately rolls 2D6 and removes a number of hits from themself equal to the lowest number just rolled (highest number is used if wrestler has HS0-5). This can stop a random zombie/mummy elimination.

4 POINTS - CRY HAVOC
When this wrestler is eliminated in ANYWAY, one of these power-ups MAY BE immediately removed from this wrestler. If removed, this wrestler is no longer being eliminated and is immediately moved to the start or the end of the ring and MAY be declared DOWN BUT NOT OUT. This can stop a random zombie/mummy elimination.

22
General Chat / Trish Stratus Tugged On My Beard at Fan Expo August 2011
« on: August 29, 2011, 02:41:45 AM »
The title tells it like it is. Too funny.

I lined up at the Anchor Bay booth for a free autograph by Trish Stratus at 2:30pm on Sunday August 28th (yesterday). When I got up to her at about 3:45, she looked at me and said she wanted to pull on my beard, lol. I have a goatee, but the front middle is very long and kempt, it's about 6 inches. So she looks down and starts to sign a Bounty Hunters poster for me (her new film), I looked down at her and said, "You can." She paused, looked up, then she tugged on my beard. It was brain melting and awesome. She also signed the WWE Raw Deal Babe of the Year superstar card. I took a pic of her and we shook hands. Trish was a very nice lady, greet meeting her. Here is the quick pic I snapped:

http://www.flickr.com/photos/28125206@N07/6092484784

23
General Chat / Elwy Yost - Dead, Never Forgotten
« on: July 22, 2011, 07:15:29 AM »
Oh man, Elwy just passed...

Great intro to one of the all time great programs on tv.
http://www.youtube.com/watch?v=AG9AZm1gPDY

Here is the link to his message board on imdb, I just posted the follwing there.
http://www.imdb.com/name/nm0323115/board/threads/

So sad. After years of thinking about it and doing nothing, I finally sent some mail off to Elwy only a few months ago, near the end of 2010.

I mailed off a letter just telling him how he started my interest in film and how much I admired the man. I also sent a picture for him to sign, and the dust jacket of my 1978 hardcover book by Elwy Yost titled "Magic Moments from the Movies".

It took a number of weeks for the package to get back to me (at that point I was not expecting a response). The picture and jacket were unsigned, but only because Elwy was suffering from a form of aphasia (he could understand, but he could not speak or write). However his son Chris sent me a wonderful response on an old TVOntario postcard with a B&W Elwy on the front. He just thanked me for writing, and it was very nice. He also apologized because at breakfast Elwy got a very small touch of maple syrup on the picture, lol. It's all good.

A few mweeks later I recieved another letter from Chris. This time it had a blank postcard (the same one) and also elclosed was a promo passport (like a real passport) used in the 60s to promote Elwy's 1965 show "Passport to Adventure". Amazing.

I imagine I am the last fan to every send a letter to Elwy while he was still with us. I am glad for that, but I wish I had done it years ago so I probably could have had an autograph (I like autographs). But anyways, I am really glad I have what I have.

Magic Shadows, now being shown nightly in the afterlife.
R.I.P. Elwy Yost, Undisputed Champion of the Movies

24
Professional Wrestling Discussion / FUNNY Wrestling Pictures
« on: July 12, 2011, 01:52:21 AM »
MOD EDIT - USER BEWARE - The URL below triggered my security software due to malware being present.

http://www.wrestlingforum.com/general-wwe/526065-funny-wrestling-pictures.html

93 pages in all. Page 2, Warrior/Hogan, LOL.

25
General Chat / FINAL ACT - Marvel/TCO SECRET WARGAMES II
« on: May 18, 2011, 02:41:02 PM »
http://www.youtube.com/watch?v=1ivzoOuUGQM

"I have returned. I have turned back time to your Earth year of 1986. The location where the ultimate battle will take place will be all of Manhattan. This time I will be involved. I will give myself what you terrestrials would call a "handi-cap", thus giving you a chance to best me in combat. The most powerful celestial and universal ones among you shall be barred from this contest, while all others living or dead shall be granted entry with but a thought. As I expend most of my power to time travel back to 1986, I will be unable to prevent MOLECULE MAN circa 1986 from being present. He is barred from competition, but I know he will try and interfere with my plans. An impenetrable force field in midtown will separate Upper and lower Manhattan. Each contestant will be automatically fitted with an indestructible and super power adaptive chest harness that can randomly transport its wearer from Upper to Lower Manhattan, but it will not always work. However my movement will be at my own whim. That should do it."
http://www.marvunapp.com/Appendix4/beyondersw7.jpg

HOW TO SELECT YOUR CHARACTERS
I am Uatu, the Watcher, I like to watch. PLEASE READ THE FOLLOWING carefully, as it will explain the character selection process that you MUST ADHERE TO. The characters below are organized into 2 different groups. There are Super Heroes and Super-Villains. A player may only select characters from one of these lists, NOT both. EACH PLAYER GETS TO SPEND UP TO 16 POINTS. A player can select ANY NUMBER of characters. After a player has selected their characters, if they have any points left they may spend the remainder of their points on POWER-UPS (POWER-UPS are listed below the characters). Characters have certain words after their listing (such as Agility, Intelligence, Strength). A character with Agility can ONLY be given Agility POWER-UPS, etc.


AS SOON AS 50 CHARACTERS HAVE BEEN SELECTED BY ANY NUMBER OF PLAYERS, The Match (from) Beyond begins! Any other players that ends up trying to join in will unfortunately be cut off. DO NOT SELECT CHARACTERS THAT HAVE ALREADY BEEN SELECTED BY SOMEONE ELSE AND DO NOT SELECT A 51ST CHARACTER! It is your job to look over and correct your choices if need be. If you do not The Beyonder may introduce you to a cosmic screw job.[/color]

BRIEF GAME MECHANICS OVERVIEW
Characters will be posted with 2 numbers, #/#. The first # is their hand size (HS), and the second # is their character value (CV). Did You Know: All characters, stats, and specials were taken and converted from Marvel Universe Series 1-4 Trading Cards and X-Men Series 1 Trading Cards!
The higher the HS the more damage a character can take before having to make a save roll (failed save rolls result in elimination), though a character with HS4 or less heals 1 damage at the end of each round (HS2 or less does this too but also has their save rating reduced). A character with HS5 can reroll their dice once each round, though this ability is canceled when attacking a character with HS6-7. A character with HS8+ has a small chance to avoid making a save roll altogether (they get to make a BBB roll before their save roll) while characters with HS8 possess the best chance to do this. Characters with HS11+ may take extra damage when being attacked (this is bad).
The higher a character's CV determines how easy it is for them to hit other characters and avoid being hit by other characters. The higher the better!
Recoveries can happen during SECRET WARGAMES. Characters with a lower CV have a better chance at recovering. Reroll counters may be given to characters during the course of SECRET WARGAMES through recoveries. Reroll counters act like a normal HS5 reroll ability, when used they are gone. Characters with HS0-1 begin with 2 reroll counters, HS3, 6, and 9 begin with 1 reroll counter.

During this contest characters will enter randomly into either Upper or Lower Manhattan at 1 minute intervals (each Manhattan section contains some of midtown). The Beyonder will also start in a random section of Manhattan. During the course of the match characters can move from Upper to Lower Manhattan through the use of their chest harness from Beyond which even I do not fully understand. The Beyonder tells me that it will focus in on the other contestants in the other part of Manhattan where the mover is moving to, thus one can run but no one can hide! When a character is KOd (or worse) they are eliminated from SECRET WARGAMES. The last character standing will be the winner of The Match (from) BEYOND!!!

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