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Topics - The GOAT

Pages: [1] 2 3
1
Rules Forum / You're Drafted Question
« on: October 19, 2007, 06:14:05 AM »
Here's my question:  If I play a Faction, and then play You're Drafted, which effects will still occur and which only happen if my logo is on the Faction when it is played?

Quote
122/206 (PREMIUM RARE—Balls Mahoney, Mr. Pay-Per-View, Rob Van Dam, Sabu, Sandman, and Tommy Dreamer logos)
<ECW logo> Originals
Pre-match: Faction
You may pack this card regardless of Superstar.
Any player plays a card with the same title as a card in his Ring: his opponent draws up to 1 card.
If your logo is on this card: you are a Member of this Faction and you start the match.
Permanent
Unique

127/206 (PREMIUM RARE—CM Punk, Elijah Burke, Kevin Thorn, Matt Striker, and Marcus Cor Von logos)
The New Breedâ„¢
Pre-match: Faction
You may pack this card regardless of Superstar.
If you are not an Extremist: discard 1 card.
You are considered an Extremist.
If your logo is on this card: you are a Member of this Faction and if your opponent reverses a Mean from his hand or Backlash: he discards 1 card.
Permanent
Unique

132/206 (PREMIUM RARE—Carlito, DX, Ric Flair, Shawn Michaels, The Game, and Triple H logos)
The Degenerates
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +2
If your logo is on this card: you are a Member of this Faction; draw up to 2 cards and discard 1 card.
Permanent
Unique

137/206 (PREMIUM RARE—Big Freak’n Machine, Brothers of Destruction, Deadman Inc, Kane, Stone Cold Steve Austin, The People’s Champ, The People’s Team, The Phenom, The Rattlesnake, The Rock, and Undertaker logos)
Attitude Adjusters
Pre Match: Faction
You may pack this card regardless of Superstar.
Search your Arsenal for up to 1 card with “Attitude” in the title, reveal it, put it into your hand, and shuffle your Arsenal.
If your logo is on this card: you are a Member of this Faction and your opponent discards 1 random card.
Permanent
Unique

142/206 (PREMIUM RARE—Batista, Edge, John Cena, Leader of the Edge Army, and Randy Orton logos)
Tomorrow’s <WWE logo> Legends
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +1
Your opponent plays a Title Belt: draw up to 1 card.
If your logo is on this card: you are a Member of this Faction and the maximum Pre-match you may have in your Ring is increased by 1.
Permanent
Unique

2
Fantasy Cards / Non-Extremist Tournament Kit Superstars
« on: October 03, 2007, 09:13:30 AM »
[Revolution] Raw GM William Regal
SHS: 7
SSV: 2
General Manager Ability: Successfully play a Hold: Your opponent discards 2 cards.  Your first Corner loses "You Cannot Play Corners."

[Revolution] Blackpool's Finest
Mid-match Reversal: Maneuver
Requirement: Less Fortitude and Fewer cards in your Hand.
Unique
F:0 D:0

[Revolution] Smackdown GM Theodore Long
SHS: 5
SSV: 3
General Manager Ability: Your opponent plays a card with Momentum, discard 1 card and put 1 card of D:1 or greater from your Ring into your Ringside: It is reversed.  Your first Corner loses "You Cannot Play Corners."

[Revolution] Smackdown's #1 Playa
Pre-match Event
You may skip your Draw Segment: Put 1 card with "Fired" or "Playa" in the title from your Ringside into your Hand.
Unique

[Revolution] ECW GM Armando Estrada
SHS: 6
SSV: 1
General Manager Ability: The first printed Extreme of each of your turns cannot be reversed by cards of D:1 or greater.  Your first Corner loses "You Cannot Play Corners."

[Revolution] Extreme Dictator
Antic
Your opponent discards cards equal to 1 times the number of Extremes in your Ring.
Unique
F:9 D:0

[Revolution] WWE Chairman Vince McMahon
SHS: 9
SSV: 5
General Manager Ability: Successfully play a non-Unique non-F:0 Maneuver: Discard 2 cards.  Your first Corner loses "You Cannot Play Corners."

[Revolution] Egomaniacal Genius
Pre-match Event
If you have less cards in your hand and you successfully play a Unique: Draw up to 1 card.
Unique

3
Rules Forum / John Cena is In My Corner
« on: October 01, 2007, 06:47:30 AM »
I haven't found anything on CI.com about this:

Has the John Cena IMC card been given official eratta?  The physical copy of the card lists it as Pre-match: Event and not Pre-match: Corner as the spoilers did.  Has it been changed to read Pre-match: Corner?

4
Rules Forum / Tag Format Questions
« on: September 26, 2007, 07:34:30 AM »
1) Originally there was a statement about not being able to pack The Sledge Hammer Shot in an RTC/HHH Tag Team due to RTC's ability.  With the newest ruling on Corner cards allowing you to pack cards typically restricted by your ability, would that overturn the previous ruling?

2) The issue was never addressed regarding JBL as to whether or not he could tag with the APA.  Since the game clearly states he does not count as Bradshaw, do we suspend reality for tag format and have his two personas, or is he restricted from tagging with the APA?

3) Now with Umaga existing, here's an oddball question.  If I tag The Hurri-friends and Umaga will I be able to pack 3MW cards since Rosey is on The Hurri-friends face card and Umaga was Jamal?

5
Fantasy Cards / Revolution 4 Create-a-Card Set by Team Strong Bad
« on: September 25, 2007, 11:18:52 AM »
       (Commons/Uncommon/Rare)
Assault (4/4/4)   
Hold (4/4/4)
Throw (4/4/4)
Extreme (4/5/4)
Reversal (3/2/2)
Antic (4/6/4)      
Pre-match (3/3/4)
Mid-match (4/2/4)
Total (30/30/30)


Assaults (12)

Common (4)

01/90
Ax Kick
Assault: Core / Reversal: Card
Reversal: Requirement: Card allows your opponent to search his arsenal.
Head
F:0 D:1

02/90
Calf Kick
Assault: Core / Reversal: Card
Reversal: Requirement: Not your opponent’s first or second card played.
Leg
F:0 D:2

03/90
Bionic Elbow
Assault: Core / Reversal: Follow-up Maneuver
Head
F:0 D:3

04/90
Spinning Back Elbow
Assault: Core / Reversal: Hold: Colossal
Reversal: Requirement: Put 2 Pre-match from your Ring into your Ringside.
Head
F:0 D:7

Uncommon (4)

05/90
Thumb to the Eye
Assault: Core
Your Antics are –1F.
Head
F:0 D:0

06/90
Kick to the Gut
Assault: Core
Your next card played this turn is –1F times your Fortitude Rating.
Chest
F:4 D:0

07/90
Precision Drop Kick
Assault: Mean: Follow-up: Maneuver
If played after a Follow-up: This card has Momentum.
Head
F:9 D:8

08/90
Kidney Punch
Assault: Mean
Discard up to 8 cards from your Backlash: Your opponent discards the same number from his Backlash.
Back
F:12 D:11

Rare (4)

09/90
Roundhouse Kick
Assault: Mean
You reversed a Mean or Colossal from your Hand to end your opponent’s last turn: Cannot be reversed from your opponent’s Backlash.
Arm
F:15 D:14

10/90
Blindside Head Butt
Assault: Colossal
Less Fortitude: Cannot be reversed by Hybrids.
Head
F: 18 D: 17

11/90
Shoot Knee Lift
Assault: Colossal
If reversed: Shuffle up to 4 cards from your Ringside into your Arsenal.
Chest
F: 21 D:20

12/90
BASH Suicide Strike
Assault: Colossal
-2F times the number of Maneuvers in your Ring.
Neck
F: 24 D:23

Holds (12)

Common (4)

13/90
Rest Hold
Hold: Core / Reversal: Card
Reversal: Requirement: Card would force you to discard any number of cards
Chest
F:0 D:1

14/90
Overhead Wrist Lock
Hold: Core / Reversal: Momentum
Arm
F:0 D:2

15/90
Fujiwara Arm Bar
Hold: Core / Reversal: Follow-up Maneuver
Arm
F:0 D:3

16/90
Leg Bar
Hold: Core / Reversal: Throw: Colossal
Reversal: Requirement: Put 2 Pre-match from your Ring into your Ringside.
Leg
F:0 D:7

Uncommon (4)

17/90
Test of Strength
Hold: Core
Your maneuvers are –1F.
Arm
F:0 D:0

18/90
Neck Twist
Hold: Core
Your next card played this turn is –1F times the number of cards in your Hand.
Neck
F:4 D:0

19/90
Precision Bear Hug
Hold: Mean: Follow-up: Maneuver
If played after a Follow-up: This card has Momentum.
Chest
F:10 D:9

20/90
Texas Cloverleaf
Hold: Mean
Overturn up to 8 cards: Your opponent overturns the same number of cards.
Back
F:13 D:12

Rare (4)

21/90
Blindside Body Lock
Hold: Colossal
Fewer cards in Hand: Cannot be reversed by Hybrids.
Chest
F:16 D:15

22/90
Shoot Arm Bar
Hold: Colossal
If reversed: Draw up to 4 cards.
Arm
F:19 D:18

23/90
BASH Surfboard
Hold: Colossal
-2F times the number of Reversals in your opponent’s Ring.
Back
F: 22 D:21

24/90
Illegal Choke Hold
Hold: Colossal
You reversed a Trademark from your Hand or Backlash deck to end your opponent’s last turn: Cannot be reversed from your opponent’s Hand.
Neck
F:25 D:24

Throws (12)

Common (4)

25/90
Tackle
Throw: Core / Reversal: Card
Reversal: Requirement: Card would force you to overturn any number of cards.
Chest
F:0 D:1

26/90
Wheelbarrow Slam
Throw: Core / Reversal: Non-F:0 Core
Back
F:0 D:2

27/90
Single Arm DDT
Throw: Core / Reversal: Follow-up Maneuver
Head
F:0 D:3

28/90
Vertical Suplex
Throw: Core / Reversal: Assault: Colossal
Reversal: Requirement: Put 2 Pre-match from your Ring into your Ringside.
Back
F:0 D:7

Uncommon (4)

29/90
Shove
Throw: Core
Your reversals are –1F.
Chest
F:0 D:0

30/90
Gut Wrench
Throw: Core
Your next card played this turn is –1F times the number of cards in your Ringside.
Chest
F:4 D:0

31/90
Precision Power Bomb
Throw: Mean: Follow-up: Maneuver
If played after a Follow-up: This card has Momentum.
Head
F:11 D:10

32/90
Fall-Away Slam
Throw: Mean
Put up to 8 non-uniques from your Ring into your Ringside: Your opponent puts the same number of non-uniques from his Ring into his Ringside.
Back
F:14 D:13

Rare (4)

33/90
Blindside Suplex
Throw: Colossal
More cards in Ringside: Cannot be reversed by Hybrids.
Back
F:17 D:16

34/90
Shoot DDT
Throw: Colossal
If reversed: Your opponent discards 4 cards
Head
F:20 D:19

35/90
BASH Pump Handle Slam
Throw: Colossal
-2F times the number of cards in your opponent’s Hand.
Back
F: 23 D:22

36/90
Chokeslam
Throw: Colossal
You reversed an Antic from your Hand or Backlash to end your opponent’s last turn: Cannot be reversed from your opponent’s Arsenal.
Back
F:26 D:25

Extremes (13)

Common (4)

37/90
Brass “Nuks” Shot
Extreme: Follow-up: Card
If played by an Extremist: Ignore the Follow-up.
Head
F:0 D:4

38/90
Stop Sign to the Skull
Extreme: Follow-up: Card
If played by an Extremist: Your opponent cannot play Antics during his next turn.
Head
F:0 D:5

39/90
Into the Chair
Extreme: Follow-up: Card
If played by an Extremist: Search your arsenal for up to 1 non-Follow-up Extreme, reveal it, put it in your hand, and shuffle your arsenal.
Head
F:0 D:6

40/90
Drop Kick in the Corner
Extreme: Follow-up: Card
If played by an Extremist: Put up to 1 Unique from your Ringside into your Hand.
Chest
F:0 D:7

Uncommon (5)

41/90
Moonsault
Extreme: Core: Momentum: Follow-up: Assault
The Follow-up on this card cannot be ignored.
Chest
F:6 D:4

42/90
Leg Drop
Extreme: Core: Momentum: Follow-up: Throw
The Follow-up on this card cannot be ignored.
Neck
F:7 D:5

43/90
Entangle in the Ropes
Extreme: Core: Momentum: Follow-up: Hold
The Follow-up on this card cannot be ignored.
Arm
F:8 D:6

44/90
Chair Shot
Extreme: Mean
If played by an Extremist, and there is not a copy of this card in your Ring: This card is instead considered a Trademark.
Head
F:10 D:8

45/90
Ring Steps
Extreme: Mean
If played by an Extremist, and there is not a copy of this card in your Ring: This card is instead considered a Trademark
Arm
F:14 D:12

Rare (4)

46/90
Slingshot into the Ringpost
Extreme: Colossal
If played by an Extremist, and there is not a copy of this card in your Ring: This card is instead considered a Trademark.
Head
F:18 D:16

47/90
TV Monitor
Extreme: Colossal
If played by an Extremist, and there is not a copy of this card in your Ring: This card is instead considered a Trademark.
Head
F:22 D:20

48/90
Brutal Barbed Wire
Extreme: Colossal
If played by an Extremist: All players overturn cards until they have overturned 3 non-hybrid reversals.
Back
F:26 D:24

49/90
Off the Stage!
Extreme: Colossal
If played by an Extremist: If successfully played, not reversed from your opponent’s arsenal, you have more cards in your hand, more fortitude, and more cards in your arsenal than your opponent: You win the game via Pinfall Victory.
Back
Neck
Leg
F:30 D:28

Reversals (7)

Common (3)

50/90
Defective Mic
Reversal: Antic
Your opponent does not overturn 6 cards for not playing a maneuver this turn.
If the reversed card is Unique: Put 2 random cards from your Hand on the bottom of your Arsenal.
F:0 D:0

51/90
Blown Spot
Reversal: Mean
Requirement: Overturned.
At Least 10 Less Fortitude: Ignore the Requirement.
F:1 D:1
 
52/90
This is Going Nowhere Fast
Reversal: Momentum
Requirement: Played from hand.
F:8 D:3
 
Uncommon (2)

53/90
In Fighting
Reversal: Card with a Faction Requirement
Requirement: No Faction in your Ring.
Opponent overturns cards equal to the number of Factions in his Ring.
F:4 D:0

54/90
Fight for the Spotlight
Reversal: Superstar Specific
Requirement: Corner in opponent's Ring.
Reverse a Maneuver: Opponent discards 1 card.
Reverse an Antic: Draw up to 1 card.
F:5 D:0
 
Rare (2)

55/90
BASH Riposte
Reversal: Card
Requirement: Fewer Reversals in your Ring and Less Fortitude.
F: 15 D: 5

56/90
Blindside Kip-up
Reversal: Unique Maneuver
Requirement: Overturned
During your opponent’s turn, if this card is overturned: you may put this card into your Ring.  If this card reverses and the first card played on your turn is a Maneuver: it has Momentum.
F:18 D:0

Antics (14)

Common (4)

57/90
Keep It Simple Stupid
Antic: Follow-up: Core
Look at your opponent’s Hand.
Choose up to 1 non-Core Maneuver for him to discard.
F:0 D:0

58/90
That Was Nasty!
Antic: Follow-up: Mean
Look at your opponent’s Hand.
Choose up to 1 non-Hybrid Maneuver for him to discard.
F:2 D:0

59/90
He Busted The Ring!
Antic: Follow-up: Colossal
Look at your opponent’s Hand.
Choose up to 1 Antic for him to discard.
F:4 D:0

60/90
Hey, I’m Talking to You!
Antic: Follow-up: Antic
Look at your opponent’s Hand.
Choose up to 1 Reversal card for him to discard.
F:6 D:0

Uncommon (6)

61/90
Focused Offensive: Leg
Antic / Reversal: Maneuver with target “head”
Requirement: Revolution Ring Psychology: Leg in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “leg”.
Leg
F:6 D:0

62/90
Focused Offensive: Arm
Antic / Reversal: Maneuver with target “back”
Requirement: Revolution Ring Psychology: Arm and 1 target “arm” in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “arm”.
Arm
F:8 D:0

63/90
Focused Offensive: Chest
Antic / Reversal: Maneuver with target “neck”
Requirement: Revolution Ring Psychology: Chest and 2 target “chest” in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “chest”.
Chest
F:10 D:0

64/90
Focused Offensive: Neck
Antic / Reversal: Maneuver with target “chest”
Requirement: Revolution Ring Psychology: Neck and 3 target “neck” in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “neck”.
Neck
F:12 D:0

65/90
Focused Offensive: Back
Antic / Reversal: Maneuver with target “arm”
Requirement: Revolution Ring Psychology: Back and 4 target “back” in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “back”.
Back
F:14 D:0

66/90
Focused Offensive: Head
Antic / Reversal: Maneuver with target “leg”
Requirement: Revolution Ring Psychology: Head and 5 target “head” in your Ring.
While this card is in your Ring, your non-unique Maneuvers gain target “head”.
Head
F:16 D:0

Rare (4)

67/90
Taking Advantage
Antic: Momentum
Requirement: First Card Played and You Reversed From Your Arsenal Last Turn.
If your next card played this turn is a Core or Mean, it has Momentum.
F:2 D:0

68/90
Argue with the Ref
Antic
Requirement: More Fortitude
Your next card played this turn cannot be reversed by cards with a Requirement.
F:11 D:0

69/90
Technical Difficulties
Antic
Discard any number of cards.
For every 3 cards discarded, put 1 card from your opponent’s Ring into his Ringside.
F:18 D:0

70/90
The Ref Takes Control!
Antic
Put up to 1 Corner card from your opponent’s Ring into his Ringside.
He cannot play cards with a Faction Requirement.
F:30 D:0

Pre-match (10)

Common (3)

71/90
Underrated Superstar
Pre-match Storyline
Draw 2 card and discard 2 cards.
New Superstar Ability: During your draw segment, you draw cards from the bottom of your Arsenal.

72/90
Barred From Ringside
Pre-match Event
Requirement: No Corner or Faction in any Ring and no Pre-Match in your Ring.
Discard 1 Random Pre-Match.
No player may play Corners or Factions.

73/90
Rush to the Ring
Pre-match Event
Requirement: No player has Revolution Rush to the Ring in his Ring.
Overturn 4 cards.
The maximum number of Pre-match your opponent may in his Ring is decreased by 1.
The maximum number of Mid-match you may have in your Ring is decreased by 1.

Uncommon (3)

74/90
Ring Psychology: Extremities
Pre-match Event
If you have 1 or more target “leg” and 2 or more target “arm” in your Ring and your opponent plays a Follow-up: He discards 1 random card.
If you have 2 or more target “leg” and 3 or more target “arm” in your Ring: He cannot play non-Unique Follow-ups.

75/90
Ring Psychology: Cervical Spine
Pre-match Event
If you have 2 or more target “neck” in your Ring and 4 or more target “head” and your opponent plays an Antic: He discards 1 card and overturns 1 card.
If you have 3 or more target “neck” in your Ring and 5 or more target “head”: He cannot play non-Unique Antics.

76/90
Ring Psychology: Core
Pre-match Event
If you have 2 or more target “chest” and 3 or more target “back” in your Ring and your opponent plays a non-F:0 Core: He discards 1 card and you put up to 1 card from your Ringside on the bottom of your Arsenal.
If you have 3 or more target “chest” and 4 or more target “back” in your Ring: He cannot play non-F:0 Cores.

Rare (4)

77/90
Less is More
Pre-match Event
Requirement: Fewer cards in hand. Put 1 random card from your Hand on the bottom of your Arsenal.
Draw up to 2 cards.

78/90
Unorthodox Style of Wrestling
Pre-match Event
Play a Follow-up Maneuver after a Maneuver of a different type: It cannot be reversed from your opponent's hand.

79/90
Blast From the Past
Pre-match Event
Requirement: Fewer Cards in your Ring.
Put up to 1 non-Unique Event from your Ringside into your Ring.

80/90
The Other Solution
Pre-match Event
Your opponent plays an Extreme: Core or Trademark: Core, you may put this card into your Ringside: It is reversed.
Your cards lose the Revolution logo.

Mid-match (10)

Common (4)

81/90
Backlash!
Mid-match Reversal: Printed 1D-7D Maneuver
Requirement: Less Fortitude and Not your opponent’s First Maneuver this Turn.
F:0 D:3

82/90
Scrap the Script
Mid-match Antic
Put up to 1 Storyline from your Ring into your Ringside.  If you do, you may put up to 1 Storyline from your opponent’s Ring into his Ringside.
F:3 D:0

83/90
Defensive Stance
Mid-match Antic
Your opponent successfully plays a Maneuver: Put up to 1 non-unique Reversal from your Ringside into your Hand.
If you play a non-Core Maneuver: Put this card in your Ringside.
F:8 D:0

84/90
Extreme Rulez!
Mid-match Antic
If played by an Extremist: -4F.
Put any number of non-Follow-up Extremes from your Ringside into your Hand.
F:10 D:0

Uncommon (2)

85/90
Corkscrew Flying Body Press
Mid-match Extreme: Colossal: Follow-up: Card
All players overturn 10 cards.
Chest
F:24 D:24

86/90
Everything & The Kitchen Sink
Mid-match Extreme: Colossal
Requirement: 1 target “arm”, 2 target “chest”, and 3 target “head”
Shuffle up to 3 cards from your Ringside into your Arsenal and draw up to 3 cards.
Your opponent overturns 3 cards and discards 3 cards.
Arm
Chest
Head
F: 37 D:33

Rare (4)

87/90
Put on the Brakes
Mid-match Reversal: Momentum
Requirement: Less Fortitude and Not your Opponent’s First Card With Momentum this Turn.
F:0 D:3

88/90
Jump the Bell
Mid-match Antic
Requirement: First non-Pre-match Card of the Game
If your next card played this turn is a Core of printed 4D or less: It has Momentum.
F:0 D:0

89/90
He’s Broken in Half!
Mid-match Antic
Requirement: 2 or more of 6 different targets in your Ring, at least 30 Fortitude, and at least 15 more Fortitude than your opponent.
You Win the Game via Pinfall.
F:30 D:0

90/90
Enough With the Trash Talk
Mid-match Reversal: Antic
Search your opponent’s Arsenal for any number of Antics and put them in his Ringside.
F:40 D:0

6
Fantasy Cards / [Revolution] Matt Hardy
« on: September 24, 2007, 09:14:51 AM »
[Revolution] Matt Hardy
SHS: 8
SSV: 3
SSA: Your Follow-up Maneuvers are -3F.  You do not need to play a card before playing a Hold: Follow-up or Throw: Follow-up.

[Revolution] Version 1.0
Pre-match Storyline
Draw 2 cards.
New SSA: You cannot play a card with the same title as a card in your Ring.  Once during your turn, you may discard 1 card and shuffle up to 2 cards from your Ringside into your Arsenal.
Unique

[Revolution] The Past is So Far Away
Mid-match Antic
All cards lose the Permanent Trait for the rest of the turn.
All players put all other cards from their Ring into their Ringside.
Unique
Permanent
F:18 D:2

[Revolution] When I Live For the Moment
Antic
Requirement: Put 3 cards from your Hand on top of your Arsenal.
Search your arsenal for 1 Unique, reveal it, put it in your Hand, and shuffle your arsenal.
Unique
F:4 D:0

[Revolution] I Can Dry Up a Sea
Reversal: Antic
Shuffle up to 8 cards from your Ringside into your Arsenal
Unique
F:4 D:3

[Revolution] There Ain't No "Ain't No" In Me!
Reversal: Card
At the start of your turn, if this card is in your Ringside and you have fewer cards in your Arsenal than your opponent, put it on the bottom of your Arsenal.
Unique
F:25 D:5

[Revolution] Version 1.0 Twist of Fate
Trademark: Colossal
-10F if you reversed a card from your Hand to end your Opponent's last turn.
Unique
head
F:35 D:30

[Revolution] X-Treme Leg Drop
Trademark: Mean: Momentum: Follow-up: Maneuver
Unique
head
F:15 D:10

[Revolution] The Side Effect
Trademark: Colossal
Put up to 2 cards from your Ringside into your Hand.
Unique
head
F:20 D:15

[Revolution] Oh Yeah!
Antic
Requirement: First Card This Turn and Less Fortitude
Put this card on the bottom of your Arsenal.  Put 1 maneuver with Fortitude less than or equal to your Fortitude from your Ringside into your Ring.
Unique
F:0 D:0

7
Fantasy Cards / [Revolution] Chris Jericho
« on: September 21, 2007, 08:58:56 AM »
[Revolution] Chris Jericho
SHS: 8
SSV: 5
SSA: Successfully play an Antic: Your opponent discards 1 card.  The first non-Unique Follow-up you play each turn cannot be reversed from your opponent's Backlash.

[Revolution] I am a Living Legend!
Pre-match Storyline
Discard 2 cards.
SSV: +3
New SSA: If the first card played during your turn is Unique, it is -1F times your Superstar Value.
Unique

[Revolution] Break the Walls Down
Reversal: Maneuver
Requirement: Less Fortitude or Fewer Cards in your Hand.
Unique
F:0 D:0

[Revolution] The Walls of Jericho
Trademark: Colossal
During your turn, if this card is in your Ring you may discard 4 cards: Put this card in your Hand.
back
Unique
F:30 D:25

[Revolution] Jericho's Springboard Drop Kick
Trademark: Colossal: Follow-up: Maneuver or Unique
Put up to 9 cards from your Ringside on the bottom of your Arsenal.
arm
Unique
F:12 D:18

[Revolution] ...Shut the Hell Up!
Reversal: Antic
Put up to 1 Unique from your Ringside into your Hand.  Draw up to 1 card.
If Revolution Would You Please... is in your Ring, search your Arsenal for up to 1 card and put it in your Hand, shuffle your arsenal.
Unique
F:5 D:5

[Revolution] Lionsault
Trademark: Mean: Follow-up: Maneuver
If reversed from your opponent's Hand: Put this card into your Hand.
chest
Unique
F:4 D:8

[Revolution] Would You Please...
Antic
Put up to 2 Maneuvers from your Ringside into your Hand.
Draw up to 3 cards.
Unique
F:5 D:0

[Revolution] The Flashback
Trademark: Mean: Momentum
If you reversed a card from your Hand to end your opponent's last turn: -10F.
neck
Unique
F:15 D:8

[Revolution] Ayatollah of Rock-n-Roll-a Jab
Trademark: Core
Put up to 1 non-hybrid Reversal from your Ringside into your Hand.
head
Unique
F:0 D:4

8
Fantasy Cards / Non-superstar-specific Storylines
« on: September 19, 2007, 08:42:26 AM »
[Revolution] Debilitating Injury
Pre-match: Storyline
Discard 2 cards.
New Superstar Ability: You do not overturn 6 cards at the end of your turn if you do not play a maneuver.  You cannot play Colossals.
Unique

[Revolution] WWE Commentator
Pre-match: Storyline
Discard 3 cards.
New Superstar Ability: If your opponent plays a superstar-specific Maneuver, you may discard 3 cards: It is reversed.  You cannot play Hybrid Reversals.
Unique

[Revolution] Promoted to General Manager
Pre-match: Storyline
Discard 4 cards.
New Superstar Ability: Your first corner loses "You cannot play Corners."  You cannot play cards with Momentum or "Momentum" in the text.
Unique

9
Fantasy Cards / Fantasy Faction cards
« on: September 19, 2007, 08:32:56 AM »
[Revolution] Team X-Treme (Jeff Hardy, Rey Mysterio, Matt Hardy, The Ultimate Survivor, and Shane O'Mac logos)
Pre-match: Faction
You may pack this card regardless of Superstar.
Search your arsenal for up to 1 Follow-up Maneuver, reveal it, put it in your hand, and shuffle your Arsenal.
If your logo is on this card: You are a Member of this Faction and if you successfully play a Follow-up Maneuver: your opponent discards 1 card.

The Rainbow Haired Warrior
Extreme: Mean: Follow-up: Maneuver
Requirement: Revolution Team X-Treme Faction in your Ring.
When this card is in your Ringside and you successfully play a maneuver: You may put this card in your Hand.
If you have 3 or more Superstar-specifics from “Team X-Treme” Faction Members and/or cards with “Team X-Treme” in the text in your Ring, you may discard 1 card and name Assault, Hold, or Throw.  This card is instead considered the named type.
neck
Unique
F:8 D:12

The King of Mystery
Reversal: Antic
Requirement: Revolution Team X-Treme Faction in your Ring.
Put any number of cards from your Hand under this card.  They may be played as though they were in your Hand.
If you have 3 or more Superstar-specifics from “Team X-Treme” Faction Members and/or cards with “Team X-Treme” in the text in your Ring, put any number of Mid-match from your Ringside into your Backlash.
Unique
F:3 D:5

Exist 2 Inspire
Antic
Requirement: Revolution Team X-Treme Faction in your Ring.
Your opponent successfully plays a non-Maneuver card: put up to 1 card from your Ringside on the bottom of your Arsenal.
If you have 3 or more Superstar-specifics from "Team X-Treme" Faction Members and/or cards with "Team X-Treme" in the text in your Ring and your next card played this turn is a Follow-up Maneuver, you may ignore the Follow-up.
Unique
F:0 D:3

Suicidal Leap
Extreme: Colossal: Follow-up: Maneuver or Unique
Requirement: Revolution Team X-Treme Faction in your Ring.
If reversed, all players put their Hands on the bottom of their Arsenals.
If you have 3 or more Superstar-specifics from "Team X-Treme" Faction Members and/or cards with "Team X-Treme in the text in your Ring and this card is reversed: Draw up to 4 cards.
chest
Unique
F:20 D:30

10
Fantasy Cards / Revolution Mr. Kennedy
« on: August 30, 2007, 10:39:48 AM »
[R] Ken Kennedy
SHS: 8
SSV: 4
SSA: Your opponent reverses an Antic: Put 6 random cards from your Ringside on the bottom of your Arsenal.

[R] Talk Loud, Hit Harder
SSV: +2
New SSA: Your maneuvers are -1F and +1D times the number of Antics in your Ring.

[R] Microphone to the Head
Mid-match Trademark: Core
Requirement: Your first non-Pre-match non-Reversal card played.
Your Fortitude is Not Lower: Can be reversed by Revolution Not What We Came to See.
Look at your opponent's hand.
Put up to 2 cards from your Ringside on the bottom of your Arsenal.
Unique
F:0 D:6

[R] The Green Bay Plunge
Trademark: Colossal: Follow-up: Card
Your opponent cannot play cards during his next turn.
Unique
back
F:30 D:30

[R] The Kenton Bomb
Trademark: Mean: Momentum: Follow-up: Maneuver or Unique
Put any number of cards from your Hand on the bottom of your Arsenal: Put the same number of cards from your Ringside into your Hand.
Unique
chest
F:20 D:10

[R] Nice Guys Finish Last
Reversal: Antic or Momentum
Put up to 1 card from your opponent's Ring into his Ringside.
Unique
F:6 D:3

[R] <WWE logo>'s Fastest Rising Star
Antic
If your next card played this turn is a Mean or a Follow-up: it is -10F and cannot be reversed from your opponent's Backlash.
Unique
F:0 D:0

[R] Mmmmmmmisterrrrrr.. .
Antic
Put up to 1 unique from your Ringside into your Hand.
Your next two Antics this turn have Momentum
Unique
F:0 D:0

[R] Kennedyyyyyy...
Antic: Follow-up: Card
Draw up to 1 card.
Shuffle up to 12 cards from your Ringside into your Arsenal.
Unique
F:8 D:0

[R] KEN-NE-DY!
Antic: Follow-up: Antic
Put up to 1 other Unique from your Ring into your Hand.
Your opponent skips his next turn.
Unique
F:12 D:0

11
Fantasy Cards / Raw GM William Regal and ECW GM Armando Estrada
« on: August 17, 2007, 01:40:57 PM »
Raw GM William Regal
SHS: +1
SSV: +0
GM SSA: Reveal any number of Raw Enforcers cards and choose 1 Enforcer.  Your arsenal may only contain 50 cards.  Once during each of your turns, you may put 2 cards from your hand on top or your arsenal, search your arsenal for 1 non-set-up action card, reveal it, put it in your hand, and shuffle your arsenal.  You may pack cards with the William Regal logo, but you do not count as William Regal.

Randy Orton, Carlito, or The Sandman?
Raw Enforcer
*SHS: +7
SSV: +4
SSA: +Once during each of your turns, you may discard 1 card and search your arsenal for a Set-up card, reveal it to your opponent, put it in your hand, and shuffle your arsenal.
*SHS: +1
SSV: +3
SSA: Draw an additional 3 cards during your draw segment.
*SHS: +8
SSV: +1
SSA: Successfully play a maneuver: put up to 2 cards from your Ringside on the bottom of your arsenal.

ECW GM Armando Estrada
SHS: +3
SSV: +0
GM SSA: Reveal any number of Enforcer cards and choose 1 Enforcer.  Your arsenal may only contain 50 cards.  You may not pack Raw or Smackdown cards.  Once during each of your turns you may put 2 cards from your hand on top of your arsenal, search your arsenal for 1 maneuver card, reveal it, put it in your hand, and shuffle your arsenal.

John Morrison, CM Punk, or Big Daddy V?
Enforcer
Cannot be packed if you are packing Raw or Smackdown cards.
*SHS: +7
SSV: +3
SSA: Once during each of your turns you may discard 1 card: Ignore the Follow-up on your next non-unique played.
*SHS: +7
SSV: +0
SSA: Successfully play a maneuver: put up to 1 Hold from your Ringside into your Hand.
*SHS: +14
SSV: +2
SSA: Non-maneuver cards played from your hand do no Damage.

12
Fantasy Cards / Finlay
« on: August 10, 2007, 09:51:32 AM »
Finlay
SHS: 5
SSV: 3
SSA: Once during each of your turns, you may put one non-hybrid non-Follow-up Assault or non-hybrid non-Follow-up Extreme from your Ringside into your Hand.

Hornswoggle: The Little Bastard
Pre-match Corner
Search your Arsenal for “Revolution Look Under the Ring,” reveal it, put it into your hand, and shuffle your Arsenal.
If your opponent successfully plays a card that allows him to move cards from his Ringside, you may put this card into your Ringside: It is reversed.
Universally Unique

The Celtic Cross
Trademark: Colossal
Discard up to 4 non-hybrid maneuvers: Your opponents discards cards equal to that number times 2.
Unique
back
neck
F:30 D:30

The Celtic Knot
Trademark: Mean
Discard 3 target "leg": This card has Momentum.
Unique
leg
F16 D:14

Blindsided by the Shillelagh
Trademark: Mean
Requirement: At least 5 less Fortitude.
Discard 2 target "head": Ignore the Requirement
When this card is in your Ringside: You may play this card as though it were in your Hand.
Unique
head
F:4 D:8

I Love to Fight
Antic
Put your hand on top of your arsenal.
Shuffle any number of non-maneuver cards from your Ringside into your Arsenal.
While this card is in your Ring: ignore the word "Once" in your Ability.
Unique
F:16 D:0

The Fighting Irish Bastard
Antic
Reveal the top 6 cards of your Arsenal.
Put all Assaults and Extremes into your hand, and the rest into your Ringside.
Unique
F:0 D:0

Toss Hornswoggle at Opponent
Trademark: Core
Requirement: "Revolution Hornswoggle: The Little Bastard" in your Ring.
Discard 1 target "chest": Put up to 1 Unique from your Ringside into your Hand.
Unique
chest
F:0 D:4

My Name is Finlay
Reversal: Antic
Unique
F:4 D:3

Hornswoggle Interferes
Reversal: Maneuver
Requirement: "Revolution Hornswoggle: The Little Bastard" in your Ring.
If you have no cards in your Hand and this card is in your Ringside: Put this card into your hand.
Unique
F:16 D:4

13
Fantasy Cards / 4 new Extremists
« on: August 03, 2007, 07:31:00 AM »
[R] John Morrison
SHS: 7
SSV: 4
Extremist Ability: Once during each of your turns you may discard 1 card: If you next card played is a non-unique Follow-up, you do not have to play a card before it.

[R] 15 Minutes of Fame
Pre-match Event
Your opponent discards 2 cards.
If your opponent ends his turn without attempting to play a Maneuver, he overturns 3 cards. ((This is in addition to the aggression rule))

[R] Big Daddy V
SHS: 14
SSV: 2
Extremist Ability: You cannot pack Events.  If you reverse from your hand: skip your next draw segment.  Your opponent's Colossals are considered Means.

[R] Big Daddy V Drop
Trademark: Colossal: Follow-up: Maneuver
Opponent discards his hand.
Unique
chest
F:40 D:40

[R] The Boogeyman
SHS: 7
SSV: 1
Extremist Ability: When your Fortitude is Lower: You may discard 3 and overturn 3: Your next non-unique card played has Momentum.

[R] The Boogeyslam
Trademark: Colossal / Reversal: Hybrid Card
As a Trademark: you may discard 3 cards and overturn 3: This card has Momentum.
Unique
back
F:30 D:25

[R] Stevie Richards
SHS: 5
SSV: 0
Extremist Ability:  Once during each of your turns: Search your arsenal for one non-unique Extreme, reveal it, put it in your hand, and shuffle your arsenal.  Discard 2 cards: You are also considered to have your opponent's ability for the rest of this turn.

[R] The Stevie Kick
Trademark: Colossal: Follow-up: Card
If this card is in your Ringside and you successfully play an Extreme: Put this card in your hand.
If you have 4 different targets in your Ring: This card has Momentum.
Unique
head
F:20 D:20

14
Revolution Deck Reviews / Test
« on: July 30, 2007, 06:22:46 AM »
Test   

Pre-match: 6
United States Belt
Heavyweight Belt
IC Belt
Climbing the Ladder x3

Mid-match: 6
Layla El
Tiger Bomb
Before/Out of Hand x2
Talk is Cheap
Keep Your Eyes


Non-hybrid Cores: 1
A New Breed Unleashed

Hybrid Cores: 18
Slap x2
Collar & Elbow Lockup x2
Headlock Takedown x2
Chop x2
Wrist Lock x2
Double Leg Takedown x2
Punch x2
Arm Bar x2
Belly to Belly Suplex x2

Colossal Throws: 6
Samoan Drop x3
Press Slam x3

Colossal Assaults: 6
Superkick x3
Clothesline x3

Colossal Extremes: 6
Electric Chair x3
Drive Opponent Thru… x3

Trademarks: 1
Test's TKO

Non-hybrid Reversals: 20
You Telegraphed It
Maoschist at Heart
Try to Get Away x3
I Won't Be Beat Tonight x3
Why Don't You Kiss My A%$ x3
Inertia
Not What We Came to See x2
That's Extremely Un-Original x3
Overexposure x3

Hybrid Reversals: 2
Settle the Score x2

15
Fantasy Cards / The World's Greatest Tag Team
« on: July 27, 2007, 01:10:21 PM »
[R] Shelton Benjamin (Premium Rare)
SHS: 6
SSV: 3
SSA: Your Assaults and Extremes are -1F times you Fortitude Rating.

[R] T-Bone Exploder Suplex (Ultra Rare - Shelton Benjamin)
Trademark: Colossal / Reversal: Card
Played as a Trademark: -25F
back
Unique
F:60 D:30

[R] Ain't No Stoppin' Me Now! (Premium Rare - Shelton Benjamin & Team Angle logos)
Antic: Follow-up: Card
Your opponent discards cards equal to the number of Follow-ups in your Ring.
Your cards cannot be reversed from your opponent's Backlash for the rest of this turn.
Unique
F:7 D:0

[R] Shelton's Springboard Double Axe Handle (Premium Rare - Shelton Benjamin & Team Angle logos)
Trademark: Mean: Momentum: Follow-up: Maneuver
head
Unique
F:7 D:10

[R] That's Mr. Benjamin to You (Premium Rare - Shelton Benjamin & Team Angle logos)
Antic / Reversal: Antic
As an Antic: Shuffle this card into your arsenal and draw up to 2 cards.  Your opponent overturns 1 card.
Unique
F:3 D:0

[R] Charlie Haas (Premium Rare)
SHS: 6
SSV: 2
SSA: Your Throws and Holds are -1F times your Fortitude rating.

[R] Haas of Pain (Ultra Rare - Charlie Haas logo)
Trademark: Colossal
Your opponent discards his Backlash.
back
Unique
F:20 D:15

[R] Haas-style (Premium Rare - Charlie Haas & Team Angle logos)
Antic
Requirement: Discard 3 cards.
Look at your opponent's hand and choose 1 card: he discards it.
Put up to 1 Event from your Ringside into your Ring.
Unique
F:5 D:0

[R] Haas' German Suplex (Premium Rare - Charlie Haas & Team Angle logos)
Trademark: Core
Your Fortitude is 10 or greater: This card is +3D and considered a Mean.
head
Unique
F:0 D:7

[R] For Russ (Premium Rare - Charlie Haas & Team Angle logos)
Antic: Momentum
Shuffle up to 15 cards from your Ringside into your Arsenal.
Unique
F:17 D:0

[R] The World's Greatest Tag Team (Premium Rare - Shelton Benjamin & Charlie Haas logos)
Pre-match: Corner
Pack this card: You may pack up to 4 Antics and/or Maneuvers with the logo on this card that is not your logo in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution The World's Greatest Tag Team” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique

[R] Leapfrog Stun Gun (Ultra Rare - Shelton Benjamin, Charlie Haas, & Team Angle logos)
Trademark: Colossal: Momentum: Follow-up: Maneuver or Unique
Requirement: "Revolution The World's Greatest Tag Team" in your Ring.
When you are Team Angle: Ignore the Requirement
back
Unique
F:65 D:50

16
Fantasy Cards / Fantasy Faction cards
« on: July 25, 2007, 12:17:36 PM »
<TNA logo> Turncoats (Kurt Angle, Your Freakin' Hero, Christian, The Leader of the Peepulation, Rhyno, Buh Buh Ray Dudley, D-Von Dudley, Spike Dudley, & The Dudley Boyz logos)
Pre-match: Faction
You may pack this card regardless of Superstar.
The first card played on your turn is a non-unique maneuver: It cannot be reversed by hybrid reversals.
If your logo is on this card: you are a Member of this faction, and whenever your opponent reverses from his Arsenal, draw up to 1 card.
Permanent
Unique

Real American Hero
Mid-match Antic
Requirement: Revolution TNA Turncoats in your Ring.
Your superstar value: +3.
Your opponent's superstar value: -3.
Your opponent cannot play cards with Requirement: Faction.
If you have 3 or more Superstar-specifics from “TNA Turncoats” Faction Members and/or cards with “TNA Turncoats” in the text in your Ring, draw cards up to equal the Uniques in your Ring.
Unique
F:4 D:0

An Instant Classic
Reversal: Card
Requirement: Revolution TNA Turncoats in your Ring and Fewer Cards in your Hand.
If you have 3 or more Superstar-specifics from “TNA Turncoats” Faction Members and/or cards with “TNA Turncoats” in the text in your Ring, put up to 2 other Uniques from your Ring into your hand.
Unique
F:7 D:0

The War Machine
Extreme: Colossal: Follow-up: Unique
Requirement: Revolution TNA Turncoats in your Ring.
If you have 10 or more Extremes in your Ringside: This card has Momentum.
If you have 3 or more Superstar-specifics from “TNA Turncoats” Faction Members and/or cards with “TNA Turncoats” in the text in your Ring, your next card played is -5F times the number of Uniques in your Ring.
Unique
chest
F:20 D:20

All in the Family
Antic: Momentum
Requirement: Revolution TNA Turncoats in your Ring and 30 or more cards in your Ringside.
Shuffle your Ringside into your Arsenal.  Discard 5 cards.  End your turn.
If you have 3 or more Superstar-specifics from “TNA Turncoats” Faction Members and/or cards with “TNA Turncoats” in the text in your Ring, your opponent overturns cards equal to the number of Uniques discarded times 3.
Unique
F:50 D:0

-------------------------------------------------------------------------------

The Old Guys (Rowdy Roddy Piper, Hollywood Hulk Hogan, The Immortal One, Jake the Snake, Ted DiBiase, Bobby "The Brain" Heenan, Junkyard Dog, & Doink logos)
Pre-match: Faction
You may pack this card regardless of Superstar.
You may not play non-unique Pre-match.  The maximum number of pre-match your may have in your ring is increased by 3.
If your logo is on this card: you are a Member of this Faction, and your cards without Activated Card Effects are Permanent.
Permanent
Unique

And in this Corner...
Pre-match: Event
Requirement: Revolution The Old Guys in your Ring.
Your first Pre-match: Corner loses "You cannot play Corners."
If you have 3 or more Superstar-specifics from “The Old Guys” Faction Members and/or cards with “The Old Guys” in the text in your Ring, your Pre-match cards cannot be blanked.
Unique

Just One More Match
Pre-match: Event
Requirement: Revolution The Old Guys in your Ring.
Cards played from your opponent's hand that would cause a pinfall victory via card effect, do not cause a pinfall victory.
If you have 3 or more Superstar-specifics from “The Old Guys” Faction Members and/or cards with “The Old Guys” in the text in your Ring, your Starting Hand Size is +2.
Unique

Back in My Day...
Mid-match Antic
Requirement: Revolution The Old Guys in your Ring.
Your maneuvers with the "WWF" logo are +3D.
If you have 3 or more Superstar-specifics from “The Old Guys” Faction Members and/or cards with “The Old Guys” in the text in your Ring, your maneuvers with the "WWF" logo are -3F.
Unique
F:3 D:0

He Kicked Out!
Reversal: Maneuver
Requirement: Revolution The Old Guys in your Ring and Overturned.
If you have 3 or more Superstar-specifics from “The Old Guys” Faction Members and/or cards with “The Old Guys” in the text in your Ring, and this card reverses when overturned, you may discard 2 cards: put this card on the bottom of your Arsenal.
Unique
F:5 D:0

17
Rules Forum / Edge <?> <ECW logo> Originals
« on: July 24, 2007, 12:58:54 PM »
If my opponent is Edge and I play <ECW logo> Originals, which of us starts the match?

18
Fantasy Cards / Revo MVP
« on: July 16, 2007, 10:33:45 AM »
MVP
SHS: 6
SSV: 2
SSA: Discard 1 card: Search your arsenal for 1 non-unique or superstar-specific card with a Requirement, reveal it, put it in your hand, and shuffle your arsenal.  When that is your next card played, choose 1: Your fortitude is considered to be –10F or +10F until the resolution of that card; or divide all numbers in the Requirement by 2 (rounding up).

1…2…You Hear the Clock Tickin’
Reversal: Antic
Opponent overturns 6 cards.
Unique
F:1 D:2

Tick, Tock…You’re About to Stop Livin’
Antic
Your next maneuver this turn is –7F.
Unique
F:3 D:0

Tick, Tock…I Want You To Remember Me
Antic
Put up to 2 cards from your Ring into your Hand.
Unique
F: 8 D:0

Tick, Tock…But The Day Don’t Have No Memory
Antic
Requirement: Greater Fortitude
Put up to 4 cards from your opponent’s Ring into his Ringside.
Unique
F:16 D:0

I’m Comin’
Antic / Reversal: Unique
As an Antic: Overturn any number of cards: Search your arsenal for 1 Unique for every 3 cards overturned.
Unique
F:5 D:0

The Playmaka’
Trademark: Colossal: Follow-up: Antic
At least 5 more Antics in your Ring: This card has Momentum
head
Unique
F:25 D:25

Ballin’ Elbow
Mid-match Tradmark: Core
Requirement: Less cards in Hand.
chest
Unique
F:0 D:3

I’m Better Than All You People Here
Pre-match Storyline
Discard 1 card.
SSV: +2
New SSA: Opponent cannot play Belts.  Once during your each of your turns; name Maneuver, Reversal, or Antic and overturn 1 card: If the overturned card is a non-hybrid of the named type, put it on the bottom of your arsenal and your opponent overturns 2 cards.

Ballin’ Boot to the Face
Trademark: Mean: Follow-up: Antic
Played after a Follow-up: -4F
head
Unique
F:10 D:10

19
Fantasy Cards / Random cards
« on: July 16, 2007, 09:58:04 AM »
[R] Human Highlight Reel
Pre-match Event
Play a Follow-up Mean after a successfully played Core: It cannot be reversed from your opponent's Backlash.

[R] Extreme Rulez Match
Pre-match Event
Discard 1 Extreme: If your next card played is a non-Follow-up Extreme with the same target, it is -4F.

[R] Turn the Tide
Mid-match Antic: Momentum
Requirement: At least 15 less Fortitude.
If your next card played is a maneuver from your hand: It is F:0 and has Momentum.
Unique
F:5 D:0

[R] Shell Shocked
Mid-match Antic: Follow-up: Mean or Colossal
Your opponent reverses a maneuver from his Arsenal: Draw up to 1 card.
F:6 D:0

[R] Get Out of the Ring
Reversal: Card
Requirement: Card would allow your opponent to search his Arsenal.
F:3 D:6

[R] Breaking My Toys
Antic
Requirement: 3 or more non-Follow-up non-Core Extremes in your Ring.
Shuffle any number of cards of D:1 or greater from your Ring area into your Arsenal.  Your opponent discards 1 and overturns 3 times the number of non-Follow-up non-Core Extremes you shuffled into your Arsenal.
F:12 D:0

20
Revolution Deck Reviews / Test - Feedback desired
« on: July 12, 2007, 12:50:20 PM »
Test

Pre-match:
US Title
Heavyweight Title
Previously Unannounced Match x2
A New Plan x2

Mid-match:
Talk is Cheap
Lalya El
Before/Out of Hand x2
Spinning Crescent Kick
Tiger Bomb


Cores: 7
Eye Rake x3
Into the Barricade x3
A New Breed Unleashed

Colossals: 14
Electric Chair x3
Clothesline x2
DDT x2
Samoan Drop x3
Superkick x3
Test's TKO

Antics: 8
Look Under the Ring x2
Out Here All Night x2
Snatch & Lift x2
Throw Into the Ring Ropes x2

Hybrid Reversals: 11
Punch x3
Arm Bar x3
Belly to Back Suplex x3
Only One Solution: Revolution x2

Non-hybrid Reversals: 20
Interia
Why Don't You Kiss My A%$ x3
Overexposure x3
You Telegraphed It
Masochist at Heart
Try to Get Away x3
I Won't Be Beat Tonight x3
Not What We Came to See! x3
That's Extremely Un-Original x2

Strategy:

In the Pre-match I drop Previously Unannounced Match and nothing else.  I have the rest there in case I need to change up my strategy.  The two belts for an 8 SSV swing.  A New Plan if my hand is awful.  2 copies of each to defend against Judgment Day.

Mid-match.  If my opponent gets 1-5 on their first turn, I Layla for New Breed.  If they get more, I may not put all my cookies in that basket.  4 Reversals to stave off Means and Antics.

Arsenal: New Breed, Eye Rake, and other 0/3s to get some F on the board.  Electric Chair becomes playable once there is a total of 11F between my opponent and I, as per Test's ability.  Pound the Colossals thru as soon as possible.  Out Here All Night and Toys Under the Ring to mess with Ringside.  Snatch & Lift and Throw Into the Ropes to reverse Follow-up maneuvers or to have some Momentum if needed.

21
Fantasy Cards / [Revolution] The Rock
« on: July 10, 2007, 08:54:02 AM »
The Rock
SHS: 6
SSV: 8
SSA: During your turn, your Uniques are -1F times the number of Uniques in your Ring.

[R] One on One With The Great One
Pre-match Storyline
Draw 1 card
SSV: +1
New SSA: Once during each of your turns you shuffle 1 card from your Hand and 1 card from your Ringside into your Arsenal:  Put up to 1 Mid-match from your Ringside into your Backlash and your opponent draws up to 1 card.

[R] The People's Rock Bottom
Trademark: Colossal / Reversal: Throw or Hold
Unique
back
F:25 D:25

[R] The People's Elbow
Trademark: Colossal: Momentum: Follow-up: Unique
Discard any number of cards: Shuffle the same number from your Ringside into your Arsenal.
Unique
chest
F:20 D:15

[R] The People's Spinebuster
Trademark: Mean / Reversal: Momentum or Assault
Search your arsenal for 1 Unique, reveal it, put it in your hand, and shuffle your arsenal.
Unique
back
F:10 D:10

[R] The People's Spit-punch
Trademark: Mean: Follow-up: Card
Opponent discards 3 cards.
Unique
head
F:8 D:8

[R] Remove the Elbow Pad
Mid-match Antic: Follow-up: Unique
Discard 2 cards.
Your next maneuver this turn has Momentum and it is +5D.
Unique
F:10 D:0

[R] Finally, The Rock Has Come Back to...
Antic / Reversal: Antic
As an Antic: Discard your Hand.  Draw the same number of cards you had +2.
Unique
F:3 D:0

[R] It Doesn't Matter What Your Name Is!
Antic
Put up to 5 cards from your opponent's Ring into his Ringside.
Your opponent draws 1 card for every card of D:1 or greater removed in this way.
Unique
F:8 D:0

[R] The People's Sharpshooter
Trademark: Mean
Draw cards up to the number of Uniques in your Ring.
Unique
back
F:15 D:10

22
Fantasy Cards / The Macho Man
« on: July 06, 2007, 11:11:22 AM »
"The Macho Man" Randy Savage
SHS: 7
SSV: 6
Legend SSA: If your opponent reverses a Volley or Throwback card, put up to 1 Volley or Throwback card from your Ringside pile into your hand.  When your opponent is a Legend superstar, no player may play cards with "Can only be packed by a Legend Superstar..." in the text.

Macho Elbow Drop
Trademark Finisher: Volley: 15
Can only be played after a successfully played 4D or greater maneuver or if you reversed a maneuver from your hand or Backlash deck to end your opponent's last turn and this is the first card played on your turn.
When successfully played, search your Arsenal and Ringside pile for the card titled Go For the Cover, reveal it, put it in your hand, and shuffle your arsenal.
Unique
SV: 4
F:35 D:30

Oooooh Yeah!
Action / Reversal: Special
As an action, put 1 other card from your Ring Area into your hand, shuffle up to 10 cards from your Ringside Pile into your Arsenal, and end your turn.
As a reversal, reverse any card, end your opponent's turn.
Unique
F:20 D:0

The Macho Madness
Pre-match Feud
At the end of the pre-match phase, you may remove any number of unique cards in your Ring Area from the game, then remove the same number of cards in your opponent's Ring Area from the game.
Unique
Permanent
F:0 D:0

Snap Into a Slim Jim!
Action: Volley: 8
Your opponent may remove the top 5 cards of his Arsenal from the game.  If he does not, draw up to 7 cards.
While this card is in your Ring Area, your opponent plays with his hand revealed.
Unique
F:5 D:0

A Legendary Body Slam
Grapple
Can only be packed by a Legend Superstar or Hollywood Hulk Hogan.  Can be packed by any Legend Superstar, regardless of Superstar Ability.
Cannot be reversed by A Revolution of the Mind.
Unique
F:7 D:13

23
Fantasy Cards / Revo Stevie Richards
« on: July 05, 2007, 06:30:13 AM »
Stevie Richards
SHS: 6
SSV: 1
Extremist Ability: Once per turn you may put your hand on the bottom of your arsenal: draw the same number of cards you had +1.  Your opponent may not play cards with "Stevie" in the title.

The Stevie Kick
Trademark: Colossal: Follow-up: Card
If you have 6 different targets in your Ring and this card is in your Ringside, you may discard 1 card and put this card in your Hand.
Unique
head
F:25 D:25

24
Fantasy Cards / non-Revo The Coach
« on: July 03, 2007, 05:27:16 AM »
Jonathan Coachman
SHS: 4+
SSV: 0+
GM SSA: Reveal any number of Raw Enforcer cards and choose 1 Enforcer.  Your Starting Hand Size is -1 for each Enforcer on your revealed Enforcer cards.  Your arsenal may only contain 50 cards.  Your opponent may not play cards with "Coach" in the title.  Once during each of your turns, you may discard 1 card and your opponent names 1 card, then you name 1 card.  The named cards cannot be played by either player until the start of your next turn.

Randy Orton or Shelton Benjamin?
Raw Enforcer
*SHS: +9
  SSV: +4
  SSA: +Once during each of your turns, you may discard 1 card and search your arsenal for 1 Set-up card, reveal it, put it in your hand and shuffle your arsenal.
*SHS: +6
  SSV: +3
  SSA: +When you successfully play a maneuver, search the top three cards of your opponent's arsenal.  Remove 1 from the game and put the rest randomly on the top or bottom of his arsenal.  When your opponent reverses a card, shuffle 1 card from your Ringside pile into your arsenal.

Mr. McMahon's Executive Assistant
Backstage Area
Ignore the "Can only be played..." text on your cards with McMahon in the title.
During your turn, you may hide this card and put 2 Mid-match cards from your Ringside pile into your Backlash deck or search your arsenal for 1 Run-in card.
Unique

Per Order of the Chairman
Pre-match Event
Your cards with "Coach" and "McMahon" in the title are -2F and permanent.
At the end of the pre-match phase, you may discard 1 card, then search your arsenal for 1 card with "Coach" or "McMahon" in the title.
Unique
Throwback
F:0 D:0

The Voice of the People
Trademark Finisher + Action
If this card is in your Ringside pile and you successfully play an Action, you may discard 2 cards and put this card in your hand.
Unique
Multi
SV: 2
F:8 D:8

From Interviewer to General Manager
Reversal: Special
Reverse any non-unique card, end your opponent's turn.
Look at his hand and choose up to 3 action cards, he discards the chosen cards.
Unique
F:3 D:0

25
Fantasy Cards / Gamer Geek
« on: June 29, 2007, 08:56:13 AM »
Gamer Geek
SHS: 6
SSV: 3
SSA: Cite an obscure rule that has no reference to the current situation and argue about it incessantly to reverse any card that is not the first card played this turn.

Geek Reek Candle
Backstage Object
Your opponent cannot search your arsenal or move cards from your Ringside pile to other locations.
Unique

Dungeon Masters Don't Have Levels...Dork
Pre-match Event
Your opponent's Superstar Value is always considered to be 0.
Unique
F:0 D:0

Ssshhhh!
Reversal: Special
Reverse any non-maneuver card, end your opponent's turn.
F:3 D:0

Seriousry
Action
Cannot be reversed by Volley This!
Put 1 card from your Ring Area into your hand.
Unique
F:6 D:0

Dandruff Flakes
Submission + Action: Foreign Object
Your opponent discards 3 cards.
Unique
Multi
F:3 D:3

Slimy Gross Sweaty Arm Pit Headlock
Submission + Trademark Finisher
Cannot be reversed from your opponent's arsenal.
Unique
Multi
F:20 D:15

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