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Topics - Hogtrail

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1
Rules Forum / Collegiate Champions
« on: September 12, 2020, 09:33:07 AM »
What is the cost of the ACE for Collegiate Champions?

Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent's Ringside pile from the game.
When this card is in your Ring area, once during each of your turns you may discard 3 cards, look at your opponent's hand, choose 1 card, and he discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at his hand, choose 1 card, and he discards the chosen card.
F: 0     D: 0     Unique     Smackdown logo
INX, SS2, SS3

Is it discarding 3, or is it discarding 3, looking at the hand and choosing 1 card?

2
Virtual Raw Deal / Virtual 11: Undisputed (SPOILER Thread)
« on: August 23, 2020, 09:31:39 AM »
We've teased it across multiple platforms, but the time has officially come to start spoiling V11, which has been given the title UNDISPUTED!

The first half of the set is scheduled to be released September 30th!

And given that Summerslam is tonight, let's begin the spoilers with the man who could be walking out as the NEW Universal Champion, THE FIEND! Here is a sneak preview of some of his cards!

(Remember that all cards are subject to change until officially released)







Yowie Wowie!!

3
Rules Forum / As a counter
« on: August 02, 2020, 04:42:14 PM »
Believe in The Shield!
Pre-match Event
Your maneuvers with 'blindside' in the title are -2F and +1D for each maneuver with 'blindside' in the title in your Ringside, and your opponents non-F: 0 cards are +2F for each maneuver with 'blindside' in the title in your Ring.
When you have no maneuvers in your Ring, you can play cards as if they are a Counter.
F: 0     D: 0     Unique     Permanent

Ambrose's Elbow Drop
High Risk + High Risk
Can only be played after a successfully played maneuver or as a Counter (non-maneuver card).  Can only be reversed from Arsenal.
When you are Dean Ambrose, this card is Heat.
F: 5     D: 5     Unique     Multi

Can a player with 2x I'm always on Top play Ambrose's Elbow "as a counter" even though the Elbow specifies a counter type?

4
Rules Forum / Con-Chair-To
« on: June 22, 2020, 05:32:54 PM »
Con-Chair-To – Throwback
Trademark Finisher: Heel
Can only be packed if you can pack the Tag Team title belts or Edge, Christian, or Randy Orton Superstar-specific cards.
Can only be played after a successfully played card.  Can only be played when you discard a card with 'chair' in the title, unless you have 2 or more cards with 'chair' in the title in your Ring.  Cannot be reversed from Backlash.
Your opponent discards 3 random cards.
When this card is not successfully played, your opponent shuffles up to 5 cards from his Ringside into his Arsenal.
F: 20     D: 20     SV: 3     Unique     Cheater logo

Can Goldberg pack this since he can pack Edge's Spear?

5
Rules Forum / French Phenom
« on: June 15, 2020, 06:44:44 PM »
The French Phenom
Pre-match Event
Cannot be blanked and does not take up a slot in your Ring.
Any card under this card is considered to also be 'on top of your Arsenal', and when it is a D: 3+ card and you do not have a D: 1+ Pre-match card in your Ring, your Fortitude Rating is +3.
ACE: Once during each of your turns, you may put 1 card from your hand or on top of your Arsenal under this card face-up, and then put any other cards under this card into your hand; do not discard to reversals to this effect.
F: 0     D: 0     Unique     Permanent

If I'm Maryse, Do I count both the card under French Phenom AND the card on top of my actual arsenal as the "top card of my arsenal"?

6
Rules Forum / The Revival
« on: May 28, 2020, 09:45:23 PM »
Blindside Tag Team Tactics
Reversal: Card
Can only be played from Ringside.
When the first card played on your turn is a maneuver from Ringside or has the Tag logo, it is Multi and can only be reversed by 2 reversals.
F: 14     D: 0     Unique     Tag logo
V10

Is this a constant effect, or only during the next turn?

7
Virtual Deck Reviews / Pete Dunne - OCTGN Tournament Winning Deck
« on: May 27, 2020, 07:29:52 PM »
I'm really happy with how this deck performed. With only 4 specifics, Pete Dunne is really good. I wrote a Superstar Strategy Session for Pete (available here: http://teamcanadaonline.net///index.php/topic,18995.0.html)

The basic idea is to destroy their hand, and toss moves.

Against SID in the finals, I had to use EVERY TRICK in the book, and barely squeaked by.

If I were to change anything, I would probably swap out Wrist Breaker for Short Arm Rib Breaker, and I would probably swap out Jillian Hall Foxy Fixer for another TMF.

Undefeated Pete Dunne:

Backstage
1x Pete Dunne
1x Joint Manipulation
1x The NXT Breakout Star
1x Backstage Signature
1x WWE Raw Deal Fifth Anniversary
1x WWE Signing Appearance
1x Raw Deal Tenth Anniversary
1x Backstage Autograph Session
6x Split Finger Lock
1x Enough Shenanigans!
1x Really, That's Enough Shenanigans
1x No More Shenanigans
1x Old School Shenanigans
1x Celebrity Shenanigans
1x Defeating Villainous Shenanigans
1x Nostalgia Shenanigans

Arsenal
1x The Bitter End
1x Youthful Agility
1x The NXT Generation
3x A Revolution of the Mind
1x Don't be a Douchebag!
1x You Missed Your Chance
1x Carlito Says 'That's Not Cool!'
3x Manager Interferes
1x Escape to the Side
2x Hold the Phone!
3x Get the 'F' Out!
3x Elbow to the Face
2x Don't Try This at Home
1x The Raw Deal Revolution
1x You're a Jive Soul Bro!
1x Divine Intervention
1x Shocking Interference
2x Volley This!
1x Here Comes the Cavalry!
2x Sidewalk Slam
2x Candice: Internet Icon
3x Wrist Breaker
3x Wraparound Wrist Lock
2x Ankle Lock
3x Arm Breaker
3x Pendulum Back Breaker
2x Shoot Suplex
3x Shoot Lock-up
3x German Suplex
2x Precision Suplex
1x Out of Nowhere
1x Jillian: Foxy Fixer

Backlash Deck
1x nWo T-Shirt
1x Tech In a Bottle
1x Managed by Eric Bischoff
1x NXT Championship Title Belt
1x From NXT to WWE
1x Underrated Superstar
1x The Bruiserweight
1x Ring Psychology: Arm
1x Survey Time! Who's Here to See The n...W...o...?
1x Corey Graves: Savior of Misbehavior
1x NXT Arrival
1x Lethal nWo Poison
1x You're as Graceful as a Cow on Ice
1x nWo Reinforcements Have Arrived!
1x Panic Grab
1x Atomic Bear Hug
1x Shoot Counter
1x Restricted Use in This Area
1x This Is Going to be an Old School Brawl!
1x Unscrupulous S.O.B.
1x Flawless Transition
1x Your Reach Exceeds Your Grasp
1x Sustained Damage
1x Outside Interference


8
Virtual for Beginners
Part 2: Non-Specific Backstage Area Cards

Welcome to the wonderful world of Virtual Raw Deal! These series of articles will be designed to help you matriculate yourself into the Virtual Raw Deal community.

In Classic Raw Deal there were only a handful of Backstage Area cards. In Virtual, however, there are a number of them. In this article I will cover every non-Superstar-Specific Backstage Area Card. I will tell you which ones are useful, which ones not to bother with, and  maybe some strategies attached to them. For the sake of these articles, I'm going to skip over the virtual enforcer and PRO cards, and I have already discussed the 'Shenanigans' cards in the last article

Each card will be rated on it's usefulness, and I will share a brief overview.

Virtual 1:

Don't be "That" Guy!
Backstage Card
When packing this card, you can only pack 1 other non-Superstar-specific Backstage card that does not have 'shenanigans' in the title.  Cannot be packed by Doink or Andre the Giant.
Non-Superstar Specific non-reversal cards with the text 'you win the game' have blank text.  No player can play That's It or Goodnight, Everybody!
You may hide this card to completely reverse any card with "That's" in the title.
Unique

Usefulness: 1/10
Overview: You will never pack this card. The risk far outweighs the rewards. Unless your local meta plays nothing but “That's” decks, this card will never be packed. All the good cards that say “You win the game via pinfall victory” all have the RMS anyway, so they cannot be blanked.

Feminine Wiles
Backstage Card
Can only be packed by a Diva, Moolah or Mae Young.
At the end of the Pre-match phase, when your opponent is a Male superstar, you may hide this card to blank 1 of his revealed non-Enforcer Backstage cards.
Unique     RMS logo

Usefulness: 6/10
Overview: This card can be very useful for anyone wishing to build a Diva. It has the ability to blank any Backstage card that can be blanked – the most useful typically being the Anniversary cards (more on that later). The only reason this card isn't more useful is because of another card I'll be covering later that improves Diva superstars.

Hometown Hero
Backstage Card
Cannot be packed by Doink.
You can play a Venue when your opponent has a Venue in his Ring.
When all players have a Venue in their Ring, your Starting Hand Size is -2.
Unique

Usefulness: 9/10
Overview: One complaint I've heard Classic players say about Virtual is that there are no drawbacks to using the best cards. With this card, I give you a drawback! This card will allow someone with a low superstar value (SSV) to play a venue even if your opponent already has one in his ring – at the cost of -2 cards to his starting hand. So now people who have a specific Pre-Match Venue (Like all the Dudleys) who might not always have the chance to play it, now have that opportunity.

Pulled Some Strings To Get My Match
Backstage Card
Cannot be packed by Doink. When packing this card, you cannot pack Hell In a Cell Match or Inferno Match.
Your Stipulation cards cannot be blanked.  When your opponent is Chris Benoit, you may play 1 Stipulation regardless of A Victim of the Crippler.  You cannot play Venue or Manager cards.
Unique

Usefulness: 8/10
Overview: Oh my goodness, another card with a drawback! This card, similar to Hometown Hero, allows you to protect your stipulation at the cost of not getting a Manager or Venue. So now Kurt Angle and Chris Benoit don't have to worry about someone blanking their First To Tap Out Match. Or a Foreign Object deck doesn't have to worry about someone blanking Chicago Street Fight, allowing them to employ their strategy as they see fit.

The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

Usefulness: 10/10 (for ECW Superstars)
Overview: Virtual as added a number of ECW Superstars to Raw Deal, and this card is a must pack for all of them (Except maybe Tazz – just because he doesn't care about Foreign Objects that much). Foreign Objects have always been more fun than they were good, but now for the ECW guys, they can be just as competitive as other build types.

The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

Usefulness: 10/10 (for stables)
Overview: This card is great for Stables because it allows you to play Handicap Match against anyone (excluding other Stables). BTW, Handicap Match got a virtual throwback which I'll cover in the next article. One other thing to notice, opponent has to discard in order to be able to play a run in, and that includes during the Pre-Match phase...

Virtual 4:

Classic Competitor
Backstage Card
This card is always considered to be hidden.
Can only be packed by a WWF Superstar.
When this card is hidden, you may ignore the 'Can be reversed...' text on your maneuvers with 'classic' in the title, and once during each of your turns you may reveal 1 maneuver with 'classic' in the title from hand, reveal up to 1 maneuver with 'classic' in the title in your Ringside, and put the revealed cards on the bottom of your Arsenal.
Unique

Usefulness: 9/10
Overview: WWF Superstars get an added bonus to their maneuvers with “Classic” in the title. The Classic maneuvers, normally, aren't that great. But Classic Competitor makes them a lot better. The only reason this doesn't have a 10/10 is because a lot of WWF superstars won't bother with those maneuvers anyway.

Jimmy Hart's Megaphone
Backstage Card
Header text:  Can only be revealed from your Backstage area when you play a Manager with 'Legendary' or 'Jimmy' in the title.
Cannot be packed by Doink.
This card may be moved into your Arsenal.
During your first turn of the game, you may shuffle this card from your Backstage Area into your Arsenal.
You may play this card from hand as if it was F: 20 and a "Reversal: Superstar specific non-maneuver card"; when you have lower Fortitude, as if it was F: 10.
Unique     D: 2

Usefulness: 6/10
Overview: Every legend's favorite manager Jimmy Hart gets another toy. This one is essentially the 61st card of your arsenal. It's a free card, so that's nice, but Legends get another Backstage Card that has largely replaced Jimmy Hart...

Legendary Defense
Backstage Card
This card is always considered to be hidden.
Can only be packed by a Legend, except Doink.  Cannot be packed when packing non-Superstar-specific Managers.
When packing this card, your Step Aside, Escape Move, and Break the Hold cards are Unique.  When this card is hidden, they can reverse any Strike, Grapple, Submission, Assault, Throw, or Hold; and your Lift a Boot cards can also reverse Extremes and ignore their 'Can only be played...' text.
Unique     RMS logo

Usefulness: 9/10
Overview: This card is REALLY good. The only reason it isn't a 10/10 is because Jimmy Hart is still a great manager, and anyone wanting to pack him instead of this card is totally justified. This card, however, gives you 3 totally recyclable omni-reversals – which is VERY welcome.

Mr. Fuji's Cane
Backstage Card
Header text:  Can only be revealed from your Backstage area when you play Managed by Mr. Fuji.
Cannot be packed by Doink.
This card may be moved into your Arsenal.
During your first turn of the game, you may shuffle this card from your Backstage Area into your Arsenal.
You may play this card from hand as if it was F: 25 and a "Reversal: Superstar specific maneuver"; when you have lower Fortitude, as if it was F: 15.
Unique     D: 2

Usefulness: 7/10
Overview: Managed by Mr. Fuji is a very underrated manager in VRD, especially for WWF superstars. This card act the same at Jimmy Harts Megaphone, except it reverses better cards.

Virtual 5:

Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

Usefulness: 10/10 (for Dynamic decks)
Overview: This card gave Dynamic the boost it greatly needed. Puts a maneuver in your hand, and prevents you from drawing a handful of dynamic maneuvers in your opening hand. Getting a couple free Luck of the Draws is also very nice.

The Nexus Armband
Backstage Card
This card is always considered to be revealed.
Can only be packed by a Rookie, The Nexus or New Nexus.
Cannot be packed when packing Allegiances or a Pro.
Your opponent cannot play Backstage Shenanigans.
Your cards with 'interfere' in the title are -3F and he discards 1 card when they are successfully played.
Unique     RMS logo

Usefulness: 6/10
Overview: This is a good card, which normally would have a higher rating. However, Rookie superstars get much better NXT support that prevents them from packing this card.

The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique     RMS logo

Usefulness: 10/10 (for NXT)
Overview: Not discarding for AIUU would honestly be enough, but this card has the added bonus of being able to draw an extra card at the cost of overturning 4 (or 2). Great card.

Connecting With the WWE Universe
Backstage Card
This card is always considered to be revealed.
Cannot be packed by a Legend (except Mick Foley) or Cryme Tyme.
When packing this card and you are not Mick Foley, you may only pack 1 other non-Superstar-specific Backstage card, and you may pack up to 8 cards with 'cheap pop' in the title (up to 12 when you are Mick Foley) in your Backstage Area; at the end of the Pre-match phase, reveal those cards and shuffle them into your Arsenal.
Your first card played each turn with 'cheap pop' in the title cannot be reversed by hybrid or BASH reversals, and your Get Crowd Support and Cheap Accolades cards are -1F for every card in your Ring with 'cheap pop' in the title.
Unique     RMS logo     SS logo

Usefulness: 6/10 (10/10 for Mick Foley)
Overview: While you gain an additional 8 cards (12 for Foley), the drawback of this card may not always be worth it. And the cheap pop cards are simply just OK. Worth considering for action heavy superstars.

Preparing for One Hell of a Match
Backstage Card
This card is always considered to be revealed.
Cannot be packed by a Legend, except The Devil's Favorite Demon, or by Torrie Wilson.
When packing this card and you are not The Devil's Favorite Demon, you may not pack non-Superstar-specific Backstage cards, and you may pack up to 6 cards with 'the hell' in the title (up to 9 when you are The Devil's Favorite Demon) in your Backstage Area; at the end of the Pre-match phase, reveal those cards and shuffle them into your Arsenal.
Your opponent cannot prevent you from playing cards with 'the hell' in the title, and he may not draw cards when they are successfully played.
Unique     RMS logo     SS logo

Usefulness: 2/10 (10/10 for The Devil's Favorite Demon)
Overview: Unless you are The Devil's Favorite Demon, you are unlikely to be packing this card. Not as good as it's Cheap Pop counterpart.

Virtual 7:

'Cause Adam Crites Said So
Backstage Area
Cannot be packed by Doink.
Can only be revealed at the Adam Crites Memorial Tournament, or when you play The "On One" Arena, Ontario, California.
When you shuffle and draw cards for One!, add 1 to those numbers.
During your turn, you may hide this card and shuffle 1 card from your Ringside into your Arsenal; during the Adam Crites Memorial Tournament, you may shuffle 2 cards instead.
Unique     RMS logo

Usefulness: 3/10
Overview: This card (and the next card) aren't bad cards, but the On One Arena simply isn't that great, and neither is One!.

Best There Is, Best There Was
Backstage Area
Cannot be packed by Doink.
Can only be revealed at the Adam Crites Memorial Tournament, or when you play The "On One" Arena, Ontario, California; that card does not take up a slot in your Ring.
When you have 2+ cards in your hand, you may hide this card to completely reverse any Chain, Heat, or Volley card, and then overturn 2 cards and discard 2 cards.
Unique     RMS logo

Usefulness: 5/10
Overview: This card is better than the previous card, only because it gives you a free pre-match slot, and gives you the chance to reverse a chain/heat/volley maneuver.

Virtual 8:

Cruiserweight-Style Action
Backstage Card
* Can only be revealed when High-Flying Style is put into your Ring.
This card is considered Superstar-specific. Cannot be packed by Doink.
Your opponent cannot prevent you from playing From the Top Rope and From the Middle Turnbuckle, or play Restricted Use In This Area in response to those cards, and they are considered Unique for Old School Cage Match and antics for Not On My Broadcast.
Your non-Throwback Japanese Arm Drag is -6F and High Risk; when you Fortitude Rating is 3-, it is considered Unique and cannot be reversed from Backlash.
During his turn when you have lower Fortitude and overturn Back Flip, you may put that card into your Ring and end his turn.
Unique     RMS logo

Usefulness: 8/10
Overview: High-Flying Style is a great card for high risk decks, and this card adds a few more goodies to your build. To me, the best part about this card is the improvement to Japanese Arm Drag. The only reason it isn't ranked higher is because it can be difficult to find room in your arsenal for Japanese Arm Drags and From the Top Ropes.

The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

Usefulness: 9/10
Overview: This card is a nice alternative to the Diva superstars. Giving them protection against certain hate-actions, and a discount to your maneuvers is always a good thing. The only reason it isn't a 10/10 is because Feminine Wiles is still a decent card and well worth packing if you are so inclined.

205 Live
Backstage Card
Can only be packed by a Cruiserweight. Cannot be packed when packing The NXT Breakout Star.
Cannot be blanked, and no player may look at cards under this card.
Before your Draw Segment, put any cards under this card into your Ringside, and you may put the top # cards of your Arsenal under this card; # is the number of maneuvers in your Ring, but cannot be less than 2 or greater than 5, and when you have cards under this card, draw 0 cards during your Draw Segment.
When you successfully play a card, put 1 random card under this card into your hand.
Unique

Usefulness: 1/10
Overview: At current, only Neville and Tajiri can pack this card. And not even they want to use it. I suppose if you use this card in conjunction with Evening Up The Odds (a virtual Pre-Match card) then it could perhaps be slightly useful, I however think its unnecessary.

Prize Cards:

Backstage Autograph Session
Backstage Area
Each player's Starting Hand Size is +1.
At the end of the Pre-match phase, each player may put 1 card from their Ringside on the bottom of their Arsenal.
Unique

Usefulness: 8/10
Overview: I don't typically like adding cards to my opponent's hand, however I often find myself packing this card because of the increase it gives my hand. And this card is especially helpful if you overturn cards during the pre-match phase as it allows you to recover a card.

RAW DEAL Tenth Anniversary
Backstage Card
During your turn you may hide this card, overturn 4 cards, and then shuffle 4 cards from your Ringside into your Arsenal; when your Raw Deal Fifth Anniversary is not hidden, you may also shuffle 1 of your cards removed from the game into your Arsenal, and then draw 1 card.
Unique

Usefulness: 10/10
Overview: This is probably the best non-specific Backstage card in virtual. Far superior to the Fifth Anniversary card from Classic Raw Deal, Tenth makes you overturn 4 to recover 5 (1 of which is an RFG card like Divine Intervention or A Revolution Of The Mind). A must pack for EVERY superstar who can pack it.

That's it! All of the non-Specific Virtual Backstage cards, ranked by me, to hopefully help you figure out which ones you would like to use.

Thank you for reading this article. My next edition will cover the Pre-Match cards what virtual has added to it.

9
Virtual Raw Deal / Virtual for Beginners part 1: Welcome to Virtual
« on: May 15, 2020, 08:25:20 AM »
Virtual for Beginners
Part 1: Welcome to Virtual

Welcome to the wonderful world of Virtual Raw Deal! These series of articles will be designed to help you matriculate yourself into the Virtual Raw Deal community.

Part 1: FAQs
Part 2: Terms & Keywords
Part 3: Shenanigans
Part 4: Virtual Staples
Part 5: Summary

Part 1: FAQs

What is Virtual Raw Deal? Virtual Raw Deal is a fan made continuation of the Raw Deal CCG. All Virtual Raw Deal cards are created to work in conjunction with all existing Raw Deal Cards (known as Classic Raw Deal). All Virtual cards are created, designed, and playtested by a dedicated group of players, and distributed to the community free of charge and able to be printed professionally or on your home printer.

How does Virtual Raw Deal compare to Classic Raw Deal? The classic game mechanics remain in tact, and the game is played exactly as it used to be when the game was in print. Some of the virtual expansions have created new terminology, new card types, or newer mechanics that I will go over in this article.

How is the game balance in Virtual Raw Deal? The biggest improvement Virtual Raw Deal has made is a thinning of the power curve that Classic Raw Deal created. When Classic Raw Deal ended the game was not balanced at all. Anyone not playing as Andre the Giant, Rowdy Roddy Piper, Mr. PPV, or Mr. Kennedy has very little chance of winning. Virtual Raw Deal, however, has made it a point to balance these, and other superstars. EVERY superstar in Raw Deal is worth playing in the virtual format (even Mae Young).

Why is the card text so long on Virtual cards? Long card text has existed since the days of Premiere Raw Deal (go read Maintain Hold), and that's not a knock on Classic Raw Deal at all, I'm only saying that sometimes long text is necessary to make a card or effect work as intended. In fact, virtual has shortened a lot of terms commonly used in Classic. Ex: Ringside Pile has been shortened to Ringside, Ring Area has been shortened to Ring, Virtual 10 introduced the term “Arsenal Search” and “Ringside Search” which are short for “Search your Arsenal (or Ringside) for 1 card, reveal it to your opponent, put it into your hand, and shuffle.” Long card text can also give you more than 1 effect per card – giving you multiple options from 1 card (Which in a game with limits on number of cards in a certain area, can help big time).

What are the best Virtual Cards? I'll be going over those later, and in future articles.

What if I got rid of all of my Raw Deal cards when the game went out of print? Proxies are widely available from a few different sources available on Facebook, and proxies are also totally accepted just about everywhere. One of the biggest things Virtual wanted to prevent was “My ability to have these cards makes me better than you.” Virtual Raw Deal is all about the game and the skill. ALSO Online ways of playing Raw Deal have been created, most notably Lackey (http://teamcanadaonline.net///index.php/topic,12440.0.html) and OCTGN (http://teamcanadaonline.net///index.php/topic,18866.0.html) – both of which contain a full database of every Raw Deal card.

Can I play Revolution cards with Virtual Raw Deal? There are formats in place for Virtual Classic (Virtual Raw Deal + Classic Raw Deal), Virtual Revolution (Virtual Raw Deal + Revolution), Virtual All Axxess (Everything). Virtual Classic is by far the most popular format.


What is the best way to start playing Virtual? I've found that the best way is to start small. If you have a playgroup, introduce and implement the first virtual set just to get everyone started (You could even introduce the first 2 virtual sets because Virtual 2 is all superstars with no non-specific cards). After your group is comfortable with that set, advance to the following set and so on. If you do not have a play group and will only be playing online, the best piece of advice I have is to keep going the set lists (in particular the non-superstar specific cards), and engage the Virtual Raw Deal community here on TeamCanadaOnline or on the Team Canada Discord. We foster an amazing community who all want to help this game survive and help make you the best player possible. The Discord in particular is very active. And if you're a new player, that is the best possible resource.

But what if I just want to win every game without trying or employing any real strategy or skill because I'm afraid of losing? Then Virtual isn't the game for you, and your friends are TOTALLY happy playing against you. This is a game and should be fun. The development team are very active and if something can be exploited, or creates a Negative Play Experience (NPE), then it is eliminated.

Part 2: Raw Deal Terms and Acronyms

These articles will be focusing on Virtual Raw Deal, if you wish to learn the terms from classic Raw Deal, please consult the Raw Deal Omnifaqs found here: http://teamcanadaonline.net///index.php/topic,7946.0.html

Acronyms:
Luckily, someone has already made a comprehensive list of a lot popular acronyms here: http://teamcanadaonline.net///index.php/topic,12182.0.html


Virtual Terms:

Allegiance
-Introduced in Virtual 3, Allegiance is a type of Pre-Match card, similar to Venue/Feud/Manager.
-The Allegiance phase comes prior to the Venue phase and follows the rules of other phases, i.e. both players may play 1 Allegiance or pass, then the phase is completed and the Venue phase begins.

Classic (maneuvers)
-Introduced in Virtual 4, “Classic” is a subset of maneuvers thematically designed for WWF Classic superstars (See below).
-Classic maneuvers are all unique, but may be reversed as if they are non-unique (unless you meet the criteria printed on the card, or are packing the card Classic Competitor)

Counter
-This term replaces the phrase 'When you reversed a card to end your opponent's turn and this is the first card played on your turn...'
-Additional modifiers can be used, such as 'When played as a Counter (maneuver)', to indicate the reversed card had to be a maneuver.  Another example is 'When played as a Counter (hand or Backlash),' meaning the opponent's card had to be reversed from hand or Backlash.
-This was created in an effort to shorten card text.

Flip Over (Face up/Face Down)
-Introduced in Virtual 5, Cards that are flipped over do not affect the game, they lose all traits but retain their card title, and they become the card type 'Face-Down'.
-A Permanent, Active or RMS card cannot become face-down.
-Face-Down cards are public knowledge, just like face up cards.
-Note that this has no bearing on cards placed face-down under other cards, such as That's Broken or Back to Basics.  These do not interact with cards like Turning Everything Upside Down.
-If a card such as That's Broken is flipped over face-down, it will prevent the card under it from being played, as there is no text to allow it.
-Face-Down cards have no Fortitude or Damage values. Anything that relies on one of those values will fail when it attempts to interact with a Face-Down card.
-Once a face-down card leaves the Ring, it stops being face-down and returns to normal. Any effects on the formerly face-down card that reference it leaving play will not fire, since they will only return after the card has already left.

NXT
-Introduced in Virtual 7 (and retroactively adjusting Rookie Superstars from Virtual 5, see below), NXT is a card trait, similar to NWO and WCW. Certain cards and superstars benefit from playing and packing cards with these traits.

PRO
-Introduced in Virtual 5, A Pro is a new type of card packed in the Backstage Area that can only be packed by a Rookie Superstar.
-Only 1 PRO card can be packed.

Promo
-Introduced in Virtual 7, Promo: # is short for "Look at the top # cards of your Arsenal, put 1 of those cards in your hand, and the rest in your Ringside."

Response, Respond
-A player responds to a card by playing a Reversal card, activating a card effect, even if the card is not in their Ring, or activating their Ability.
-Cards that a player may not respond to will still trigger effects from cards in the Ring or Abilities. EXAMPLE: Diamond Dallas Page will still discard for his opponent's copies of Old School Psychology when he plays It's Me...It's Me...It's D-D-P. EXAMPLE 2: Leader of the Edge Army will still draw and cause Raw Guest Host to discard when Raw Guest Host successfully plays The Price is Raw. EXAMPLE 3: Raven will still draw when Festus hits him with a maneuver protected by ....

Rookie
-Introduced in Virtual 5, A Rookie is a Superstar type that may pack 1 PRO card in his Backstage Area. All Rookies are also NXT Superstars.

Search/Location Search
-Introduced in Virtual 10, "Location Search #" means "search (Location) for # cards, reveal them, put them into your hand, and shuffle (Location). Ex: “Arsenal Search 1” = “Search your Arsenal for 1 card, reveal it to your opponent, put it into your hand, and shuffle your arsenal.”
-This was done in an effort to shorten card text.

Stable
-Introduced in Virtual 1, A Stable is a Superstar type similar to a Tag Team, but consisting of multiple members.
-The Backstage Card titled The Numbers Game gives some Classic Raw Deal superstars the option to become a Stable.

WCW
-Introduced in Virtual 2, WCW is a card trait, similar to NWO and NXT. Certain cards and superstars benefit from playing and packing cards with these traits.

Part 3: Backstage Shenanigans

At present, there is no official Virtual Raw Deal rule sheet or ban list (Although rumors of them keep popping up).

However, one major part of Virtual Raw Deal is the inclusion of Backstage Area cards with “Shenanigans” in the title. These cards act as pseudo rules sheets. Each Shenanigans card contains fixes, adjustments, and essentially a list of banned cards (Cards made useless by blanking them).

I'm going to post the text of each of them right now and explain why they are vital.

Enough Shenanigans!
Backstage Card
All players' Calling You Out, Inferno Match Stipulation, It's All About the Game, Piper's Pit, non-Throwback Premiere WWF Superstar, Premiere WWE Superstar, Run the Gauntlet, Yo! Kill da Beat!, Revolution Judgment Day cards are blank.
When he is Ken Kennedy or JBL, his Ability is blank.
When he is Rowdy Roddy Piper, his Ability reads "During your opponent's turns, when he plays a non-Superstar-specific card with 'reverse' in the text, he discards 1 card."
Unique     RMS logo

Really, That's Enough Shenanigans
Backstage Card
Your opponent cannot play more than 3 copies of Who's Cooler Than Michelle McCool?.
All Backfire cards are Permanent, and when any player is not The Rock and has greater Fortitude, his Brahma Bull and Revolution WWE Cruiserweight Title Belt are blank.
When he is Andre the Giant, do not discard for his Ability, and when he hides We Face Each Other as God Intended, during your next Draw Segment, draw up to 2 additional cards.
Unique     RMS logo

No More Shenanigans
Backstage Card
Replace "non-Enforcer, non-Superstar cards" with "non-Superstar-specific Backstage cards without 'Shenanigans' in the title" on all Backstage Shenanigans cards.
When your opponent Activates The Intensity of Ten Cities, you may overturn 1 card and remove that card from the game instead.
When you would discard your hand or Backlash to his effects, you may instead discard # random cards, where # is half the number of cards to be discarded (rounded down).
Unique     RMS logo

Old School Shenanigans
Backstage Card
Your opponent's Break It Out, Break You Down, Breakin' Rules, Breakin' Ground is Active, and his Old School Psychology is Active unless Back To Basics is in his Ring.
When you would discard for WWE Women's Championship Belt, you may overturn 2 cards instead.
When he is Eugene, his Ability cannot be blanked or switched, he cannot play 4D+ reversals, his maneuvers with Momentum do not have it, and he cannot play or use effects from Virtual Superstar-specific cards without his logo, or There Is No Escape.
Unique     RMS logo

Celebrity Shenanigans
Backstage Card
When any player has D: 1+ BASH cards in his Ring, he cannot play Skirt the Issue.
Man of 1000 Holds cannot affect cards with 'leg' or 'arm' in the title.
When any player is Ric Flair and his Ability moves a maneuver from his opponent's Ring, that player puts 2 random cards from his hand on the bottom of his Arsenal and overturns 2 cards. When any player is Test, he cannot play Factions without his logo, or reveal Backstage cards with 'Anniversary' in the title.
Unique     RMS logo

Defeating Villainous Shenanigans
Backstage Card
All players' Straight-Shootin' Interview cards are Active, and are not considered to have 'shoot' in the title for their cards' effects.
Any player's Superstar-specific cards do not count for "Your Town".
When any player is Doink, cards with 'shenanigans' in the title are not considered to be in his Backstage Area for his Ability.
Unique     RMS logo

Nostalgia Shenanigans
Backstage Card
This card is considered Superstar-specific.
Your Wrestlemania is considered Superstar-specific for your opponent's effects, and the maximum number of cards any player can move from Ringside for Wrestlemania is 14.
No player can continue their turn more than 3 times, continue the game more than once, search for a Superstar-specific card with Candice Michelle, Guest Ringside Announcer, move a Superstar-specific card from their Ring with Chicago Street Fight, or discard more than 2 cards for the Test Enforcer Ability. When any player discards for an opponent's Cole Enforcer Ability, he then draws up to 1 card.
Unique     RMS logo

That's all of them. Seven cards in total. Each one has a decent amount of information on them, but its the same exact thing as a rules sheet for Virtual Raw Deal, only they look cooler. The reason these cards exist is because they eliminate just about every NPE in the game. Every card that is blanked, or changed is done show to promote fun and balance. Also, everyone will always pack all of them, so build your decks accordingly.

And there is also this card from Virtual 4, but it's not necessarily a “rules” card, more of a permission card that only a couple superstars can pack.

Tag Team Shenanigans
Backstage Card
Can only be packed when packing Tag cards for your Ability.
You are both the active and inactive player, your opponent is also the inactive opponent.
When you 'tag in', 'tag out', 'tag', or you change the active player, put up to 1 card from your Ringside on the bottom of your Arsenal, and you are considered not to have played any cards this turn.
Your opponent's reversals are unaffected by your Surprise Hit cards.
Unique     RMS logo

Part 4: Virtual Staples

Considering the scope of Virtual Raw Deal, most of the “Staple” cards still belong to Classic Raw Deal. Elbow to the Face, Manager Interferes, Once Is Enough, Sloppy... Very Sloppy, Sidewalk Slam, Divine Intervention, The Raw Deal Revolution, Sustained Damage, A Revolution of the Mind, Restricted use in This Area, and You're as Graceful as a Cow on Ice are all still staple cards, and should be found in just about every deck.

As far as Virtual Staples, the list of true staples is pretty short:

Virtual 1:

Carlito Says "That’s Not Cool!"
Reversal: Special
This card ignores any reversal restrictions from the reversed card.
Reverse any non-unique maneuver with a printed reversal restriction, draw 2 cards, and your opponent discards 2 random cards.
When overturned, this card is -5F and can also reverse any card with Momentum or any non-damage card effect.
F: 5     D: 0     Unique

Virtual 2:

You Missed Your Chance
Reversal: Special
Before playing this card, when your opponent is Mr. Pay-Per-View, ignore his Ability.
Completely reverse any High Risk (including Superplex), or when your Fortitude Rating is 4F- reverse any Trademark.
When this card is overturned, reverse any non-damage card effect (even during the Pre-match phase) and put up to 2 cards from your Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique     RMS logo

Your Reach Exceeds Your Grasp
Mid-match Reversal: Special
Reverse any non-Superstar specific card with printed Fortitude greater than your opponent's Fortitude Rating, or any Multi Volley maneuver; he puts the reversed card into his hand.
ACE: During your turn, you may remove this card from the game and then ignore all play restrictions from his effects for the rest of the turn.  This effect cannot be reversed.
F: 0     D: 0     Unique     RMS logo

Virtual 5:

Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

Out of Nowhere
Action + Action / Reversal: Special
As an action, search your Arsenal, Ringside, and cards removed from game for 1 Superstar-specific Trademark Finisher; reveal it, put it in your hand, and shuffle. When your next card played this turn is a Trademark Finisher, it is F: 0 and ignore the 'Can only be played...' text, and when you have lower Fortitude it now reads "Can only be reversed from Arsenal." until the end of the turn.
As a reversal, this card is F: 0, when overturned and you have 15- cards in your Arsenal, completely reverse any card or card effect and put this card in your Ring (regardless of other effects); you may play this card as your first card on your next turn as if from hand and your opponent cannot respond to it.
F: 25     D: 0     Unique     Multi     Permanent     RMS logo

That's it for cards that belong in 99% of Virtual decks. Five cards. Perhaps a good way to introduce virtual into your playgroup would be to introduce these cards at first.

Please note: There are a LOT of really great cards in Virtual, and I'll be going over them in future articles. However, the above cards are the ones that go with just about every build.

Part 5: Summary

Virtual Raw Deal can seem like a daunting expedition. There is a lot of information to take in. However, if you approach it slowly with an open mind and with the right people you'll realize that it greatly improves the game of Raw Deal.

One player, Luke Lash, compared Virtual Raw Deal to DLC for a video game, which I find an incredible comparison. Suppose like to play Fallout 4, and perhaps you've gotten 100% completion in that game. Now what? You still love the game, but you're tired of doing the same old missions over and over. And then, the Fallout development team creates a DLC of an entirely new set of missions, compatible with your previous Fallout experiences, and perhaps it fixes a few bugs that ruined the original game.

Thank you for reading this article. My next edition will cover the Backstage Area and what virtual has added to it.

10
Rules Forum / Test and Overrated Superstar
« on: May 11, 2020, 10:20:12 AM »
Overrated Superstar
Mid-match Action
When this card is in your Backlash before the Draw Segment of the first turn of the game, and your opponent has more than 12 cards in his hand (when his printed Hand Size 10+, more than 15 cards instead), you may put this card into your Ring and he discards 3 random cards.
F: 0     D: 1     Unique

If opponent meets the hand size requirement, can Test put 2 Overrated Superstars into his ring to make opponent randomly discard 6, or does he put them in one at a time?

11
My goal is to spotlight and break down different superstars by going in depth on their cards, referenced cards, and different types of builds for them.
 
Since we're in the middle of the OCTGN tournament, I figured I would break down the superstar I'm using in that tournament, PETE DUNNE!
 
PART ONE
Let's take a look at his specifics:

Since Pete was in the first installment of Then, Now, Forever – he only has a couple of specifics.

Quote
PETE DUNNE
Starting Hand Size: 6     Superstar Value: 2
NXT Superstar Ability: Once during each of your turns you may choose up to 3 cards in your hand. Your opponent chooses the same number of cards in his hand, and both players shuffle them into their Arsenals. If you chose 2+ cards, both players may then draw 1 card.

First thing's first, Pete is an NXT Superstar, which opens him up for a bunch of really good cards and effects.

Next, he has a 6 hand size, which is fine, but his2 Superstar Value puts him in Underrated Superstar range (and him being NXT also helps him out in that regard)

As for his ability (and I'm totally biased because it was my design), I find it VERY disruptive for your opponent. Even though both players get to choose which cards get shuffled in, Pete gets to determine how many. In the long haul, Pete will end up destroying his opponent's hand. Which is a PERFECT segue for his next card.

Quote
Joint Manipulation
Backstage Area
When packing this card, you may pack up to 6 copies of Split Finger Lock in your Backstage Area and you cannot pack them in your Arsenal.
Once during each of your turns when you play a printed non-Multi maneuver with 'wrist', 'ankle', 'elbow', 'slap', 'suplex', or 'breaker' in the title, you may discard 1 card and then immediately play a maneuver in your Backstage Area as if from hand (it is now a Trademark Finisher). Unless both maneuvers are reversed, both are considered successful.
Unique     RMS logo     NXT logo

and for reference:

Quote
Split Finger Lock
Submission / Action: Set-up
As a maneuver, discard up to 5 cards and your opponent overturns the same number of cards.
As an action, discard this card. Doing this will cause no damage to your opponent. If your next card played this turn is a maneuver, it is +3D.
F: 0      D: 1


Now THIS is what make's Pete Dunne. He gets to essentially 'panic' his maneuvers to make them stick easier. And there are plenty to trick you can pull off with all of the maneuvers he can play with these SFL's.

In my opinion, the best part of this card is that the SFL are played immediately AFTER the other played maneuver. What does that mean? Take a look at these combos

Flawless Transition
Mid-match Grapple / Submission: Chain
Cannot be packed by Shelton Benjamin, Test, or New Nexus.
Can only be played with a non-Superstar-specific printed F: 0 Chain maneuver. When played, choose Grapple or Submission; this card is considered to be only the chosen type for the rest of the turn.
Your opponent cannot play Over Sell Maneuver in response; unless both maneuvers are reversed when played, both are successfully played.
F: 0     D: 0     Unique     RMS logo

or

Panic Grab (D)
Mid-Match Submission
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Can only be played with a printed F:0 Submission maneuver of printed 4D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
 (Restricted Modification Symbol)
F: 0      D: 3

and then play:

Wraparound Wrist Lock (V2)
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

with a Trademark Finisher SFL!

That's three maneuvers your opponent has to reverse. The beauty of this is that the maneuvers are pretty small, so A) If they are successful, they have less of a chance of being reversed from arsenal, and B) Your opponent may let them slide because you'll only be gaining 4ish fortitude.

Little do they know that German Suplex (TB) is waiting in your hand, and you can play that German WITH a SFL on your next turn! It's a thing of beauty when it starts to click.

Now the following card is also pretty bananas:

Quote
The Bruiserweight
Pre-match Event
Cannot be blanked. During your Draw Segment, you may draw 1 additional card for every 2 Split Finger Lock cards in your Ring. During your turn you may play Elbow to the Face as a Strike maneuver and it cannot be reversed from your opponent's hand. Whenever you successfully play Elbow to the Face you may draw 2 cards.
F: 0     D: 0     Unique     Permanent     NXT logo

In all of the games I've played with Pete Dunne, I've always had multiple SFL's in my ring, and end the game drawing at least an additional 2 cards per draw segment. That ability combined with his Superstar Ability... good luck to your opponent trying to keep a stable hand size.

The Elbow to the Face text is a lot more useful than you may think. Not only being able to play it as a maneuver with a reversal restriction, but also the extra draw it gives you. Early in the game that can be huge.

Pete only has one more card, his only arsenal card as of the writing of this article, but it's a good one:

Quote
The Bitter End
Trademark Finisher
When played as a Counter, cannot be reversed from Arsenal by non-Unique cards. Once during each of your turns, when this card is in your hand or Ringside, you may reveal it, put it at the bottom of your Arsenal, and choose 1: put 1 card from your Ringside on the bottom of your Arsenal or put 1 Split Finger Lock from your Ringside into your Backstage.
F: 30     D: 20     SV: 3     Unique     NXT logo

As a maneuver, it is really excellent with a tough reversal restriction. However, my favorite part of this card is the other effect it has when in hand or ringside. Being able to return it to your arsenal will prove to be invaluable to the Pete Dunne player. And it isn't an effect your opponent can reverse. The only thing I can think of is if they have Paul Heyman's Shoot Promo in their ring, in which case you probably won't be using it.

That's all of Pete's cards for now, but he will eventually get more support.

The 4 cards above are already enough for me to consider Pete among the best in the game.

PART TWO
Non-specific cards that can be helpful for Pete Dunne.

As I said above, Pete is an NXT superstar, which gives him access to a bunch of good cards. Such as:

Quote
The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique     RMS logo

NXT Arrival
Pre-match Pay-Per-View Event
Can only be packed by an NXT Superstar.  Cannot be packed when packing a Pro or Nexus Armband.
When your opponent successfully plays a maneuver and damage is applied, you may put any number of cards in your Ringside overturned for damage under this card.
When you play a maneuver as a Counter, it is -1F for each card under this card, and when it is successful, put up to 3 random cards under this card on the bottom of your Arsenal and the remaining cards under this card into your Ringside.
ACE:  During your turn you may remove this card from the game, and then shuffle up to 5 cards from your Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

Corey Graves: Savior of Misbehavior
Pre-match Event
Cannot be blanked.
This card and your NXT Arrival do not take up a Pre-match slot in your Ring, and your The NXT Generation cannot be reversed from hand.
When you would move cards from under NXT Arrival, you may put 1 card from under that card on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

NXT Championship Title Belt
Pre-match Object
Your Starting Hand Size is +1.
When you are Seth Rollins, Big E, or an NXT Superstar, and your opponent is not one of those, your Superstar Value is considered to be 0 for your card effects.
Superstar Value +1     Universally Unique

The NXT Arena, Full Sail University
Pre-match Venue
Can only be packed by an NXT Superstar. Cannot be packed when packing a Pro, The Nexus Armband, or From NXT to WWE.
Cannot be blanked and can be played when your opponent has a Venue in his Ring.
You can play The NXT Generation regardless of your Fortitude Rating, and when it is in your Ring, you may shuffle it into your Arsenal when you successfully play a Superstar-specific NXT card.
Your NXT cards are -1F for every card in your Ring with 'fans' or 'crowd' in the title, and during any turn when you successfully play a Face, Heel, Cheater, or Fan Favorite card you may Promo: 2.
F: 0     D: 0     Unique     Permanent     NXT logo

The NXT Generation
Action + Action
Shuffle up to 4 non-reversal cards from your Ringside into your Arsenal, draw up to 1 card, and when your opponent is a Legend or Classic WWF Superstar, he puts 1 card from hand on the bottom of his Arsenal.
When you are an NXT Superstar, double those numbers.
F: 12     D: 0     Unique     Multi     NXT logo

Youthful Agility
Action / Reversal: Special
Can only be packed by an NXT Superstar.
When you are Justin Gabriel or Michael Tarver, this card is F: 0.
As an action, shuffle up to 3 cards from your Ringside into your Arsenal.
As a reversal, reverse any Strike, Grapple, or Submission and draw up to 1 card.
F: 8     D: 0     Unique

However, the one I want to focus on is this one:

Quote
From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

This card DOES NOT allow Pete to shuffle in a 4th card from his card for his ability, but it DOES allow Pete to draw an extra card when he shuffles 2+ cards into his arsenal for his ability. In my humble opinion, EVERY PETE DUNNE DECK NEEDS THIS CARD.

As far as other good cards go, The usual Wraparound Wrist Lock, German Suplex (TB) are of course great choices, but how about the following cards that allow you to play a SFL with them:

Quote
Ankle Lock
Submission: Chain
When successfully played, your opponent discards 1 card.
Throwback
F: 0      D: 2

Backhand Slap - Throwback
Strike / Reversal: Special
When you are not The Godfather, cannot be packed when packing Sidewalk Slam.
As a maneuver, draw up to 2 cards, and your opponent puts 1 card from his hand on the bottom of his Arsenal.
As a reversal, reverse any card that 'cannot be reversed' or when you are The Godfather, reverse any non-unique Action.
F: 0     D: 2     Unique

Classic Slap
Strike
Can be reversed as if it was non-Unique. When successfully played, overturn up to 2 cards and your opponent overturns the same number of cards. When played by a Female Superstar, he overturns 1 additional card.
F: 0     D: 2     Unique     WWF logo

Classic Ankle Lock
Submission
Can be reversed as if it was non-Unique. When successfully played, put up to 3 cards from your hand on the bottom of your Arsenal and draw the same number of cards. Your opponent chooses the same number of cards in his hand, puts them on the bottom of his Arsenal, and draws that many.
F: 0     D: 2     Unique     WWF logo

Ankle Breaker
Strike
This card is +#D, where # is equal to your Fortitude Rating.
¶ (Restricted Modification Symbol)
Raw logo
SV: 2
F: 0      D: 3

BASH Suplex
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
SV: 1
F: 3 D: 7

Those are only a handful of them. I'll cover a lot more in....

PART THREE
Specific Build Types

Pete is a superstar that you can play in a multitude of ways, in fact his lack of Specifics makes it easier to diversify your build. Here are a couple to consider:

First Idea: Chain

I'll lead with this because it's the obvious one. Pete's ability lends itself to dismantling your opponent's hand, and chain is the best way to do that. I'll spare listing a bunch of chain cards. They're all good with Pete.

Second Idea: Heat

This one is slightly more out of the box, but here me out. All of the following maneuvers can be played with SFL:

Quote
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0      D: 2

Snap Neckbreaker (V2)
Grapple: Heat
F:  0      D: 4

Running Elbow Smash
Strike: Heat
When successfully played, your opponent may look at your hand, choose 1 card, and you put the chosen card on top of your Arsenal.
Throwback
F: 2      D: 8

Whirling Elbow
Strike: Heat
When successfully played, you may discard any number of cards and then draw the same number of cards.
Cheater Logo
SV: 2
F: 11      D: 10

Quick Snap Suplex
Grapple: Heat
When successfully played, choose 1: remove any number of Heat cards in your Ringside pile from the game and then search your Arsenal for the same number of Heat cards, put them into your Ringside pile, and shuffle your Arsenal; or discard any number of Heat cards and then search your Arsenal for the same number of Heat cards, remove them from the game, and shuffle your Arsenal.
F: 7 D: 8

That's not a bad mix of maneuvers. And being able to play them from ringside is awesome.

The downside to this build is that you lose NXT Arrival, which is a REALLY good card.

Third Idea: Man of 1000 Holds/Ring Psychology

Quote
Man of 1000 Holds
Pre-match Event
Cannot be played by a Female Superstar.
Your opponent cannot play the card titled Old School Wrestling Match.
If you have 3 or more cards in your Ring area with the word "psychology" in the title, change "If you have 3 or more..." and "If you have 4 or more..." in the text of your cards with the word "psychology" in the title to "If you have 1 or more..."
Active
Permanent
F: 0      D: 0

Three of the Ring Psychology cards are legitimate plays in a Pete Dunne Deck

Ring Psychology: Arm
Pre-match Event
If you have 4 or more Grapple or Submission maneuvers in your Ring area with the words "arm," "shoulder," or "wrist" in the title, your Grapple and Submission maneuvers are +4D and your opponent's non-High-Risk maneuvers do a maximum of 4D.
Active
Permanent
F: 0      D: 0

Quote
Wraparound Wrist Lock
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

Short Arm Rib Breaker (V2)
Strike + Submission
Cannot be packed by Female Superstars.
 (Restricted Modification Symbol)
Multi
F: 5      D: 5

Arm Breaker (D)
Submission
When this card is in your Ring area, your opponent discards 1 card in order to play an Action card.
Throwback
F: 3      D: 3

Shoulder Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Arm Bar and put it in your hand, then shuffle your Arsenal. If Arm Bar is the next card you play this turn it is +2D.
F: 10   D: 5

Wrist Breaker
Submission
When successfully played, you may look at your opponent's hand or Backlash deck.
F: 2      D: 6

Spinning Wrist Lock Hammerlock Headlock Takedown Armbar of Doom
Submission + Submission
When this card is in any area: it is Chain when you have a Chain maneuver in your Ring, it is Heat when you have a Heat maneuver in your Ring, and it is BASH when you have a BASH maneuver in your Ring.
Shuffle up to 4 cards with any of those traits (including BASH), or that are Multi or Unique, from your Ringside into your Arsenal.
F: 12     D: 8     SV: 1     Unique     Multi

Ring Psychology: Back
Pre-match Event
If you have 3 or more Grapple or Submission maneuvers in your Ring area with the word(s) "back," "power," or "slam" in the title, your opponent must discard 1 card from his hand in order to play a Grapple or High Risk maneuver.
If you have 6 or more Grapple or Submission maneuvers in your Ring area with the word(s) "back," "power," or "slam" in the title, your opponent cannot play Grapple or High Risk maneuvers.
Active
Permanent
F: 0      D: 0

Quote
Belly to Back Suplex
Grapple / Reversal: Special
May only reverse the maneuver titled Belly to Back Suplex.
F: 8   D: 7

Back Breaker
Grapple
F: 8   D: 7

Double Underhook Back Breaker (SS2)
Grapple
Can only be played when you have 3 or more cards in your hand.
When successfully played, put 2 cards from your hand on top of your Arsenal.
F: 0      D: 7

Back Breaker Torture Rack (SS2)
Grapple + Submission
Cannot be packed by Female Superstars.
Can only be played when your Fortitude Rating is greater than your opponent's Fortitude Rating.
When successfully played and damage has been applied, end your turn.
Multi
 (Restricted Modification Symbol)
SV: 3
F: 17      D: 13

Back Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1 Stun Value.
"My God! The Legend Killer just done got his back broken!" - Jim Ross
Throwback
F: 9      D: 10

Pendulum Back Breaker
Grapple: Chain
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -5F.
F: 9      D: 9

Dynamic Back Breaker
Grapple / Action
As a maneuver, your opponent discards 1 card for every card in your Ring area with the word “dynamic” in the title.
As an action, this card is -16F and -19D, discard this card and then search your Arsenal or Ringside pile for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You cannot play Action cards with the word “dynamic” in the title for the rest of the turn.
SV: 2
F: 16 D: 19

Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
Unique
F: 20 D: 20

Ring Psychology: Neck
Pre-match Event
If you have 4 or more maneuvers in your Ring area with the word(s) "clothesline," "neck," or "suplex" in the title, you may discard a card with the word "clothesline,"  "neck," or "suplex" in the title to reverse any Action played by your opponent and end your opponent's turn.
Active
Permanent
F: 0      D: 0

This one in particular has A BUNCH of cards Pete can benefit from. All of the Suplexes and Neck Breakers contribute to both RP: Neck and Joint Manipulation.

PART FOUR
In conclusion:

I am 100% biased, but I think Pete is already a great superstar to build in Raw Deal both for experienced players AND veterans. His opponents will most likely have a difficult time keeping their hand to a manageable number, all while Pete keeps adding to his own. I can't wait to see what support Pete will get in upcoming sets!

Please comment anything I may have forgotten or overlooked, or if you've built a Pete Dunne deck before!

I hope you enjoyed this, and hopefully learned a few things.

12
Professional Wrestling Discussion / WWE's massive talent cuts
« on: April 15, 2020, 12:46:02 PM »
Here's the updated roster of the wrestlers that have been cut so far:

• Drake Maverick

• Curt Hawkins

• EC3

• Aiden English

• Lio Rush

• Karl Anderson and Luke Gallows

• Eric Young

• Heath Slater

• Mike Rotunda (Father of Bo Dallas and Bray Wyatt)

• Dave Finlay

• Billy Kidman

• Pat Buck

• Shawn Daivari

• Scott Armstrong

• Sarah Stock

• Shane Helms

• Lance Storm

• Mike Chioda

• Kurt Angle

• Mike & Maria Kanellis

• Primo & Epico

• Sarah Logan

• Erick Rowan

• Zack Ryder

• No Way Jose

• WWE writer Andrea Listenberger

• Rusev

WWE also stated that it would furlough some employees for an indefinite amount of time.

WWE said the cutbacks would create "an estimated monthly savings of $4 million along with cash flow improvement of $140 million primarily from the deferral in spending on the company's new headquarters."

13
Rules Forum / 3rd/Third
« on: April 03, 2020, 11:00:38 AM »
I just noticed that "Third Generation Superstar" and "3rd Generation Superstar" have different names, yet 3rd is still a throwback. Was that intentional?

14
Rules Forum / This is MY Hometown!
« on: March 25, 2020, 07:00:14 PM »
This is MY Hometown!
Pre-match Storyline
Can only be played when your opponent has a Venue in his Ring and you do not have a Venue in your Ring.
You may immediately play a Venue card regardless of his effects; when "Your Town" is in his Ring, you may remove the top 2 cards of your Arsenal from the game and immediately play a Feud, Stipulation, Manager, or Object regardless of his card; you cannot play a non-Object card type that is already in your Ring.
F: 0     D: 0     Unique

Is the bolded sentence only contingent on Your Town being in opponent's ring, or is it a separate effect?

15
Virtual Deck Reviews / Razor Ramon - BASH
« on: March 09, 2020, 07:02:35 PM »
Razor Ramon

Backstage:
The Toothpick
Classic Competitor
All shenanigans
Signing appearance
Backstage sig
5th & 10 Anniversaries

Pre-Match:

Saturday Night's Main Event
I'm Gonna Bash Your Brains In
Managed by Mr. Fuji
Say Hello to the Bad Guy
Taunt/Bash
Night of Champions
Vince McMahon Gues Ringside Announcer (TB)
Bash down the walls
Don't bash the star
3x It's time for the great American Bash

Mid-Match:
A quick bashing
Outside interference
Restricted use
Sustained damage
WYTYHATA
Backlash
Cow on ice
Reach/grasp
S.O.B.
Goodnight Everybody
Dirty Low Blow (TB)
Oozing Machismo

Reversals:

3x Me Llamo....
3x Revo of the mind
3x Scotty Worm
3x Manager Interferes
3x Anything and hate it
2x Hold the Phone
2x Get the F Out
Divine Intervention
Carlito says...
You're a Jive Soul bro
Raw deal revolution
You won't BASH me

Actions:

2x Candice: Internet Icon

Maneuvers:

3x BASH Headlock
3x BASH Suplex
3x BASH Punch
2x German Suplex (TB)
2x Steel Chain Shot (TB)
Classic Knee to the Groin
Spinning Wrist Lock Hammerlock...
Razor's Edge
Bad Guy's Running Bulldog
Super Belly to Back Suplex

Hybrids:

2x DTTAH
2x Leg Drag (TB)
Shocking interference
Douchebag
Brass nuks
Sidewalk slam (TB)
Armageddon
Abdominal Rake
Back Rake
Eye Rake
Hall's fall away slam
Feign fear
Don't sing it, Bring it
Bad times don't last...

Being able to pack Heel reversals gives BASH Razor A TON of reversal power. At the base 3F, the deck has access to 20 maneuver reversals.

16
Rules Forum / Molly Holly
« on: January 23, 2020, 09:17:09 AM »
How do these two effects interact?

Pure & Wholesome
Backstage Card
Cannot be packed by Gail Kim.
When your opponent would look at your hand or Backlash, you may flip 1 card in your Ring face-down, and then he does not look and you do not discard or move cards from your hand or Backlash for that effect.
You cannot look at his hand.  When you would choose cards from his hand, choose twice as many random cards instead.
Unique     RMS logo
V5

Where the Big Boys Play
Pre-match Allegiance: WCW
Can be played regardless of The Boogeyman’s Ability.
When you put a WCW card into your Ring, your opponent discards 1 card.
When played by a WCW Superstar, you may search your Arsenal for 2 cards and put them under this card, then shuffle.
Once during each of your turns, you may put the bottom card of your Arsenal under this card.
ACE:  Once during each of your turns, when it is not your first turn of the game and you have lower Fortitude, you may remove 2 cards under this card from the game; then look at his hand, choose 2 reversals, and they cannot be played in response to the next maneuver played this turn.
F: 0     D: 0     Unique     Permanent     RMS logo     WCW logo

17
Rules Forum / Spinning wrist lock...
« on: November 23, 2019, 02:28:01 PM »
Spinning Wrist Lock Hammerlock Headlock Takedown Armbar of Doom
Submission + Submission
When this card is in any area: it is Chain when you have a Chain maneuver in your Ring, it is Heat when you have a Heat maneuver in your Ring, and it is BASH when you have a BASH maneuver in your Ring.
Shuffle up to 4 cards with any of those traits (including BASH), or that are Multi or Unique, from your Ringside into your Arsenal.
F: 12     D: 8     SV: 1     Unique     Multi

1. Is Bash a trait? I noticed that I couldn't find any cards in classic that say "BASH maneuver" or "BASH action", they all say "...with 'BASH' in the title". However, virtual has called then BASH maneuvers and BASH reversals and BASH actions.

2. I cannot search for this card when looking for a card with bash in the title, correct?

3. Is there a difference between "BASH maneuver" and "A maneuver with 'BASH' in the title?"

18
Superstar Strategy Session: Tommaso Ciampa

It's been a while! What better way to return than with new V10 #Spoilers

My goal is to spotlight and break down different superstars by going in depth on their cards, referenced cards, and different types of builds for them.

EricRD is allowing me to spoil Tommaso Ciampa for all of you, and give you a few ideas!

Let's get started.

PART ONE
Let's take a look at his specifics:

Quote
CIAMPA
Starting Hand Size: 7 Superstar Value: 3
NXT Superstar Ability: Once each turn whenever you overturn a Face or Heel card for your Superstar-specific effect, or when you successfully play a non-Backlash Face or Heel card and damage has been applied, you may remove that card from the game. Once each turn, when you remove your Face or Heel card from the game with a Superstar-specific effect, your opponent looks at the top 3 cards of his Arsenal, removes 2 from the game and shuffles.

There's a lot unpack here. Firstly, a 7 hand size and 3 value are pretty good starting stats. Combine that with Ciampa being an NXT superstar, and he can really have a nice big opening hand, which is always good.

As for the ability, oh man, is it DISRUPTIVE. Any opponent not prepared to deal with removed from game (RFG) cards is in for a bad day.

How it works: There are two different ways to activate his ability. Overturning a Face/Heel card with a specific effect (more on that in a minute), OR successfully playing a Face/Heel card and damage has been applied.

So, I play a Face/Heel card, such as Spit at Opponent:

Spit at Opponent
Action: Heel
Can only be played when you have 2 or more cards in your hand.
Discard 1 card and then your opponent discards 4 cards.
F: 4 D: 0

So, Ciampa plays Spit at Opponent and it's successful, Ciampa discards 1, opponent discards 4. THEN Ciampa may remove Spit at Opponent from the game and then opponent looks at the top 3 cards of his arsenal and removes 2 of them from the game.

That's a lot of good from just playing 1 card!

But wait, there's more!

Quote
The Sicilian Psychopath
Backstage Area
When you remove your card from the game for your Superstar Ability, you may put that card under this card, discard 1 card and then your opponent reveals 2 random cards in his hand.
Once during each of your turns you may put 1 of your face or heel cards removed from the game under this card, and then put 1 card in your ringside on the bottom of your arsenal.
When you have 10+ cards under this card, +1 to all numbers in your Superstar Ability.
Unique RMS logo

I love this card. It gives you an extra effect when you use your ability. Let's go back to the spit at opponent example:

Ciampa plays Spit at Opponent and it's successful, Ciampa discards 1, opponent discards 4. Then Ciampa may remove Spit at Opponent from the game and then opponent looks at the top 3 cards of his arsenal and removes 2 of them from the game. THEN you may put the removed Spit at Opponent under the backstage area card, discard 1 card, and opponent reveals 2 random cards in his hand.

(I have a feeling we'll be adding a few more sentences to this example)

The additional effect of this Backstage card allows you to put a RFG Face/Heel card under is and then recover a card (which is a really underrated effect)

And if you have 10+ cards under it, the numbers in your ability are increased by 1. To be honest, this effect may not happen too often, but if it does – it's absolutely crippling to your opponent.

Moving on:

Quote
Psycho Killer
Pre-match Event
Before the draw segment of your first turn of the game look at the top 6 cards of your Arsenal, put them on the top/bottom in any order and overturn 1 card.
ACE: Once during each of your turns, you may look at the top 5 cards of your Arsenal and then put them at the top and/or bottom in any order, and then overturn 1 card.
F: 0 D: 0 Unique Permanent

This card allows you to manipulate the top of your arsenal for the entire game, while also giving you a chance to use your Superstar Ability (if you overturn a Face/Heel card). This is a great card for Ciampa to use every turn.

Quote
No One Will Survive
Mid-Match Action + Action
If this card is unsuccessful, look at your opponent's hand, choose 2 cards and he discards them.
Overturn 2 cards and put 2 cards from your Ringside on the bottom of your Arsenal.
When this card is in your Ring and he reveals cards for The Sicilian Psychopath, he discards one of those cards and you may put 1 card in your Ringside on the bottom of your Arsenal.
F: 0 D: 0 Unique Multi

This card is really good. If unsuccessful you get to rip 2 cards from your opponent's hand.

If successful, you get to overturn 2 (possibly remove 1 of them for your ability), and then recover 2.

And if it's in your ring, you get a VERY useful addition to your already impressive chain of effects. So let's go back to our Spit example:

Ciampa plays Spit at Opponent and it's successful, Ciampa discards 1, opponent discards 4. Then Ciampa may remove Spit at Opponent from the game and then opponent looks at the top 3 cards of his arsenal and removes 2 of them from the game. THEN you may put the removed Spit at Opponent under the backstage area card, discard 1 card, and opponent reveals 2 random cards in his hand AND THEN discards 1 of them.

If I was playing against Ciampa, I would really try to reverse No One Will Survive. It hurts immediately, but will save you a lot of hassle in the long run.

Let's get to the arsenal cards:

Quote
Fairytale Ending
Trademark Finisher / Reversal: Special
As a maneuver when successfully played, Promo: 4, put 1 card at the top of your arsenal and the rest at the bottom of your arsenal. Overturn 1 card. You may repeat this up to 2 more times.
As a reversal, when played from hand, reverse any Strike or non-maneuver card.
When this card is in your Ring, when you overturn for any non-damage card effects, you may instead put them at the bottom of your arsenal.
F:35 D:25 SV: 3 Unique

This is a big ol' trademark finisher. 35F is a steep price, but the effects are well worth it. As a maneuver, you get to add up to 3 cards to your hand, and it also gives you a chance to use your ability.

As a reversal, reverses strikes OR non-maneuver cards. That's a whole lot of good!

And if it's overturned, it gets put on the bottom instead. Very, very good card.

Quote
Project Ciampa
Grapple
When you have face cards in your ringside, this card is Chain.
When you have heel cards in your ringside, this card is multi.
When you do not have any face or heel cards in your ringside, this card is a Trademark Finisher
F:15 D:15 SV: 3 Unique

This card has a shape-shifting quality to it. If you are a face build, this will likely be Chain. If you are Heel it will likely be Multi. And if you have neither of those in your ringside (which is very possible for Ciampa), this card is instead a TMF. I really like this card. And 3 Stun Value never hurts.

Quote
Sicilian Barrage
Strike + Strike
Cannot be reversed by D:2+ reversals.
When successfully played, you may put 1 card from your ringside on top your Arsenal and overturn 1 card.
When successfully played and it is not reversed from arsenal, you may overturn 1 card and put this back in hand. You cannot play this card for the rest of your turn.
F:12 D: 8 Unique

This is my favorite Ciampa arsenal card. It's difficult to reverse, allows you to trigger your ability, and has the potential to put itself back into your hand. In playtesting, this was the was I defeated most of my opponents.

Quote
This Is MY Moment!
Reversal: Card
Look at the top 5 cards of your Arsenal and put them at the top and/or bottom in any order.
Overturn 1 card.
When this card is in your Ring, whenever you overturn a card for a non-damage effect, you may discard 2 cards. If you do, the overturned card is considered to be face/heel for your ability, but it is blank.
When this card reverses from Arsenal, put in Ring instead.
F:12 D:0 Unique Permanent

Any Reversal: Card is good in my book. It's even better when it helps you trigger your ability. This card lets you use your ability regardless of what card was overturned – at the cost of discarding 2. This can be quite useful, especially in late game scenarios.

That's it for Ciampa's Specifics. I think they are all very good, and as I said early, very disruptive.

PART TWO
Non-Specific cards that could be helpful for Ciampa

Ciampa is an NXT Superstar, so he is able to pack a bunch of good cards, such as:

NXT Arrival
Pre-match Pay-Per-View Event
Can only be packed by an NXT Superstar. Cannot be packed when packing a Pro or Nexus Armband.
When your opponent successfully plays a maneuver and damage is applied, you may put any number of cards in your Ringside overturned for damage under this card.
When you play a maneuver as a Counter, it is -1F for each card under this card, and when it is successful, put up to 3 random cards under this card on the bottom of your Arsenal and the remaining cards under this card into your Ringside.
ACE: During your turn you may remove this card from the game, and then shuffle up to 5 cards from your Ringside into your Arsenal.
F: 0 D: 0 Unique Permanent NXT logo

Corey Graves: Savior of Misbehavior
Pre-match Event
Cannot be blanked.
This card and your NXT Arrival do not take up a Pre-match slot in your Ring, and your The NXT Generation cannot be reversed from hand.
When you would move cards from under NXT Arrival, you may put 1 card from under that card on the bottom of your Arsenal.
F: 0 D: 0 Unique Permanent NXT logo

NXT Championship Title Belt
Pre-match Object
Your Starting Hand Size is +1.
When you are Seth Rollins, Big E, or an NXT Superstar, and your opponent is not one of those, your Superstar Value is considered to be 0 for your card effects.
Superstar Value +1 Universally Unique

From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar. Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0 D: 0 Unique Permanent

The NXT Generation
Action + Action
Shuffle up to 4 non-reversal cards from your Ringside into your Arsenal, draw up to 1 card, and when your opponent is a Legend or Classic WWF Superstar, he puts 1 card from hand on the bottom of his Arsenal.
When you are an NXT Superstar, double those numbers.
F: 12 D: 0 Unique Multi NXT logo

Youthful Agility
Action / Reversal: Special
Can only be packed by an NXT Superstar.
When you are Justin Gabriel or Michael Tarver, this card is F: 0.
As an action, shuffle up to 3 cards from your Ringside into your Arsenal.
As a reversal, reverse any Strike, Grapple, or Submission and draw up to 1 card.
F: 8 D: 0 Unique

These are all good cards. However, there are two NXT cards I want to share with you now that I feel are must packs for Ciampa. First:

The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique RMS logo

“This card is considered Superstar-specific.” This means that anytime Ciampa overturns a Face/Heel card with this effect, he can trigger his ability. That's HUGE. And it allows you to keep your hand up so you can get the full effect of No One Will Survive.

Second:

The NXT Arena, Full Sail University
Pre-match Venue
Can only be packed by an NXT Superstar. Cannot be packed when packing a Pro, The Nexus Armband, or From NXT to WWE.
Cannot be blanked and can be played when your opponent has a Venue in his Ring.
You can play The NXT Generation regardless of your Fortitude Rating, and when it is in your Ring, you may shuffle it into your Arsenal when you successfully play a Superstar-specific NXT card.
Your NXT cards are -1F for every card in your Ring with 'fans' or 'crowd' in the title, and during any turn when you successfully play a Face, Heel, Cheater, or Fan Favorite card you may Promo: 2.
F: 0 D: 0 Unique Permanent NXT logo

Not only does this let you use NXT Generation over and over, but the Promo effect is tailor made for Ciampa. Let's see how this card effects our Spit At Opponent theory:

Ciampa plays Spit at Opponent and it's successful, Ciampa Promos: 2, Ciampa discards 1, opponent discards 4. Then Ciampa may remove Spit at Opponent from the game and then opponent looks at the top 3 cards of his arsenal and removes 2 of them from the game. THEN you may put the removed Spit at Opponent under the backstage area card, discard 1 card, and opponent reveals 2 random cards in his hand AND THEN discards 1 of them.

Moving on from NXT cards, Here are some non-staple Face/Heel cards that I find particularly useful for Ciampa (I feel like if you're heel, you're going to be packing Manager Interferes anyway, so I won't discuss cards like that)

Now the key to remember with these cards is how they interact with ALL of the other cards/effects i've showed you so far. Use the Spit at Opponent theory as a guide.

HEEL:

Handcuffed
Strike: Foreign Object: Heel
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When reversed from your opponent's hand, he discards 2 cards.
When successfully played, draw up to 3 cards.
When this card is in your Ring area, your opponent discards 1 card when he plays a Face card.
F: 0 D: 0

It Pays to be Evil
Action: Heel
When this card is in your Ring area, your cards titled Distract the Ref, View of Villainy, Deluding Yourself, Bait Opponent, Drawing Extra Heat, Giving Away the Business, and Remove Corner Turnbuckle read as F: 0 and cannot be reversed.
Permanent
F: 0 D: 0

Drawing Extra Heat
Action: Heel
Draw 1 card and then your opponent discards 1 card and overturns 2 cards.
Throwback
F: 0 D: 0

Deluding Yourself
Action: Heel
Draw 4 cards.
At end of turn, discard your hand.
F: 8 D: 0

Perplex Opponent
Action: Heel
Your opponent reveals the top 6 cards of his Arsenal, puts 1 of those cards into his hand, and puts the rest into his Ringside pile.
F: 6 D: 0

Daddy's Little Girl
Action: Heel
Cannot be played against Triple H, Stephanie McMahon-Helmsley, or Vince McMahon.
Opponent overturns cards from his Arsenal into his Ringside pile equal to the total number of Face cards he has in his Ring area plus his total Superstar Value.
F: 4 D: 0

Backed by Eric Bischoff
Action: Heel
Remove cards in your opponent's Ringside pile from the game equal to his Superstar Value plus the number of Face cards and Fan Favorite cards in his Ring area and then shuffle 1 of your cards that has been removed from the game into your Arsenal.
Raw logo
F: 7 D: 0

FACE:

Good Things Sometimes Happen
Action: Face
When this card is in your Ring area, your cards titled Flash in the Pan, Pat & Gerry, Call to the Crowd, Referee Finally Catches Something, Seeing Stars, Give It All I Got, and Let's Pick Up the Pace read as F: 0 and cannot be reversed.
Permanent
F: 0 D: 0

Who Booked This Match?
Action: Face
Draw 2 cards or your opponent discards 2 cards.
Throwback
F: 2 D: 0

Reach for the Ropes
Reversal: Submission: Face
Reverse any Submission maneuver (including the card titled Clutch Onto Opponent) and end your opponent's turn. You may draw 1 card.
"He broke another hold!" ... "But in even more style!" - Michael Cole & Tazz
F: 0 D: 0

Offer Handshake (SS2)
Action: Face
Draw up to 4 cards and then your opponent may draw 1 card.
Throwback
F: 4 D: 0

Enough With the Trash Talk (V2)
Action / Reversal: Special: Face
As an action, remove up to 2 cards in your opponent's Ringside pile from the game.
As a reversal, this card is -8F, reverse any card that would allow your opponent to draw any number of cards or search his Arsenal for any number of cards and end his turn.
Throwback
F: 8 D: 0

Divas! Divas! Divas!
Action: Face
Cannot be reversed when your opponent is a Female Superstar.
Look at your opponent's hand, choose 1 card, and he discards the chosen card.
Unique
F: 5 D: 0

All of the above examples examples are worth packing depending on your build.

I'm going to point out 3 Pre-Match cards right now that I feel are very useful for Ciampa:

The Abraham Washington Show
Pre-match Event
Cannot be packed by The Heat Seekers.
When you are an Extremist, this card does not take up a Pre-match slot in your Ring and your opponent's Starting Hand Size is -1.
At the end of the Pre-match phase, search your Arsenal for 1 Heel Action, reveal it, put it in your hand, and shuffle.
The first Heel Action played on each of your turns is Multi when you do not have a card with that title in your Ring, and ignore "completely" on his reversal cards played to it.
His Once is Enough cards are +10F for each copy in his Ring.
F: 0 D: 0 Unique

This card can let Ciampa keep throwing multi Heel cards as long as he keeps removing them from his ring for his ability.

Buried Alive Match
Pre-match Stipulation
Any player that has at least 5 fewer cards in his hand than his opponent, 10 or more Fortitude less than him, and 20 or more cards removed from the game than him loses the game by Pinfall Victory.
Active
Permanent
F: 0 D: 0

All of the criteria to meet this pin condition are very plausible with Ciampa. Sure, this card is very gimmicky, but Ciampa can make it work. Especially if he pairs it with this:

Lethal nWo Poison
Pre-match Event: Heel
Can only be played if a card in your Ring area or your Superstar card has the "nWo" logo.
Before your Draw Segment, your opponent must remove 2 cards in his Ringside pile from the game.
If you end your turn without attempting to play a Maneuver card, you must put this card into your Ringside pile.
If your opponent removes this card from your Ring area, he must discard 3 cards.
nWo logo
Active
F: 0 D: 0

This requires you to be Heel and have an NWO card in your ring (Which I'm more than hapy to accommodate). With this card, Ciampa's opponent could be removing up to 4 cards from the game PER TURN.

ONE MORE THING....

I would like to remind the reader that if you remove your Face/Heel card from the game, any lingering effects those cards have are taken away. A card like this for example:

You Feeling Lucky?
Action + Action: Face
Your opponent names Strike, Grapple, or Submission.
When your next card played this turn is a maneuver not of the named type, if he reverses it from his hand or Backlash deck, discard 2 cards and he discards his hand.
Throwback
Multi
F: 0      D: 0

You will not recieve the benefit of it if you do decide to remove this card from the game with your ability. Just wanted to remind you.

PART THREE
Specific Build Types

Other than wanting to load up with Face or Heel Cards, Ciampa is pretty open as to what kind of build he could be. I'll be brief with my examples:

First Build Type: Volley

Any time I see a superstar that can manipulate RFG cards, or makes opponent remove cards from the game, I initially think Volley. Volley maneuvers tend to have very generous damage totals, and your opponent isn't going to want to use the volley trait because he is already removing a bunch of cards each turn any way. Plus Volley also is loaded with stun value, which can really help keep your hand size up.

Second Build Type: Chain

While Ciampa is going to be removing all of his opponent's cards from the game, he can also just as easily destroy their hand. That's where Chain comes in. If opponent has no hand, then they cannot reverse your chain cards too easily. The problem is that chain maneuvers are often low damage, but even low damage maneuvers are good if opponent cannot stop them.

Third Build Type: Reversal Restrictions

This is pretty self explanatory. Ciampa is someone that can afford to pack fewer maneuvers than a normal superstar would, because of his abiity to strip away his opponent's arsenal. So when he does play a maneuver, he wants to be pretty sure that it will hit. That's why cards like German Suplex, Shoot Lock-Up, and Boot Lace can be very effective with him.

Fourth Build Type: Overturning

With Ciampa's superstar ability stripping opponent of arsenal cards, Adding a bit of overturn could really speed the game up. Cards like No Way Out, Dirty Taker, and even the non-throwback Inferno Match could be useful. Only be careful you don't overturn too many of your own cards in the process.

PART FOUR
In conclusion:

I think Ciampa has potential to be in the elite class of Raw Deal Superstars. His ability is so disruptive, that it may force people to pack certain cards like Kristal: Broadcast Beauty and Technical Bear Hug just to try and combat the number of cards that get RFG. Ciampa also has the advantage of not needing to rely on many maneuvers to try and finish off his opponent.

I'm really looking forward to see how he impacts this game.

Thank you for reading this article. I'm going to try and do these more often, schedule permitting.

I hope you enjoyed the return of the Superstar Strategy Sessions, and I hope you enjoy V10!

19
Rules Forum / Dude Love question
« on: August 08, 2019, 08:20:45 PM »
Dude Love
Starting Hand Size: 4     Superstar Value: 2
Superstar Ability: Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits.
During your opponent’s Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D.
SS2

Since 'Contain' is different than 'Pack', do the 6 superstar cards take up arsenal space in my deck?

20
Rules Forum / Bludgeon Brothers
« on: August 03, 2019, 08:29:19 PM »
Bludgeon Brothers
Pre-match Faction
Cannot be packed when packing non-Arsenal The Wyatt Family-specific cards (except Rowan's Sheep Mask).
Cannot be blanked or prevented from being played.
When your first maneuver played each turn has blank text or has "bomb", "slam", "clothesline" or "lariat"  in the title, and it is unsuccessful, your opponent overturns 1 card (when you have lower Fortitude, 2 cards), and he chooses one: he reveals his Backlash, you choose 1 card, and he discard the chosen card OR he removes 1 random card in his hand from the game (when you have 10+ lower Fortitude, he chooses both options).
F: 0     D: 0     Unique     Permanent
V9

Does the bolded text mean I can play it regardless of Back to Basics?

21
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to The Dangerous Alliance!
 
PART ONE
Let's take a look at their specifics:

Quote
The Dangerous Alliance
Starting Hand Size: 6     Superstar Value: 8
Superstar Ability: Whenever your opponent draws up to 3 cards for any reason other than his Superstar Ability or his Draw Segment, you may draw up to the same number of cards. You may play the card titled Handicap Match, even if your opponent cannot play any belt except the Tag Team Title Belts. You cannot play Title Belt cards. Your opponent cannot play the card titled Handicap Match.
RA

They also can pack this:

Quote
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

The Dangerous Alliance are a Stable with a 6 hand and and 8 value. A 6 SHS is pretty good, but the 8 SSV is elite territory and gives them a great advantage to potentially start the game.

As far as their actuall Superstar Ability, I have always liked it. ANY TIME your opponent draws 3- cards (other than draw segment or their ability) you can draw that many. This includes during the pre-match phase. Opponent plays Premiere Smackdown Superstar? You get to draw all those cards right along with them. I'll discuss other good cards for them to take advantage of later on in Part 2.

It's too bad they cannot pack title belts, despite all of the gold Undertaker, Brock Lesnar, and Kurt Angle have held. Maybe in a future virtual release they'll be able to pack belts.

Quote
The Most Dangerous Champions of Smackdown
Pre-match Event
Cannot be blanked.
When packing this card, you may pack Backed by Paul Heyman.
Your non-reversal The Dangerous Alliance-specific cards are F: 0 and Multi, and when you have lower Fortitude, they can only be reversed by 2 non-hybrid reversal cards.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Multi.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Chain.
F: 0     D: 0     Unique     Permanent
V1

There's a lot to unpack with this card. Firstly, they get to pack Backed by Paul Heyman, with is a pretty good card, and gives you reason to pack the other Heyman cards.

Next, their non-reversal specifics are reduced to F:0 and become quite difficult to reverse with lower F. As we'll see going forward  how this interacts with their other cards.

Now let's get to the meat of this card. It has 2 Ace's, and both can be very effective. The first effect allows you to discard 2 cards to make your next maneuver a multi, and the second effect allows you to discard 2 and make your next card chain. Both of these are good – BUT costly. Even though the Dangerous Alliance have the ability to draw a bunch of cards, if either of these ACE's are reversed with DTTAH, then you're going to be discarding a total of 4 cards – that's hurts anyone.

However, if either (or both) of these ACE's are successful, it can really give the DA a nice advantage of throwing hard to reverse maneuvers. And if you keep throwing Chain maneuvers, your opponent is going to wnt to draw cards – which is a good thing for you.

Quote
Twelve Years of Terror
Mid-match Action
Look at your opponent's Backlash deck, choose 1 card, and he discards the chosen card.
F: 12     D: 0     Unique
RA, SS3

This card is pretty good at F:12. It's REALLY good at F:0. It's incredible at F:0, multi, and only reversible by 2 non-hybrid reversals. Being able to strip your opponent of ANY mid match card can really help DA's get an early advantage. Being able to get rid of Cow on Ice, Restricted Use, Sustained Damage, or maybe a key superstar-specific.

Quote
Brock Lock
Submission / Reversal: Special
As a reversal, reverse any Grapple or High Risk maneuver and end your opponent's turn.
F: 7     D: 5     SV: 2     Unique
RA

Unlike Brock Lesnar, The DA actually do have a reason to play this card as a maneuver with it being F:0, and possibly Chain + Multi. But, above all, it's a really good reversal.

Quote
The Dangerous Slam
Trademark Finisher
When you are Dangerous Alliance and this card is in your Ringside, when your opponent's effects cause you to discard he must then discard the same number of cards you do, and during his turn he may discard 3 cards and then you put this card on the bottom of your Arsenal.
F: 20     D: 20     SV: 3     Unique     RMS logo
V5

This is an interesting card. Not only is it a TMF with a generous F to D ratio, but it has a pretty neat effect when it's in your ringside. WHENEVER your opponent causes you to discard cards, he has to discard that many. That includes their superstar ability, the chain trait, or a card effct like DTTAH. Of course, they can put it on the bottom of your arsenal, albeit at a pretty steep price.

Quote
The Last Dangerous Ride
Trademark Finisher / Action
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!.
As an action, this card is F:0, draw up to 1 card, then shuffle this card into your Arsenal.
F: 30     D: 20     SV: 3     Unique
V5

This card isn't nearly as fun as the last one, but it's still a TMF. I wish this card did something more... like “Your next ACE cannot be reversed” type thing, but regardless, no reason not to pack this card.

Quote
Dangerous F-5
Trademark Finisher / Reversal: Special
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!; can only be played after a successfully played maneuver and cannot be reversed from Backlash.
As a reversal, reverse any Grapple or Submission.
This card is considered 2 cards for your card effects.
F: 40     D: 25     SV: 3     Unique
V5

Every part of this card is good. Hard to reverse as a maneuver, Reversed and grapple or submission, and it counts as 2 cards for your effects – such as your specific pre-match or Sustained Damage.

Quote
Bad to the Bone
Reversal: Special
Reverse any card and end your opponent's turn. You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
F: 15     D: 0     Unique
RA, SS3

As I wrote in my Brock Lesnar article: This is a tremendous reversal. Reverses any CARD and allows you to pick up a non-unique maneuver. Simple and to the point. Pack this card and profit.

Nuff said.

Quote
An Irresistible Force; An Immovable Object
Action / Reversal: Special
As an action, if your next card played this turn is an Action card, it cannot be reversed.
As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
F: 0     D: 0     Unique     Smackdown logo
VEL

This card is surprisingly playable as an action for DA. Being multi itself – it can help you land a significant action when you need it. However, 9/10 times you'll play this as a reversal.

Quote
I'll Make You Tap
Action
Search your Arsenal for 1 non-unique Submission maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put 1 Mid-match card from his Ring area into his Ringside pile or if your next card played this turn is a Submission maneuver, it cannot be reversed.
F: 5     D: 0     Unique
RA, SS3

Remember, this card is F:0, so if it ends up in your opening hand it could potentially spell trouble for your opponent. An overlooked effect of this card is to get rid of a mid match card. Sustained damage is the obvious choice.

Quote
You Can't Stop 'em
Action
Shuffle up to 6 cards from your Ringside pile into your Arsenal, and then you may put 1 Action card from your Ringside pile into your hand.
F: 8     D: 0     Unique
RA

Shuffling in 6 cards for F:0 is pretty good, and it lets you pick up an action – maybe a Don't be a Douchebag, of Ref Takes a Bump, or maybe one of their specifics.

That's it for their specific cards. They don't have many, but they're all decent.

PART TWO
Non-specific cards that can be helpful for Dangerous Alliance.

First, let's look at the rest of the Paul Heyman support cards.

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

I'm a big fan of Paul Hayman's shoot promo, It can snipe key cards at opportune times. The rest of the cards are just okay in my opinion.

Now let's look at cards that DA can use that work well with their superstar ability:

Quote
<WWE logo> Signing Appearance
Can only be revealed from your Backstage area when you reveal your Superstar card.
Your Superstar Value is +1.
At the end of the Pre-match phase all players may put 1 card from their hand on the bottom of their Arsenal and then draw 1 card.
Unique

Trash Talkin' Interview
Pre-match Feud
At the end of the Pre-match phase, your opponent looks at your hand and chooses 1 card. Shuffle the chosen card and any other number of cards into your Arsenal and then draw the same number of cards shuffled in.
Then look at his hand, choose 1 card, he shuffles the chosen card into his Arsenal, and draws 1 card. 
Throwback
F: 0      D: 0

In the Interest of Fairness...
Pre-match Event: Heel
At the end of the Pre-match phase, look at your opponent's hand and choose 1 card. Your opponent shuffles that card into his Arsenal, then draws 2 cards.
F: 0   D: 0

Give You the Runaround
Mid-match Action
Look at your opponent's hand, choose 1 non-unique card, and he removes the chosen card from the game. He may draw up to 3 cards.
F: 6      D: 0

Once is Enough - Throwback
Reversal: Special: Face
Completely reverse any Multi card, or reverse any card when your opponent has a card with that title in his Ring.
He draws up to 1 card for each Once is Enough in your Ring.
When this card is in your Ring, ignore the "When played from your hand," text on your Sloppy... Very Sloppy cards.
F: 0      D: 0     SS logo

Manager Interferes - Throwback
Reversal: Special: Heel
Reverse any maneuver and all players draw 1 card.
F: 10     D: 1     SS logo

Shake My Hand, Boy!
Action: Heel
Your opponent may draw 1 card and then discard 3 cards. If he does not, if your next card played this turn is a maneuver, it cannot be reversed from his hand.
"I respect you, but if you don't give it back, you better get out of my yard." - Dead Man Inc.
F: 3      D: 0

Offer Handshake (SS2)
Action: Face
Draw up to 4 cards and then your opponent may draw 1 card.
Throwback
F: 4      D: 0

...Where the Hell are we?!
Action
Your opponent and you may each draw up to 3 cards. If played in Milwaukee, WI at GEN CON you may each draw up to 4 cards, instead of 3 cards.
F: 0     D: 0

Blindside Hook
Strike
When successfully played, your opponent draws 1 card.
You may play this card from your Ringside pile.
When played from your Ringside pile, remove 1 card in your hand from the game.
Fan Favorite logo
F: 0 D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Those are only a handful of cards that can trigger their ability, and doesn't include opponent's cards/effect that would also trigger DA's ability.

There's one card in particular that I'd like to point out:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

Anyone who reads these articles knows about my love for this card.

I know what you're thinking, “DA are a stable so they can't pack Evening Up the Odds.”

Wrong. They are allowed to pack It's a Number's Game which makes them a stable WHEN IT'S REVEALED. So they can pack Evening Up the Odds all day long.

So why is this card potentially a good card for them? Not only does it help offset all the discarding you'll be doing for your Pre-Match ACE's, but you're opponent is going to want to rebuild his hand because of all of the chain maneuvers you'll be throwing at him. Point being – when he draw for this, you draw for this.

I'll touch upon a few other key cards during...

PART THREE
Specific Build Types

Dangerous Alliance is another one of those superstars that can be built in a multitude of styles. I'll cover a few of them here.

First Idea: Chain + Heat

This seems like the obvious build for them, considering their pre-match card. The idea is pretty simple – discard your heat cards to make them chain. And you can combine all of that with this:

Quote
Sizzling Clothesline
Strike: Heat
When this card is in your Ringside pile, your non-unique printed F:0 Heat maneuvers are considered Multi maneuvers.
Fan Favorite logo
F: 12 D: 13

This will give you a decent way to get early fortitude. Your opponent can only reverse so many Chain/Multi Heat maneuvers until one will finally land.

I've often found that the hardest part of a heat deck was keeping your hand, and Dangerous Alliance shouldn't have too much of a problem with that.

(Bonus fact: Since DA's specific pre-match has “Chain” in the text, you can pack it with All Together Now)

Second Idea: BASH

This is similar to the last entry where you keep throwing Chain/Multi maneuvers. The three base BASH maneuvers are all multi:

Quote
BASH Headlock
Submission + Submission
Cannot be packed by Female Superstars.
When successfully played, your opponent discards 1 card.
Multi
F: 2 D: 6

BASH Suplex
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
SV: 1
F: 3 D: 7

BASH Punch
Strike + Strike
Cannot be packed by Female Superstars.
Multi
F: 4 D: 8

BASH also provides you with 3 starting F and a pretty decent reversal pool early in the game.

Third Idea: Backed by Vickie

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

What's more difficult to reverse than the Vickie protected maneuvers? Vickie maneuvers that are chain and/or multi!

Vickie is already elite, but DA can make it even better.

Fourth Idea: Blindside

I already pointed out Blindside Hook as a possible card DA can exploit. But the main reason I bring up Blindside is because they don't mind being discarded and hanging out in the ringside. Discard two blindside cards and then play a chain Blindside Hook, or a Multi Blindside Tornado Strike, or a Chain/Multi Blindside Slam...

I'll end it there, but be sure that DA can be built with any of the standard archetypes of Raw Deal, or can simply be a “good cards” deck. As long as they keep drawing cards, they should be decent.

PART FOUR
In Conclusion:

For some unexplained reason, Dangerous Alliance just doesn't work all that often. They usually find themselves in the “Bottom of the barrel” discussions. It probably has something to do with the prevalence of ACE reversals really hurting them. But I believe that if build the right way, they can compete with the best of them.

Please comment anything I may have forgotten or overlooked, or if you've built Dangerous Alliance before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Festus!

22
Rules Forum / Numbers Game
« on: July 06, 2019, 07:29:08 PM »
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

Am I correct in assuming that if I'm one of the listed superstars I'm only a stable when this card is revealed? Simply packing it will not make me a stable?

23
Superstar Strategy Session / Superstar Strategy Session #14: Victoria
« on: July 03, 2019, 10:58:52 AM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to Victoria!
 
PART ONE
Let's take a look at her specifics:

Quote
Victoria
Starting Hand Size: 6     Superstar Value: 1
Diva Superstar Ability: Once during each of your turns you may shuffle your hand into your Arsenal and draw the same number of cards. Your cards titled Battling the Voices are -6F and cannot be reversed.
DO, SS3

A 6 hand is pretty good when coupled with a 1 SSV, this makes it easy to bump up into double digits with Underrated Superstar and a couple other good cards.

Also, Victoria is a Diva, so that gives her access to a bunch of good cards.

However, It's her Superstar Ability that I really like. Being able to shuffle your hand in and draw that many again can be an amazing option at all points in the game. Have a large hand? Great, lets see what else we can get. Have a small hand? Test your luck and try to get a better one. This ability is ALWAYS useful. And Battling the Voices is a pretty decent card. I'll include it in Part 2.

Quote
Managed by Stevie Richards
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any non-unique maneuver and end your opponent's turn.
When this card is in your Ringside pile, during your turn you may discard 4 cards and then put this card into your Ring area. When the card titled Stevie Interferes is in your Ring area, discard 1 card instead.
F: 0     D: 0     Unique     Raw logo
DO, SS3

This is a very good card. I wish the reduced Pre-Match clause wasn't there, but her next cards helps that out. This card on it's own is similar to Managed by Jimmy Hart, being that it can reverse a non-unique maneuver by putting it into ringside. But the good thing about this card is that it can bring itself back. Discarding 4 is a pretty steep price, but it gets dropped down to only 1 card when Stevie Interferes is in your ring.

Quote
The Voices Are Getting Louder!
Pre-match Event
This card and Managed by Stevie Richards do not take up a Pre-match slot in your Ring.
Your Battling the Voices cards are Multi, and during your turn, ACE: you may remove 1 of those cards in your Ring from the game to put a Victoria-specific action from your Ringside into your hand.  When that card is Backed by Torrie and Candice, you may put that card into your Ring instead.
F: 0     D: 0     Unique     Permanent
V1

This card gives you a net +1 pre-match when your manager is in your ring. Battling the Voices becomes nearly impossible to reverse now, and you can ACE one of them to get one of your specific actions from ringside. This is a pretty good card.

Quote
I Ain’t the Lady to Mess With
Mid-match Reversal: Action
Reverse any non-unique Action card and end your opponent’s turn. Search your Arsenal for 1 Superstar-specific card, reveal it to him, put it into your hand, and shuffle your Arsenal.
F: 3     D: 0     Fan Favorite logo
GAB

Mid-Match reversals are always welcome, and this one is non-unique. However, Victoria being a female/diva superstar AND a Raw superstar means that she will not have any room to spare in her backlash deck.

Quote
Spider Web Moonsault
High Risk / Action
As a maneuver, can only be played after a successfully played card.
As an action, this card is -5D, put this card on the bottom of your Arsenal and then either draw 2 cards or put the card titled Managed by Stevie Richards from your Ringside pile into your Ring area and discard 1 card.
F: 0     D: 5

I really like this card. High Risks are already pretty difficult to reverse, and this one is playable on your first turn. But it's also a very good action, one that allows you to put Stevie back into your ring at a discount, or to draw 2 cards. Great way to start the game.

Quote
Victoria's Secret
Grapple
Can only be played after a successfully played maneuver.
Cannot be reversed from your opponent's Backlash deck.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal.
F: 5     D: 10     SV: 1     Unique
ARM

This card has a generous F to D ratio, easily playable, and has a reversal restriction. It has all the makings of a good card. AND it can recover itself for free every turn. Everything about this card is good.

Quote
Widow's Peak
Trademark Finisher
Can only be played when you reversed a card to end your opponent's last turn and this is the first card played of your turn.
When this card is in your Ringside pile, once during each of your turns you may remove your Backlash deck from the game and then put this card into your hand.
F: 20     D: 20     SV: 2     Unique     Raw logo
DO, SS3

An easily playable TMF with F:20 and D:20 is very nice. And, like so many of her cards, it can recover itself – albeit at a very high cost. However, if you have all of your mid match slots filled, there's no downside to removing your backlash from the game.

Quote
Stevie Interferes
Reversal: Special: Run-in
Reverse any non-unique card and end your opponent's turn. When the card titled Managed by Stevie Richards is not in your Ring area, discard 1 card.
F: 15     D: 5     Unique     Raw logo
DO, SS3

This is probably Victoria's best card. A F:15 D:5 near omni reversal that ALSO makes her other best card EVEN BETTER. The sooner you can get this card into your ring the better.

Quote
Backed by Torrie & Candice
Action
Put 1 Unique card from your Ringside pile into your hand.
When this card is in your Ring area, once during each of your turns you may put 1 card from your hand under this card and then put 1 card from your Ringside pile on the bottom of your Arsenal. You may play the cards under this card as if they were in your hand. If this card is moved from your Ring area, put the cards under this card into your Ringside pile.
F: 0     D: 0     Cheater logo
GAB

This card is good, but you have to choose between this card and her Mid-Match card, which is a pretty tough choice.

As for the effects, putting a unique card into your hand is good, and being able to save cards in your hand is also good so they aren't lost to your superstar ability. It's a good card, but you may want the mid-match reversals instead.

Quote
This Is Not Enough
Action
Can only be played when you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as him.
Your next card played this turn is -#F, where # is equal to his Fortitude Rating.
F: 0     D: 0     Unique
VEN, SS3

In the right situation, this could be a great card. It can allow you to draw a bunch of cards and/or let you play a high F cost for cheap. But it's also possible that this card won't really do that much. No reason not to pack it – but don't count on it working every game.

Quote
All the Things She Said...
Action
Shuffle 1 card from your Ringside pile into your Arsenal, draw 1 card, put 1 card from your Ringside pile into your hand, remove 1 card in your opponent's Ringside pile from the game, and he discards 1 card.
F: 1     D: 0     Unique     Raw logo
DO, SS3

This card is fine, but not that great. It isn't a BAD card. It can fetch you a key card from ringside at an opportune time.

Quote
Yes, I've Lost My Mind
Action / Reversal: Special
As an action, reveal your hand to your opponent and discard all non-Maneuver cards. Your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
DO
   ---OR---
Yes, I've Lost My Mind - Throwback
Action / Reversal: Special
As an action, your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
SS3

Under the right circumstances, this card can be pretty powerful. I imagine that combining this card with Punch After Punch could be a great way to do some serious damage.

Quote
...Running Through My Head
Action + Action
Cannot be reversed when All the Things She Said... is in your Ring.
You may discard up to 3 cards from hand, put the same number of cards from your Ringside into your hand, and shuffle up to the same number of cards from your Ringside into your Arsenal; you may discard 1 additional card for each Backed by Torrie & Candice in your Ring.
F: 12     D: 0     Unique     Multi     Cheater
V7

My only complaint about this card is that it costs too much. It's only slightly better than Don't Hate The Playa, Hate the Game!, and it costs 5F more. Also, it's cheater, and I think I would rather pack her Mid-Match reversal.

PART TWO
Non-specific cards that can be helpful for Victoria:

First off:

Quote
Battling the Voices (S)
Action
Reveal the top 6 cards of your Arsenal, put 3 into your hand, and put the rest into your Ringside pile.
Throwback
F: 6      D: 0

Next, Victoria is a Female and a Diva, which gives her access (or benefits from) to a bunch of good cards, such as:

Quote
Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile. 
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0      D: 0

Skirt the Issue
Mid-match Reversal: Special
Can only be packed by a Diva Superstar.
Reverse any unique card and end your opponent's turn.
"I think she's got her own way of getting around that, in more than one way, in fact! Ha, ha!" - Jerry "The King" Lawler
F: 3      D: 0

The King Interferes!
Mid-match Reversal: Special: Run-in
Reverse any Foreign Object or any 10D or greater maneuver and end your opponent's turn.
When played by a Female Superstar, instead reverse any Foreign Object or any 6D or greater maneuver and end your opponent's turn.
Raw logo
Active
F: 10      D: 3

Modified Clutch Onto Opponent
Submission
Can only be packed by a Diva Superstar.
Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent.
When successfully played, draw 1 card or look at your opponent's hand.
You cannot play the card titled Maintain Hold or Apply Illegal Leverage immediately after this card.
F: 0      D: 2

Girly Grab
Submission
Can only be packed by a Female Superstar.
Can only be reversed by the card titled Elbow to the Face.
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
F: 0      D: 2

Girly Punch
Strike
Can only be packed by a Female Superstar.
Can only be reversed by Reversal cards of printed D:0. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
"Catfight!" - Jerry "The King" Lawler
F: 0      D: 2

Diva Lock
Submission
Can only be packed by a Female Superstar.
This card is +1D for every card in your Ring area that is a Heel card or a card with the word “female” or “Diva” in the text.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 4 D: 2

I've Got a Nice ... Bottom
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, cards overturned for any reason are put onto this card instead of put into your Ringside pile. During your turn, you may remove this card from the game and put up to 10 cards on top of this card on the bottom of your Arsenal and put the rest into your Ringside pile.
When this card is moved from your Ring area, put all cards on top of this card into your Ringside pile.
   (Activated Card Effect Symbol) 
Active
F: 0      D: 0

Drastic Times - Drastic Measures
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, once during each of your turns you may remove 1 card in your Ring area from the game and then put 1 card from his Ring area into his Ringside pile.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
F: 0      D: 0

Lip Lock
Action
When you are a Male Superstar, can only be played when your opponent is a Female Superstar.
When successfully played, search your opponent’s Arsenal for 2 non-Superstar-specific non-Reversal cards, remove them from the game, and he shuffles his Arsenal.
Your next card played this turn is -6F and his Reversal cards to it are +9F.
F: 0 D: 0

Everyone Wants to Watch Women Wrestle
Action
Can only be packed by a Female Superstar.
When your opponent is a Male Superstar, search his Arsenal for 3 non-unique Maneuver cards, remove them from the game, and he shuffles his Arsenal.
When your opponent is a Female Superstar, this card is -1F, discard this card and your opponent discards 1 card.
Raw logo
F: 1      D: 0

Alternatively, Victoria could also pack these:

Quote
The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

Revolutionizing the Division
Action / Reversal: Special
Can only be packed when packing The Era of the Superstar.
As an action, choose 1 card in your opponent's Ring, that card is blank while this card is in your Ring.
As a reversal, when played from hand reverse any Unique card, or when he is a Diva, reverse any non-maneuver card.
He overturns 3 cards, and put up to 1 non-hybrid maneuver from your Ringside into your hand.
F: 8     D: 0     Unique

The Women’s Evolution
Mid-match Reversal: Special
Can only be packed when packing The Era of the Superstar.
Reverse any Unique card or an Activated Card Effect from a Unique card; draw up to 1 card (2 cards when you have fewer cards in hand).
F: 6     D: 0     Unique

But perhaps the most important non-specific card Victoria should pack is this:

Quote
McMahonism
Pre-match Allegiance: McMahonism
The first time during each of your turns you would draw cards outside of your Draw Segment, look at that many cards on the top of your Arsenal first and you may put any of those cards on the bottom of your Arsenal.
When you are Vince McMahon, Shane O'Mac, The Genetic Jackhammer, or The McMahon Dynasty, you may use this effect during your Draw Segment instead.
F: 0     D: 0     Unique     Permanent     RMS logo

With this card, when Victoria uses her superstar ability, she can cycle through a lot of her arsenal and set up her ideal hand. Along with this card, she will want cards that allow her to draw – this way she can constantly cycle her hand.

PART THREE
Specific Build Types

First Idea: BASH

Being a female superstar, Victoria cannot pack Multi maneuvers, and early multi maneuvers are the bread and butter of BASH. However, Bash allows you to start with 3F, which makes her mid-match action reversal playable on the first turn. And Victoria can more than make up for a lack of multi maneuvers if she has a plethora of annoying reversal restriction maneuvers. A few that come to mind (other than the above mentioned female/diva moves) are:

Quote
Boot Lace
Strike / Action
Cannot be reversed from your opponent's hand.
As a maneuver, can only be played if you reversed a card from your hand or Arsenal to end your opponent's last turn and this is the first card played of your turn.
As an action, discard this card and draw 1 card. Doing this will cause no damage to your opponent.
F: 2      D: 4

German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Atomic Lariat
Strike
Can only be reversed by hybrid or unique Reversal cards. 
 (Restricted Modification Symbol)
"And another lariat! When will this stop?" - Jim Ross
F: 6      D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Along with the starting 3F, BASH also gives you access to a bunch of pretty good reversals you can play early in the game.

Second Idea: Chain

The whole idea of chain is to gain a hand advantage over your opponent. Victoria, more than a lot of superstars can benefit pretty greatly by this. Chain is arguable the most popular, and perhaps the most powerful mechanic in Raw Deal, why shouldn't Victoria take advantage of that?

Second Idea: Volley

I've said it in previous articles, but Volley maneuvers = high Stun Value. Stun Value gives you more cards in your hand when your maneuver is reversed from arsenal (except on the last card). Victoria loves having a nice large hand size to cycle through her arsenal with her ability.

Also, I've always felt that Volley is a pretty powerful mechanic. Combine Volley with a little hand destruction, and you can really control your opponent.

Third Idea: Dynamic

Dynamic got a nice big boost in virtual. Mainly due to this card:

Quote
Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

This can give you a nice opening hand full of reversals, and a guaranteed starting maneuver in hand.

Also, these cards are pretty good as well:

Quote
Find Out How to Fight From Finlay
Pre-match Event
Your opponent cannot play Pre-match cards with the word “old” in the title that are Active or Unique.
Your Action cards with the word “dynamic” in the title are considered Multi cards.
When you play a maneuver with the word “dynamic” in the title, you may name Strike, Grapple, or Submission and the maneuver is instead considered to be that type for the rest of the turn.
Permanent
F: 0 D: 0

The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0

My Name is Matt Striker … and I Am Your Teacher
Mid-match Action
Can only be played when there is a card with “dynamic” in the title in your Ringside pile.
When your opponent reverses a maneuver from his hand and he has 5 or more Reversal cards in his Ring area and you have a card with “dynamic” in the title in your Ringside pile, you may put this card into your Ring area.
When this card is in your Ring area, once during each of your turns you may reveal 1 card in your hand with the word “dynamic” in the title and then search your Arsenal for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 3

Fourth Idea: Back to Basics

Back to Basics is another card that got a tremendous boost in virtual Raw Deal. And Victoria can also still play McMahonism while having a B2B deck,

However, you lose the ability to play Managed by Stevie Richards during the pre-match phase. BUT if you can figure out a way to put it into your ringside during the game, you can also use it's text to return it to the ring area.

PART FOUR
In Conclusion:

Victoria is someone who can built pretty much any way and always be at least decent. I don't think she is an elite superstar, but she has pretty good card support, both with her her own specifics AND Female/Diva support, and her ability allows her to fish for whatever key card she needs that turn.

I also feel like she would be a great superstar to give to a beginner to teach them the game.

Please comment anything I may have forgotten or overlooked, or if you've built Victoria before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover The Dangerous Alliance!

24
Superstar Strategy Session / Superstar Strategy Session #13: Tazz
« on: June 26, 2019, 03:09:56 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to The Human Suplex Machine... TAZZ!
 
PART ONE
Let's take a look at his specifics:

Quote
Tazz
Starting Hand Size: 5     Superstar Value: 2
Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Your maneuvers with the word "suplex" in the title are -4F and they cannot be reversed by cards with the word "suplex" in the title.
FL, SS1, SS2

A 5 hand size is low, but it allows you to use Buying Myself Some Time, and is also pretty easy to increase. A 2 superstar value is also low, but that's not necessarily a bad thing.

As far as his ability goes, it's quite good. Being able to go get a move every turn at a minimal cost is very good, and those maneuvers are discounted by 4F... which is exactly the F cost of this card:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

So Tazz has F:0 German Suplex's that he can search for. That is a GREAT thing to be able to do.

Quote
Beat Me if You Can...Survive if I Let You
Backstage Card
When packing this card, you can pack No Sell Maneuver.
Your maneuvers cannot be reversed by Elbow to the Face or Spine Buster, your Tazz-specific cards are Multi, and ignore the "Then, discard cards..." text on The Mood Is About to Change.
When your Fortitude Rating is 10-, you may remove a Tazz-specific Pre-match card in your Ring from the game to reverse a non-Superstar-specific non-maneuver card.
Unique     RMS logo     ECW logo
V1

Tazz got a huge boost in virtual with this card. Allowing him to pack No Sell Maneuver (which is a realy good reversal), Making ALL of his maneuvers immune to Elbow and Spine Buster is very good, his Specific's are now multi, and one of his actions becomes much better. Seemingly righting all of his wrongs. He also gets to reverse actions from his ring early in the game.

Oh, and this is an ECW card, which allows him to pack this:

Quote
The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

Of course, this seemingly doesn't help Tazz out all that much.

Quote
ECW's Human Suplex Machine
Pre-match Event
Cannot be blanked or moved from your Ring by your opponent's effects.
Your Human Suplex Machine cards are not Active, and replace their 'Can only be' text with 'Cannot be reversed when'. Your cards with 'Tazz' in the text are Multi and can only be reversed by 2 reversal cards. When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.
F: 0     D: 0     Unique     ECW logo
V7

Here's the text for Human Suplex Machine:

Quote
Human Suplex Machine
Mid-match Grapple
Can only be played after a successfully played maneuver with the word "suplex" in the title.
Cannot be reversed by the card titled Backlash!
When successfully played, search your Arsenal for a card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Smackdown logo
Active
F: 7      D: 7

So basically, Human Suplex Machine becomes playable – I'll take it. There are also a few good maneuvers with “Tazz” in the text that I'll get to in Part 2. But my favorite part of this card is the last part, “When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.” This makes his specifics much much better. You'll see as we go along.

Quote
Red Hook's Premiere Announcer
Pre-match Event
Your opponent's Starting Hand Size is -1.
The maximum number of Pre-match and Mid-match cards you may have in your Ring area is increased by 1.
F: 0     D: 0     Unique     Permanent     Smackdown logo
VEL

Pretty basic here, reduse his hand by 1 and increase your pre and mid by 1. No reason not to pack this card. And remember, it can act as a non-maneuver reversal because of your Backstage Area card. And it has the Smackdown logo if you're going to a Premiere Smackdown build.

Quote
WWE Commentators
Pre-match Event
When played, name Raw or SmackDown! This card is considered to have that logo.
At the end of the Pre-match phase, you may randomly discard 1 card and then search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0     D: 0     Unique
VEN

Nine times out of Ten with this card I would go search for:

Quote
Ref Takes A Bump
Action
When this card is in your hand and your opponent plays a non-unique printed D: 0 reversal to reverse your maneuver, you may put this card from your hand into your Ring and put the reversed maneuver in your Ring instead of your Ringside.
F: 0     D: 0     Unique     Permanent

and the other time out of ten I would get this card:

Quote
Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

It can feel risky to discard a random card, however, when you combine it with Managed by Vince McMahon or One of the Big Boys, it mitigates the loss.

Quote
Tough Enough!
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, his Maneuver cards are +13F.
F: 10     D: 0     Unique
MA, SS2

This has always been one of the best action reversals in the game. Available at will in your Mid-Match, this card can greatly impact the game if you're behind in fortitude.

Quote
Tazz-Line
Strike + Strike / Reversal: Special
As a maneuver, this card is -6F; choose one: put 1 card with 'Tazz' in the text from your Ringside into your hand, or draw up to 2 cards.
As a reversal, reverse any Strike.
F: 13     D: 6     SV: 1     Unique     Multi
V7

This card will almost certainly be played as a reversal each game. Tazz has enough good suplexes to throw to have to play this as a maneuver. Being able to reverse any strike is quite good. Most superstars have a specific strike.

Quote
Head-and-Arms Tazzplex
Grapple / Reversal: High Risk
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 13     D: 10     SV: 2     Unique
FL, SS1, SS2

There are only a few more satisfying feelings than playing this card as a reversal. And there are more high risks being played in this Raw Deal environment than ever before. Tazz can get to F:13 pretty easily, so this card is pretty accessible early.

Quote
Northern Lights Tazzplex
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 15     D: 13     SV: 1     Unique
FL, SS1, SS2

Another great reversal, this time hitting grapples. You'll notice that Tazz has a bunch of really good reversals, and this one hurts a lot. But the good thing about this card and the last card is that they are both very playable as maneuvers in the right situation.

Quote
T-Bone Tazzplex
Grapple
Cannot be reversed.
When successfully played, you may draw 1 card.
F: 22     D: 13     Unique
FL, SS1, SS2

One of the most devastating cards in the Fully Loaded era, back when “Cannot be reversed” meant WAYYYYY more than “Cannot respond to.”

This card is still super powerful, although there are a number of cards that stop it now. Oh, and one more thing to remember – this card is -13F when you have lower F. Excellent card.

Quote
Tazzmission
Trademark Finisher / Reversal: Special
As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text.
As a reversal, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.
F: 25     D: 13     SV: 3     Unique
FL, SS1, SS2

Another card that is played as a reversal 99% of the time. Hitting all the major types, there's no question why it is. However, being a trademark finisher, it can be worth playing as a maneuver. And the maintain hold text is just about worthless. If you pack maintain hold in Tazz.... you're doing it wrong.

PLEASE NOTE THAT THE FOLLOWING CARDS ARE F:0 WHEN YOU HAVE LOWER F:

Quote
I'm Gonna Teach You a Lesson in Thuganomics
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. When he has more cards in his hand than you, he discards cards until he has the same number of cards in his hand as you. 
F: 13     D: 0     Unique     Smackdown logo
DO, SS3

Thank you John Cena for giving Tazz a very good reversal. And making your opponent discard cards is always welcome.

Quote
Just Another Victim
Action
Draw 2 cards and end your turn. On your opponent’s next turn, the first card he plays cannot be reversed, and then end your opponent’s turn. On your next turn, your opponent’s Reversal cards to the first 3 cards you play are +13F.
F: 13     D: 0     Unique
BL, SS2

Here's a word of advice for anyone who's going to play this card: Only play this card if you have a Sidewalk Slam, or any other card that reverses an irreversible card.

Ok, now that that's clear, I think this card can really open up the game for Tazz. Getting 3 straight plunged cards, especially early in the contest, can be a game changer.

Quote
The Mood Is About to Change
Action
If your opponent has more than 7 cards in his hand, he discards # cards, where # is equal to the number of cards in his hand greater than 7.
Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards, where # is equal to the number of cards in your hand greater than in your opponent’s hand.
F: 13     D: 0     Unique
SUM, SS2

This card used to be a so-so card. Now it's a really great one. Especially if your opponent is a superstar that consistently has a huge hand. Making his discard down to 7, and allowing you to shuffle your hand into your arsenal and draw 13 (remember that you don't discard because of your Backstage Area card).

Quote
Thug It – Dead
Action
Shuffle up to 10 cards with the word "suplex" in the title from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
F: 13     D: 0     Unique
FL, SS1, SS2

This is a good card- not as great as his others- but still good. Shuffling 10 cards is always good, and drawing 3 is always good. I only wish it didn't end your turn, but that's just me being greedy.

That's all of Tazz's specifics. They were all already good, virtual bumped them up into great territory. Tazz finally got the respect he never got in the WWE.

PART TWO
Non-specific cards that can be helpful for Tazz:

(Since Tazz doesn't have too many specific build types, Part Two will be a bit longer this week and Part Three will be a little shorter.)

Any Tazz player will tell you that keeping a hand size is the most difficult thing for Tazz. And anytime I hear anyone say this about any superstar, I suggest my favorite card:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

I am unapologetic about my love for this card. It helps almost anyone with a superstar ability that is used by discarding. And with Chain being such a popular build, this card has never been more useful.

Two other cards Tazz can build his hand with are:

Quote
Underrated Superstar
Pre-match Event
At the end of the Pre-match phase, when your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Throwback
Active
F: 0      D: 0

I Can't Be Reading This Right...
Action
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn, if you have fewer cards in your hand than your opponent, you may remove 1 card in your Ringside pile from the game and then put this card into your hand.
F: 0      D: 0

Tazz is also a popular superstar to use a pre-match hand reduction strategy with, and here are some popular hand reduction cards:

Quote
Gen Con 2005
Pre-Match Venue.
Your opponent’s Starting Hand Size is -1.
Once during each of your turns you may discard 1 card and then put 1 card with the word “hell” in the title from your Ringside pile into your hand.
 (Activated Card Effect symbol)
Universally Active.
Permanent
F: 0 D: 0

Backstage Politics
Pre-match Feud
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, during your opponent's turn, he may put 1 non-unique card from his Ring area into his Ringside pile and put this card into his Ring area.
When this card is in any Ring area, cards that go to Right to Censor's Ringside pile are removed from the game and their cards and effects cannot modify the Fortitude of their opponent's Reversal cards.
Active
Permanent
F: 0      D: 0

Old School Manager
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your opponent’s Starting Hand Size is -1.
Universally Unique
F: 0 D: 0

Managed by Terri Runnels
Pre-match Manager: Heel
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, as a Reversal, you may put this card into your Ringside pile to reverse any card played by your opponent that allows him to search his Arsenal for 1 or more cards and end his turn.
Universally Unique
F: 0   D: 0

Banned from Ringside
Pre-match Event
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, when your opponent reverses an Action or Maneuver from his hand, you may put the reversed card on the bottom of your Arsenal instead of in your Ringside pile.
Smackdown logo
Unique
F: 0      D: 0

Mr. Kennedy, Guest Ringside Announcer
Pre-match Event: Run-in
Cannot be played when any player is Ken Kennedy or The Future Of Sports Entertainment.
Your opponent's Starting Hand Size is -1.
ACE:  During your turn, you may put this card in your Ringside and then search your Arsenal for 1 card with the same title as a card with only 1 copy in your Ring, reveal it, put it in your hand, and shuffle your Arsenal; when it is your next card played, you may ignore the "Can only be played..." text on it.
F: 0     D: 0     Universally Unique

And here are a few key Suplex cards Tazz enjoys:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Fall-Away Suplex
Grapple
When this card is in your Ring area, your cards with the word "suplex" in the title are +1D.
F: 7      D: 8

Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
SV: 1
F: 5   D: 7

Northern Lights Suplex
Grapple / Reversal: Special
As a maneuver, when successfully played, you may put up to 2 maneuver cards from your Ringside pile into your Arsenal, then shuffle your Arsenal.
If played by Tazz, you may instead search your Arsenal for any card with the word "plex" in it, put that card in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Piledriver. End your opponent's turn.
F: 20   D: 12

Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
Unique
F: 20 D: 20

Precision Suplex
Grapple
When played, name a number 5 or less. Your opponent shuffles that many of his cards that have been removed from the game into his Arsenal. This card is -2F for each number named.
F: 20      D: 20

The last card can be played at F:6 by Tazz!

One other thing to remember, Tazz has an ECW backstage card, so he can pack these:

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

And here's a few random cards that Tazz can also get some use out of:

Quote
Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Ring Psychology: Neck
Pre-match Event
If you have 4 or more maneuvers in your Ring area with the word(s) "clothesline," "neck," or "suplex" in the title, you may discard a card with the word "clothesline,"  "neck," or "suplex" in the title to reverse any Action played by your opponent and end your opponent's turn.
Active
Permanent
F: 0      D: 0

PART THREE
Specific Build Types

So, look... With Tazz you're just going to want to throw suplexes and play pain reversals until you win. It's not too difficult. So anything I could give here wouldn't make any sense. It's pretty simple, really, Throw big suplexes.

PART FOUR
In Conclusion:

Tazz was instantly top tier when he was released during Fully Loaded, he then dropped down a few rungs, but Virtual gave him a tremendous boost. I think Tazz can be pretty good, but can also fall short since he's pretty much stuck throwing only grapples. As long as Tazz can keep his hand up, he'll at least be competitive.

All in all, he seems more like a fun superstar than a competitive one.

Please comment anything I may have forgotten or overlooked, or if you've built Tazz before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Victoria!

25
Rules Forum / Maintain vs. Sustain
« on: June 21, 2019, 02:32:26 PM »
Maintain Hold
Action + Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. The maintained maneuver is not considered a Multi maneuver. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained.  
Multi
Throwback
F: 10      D: 0

Sustained Damage (SS2)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver. 
When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards to reduce the damage by 2 for each card discarded. 
   (Activated Card Effect Symbol)  
Unique
F: 0      D: 0

Can you activate Sustained Damage on a Maintained maneuver? I always assumed you could, but a closer look at the wording makes me skeptical.

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