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Topics - Hogtrail

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1
Rules Forum / Dude Love question
« on: August 08, 2019, 08:20:45 PM »
Dude Love
Starting Hand Size: 4     Superstar Value: 2
Superstar Ability: Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits.
During your opponent’s Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D.
SS2

Since 'Contain' is different than 'Pack', do the 6 superstar cards take up arsenal space in my deck?

2
Rules Forum / Bludgeon Brothers
« on: August 03, 2019, 08:29:19 PM »
Bludgeon Brothers
Pre-match Faction
Cannot be packed when packing non-Arsenal The Wyatt Family-specific cards (except Rowan's Sheep Mask).
Cannot be blanked or prevented from being played.
When your first maneuver played each turn has blank text or has "bomb", "slam", "clothesline" or "lariat"  in the title, and it is unsuccessful, your opponent overturns 1 card (when you have lower Fortitude, 2 cards), and he chooses one: he reveals his Backlash, you choose 1 card, and he discard the chosen card OR he removes 1 random card in his hand from the game (when you have 10+ lower Fortitude, he chooses both options).
F: 0     D: 0     Unique     Permanent
V9

Does the bolded text mean I can play it regardless of Back to Basics?

3
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to The Dangerous Alliance!
 
PART ONE
Let's take a look at their specifics:

Quote
The Dangerous Alliance
Starting Hand Size: 6     Superstar Value: 8
Superstar Ability: Whenever your opponent draws up to 3 cards for any reason other than his Superstar Ability or his Draw Segment, you may draw up to the same number of cards. You may play the card titled Handicap Match, even if your opponent cannot play any belt except the Tag Team Title Belts. You cannot play Title Belt cards. Your opponent cannot play the card titled Handicap Match.
RA

They also can pack this:

Quote
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

The Dangerous Alliance are a Stable with a 6 hand and and 8 value. A 6 SHS is pretty good, but the 8 SSV is elite territory and gives them a great advantage to potentially start the game.

As far as their actuall Superstar Ability, I have always liked it. ANY TIME your opponent draws 3- cards (other than draw segment or their ability) you can draw that many. This includes during the pre-match phase. Opponent plays Premiere Smackdown Superstar? You get to draw all those cards right along with them. I'll discuss other good cards for them to take advantage of later on in Part 2.

It's too bad they cannot pack title belts, despite all of the gold Undertaker, Brock Lesnar, and Kurt Angle have held. Maybe in a future virtual release they'll be able to pack belts.

Quote
The Most Dangerous Champions of Smackdown
Pre-match Event
Cannot be blanked.
When packing this card, you may pack Backed by Paul Heyman.
Your non-reversal The Dangerous Alliance-specific cards are F: 0 and Multi, and when you have lower Fortitude, they can only be reversed by 2 non-hybrid reversal cards.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Multi.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Chain.
F: 0     D: 0     Unique     Permanent
V1

There's a lot to unpack with this card. Firstly, they get to pack Backed by Paul Heyman, with is a pretty good card, and gives you reason to pack the other Heyman cards.

Next, their non-reversal specifics are reduced to F:0 and become quite difficult to reverse with lower F. As we'll see going forward  how this interacts with their other cards.

Now let's get to the meat of this card. It has 2 Ace's, and both can be very effective. The first effect allows you to discard 2 cards to make your next maneuver a multi, and the second effect allows you to discard 2 and make your next card chain. Both of these are good – BUT costly. Even though the Dangerous Alliance have the ability to draw a bunch of cards, if either of these ACE's are reversed with DTTAH, then you're going to be discarding a total of 4 cards – that's hurts anyone.

However, if either (or both) of these ACE's are successful, it can really give the DA a nice advantage of throwing hard to reverse maneuvers. And if you keep throwing Chain maneuvers, your opponent is going to wnt to draw cards – which is a good thing for you.

Quote
Twelve Years of Terror
Mid-match Action
Look at your opponent's Backlash deck, choose 1 card, and he discards the chosen card.
F: 12     D: 0     Unique
RA, SS3

This card is pretty good at F:12. It's REALLY good at F:0. It's incredible at F:0, multi, and only reversible by 2 non-hybrid reversals. Being able to strip your opponent of ANY mid match card can really help DA's get an early advantage. Being able to get rid of Cow on Ice, Restricted Use, Sustained Damage, or maybe a key superstar-specific.

Quote
Brock Lock
Submission / Reversal: Special
As a reversal, reverse any Grapple or High Risk maneuver and end your opponent's turn.
F: 7     D: 5     SV: 2     Unique
RA

Unlike Brock Lesnar, The DA actually do have a reason to play this card as a maneuver with it being F:0, and possibly Chain + Multi. But, above all, it's a really good reversal.

Quote
The Dangerous Slam
Trademark Finisher
When you are Dangerous Alliance and this card is in your Ringside, when your opponent's effects cause you to discard he must then discard the same number of cards you do, and during his turn he may discard 3 cards and then you put this card on the bottom of your Arsenal.
F: 20     D: 20     SV: 3     Unique     RMS logo
V5

This is an interesting card. Not only is it a TMF with a generous F to D ratio, but it has a pretty neat effect when it's in your ringside. WHENEVER your opponent causes you to discard cards, he has to discard that many. That includes their superstar ability, the chain trait, or a card effct like DTTAH. Of course, they can put it on the bottom of your arsenal, albeit at a pretty steep price.

Quote
The Last Dangerous Ride
Trademark Finisher / Action
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!.
As an action, this card is F:0, draw up to 1 card, then shuffle this card into your Arsenal.
F: 30     D: 20     SV: 3     Unique
V5

This card isn't nearly as fun as the last one, but it's still a TMF. I wish this card did something more... like “Your next ACE cannot be reversed” type thing, but regardless, no reason not to pack this card.

Quote
Dangerous F-5
Trademark Finisher / Reversal: Special
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!; can only be played after a successfully played maneuver and cannot be reversed from Backlash.
As a reversal, reverse any Grapple or Submission.
This card is considered 2 cards for your card effects.
F: 40     D: 25     SV: 3     Unique
V5

Every part of this card is good. Hard to reverse as a maneuver, Reversed and grapple or submission, and it counts as 2 cards for your effects – such as your specific pre-match or Sustained Damage.

Quote
Bad to the Bone
Reversal: Special
Reverse any card and end your opponent's turn. You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
F: 15     D: 0     Unique
RA, SS3

As I wrote in my Brock Lesnar article: This is a tremendous reversal. Reverses any CARD and allows you to pick up a non-unique maneuver. Simple and to the point. Pack this card and profit.

Nuff said.

Quote
An Irresistible Force; An Immovable Object
Action / Reversal: Special
As an action, if your next card played this turn is an Action card, it cannot be reversed.
As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
F: 0     D: 0     Unique     Smackdown logo
VEL

This card is surprisingly playable as an action for DA. Being multi itself – it can help you land a significant action when you need it. However, 9/10 times you'll play this as a reversal.

Quote
I'll Make You Tap
Action
Search your Arsenal for 1 non-unique Submission maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put 1 Mid-match card from his Ring area into his Ringside pile or if your next card played this turn is a Submission maneuver, it cannot be reversed.
F: 5     D: 0     Unique
RA, SS3

Remember, this card is F:0, so if it ends up in your opening hand it could potentially spell trouble for your opponent. An overlooked effect of this card is to get rid of a mid match card. Sustained damage is the obvious choice.

Quote
You Can't Stop 'em
Action
Shuffle up to 6 cards from your Ringside pile into your Arsenal, and then you may put 1 Action card from your Ringside pile into your hand.
F: 8     D: 0     Unique
RA

Shuffling in 6 cards for F:0 is pretty good, and it lets you pick up an action – maybe a Don't be a Douchebag, of Ref Takes a Bump, or maybe one of their specifics.

That's it for their specific cards. They don't have many, but they're all decent.

PART TWO
Non-specific cards that can be helpful for Dangerous Alliance.

First, let's look at the rest of the Paul Heyman support cards.

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

I'm a big fan of Paul Hayman's shoot promo, It can snipe key cards at opportune times. The rest of the cards are just okay in my opinion.

Now let's look at cards that DA can use that work well with their superstar ability:

Quote
<WWE logo> Signing Appearance
Can only be revealed from your Backstage area when you reveal your Superstar card.
Your Superstar Value is +1.
At the end of the Pre-match phase all players may put 1 card from their hand on the bottom of their Arsenal and then draw 1 card.
Unique

Trash Talkin' Interview
Pre-match Feud
At the end of the Pre-match phase, your opponent looks at your hand and chooses 1 card. Shuffle the chosen card and any other number of cards into your Arsenal and then draw the same number of cards shuffled in.
Then look at his hand, choose 1 card, he shuffles the chosen card into his Arsenal, and draws 1 card. 
Throwback
F: 0      D: 0

In the Interest of Fairness...
Pre-match Event: Heel
At the end of the Pre-match phase, look at your opponent's hand and choose 1 card. Your opponent shuffles that card into his Arsenal, then draws 2 cards.
F: 0   D: 0

Give You the Runaround
Mid-match Action
Look at your opponent's hand, choose 1 non-unique card, and he removes the chosen card from the game. He may draw up to 3 cards.
F: 6      D: 0

Once is Enough - Throwback
Reversal: Special: Face
Completely reverse any Multi card, or reverse any card when your opponent has a card with that title in his Ring.
He draws up to 1 card for each Once is Enough in your Ring.
When this card is in your Ring, ignore the "When played from your hand," text on your Sloppy... Very Sloppy cards.
F: 0      D: 0     SS logo

Manager Interferes - Throwback
Reversal: Special: Heel
Reverse any maneuver and all players draw 1 card.
F: 10     D: 1     SS logo

Shake My Hand, Boy!
Action: Heel
Your opponent may draw 1 card and then discard 3 cards. If he does not, if your next card played this turn is a maneuver, it cannot be reversed from his hand.
"I respect you, but if you don't give it back, you better get out of my yard." - Dead Man Inc.
F: 3      D: 0

Offer Handshake (SS2)
Action: Face
Draw up to 4 cards and then your opponent may draw 1 card.
Throwback
F: 4      D: 0

...Where the Hell are we?!
Action
Your opponent and you may each draw up to 3 cards. If played in Milwaukee, WI at GEN CON you may each draw up to 4 cards, instead of 3 cards.
F: 0     D: 0

Blindside Hook
Strike
When successfully played, your opponent draws 1 card.
You may play this card from your Ringside pile.
When played from your Ringside pile, remove 1 card in your hand from the game.
Fan Favorite logo
F: 0 D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Those are only a handful of cards that can trigger their ability, and doesn't include opponent's cards/effect that would also trigger DA's ability.

There's one card in particular that I'd like to point out:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

Anyone who reads these articles knows about my love for this card.

I know what you're thinking, “DA are a stable so they can't pack Evening Up the Odds.”

Wrong. They are allowed to pack It's a Number's Game which makes them a stable WHEN IT'S REVEALED. So they can pack Evening Up the Odds all day long.

So why is this card potentially a good card for them? Not only does it help offset all the discarding you'll be doing for your Pre-Match ACE's, but you're opponent is going to want to rebuild his hand because of all of the chain maneuvers you'll be throwing at him. Point being – when he draw for this, you draw for this.

I'll touch upon a few other key cards during...

PART THREE
Specific Build Types

Dangerous Alliance is another one of those superstars that can be built in a multitude of styles. I'll cover a few of them here.

First Idea: Chain + Heat

This seems like the obvious build for them, considering their pre-match card. The idea is pretty simple – discard your heat cards to make them chain. And you can combine all of that with this:

Quote
Sizzling Clothesline
Strike: Heat
When this card is in your Ringside pile, your non-unique printed F:0 Heat maneuvers are considered Multi maneuvers.
Fan Favorite logo
F: 12 D: 13

This will give you a decent way to get early fortitude. Your opponent can only reverse so many Chain/Multi Heat maneuvers until one will finally land.

I've often found that the hardest part of a heat deck was keeping your hand, and Dangerous Alliance shouldn't have too much of a problem with that.

(Bonus fact: Since DA's specific pre-match has “Chain” in the text, you can pack it with All Together Now)

Second Idea: BASH

This is similar to the last entry where you keep throwing Chain/Multi maneuvers. The three base BASH maneuvers are all multi:

Quote
BASH Headlock
Submission + Submission
Cannot be packed by Female Superstars.
When successfully played, your opponent discards 1 card.
Multi
F: 2 D: 6

BASH Suplex
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
SV: 1
F: 3 D: 7

BASH Punch
Strike + Strike
Cannot be packed by Female Superstars.
Multi
F: 4 D: 8

BASH also provides you with 3 starting F and a pretty decent reversal pool early in the game.

Third Idea: Backed by Vickie

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

What's more difficult to reverse than the Vickie protected maneuvers? Vickie maneuvers that are chain and/or multi!

Vickie is already elite, but DA can make it even better.

Fourth Idea: Blindside

I already pointed out Blindside Hook as a possible card DA can exploit. But the main reason I bring up Blindside is because they don't mind being discarded and hanging out in the ringside. Discard two blindside cards and then play a chain Blindside Hook, or a Multi Blindside Tornado Strike, or a Chain/Multi Blindside Slam...

I'll end it there, but be sure that DA can be built with any of the standard archetypes of Raw Deal, or can simply be a “good cards” deck. As long as they keep drawing cards, they should be decent.

PART FOUR
In Conclusion:

For some unexplained reason, Dangerous Alliance just doesn't work all that often. They usually find themselves in the “Bottom of the barrel” discussions. It probably has something to do with the prevalence of ACE reversals really hurting them. But I believe that if build the right way, they can compete with the best of them.

Please comment anything I may have forgotten or overlooked, or if you've built Dangerous Alliance before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Festus!

4
Rules Forum / Numbers Game
« on: July 06, 2019, 07:29:08 PM »
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

Am I correct in assuming that if I'm one of the listed superstars I'm only a stable when this card is revealed? Simply packing it will not make me a stable?

5
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to Victoria!
 
PART ONE
Let's take a look at her specifics:

Quote
Victoria
Starting Hand Size: 6     Superstar Value: 1
Diva Superstar Ability: Once during each of your turns you may shuffle your hand into your Arsenal and draw the same number of cards. Your cards titled Battling the Voices are -6F and cannot be reversed.
DO, SS3

A 6 hand is pretty good when coupled with a 1 SSV, this makes it easy to bump up into double digits with Underrated Superstar and a couple other good cards.

Also, Victoria is a Diva, so that gives her access to a bunch of good cards.

However, It's her Superstar Ability that I really like. Being able to shuffle your hand in and draw that many again can be an amazing option at all points in the game. Have a large hand? Great, lets see what else we can get. Have a small hand? Test your luck and try to get a better one. This ability is ALWAYS useful. And Battling the Voices is a pretty decent card. I'll include it in Part 2.

Quote
Managed by Stevie Richards
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any non-unique maneuver and end your opponent's turn.
When this card is in your Ringside pile, during your turn you may discard 4 cards and then put this card into your Ring area. When the card titled Stevie Interferes is in your Ring area, discard 1 card instead.
F: 0     D: 0     Unique     Raw logo
DO, SS3

This is a very good card. I wish the reduced Pre-Match clause wasn't there, but her next cards helps that out. This card on it's own is similar to Managed by Jimmy Hart, being that it can reverse a non-unique maneuver by putting it into ringside. But the good thing about this card is that it can bring itself back. Discarding 4 is a pretty steep price, but it gets dropped down to only 1 card when Stevie Interferes is in your ring.

Quote
The Voices Are Getting Louder!
Pre-match Event
This card and Managed by Stevie Richards do not take up a Pre-match slot in your Ring.
Your Battling the Voices cards are Multi, and during your turn, ACE: you may remove 1 of those cards in your Ring from the game to put a Victoria-specific action from your Ringside into your hand.  When that card is Backed by Torrie and Candice, you may put that card into your Ring instead.
F: 0     D: 0     Unique     Permanent
V1

This card gives you a net +1 pre-match when your manager is in your ring. Battling the Voices becomes nearly impossible to reverse now, and you can ACE one of them to get one of your specific actions from ringside. This is a pretty good card.

Quote
I Ain’t the Lady to Mess With
Mid-match Reversal: Action
Reverse any non-unique Action card and end your opponent’s turn. Search your Arsenal for 1 Superstar-specific card, reveal it to him, put it into your hand, and shuffle your Arsenal.
F: 3     D: 0     Fan Favorite logo
GAB

Mid-Match reversals are always welcome, and this one is non-unique. However, Victoria being a female/diva superstar AND a Raw superstar means that she will not have any room to spare in her backlash deck.

Quote
Spider Web Moonsault
High Risk / Action
As a maneuver, can only be played after a successfully played card.
As an action, this card is -5D, put this card on the bottom of your Arsenal and then either draw 2 cards or put the card titled Managed by Stevie Richards from your Ringside pile into your Ring area and discard 1 card.
F: 0     D: 5

I really like this card. High Risks are already pretty difficult to reverse, and this one is playable on your first turn. But it's also a very good action, one that allows you to put Stevie back into your ring at a discount, or to draw 2 cards. Great way to start the game.

Quote
Victoria's Secret
Grapple
Can only be played after a successfully played maneuver.
Cannot be reversed from your opponent's Backlash deck.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal.
F: 5     D: 10     SV: 1     Unique
ARM

This card has a generous F to D ratio, easily playable, and has a reversal restriction. It has all the makings of a good card. AND it can recover itself for free every turn. Everything about this card is good.

Quote
Widow's Peak
Trademark Finisher
Can only be played when you reversed a card to end your opponent's last turn and this is the first card played of your turn.
When this card is in your Ringside pile, once during each of your turns you may remove your Backlash deck from the game and then put this card into your hand.
F: 20     D: 20     SV: 2     Unique     Raw logo
DO, SS3

An easily playable TMF with F:20 and D:20 is very nice. And, like so many of her cards, it can recover itself – albeit at a very high cost. However, if you have all of your mid match slots filled, there's no downside to removing your backlash from the game.

Quote
Stevie Interferes
Reversal: Special: Run-in
Reverse any non-unique card and end your opponent's turn. When the card titled Managed by Stevie Richards is not in your Ring area, discard 1 card.
F: 15     D: 5     Unique     Raw logo
DO, SS3

This is probably Victoria's best card. A F:15 D:5 near omni reversal that ALSO makes her other best card EVEN BETTER. The sooner you can get this card into your ring the better.

Quote
Backed by Torrie & Candice
Action
Put 1 Unique card from your Ringside pile into your hand.
When this card is in your Ring area, once during each of your turns you may put 1 card from your hand under this card and then put 1 card from your Ringside pile on the bottom of your Arsenal. You may play the cards under this card as if they were in your hand. If this card is moved from your Ring area, put the cards under this card into your Ringside pile.
F: 0     D: 0     Cheater logo
GAB

This card is good, but you have to choose between this card and her Mid-Match card, which is a pretty tough choice.

As for the effects, putting a unique card into your hand is good, and being able to save cards in your hand is also good so they aren't lost to your superstar ability. It's a good card, but you may want the mid-match reversals instead.

Quote
This Is Not Enough
Action
Can only be played when you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as him.
Your next card played this turn is -#F, where # is equal to his Fortitude Rating.
F: 0     D: 0     Unique
VEN, SS3

In the right situation, this could be a great card. It can allow you to draw a bunch of cards and/or let you play a high F cost for cheap. But it's also possible that this card won't really do that much. No reason not to pack it – but don't count on it working every game.

Quote
All the Things She Said...
Action
Shuffle 1 card from your Ringside pile into your Arsenal, draw 1 card, put 1 card from your Ringside pile into your hand, remove 1 card in your opponent's Ringside pile from the game, and he discards 1 card.
F: 1     D: 0     Unique     Raw logo
DO, SS3

This card is fine, but not that great. It isn't a BAD card. It can fetch you a key card from ringside at an opportune time.

Quote
Yes, I've Lost My Mind
Action / Reversal: Special
As an action, reveal your hand to your opponent and discard all non-Maneuver cards. Your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
DO
   ---OR---
Yes, I've Lost My Mind - Throwback
Action / Reversal: Special
As an action, your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
SS3

Under the right circumstances, this card can be pretty powerful. I imagine that combining this card with Punch After Punch could be a great way to do some serious damage.

Quote
...Running Through My Head
Action + Action
Cannot be reversed when All the Things She Said... is in your Ring.
You may discard up to 3 cards from hand, put the same number of cards from your Ringside into your hand, and shuffle up to the same number of cards from your Ringside into your Arsenal; you may discard 1 additional card for each Backed by Torrie & Candice in your Ring.
F: 12     D: 0     Unique     Multi     Cheater
V7

My only complaint about this card is that it costs too much. It's only slightly better than Don't Hate The Playa, Hate the Game!, and it costs 5F more. Also, it's cheater, and I think I would rather pack her Mid-Match reversal.

PART TWO
Non-specific cards that can be helpful for Victoria:

First off:

Quote
Battling the Voices (S)
Action
Reveal the top 6 cards of your Arsenal, put 3 into your hand, and put the rest into your Ringside pile.
Throwback
F: 6      D: 0

Next, Victoria is a Female and a Diva, which gives her access (or benefits from) to a bunch of good cards, such as:

Quote
Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile. 
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0      D: 0

Skirt the Issue
Mid-match Reversal: Special
Can only be packed by a Diva Superstar.
Reverse any unique card and end your opponent's turn.
"I think she's got her own way of getting around that, in more than one way, in fact! Ha, ha!" - Jerry "The King" Lawler
F: 3      D: 0

The King Interferes!
Mid-match Reversal: Special: Run-in
Reverse any Foreign Object or any 10D or greater maneuver and end your opponent's turn.
When played by a Female Superstar, instead reverse any Foreign Object or any 6D or greater maneuver and end your opponent's turn.
Raw logo
Active
F: 10      D: 3

Modified Clutch Onto Opponent
Submission
Can only be packed by a Diva Superstar.
Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent.
When successfully played, draw 1 card or look at your opponent's hand.
You cannot play the card titled Maintain Hold or Apply Illegal Leverage immediately after this card.
F: 0      D: 2

Girly Grab
Submission
Can only be packed by a Female Superstar.
Can only be reversed by the card titled Elbow to the Face.
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
F: 0      D: 2

Girly Punch
Strike
Can only be packed by a Female Superstar.
Can only be reversed by Reversal cards of printed D:0. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
"Catfight!" - Jerry "The King" Lawler
F: 0      D: 2

Diva Lock
Submission
Can only be packed by a Female Superstar.
This card is +1D for every card in your Ring area that is a Heel card or a card with the word “female” or “Diva” in the text.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 4 D: 2

I've Got a Nice ... Bottom
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, cards overturned for any reason are put onto this card instead of put into your Ringside pile. During your turn, you may remove this card from the game and put up to 10 cards on top of this card on the bottom of your Arsenal and put the rest into your Ringside pile.
When this card is moved from your Ring area, put all cards on top of this card into your Ringside pile.
   (Activated Card Effect Symbol) 
Active
F: 0      D: 0

Drastic Times - Drastic Measures
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, once during each of your turns you may remove 1 card in your Ring area from the game and then put 1 card from his Ring area into his Ringside pile.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
F: 0      D: 0

Lip Lock
Action
When you are a Male Superstar, can only be played when your opponent is a Female Superstar.
When successfully played, search your opponent’s Arsenal for 2 non-Superstar-specific non-Reversal cards, remove them from the game, and he shuffles his Arsenal.
Your next card played this turn is -6F and his Reversal cards to it are +9F.
F: 0 D: 0

Everyone Wants to Watch Women Wrestle
Action
Can only be packed by a Female Superstar.
When your opponent is a Male Superstar, search his Arsenal for 3 non-unique Maneuver cards, remove them from the game, and he shuffles his Arsenal.
When your opponent is a Female Superstar, this card is -1F, discard this card and your opponent discards 1 card.
Raw logo
F: 1      D: 0

Alternatively, Victoria could also pack these:

Quote
The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

Revolutionizing the Division
Action / Reversal: Special
Can only be packed when packing The Era of the Superstar.
As an action, choose 1 card in your opponent's Ring, that card is blank while this card is in your Ring.
As a reversal, when played from hand reverse any Unique card, or when he is a Diva, reverse any non-maneuver card.
He overturns 3 cards, and put up to 1 non-hybrid maneuver from your Ringside into your hand.
F: 8     D: 0     Unique

The Women’s Evolution
Mid-match Reversal: Special
Can only be packed when packing The Era of the Superstar.
Reverse any Unique card or an Activated Card Effect from a Unique card; draw up to 1 card (2 cards when you have fewer cards in hand).
F: 6     D: 0     Unique

But perhaps the most important non-specific card Victoria should pack is this:

Quote
McMahonism
Pre-match Allegiance: McMahonism
The first time during each of your turns you would draw cards outside of your Draw Segment, look at that many cards on the top of your Arsenal first and you may put any of those cards on the bottom of your Arsenal.
When you are Vince McMahon, Shane O'Mac, The Genetic Jackhammer, or The McMahon Dynasty, you may use this effect during your Draw Segment instead.
F: 0     D: 0     Unique     Permanent     RMS logo

With this card, when Victoria uses her superstar ability, she can cycle through a lot of her arsenal and set up her ideal hand. Along with this card, she will want cards that allow her to draw – this way she can constantly cycle her hand.

PART THREE
Specific Build Types

First Idea: BASH

Being a female superstar, Victoria cannot pack Multi maneuvers, and early multi maneuvers are the bread and butter of BASH. However, Bash allows you to start with 3F, which makes her mid-match action reversal playable on the first turn. And Victoria can more than make up for a lack of multi maneuvers if she has a plethora of annoying reversal restriction maneuvers. A few that come to mind (other than the above mentioned female/diva moves) are:

Quote
Boot Lace
Strike / Action
Cannot be reversed from your opponent's hand.
As a maneuver, can only be played if you reversed a card from your hand or Arsenal to end your opponent's last turn and this is the first card played of your turn.
As an action, discard this card and draw 1 card. Doing this will cause no damage to your opponent.
F: 2      D: 4

German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Atomic Lariat
Strike
Can only be reversed by hybrid or unique Reversal cards. 
 (Restricted Modification Symbol)
"And another lariat! When will this stop?" - Jim Ross
F: 6      D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Along with the starting 3F, BASH also gives you access to a bunch of pretty good reversals you can play early in the game.

Second Idea: Chain

The whole idea of chain is to gain a hand advantage over your opponent. Victoria, more than a lot of superstars can benefit pretty greatly by this. Chain is arguable the most popular, and perhaps the most powerful mechanic in Raw Deal, why shouldn't Victoria take advantage of that?

Second Idea: Volley

I've said it in previous articles, but Volley maneuvers = high Stun Value. Stun Value gives you more cards in your hand when your maneuver is reversed from arsenal (except on the last card). Victoria loves having a nice large hand size to cycle through her arsenal with her ability.

Also, I've always felt that Volley is a pretty powerful mechanic. Combine Volley with a little hand destruction, and you can really control your opponent.

Third Idea: Dynamic

Dynamic got a nice big boost in virtual. Mainly due to this card:

Quote
Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

This can give you a nice opening hand full of reversals, and a guaranteed starting maneuver in hand.

Also, these cards are pretty good as well:

Quote
Find Out How to Fight From Finlay
Pre-match Event
Your opponent cannot play Pre-match cards with the word “old” in the title that are Active or Unique.
Your Action cards with the word “dynamic” in the title are considered Multi cards.
When you play a maneuver with the word “dynamic” in the title, you may name Strike, Grapple, or Submission and the maneuver is instead considered to be that type for the rest of the turn.
Permanent
F: 0 D: 0

The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0

My Name is Matt Striker … and I Am Your Teacher
Mid-match Action
Can only be played when there is a card with “dynamic” in the title in your Ringside pile.
When your opponent reverses a maneuver from his hand and he has 5 or more Reversal cards in his Ring area and you have a card with “dynamic” in the title in your Ringside pile, you may put this card into your Ring area.
When this card is in your Ring area, once during each of your turns you may reveal 1 card in your hand with the word “dynamic” in the title and then search your Arsenal for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 3

Fourth Idea: Back to Basics

Back to Basics is another card that got a tremendous boost in virtual Raw Deal. And Victoria can also still play McMahonism while having a B2B deck,

However, you lose the ability to play Managed by Stevie Richards during the pre-match phase. BUT if you can figure out a way to put it into your ringside during the game, you can also use it's text to return it to the ring area.

PART FOUR
In Conclusion:

Victoria is someone who can built pretty much any way and always be at least decent. I don't think she is an elite superstar, but she has pretty good card support, both with her her own specifics AND Female/Diva support, and her ability allows her to fish for whatever key card she needs that turn.

I also feel like she would be a great superstar to give to a beginner to teach them the game.

Please comment anything I may have forgotten or overlooked, or if you've built Victoria before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover The Dangerous Alliance!

6
General Discussion: Raw Deal / Superstar Strategy Session #13: Tazz
« on: June 26, 2019, 03:09:56 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to The Human Suplex Machine... TAZZ!
 
PART ONE
Let's take a look at his specifics:

Quote
Tazz
Starting Hand Size: 5     Superstar Value: 2
Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Your maneuvers with the word "suplex" in the title are -4F and they cannot be reversed by cards with the word "suplex" in the title.
FL, SS1, SS2

A 5 hand size is low, but it allows you to use Buying Myself Some Time, and is also pretty easy to increase. A 2 superstar value is also low, but that's not necessarily a bad thing.

As far as his ability goes, it's quite good. Being able to go get a move every turn at a minimal cost is very good, and those maneuvers are discounted by 4F... which is exactly the F cost of this card:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

So Tazz has F:0 German Suplex's that he can search for. That is a GREAT thing to be able to do.

Quote
Beat Me if You Can...Survive if I Let You
Backstage Card
When packing this card, you can pack No Sell Maneuver.
Your maneuvers cannot be reversed by Elbow to the Face or Spine Buster, your Tazz-specific cards are Multi, and ignore the "Then, discard cards..." text on The Mood Is About to Change.
When your Fortitude Rating is 10-, you may remove a Tazz-specific Pre-match card in your Ring from the game to reverse a non-Superstar-specific non-maneuver card.
Unique     RMS logo     ECW logo
V1

Tazz got a huge boost in virtual with this card. Allowing him to pack No Sell Maneuver (which is a realy good reversal), Making ALL of his maneuvers immune to Elbow and Spine Buster is very good, his Specific's are now multi, and one of his actions becomes much better. Seemingly righting all of his wrongs. He also gets to reverse actions from his ring early in the game.

Oh, and this is an ECW card, which allows him to pack this:

Quote
The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

Of course, this seemingly doesn't help Tazz out all that much.

Quote
ECW's Human Suplex Machine
Pre-match Event
Cannot be blanked or moved from your Ring by your opponent's effects.
Your Human Suplex Machine cards are not Active, and replace their 'Can only be' text with 'Cannot be reversed when'. Your cards with 'Tazz' in the text are Multi and can only be reversed by 2 reversal cards. When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.
F: 0     D: 0     Unique     ECW logo
V7

Here's the text for Human Suplex Machine:

Quote
Human Suplex Machine
Mid-match Grapple
Can only be played after a successfully played maneuver with the word "suplex" in the title.
Cannot be reversed by the card titled Backlash!
When successfully played, search your Arsenal for a card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Smackdown logo
Active
F: 7      D: 7

So basically, Human Suplex Machine becomes playable – I'll take it. There are also a few good maneuvers with “Tazz” in the text that I'll get to in Part 2. But my favorite part of this card is the last part, “When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.” This makes his specifics much much better. You'll see as we go along.

Quote
Red Hook's Premiere Announcer
Pre-match Event
Your opponent's Starting Hand Size is -1.
The maximum number of Pre-match and Mid-match cards you may have in your Ring area is increased by 1.
F: 0     D: 0     Unique     Permanent     Smackdown logo
VEL

Pretty basic here, reduse his hand by 1 and increase your pre and mid by 1. No reason not to pack this card. And remember, it can act as a non-maneuver reversal because of your Backstage Area card. And it has the Smackdown logo if you're going to a Premiere Smackdown build.

Quote
WWE Commentators
Pre-match Event
When played, name Raw or SmackDown! This card is considered to have that logo.
At the end of the Pre-match phase, you may randomly discard 1 card and then search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0     D: 0     Unique
VEN

Nine times out of Ten with this card I would go search for:

Quote
Ref Takes A Bump
Action
When this card is in your hand and your opponent plays a non-unique printed D: 0 reversal to reverse your maneuver, you may put this card from your hand into your Ring and put the reversed maneuver in your Ring instead of your Ringside.
F: 0     D: 0     Unique     Permanent

and the other time out of ten I would get this card:

Quote
Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

It can feel risky to discard a random card, however, when you combine it with Managed by Vince McMahon or One of the Big Boys, it mitigates the loss.

Quote
Tough Enough!
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, his Maneuver cards are +13F.
F: 10     D: 0     Unique
MA, SS2

This has always been one of the best action reversals in the game. Available at will in your Mid-Match, this card can greatly impact the game if you're behind in fortitude.

Quote
Tazz-Line
Strike + Strike / Reversal: Special
As a maneuver, this card is -6F; choose one: put 1 card with 'Tazz' in the text from your Ringside into your hand, or draw up to 2 cards.
As a reversal, reverse any Strike.
F: 13     D: 6     SV: 1     Unique     Multi
V7

This card will almost certainly be played as a reversal each game. Tazz has enough good suplexes to throw to have to play this as a maneuver. Being able to reverse any strike is quite good. Most superstars have a specific strike.

Quote
Head-and-Arms Tazzplex
Grapple / Reversal: High Risk
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 13     D: 10     SV: 2     Unique
FL, SS1, SS2

There are only a few more satisfying feelings than playing this card as a reversal. And there are more high risks being played in this Raw Deal environment than ever before. Tazz can get to F:13 pretty easily, so this card is pretty accessible early.

Quote
Northern Lights Tazzplex
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 15     D: 13     SV: 1     Unique
FL, SS1, SS2

Another great reversal, this time hitting grapples. You'll notice that Tazz has a bunch of really good reversals, and this one hurts a lot. But the good thing about this card and the last card is that they are both very playable as maneuvers in the right situation.

Quote
T-Bone Tazzplex
Grapple
Cannot be reversed.
When successfully played, you may draw 1 card.
F: 22     D: 13     Unique
FL, SS1, SS2

One of the most devastating cards in the Fully Loaded era, back when “Cannot be reversed” meant WAYYYYY more than “Cannot respond to.”

This card is still super powerful, although there are a number of cards that stop it now. Oh, and one more thing to remember – this card is -13F when you have lower F. Excellent card.

Quote
Tazzmission
Trademark Finisher / Reversal: Special
As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text.
As a reversal, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.
F: 25     D: 13     SV: 3     Unique
FL, SS1, SS2

Another card that is played as a reversal 99% of the time. Hitting all the major types, there's no question why it is. However, being a trademark finisher, it can be worth playing as a maneuver. And the maintain hold text is just about worthless. If you pack maintain hold in Tazz.... you're doing it wrong.

PLEASE NOTE THAT THE FOLLOWING CARDS ARE F:0 WHEN YOU HAVE LOWER F:

Quote
I'm Gonna Teach You a Lesson in Thuganomics
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. When he has more cards in his hand than you, he discards cards until he has the same number of cards in his hand as you. 
F: 13     D: 0     Unique     Smackdown logo
DO, SS3

Thank you John Cena for giving Tazz a very good reversal. And making your opponent discard cards is always welcome.

Quote
Just Another Victim
Action
Draw 2 cards and end your turn. On your opponent’s next turn, the first card he plays cannot be reversed, and then end your opponent’s turn. On your next turn, your opponent’s Reversal cards to the first 3 cards you play are +13F.
F: 13     D: 0     Unique
BL, SS2

Here's a word of advice for anyone who's going to play this card: Only play this card if you have a Sidewalk Slam, or any other card that reverses an irreversible card.

Ok, now that that's clear, I think this card can really open up the game for Tazz. Getting 3 straight plunged cards, especially early in the contest, can be a game changer.

Quote
The Mood Is About to Change
Action
If your opponent has more than 7 cards in his hand, he discards # cards, where # is equal to the number of cards in his hand greater than 7.
Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards, where # is equal to the number of cards in your hand greater than in your opponent’s hand.
F: 13     D: 0     Unique
SUM, SS2

This card used to be a so-so card. Now it's a really great one. Especially if your opponent is a superstar that consistently has a huge hand. Making his discard down to 7, and allowing you to shuffle your hand into your arsenal and draw 13 (remember that you don't discard because of your Backstage Area card).

Quote
Thug It – Dead
Action
Shuffle up to 10 cards with the word "suplex" in the title from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
F: 13     D: 0     Unique
FL, SS1, SS2

This is a good card- not as great as his others- but still good. Shuffling 10 cards is always good, and drawing 3 is always good. I only wish it didn't end your turn, but that's just me being greedy.

That's all of Tazz's specifics. They were all already good, virtual bumped them up into great territory. Tazz finally got the respect he never got in the WWE.

PART TWO
Non-specific cards that can be helpful for Tazz:

(Since Tazz doesn't have too many specific build types, Part Two will be a bit longer this week and Part Three will be a little shorter.)

Any Tazz player will tell you that keeping a hand size is the most difficult thing for Tazz. And anytime I hear anyone say this about any superstar, I suggest my favorite card:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

I am unapologetic about my love for this card. It helps almost anyone with a superstar ability that is used by discarding. And with Chain being such a popular build, this card has never been more useful.

Two other cards Tazz can build his hand with are:

Quote
Underrated Superstar
Pre-match Event
At the end of the Pre-match phase, when your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Throwback
Active
F: 0      D: 0

I Can't Be Reading This Right...
Action
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn, if you have fewer cards in your hand than your opponent, you may remove 1 card in your Ringside pile from the game and then put this card into your hand.
F: 0      D: 0

Tazz is also a popular superstar to use a pre-match hand reduction strategy with, and here are some popular hand reduction cards:

Quote
Gen Con 2005
Pre-Match Venue.
Your opponent’s Starting Hand Size is -1.
Once during each of your turns you may discard 1 card and then put 1 card with the word “hell” in the title from your Ringside pile into your hand.
 (Activated Card Effect symbol)
Universally Active.
Permanent
F: 0 D: 0

Backstage Politics
Pre-match Feud
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, during your opponent's turn, he may put 1 non-unique card from his Ring area into his Ringside pile and put this card into his Ring area.
When this card is in any Ring area, cards that go to Right to Censor's Ringside pile are removed from the game and their cards and effects cannot modify the Fortitude of their opponent's Reversal cards.
Active
Permanent
F: 0      D: 0

Old School Manager
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your opponent’s Starting Hand Size is -1.
Universally Unique
F: 0 D: 0

Managed by Terri Runnels
Pre-match Manager: Heel
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, as a Reversal, you may put this card into your Ringside pile to reverse any card played by your opponent that allows him to search his Arsenal for 1 or more cards and end his turn.
Universally Unique
F: 0   D: 0

Banned from Ringside
Pre-match Event
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, when your opponent reverses an Action or Maneuver from his hand, you may put the reversed card on the bottom of your Arsenal instead of in your Ringside pile.
Smackdown logo
Unique
F: 0      D: 0

Mr. Kennedy, Guest Ringside Announcer
Pre-match Event: Run-in
Cannot be played when any player is Ken Kennedy or The Future Of Sports Entertainment.
Your opponent's Starting Hand Size is -1.
ACE:  During your turn, you may put this card in your Ringside and then search your Arsenal for 1 card with the same title as a card with only 1 copy in your Ring, reveal it, put it in your hand, and shuffle your Arsenal; when it is your next card played, you may ignore the "Can only be played..." text on it.
F: 0     D: 0     Universally Unique

And here are a few key Suplex cards Tazz enjoys:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Fall-Away Suplex
Grapple
When this card is in your Ring area, your cards with the word "suplex" in the title are +1D.
F: 7      D: 8

Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
SV: 1
F: 5   D: 7

Northern Lights Suplex
Grapple / Reversal: Special
As a maneuver, when successfully played, you may put up to 2 maneuver cards from your Ringside pile into your Arsenal, then shuffle your Arsenal.
If played by Tazz, you may instead search your Arsenal for any card with the word "plex" in it, put that card in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Piledriver. End your opponent's turn.
F: 20   D: 12

Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
Unique
F: 20 D: 20

Precision Suplex
Grapple
When played, name a number 5 or less. Your opponent shuffles that many of his cards that have been removed from the game into his Arsenal. This card is -2F for each number named.
F: 20      D: 20

The last card can be played at F:6 by Tazz!

One other thing to remember, Tazz has an ECW backstage card, so he can pack these:

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

And here's a few random cards that Tazz can also get some use out of:

Quote
Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Ring Psychology: Neck
Pre-match Event
If you have 4 or more maneuvers in your Ring area with the word(s) "clothesline," "neck," or "suplex" in the title, you may discard a card with the word "clothesline,"  "neck," or "suplex" in the title to reverse any Action played by your opponent and end your opponent's turn.
Active
Permanent
F: 0      D: 0

PART THREE
Specific Build Types

So, look... With Tazz you're just going to want to throw suplexes and play pain reversals until you win. It's not too difficult. So anything I could give here wouldn't make any sense. It's pretty simple, really, Throw big suplexes.

PART FOUR
In Conclusion:

Tazz was instantly top tier when he was released during Fully Loaded, he then dropped down a few rungs, but Virtual gave him a tremendous boost. I think Tazz can be pretty good, but can also fall short since he's pretty much stuck throwing only grapples. As long as Tazz can keep his hand up, he'll at least be competitive.

All in all, he seems more like a fun superstar than a competitive one.

Please comment anything I may have forgotten or overlooked, or if you've built Tazz before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Victoria!

7
Rules Forum / Maintain vs. Sustain
« on: June 21, 2019, 02:32:26 PM »
Maintain Hold
Action + Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. The maintained maneuver is not considered a Multi maneuver. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained.  
Multi
Throwback
F: 10      D: 0

Sustained Damage (SS2)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver. 
When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards to reduce the damage by 2 for each card discarded. 
   (Activated Card Effect Symbol)  
Unique
F: 0      D: 0

Can you activate Sustained Damage on a Maintained maneuver? I always assumed you could, but a closer look at the wording makes me skeptical.

8
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to <inhale> Gooooooooooldust!
 
PART ONE
Let's take a look at his specifics:

Quote
Goldust
Starting Hand Size: 5     Superstar Value: 1
Superstar Ability: Whenever you successfully play a maneuver, your opponent must discard 1 card.
VEL

This is almost as straight forward as it gets for superstar abilities. When you successfully play a move, your opponent discards a card. Nice and easy.

A 5 hand size is pretty small, but Goldust having a 1 superstar value allows him to use Underrated Superstar for gain 3 extra cards, and 8 is a pretty good hand size.

Quote
Goldust's Wig
Backstage Card
Search your Arsenal for any number of Goldust-specific cards, reveal them, and put them in your Backlash; they are now considered Mid-match cards until successfully played or reversed.
Your Goldust-specific actions cannot be reversed.
Ignore the 'Can only be played...' text on your Goldust-specific maneuvers, and when you have no BASH cards in your Ring, ignore the 'Set-up' text on Butt Bump.
Unique     RMS logo
V1

This card is excellent. Alloqing Goldust to get his specific and basically have them all at his disposal at the start of the game. Also, his actions being irreversible makes them much more playable (and oddly, MORE reversible #RawDeal).

But the part I really like about this card is ignoring the “Can only be played...” text on your specific's, and making Butt Bump a MUCH better card.

Quote
A Shattered Dreams Production
Pre-match Event
At the end of the Pre-match phase, look at your opponent's hand, choose 1 card, and your opponent must shuffle the chosen card into his Arsenal.
F: 0     D: 0     Unique     Raw logo
VEL

This is a great card. And Goldust will usually resolve his pre-match last, so this card will be able to have more of an impact. You're likely going to get rid of a Don't Try This At Home, Revolution of the Mind, Don't Be a Douchebag, or perhaps a maneuver your opponent can play on his first turn. This card, like Goldust's ability, is short and sweet-but-effective.

Quote
The Dashing and The Bizarre
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, search your Arsenal for 1 Superstar-specific card and Electrifying, reveal them, put them in your hand, and shuffle.
When this card is in your Ring, your Electrifying is F: 0, you may ignore the 'Set-Up' text on it, and your opponent cannot play reversals to it; when your non-Trademark Finisher Superstar-specific maneuver is unsuccessfully played, draw up to 2 cards, and when you are The Rhodes Brothers and have lower Fortitude, he also overturns 2 cards.
F: 0     D: 0     Unique     Permanent
V7

Another card that allows Goldie to search for specific cards. And it makes Electrifying much much better (more on that in a minute). I also love being able to draw 2 cards when my specific non-TMF maneuver is unsuccessfully played.

Quote
The Rhodes Drop Down Uppercut
Mid-match Strike / Reversal: Special
As a maneuver, this card is -12F and +2D, can only be played after a successfully played 4D+ maneuver and cannot be reversed from hand or Backlash.
As a reversal, reverse any Activated Card Effect or a card played after a Set-Up card; when you are the Rhodes Brothers, your opponent's Fortitude Rating is 15+, and you have either lower Fortitude or fewer cards in hand, this card is -16F.
F: 16     D: 4     SV: 1     Unique
V7

At first glance this card is pretty good... But then you have to remember that Goldust ignore the “Can only be played text...” which means this maneuver doesn't get it's reversal restriction because the full sentence reads as “can only be played after a successfully played 4D+ maneuver and cannot be reversed from hand or Backlash.”

The reversal part of this card is still playable – a souped up cousin to Unscrupulous S.O.B.

All in all, this is overall a decent card. Good enough to pack,

Quote
Butt Bump
Strike / Reversal: Special
As a maneuver, can only be played after a Set-up card. Your opponent must discard 1 card.
As a reversal, reverse any maneuver played after a Set-up card and end your opponent's turn.
F: 4     D: 8     SV: 2     Unique     Raw logo
VEL

On it's own, this card isn't too great. However, with your backstage card this becomes very good. As a maneuver, you can just straight up play it without having to worry about a set up card.

But the reversal part of this card is where it's at. “Reverse and maneuver played after a card” is it's modified text – and that is VERY good.

Quote
Goldust's Running Senton
High Risk / Action / Reversal: Special
As a maneuver, this card is -4F, can only be played after a successfully played 5D+ maneuver, or when played from hand as a Counter, and can only be reversed from hand.
As an action, this card is -6F when played from hand; shuffle this card into your Arsenal and your opponent discards 1 card.
As a reversal, when played from hand, reverse any card that moves a card from his Ringside.
F: 12     D: 6     SV: 1     Unique
V7

Another pretty good card. This card gives you a reason to not put it into your backlash because of the added reversal restriction, But I would personally want it in my backlash so I could play it as a reversal. Being able to reverse pretty much any recovery card is amazing, especially if you can play it from backlash.

Quote
Director's Cut
Grapple
Can only be played after a successfully played 4D or greater maneuver.
Cannot be reversed from your opponent's Backlash deck.
F: 12     D: 13     SV: 2     Unique     Raw logo
VEL

Decent enough maneuver when you ignore the “Can only be played text...” And it has 2 stun, so there's a decent chance you'll be able to draw 2 cards when it's reversed at all by your opponent.

Quote
Shattered Dreams
Trademark Finisher
Cannot be reversed.
Can only be played after the card titled Throw Into the Corner Turnbuckle.
When successfully played, your opponent must discard his hand.
F: 25     D: 10     Unique     Raw logo
VEL

I like this card. Cannot be reversed is always good news. And making your opponent discard (half of) his hand. The only problem with this card is that it's a measly 10D. That will hardly put a dent in your opponent's arsenal – good thing he has another TMF!

Quote
Goldust's Final Cut
Trademark Finisher / Reversal: Special
As a reversal, when played from hand, reverse any non-Unique Grapple.
Draw up to 2 cards and put 1 of your Backlash cards removed from the game or in your Ringside into your Backlash.
F: 30     D: 20     SV: 3     Unique
V7

Another card that makes you question whether you want it in your backlash or not. I would probably put this in my backlash just so I could have it as a maneuver at my disposal, but I wouldn't argue against leaving it in your arsenal. And when it's successfully played you get to draw 2 cards, or return a key mid-match card to your backlash.

Quote
<inhale> Gooooooooooldust
Reversal: Action
Reverse any Action card and end your opponent's turn. Your opponent must discard 2 cards.
F: 2     D: 0     Unique     Raw logo
VEL

A very good action reversal that forces opponent to discard 2 cards. Nothing wrong with that.

Quote
Blue Meanie Interferes!
Reversal: Special
Cannot be packed by The Rhodes Brothers.
When played from hand, reverse any card; when the reversed card is Superstar-specific, discard 3 cards or put 3 cards from hand under We're Taking Over.
F: 3     D: 3     Unique     ECW logo
V8

This is a brilliant card. It has those three magic words; “Reverse any card.” The only downside happens if the reversed card is superstar-specific, but that's a balanced effect all things considered. Unfortunately you cannot play this card from your backlash... but that would be TOO good.

Quote
Rhodes Family Values
Action + Action
Shuffle any number of cards with logos also on this card from your Ringside into your Arsenal, draw up to 3 cards, and your opponent puts 1 random card from his hand on the bottom of his Arsenal.
F: 5     D: 0     Unique     Multi
V8

The southern fried common man version of McMahon Family Values. Allows you to shuffle in all of your specifics in the ringside, draw 3 cards, and makes opponent lose 1 random card, all at an affordable 5F. Nothing to dislike about this card.

Quote
You Will Never Forget the Name of...
Action
Search your Arsenal for up to 2 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 6     D: 0     Unique     Raw logo
DO

This is a pretty basic card, but I see no reason to not pack it, every deck can use this card.

Quote
Electrifying
Action
If your next card played this turn is a Set-up card, double all numbers in its text.
If your next card played this turn is a Maneuver card, ignore the "Can only be played after..." text. 
F: 8     D: 0     Unique     Raw logo
INX

Remember that this card got a boost from your Pre-Match card. So now it's F:0, opponent cannot play reversals to it (AND it cannot be reversed anyway), and ignore the Set-Up text!

So basically “If your next card played is a card, double all numbers in it's text.” Think of all the possibilities you have! Maria: Ideal Interviewer makes your opponent bottom 6 cards in hand! Spit at opponent makes him discard 8 cards! Technical Powerbomb becomes a F:0 action that makes opponent discard 8 backlash cards! Candice: Internet Icon allows you to recover 24 cards! The options are aplenty.

Alternatively, you can use it to ignore the “Can only be played text” on a maneuver – like a back splash or another difficult to reverse card. However, I'd rather use the first effect than the second effect.

Quote
Goldust's Bizarre Antics
Action + Antic
When played from hand, this card is -4F.
When played after Electrifying, cannot be reversed.
Your opponent puts 1 random card from hand on the bottom of his Arsenal and draws 1 card; shuffle up to 3 cards from your Ringside into your Arsenal and draw 2 cards.
Your next maneuver played this turn is -6F and reversals to it are +12F.
F: 12     D: 0     Unique     Multi
V7

I like this card, but I don't love it as much as his others. Of course if your opponent is under 12F, then I like this card a lot more, but as is, it's only okay. And it's better when played after Electrifying – but I can think of a lot of cards I'd rather play after Electrifying than this one. I would still pack it, but really only because it cannot be reversed when you're Goldust.

That's it! A pretty good lot of cards for Goldie. Most of them pretty simple, but all of them effective. Moving on.

PART TWO
Non-specific cards that can be helpful for Goldust:

This one is pretty simple, focus on cards that destroy your opponent's hand. Some examples:

Quote
Spit at Opponent
Action: Heel
Can only be played when you have 2 or more cards in your hand.
Discard 1 card and then your opponent discards 4 cards.
F: 4      D: 0

Face the Music
Action: Face
Your opponent discards cards equal to the number of Face cards in your Ring area. The maximum number of cards he discards from this card is 6.
F: 2      D: 0

Maria: Ideal Interviewer
Action: Run-in
Your opponent puts 3 cards from his hand on the bottom of his Arsenal.
Look at his hand.
F: 2      D: 0

Shocking Interference
Action / Reversal: Special: Heel: Run-in
Cannot be packed by The Heat Seekers, and cannot be moved from your Arsenal by A No Show.
As an action, your opponent discards 6 cards.
As a reversal, reverse any non-unique non-Superstar-specific card and he overturns cards until he overturns 2 reversal cards.
F: 12     D: 0     Unique     Cheater logo     RMS logo

And I've always liked these cards in my Pre-Match for Goldust:

Quote
Trash Talkin' Interview
Pre-match Feud
At the end of the Pre-match phase, your opponent looks at your hand and chooses 1 card. Shuffle the chosen card and any other number of cards into your Arsenal and then draw the same number of cards shuffled in.
Then look at his hand, choose 1 card, he shuffles the chosen card into his Arsenal, and draws 1 card. 
Throwback
F: 0      D: 0

In The Interest Of Fairness
Pre-match Event
After all players' Pre-match phases, before the first turn of the game, all players reveal their hands. If you have fewer Reversal cards in your hand than your opponent has in his hand, he shuffles 2 Reversal cards from his hand into his Arsenal and you put 1 card from your hand on the bottom of your Arsenal.
Cheater Logo
Throwback
F: 0      D: 0

Basically any good card that causes your opponent to discard is pretty good for Goldust. We'll cover a few more key cards in...

PART THREE
Specific Build Types

First Idea: Chain

Duh. This is the obvious go-to build for Goldust. Chain is meant to make your opponent discard, and discarding is Goldust M.O. When Goldust plays a chain maneuver, his opponent has to decide whether to discard 2 cards to attempt to reverse, OR if the maneuver is successful, opponent has to discard a card anyway for the superstar ability.

Here's a few cards that Chain Goldust likes in particular:

Quote
Flawless Transition
Mid-match Grapple / Submission: Chain
Cannot be packed by Shelton Benjamin, Test, or New Nexus.
Can only be played with a non-Superstar-specific printed F: 0 Chain maneuver. When played, choose Grapple or Submission; this card is considered to be only the chosen type for the rest of the turn.
Your opponent cannot play Over Sell Maneuver in response; unless both maneuvers are reversed when played, both are successfully played.
F: 0     D: 0     Unique     RMS logo

Panic Grab (D)
Mid-Match Submission
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Can only be played with a printed F:0 Submission maneuver of printed 4D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
 (Restricted Modification Symbol)
F: 0      D: 3

These two will cause headaches for your opponent, especially when coupled with any of these:

Quote
Ankle Lock
Submission: Chain
When successfully played, your opponent discards 1 card.
Throwback
F: 0      D: 2

Wraparound Wrist Lock (V2)
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

Rest Hold
Submission: Chain
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, choose 1: put 1 Mid-match card from your Ringside pile into your Backlash deck, put 1 non-unique card from your opponent's Ring area into his Ringside pile, or choose 1 non-Pre-match card in his Ring area and when this card is in your Ring area that card has blank text.
F: 0      D: 0

Chain Goldust tends to build itself, so we can move on.

Second Idea: Volley

There are two reason I choose to focus on Volley. The first reason is:

Quote
Managed by Lita
Pre-Match Manager
At the end of the Pre-Match phase, you may put 1 card from your hand on the top of your Arsenal and then search your Arsenal for 1 Volley maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, if you successfully play a Volley maneuver, you may draw 1 card.
Universally Unique
F: 0      D: 0

This means that every time you successfully play a Volley maneuver, you'll draw a card and your opponent will discard a card. And Volley maneuvers are often full of Stun Value, so you should be able to draw even more cards while your opponent's hand dwindles.

The other reason I'm suggesting a Volley build is the drawback of the trait itself:

(Taken from the OmniFaqs)

“If your opponent plays a Reversal card to reverse your Volley card, during his next turn, the cards he plays can only be maneuvers from his hand or Set-up Action cards and if he doesn’t play a maneuver, you may put 1 Volley card from your Ringside pile into your hand.”

If you're playing Goldust correctly, your opponent will always have limited resources in his hand. This means that if your opponent keeps playing cards to reverse your Volley maneuvers, he won't be able to play any actions to rebuild his hand.

And if you're feeling silly, you can include this card:

Quote
Buried Alive Match
Pre-match Stipulation
Any player that has at least 5 fewer cards in his hand than his opponent, 10 or more Fortitude less than him, and 20 or more cards removed from the game than him loses the game by Pinfall Victory.
Active
Permanent
F: 0      D: 0

Third Idea: Technical

Technical maneuvers are good because if they're successful they allow you to search for another one. And if Goldust can string together a few maneuvers, it means bad things for your opponent.

But the biggest reason I suggest this build is because of...

Quote
A Technical Shoot
Mid-Match Action
Search your Arsenal for 1 card with the word "shoot" or "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your maneuvers are +1D and when you successfully play a maneuver with the word "shoot" or "technical" in the title, your opponent discards 1 card.
F: 0      D: 0

The last sentence in particular peaks my interest. Opponent has to discard a card when your Technical or Shoot maneuver is successful.

This card can be is a little difficult to successfully play, but if you do get it to hit (or perhaps 2 or 3 of them, then your opponent will have a BAD day.

Fourth Idea: Foreign Objects

The biggest, and frankly ONLY reason I suggest this is because of:

Quote
<ECW logo> One Night Stand
Pre-match Pay-Per-View Event
When any player successfully plays a Foreign Object maneuver, he may choose 2: draw 1 card, shuffle 1 card from his Ringside pile into his Arsenal, or have his opponent discard 1 card.
Permanent
Unique
F: 0 D: 0

Similar to what I said about Managed by Lita in the Volley section above. If Goldust hits a successful FO, then you can draw 1 and have opponent discard 2 cards.

Combine that card with this one, and you'll have a good time:

Quote
Handcuffed
Strike: Foreign Object: Heel
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When reversed from your opponent's hand, he discards 2 cards.
When successfully played, draw up to 3 cards.
When this card is in your Ring area, your opponent discards 1 card when he plays a Face card.
F: 0      D: 0

Fifth Idea: Falls Count Anywhere Match

This idea is purely for a fun deck build:

Quote
Falls Count Anywhere Match
Pre-match Stipulation
Any player wins via Pinfall victory if his Fortitude Rating is greater than his opponent's Fortitude Rating; and if he has 4 cards in his Ring area titled Throw Opponent Out of the Ring, Over the Barricade, Into the Barricade, Over the Top Rope, Tossed Between the Ropes, or Top Rope Toss; and if his opponent has no cards in his hand.
Active
Permanent
F: 0      D: 0

None of the cards listed are really any good, but Goldust could pretty easily hit all of the requirements to win via the pin condition. I had this deck built in classic and it won more games than it should have.

PART FOUR
In Conclusion:

Goldust certainly got a MAJOR boost in virtual, and if he gets on a roll he can be a difficult matchup. However, I still don't feel like Goldust is anywhere near the top tier. I doubt you'd ever see Goldie in a tournament setting.

I feel like Chain is really the way to go with Goldust. Perhaps you can combine a few of the ideas above and do a Chain/Volley build, or maybe even a Chain/FO build could be interesting.

All in all, he seems more like a fun superstar than a competitive one.

Please comment anything I may have forgotten or overlooked, or if you've built Goldust before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Tazz!

9
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to Los Guerreros!
 
PART ONE
Let's take a look at their specifics:

Quote
Los Guerreros
Starting Hand Size: 6     Superstar Value: 3
Superstar Ability: Before damage has been applied from a card successfully played by your opponent, you can remove any number of Face or Heel cards in your Ringside pile from the game and reduce the damage by 2 for each card removed. You may play any cards with the Eddie Guerrero logo, but you do not count as Eddie Guerrero. You cannot play any Title Belts except the Tag Team Title Belts.
INX

Firstly, Los G's are a tag team which means they get to pack Handicap Match – which is a very good card.

Secondly, a 6 hand size and 3 value are pretty middle of the road, but easy enough to inflate.

Finally, their superstar ability is one of my favorites. Combined with Sustained Damage, it allows them to potentially soak up a ton of damage. It also rules out anyone wanting to build them BASH. Also, Eddie Guerrero has some decent cards that I'll continue to cover.

Quote
El Paso, Texas
Pre-match Venue
During your turn, you may put this card into your Ringside pile and if your next card played this turn is a maneuver, you can ignore the "Can only be played after..." text.
F: 0     D: 0     Universally Active     Permanent
ARM

Not a tremendous card. I feel like there are a lot of better Venues to play if you're so inclined. However, if you can actually activate this card without it being reversed, playing a high risk right out of the gate can be effective. I would skip this card, personally.

Quote
Yo, Ese, I Know You, Homes!
Pre-match Feud
Your card titled Eddie's Roll Up is -10F.
If your opponent is Chris Benoit, Edge, Rob Van Dam, Rey Mysterio, or The People's Champion, your Superstar Ability now reads as "Each turn, the first two High Risk maneuvers you play cannot be reversed."
F: 0     D: 0     Unique     Permanent     Smackdown logo
VEL
   ---OR---
Yo, Ese, I Know You, Homes! - Throwback
Pre-match: Feud
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your cards titled Guerrero Frog Splash and Eddie's Roll Up are -10F.
When your opponent is Chris Benoit, Edge, Rob Van Dam, Rey Mysterio, or The People's Champion, your Superstar Ability now reads as "Each turn, the first two High Risk maneuvers you play cannot be reversed."
F: 0     D: 0     Unique     Permanent     Smackdown logo
SS3

Another so-so card. It's free to play, but it only makes 2 specific's cheaper (unless your opponent is listed – then it DEFNITLY shouldn't be played when you're Los G's). If you have an extra slot in your pre-match to fill, or if you don't have a better feud to play, then go ahead and pack this card.

Quote
We Lie, We Cheat, We Steal
Pre-match Event
Search your Arsenal for 3 cards, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns, you may put 1 card from under this card into your hand.
F: 0     D: 0     Unique     Permanent     Smackdown logo
INX

Heeeeeeeere we go. This is a GREAT card. Allowing you to get ANY 3 CARDS and save them until you need them. Some of my favorite cards to get are Ref Takes a Bump, Pump Kick, German Suplex, Boot Lace, Revolution of the Mind, Don't Be a Douchebag, or a specific like Cheat 2 Win. There is no shortage of great cards to go fetch. Amazing card.

Quote
Viva La Raza! Low Rider
Pre-match Object
Search your Arsenal for 1 Foreign Object card and 1 Grapple maneuver, reveal them to your opponent, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns you may discard the card titled Roll Out of the Ring and then put 1 card from under this card into your hand. When the card titled Roll Out of the Ring is in any Ring area, all Foreign Object maneuvers and Grapple maneuvers are +3D.
When this card is put from your Ring area into your Ringside pile, put all cards under this card into your Ringside pile.
F: 0     D: 0     Unique
VEN
   ---OR---
Viva La Raza! Low Rider - Throwback
Pre-match Object
Search your Arsenal for 1 Foreign Object card and 1 Grapple maneuver, reveal them to your opponent, put them under this card, and shuffle your Arsenal.
When this card is in your Ring area, once during each of your turns you may discard a card and then put 1 card from under this card into your hand.
When the card titled Roll Out of the Ring is in any Ring area, all Grapple and Foreign Object maneuvers are +3D.
When this card is moved from your Ring area, put all cards under this card into your Ringside pile.
F: 0     D: 0     Unique
SS3

The throwback version of this card is certainly worth packing. Another card that allows to search for a few key cards (I prefer getting Table and Let Me Get A Shot In!).

Quote
Ultimo Rechazo
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Draw up to 2 cards.
F: 0     D: 2     Unique
MA, SS2, SS3

Simply put, this is one of the best reversals in the game. F:0, D:2, reverse any non-trademark, draw 2 cards. Knowing this card is in your backlash gives you a lot of freedom to take a few more chances in your pre-match. This card won't make you think twice about throwing 2 or 3 In The Interest of Fairness in your pre-match. And it makes discarding for the chain trait an easier pill to swallow if they throw a Flawless transition at you in the first turn.

Quote
Whatchoo Talkin' 'bout, Ese!
Mid-match Reversal: Action
Can only be played when you have 1 or more cards in your hand.
Reverse any Action card and end your opponent's turn. Discard 1 card. If the first card you play during your next turn is a maneuver of #F or less, it cannot be reversed, where # is equal to the reversed Action card's printed Fortitude.
F: 2     D: 0     Unique
SUM, SS2, SS3

I like this card a lot too. It's a good way to bait out opponent's Restricted Use, or if they've already played it, it gives you an irreversible maneuver on your turn. A lot to like about this one.

Quote
Cheating Out of a Pinfall
Mid-match Action
When you are about to lose the game via Pinfall Victory, put this card from your Backlash into your Ring, shuffle up to 5 cards from your Ringside and up to 2 cards removed from the game into your Arsenal; your opponent then removes the last card he successfully played from the game.  End the current turn.
F: 0     D: 0     Unique     Permanent     Cheater
V3

This is an interesting card. Of course any card that prevents you from losing is good. But the quirky thing about this card is that it doesn't say “During any turn” - this means that it's able to be put into your ring during the Pre-Match phase. This means there are a few ways to exploit it. Such as using the Linda McMahon feud to give yourself extra pre-match and mid-match slots. Or using Dallas, Texas or Deville, New Jersey without having to worry about being effected by either card. There's one more way to exploit this card, but I'll save that for Part 3. And if the last card your opponent plays isn't permanent, it will go Bye-Bye when this card is put into your ring – even during the pre-match.

That's it for their backlash cards. I think the pre-match cards (other than Lie/Cheat/Steal) are forgetable, but the mid-match cards are all really good. Moving on to the arsenal specifics:

Quote
Snap Senton Splash
High Risk
Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
F: 5     D: 10     SV: 2     Unique
FL, SS2, SS3

Pretty standard high risk. A better card for Eddie Guerrero than for Los Guerreros, but not a bad card.

Quote
Lasso from El Paso
Submission / Reversal: Submission
As a maneuver, cannot be reversed when played after the card titled Eddie's Roll Up, draw up to 2 cards or search your Ringside pile and Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. 
As a reversal, reverse any Submission maneuver and end your opponent's turn.
F: 15     D: 10     SV: 2     Unique     Smackdown logo
INX, SS3

I like this card as a submission reversal. And unless you're sure your opponent will not be playing any submissions – only then would I play it as a maneuver.

Quote
Eddie's Roll Up
Grapple
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a card from your hand to end your opponent’s last turn.
When successfully played and damage has been applied, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
F: 20     D: 5     Unique
BL, SS2
   ---OR---
Eddie's Roll Up - Throwback
Grapple
Can only be played after a successfully played maneuver, or if this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn.
Cannot be reversed from your opponent's Backlash deck.
When successfully played, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
F: 20     D: 5     Unique
SS3

If you're doing it right, this card should be pretty easy to win with via the text. Having 5 or more cards in your hand than him shouldn't be too difficult if you load your deck with Spit at Opponent's or Face the Music's.

Quote
Gory Special
Submission / Reversal: Strike
As a maneuver, you may search your Arsenal for the card titled Eddie's Roll Up, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, reverse any Strike maneuver of 7D or greater and end your opponent's turn.
F: 20     D: 10     SV: 2     Unique     Smackdown logo
DO, SS3

Reread my comments about the Lasso from El Paso and apply that text to this card, only replace submission with strike.

Quote
Chavo's Inverted Powerbomb
Trademark Finisher / Reversal: Special
You may search for this card as if it were a High Risk maneuver.
As a maneuver, can only be played after a successfully played maneuver or the cards titled Throw Into the Corner Turnbuckle or From the Top Rope.
As a reversal, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle or From the Top Rope and end your opponent's turn. If the first card you play during your next turn is a High Risk maneuver, you may ignore the "Can only be played after..." text.
F: 25     D: 20     SV: 3     Unique     RMS logo     Smackdown logo
INX, SS3

A decent trademark finisher that's perhaps a little more difficult to play for the lack of effects it has.

Quote
Guerrero Frog Splash
Trademark Finisher
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
F: 25     D: 20     SV: 3     Unique
FL, SS2, SS3

Remember that this card is made -10F if you have Eddie's feud in your ring, so it's potentially a F:15 trademark finisher. However, it's just like the Chavo Powerbomb – too little bang for it's buck.

Quote
Addicted to the Heat
Reversal: Special
Reverse any non-unique card if it is not the first card played on your opponent's turn or any Heat card and end his turn. Put any number of cards from your hand on the bottom of your Arsenal and then draw that many cards.
F: 6     D: 0     Unique
UNF

This is a good reversal that allows you to cycle your hand. Nothing to complain about here.

Quote
Tu Locas, Ese ... You Crazy, Man
Reversal: Special
Reverse any non-unique card and end your opponent's turn. Discard 3 cards.
F: 6     D: 0     Unique     Smackdown logo
INX

This is ALMOST a great card. But it has that nasty “Discard 3 cards” text that ruins it. Sure, you can discard 3 face or heel cards to fuel your ability... But... like... C'mon. You're better off letting this card just reverse from Arsenal and keep shuffling it back in.

Quote
Cheat 2 Win
Action
Search your Ringside pile and Arsenal for 2 Face or 2 Heel cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 2     D: 0     Unique     Smackdown logo
INX

This is my favorite of their arsenal cards. I'll go get 2 Spits or Face the Musics and then your hand goes away. OR if you have Mean Gene in your ring, you can get Turn the Tide and Who Booked this Match and opponent cannot do a single thing about it.

Quote
Study for Your GED
Action
Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your Arsenal, and put the rest into your hand.
F: 7     D: 0     Unique
FL, SS2, SS3

Yet another card that allows you to go searching through your arsenal for a bunch of cards. I like it and so should you.

Quote
Stealing Life – Cheating Death
Action / Reversal: Special
As an action, your opponent overturns 5 cards and you put up to 5 cards from your Ringside on the bottom of your Arsenal.  When you are Latino Cheat, you may then put up to 3 non-unique cards from your Ring on the bottom of your Arsenal.
As a reversal, when overturned, reverse any maneuver and remove this card from the game.
When you are Latino Cheat and this card is in your Ringside, during your turn, you may discard 1 card to put this card on the bottom of your Arsenal.
When this card is removed from the game, it cannot be moved except by If You're Not Cheating, You're Not Trying.
F: 10     D: 0     Unique
V1

Decent recovery, decent overturn, but it's probably best used as an arsenal reversal.

Quote
Get Your GED
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
F: 15     D: 0     Unique
FL, SS2
   ---OR---
Get Your GED - Throwback
Action
Can only be played when the card titled Study for Your GED is in your Ring area.
Shuffle up to 10 cards from your Ringside pile into your Arsenal and then draw up to 3 cards.
F: 12     D: 0     Unique
SS3

I would personally want to pack the OG version and not the TB version if I have a choice. But watch out, they're both able to be reversed by Shoot Counter.

Quote
¿Que Pasa Aqui?
Action + Action
This card cannot be put under We Lie, We Cheat, We Steal.
Search your Arsenal for 1 card; put that card, 1 card in your hand and up to 1 card from your Ringside under We Lie, We Cheat, We Steal.  Shuffle your Arsenal.
F: 15     D: 0     Unique     Multi
V1

I'm not sure how your opponent would know that you didn't put this card under We Lie/Cheat/Steal other than just trusting you, but anyway, This is a good card that can get you even more key cards to out into your hand.

Quote
Latino Heeeeeeeat!
Action
Cannot be reversed when the card titled Get Your GED is in your Ring area.
Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 20     D: 0     Unique
FL, SS2, SS3

This card is probably too much fortitude for me to consider packing, HOWEVER it can go get you nice big cards like Dynamic Finisher, Punch After Punch, and Precision Heymaker. For me though, this is one of the first cards I'll cut if I need to make room.

Quote
Underhanded Tactics
Action
When you are The Radicalz or Latino Cheat, this card is F: 0 and Multi.
Search your Arsenal for 1 card, reveal it, put it under this card, and shuffle your Arsenal.
Once during each of your turns, you may switch 1 card in your hand with 1 card under this card.
When this card is moved from the Ring, shuffle the card under it into your Arsenal.
F: 20     D: 0     Unique
V1

I don't like this card unless I'm The Radicalz or Latino Cheat. F:20 is simply too high for what it does.

That's all of their superstar specifics. I guess I never realized just how mediocre they are. Other than Lie/Cheat/Steal, the mid-match cards, and Cheat 2 Win... they really aren't too good. I'm a little surprised at that.

PART TWO
Non-specific cards that can be helpful for Los G's

I've already mentioned these few:

Quote
Spit at Opponent
Action: Heel
Can only be played when you have 2 or more cards in your hand.
Discard 1 card and then your opponent discards 4 cards.
F: 4      D: 0

Face the Music
Action: Face
Your opponent discards cards equal to the number of Face cards in your Ring area. The maximum number of cards he discards from this card is 6.
F: 2      D: 0

Here's another few cards that can help them:

Quote
The Abraham Washington Show
Pre-match Event
Cannot be packed by The Heat Seekers.
When you are an Extremist, this card does not take up a Pre-match slot in your Ring and your opponent's Starting Hand Size is -1.
At the end of the Pre-match phase, search your Arsenal for 1 Heel Action, reveal it, put it in your hand, and shuffle.
The first Heel Action played on each of your turns is Multi when you do not have a card with that title in your Ring, and ignore "completely" on his reversal cards played to it.
His Once is Enough cards are +10F for each copy in his Ring.
F: 0     D: 0     Unique

Let the Heeling Begin
Action: Heel
Draw cards equal to the number of Heel cards in your Ring area. The maximum number of cards you draw from this card is 6.
F: 2      D: 0

Grab the Mic
Action: Heel
Draw 1 card. When you are a Tag Team Superstar or you have the card titled Trash Talkin' Interview in your Ring area or Ringside pile, draw 1 additional card.
Your next card played this turn cannot be reversed from your opponent's Backlash deck and his Reversal cards to your next card played this turn are +#F, where # is equal to your Superstar Value +5.
Throwback
F: 1      D: 0

And how about this one:

Quote
The Million Dollar Corporation     (Million Dollar Man Ted DiBiase, IRS, Bam Bam Bigelow, Sid, Nikolai Volkoff logos)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Million Dollar Corporation Member.
When you have 10 or more cards removed from the game, your maneuvers without 'reverse' in the text are -2F and +1D, and your non-Superstar-specific actions are -2F.
When your logo is printed on this card, your maneuvers are -2F and +1D for every non-Heat Backlash card removed from the game.
F: 0     D: 0     Unique     Permanent

Los G's can end up with a lot of cards RFG so this card could give them discounted F on their maneuvers and +1D.

Speaking of RFG, if you're going Fan Favorite this card is a must pack:

Quote
Kristal: Broadcast Beauty
Action: Run-in
Shuffle 7 of your cards removed from the game into your Arsenal.
When this card is in your Ring area or hand, your cards titled Kristal: Broadcast Beauty may replace 1 card listed on <WWE logo> Divas: The Next Generation or <WWE logo> Divas Rule!
Fan Favorite Logo
F: 14 D: 0

One of my favorite cards to use with Los G's is:

Quote
San Diego, California
Pre-match Venue
All players discard 3 Pre-match cards and 3 Mid-match cards.
Universally Active
Permanent
F: 0      D: 0

This gives you the opportunity to put 6 face/heel backlash cards in your ringside at the start of the game.

PART THREE
Specific Build Types

First Idea: Back to Basics

Remember how I said there was another card that you could exploit Cheat out of a Pinfall with? Back to Basics is that card. Here's the general idea:

You play B2B, your opponent finds an arsenal full of German Suplexes, Boot Laces, Precision Heymakers, maybe some Eye Rakes, Back Rakes, and Ab Rakes – Just a bunch of really good cards. They they say, “Hey, you lose.” Then you put Cheat out of a Pinfall in your ring.

Sure, you lose We Lie/Cheat/Steal, but you gain either 3 Old School Psychology's, or 3 Old School Beatings (and the bonuses those cards get) while throwing MUCH better maneuvers than B2B has to offer. Worried about your 6 hand size? Ultimo Rachazo is in your backlash. And you could still have a few maneuvers under B2B to help you out in a bind (Backhand Slap comes to mind).

Another thing, if you go Face and have 3 Old School Psych's in your ring, Yo Ese... becomes a MUCH better card. The reason being that if they play Restricted Use... they have to discard 3 cards.

This idea is certainly out there, but that's what these articles are for.

Second Idea: Blindside

The general idea of this build is to be able to sponge a whole lot of damage while being able to throw maneuvers every turn. The blindside maneuvers are always great candidates to be discarded for Sustained Damage as they can be played from ringside. Also, blindside gives you this card:

Quote
Blindsided by the Dangerous Divas
Action: Run-in
Can only be played when you have at least 2 cards in your Ring area with the word “blindside” in the title.
Remove the top 5 cards of your Arsenal from the game and then shuffle up to 10 of your cards that have been removed from the game into your Arsenal.
You may play this card from your Ringside pile.
When played from your Ringside pile, discard 1 card.
Fan Favorite logo
F: 4 D: 0

This, along with Kristal: Broadcast Beauty can help you recover all of your RFG face or heel cards.

Third Idea: Foreign Object

A number of foreign objects are heel, and a few are face. So not only can you use them as regular maneuvers, but you can also remove them from the game for your superstar ability. Handcuffed, Chair Shot, Brass Nuks Shot, and Microphone Cord are all heel and all playable as maneuvers.

And as a foreign object deck, this card is a good pack:

Quote
<ECW logo> One Night Stand
Pre-match Pay-Per-View Event
When any player successfully plays a Foreign Object maneuver, he may choose 2: draw 1 card, shuffle 1 card from his Ringside pile into his Arsenal, or have his opponent discard 1 card.
Permanent
Unique
F: 0 D: 0

Fourth Idea: Redemption

Remember Redemption?

Quote
Redemption
Action
Cannot be reversed when the card titled Backstage Politics is in your Ring area.
When this card is in your Ring area, you cannot reverse cards from your hand.
When your opponent reverses a card from his hand, put this card into his Ring area.
Permanent
Unique
F: 0      D: 0

Los G's can get this card with We Lie/Cheat/Steal, and as the card states – it cannot be reversed when backstage politics is in your ring.

Quote
Backstage Politics
Pre-match Feud
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, during your opponent's turn, he may put 1 non-unique card from his Ring area into his Ringside pile and put this card into his Ring area.
When this card is in any Ring area, cards that go to Right to Censor's Ringside pile are removed from the game and their cards and effects cannot modify the Fortitude of their opponent's Reversal cards.
Active
Permanent
F: 0      D: 0

This card is good for Los G's because if opponent puts it in his ring, then you can get rid of a face or heel card in your ring to get Backstage Politics back.

Also, Backstage Politics gives you 3 of these:

Quote
Power Struggle
Mid-match Action / Reversal: Special
As an action, search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, can only be played if the card titled Backstage Politics is in your Ring area. Reverse any Strike or Grapple maneuver and end your opponent's turn.
F: 4      D: 0

Combine 3 Power Struggles with Ultimo Rachazo, and all the other normal backlash reversals, the downside of Redemption doesn't hurt you all that much.

Of course, this tactic could be used in conjunction with another build type – so have fun with it!

PART FOUR
In Conclusion:

I think Los G's will always be a good, versatile superstar.  Their superstar ability allows them to survive longer than a lot of other superstars can.

However, I didn't realize how a lot of Eddie Specific pre-match cards are only... okay. That makes me want to build them as a B2B deck.

Please comment anything I may have forgotten or overlooked, or if you've built Los G's before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Goldust

10
Fantasy Cards / The IICONICS
« on: June 06, 2019, 08:28:00 PM »
The IICONICS
Hand Size: 5
Superstar Value: 2
Tag Team Superstar Ability: Once during each of your turns you may discard 1 card and then search your arsenal for a non-unique card with a word beginning with the letter "i" in the title, reveal it and put it into your hand and shuffle. Your opponent cannot play cards with "Icon" in the title. You may pack Widow's Peak and Strike a Pose (they have no brands).

The IICONIC Duo
Backstage Area
Your maneuvers with a word beginning with the letter "i" in the title played as a counter are -6F. When you have lower F, you may ignore the "can only be played..." text.
When you discard cards for any players' card effects, your cards that have a word beginning with the letter "i" in the title count as two cards.
Unique

From Sydney, Australia
Pre-Match Event
You may play this card during the venue phase.
Once during any turn, when you discard any number of cards, you may instead put 1 of the cards on the bottom of your arsenal.
Unique
Permanent
F: 0 D: 0

HELLLLLLLLO!!!!
Pre-Match Event
Can be played during any Pre-Match phase. Cannot be blanked. Your opponent cannot prevent you from playing this card.
Your Superstar-Specific cards do not take up a Pre-Match slot in your ring.
When you successfully play a card that has a word beginning with the letter "i" in the title, you may draw 1 card.
Unique
Permanent
F: 0 D: 0

This Place SUCKS!
Pre-Match Event/Mid-Match Reversal: Card
As an event, -10F. Blank a venue in your opponent's ring.
Reverse any card. When that card has a word beginning with the letter "i" in the title, your opponent discards 2 cards.
Unique
Permanent
F: 10 D: 0

Venus Fly-Trap
Grapple
When played as a counter, this card is a Trademark Finisher instead.
SV: 2
Unique
F: 25 D: 15

Shades of Kay
Strike
When played as a counter, this card is a Trademark Finisher instead.
SV: 2
Multi
Unique
F: 25 D: 15

IICONIC Punt
Grapple + Strike
Can only be played after a successfully played maneuver.
Can only be reversed by 2 reversal cards.
SV: 1
Multi
Unique
F: 17 D: 11

IICONIC Sole Kicks
Strike + Strike
This card is -6F when played as a counter.
Your opponent discards 1 card.
Multi
Unique
F: 12 D: 8

Sick Knee From Sydney
Grapple + Strike
Can only be reversed from backlash and arsenal when played as a counter.
Multi
Unique
F: 11 D: 11

Eat Defeat
Strike/Reversal: Special
This card is -6F as a maneuver.
Reverse any Strike or card with a word beginning with the letter "i" in the title.
Unique
F: 6 D: 8

The Future Is Now...
Action
This card is -1F for every card in your ring that has a word beginning with the letter "i" in the title.
Your F is +1 for every card in your ring that has a word beginning with the letter "i" in the title.
Unique
F: 11 D: 0

IICONIC Pose
Action
When this card is in your ring, your maneuvers are considered played as counters.
Unique
F: 11 D: 0

...And The Future Is IICONIC!
Action
When successfully played, if you have 11+ cards that have a word beginning with the letter "i" in the title in your ring, you win the game via pinfall victory.
Unique
F: 30 D: 0

Not IICONIC
Reversal: Special
Reverse any non-maneuver card or card that has a word beginning with the letter "i" in the title. Remove that card from the game.
Unique
F: 0 D: 0

11
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to the REIGNING, DEFENDING, UNDISPUTED (2nd place at the NAC) BEAST HIMSELF... BBBBRRRROOOOOCCCCKK KKKK LLLEEESSSSNNAAARRRR RRRRRRR!
 
PART ONE
Let's take a look at his specifics:

Quote
Brock Lesnar
Starting Hand Size: 7     Superstar Value: 4
Superstar Ability: Your opponent's Strike maneuvers played do no more than a maximum of 3D. You may play the card titled No Sell Maneuver.
PRO, VEL

Having a 7 hand and a 4 value are good stats. There's a good chance that you'll be able to start the game. And his ability is awesome. It neutralizes what is probably the most popular maneuver type in the game. It makes a cards like Quick Reflexes, and Clumsy Opponent a decent pack, or how about Knee to the Gut! ...Well, maybe not.

Quote
Brock’s Massive Physique
Backstage Card
* Cannot be revealed until your opponent reverses the Activated Card Effect of your Collegiate Champions.
When he reverses the Activated Card Effect of your Collegiate Champions, draw 3 cards, look at his hand and choose 1 card, he discards the chosen card, and remove 2 cards in his Ringside from the game.
Your Brock Lesnar-specific maneuvers are -7F and cannot be reversed by Unique cards.
Unique
V3

This is a great way to start our strategy session. When your opponent reverses Collegiate Champions (which we will cover in a bit), this card comes out a wreaks havoc. It gives you hand knowledge, the ability to strip a card from that hand, allows you to draw 3, and then you get to remove 2 key cards in his ringside from the game. That alone would make this a good card. But THEN you get discounted specific maneuvers that are also protected from Unique reversals. This is a great card.

Oh, and also notice that this card is revealed when the ACE of Collegiate Champs is reversed, not put into the ringside. So even if the opponent uses Unscrupulous S.O.B., this card can be revealed.

Quote
The Baddest Man On The Planet
Backstage Card
When packing this card, you can pack Backed By Paul Heyman.
Ignore the 'Can only be played...' text on your Brock Lesnar-specific maneuvers.
Once during each of your turns, you may put 1 non-hybrid maneuver from your Ringside into your hand.
Unique     RMS logo
V1

THIS CARD IS F'N NUTS.

Not only do you get Backed by Paul Heyman, not only do your specific maneuvers become playable, but you also get to, each turn, pick up ANY non-hybrid maneuver in your ringside (including uniques) and put it into your hand FOR FREE! Literally every Brock Lesnar deck is built around this card. This card makes discarding for Collegiate Champions, or the chain trait, or any reason not hurt nearly as much. Just keep discarding your non-hybrid maneuvers. You'll further see how killer this card is in part 3. The only thing that kills this card is Hell in a Cell, and that card is rarely packed and easily blanked.

Quote
Suplex City
Pre-match Event
This card is -5F and cannot be blanked.
Your Brock Lesnar-specific Events do not take up a Pre-match slot in your Ring, and your German Suplex cards are F: 0 and the first non-Throwback German Suplex played each turn is Multi.
ACE: Once during each of your turns when Collegiate Champions is not in your Ring, you may overturn 3 cards and then put 1 non-Throwback German Suplex from your Ringside or your Ring into your hand.
F: 5     D: 0     Unique     Permanent
V7

Another great card. Of course the 5F is thematic (F:5, get it?). It makes your Lesnar specific pre-match free to play, and also gives you free German Suplexes (one of the best maneuvers in the game). This is a perfect card for Brock.

Quote
Backstage Warm-up Routine
Pre-match Event
Before starting hands are drawn, if your opponent has a lower Superstar Value than you, his Starting Hand Size is -2; if your opponent has a greater Superstar Value than you, your Starting Hand Size is +2.
F: 0     D: 0     Unique     Smackdown logo
VEL     Errata

This card is not nearly as good as his other pre-match cards. Don't get me wrong, it's good... but compared to the greatness of the others, this one pales in comparison. The -2 hand of this card is easily countered by Flanked by Arena Security, or any number of specific cards that prevent hand manipulation. And the +2 hand is good, but in most Lesnar decks, will probably only make a small difference. But it's free, so there's no reason not to pack it.

Quote
Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent's Ringside pile from the game.
When this card is in your Ring area, once during each of your turns you may discard 3 cards, look at your opponent's hand, choose 1 card, and he discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at his hand, choose 1 card, and he discards the chosen card.
F: 0     D: 0     Unique     Smackdown logo
INX, SS2, SS3

Another game changer. Being able to choose any card in your opponent's hand for him to discard is huge. And the lost is mitigated by Brock's ability to pick up maneuvers for free with his Backstage. The only downside to this card is that it isn't permanent, but that would just be greedy. However, if this card  is put into your ringside, you get to use the effect anyway! This card is best used early in games to help push your maneuvers through.

Quote
The Paul Heyman Guys
Pre-match Event / Mid-match Action
This card is packed as a Pre-match or Mid-match. Cannot be blanked.
Your I'm a Paul Heyman Guy! is -3F and can only be reversed by Unique reversals; when your Paul Heyman's Shoot Promo would be removed from the game, put it on the bottom of your Arsenal instead; and when you successfully play or Activate a card with "Heyman" in the title, you may Promo: 3.
ACE:  When you Promo, you may put this card in your Ringside and then put 1 card not chosen in your hand and up to 1 card not chosen on the bottom of your Arsenal instead.
During your turn when this card is in your Ringside, you may put it into your Backlash and end your turn.
F: 0     D: 0     Unique
V7

I'm definitely a Paul Heyman Guys guy. This card allows you to promo: 3 when it's played AND you can also use it's ACE during the pre-match phase (remember, Brock doesn't care about putting non-hybrid maneuvers into his ringside). And being able to constantly return this card to your backlash deck can really pay off for you.

Quote
F-5
Mid-match Trademark Finisher / Reversal: Special
Cannot be reversed from your opponent's Backlash deck.
As a maneuver, can only be played after a successfully played Grapple maneuver.
As a reversal, reverse any Grapple, Submission, or High Risk maneuver and end your opponent's turn.
F: 35     D: 30     SV: 3     Unique     Smackdown logo
VEL

Yes. Just yes. Amazing card that reverses 3 out of 5 maneuver types. 35F is very attainable for Brock, and 30 damage is almost impossible for opponent to survive. I'd say, unless your opponent is Batista or The Natural Disasters, you'll only be playing this as a reversal.

Quote
Here Comes the Pain
Mid-match Action
You may put up to 2 cards from your Ringside pile into your hand.
When this card is in your Ring area, your maneuvers are +3D.
F: 5     D: 0     Unique     Smackdown logo
INX

This card is good, but it's almost always reversed. Picking up 2 cards is good, and the +3D is fine, but just remember that this card is easily reversed by Shoot Counter, Volley This, or any other low F action reversal. I honestly wouldn't talk someone out of not even packing this card.

I'd say that Brock's Backstage/Backlash Deck cards put him in an elite category. Not lets jump into the Arsenal specifics.

Quote
Brock Block
Strike
Can only be reversed from your opponent's hand.
When successfully played, you may search your Arsenal for the card titled Series of Back Breakers, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 5     D: 7     SV: 1     Unique     Smackdown logo
DO

This is a good way to start. Only from hand is always a great reversal restriction, and Brock Block being unique makes it not susceptible to Carlito Says..., Douchebag, or It's Great to be Back in...

And when Brock's Massive Physique is revealed, this card is F:0 and you can keep picking it up and throwing it until it sticks. Being able to search for Series of Back Breakers is a decent effect (more on that in a second), but unfortunately makes this card reversible by Ax Kick (an underrated card).

Quote
Brock Lock
Submission / Reversal: Special
As a reversal, reverse any Grapple or High Risk maneuver and end your opponent's turn.
F: 7     D: 5     SV: 2     Unique
RA

Another card that you will most likely be saving as a reversal. In fact, unless i'm absolutely confident my opponent won't be playing grapples or high risks, or it will definitely win me the game, I'm probably never playing this as a maneuver. It's a great reversal though.

Quote
Brock's Stretch Muffler
Grapple + Submission
This card is +1D for each maneuver with 'leg', 'knee', or 'suplex' in the title in your Ring.
When you do not have a Corner in your Ring and this card is D: 15+, cannot be reversed from hand or Backlash by D: 1+ cards.
F: 9    D: 9     SV: 1     Unique     Multi
V7

I don't really care for this card. At least not for Brock. This card is probably better in a Beast Incarnate deck. I wouldn't pack it in a Brock deck. I feel like the arsenal space could be better used.

Quote
Series of Back Breakers
Grapple
Can only be played after a successfully played maneuver.
Cannot be reversed by the card titled Backlash!
You may play the card titled Maintain Hold after this card.
F: 12     D: 12     SV: 2     Unique     Smackdown logo
VEL

Ditto for this card. I don't see enough reason to pack it. Maybe if it were multi, or the reversal restriction was for the entire backlash deck. But as is, I'd rather pack an Atomic Driver, or any other impactful card.

Quote
Beatdown by The Beast
Strike
Cannot be packed when packing a Corner.
When played, choose up to 2 Chair Shot or German Suplex cards, or non-Multi cards with 'punch' in the title in your Ringside; those maneuvers are considered played from your hand and are played in the order of your choice after this card, resolve each card's effects and damage before the next card is considered played. After all cards chosen are played, your turn ends.
F: 15     D: 10     SV: 1     Unique     RMS logo
V7

On the surface, I like this card. Brock's own personal Kitchen Sink.

However, after my experience at the NAC, this card didn't have enough of an impact to be worth packing. This is probably another card that The Beast Incarnate benefits more from than Brock. Chair Shot (or Chair) are simple to reverse, and German Suplex in Brock Lesnar should always be the throwback version. It may not be popular, but in a competitive deck, leave this one out.

Quote
The Kimura
Trademark Finisher / Reversal: Special
As a maneuver, when your next card played this turn is Maintain Hold, ignore the 'Can only be played after...' text, and it cannot be reversed.
As a reversal, reverse any Strike or non-maneuver card; ACE: during your next turn before you play any cards, you may discard 2 cards and this maneuver is considered played from hand and can be reversed normally.
When successfully played, your opponent discards 2 random cards.
F: 35     D: 10     SV: 2     Unique
V7

Ah, that's more like it. This Trademark Finisher basically reverses everything F-5 does not (with the exception of TMF's). It also makes opponent discard 2 at random, which is ALWAYS good. But my favorite thing about this card is the ACE. I love being able to discard 2 to be able to basically play it again. And if they use DTTAH, then it goes into your ringside and you can use it again later. Great card.

Quote
The 11th Commandment
Reversal: Special
Completely reverse any non-maneuver card and put up to 1 maneuver from your Ringside into your hand. When your next card played is a maneuver, it is -11F and ignore the 'Can only be played...' text; when it has 'suplex' in the title, it is Multi and can only be reversed by 2 reversal cards.
F: 11     D: 0     Unique
V8

Another solid card. A beefed up No Chance in Hell that completely reverses non-maneuvers, and allows you to put a move (The Kimora, perhaps...) into your hand. The rest of the text probably doesn't make too much of a difference. However, adding a Shooting Star Press TB wouldn't be a bad idea, and could be funny for multiple reasons (See: Wrestlemania XIX).

Quote
Bad to the Bone
Reversal: Special
Reverse any card and end your opponent's turn. You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
F: 15     D: 0     Unique
RA, SS3

This is a tremendous reversal. Reverses any CARD and allows you to pick up a non-unique maneuver. Simple and to the point. Pack this card and profit.

Quote
An Irresistible Force; An Immovable Object
Action / Reversal: Special
As an action, if your next card played this turn is an Action card, it cannot be reversed.
As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
F: 0     D: 0     Unique     Smackdown logo
VEL

The action part of this hybrid is laughable in today's meta. However, the reversal part is very playable. No reason not to pack this card.

Quote
An Ultimate Fighter
Action / Reversal: Maneuver
As an action, put up to 3 maneuvers from your Ringside into your hand, and your next maneuver played this turn is Multi.
As a reversal, reverse any maneuver and your opponent overturns 4 cards; when the reversed card is Unique, overturn 4 cards.
Your Superstar-specific maneuvers are +1 Stun Value.
F: 6     D: 0     Unique
V8

An excellent card. The action part is quite good, getting you key maneuvers put into your hand, but the reversal part is too good to not play it as one. Any hybrid card that reverses any maneuver is likely better played as a reversal. And more Stun Value is a good thing.

Quote
Eat-Sleep-Conquer-Repeat
Action
Promo: 4, put this card and 3 cards from your Ringside on the bottom of your Arsenal, and then your opponent overturns 2 cards and puts 1 card from hand on the bottom of his Arsenal.
F: 5     D: 0     Unique
V7

This is another card that I liked at first, but I never actually played it at the NAC. I like being able to, in fact, repeat it, but I never felt the need to play it. And it gets hit by Shoot Counter. Maybe if it were Multi then it would be better. As is – probably not worth it.

Quote
The Next Big Thing
Action
Reveal the top card of your Arsenal to your opponent and put it into your hand. If it is the next card you play this turn, it cannot be reversed.
When this card is in your Ring area, before your Draw Segment, you may put this card into your hand.
F: 10     D: 0     Unique     Smackdown logo
VEL

This card, however, is great. If successful, it will at very least give you an extra card in your hand (2 if you use Premiere Smackdown Superstar). And if the revealed card is a maneuver or action, it cannot be reversed. That's an amazing effect. Oh, and you get to freely put it back into your hand and your opponent can't do anything about it. This also helps put Steel Chain Shot TB back into your hand every turn.

Quote
The One ... in 21-1
Action + Action
Shuffle up to 10 cards from your Ringside into your Arsenal, put up to 2 of your cards removed from the game on the bottom of your Arsenal, and draw 1 card.
When this card is in your Ring, replace the 'Can only be played' text with 'Cannot be reversed when played' on your F-5, and during your turn you may play that card from your Ringside.
F: 21     D: 1     Unique     Multi
V7

I like this card. Recovers 10 from ringside, 2 that are RFG, and lets you draw a card. And it makes F-5 much better as a maneuver (even though you'll still probably never play it as one). But again, watch out for Shoot Counter (found that out the hard way).

PHEW... that's a lot of cards.

I think Lesnar has an elite set of specifics. But now lets look at...

PART TWO
Non-specific cards that can be helpful for Brock Lesnar.

First, let's look at the rest of the Paul Heyman Guys support cards.

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

Personally, I only packed Paul Heyman's Shoot Promo and I'm a Paul Heyman Guy in my Lesnar. Having said that, all of these cards are good and very packable. Backed by Heyman can put in a late stipulation that can help you win the game (Old School Wrestling Match comes to mind). Managed by Paul Heyman can remove a key arsenal card in your opponent's ring (such as a shoot card to prevent a Shoot Counter being played against you). And Heyman Interferes can help you out in a bind, and is especially helpful if Old School Wrestling Match is in the ring area so opponent have to overturn 6 cards.

But the two cards I decided to pack are because they cannot be reversed when all played together. And Paul Heyman's Shoot Promo is an underrated card. Think of all the mechanics that are used to move cards from ringside to another location without playing a card. This includes card text like Back Body Drop TB, Steel Chain Shot TB, and Kidney Punch, It also can be used when your opponent hides 10th or 5th anniversary (Which I did in the finals against Eric to remove his Divine Intervention from the game), AND it can also be used if your opponent's Superstar Ability allows him to move cards from his ringside. And don't forget that when you play or activate a card with Heyman in the title you get to Promo: 3, and when you activate the Shoot Promo, it goes to the bottom of your arsenal instead of removed from game.

Brock also gets to pack this card:

Quote
No Sell Maneuver
Reversal: Special
Can only be packed by Stone Cold Steve Austin, The Undertaker, Deadman Inc, Kane, Two Man Power Trip, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, Big Poppa Pump, Gene Snitsky, and Heidenreich.
When played from your hand, reverse any maneuver and end your opponent's turn. Discard 2 cards.
F: 0      D: 0

And as I said above, and reversal that hits ANY maneuver will always be helpful.

And one card that I think is great for Brock is:

Quote
Smoking Skull Title Belt
Cannot be packed when packing First of All.  At the end of the Pre-match phase, search your Arsenal for 2 different non-Unique maneuvers and reveal them, your opponent chooses 1, put the chosen card into your Ringside and the remaining card into your hand.  When you are Stone Cold Steve Austin, The Rattlesnake, or Revolution Stone Cold Steve Austin you start the game regardless of Superstar Value or card effects.
Superstar Value +2     Universally Unique

Brock doesn't care which maneuver his opponent puts in the ringside because he's just going to pick it up during his turn anyway. I usually fetched Pump kick and German Suplex TB.

We'll cover a few more key cards in...

PART THREE
Specific Build Types

First Idea: Backed by Vickie

This seems to be the most popular Brock build, in fact, out of 12 people at the NAC, there were 2 Lesnar's that were backed by Vickie.

First things first:

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

Luckily for Brock, all of the Smackdown logo'd maneuvers worth playing are non-hybrid, so he can pick them up and play them with ease. Key Lock in particular is good due to it being multi.

This deck build also lends itself to Premiere Smackdown Superstar, which can really help inflate your hand size.

Second Idea: Volley

Remembering that Brock can pick up any non-hybrid maneuver during each of his turns means that if your opponent is stuck in the volley lock, Brock could potentially pick up 2 volley cards from ringside each turn. And one could use the ACE of Collegiate Champs to strip your opponent of maneuvers to play during his turn.

Volley maneuvers also lend themselves to higher stun values, so a volley Brock should always have a large hand size.

One volley maneuver I would like to point out is:

Quote

Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

Brock can utterly abuse this card, putting your opponent in the terrible position of either having to keep trying to reverse it, or just let it go through and giving Brock more fortitude.

Third Idea: Chain

Every chain maneuver is non-hybrid, so Brock is free to pick them up all willy-nilly. And if your opponent is trying to reverse your maneuvers – they'll have to discard for the chain trait each time. Allowing Brock to get a nice hand advantage over his opponent.

A nice thing that chain Brock can do is that if opponent reverses your chain maneuver, you can ACE unbreakable chain, pick the move back up and throw it again.

Fourth Idea: Foreign Object

Like chain, pretty much every foreign object is non-hybrid. But the one I want to focus on is...

Quote
Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

Brock being able to pick this up and throw 3 moves at once is a GREAT tool to have at your expense. And Backed by Paul Heyman can put first blood match into your ring for a cheap victory condition.

Another fun trick to do with FO Brock (or any Brock for that matter) involves this card:

Quote
Table
Strike: Foreign Object
This card is also considered to be titled Table! Table! Table! for card effects.
Cannot be reversed by Elbow to the Face, Revolution of the Mind, or Sidewalk Slam.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +8D and +1 Stun Value.
F: 8     D: 6     SV: 1     Unique

This is already a difficult maneuver to reverse, and if you use the ACE of this card on a card like German Suplex TB, Brock can pick Table up with his backstage and throw it again. Rinse and repeat and you can do some good damage to your opponent. (Trick can also be done with Chair and Ladder, but Table is more fun).

Fifth Idea: BASH

This one is pretty simple:

BROCK SMASH!

So every arsenal BASH maneuver is non-hybrid, so Brock can freely pick them up at will. And the low F maneuvers are multi, so opponent will have a more difficult time trying to reverse them. Oh, and you can also use this card:

Quote
BASH Down the Walls!
Pre-match Event
When your BASH maneuver is unsuccessful, search your Arsenal for up to # BASH maneuvers with different titles (where # is equal to 2 minus the number of reversals played to that card), reveal them, put them in your hand, and shuffle. When you do, you cannot play cards for the rest of your turn.
F: 0     D: 0     Unique     Permanent     RMS logo

This can help Brock build up his hand so he can discard for Collegiate Champions.

PART FOUR
In Conclusion:

I think Brock is one of the best superstars in Raw Deal. He has elite card support, a superstar ability that can shut down a lot of players, and an ability to keep throwing hard to reverse maneuvers every turn. I think that Brock can be a good superstar for beginners and  a GREAT superstar for more experienced players.

I posted my NAC decklist here: http://teamcanadaonline.net///index.php/topic,18684.0.html

In that post I articulate some of my strategies.

Please comment anything I may have forgotten or overlooked, or if you've built Brock Lesnar before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Los Guerrero's!

12
Rules Forum / Legacy
« on: June 02, 2019, 08:23:11 AM »
The Legacy
Starting Hand Size: 7     Superstar Value: 5
Stable Superstar Ability:  When your opponent successfully plays a non-Trademark Finisher non-Trademark maneuver, before damage is applied, reveal the top 3 cards of your Arsenal; when you reveal any applicable reversals with Fortitude equal to or less than your Fortitude Rating, you may choose 1 to remove from the game, shuffle the other cards into your Arsenal, do not take damage from that maneuver and end his turn.
When you do not choose a card, shuffle those cards into your Arsenal and take damage as normal.
V3

I understand that Legacy has to take damage from RMS maneuvers after using their Ability, but would their turn still end after damage is applied?

13
Deck Reviews - Virtual / 2019 NAC Brock Lesnar (2nd Place)
« on: May 28, 2019, 05:04:22 PM »
Brock Lesnar

Backstage Area:

All Signatures
All Shenanigans
All Anniversaries
Hometown Hero
The Baddest Man on the Planet
Brock's Massive Physique

Pre-Match:

Your Town
Premiere Smackdown Superstar
Suplex City
Backed by Smackdown GM Vickie Guerrero
Collegiate Champions
Smoking Skull Belt
Backstage Warm up Routine
The Paul Heyman Guys
Night of Champions
Ruthless Agression
Mouths Writing Checks...
Backstage Shenanigans (packed as a mid match)
Vince McMahon GRA

Mid-Match:

F-5
Here Comes The Pain
I'm a Paul Heyman Guy
Cow on Ice
Restricted Use
Shoot Counter
RTV
S.O.B.
Reach/Grasp
Sustained Damage
Outside Interference

Reversals:

The 11th Commandment
Bad to the Bone
Divine Intervention
The Raw Deal Revolution
Carlito Says...
3x Manager Interferes
3x No Sell Maneuver
2x Oversell Maneuver
2x Hold the Phone
2x GTFO
2x Elbow to the Face
2x Escape Move
No Chance in Hell

Actions:

Eat Sleep Conquer Repeat
The One in 21-1
The Next Big Thing
Paul Heyman's Shoot Promo
Simply The Best

Maneuvers:

Beatdown by The Beast
Brock Block
3x Shoot Lock-up
3x German Suplex
3x Key Lock
2x Running Clothesline
2x Steel Chain Shot
Face Stretch
Chair
Pump Kick

Hybrids:

Brock Lock
The Kimura
An Irresistible Force...
Douchebag
Armageddon
Shocking Interference
2x Volley This
2x DTTAH
2x Nerve Hold
2x Inside Cradle
Sidewalk Slam

Strategy:

Play all Pre-Match. You should have about 13 cards in your opening hand. Ruthless Agression is a Showtime preventer and almost guarantees that I'll have 2 full turns in a row to start the game (thanks to backstage shenanigans)

Smoking Skull Belt usually fetches me Pump Kick and (most likely) a German Suplex. Don't worry about which card goes into the ringside because The Baddest Man on the Planet is absolutely INSANE. Being able to freely pick up any non-hybrid maneuver is so good. It makes discarding have much less of an impact.

Discard maneuvers for Collegiate Champions and throw maneuvers that are difficult to reverse.

Takeaways from the NAC:

I placed 2nd in the NAC with this deck, going 4-2 overall.

I lost to Samoa Joe and Ryback.
I won against Cesaro, The Ultimate Warrior, The Second Coming, and Samoa Joe (in the semifinals).

At no point at all did I feel like I wasnt in control of any game I was playing, including the games I lost. This deck can beat players quickly, or can grind out wins.

My losses were due to bad play on my end. Against Samoa Joe I forgot that Shoot Counter was a card and played a recovery card - not smart.

Against Ryback in the finals, I stupidly played Simply the Best and ate a Ryback specific 15 damage reversal which pinned me. Had I just said "go" I'm positive I would have won the game (having 35+F, Kimora in hand, and F-5 in backlash).

What I would change:

I would take out Simply The Best, Eat Sleep Conquer..., Chair, and Beatdown By The Beast. I never played Eat Sleep..., Simply the Best was never successful, and the two moves aren't as good as 2 more Face Stretches would have been (or 2 other better maneuvers)

I would add some strike Reversals, probably Backslides. It's very easy to get 20F with this deck before opponent even has a turn. I was also lucky not to run into a High Risk deck due to the lack of reversals - so add a few of those.

I'm very happy with this build and my performance at the NAC.

14
Rules Forum / Kofi question
« on: May 22, 2019, 06:44:48 PM »
Kofi Kingston
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability:  Once during each of your turns, when your maneuver is unsuccessful, you may discard 1 card and overturn 2 cards, and your turn does not end; the next card you play this turn can only be a High Risk maneuver, but replace the "after a successfully played" text on that High Risk with "after an unsuccessfully played", and when that maneuver is successfully played and damage is resolved, end your turn.
Your maneuvers are +1 Stun Value.
You can pack High-Flying Style.

Unorthodox Style of Wrestling
Pre-match Event
When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent's hand.
F: 0      D: 0

If Kofi unsuccessfully plays a submission, uses his ability, then plays a high risk, would that high risk be protected by Unorthodox?

15
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to the current WWE Champ Kofi Kingston!
 
PART ONE
Let's take a look at his specifics:

Quote
Kofi Kingston
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability:  Once during each of your turns, when your maneuver is unsuccessful, you may discard 1 card and overturn 2 cards, and your turn does not end; the next card you play this turn can only be a High Risk maneuver, but replace the "after a successfully played" text on that High Risk with "after an unsuccessfully played", and when that maneuver is successfully played and damage is resolved, end your turn.
Your maneuvers are +1 Stun Value.
You can pack High-Flying Style.
V3

Is 7 the most popular hand size? Someone should look into that. Anyway, Kofi has a 7 hand size and a 2 value. I like these stats because that means his hand can be easily bumped up to double digits with an Underrated Superstar.

I also like his Superstar Ability. Being able to continue your turn is always good, and being able to throw high risks easier is also always good. And he can pack High Flying Style, which is a great card.

But my favorite part is adding +1 stun to all of your maneuvers. This can help offset the discarding you'll be doing.

Quote
Unicorn Magic
Backstage Card
During your turn when you have 11+ lower Fortitude or you are a Stable, you may put this card from your Backstage into your Ring, draw 1 card, put 1 card from Ringside on the bottom of your Arsenal, and your opponent discards 1 random card.
D: 1     Unique     RMS logo
V8

Good card that can hopefully help you start a comeback. Random discard is a super powerful tool. And if you're in dire straights, 1F is enough to give you Undermine the Competition – however, most high risk decks run Smackdown branded.

Quote
S.O.S.  I Hear Them Shouting
Pre-match Event
This card and your Awesome Pyro cards do not take up Pre-Match slots in your Ring, and when you draw cards for Awesome Pyro, draw 1 additional card.
ACE: During your turn, you may put this card into your Ringside, and then put your hand at the bottom of your Arsenal and draw the same number of cards +3; when your opponent reverses this effect, he discards 2 cards.
F: 0     D: 0     Unique
V3

And here's the text of Awesome Pyro:

Quote
Awesome Pyro!
Pre-match Event
At the end of the Pre-match phase, put this card into your Ringside pile and you may shuffle your hand into your Arsenal and draw # cards, where # is equal to the number of cards shuffled in.
When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak'n Machine, or Rey Mysterio draw 1 additional card.

I like this card, but I don't love it. +3 hand is nice, but it has a cost of 4 pre-match cards. Those cards not taking up Pre-Match slots is nice for the effects of Flanked by Arena Security. I prefer the ACE part of this card. As long as it isn't reversed, you get to boost and cycle your hand. Add McMahonism and you can really set your hand up for success.

Quote
(Air) Boom Drop!
Mid-match High Risk + High Risk
When you are Kofi Kingston, this card is -10F.  When you have lower Fortitude, this card is -1F for each of your maneuvers in your Ringside or removed from the game.
Can only be played after a successfully played maneuver.  Cannot be reversed from Backlash.
Draw up to 4 cards and put cards from your hand on the bottom of your Arsenal equal to the cards you drew -2.
F: 20     D: 10     SV: 2     Unique     Multi
V5

Another specific card that can help you fight from behind. A potentially F:0 D:10 multi high risk that's easily playable can really swing things in your favor. And if it's successfully, it's another card that gives you drawing options.

Quote
Boom! Boom! Boom! The Thunderclap
Mid-match Action
Your opponent cannot respond to this card.
Your Springboard cards cannot be reversed.
ACE:  Once during each of your turns, you may discard 1 card and then ignore the "Can only be played..." text on your Springboard or From the Top Rope cards; when he reverses this effect, he discards 1 random card.
F: 0     D: 0     Unique     Permanent
V3

Cannot be responded to cards are always welcome in high risk decks.

I personally have never packed Springboard in my near 20 years of playing this game. I feel like there are enough easy to play high risks that I don't need to play a strike as one. However, From the top Rope is still a good card that's worth packing.

Quote
New… Day Rocks!
Mid-match Action + Action
This card is -1F for each reversal in your opponent's Ring, and when this card would go to your Ringside, put it in your Backlash instead.
Draw 1 card, shuffle up to 3 cards from Ringside into your Arsenal, and he overturns 2 cards.
ACE: During your turn you may overturn 2 cards, and then put this card in your Backlash and end your turn.
F: 5     D: 0     Unique     Multi     RMS logo
VHS2

I really like this card in a high risk build. A unique multi action is relatively difficult to reverse, and then you can follow it up with a Technical Stomp or Technical Splash in the Corner.

As for the text of the card, another draw ability, and you get to recover 3. And how much fun would it be to pin your opponent by clapping your hands?

Let's look at his arsenal specifics:

Quote
Kofi's Double Chop
Strike + Strike
Cannot be packed when packing Corners.
This card is also considered a High Risk for your Ability.
After you use your Ability, you may put this card from your Ringside into your hand.
F: 0     D: 5     SV: 1     Unique     Multi
VHS2

This is a very good card that can bounce it's way back to your hand until it's successful. And you can essential play it twice per turn until it does stick. Amazing card.

Quote
Unicorn Stampede
Strike + Strike
When you are a Stable, this card requires 3 reversals to reverse instead of 2; when you are not, this card is -3F.
When you are Kofi Kingston, this card is also considered a High Risk for your Ability.
When you have lower fortitude, ignore 'completely' in reversals and reversal effects to this card.
F: 6     D: 8     Unique     Multi
VHS2

This card is very powerful. And, to go with a reoccurring theme, is made even better when playing from behind. Also, since you're Kofi, it's playable after using your SSA.

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The Boom Drop
High Risk / Action
When you are Kofi Kingston, this card is Multi.
As a maneuver, can only be played after a successfully played 5D+ maneuver.
As an action, this card is F: 0, shuffle this card and up to 2 cards from your Ringside into your Arsenal and draw up to 1 card.
F: 15     D: 10     SV: 2     Unique
V3

I greatly prefer the action part of this card over the maneuver part. Sure, a multi high risk is nice, but a Multi action that lets you recover and draw, and then you can play it again later in the game for as many times as you want... well that's just better to me.

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Trouble in Paradise
Trademark Finisher / Reversal: Strike
As a maneuver, when played after a successfully played High Risk, this card is Multi.
As a reversal, reverse any Strike; when you are Kofi Kingston, you may also reverse any Superstar-specific card.
F: 30      D: 20     SV: 3     Unique
V3

This is a great TMF. Likely being saved as a (VERY GOOD) reversal, it could also end games as a maneuver when played after a high risk. But being able to reverse and Superstar Specific card is incredible.

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The Dreadlocked Dynamo
Reversal: Special
Reverse any maneuver and put up to 1 card from your Ringside into your hand.
When this card is in your Ring and your opponent reverses your Kofi Kingston-specific card, he chooses 1 card from hand and puts it on the bottom of his Arsenal; when you have lower Fortitude, the card is randomly chosen instead.
F: 0     D: 0     Unique

“Reverse any maneuver” are 3 of my favorite words in Raw Deal. This card is one of the best reversals in the game. F:0 makes it playable turn 1, allows you to pick up a card from ringside, and makes your opponent have to think twice about reversing your specifics. Alternatively, you could keep recycling this card and reverse on the overturn. Great card.

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Xavier Woods Interferes
Reversal: Special
When played from hand, reverse any card, Promo: 3 and then put 3 cards from your Ringside on the bottom of your Arsenal.
F: 9     D: 1     Unique
VHS2

“Reverse any card” are another 3 favorite words of mine. This card is another great reversal, and it puts a card in your hand AND allows you to recover. It's a souped up Manager Interferes.

Quote
Air (Boom) Support
Action + Action
When you are Kofi Kingston, your opponent cannot respond to this card.
ACE:  When he reverses your High Risk maneuver from hand or Backlash, you may put this card into your Ringside and put up to 2 maneuvers from your Ringside into your hand.  When you are Kofi Kingston and he reverses this effect, choose 1 maneuver in his Ring and he puts it into his Ringside.
F: 0     D: 0     Unique     Multi     Permanent
V5

ANOTHER cannot be responded to card! I like this card, it fills your hand with maneuvers, OR it strips your opponent of fortitude. Win/Win.

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The Jamaican Sensation
Action / Reversal: Special
As an action, this card is -4F and your opponent cannot respond to it.
As a reversal, when played from your hand, completely reverse any non-Unique non-maneuver card.
ACE:  Once during each of your turns, you may discard 1 card and then search your Arsenal for Springboard or From the Top Rope, reveal it, put it into your hand, and shuffle.  When he reverses this effect, he discards 2 cards.
F: 4     D: 0     Unique     Permanent
V3

This is getting RIDICUCLOUS. Another card your opponent cannot respond to. OR it completely reverses any non-maneuver! And the ACE of it isn't too shabby either. And it's permanent. This card has like 5 or 6 different effects that alone would be worth packing – together it becomes a great card.

Quote
The Power of Positivity
Action + Action / Reversal: Special
As an action, shuffle this card and up to 1 card from your Ringside into your Arsenal.
As a reversal, this card is -4F and when overturned, completely reverse any Cheater, Face, Fan Favorite, or Heel card.
F: 4     D: 0     Unique     Multi
VHS2

This is an interesting card. Able to help you recover key cards over and over, or (at F:0), reverse a bunch of cards on the overturn. I really like it.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Kofi.

First, High-Flying Style is a must pack:

Quote
High-Flying Style
Pre-match Event
Can only be packed by X-Pac, Jeff Hardy, Matt Hardy, Lita, Tajiri, Hurricane, Rey Mysterio, MNM, X-treme Diva, Mexicools, Chavo Guerrero, Funaki, Kenny, Revolution Sabu, Owen Hart, The Blue Blazer, Latino Cheat, and Johnny Nitro.
Your Strike maneuvers with 'rana' in the title are now High Risk maneuvers instead, and your opponent's non-unique reversals to your High Risk maneuvers deal no damage.  Your From the Top Rope and From the Middle Turnbuckle cards cannot be reversed.
F: 0     D: 0     Unique     Permanent

And here's a card that every Kofi deck should have at least 1 of:

Quote
Stun the Crowd
Pre-match Event
When this card is in your Ring area, your cards with Stun Value are +1D and +1 Stun Value.
F: 0      D: 0

Considering all of Kofi's maneuvers have stun value, this card not on;y adds a damage to them, but the additional stun value means you'll be drawing at least 2 if your maneuver is reversed from arsenal (and not by the last card).

Speaking of stun:

Quote
You'll Really Be Stunned
Mid-match Action
Can only be played after a successfully played card with Stun Value.
When this card is in your Ring area, if you successfully play a card with Stun Value, your opponent overturns 3 cards and if he reverses a successfully played card with Stun Value, you may put this card into your Ringside pile and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 1      D: 0

This card can add some serious milling to your gameplan, Having opponent overturn 3 cards each time you successfully play a maneuver can really add up.

And this card interacts well with Kofi's ability:

Quote
Blindside Elbow Drop
High Risk
Can only be played after a successfully played maneuver or a Superstar-specific card.
You may play this card from your Ringside pile.
When played from your Ringside pile, this card is +3D. Discard 2 cards.
SV: 1
F: 1 D: 5

You can use it as the discard portion of your ability, then play it from ringside. You'll be discarding more cards, but all that stun value you'll be drawing will offset that.

Another card that can help with your ability is:

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Back Body Drop
Strike / Reversal: Special
As a maneuver, this card is -5F and can only be played after the card titled Irish Whip or Throw Into the Corner Turnbuckle.
As a reversal, reverse any card with the word "atomic," "bomb," or "driver" in the title and end your opponent's turn.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then put 1 Set-up card from your Ringside pile into your hand.
Throwback
F: 10      D: 12

This can help you get those set ups into your hand.

PART THREE
Specific Build Types

First Idea: Chain

What's the one thing chain maneuvers lack? Stun Value. And Kofi gives all of his maneuvers +1 Stun. And even more if you add a Stun the Crowd or two. This can really help give you a big hand advantage over your opponent.

But what else about chain can help Kofi? How about making your opponent discard cards to reverse your chain maneuver, THEN using your superstar ability to play a high risk against your opponent's depleted hand. Sounds pretty good, right? You could even use this card:

Quote
Unbreakable Chain
Pre-match Event
When this card is in your Ring area, if your opponent reverses a Chain card, you may put this card into your Ringside pile, put up to 3 Chain cards from your Ringside pile on the bottom of your Arsenal, and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0      D: 0

This way you can play a high risk even if they reverse from arsenal (and after you draw all of your precious stun).

Here's another card that can work well with your ability:

Quote
Leaping DDT
Grapple: Chain
When this card is in your Ringside pile, if you successfully play a maneuver, you may put this card on the bottom of your Arsenal.
SV: 1
F: 8 D: 10

Second Idea: Volley

What's the one thing that volley maneuvers don't lack? Stun Value. And Kofi loves him some stun.

Also, notice that Kofi's superstar ability doesn't specify HOW the maneuver needs to be unsuccessful, so he can even use it if opponent reversed via the volley trait.

And volley contains a few cards that interact well with the ringside pile:

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Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Thrust Kick
Strike: Volley: 8
When this card is in your Ringside pile, if you successfully play a Volley maneuver, you may put this card into your hand.
Cheater Logo
SV: 2
F: 7      D: 8

And my favorite volley card for Kofi:

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Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

This card, when unsuccessful, allows Kofi to pick up 2 other volley maneuvers in his ringside, and then using his ability to continue his turn. And there are a few volley high risks he can pick up, such as:

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Double Axe Handle
High Risk: Volley: 6
Can only be played after a successfully played 3D or greater maneuver.
"Folks, that Edge sure has pinpoint accuracy - ouch!" - Jim Ross
Throwback
SV: 2
F: 3      D: 8

Spinning Leg Drop
High Risk: Volley: 8
Can be packed by The Big Show.
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -2F.
Can only be played after a successfully played 2D or greater maneuver.
SV: 1
F: 4      D: 9

Missile Dropkick
High Risk: Volley: 10 / Action
As a maneuver, can only be played after a successfully played 3D or greater maneuver or, if this is a Tag Team format match, when this is the first card played of your turn and you have just been "tagged" into the match.
As an action, this card is -15F and -15D, put this card on the bottom of your Arsenal and then put 1 Volley maneuver from your Ringside pile into your hand.
Throwback
SV: 2
F: 15      D: 15

Third Idea: Blindside

This one is pretty self explanatory. Being able to play maneuvers from your ringside works well with Kofi's ability. The cost for blindside maneuvers is often a bit high, but nothing impossible to overcome.

PART FOUR
In Conclusion:

I've never built a Kofi Kingston deck, but this article has intrigued me. I think the best way to build him would be a Chain/Volley combo deck. Both of those traits have pretty good benefits for him. And now that Kofi is currently champ, I'm sure the interest in building him will be going up.

Please comment anything I may have forgotten or overlooked, or if you've built Kofi before!

I hope you enjoyed this, and hopefully learned a few things.

I'm taking next week off due to my attending the Raw Deal North American Championship!

16
General Discussion: Raw Deal / Superstar Strategy Session #8: Rhyno
« on: May 16, 2019, 07:01:06 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is the first dedicated to a classic Raw Deal Superstar, Rhyno!
 
PART ONE
Let's take a look at his specifics:

Quote
Rhyno
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability: Your Foreign Object cards do not have the Raw logo. Once during each of your turns, you may reveal cards from the top of your Arsenal until you reveal a Foreign Object. Put that card into your hand and the rest into your Ringside pile.
INX, SS3

Nothing too special to report here. A 7 Hand Size is pretty good, and easy to boost up with Underrated Superstar and other cards. His superstar ability is akin to Billy Gunn’s, only with a lot more downside (for now). A few Foreign Objects have the Raw Logo, so it’s nice that he can pack those freely. However, his other cards change a few things about his superstar ability, so lets just keep going.

Quote
The Last Original ECW World Champion
Backstage Card
When you use your Ability, shuffle the revealed cards into your Arsenal instead.
Your opponent cannot respond to your Rhyno’s Garbage Can and it now reads: "ACE: When you successfully play a maneuver without a printed reversal restriction, you may put this card into your Ringside and then search your Arsenal or Ringside for another Rhyno-specific card, reveal it, put it in your hand, and shuffle."
Unique     ECW logo     RMS logo
V1

There we go, NOW he’s ECW Billy Gunn by not losing the revealed cards. This makes his ability MUCH better. Rhyno’s Garbage Can also gets a boost (Because the first effect of this card covers it’s original text). Now your opponent cannot respond to it, which will help if you want to play a card that “Can only be played after a card.”
 
This card also allows Rhyno to pack The House That Hardcore Built, which is a great card.

Quote

The Manbeast of NXT
Backstage Card
When packing this card, you can pack From NXT to WWE, but you cannot pack non-Superstar-specific printed Foreign Objects.
Your F:5- maneuvers without 'can only be reversed' in the text are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects.
During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponent’s Ringside from the game.
Unique     RMS logo     NXT logo
V8

There’s a lot to unpack with this card, as it basically gives you a completely new way to play Rhyno. Firstly, being able to pack From NXT to WWE is good because it gives you a free Underrated Superstar, but Rhyno doesn’t get to take advantage of that cards other effects.
 
Secondly, this card prevents you from packing Non-Specific printed FO’s. Well that certainly goes against the ECW spirit, BUT…
 
Thirdly, “Your F:5- maneuvers without 'can only be reversed' in the text are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects.” Alright, Now Rhyno becomes the NXT Billy Gunn.
 
Fourthly, “During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponent’s Ringside from the game.” This part gives Rhyno a lot of options when he successfully plays a maneuver. Help build your hand with a promo, recover a card, or remove an important card in your opponent’s ringside.
 
This card also interacts with a few effects we’ll cover in a bit.

My ONLY complaint about this card is that it technically doesn't interact with The House That Hardcore Built. But that might be too greedy.

Quote

Extreme Warfare
Pre-match Stipulation
When the first card played during each player's turn is a maneuver, it can only be reversed from their opponent's Arsenal.
F: 0     D: 0     Unique     Permanent     Smackdown logo
INX, SS3

Whoa boy, this card is a game changer. And as good as this card is for Rhyno, it can also backfire VERY easily. Remember, Rhyno cannot play Restricted Use to his opponent’s maneuver affected by this card UNLESS his opponent is also modifying that maneuver with a card. We’ll discuss this card a little further in Part 3.

Quote

Unleash the Beast
Pre-match Event
When this card is in your Ring area, you cannot play non-unique non-F:0 maneuvers unless they are Foreign Objects. During each of your turns, your Foreign Object maneuvers are +#D, where # is equal to the number of cards revealed for your Superstar Ability that turn.
F: 0     D: 0     Unique     Permanent
VEN, SS3

This is the card that makes an NXT Rhyno build work. With ALL of your F:5- maneuvers being considered F:0 and Foreign Objects, you can add some serious damage to your maneuvers. Of course, this obviously works with a straight forward ECW Foreign Object Rhyno build too. 

Quote

The GORE Machine
Pre-match Event
This card and Unleash the Beast cannot be blanked and do not take up Pre-match slots in your Ring.
You may overturn 6 cards; if you do and he starts the game, he skips his first turn.
Your opponent cannot respond to your Taunt the Crowd, and when Unleash the Beast adds 5+D to a maneuver, that maneuver cannot be reversed by non-Superstar-specific reversals from Backlash.
F: 0     D: 0     Unique     Permanent
V8

I really like this card. Firstly, it allows you the chance to go first by overturning 6 cards. The Taunt The Crowd effect is negligible (we’ll see why in a bit). But the best effect is the last one – Adding a backlash reversal restriction to your maneuvers if they meet the criteria. So this card combined with Extreme Warfare can give your opponent very few reversal options for your first two maneuvers (more on this in Part 3).

Quote

Rhyno's Extreme Intensity
Pre-match Storyline
Cannot be blanked.
Cannot be played when Extreme Warfare is in your Ring; you cannot put that card into your Ring.
ACE: Once during each of your turns, you may discard # cards, where # is the number of D: 2+ cards in your Ring +2; and then your opponent reveals his hand, choose 1 card, and he discards the chosen card.  This effect cannot be reversed.
F: 0     D: 0     Unique     Permanent     ECW logo
V3

Yet another card that can completely change your Rhyno build. Losing Extreme Warfare, but gaining an irreversible cousin to Collegiate Champions. This card is obviously easier to activate early in the game, before your ring fills up with maneuvers, but it can be a great way to help push your maneuvers through.

Quote

Taunt the Crowd
Mid-match Action
Can only be played as your first card of the turn.
Your next 3 Action cards played this turn cannot be reversed.
During your opponent's next turn, his maneuvers cannot be reversed from your Arsenal and you cannot play the card titled Over Sell Maneuver.
F: 10     D: 0     Unique
ARM

This card probably isn’t worth packing in today’s Raw Deal meta. The downside is far too great.

Quote

GORE! GORE! GORE!
Mid-match Trademark Finisher / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver and cannot be reversed when that maneuver was 10D or greater.
As a reversal, reverse any maneuver and end your opponent's turn.
F: 50     D: 30     SV: 3     Unique     Smackdown logo
INX, SS3

This is a great card. F:50 is very high, but with the cards listed above, it can be very easy to reach that number. I’ll say 99% of the time you’ll be playing this card as a reversal – it’s too good not to. Having said that, an irreversible trademark finisher can win games. Point being, this card is incredible.
 
That’s it for his backlash specifics. A lot of good stuff. Now let’s check out the arsenal specifics:

Quote

Rhyno’s Belly-to-Belly Suplex
Grapple + Grapple / Action + Action
As a maneuver, your opponent discards 1 random card.
As an action, this card is -6F; shuffle this card and up to 1 of your cards removed from the game into your Arsenal and draw up to 1 card.  You cannot play this card as an action for the rest of the turn.
When your next card played this turn is Rhyno-specific, you may ignore the 'Can only be played...' text.
F: 6     D: 8     SV: 1     Unique     Multi
V8

This is a solid card all around. A cheaply priced multi Grapple with a good discard effect, or a Multi F:0 action that can help you recover RFG cards. Nothing bad with this one.

Quote
Rhyno Stampede
Strike + Strike
F: 10     D: 10     SV: 1     Unique     Multi     Smackdown logo
INX, SS3

Plain old meat and potatoes multi strike. Not a must pack, but not a bad card either.

Quote

Rhyno’s Spinebuster
Grapple / Reversal: Special
As a maneuver, this card is -20F, and when you have 10+ lower Fortitude, can be played from Ringside.
As a reversal, reverse any Grapple or Action; when this card reverses from Arsenal, you may put it into your Ring.
F: 20     D: 8     SV: 1     Unique
V8

This is another great card. As a maneuver, this can certainly help you start a comeback if you fall behind early. And as a reversal, it gives you 8F regardless of how it reverses. And action reversals that deal this much damage are ALWAYS fun to throw at your opponent.

Quote

Rhyno's Garbage Can
Action: Foreign Object
When this card is in your Ring area, if you reveal cards for your Superstar Ability, you may put this card into your Ringside pile after you reveal a Foreign Object to shuffle all other revealed cards into your Arsenal.
F: 0     D: 0     Unique     Smackdown logo
INX, SS3

Lets refresh your memory on what this card actually does:
"ACE: When you successfully play a maneuver without a printed reversal restriction, you may put this card into your Ringside and then search your Arsenal or Ringside for another Rhyno-specific card, reveal it, put it in your hand, and shuffle."
 
I like this card early in the game. It can help you get the spinebuster into your hand, or the belly to belly suplex if an important card is RFG. And if you have Chicago Street Fight in your ring, you can keep picking this card up each time you activate it. And remember that this card say “Printed reversal restriction,” so cards effected by Extreme Warefare (or another card) will still let you search.

Quote
The Manbeast
Action
When this card is in your Ring area, you may discard 5 cards to reverse any maneuver and end your opponent's turn. Reduce the number of cards discarded by 1 for every 2 Stun Value in your Ring area. The number of cards discarded cannot go below 2.
F: 5     D: 0     Unique     Smackdown logo
INX
   ---OR---
The Manbeast - Throwback
Action
When this card is in your Ring area, you may discard 4 cards to reverse any maneuver and end your opponent's turn. Reduce the number of cards discarded by 1 for every 2 Stun Value in your Ring area. The number of cards discarded cannot go below 2.
F: 0     D: 0     Unique     Smackdown logo
SS3

Wowwww... First things first, the only reason not to pack the throwback version is if you just don't own it. As far as what the card actually does, holy crap is it good. There are a lot of maneuvers with a lot of stun value, so you can easily assume that you can discard 2 cards to reverse ANY MANEUVER. That's amazing. The hardest part is just getting this action to stick, but once it does you're golden.

Quote
Unstoppable
Action / Reversal: Special
As a reversal, reverse any non-unique maneuver and end your opponent's turn.
When this card is in your Ring area, whenever you successfully play a Foreign Object, you may shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 6     D: 0     Unique     Smackdown logo
DO, SS3

I really like this card as well. And it works brilliantly with any reasonable Rhyno build. Either a regular FO build, or an NXT build can really benefit from this card. Recoverying any 3 cards when you successfully play a maneuver (or foreign object action) is very good – and it's not even once per turn!

Quote
Get Up! GET UP!
Action
Can only be played as a Counter, and your opponent cannot respond to this card.
Reveal 1 card with 'spear' or 'gore' in the title in your hand, Backlash, Ringside or your cards removed from the game; you may play that card from that area as your next card this turn, it is -20F, ignore the 'can only be played...' text, and it can only be reversed by Superstar-specific cards or from Arsenal.
During your turn, you may discard this card and draw 1 card.
F: 30     D: 0     Unique     RMS logo
V8

This card is just OKAY for Rhyno. He probably benefits the least of those who can pack this card. Like I said before, Rhyno is typically going to play GORE as a reversal, so even with the bonus reversal restrictions this card gives it, just wait a few more turns and GORE them as a reversal.

That's all of Rhyno's specifics. I think he has a lot of really good cards.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Rhyno.

A few cards mentioned earlier:

Quote
The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

I think I'm going to end part 2 early because I'm going to cover a lot of cards in...

PART THREE
Specific Build Types

Rhyno is an interesting superstar. His specifics give you a lot of options.

First Idea: ECW/Foreign Object

a. Obviously this is the standard Rhyno build. Foreign Objects (with House That Hardcore Built) are still very powerful. I typically go with a face build for my FO decks, primarily for...

Quote
Everything and the Kitchen Sink
Strike: Foreign Object: Face
When played, choose up to 2 Foreign Object maneuvers in your Ringside pile not titled Everything and the Kitchen Sink. Those maneuvers are considered played from your hand and are played in the order of your choice after this card. Resolve each card's effects and damage before the next card is considered played. After all of these cards have been played, if any have been reversed, your turn ends.
SV: 1
F: 14       D: 6

This is a great card, and especially for Rhyno with Extreme Warefare. If they can only reverse the Sink from Arsenal, then all of the maneuvers played with it will be successful.

And how about combining this build with these two cards:

Quote
SummerSlam
Pre-match Pay-Per-View Event
Can only be played when you have a Feud and a Stipulation card in your Ring area.
You must immediately play a Stipulation card.
Choose 1 Stipulation card in your opponent's Ring area and that card is blank.
Permanent
Unique
F: 0       D: 0

First Blood Match
Pre-match Stipulation
Cannot be packed by a Female Superstar.
Can only be played when there is a Feud card in any Ring area.
Any player that has at least 6 Foreign Object Maneuver cards in his Ring area, or at least 3 Foreign Object Maneuver cards and then successfully plays the card titled Busted Wide Open, wins the game via Pinfall victory.
Active
Permanent
F: 0      D: 0

Rhyno could theoretically win after 6 turns if he has these two and Extreme Warfare in his ring. Possibly sooner is Kitchen Sink hits. Could be very annoying for your opponent. As for what feud to use, Trash Talking Interview could work to clear your opponent's hand of a maneuver they could play, or Tech in a Bottle could fetch you a Kitchen Sink.

Kitchen Sink also will make discarding FO's a viable option for using Sustained Damage when your opponent play an Extreme Warfare protected maneuver.

b. Punch/Brass Nuks

Quote
Brass "Nuks" Shot (SS2)
Strike: Foreign Object / Reversal: High Risk: Heel
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards titled Haymaker, European Uppercut, and your cards with the word "punch" in the title are +2D and they cannot be reversed from your opponent's Arsenal.
Active
F: 3      D: 5

This card is F:0, and easy to get in your opening hand. If Extreme Warfare pushes this maneuver through, then your opponent has very few reversal options to your punches and euro uppercuts.

Second Idea: NXT

This one is a lot more diverse than the standard Foreign Object Rhyno, so I'll going to break this down into a few sub-ideas. (also, please NOTE that all of these can also work without using the NXT backstage card)

a. Volley

First, There are a lot of good volley maneuvers that are F:5-. Also, most volley maneuvers have printed Stun Value, so they will interact with both The Manbeast, and the last effect of The Manbeast of NXT. It will also help keep your hand replenished if your maneuver is reversed from arsenal. You may want to consider adding a few of these:

Quote
Stun the Crowd
Pre-match Event
When this card is in your Ring area, your cards with Stun Value are +1D and +1 Stun Value.
F: 0      D: 0

Adding Stun to your maneuvers adds cards to your hand, adding cards to your hand will give you plenty of cards to Sustain your opponent's maneuvers.

b. Mono-Submission

Picture this, You throw a bunch of good F:5- submissions, you reach F:10 and play this card:

Quote
Maintain Hold
Action + Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. The maintained maneuver is not considered a Multi maneuver. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained. 
Multi
Throwback
F: 10      D: 0

Now your opponent cannot play cards until your maneuver is reversed, and if you have Exreme Warfare in your ring, then he has to hope to overturn a submission reversal. A submission like Judo Choke wouldn't be a bad card to consider, knowing it'll likely be successful.

How about this one:

Quote
Bear Hug
Submission: Chain
When successfully played, look at the top 5 cards of your opponent's Arsenal and put them back on the top or bottom of his Arsenal in any order.
Throwback
F: 1      D: 5

When this maneuver is maintained, it has potential to be maintained for a long time.

Point Being – Maintain Hold can be deadly in a Rhyno deck with Extreme Warfare.

c. Unorthodox Style of Wrestling

Take all the stuff I said in the last section, and then add some high risks to the mix. If you can all but guarantee that your submission will be successful, then pairing that with this can be very beneficial:

Quote
Unorthodox Style of Wrestling
Pre-match Event
When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent's hand.
F: 0      D: 0

Translation: Your first maneuver can only be reversed from arsenal and your second maneuver cannot be reversed from hand. And if you overturn enough cards for your superstar ability, then it also cannot be reversed from backlash. It's a little out there, but that's what these articles are for.

d. BASH

Bash Headlock, Bash Suplex, and Bash Punch are all F:5-, Multi, and have generous F to D ratios. If They're protected by Extreme Warfare, then you can build your F very quickly and hit GORE pretty early. Also, notice that The Manbeast of NXT doesn't restrict you from PACKING F:5- maneuvers, only playing them. So, in theory, if you have 9 BASH maneuvers in your ring, then you can play this:

Quote
BASH: Great American Style
Mid-match Trademark Finisher
This card is -5F for every maneuver in your Ring area with “BASH” in the title.
Can only be played after a successfully played maneuver.
SV: 5
F: 50 D: 50

PART FOUR
In Conclusion:

Rhyno has a lot of potential. In the hands of a skilled Raw Deal Player, I could see him being VERY good, as long as you don't get too cute with the build. I haven't built Rhyno in the virtual era, so I may be wrong. But his ability to push maneuvers through is undeniable. He could also be a good deck for a beginning player.

Please comment anything I may have forgotten or overlooked, or if you've built Rhyno before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover Kofi Kingston!

17
Fantasy Cards / The Mean Street Posse
« on: May 10, 2019, 06:17:55 PM »
The Mean Street Posse
Hand Size: 3
Superstar Value: 0
Stable Superstar Ability: Once during each of your turns you may shuffle 3 cards from your hand into your arsenal and then draw up to that many cards. You may pack Shane O'Mac in your backstage area (it is unique, permanent and cannot be blanked). You may also pack Mean Streets of Greenwich, CT (it can be played when your opponent has a Venue card in his Ring), and Mean Streets Silver Spoon. You are a Tag Team.

Mean Streets Sweater Vests
Backstage Area
When Mean Streets of Greenwich, CT is in your Ring and you chose to increase the amount of Pre-match cards, your hand size is also increased by that many.
At the end of the Pre-Match phase, you may put Shane O'Mac from your backstage area into your ring.
Replace "Run-In" with "Non-Maneuver" on your Here Comes the Money!, and your Managed by Shane O'Mac is not Smackdown or Cheater.
Unique
RMS

Every Day, Somebody's Got To Pay
Pre-Match: Event
When the card placed into your opponent's ringside by Shane O'Mac is a maneuver, you may draw 1 card, when it is an action, put up to 1 card from your ringside on the bottom of your arsenal.
During your turn, your first maneuver played after using your Superstar Ability is -#F and +#D, where # = the number of cards less than 3 drawn.
Unique
Permanent
F: 0 D: 0

The Stock Exchange
Grapple + Strike
Can only be reversed from arsenal when played after Irish Whip.
Multi
Unique
SV: 2
F: 10 D: 10

The Gas Mask
Grapple + Trademark Finisher/Reversal: Strike
As a maneuver, this card is -10F.
Multi
Unique
SV: 2
F: 20 D: 10

High Society
High Risk + Trademark Finisher
Can only be reversed by 2 reversal cards when played after From The Top Rope.
Multi
Unique
SV: 2
F: 20 D: 15

We Win... We Always Win!
Action
When the card put into your opponent's ringside by Shane O'Mac is a reversal, he overturns 1 card.
Unique
F: 25 D: 0

We Fight 'Cus We Got Nothin' Better To Do!
Action
You are considered to have lower F than your opponent for the effects of Managed by Shane O'Mac.
Unique
F: 3 D: 0

Shane O'Mac Interferes
Reversal: Maneuver
Ignore the "Face or Heel" text on your Managed by Shane O'Mac.
Unique
Permanent
F: 20 D: 3

18
General Discussion: Raw Deal / Superstar Strategy Session #7: Sting
« on: May 08, 2019, 07:37:07 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to Sting!

PART ONE
Let's take a look at his specifics:

Quote
Sting
Starting Hand Size: 5     Superstar Value: 5
WCW Superstar Ability:  Once during each of your turns when you successfully play a Unique maneuver, shuffle up to 5 cards from your Ringside into your Arsenal.
You can pack Once a Horseman, Always a Horseman and No Sell Maneuver, ignore the "When played from your hand" text on those cards, and when they reverse from Arsenal, remove them from the game.
V2

A 5 hand size is middle of the road, but a 5 value is elite territory. Also, Sting is a WCW superstar, giving him access to a nice suite of cards I'll cover in Part 2.

As for his ability, I really like it. It gives Sting potential to survive for a loooong time. There are a ton of unique maneuvers in Raw Deal, so he has no shortage of maneuvers to trigger his ability. Plus he gets a super beefed up No Sell Maneuver – making it basically a Revolution of the Mind, just for any maneuver.
Quote
It's Showtime! - Throwback
Pre-match Event
Your Starting Hand Size is +3, and your opponent’s Starting Hand Size is -2.
His It's Showtime is blank.
When he has a maneuver card in his Ring, your Sting-specific maneuvers are -10F; when he does not, your Ability is blank.
F: 0     D: 0     Unique     Permanent     WCW logo
V2

Oh man, this is a great card. Jumps your starting hand up to 8, and your opponent's hand gets -2, AND his ability to get the first turn is diminished with his Showtime getting blanked. But the next part really intrigues me. Getting -10F to your specific maneuvers is potentially great.

Quote
Once a Horseman, Always a Horseman
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, draw 4 cards and when you are not The Brain Busters, put 4 cards from your hand on the bottom of your Arsenal.
When you are Ric Flair, Revolution Ric Flair, or The Four Horsemen, ignore the 'Cannot be played...' text on To Be the Man, You've Got to Beat the Man!, and when you are The Four Horsemen, that card cannot be reversed.
F: 0     D: 0     Unique
V1

This card is a good way to cycle a few cards in your opening hand, but it also gives you access to a few decent Four Horsemen themed cards.

Quote
The Man Called Sting!
Pre-match Event
This card and your It's Showtime! cannot be blanked. Your Superstar-specific Pre-Match cards do not take up Pre-Match slots in your Ring.
When you are The Stinger, when you Activate Sting-specific cards, they cannot be reversed; your Superstar-specific maneuvers are Trademark Finishers instead, and when they would be removed from the game, put them on the bottom of your Arsenal instead.
ACE: When your ability is not blank, once during each of your turns you may remove 1 card in your Ringside from the game and then draw 1 card.
F: 0     D: 0     Unique     Permanent     WCW logo
V6

Getting free pre match and mid match slots is always a good thing. But on top of that, the ACE of this card will assure that you'll always have at least a few cards in hand. Something i'll cover throughout this article is Sting's ability to always have cards in hand. This card is one of the reasons.

Quote
The Vigilante Has Come to WWE
Mid-match Action / Reversal: Special
As an action, your opponent cannot prevent you from playing this card and he cannot respond to it.
As a reversal, this card is F:0, completely reverse any Run-in, or any card with "GM" or "Chairman" in the text.
Shuffle up to 1 card removed from the game into your Arsenal.
ACE: When this card or No Sell Maneuver would be removed from the game by another effect, put up to 2 of your cards removed from the game on the bottom of your Arsenal and then remove this card from the game.
F: 8     D: 0     Unique     RMS logo
V7

This is a solid card. I wish it were just F:0 in general, but F:8 really shouldn't be too hard to attain anyway. Reversing any run-in is the type of card you're likely to reverse with this, and that's quite good with all the good diva run-ins. Now the real reason this card exists is the ACE. Being able to recycle your No Sell Maneuvers (or any other 2 cards you may have lost) is a really nice effect. And you get the effect even if it's reversed.

Quote
Sting's Howl
Mid-match Action
Cannot be reversed when played after a successfully played maneuver.
Reveal the top 4 cards of your Arsenal, you may choose any Face, Fan Favorite, or WCW cards and put them into your hand; put the rest on the bottom of your Arsenal.  When you did not choose, draw up to 2 cards.  When the next card played was one of the revealed cards, ignore the "Can only be played…" text on it.
ACE: During your turn when this card is in your Ring, Ringside, or removed from the game, you may discard 2 cards, and then put it in your Backlash and end your turn.
F: 0     D: 0     Unique     WCW logo
V5

This is another card that can really help Sting maintain a decent hand. Of course it kind of leads you towards a Face/Fan Favorite build, but it doesn't pigeonhole you to that build if you don't want it. And the ability to get it back from any area is also quite good. Oh, and if one of your revealed cards is Let Me Get A Shot In, you can play it regardless of your fortitude haha.

On to the arsenal specifics:

Quote
Sting’s Black Baseball Bat
Strike + Strike: Foreign Object
Can only be reversed from hand by or Arsenal.
When your opponent is The Immortal One or has an nWo card in his Ring or Backstage Area, he cannot play reversal cards to this card.
F: 10     D: 8     Unique     Multi     WCW logo
V2

On its surface, this card is pretty good. But when you remember that this card is -10F as a maneuver if your opponent has a maneuver in his ring, then it's great. And the added bonus if your opponent is nWo is better than you may think (I often use the nWo allegiance). Oh, one more thing, if you are going with a Face build, this card can work rather nicely with Everything and the Kitchen Sink.

Quote
Stinger Splash
Strike + High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played card or if you reversed a card to end your opponent’s turn and this is the first card played on your turn.  When played after Throw Into the Corner Turnbuckle, he cannot play reversals to this card.
As a reversal, reverse any Strike or High Risk maneuver.
F: 18     D: 8     SV: 2     Unique     Multi     WCW logo
V2

I would most likely try to save this card as a reversal, but an F:8 & D:8 Strike + High Risk Multi is also pretty good. And I would actually consider packing the non throwback Throw into the Corner Turnbuckle just to get the added 6D to this card, on top of the reversal restriction.

Quote
Sting’s Press Slam
Grapple + Grapple
Put up to 2 of your cards removed from the game that are not non-hybrid reversals on the bottom of your Arsenal, and your opponent discards 2 cards.
F: 20     D: 15     SV: 2     Unique     Multi     WCW logo
V6

A Friendly F to D ratio, multi, 2 stun, ability to recover a few RFG cards, and makes opponent discard cards. Very good card

Quote
Scorpion Death Drop
Grapple + Trademark Finisher / Reversal: Special
As a reversal, reverse any Grapple or Trademark.
When successfully played, search your Arsenal for a Unique maneuver, reveal it, put it in your hand, and shuffle your Arsenal.
F: 30     D: 20     SV: 3     Unique     Multi     WCW / nWo logos
V2

Another card I would love to save as a reversal if I could, but still a really good maneuver (at F:20 too). This card seems to me like Sting's best way to defeat his opponent. Also an underrated card to use with in conjuncture with an Eye Rake.

Quote
Scorpion Deathlock
Trademark Finisher / Reversal: Special
When your next card played this turn is Maintain Hold, you may ignore the 'Can only be played...' text, and when that card is successfully played as your next card this turn, you win the match via Pinfall Victory.
As a reversal, this card is -10F,  reverse any Submission or Trademark Finisher with “maintain” in the text.
F: 40     D: 15     SV: 2      Unique     WCW logo
V2

This card will more than likely always be -10F no matter how you play it, which is good. The damage is a bit lacking, but when you factor in the Maintain Hold text, it means you could potentially win via the pin condition easier than if it were higher damage. And any card that reverses a Trademark Finisher is always welcome.

Quote
Sting's Muscle Pose-Down
Reversal: Special
Can only be played after a successfully played maneuver; blank that maneuver’s text and damage and end your opponent’s turn.  Shuffle up to 5 cards removed from the game into your Arsenal. 
When this card is in your Ring, do not discard for No Sell Maneuver.
F: 9     D: 0     Unique     Permanent     WCW logo
V6

Sting's version of Hulking Up. Unfortunately his is not F:0, but it's still very good. Blanking the text and damage of any successfully played maneuver is great, and shuffling in 5 cards is a good bonus, but the part I really like is not discarding for No Sell Maneuver. Even though I would like to keep recycling them from RFG as an arsenal reversal, it's nice knowing that you can throw it freely from hand to hit any maneuver.

Quote
The Only Thing That's For Sure About Sting...
Action + Action
Search your Arsenal and Ringside for ...Is That Nothing's For Sure, reveal it, put it in your hand, and shuffle.
ACE: Once during each of your turns, you may discard 1 card, and then look at the top 3 cards of your Arsenal; put up to 1 of those cards under a WCW card in your Ring with cards under it, up to 1 card into your hand, and remove the remaining cards from the game.
F: 0     D: 0     Unique     Multi     Permanent     WCW logo
V6

...Is That Nothing's For Sure
Action / Reversal: Special
As an action, reveal any number of cards in your hand, then shuffle the same number of cards from your hand into your Arsenal and draw the same number of cards.
As a reversal, reverse any non-maneuver card.
When this card is in your Ring, you may play cards from under WCW cards as if from hand.
F: 10     D: 0     Unique     WCW logo
V6

These cards, clearly, go hand in hand. The first one on it's own it fine, giving you options for cards in hand, but the second card essentially makes it so you put 2 of those cards in hand. Being able to put cards under Where The Big Boys Play can also be valuable if you're playing from behind.

That's it for his specific cards. I believe they can be quite powerful and they interact very well together.

PART TWO
Now let's look at a few non-specific cards that can be helpful for Sting.

Sting, being a WCW superstar, has access to (or gets bonuses from) the following cards:

Quote
Where the Big Boys Play
Pre-match Allegiance: WCW
Can be played regardless of The Boogeyman’s Ability.
When you put a WCW card into your Ring, your opponent discards 1 card.
When played by a WCW Superstar, you may search your Arsenal for 2 cards and put them under this card, then shuffle.
Once during each of your turns, you may put the bottom card of your Arsenal under this card.
ACE:  Once during each of your turns, when it is not your first turn of the game and you have lower Fortitude, you may remove 2 cards under this card from the game; then look at his hand, choose 2 reversals, and they cannot be played in response to the next maneuver played this turn.
F: 0     D: 0     Unique     Permanent     RMS logo     WCW logo

Welcome to Monday Nitro!
Pre-match Event
Requirement: Allegiance: WCW
When you are a WCW Superstar, this card does not take up a Pre-match slot in your Ring, and when you Activate Where the Big Boys Play, you may put the cards on the bottom of your Arsenal instead.
When Houston, Texas is not in your Ring, you and your opponent draw 4 cards, and he randomly discards cards until he discards a hybrid card; then, you discard the same number of cards.  When Flanked by Arena Security is not in any player's Ring, all players' Starting Hand Size are -2, and all players draw 3 less cards for The Best Laid Plans.
F: 0     D: 0     Unique     Permanent     RMS logo     WCW logo

One of the Big Boys
Pre-match Event
This card cannot be blanked; cannot be packed when packing Pre-match cards with 'McMahon' in the title.
Overturn 6 cards.  At the end of the Pre-match phase, put up to 1 non-Unique card in your Ringside into your hand.
When this card is in your Ring, your opponent's non-Unique non-Superstar-specific reversals deal no more than 1D, and when you are a WCW Superstar and you have greater Fortitude, once during each of your turns you may put 1 card from under a WCW card on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent

Chaos and Pandemonium at Ringside!
Maneuver: Special
When you are a WCW Superstar, this card is Multi.
When played, choose up to 5 cards in your hand, shuffle them into your Arsenal and draw the same number of cards +1.  Your opponent shuffles # random cards from his hand into his Arsenal and draws up to # cards, where # is the number you chose; for each card he draws, this card is +1D and when successfully played, he removes 1 random card in his Ringside from the game.
F: 13     D: 4     SV: 2     Unique     WCW logo

A Great Deal of Confusion - Throwback
Reversal: Special
Requirement: Allegiance: WCW
When played, you may ignore a 'can only be reversed' or 'cannot be reversed' effect from a card.
Reverse any non-Superstar-specific card that 'cannot be reversed' or with a 'can only be reversed' effect.  Draw up to 1 card, and put up to 1 card under Halloween Havoc and up to 1 of your cards removed from the game under Where the Big Boys Play.
F: 5    D: 0     Unique     WCW logo

Ready to Rumble
Action: Movie
When you are Goldberg or a WCW Superstar, this card is F: 0 and cannot be reversed.
Discard 1 card, shuffle 5 cards from your Ringside into your Arsenal, and your next card played this turn cannot be reversed.
Your The King Interferes! is -15F.
F: 14     D: 0     Unique     WCW logo

Another card you should consider is:

Quote
Kristal: Broadcast Beauty
Action: Run-in
Shuffle 7 of your cards removed from the game into your Arsenal.
When this card is in your Ring area or hand, your cards titled Kristal: Broadcast Beauty may replace 1 card listed on <WWE logo> Divas: The Next Generation or <WWE logo> Divas Rule!
Fan Favorite Logo
F: 14 D: 0

I feel like I always bring this card up, but being able to manipulate your RFG cards can really make a difference.

I'll cover a few more cards in...

PART THREE
Specific build types:

First idea: There is No Escape + Uniques

Quote
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock. 
Permanent
F: 0      D: 0

This card can, at first, seem rather restrictive. However, upon further review, it still lets you play Unique maneuvers. And with Sting's superstar ability, Unique maneuvers are what you're likely going to fill your deck with anyway. So this card gives Sting a People's Champ-like ability by restricting your opponent's backlash reversals.

As for which Unique unique maneuvers to pack, There's a whole array of “Classic” maneuvers that could help, but there's really no shortage of unique maneuvers Sting can throw.

And the icing on the cake is the +2 Stun Value to your maneuvers. Sting already has the ability to keep his hand up, but the added stun value will really make sure of it.

Second Idea: Foreign Object

This idea is perhaps a little too cute for a competitive design, but it could be quite fun. And I bring it up mainly for these cards:

Quote
Table
Strike: Foreign Object
This card is also considered to be titled Table! Table! Table! for card effects.
Cannot be reversed by Elbow to the Face, Revolution of the Mind, or Sidewalk Slam.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +8D and +1 Stun Value.
F: 8     D: 6     SV: 1     Unique

Chair
Strike: Foreign Object
This card is also considered to be titled Chair Shot for card effects.
When playing a Grapple, Throw, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +4D and +1 Stun Value.
F: 10     D: 10     SV: 1     Unique

Ladder
Strike: Foreign Object
This card is also considered to be titled Ladder in the Ring for card effects.
When playing an Extreme of printed 5D or greater, Grapple, Throw, High Risk, Trademark or Trademark Finisher without 'Maintain' in the text, you may choose this card until that maneuver finishes resolving.
ACE: When this card is chosen, put this card into your Ringside and then your successfully played maneuver is +6D and +3 Stun Value.
F: 12     D: 8     SV: 2     Unique

Overhand Chairshot
Strike + Strike: Foreign Object: Heel
Cannot be packed by Female Superstars.
Cannot be reversed by the card titled Back Rake.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Foreign Object or any card played after the card titled Roll Out of the Ring and end your opponent's turn.
Raw logo
Multi
Unique
F: 5      D: 5

Chain Lashing
Strike + Strike: Foreign Object
Cannot be packed by Female Superstars.
Can only be played after a successfully played card.
When successfully played, your opponent randomly discards 2 cards from his Backlash deck.
Throwback
Multi
Unique
SV: 2
F: 3         D: 7

All of these being unique means they will Trigger Sting's superstar ability when they are successfully played.

But the main reason I bring this up is because of this combo:

Quote
Chicago Street Fight (SS2)
Pre-match Stipulation
Overturn 3 cards.
This card is not affected by the card titled Hell in a Cell Match.
Once during each player's turn, that player may discard 1 card and then put 1 Foreign Object from his Ringside pile into his hand.
When the card titled Dem Damn Dudleyz! is in your Ring area, once during each of your turns, you may also discard 1 card and then put 1 Foreign Object from your Ring area into your hand.
   (Activated Card Effect Symbol) 
Active
Permanent
F: 0      D: 0

Dem Damn Dudleyz!
Action: Foreign Object: Run-in
Search your Arsenal for 1 Foreign Object, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Throwback
F: 3      D: 0

This allows Sting to keep recycling the same unique FO maneuvers (like Table, with all of it's reversal restrictions), and shuffle in 5 cards each turn that one is successful. And that can also help you manipulate your own F so you can activate Where The Big Boys Play more often.

Hell, you could even use this FO build and combine it with the above There Is No Escape Idea!

PART FOUR
In Conclusion:

Sting seems like a pretty straight forward superstar. Keep throwing unique maneuvers, keep shuffle cards with your ability, and keep your hand up. I've yet to build a Sting Deck, but he feels like he could be a solid superstar. In fact, Sting is probably a very good superstar to start a new player with.

I can't really think of a way or reason to improve upon Sting. He seems very balanced as is. Maybe a support card that makes him a legend, or at least able to pack Legendary Defense? But that may be a little too much for him.

Please comment anything I may have forgotten or overlooked, or if you've built Sting before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover Rhyno!

19
Fantasy Cards / Heavy Machinery
« on: May 03, 2019, 02:27:29 PM »
Heavy Machinery
Hand Size: 5
Superstar Value: 1
NXT Superstar Ability: When your opponent's maneuver with stun value is reversed he overturns cards equal to that maneuvers stun value. All maneuvers are +1 Stun Value. You may pack No Sell Maneuver. You may not pack any title belts except the tag team title belts, or There is No Escape.

Beep - Beep - Beep - Beep (+Diesel logo)
Backstage Area
When you are Diesel, this card is WWF instead.
When you would draw for stun value, you may instead choose 1: Have your opponent overturn half that many cards (rounded up), or put half that many cards (rounded up) from your ringside on the bottom of your arsenal . When you have 10+ lower F, you may choose both.
NXT Logo
RMS Logo
Unique

A Combined Weight of 592 lbs.
Pre-Match Event
Cannot be blanked.
When you have 5- cards in hand, your 9D+ maneuvers are +2 stun value.
Your Head Butt Drop is multi, and ignore the "Can only be played..." text when played as a counter.
NXT Logo
Permanent
Unique
F: 0 D: 0

The Compactor
Mid-Match: Trademark Finisher + Trademark Finisher/Reversal: High Risk
As a maneuver, can only be played after a maneuver with Stun Value. When that maneuver has 5+ Stun Value Your opponent cannot respond to this card.
Multi NXT Logo
Unique
SV: 5
F: 60 D: 30

The Caterpillar
High Risk + High Risk + High Risk
This card requires 3 reversals instead of 2.
Can only be played after a successfully played maneuver, or as a counter (to a 5D+ maneuver).
Your opponent discards cards equal to the total printed stun value in your ring.
SV: 3
RMS Multi NXT Logo
Unique
F: 30 D: 20

Freight Train
Strike + Strike
If this card is unsuccessful, or reversed after full damage has been applied, you may draw up to 2 cards.
SV: 2
Multi NXT Logo
Unique
F: 15 D: 15

Steaks and Weights
Reversal: Special
Reverse any action, or any maneuver with printed Stun Value.
Draw cards equal to the reversed card's Stun Value.
NXT Logo
Unique
F: 0 D: 0


20
Superstar Strategy Session: The Corre

My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to The Corre!

PART ONE
Let's take a look at their specifics:

Quote
The Corre
Starting Hand Size: 4     Superstar Value: 4
Stable Superstar Ability:  At the end of the Pre-match phase, reveal cards from the top of your Arsenal until you have revealed 4 maneuver cards; put them into your Backstage Area and shuffle.
Once during each of your turns, you may reveal 1 maneuver from hand, shuffle it into your Arsenal, and then put 1 maneuver from your Backstage Area into your hand.
V5

First thing is first, A 4 hand and 4 value aren't tremendous, but there are plenty of ways to increase your starting hand. Secondly, The Corre is a Stable. This all but guarantees that you'll be able to play Handicap Match.

As for their superstar ability, It's certainly an interesting one. It can really help you get some key maneuvers into your hand, but there's also a little luck involved. If you like to pack hybrid reversals there's a good chance you can end up with some of them in your backstage area – which could be a good or bad thing. We'll take a closer look at this in Part 2.

Quote
Keep the Rebels Down
Backstage Card
Before starting hands are drawn, look at the top 8 cards of your Arsenal and put them back on the top and/or bottom in any order.
Once during each of your turns, choose one: your next maneuver played cannot be reversed from Backlash; OR put 1 non-hybrid reversal from your opponent's Ringside into his Ring, if you do, he puts 1 random non-Backlash maneuver from his Ringside on the bottom of his Arsenal.
Unique     RMS logo
V7

I really like this card. Firstly, it allows you to manipulate your arsenal to get a better hand, and set up your ability. Also, being able to prevent your opponent from reversing your maneuver from backlash can be a sneaky way to finish an opponent off.

However, the best part about this card is next. Being able to put a reversal from your opponent's ringside into his ring is a great effect. Let's say he has Divine Intervention in his ringside, or No Chance in Hell, or perhaps a superstar-specific reversal you don't want to deal with later – the benefits can be tremendous. A lot of Part 3 will revolve around this card.

Quote
A Group of Equals
Pre-match Event
Cannot be blanked.
Search your Arsenal for 4 The Corre-specific cards with different additional logos; reveal them, put them under this card, and shuffle.
During your turn, you may put all cards under this card in your hand.
ACE:  During your turn when there are no cards under this card, you may put this card into your Ringside, shuffle 4 cards from your Ringside into your Arsenal, and draw 4 cards.
F: 0     D: 0     Unique     Permanent
V5

The best part about this card is that putting the cards into your hand doesn't have a cost – so your opponent cannot reverse the effect. And as we'll see in a bit, The Corre has 4 trademark finishers – which is what I would search for with this card.

It's also a free way to shuffle in 4 cards from ringside, since that's the cost of the card. And if the ACE isn't reversed you get to draw 4 cards.

Quote
I'll Be Your End of Days
Mid-match Action / Reversal: Unique
As an action, your opponent cannot respond to this card.
As a reversal, this card is -4F.
When you have fewer reversals in Ring, your maneuvers are -#F, where # is the number of reversals in his Ring more than you have in your Ring.
ACE: Once during each of your turns, you may remove 1 non-Backlash reversal in your Ring from the game and then put up to 4 cards from your Ringside on the bottom of your Arsenal.  When this effect is reversed, put 1 card from your Ringside into your hand.
F: 4     D: 0     Unique     Permanent
V5

This is their best card. A F:0 unique card reversal, or a 4F action your opponent cannot respond to. This card meshes very well with their backstage card – making your manevuers a little cheaper if opponent has more reversals in his ring. But the best part of this card is the ACE. Removing a reversal from your ring to recover 4 is an amazing effect. Not only can you get those removed cards back with cards like Kristal: Broadcast Beauty and Technical Bear Hug, but it can also clear up your ring for a card like It's Hard Being This Original. You don't have to be afraid to play All Talk – No Action, or any other reversal that comes with a downside.

Now for their arsenal specifics:

Quote
Zeke's Intimidating Clothesline
Strike + Strike
When you are Ezekiel Jackson, you have lower Fortitude, and your Fortitude Rating is 5 or less, this card is F: 0.
ACE: During your opponent's turn, you may remove this card from the game to reverse any non-Superstar-specific non-maneuver card or any Run-in, and he overturns 4 cards; when you are The Corre, put this card in your Backstage instead.
F: 5     D: 9     SV: 2     Unique     Multi
V5

I like this card. Decent F to D ratio, 2 Stun Value, and a very good ACE that let's you reverse your opponent's actions, and then you can throw it as a maneuver the following turn.

Quote
Heath’s Flying Neckbreaker
High Risk / Action / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver; when you are Heath Slater, can only be played after a successfully played card.
As an action, this card is -5F, put this card on the bottom of your Arsenal and put 1 card from your Ringside into your hand.
As a reversal, reverse any Strike or Action.
F: 10     D: 8     SV: 2     Unique
V5

Chances are you won't be playing this card as a maneuver. Not that it's bad by any means, but this card is, to me, better played as a reversal first, an action second, and lastly a maneuver. Maybe if it were also -5F as a maneuver then I would consider playing it as one. But a nice pain reversal to a strike or action is always welcome.

Quote
Barrett's Big Boot
Strike
When you are The Corre, this card is Multi.
ACE:  When you are Wade Barrett and this card is in your Ring, you may put it on the bottom of your Arsenal to reverse a non-Superstar-Specific non-maneuver card.
F: 10     D: 10     SV: 2     Unique
V5

Not much to say here. A 10 for 10 multi strike is pretty good. But this is probably their worst card.

Quote
Gabriel’s Spinning Kick
Strike + High Risk / Reversal: Special
As a maneuver, this card is -6F, can only be played after a successfully played card and can only be reversed by Unique cards.
As a reversal, reverse any non-Superstar-specific non-maneuver card.
F: 14     D: 6     SV: 1     Unique     Multi     RMS logo
V5

Every part of this card is good. An 8 for 6 hard to reverse multi strike/high risk, or a nice big reversal to an action. This is one of The Corre's best cards.

However, these next few cards are even better:

Quote
Bone-Crushing 450 Splash
Trademark Finisher + High Risk
As a maneuver, can only be played after a successfully played 8D+ maneuver.  Search your opponent's Arsenal, choose 1 card, remove it from the game, and they shuffle; when you are Justin Gabriel, choose 1 additional card.
During your turn when this card is in your hand, you may reveal it, draw 1 card, and shuffle this card into your Arsenal.
F: 25    D: 25     SV: 4     Unique     Multi
V5

Sweetness
Trademark Finisher / Reversal: Special
When played as a maneuver, ignore 'non-Superstar-specific' on The One-Man Rock Band.
As a reversal, reverse any Grapple or non-maneuver card.
When successfully played, your opponent discards 1 card and 1 random card.
F: 30     D: 20     SV: 3     Unique
V5

The Book of Ezekiel
Trademark Finisher / Reversal: Special
When you are Ezekiel Jackson, this card is -5F.
As a reversal, reverse any Strike, Assault, Grapple, or Throw.
Your opponent discards 3 cards.
F: 30     D: 20     SV: 3     Unique
V5

The Wasteland
Trademark Finisher
When you have either 7 or more cards with The Nexus logo, or both the cards titled From NXT Winner to Nexus Leader and Barrett's Big Boot in your Ring, this card cannot be reversed from hand or Backlash. 
You may discard up to 5 cards, and your opponent overturns the same number of cards.
F: 35     D: 30     SV: 3     Unique
V5

That's a lot of beef. Four specific trademark finishers and they're all good. Two of them are solid reversals, all of them solid maneuvers. These are the 4 cards I would go and get with their specific Pre-Match. That way, when you reach about 25F, you can put all of these into your hand and start to pummel your opponent. More on these in Part 2.

Quote
The More You Try to Silence Me...
Action
This card is -#F, where # is the number of reversals in your opponent's Ring and cannot be less than 4; when it is reversed, put it in your hand instead.
He may remove # random cards in his Ringside from the game. If he does, draw 4 cards and put 4 cards from your hand on the bottom of your Arsenal. if he does not, put 4 cards from Ringside and/or removed from the game in your hand and when the next card you play is a The Corre-specific maneuver, it is -4F, +4D, and he cannot respond to it. 
F: 12     D: 0     Unique
V5

So this card is already minus at least 4F, makes your opponent remove at least 4 random cards in his ringside from the game – which lets you manipulate your hand, OR, if he doesn't remove cards, you get a bunch of good effects – Including you getting to play one of your specific moves.

Quote
...The More I'm Gaining Ground
Reversal: Special
When you have fewer reversals in Ring, this card is -12F.
Reverse any maneuver, and put up to 2 maneuvers in your Ringside into your Backstage area.
F: 20     D: 0     Unique
V5

Pretty standard omni-reversal. Allows you to get 2 maneuvers into your backstage to play later using your ability. And there's a solid chance that this card will be discounted based on it's text.

That's all their specifics. All in all, I really like them.

PART 2
Non-Specifc cards that are useful for The Corre.

I referenced a couple of these in Part 1, so here's the texts:

Quote
Handicap Match - Throwback
Pre-match Stipulation
Can only be packed when you can pack the Tag Team Title Belts.
Can only be played when your opponent cannot pack the Tag Team Title Belts.
Your Starting Hand Size is +1, and his Starting Hand Size is -1; your Pre-match and Mid-match Capacity are +2; and once during each of his turns, when you reverse a maneuver from hand, put up to 1 random card from your Ringside on the bottom of your Arsenal.
You cannot play The Champ Is Here!
F: 0     D: 0     Unique     Permanent

It's Hard Being This Original
Pre-match Event
Cannot be played by Rikishi, Right to Censor, Brothers of Destruction, or Dude Love.
At the end of the Pre-match phase, search your Arsenal for 2 different non-unique cards, put them into your hand, and shuffle your Arsenal.
You cannot play any card with the same title as a card in your Ring area.
Smackdown logo
Active
Permanent
F: 0      D: 0

Kristal: Broadcast Beauty
Action: Run-in
Shuffle 7 of your cards removed from the game into your Arsenal.
When this card is in your Ring area or hand, your cards titled Kristal: Broadcast Beauty may replace 1 card listed on <WWE logo> Divas: The Next Generation or <WWE logo> Divas Rule!
Fan Favorite Logo
F: 14 D: 0

Technical Bear Hug
Submission / Action
As a maneuver, you may search your Arsenal for 1 card with the word “technical” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -12D, put this card and up to 2 of your cards that have been removed from the game on the bottom of your Arsenal.
SV: 1
F: 10 D: 12

All Talk, No Action!
Reversal: Action
Reverse any Action card and end your opponent's turn.
When this card is in your Ring area, you cannot play actions from your hand.
F: 3      D: 0

The last few cards interact quite nicely with I'll Be Your End of Days.

I also think this card is a good pack for them:

Quote
No Way Out
Pre-match Pay-Per-View Event
Before every Draw Segment, all players overturn 1 card.
Throwback
Unique
F: 0 D: 0

This card will put reversals in your opponent's ringside for you to put into their ring.

And how about this one:

Quote
Flurry of Finishers - Throwback
Mid-match Action
Cannot be packed by The Home Team or The Heat Seekers.
During your turn when you are a Stable and have not played or Activated any cards this turn, you may put this card from your Backlash into your Ring.  When the next card you play this turn is a Trademark Finisher, you may play up to 1 additional Trademark Finisher from hand, Backlash, or Ringside (as if from hand or Backlash) with it, and you may ignore the 'Can only be played...' text on 1 of those cards.  Unless both maneuvers are reversed when played, both are considered successfully played; after damage is resolved, your turn ends.
F: 0     D: 0     Unique     Permanent

YIKES. This lets you play 2 of your 4 trademark finishers at the same time. Bye bye opponent.

I'll go over a few more key cards right now in...

PART 3
Specific Build Types

The Corre is a superstar that doesn't lean toward one specific build, so there are no shortage of options.

First Idea: Dynamic

Dynamic most definitely got a boost in virtual. And this card is the biggest reason:

Quote
Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

Also note how well this interacts with your superstar ability. With this card you can take 10 dynamic maneuvers and set them aside so they aren't piut into your backstage area – assuring you a greater chance to get other key moves in there.

But the main reason I chose Dynamic as the first idea is because of this card:

Quote
My Name is Matt Striker … and I Am Your Teacher
Mid-match Action
Can only be played when there is a card with “dynamic” in the title in your Ringside pile.
When your opponent reverses a maneuver from his hand and he has 5 or more Reversal cards in his Ring area and you have a card with “dynamic” in the title in your Ringside pile, you may put this card into your Ring area.
When this card is in your Ring area, once during each of your turns you may reveal 1 card in your hand with the word “dynamic” in the title and then search your Arsenal for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 3

This card works brilliantly with Keep the Rebels Down, so you'll be able to put this card into your ring earlier than usual, giving you 9 free fortitude. This card also helps you fuel THIS card:

Quote
The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0

Combine 3 of these with the ACE from your mid mach and you'll be able to recover 7 cards per turn.

I actually built this deck a while ago and I had fun with it. Of course dynamic isn't the most powerful build, but if you combine it with other good cards, it's a great base. I only packed 10 dynamic maneuvers (all different because of Hard Being This Original), along with other good maneuvers like German Suplex, Atomic Lariat, and Shoot Lock Up.

Second Idea: Backed by Vickie

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

Using this card and loading your deck with Smackdown maneuvers, makes your superstar ability even more powerful. Cards like Face Stretch, Key Lock, Running Clothesline (TB), Diving Bulldog, Diving Takedown, Atomic Knee Drop, and Suicide Lariat all stand a good chance of being readily available to you.

Another card that goes hand in hand with Vickie is :

Quote
Premiere Smackdown Superstar
Pre-match Event
Can only be played if your Superstar Value is 3 or greater.
When this card is in your Ring area, when you successfully play a card with the Smackdown logo, you may draw 1 card. Once during each of your turns you may discard 1 card with the Smackdown logo and then put 1 card from your Ringside pile on the bottom of your Arsenal.
Smackdown logo
Active
F: 0      D: 0

This card can really help bulk up your hand – especially if you're using Hard Being This Original.

Third Idea: Reversal Restrictions

You can't really go wrong stocking up on hard to reverse maneuvers. And with their ability to get them in hand early, you can really open up the game. Boot Laces, German Suplexes, Atomic Lariats... chances are you'll get a few of these in your backstage for your ability.

I could go on with other specific types, but The Corre can fit really any build – be it BASH, Chain, Volley, Technical, High Risks... anything really.

PART 4
In Conclusion:

The Corre are very open, and their cards are all pretty good. In the right build, I could see them being a pesky opponent who can survive for a while. And they have 4 specific trademark finishers, which is the best way to finish off an opponent. An experienced Raw Deal player can have a lot of fun playing as these guys.

Please comment anything I may have forgotten or overlooked, or if you've built The Corre before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover the icon Sting!

21
General Discussion: Raw Deal / Superstar Strategy Session #5: Umaga
« on: April 24, 2019, 05:13:10 AM »
Superstar Strategy Session: Umaga

My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's poll ended in a tie between The Corre, and the superstar this strategy session is dedicated to, The Samoan Bulldozer UMAGA!

PART ONE
Let's take a look at his specifics:

Quote
Umaga
Starting Hand Size: 9     Superstar Value: 3
Superstar Ability:  Your opponent's maneuvers are -3D. Your Storyline adds to your Ability instead of replacing it.
You can pack No Sell Maneuver cards, but you cannot pack non-hybrid Action cards or non-hybrid Antic cards without 'powerhouse' in the text.
V3

Umaga has a nice big hand size, and a middle of the pack superstar value, so his stats are pretty good. As for his ability, -3D to all of your opponent's maneuvers is nothing to undervalue. And there are a lot of cards that can help decrease your opponent's damage even further (will cover these in Part 2).

However, Umaga is very limited in the actions he can pack. Only being able to pack Hybrid actions can make recovery pretty tough, since all the big ones (Cavalry, Puppies, Candice, Ready to Fight) are all non-hybrid. We'll dive into other ways to recover in Part 2.

Quote
As Big and Tough as Any Two Men
Backstage Card
When your opponent's printed Superstar Value is less than your printed Superstar Value (when you are Revolution The Great Khali or Kane, less than 5), when he plays Handicap Match he may only choose 1 of the 3 effects on the card.
Unique
V1

This card is pretty situational. Umaga's 3 SSV means this card won't always be used, but it doesn't cost anything to pack, so there's no sense in not.

Quote
Tribal Trouble
Backstage Card
When you are Umaga, your Samoan Drop is Chain, when you successfully play that card, put up to 3 cards from Ringside on the bottom of your Arsenal, and when you do not have a card with that title in your Ring, it is also "Reversal: non-unique maneuver or Clutch Onto Opponent".
During your turn, you may hide this card and then search your Arsenal for 1 non-Unique non-hybrid maneuver, reveal it, put it in your hand, and shuffle.
Unique     RMS logo
V5

Superb card. Makes Samoan Drop a must pack for Umaga, making it an omni-reversal, Chain, and a source of some recovery. Of course this means that you can't pack them when packing BASH cards, but I think the trade-off is worth it. And it's also a free way to search your arsenal for a maneuver.

Quote
Managed by Armando Alejandro Estrada
Pre-match Manager
When this card is in your Ring, ignore the "can only be played..." text on your Me Llamo...Armando Alejandro Estrrrrrada cards.
ACE: When you have at least 10 lower Fortitude, you may put this card in your Ringside and then if your next card played this turn is a maneuver, it can only be reversed from Arsenal.
F: 0     D: 0     Unique     Permanent
V3

And for reference:
Quote
Me Llamo … Armando Alejandro Estrrrrrada
Reversal: Special
Can only be played when you have a maneuver with the word “BASH,” “blindside,” “dynamic,” “precision,” or “shoot” in the title in your Ring area.
When played from your hand, reverse any non-unique card and end your opponent’s turn.
F: 3 D: 0

This is a good manager. It isn't very powerful, but giving you a free 3F non-unique card reversal is good. The ACE of it is decent in the right situation. Having said that, I wouldn't blame someone if they chose to pack a more powerful manager to better fit their build.

Quote
A Family Legacy
Pre-match Event
Cannot be blanked.  Your Umaga-specific cards do not take up a Pre-match or Mid-match slot in your Ring.
Your Samoan Drop is +3D.
ACE: You may put this card into your Ringside and then put up to 3 cards from your Ringside into your hand: when the next card you play is a non-RMS Superstar-specific action with a logo on this card, your opponent cannot respond to it.  When you are Umaga, this cannot be reversed.
F: 0     D: 0     Unique     Permanent
V5

Another solid card. Gives you free pre and mid-match slots, makes your Samoan Drops even better than they already are, and gives you an irreversible (and very good) ACE.

Quote
The Samoan Spike
Mid-match Trademark Finisher / Reversal: Special
As a maneuver this card is -5F and +5D for each maneuver in your Ring.
As a reversal, reverse any card (even if it cannot be reversed), and your opponent discards 5 cards.
F: 55     D: 10     SV: 4     Unique
V3

The rare Mid-Match trademark finisher! I love this card. It's great as a maneuver, and even better as a reversal. The maneuver part of this card can do some serious damage to your opponent. And the reversal part of it reverses MOST cards. Amazing.

Quote
The Samoan Bulldozer
Mid-match Action
Cannot be blanked.
When you have no Revolution cards in your Ring, this card is F: 0, your opponent cannot respond to it, and it is considered to be a Storyline in your Ring for card effects.
Your maneuvers are +1D, and he cannot respond to your Umaga-specific Actions.
ACE:  When your maneuver is unsuccessfully played, you may overturn 3 cards and put it in your hand instead; when you are Umaga and you have lower Fortitude, this effect cannot be reversed.
F: 20     D: 0     Unique     Permanent
V5

Another great card, if only for the ACE. Being able to keep throwing the same move until it sticks can be very handy. This effect, along with a card to be discussed in Part 2, is the basis of one of my favorite Umaga tricks.

Quote
Umaga's Nerve Pinch
Submission
When you have a Storyline in your Ring, cannot be reversed from hand when played after a successfully played card.  When that card was a maneuver, this card can only be reversed from Arsenal instead.
Draw up to 3 cards.
F: 14     D: 8     Unique

His first arsenal specific card on it's surface isn't a great card. A 14 for 8 submission... However, combined with The Samoan Bulldozer, this because an incredibly playable card. The draw 3 is a nice bonus.

Quote
Umaga's Chest Kick
Strike + Strike / Reversal: Special
As a maneuver, this card is -15F.
As a reversal, reverse any non-Unique action or when you have a Storyline in your Ring, reverse any non-superstar-specific non-Unique card instead.
F: 20     D: 10     SV: 2     Unique
V3

I really like this card. As a maneuver, a 5 for 10 multi strike that can really open up the game for you. Or, if you can afford to, you can save it for the tremendous reversal it is (When Samoan Bulldozer is in your ring).

Quote
The Samoan Scream
Action + Action / Reversal: Special
As an action, shuffle cards from your Ringside into your Arsenal up to the number of maneuvers in your Ring.
As a reversal, reverse any non-maneuver card, look at your opponent's hand and choose up to 2 cards that are actions or antics, and he discards the chosen cards.
F: 10     D: 0     Unique     Multi
V3

The Samoan Bulldozer makes this a very good action that your opponent cannot respond to. I find it's especially in a chain build, since chain moves are often lower damage and you can get more maneuvers in your ring per game. As a reversal, this is a nasty No Chance in Hell that gives you hand knowledge AND lets you strip away a few key cards from his hand.

Quote
Face-Painted Fury
Reversal: Special
Reverse any maneuver, your opponent discards 2 cards, and draw up to 2 cards.
F: 12     D: 0     Unique
V7

Pretty simple here. No explanation needed. Great reversal with great effects.

That's it for Umaga's specifics. They aren't many, but they're all pretty good!

PART 2
Non-Specifc cards that are useful for Umaga

Umaga's biggest concern is his ability to recover without playing non-hybrid actions. Here are a few cards that can help:

Quote
Iron Will
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will, and draw 1 card.
As a reversal, when overturned, reverse the cards titled Sleeper, Claw, Clutch onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent's turn.
F: 0      D: 0

Iron Will
Action / Reversal: Special
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will, and your opponent discards 1 card.
As a reversal, when overturned, reverse any Submission maneuver and end your opponent's turn.
Throwback
F: 0      D: 0

¡Olé!
Reversal: Special: Face
Cannot be packed by The Home Team.
Can only be played after your opponent successfully plays a non-unique non-Superstar Specific maneuver.
Blank that maneuver's text and damage for the rest of the turn, discard 1 card, shuffle up to 7 cards from your Ringside into your Arsenal, and he continues his turn.
F: 8     D: 0     Unique     Fan Favorite

Rochester, New York
Pre-match Venue
Once during each of your turns you may put 1 card from your hand on top of your Arsenal and then shuffle 1 card from your Ringside pile into your Arsenal.
When this is a Raw Draft or Rumble Draft format match, you may instead shuffle in 2 cards.
¶ ¶ ¶ (Activated Card Effect Symbol)
Universally Active
Permanent
F: 0      D: 0

Dubuque, Iowa
Pre-match Venue: Heat
When this card is in your Ring or is removed from the game, your other Pre-match effects cannot move cards from your Ringside to your Arsenal. Once during each of your turns when you successfully play a printed D: 4+ maneuver, shuffle up to 1 card from Ringside into your Arsenal.
ACE: When your Fortitude Rating is 10+, you may ignore any of your opponent's reversal restrictions from cards and remove this card from the game to reverse any RMS card or any card with "shoot" in the title; shuffle up to 4 cards from your Ringside into your Arsenal. When you Activate this card, it can be considered to be a hybrid reversal card.
F: 0     D: 0     Unique     Permanent     RMS logo

Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile. 
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0      D: 0

Trash Talkin' Interview
Pre-match Event: Heel
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match Action and choose any 4 cards in your Ringside pile and shuffle them back into your Arsenal.
F: 0   D: 0

Chris Nowinski, Guest Ringside Announcer
Pre-match Event: Heel: Run-in
Cannot be played by Chris Nowinski or if your opponent is Chris Nowinski.
When this card is in your Ring area, as a Mid-match Action: Run-in, you may put this card and the card titled Trash Talkin' Interview into your Ringside pile to shuffle up to 12 cards from your Ringside pile into your Arsenal and draw up to 3 cards.
Universally Unique
Raw logo
F: 0      D: 0

Mouths Writing Checks Bodies Can't Cash
Pre-match Event
Cannot be packed when packing Wrestlemania.
ACE: During your turn when you have no cards under this card, you may put 1 maneuver from your Ringside face-up under this card and then shuffle # cards from your Ringside into your Arsenal, where # is equal to the maneuver's Damage and cannot be greater than 12; this effect cannot be reversed.
Before the Draw Segment of each of your turns, when you have fewer cards under this card than the printed Damage of the face-up card +4, put the top card of your Arsenal and 1 random card from your Ringside face-down under this card; if you did not, put the top 2 cards of your Arsenal face-down under this card.
F: 0     D: 0     Unique     Permanent     RMS logo

And if you're going with a Chain build:

Quote
Spinning Wrist Lock Hammerlock Headlock Takedown Armbar of Doom
Submission + Submission
When this card is in any area: it is Chain when you have a Chain maneuver in your Ring, it is Heat when you have a Heat maneuver in your Ring, and it is BASH when you have a BASH maneuver in your Ring.
Shuffle up to 4 cards with any of those traits (including BASH), or that are Multi or Unique, from your Ringside into your Arsenal.
F: 12     D: 8     SV: 1     Unique     Multi

Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2 other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end your opponent's turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it from your hand. If the reversed card is a Heat card, it is removed from the game.
F: 0      D: 0

Calgary, Alberta, Canada (V2)
Pre-match Venue
Whenever your opponent reverses a Chain card from his hand or Backlash deck, you may shuffle 2 cards from your Ringside pile into your Arsenal.
Universally Active
Permanent
F: 0      D: 0

I'd like to focus on Calgary for a second. This is my favorite Umaga trick:

1. Play a chain move (Quick Snap Body Slam)
2. Opponent reverses it.
3. Activate The Samoan Bulldozer (overturn 3 and put QSBS back into your hand)
4. Shuffle in 2 with Calgary
5. Unbreakable chain (recover more chain cards and continue your turn)
6. Rinse and repeat.

As long as your opponent doesn't have an ACE reversal in his hand, you can keep throwing your move and recover most of the cards you overturn. And if they keep reversing it, they have to lose a good chunk of their hand.

Now, the other thing about Umaga is his ability to reduce his opponent's damage. Here are some cards to help with that, or benefit from it:

Quote
Don't Question the Fire That Burns Inside
Pre-match Allegiance: ECW
Double all numbers in your ECW Championship Belt and you may choose both options.
ACE:  Once during each of your turns, you may discard 1 card and then your next Extreme played this turn is also a Foreign Object.
ACE:  During your turn, you may hide The House that Hardcore Built to put up to # cards from your Ringside on the bottom of your Arsenal, where # is the total number of Extreme, Foreign Object and ECW cards in your Ring.
F: 0     D: 0     Unique     Permanent     RMS logo     ECW logo

ECW Championship Belt - Throwback
Choose one: Your maneuvers are +1D, or your opponent's maneuvers are -1D.  When you are Rob Van Dam, Lashley, Revolution Tommy Dreamer, Jack Swagger or Christian, draw 1 card.
Superstar Value +1     Universally Unique     ECW logo

These two cards give you a total of -5D to your opponent's maneuvers. That's huge.

And Umaga gets better use out of these cards than a lot of others:

Quote
Over Sell Maneuver
Reversal: Special
Cannot be packed by Stone Cold Steve Austin, The Undertaker, Deadman Inc, Kane, Tazz, Two Man Power Trip, The Rattlesnake, Big Poppa Pump, Gene Snitsky, or Heidenreich.
Can only be played after a successfully played maneuver.
Blank that maneuver's text until the end of the turn and end your opponent's turn. Overturn cards equal to the maneuver's Damage. Draw up to 2 cards.
F: 0      D: 0

Clumsy Opponent
Reversal: Special
Reverse any maneuver of 4D or less and end your opponent's turn. You may draw 1 card.
F: 0      D: 1

PART 3
Specific Build Types

(Most of these ideas revolve around the ACE of The Samoan Bulldozer)

First Idea: Chain

As I've said throughout this post, chain is a pretty good way to go with Umaga. Not only because of the trick I fleshed out above with Calgary, But also because of Samoan Drop (which becomes chain with his backstage) and a 0 for 7 reversal: non-unique maneuver.

But since chain is a relatively standard deck build, I don't have to really dive in too deep. Stick with a maneuver base of QSBS, Samoan Drop, Body Lock, Atomic Driver, and maybe a few others.

Second Idea: Volley

Volley maneuver's are typically higher damage maneuvers, which can help you get closer to the 50F required for the Samoan Spike. But there's also a few neat combos with Volley.

Quote
Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

You play Cold Cocked, opponent reverses it, you overturn 3, put cold cocked into your hand, and then pick up 2 volley maneuvers from ringside. A great way to keep your hand up if you want to sponge with Sustained Damage.

Another thing about Volley is it's interaction with your ringside pile:

Quote
Thrust Kick
Strike: Volley: 8
When this card is in your Ringside pile, if you successfully play a Volley maneuver, you may put this card into your hand.
Cheater Logo
SV: 2
F: 7      D: 8

Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Overturning these cards with The Samoan Bulldozer can be quite effective.

Third Idea: Dynamic

Remember, Umaga CAN pack hybrid actions. And Dynamic has gotten much better in virtual thanks mostly to this card:

Quote
Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

This should give Umaga a nice bid hand full of reversals.

Dynamic also means Umaga gets to use this card to the fullest extent:

Quote
The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0

This will help you recover key cards, and it's a pretty good reversal too.

Fourth Idea: Technical

The main thrust of this idea is based around this card:

Quote
Technically Sound & Brutal
Pre-match Event
When this card is in your Ring area, when you successfully play a maneuver with the word "technical" in the title, choose 1: draw 1 card and then put 1 card from your hand on the bottom of your Arsenal, or put 1 card from your Ringside pile on the bottom of your Arsenal.
F: 0      D: 0

The ability to recover a card when successfully playing a technical maneuver is of particular interest to me. If you have 3 of these in your ring you'll be able to recover a lot of cards once you get a few maneuvers to be successful.

Fifth Idea: BASH

I mention this only because BASH lets you start the game with 3F, which is exactly how much Armando... costs. However, if you go BASH, you cannot pack Samoan Drop with Tribal Trouble – and that idea turns me off to it.

PART 4
In Conclusion:

Umaga has a few very good cards, and an underrated ability. -3D to opponent's maneuvers (or -4/5D with ECW belt) can let you sponge for a long time, or let you reverse more with cards like Elbow to the Face or Clumsy Opponent. Imagine if Elbow to the Face had this text, “Reverse any maneuver of 12D or less.” That's basically what Umaga gets to do.

I also feel like Umaga is a straight forward build. Throw moves, and reverse everything. If I was introducing a friend to Raw Deal, Umaga would be near the top of the list of superstars I'd suggest.

Please comment anything I may have forgotten or overlooked, or if you've built an Umaga deck before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover The Corre!

22
General Discussion: Raw Deal / Superstar Strategy Session #4: Asuka
« on: April 17, 2019, 02:50:32 PM »
Superstar Strategy Session: Asuka

My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's session is dedicated to the Empress of Tomorrow Asuka!

PART ONE
Let's take a look at her specifics:

Quote
Asuka
Starting Hand Size: 6     Superstar Value: 3
NXT Superstar Ability: When your maneuver is unsuccessful, your opponent puts 1 random card from his hand on the bottom of his Arsenal and draws 1 card.
You can pack Unique Multi maneuvers, but you cannot pack maneuvers that are Heat, Chain, or Volley, or that have 'dynamic', 'girly', 'precision,' 'shoot', or 'technical' in the title.
V9

First thing to take note of is Asuka is a Female superstar, as well as being an NXT superstar. This gives her access to many good cards that I'll cover in Part 2. As for her actual ability, it's relatively minimally disruptive to her opponent. There are some cards that can interact pretty well with it. However, the next line is the kicker:

“You can pack Unique Multi maneuvers, but you cannot pack maneuvers that are Heat, Chain, or Volley, or that have 'dynamic', 'girly', 'precision,' 'shoot', or 'technical' in the title.”

This REALLY limits any potential builds (Part 3 might be short this week). Allowing her to pack unique Multi's is nice, but at a huge cost. More on this as we go on.

Quote
Asuka's Aggression
Backstage Card
Your Ankle Lock, Arm Breaker, Arm Wrench, Chicken Wing, Dragon Sleeper, Forearm Uppercut, Haymaker, Rapid-Fire Punches, Spinning Back Fist, and Whirling Backhand cards are F: 0, they are not Active, and when successfully played you may Promo: 2.
Ignore the 'non-unique' text on your Knee Lift and Takedown cards.
Unique     RMS logo     NXT logo
V9

I'm not going to post the text of all these maneuvers, just know that they're all decent maneuvers – none of them great – but at F:0, they're all playable. My favorite thing about this card is the Knee Lift and Takedown text. Takedown becomes a No Chance In Hell in steroids.

Quote
Asuka's Furisode & Mask
Pre-match Object
Cannot be blanked.
Your opponent does not search for Osaka, Japan.
At the end of the Pre-match phase, search your Arsenal for up to 2 non-Unique non-reversal maneuvers with different titles, reveal them, put them in your hand, and shuffle.
ACE: You may skip your Draw Segment, and then search your Arsenal for 1 non-hybrid card with a title listed on Asuka's Aggression, reveal it, put it in your hand, and shuffle; when you have lower Fortitude, this effect cannot be reversed.
F: 0     D: 0     Unique     Permanent     NXT logo
V9

There's a lot to unpack here. Firstly, lets looks at Osaka, Japan:

Quote
Osaka, Japan
Pre-match Venue
At the end of Pre-match phase, you may discard a Reversal card and then search your Arsenal for a non-unique Reversal card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
He may then discard a Maneuver card and search his Arsenal for a non-unique Maneuver card, reveal it to you, put it into his hand, and shuffle his Arsenal.
Universally Active
Permanent
F: 0      D: 0

So basically, you get to ditch a reversal (Boobie Trap, perhaps?) and go find a better reversal. Solid.

The second effect of Furisode & Mask is very good. Allowing you to freely grab any two non-reversal maneuvers and put them into your hand. This cards fits every build. The first thing that comes to my mind is Clutch/Apply. Another idea is to grab a Pump Kick, Boot Lace, German Suplex, Atomic Lariat, or other maneuvers that are hard to reverse. Or another direction to go is Whirlwind Kick. It's a unique Multi manevuer, so Asuka can pack it, AND you can search for it as if it's non-unique.

And the third effect, allowing you to skip your draw segment in order to go get a maneuver listed on her backstage card. Obviously, if your build is based around that card then this effect is great. You'll never not have a maneuver to throw. Making this card a good combo with Old School Wrestling Match (TB). The worst part is that this card is prone to DTTAH if you're ahead in fortitude.

Quote
Nobody Is Ready For Asuka!
Pre-match Event
Cannot be blanked.
After all Pre-match have been resolved, you may discard 1 random card; if you do, you start the game.
When your first maneuver played on a turn is unsuccessful, your opponent puts 1 random card from his hand on the bottom of his Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo
V9

This is another solid card. Allowing you to determine if you go first or not, AND it makes your opponent have to lose another card in his hand if your move is unsuccessful. It kind of seems like these effects could have been on other cards instead of getting it's own card, but I won't complain about it. Your opponent randomly losing cards in his hand is ALWAYS a good thing.

Quote
Asuka's Cross-Arm Breaker
Mid-match Submission + Submission / Reversal: Special
As a maneuver, this card is -10F and +5D, and when successfully played, your opponent puts 1 random card from hand on the bottom of his Arsenal.
As a reversal, ignore any reversal restrictions from your opponent and reverse a card with 'clothesline,' 'fist', 'punch', or 'slap' in the title.
During your turn when this card is in your Ringside, you may discard 3 cards, put this card into your Backlash, and end your turn.
F: 25     D: 10     SV: 2     Unique     Multi     NXT logo
V9

This is a good mid-match maneuver. A 15F multi submission for 15D, and opponent will be randomly losing a card regardless of its successful or unsuccessful. As a reversal, it hits a few random cards. This is one of those rare situations where you would rather play a specific hybrid as a maneuver and NOT a reversal. I only wish that this card ignored “Completely” on your opponent's reversasls, but that's just me being fickle.

Now on to the arsenal Specifics:

Quote
Billiken
High Risk + High Risk
Can only be played after a successfully played maneuver or as a Counter.
Your opponent discards 4 random cards and then draws 2 cards.
F: 6     D: 10     SV: 1     Unique     Multi     NXT logo
V9

This is a very good maneuver. High Risk is the most difficult non-TMF maneuver type to reverse, and this one is low F, high D, and very easy to play. It also makes your opponent discard 4 random cards. That's an amazing effect – even if they then get to draw 2 cards.

Quote
Asuka's Ankle Lock
Submission / Action / Reversal: Special
When played as a Counter, this card is Multi.
As a maneuver, this card is +2D for every card with 'Asuka' in the title in your Ring.
As a reversal, when you have lower Fortitude or fewer cards in hand, reverse any Strike.
As an action, you may shuffle this card and up to 3 other cards from your Ringside into your Arsenal.
F: 10     D: 5     SV: 1     Unique     NXT logo
V9

This card is good no matter how you play it. As a maneuver, you're going to only play it as a counter. This makes it multi, and it's going to be at least +4D (probably more). As a reversal, it easily reverses any strike, which is the most popular maneuver type. And as an Action, you get to shuffle it in and recover and 3 cards. That's a very good effect, but perhaps a bit too pricey at 10F.

Quote
Asuka's Flurry of Strikes
Strike
When played, choose up to 1 Strike with a title listed on Asuka's Aggression in your Ringside; that maneuver is considered played from your hand and played after this card, resolve each card's effects and damage before the next card is considered played. After the card chosen is played, your turn ends.
F: 15     D: 8     SV: 1     Unique     RMS logo     NXT logo
V9

The best part about this card is that your opponent has to randomly lose cards in his hand after he reverses either maneuver, this really helps this card become successful.

Quote
Asuka's Spin Kick
Trademark Finisher + Trademark Finisher
F: 20     D: 20     SV: 3     Unique     Multi     RMS logo     NXT logo
V9

Not much to say about this card other than it's quite good. Multi TMF at a low F cost is nothing to complain about.

Quote
Asuka Lock
Trademark Finisher / Reversal: Special
As a maneuver, this card can only be reversed by hybrid cards; when your next card played this turn is Maintain Hold, ignore the 'Can only be played after...' text, and it cannot be reversed.
As a reversal, completely reverse any Chain maneuver or Volley maneuver.
F: 40     D: 20    SV: 3     Unique    NXT logo
V9

This card is also very good. Only reversible by hybrid cards is huge. There really aren't many hybrid TMF reversals that aren't superstar-specific. And as a reversal, it his 2 very popular maneuver types.

Quote
Tomorrow Brings Danger
Reversal: Special
Completely reverse any maneuver.
When this card reverses from Arsenal, put it in your Ring instead.
When this card is in your Ring, your turn does not end when you Activate Asuka's Furisode & Mask and your opponent reverses the effect.
F: 5     D: 1     Unique     NXT logo
V9

Simply amazing. A 5F reversal that completely hit's any move, AND it makes your pre-match card better. There's nothing bad about this card.

Quote
Empress of Tomorrow
Action + Action
When played as a Counter, cannot be reversed by D: 2+ cards.
Search your Arsenal for up to 1 card, put it in your hand, and shuffle.
When this card is in your Ring and you successfully play a card with a title listed on Asuka's Aggression, you may shuffle this card into your Arsenal.
F: 5     D: 0     Unique     Multi     NXT logo
V9

Another good card. Allows you to go find a key card in your arsenal, and allows you to easily recylce it. And your opponent cannot reverse it with Volley This or Ax Kick when played as a counter.

PART TWO
Non-Specific cards that could be helpful for Asuka.

As I said above, Asuka is a Female NXT superstar, which gives her access to a bunch of good cards. Such as:

Quote
The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

The NXT Breakout Star
Backstage Card
Can only be packed by an NXT Superstar.
This card is considered Superstar-specific.
Do not discard for Armageddon Is Upon Us.
Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards.
Unique     RMS logo

NXT Arrival
Pre-match Pay-Per-View Event
Can only be packed by an NXT Superstar.  Cannot be packed when packing a Pro or Nexus Armband.
When your opponent successfully plays a maneuver and damage is applied, you may put any number of cards in your Ringside overturned for damage under this card.
When you play a maneuver as a Counter, it is -1F for each card under this card, and when it is successful, put up to 3 random cards under this card on the bottom of your Arsenal and the remaining cards under this card into your Ringside.
ACE:  During your turn you may remove this card from the game, and then shuffle up to 5 cards from your Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

Corey Graves: Savior of Misbehavior
Pre-match Event
Cannot be blanked. 
This card and your NXT Arrival do not take up a Pre-match slot in your Ring, and your The NXT Generation cannot be reversed from hand.
When you would move cards from under NXT Arrival, you may put 1 card from under that card on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent     NXT logo

NXT Women's Championship Title Belt
Pre-match Object
Can only be packed by a Female Superstar.
When you are an NXT Superstar, your Starting Hand Size is +1.
When you are Paige, Charlotte, Sasha Banks, Bayley, or Asuka, this card is considered Superstar-specific and your opponent's Starting Hand Size is -1.
Superstar Value +1     Universally Unique

NXT Championship Title Belt
Pre-match Object
Your Starting Hand Size is +1.
When you are Seth Rollins, Big E, or an NXT Superstar, and your opponent is not one of those, your Superstar Value is considered to be 0 for your card effects.
Superstar Value +1     Universally Unique

From NXT to WWE
Pre-match Event
Can only be packed by an NXT Superstar.  Cannot be blanked.
This card and Underrated Superstar do not take up a Pre-match slot in your Ring.
When you draw for your Ability, draw up to 1 additional card, and when you move cards into your Arsenal for your Ability, move up to 1 additional card.
F: 0     D: 0     Unique     Permanent

The NXT Arena, Full Sail University
Pre-match Venue
Can only be packed by an NXT Superstar. Cannot be packed when packing a Pro, The Nexus Armband, or From NXT to WWE.
Cannot be blanked and can be played when your opponent has a Venue in his Ring.
You can play The NXT Generation regardless of your Fortitude Rating, and when it is in your Ring, you may shuffle it into your Arsenal when you successfully play a Superstar-specific NXT card.
Your NXT cards are -1F for every card in your Ring with 'fans' or 'crowd' in the title, and during any turn when you successfully play a Face, Heel, Cheater, or Fan Favorite card you may Promo: 2.
F: 0     D: 0     Unique     Permanent     NXT logo

The NXT Generation
Action + Action
Shuffle up to 4 non-reversal cards from your Ringside into your Arsenal, draw up to 1 card, and when your opponent is a Legend or Classic WWF Superstar, he puts 1 card from hand on the bottom of his Arsenal.
When you are an NXT Superstar, double those numbers.
F: 12     D: 0     Unique     Multi     NXT logo

Youthful Agility
Action / Reversal: Special
Can only be packed by an NXT Superstar.
When you are Justin Gabriel or Michael Tarver, this card is F: 0.
As an action, shuffle up to 3 cards from your Ringside into your Arsenal.
As a reversal, reverse any Strike, Grapple, or Submission and draw up to 1 card.
F: 8     D: 0     Unique

All of these cards are excellent, and most of them are must packs for Asuka. Unfortunately if you're playing Osaka you won't get to play Full Sail. Alternatively you could play the NXT title belt, From NXT to WWE, and Underrated Superstar to increase your hand by 4.

Moving on from NXT cards, I think this card could be pretty good for Asuka.

Quote
Handcuffed
Strike: Foreign Object: Heel
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When reversed from your opponent's hand, he discards 2 cards.
When successfully played, draw up to 3 cards.
When this card is in your Ring area, your opponent discards 1 card when he plays a Face card.
F: 0      D: 0

Here's your opponent's choices when you play this card. Either it's successful and you draw 3 cards, or he reverses it and randomly put 2 cards in his hand on the bottom and draws a card AND THEN he discards 2. That's a net loss of 3 cards for him.

Now, looking at the section of her ability that lets her pack unique Multi maneuvers, how about these two:

Quote
Spraypainted by the nWo
Submission + Action: Run-in
Can be packed by Hollywood Hulk Hogan.
Can only be played when there is an nWo card in your Ring or Backstage Area, and after a successfully played maneuver. When Ref Takes a Bump is in any Ring, this card is -4F and +4D.
Your opponent discards 2 cards.
When this card is in your Ring, he cannot play nWo cards.
F: 8     D: 4     Unique     Multi     nWo logo

nWo Beatdown
Strike + Action: Run-in
Can only be played if there is an nWo card in your Ring or Backstage Area.
Can only be played after a successfully played card, unless Ref Takes a Bump is in any Ring.
Can only be reversed by 2 reversal cards.
F: 12     D: 8     SV: 2     Unique     Multi     nWo logo

Of course this means that you'll have to use nWo T-Shirt as your allegiance. But an nWo build brings a lot of good cards with it. And how about this card listed in those two cards above:

Quote
Ref Takes A Bump
Action
When this card is in your hand and your opponent plays a non-unique printed D: 0 reversal to reverse your maneuver, you may put this card from your hand into your Ring and put the reversed maneuver in your Ring instead of your Ringside.
F: 0     D: 0     Unique     Permanent

Asuka loves this card because not only doesn she get her fortitude, but her manevuer was unsuccessful, so opponent still is affected by her ability. Win/Win.

PART THREE
Specific Build Types

As I said above, Asuka is very limited in what kind of build she can be. Of course, the most obvious build is to use the manevuers listed in Asuka's aggression. But I'm going to focus on a few that you may not think about at first glance.

First Idea: Drawing a Blank/There Is No Escape combo

Quote
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock. 
Permanent
F: 0      D: 0

Drawing a Blank
Pre-match Event
Cannot be packed by Cryme Tyme, JBL, MVP, or Stevie Richards.  Cannot be blanked, and no other card can gain this text.
Your cards with 'psychology' in the title are blank.
During your turn, when you have equal or lower Fortitude and your first card played from hand is a non-BASH non-multi non-Revolution maneuver with blank text, it cannot be reversed by non-Unique reversals from hand or Ringside.
Before your Draw Segment when your Ability is blank, choose one: draw 1 card if you have less than 10 cards in hand, or put up to 1 card from your Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique     Permanent

The reason I bring this up is that it adds reversal restrictions to your maneuvers. So not only are your maneuvers harder to reverse, but if they ARE reversed, opponent has to ditch cards in his hand for your ability. And when you combine this with Era of the Superstar, you can start the game with 12 0F blank maneuvers (Punch, Hip Toss, Roundhouse Punch, and Russian Leg Sweep). And it's also good to note that you can play unique maneuvers with No Escape, so all of her unique multi maneuvers are also protected.

I like to combine Drawing a Blank with this card:

Quote
I Know Who Pays My Salary!
Pre-match Allegiance: WWE
When packing this card, you cannot pack nWo, ECW, or WCW cards.
When your opponent is an nWo, WCW or ECW Superstar, your Starting Hand Size and Superstar Value are +2.
ACE: When he is not Vince McMahon, once during each of your turns you may discard 2 cards and then you are considered to have lower Fortitiude when you play your next non-Antic card this turn.
F: 0     D: 0     Unique     Permanent     RMS logo

This guarantees that you will have less fortitude when you play your blank maneuver.

Second Idea: Punch

Notice that two of the maneuvers listed on Asuka's Aggression interact with this card:

Quote
Brass "Nuks" Shot
Strike: Foreign Object / Reversal: High Risk / Heel
When played by William Regal, this card is -3F.
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards with the word "punch" in the title, and your cards titled Haymaker and European Uppercut, cannot be reversed from your opponent's Arsenal and are +2D.
Active
F: 3      D: 5

This isn't a totally solid plan, more for a fun build than a competitive one. But if you can land Brass Nuks, then you have instant access to 6 punch or Haymaker cards. You could use Chicago street fight to keep throwing the nuks until it sticks.

Third Idea: Mono-Submission/Sleeper

Asuka's Aggression has a lot of submissions you can go search for. And submissions are the middle child of maneuver types, often forgotten. So, one idea I had that's a little silly is a Sleeper deck:

Quote
The Sleeper Match of the Year!
Mid-match Action
Cannot be reversed when played by Rowdy Roddy Piper or when played after a card with 'sleeper' in the title.
Whenever you successfully play a maneuver with 'sleeper' in the title, your opponent discards 1 card and you draw up to 1 card.
When you have 7 or more cards with 'sleeper' in the title in your Ring, you have at least 10 greater Fortitude, and you have more cards in hand, you win the game via Pinfall Victory.
F: 9     D: 0     Unique

Asuka can search for Dragon Sleeper, and play it at F:0. And she CAN pack Blindside maneuvers, such as Blindside Sleeper. But even if you don't go with a pure sleeper theme, mono-submission with Maintain Hold can still be a good combination with her.

PART FOUR
In conclusion:

Asuka doesn't jump out at me as a top tier superstar, mainly because her ability is just so limiting. She may have an easier time getting going with all of the F:0's she can throw with Asuka's Aggression, but I feel like she may have a hard time finishing games. I think the best build for her is to play all of the cheese maneuvers (German Suplex, Boot Lace, Atomic Lariat, etc.)

Having said that, ALL of her cards are good. And she gets NXT support. Those are nothing to scoff at.

Please comment anything I may have forgotten or overlooked, or if you've built an Asuka deck before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover UMAGA!

23
Deck Reviews - Virtual / Prime Time Players
« on: April 16, 2019, 02:52:14 PM »
The Prime Time Players

Backstage:

Titus's Whistle
All sigs
All anniversaries
All shenanigans

Pre-Match:

Winning Side - MY Side
Handicap Match
Managed by A.W.
Product Endorsements
Giving em High Fives
Old School Psychology
Move! Get it, Get it, Get it in...
One of the Big Boys
You Will Witness History
Interviewed by Mean Gene
Restart the Match
Playing by the Rules

Mid-Match:

Flawless Transition
Reach/Grasp
Old School Brawl
Cow on Ice
Restricted Use
Classic Teamwork
RTV
Ready to Fight
King Interferes
Sustained Damage
Turn up the Heat
Millions of Dollars

Reversals:

3x Revolution of the Mind
3x Once is Enough
3x Sloppy
2x Overshot
2x Get the F Out
Carlito Says
Divine Intervention
Raw Deal Revolution
Distracting Comments by A.W.
Wild & Young

Hybrids:

3x Volley This
2x DTTAH
2x Nerve Hold
2x Leg Drag
2x Spine Buster
Ap Chaki Kick
Back Throw
Total Teamwork
Douchebag
Sidewalk Slam
Clash Of the Titus
Ain't nobody got time for that!
Titus: The Real Deal
How do you Spell...
Mr. No Days Off

Actions:

2x Candice
Turn the Tide
Who Booked This Match
Money Makin' Scholars

Maneuvers

Apply Legal Leverage
Quick Snap Body Slam
Ankle Lock
Pendulum Back Breaker
Atomic Driver
Body Lock
Leaping DDT
Scoop Slam
Throw
Vice Lock
The Maneuver of Doom
Youngs Apron Suplex
The Gut Check
Prime Time Suplex Splash
Real Deal Avalanche
Spinning Faceplant


This deck is a beast. Managed by A.W. is borderline broken.

I made the deck Chain because of A.W.'s ability to stop reversals. The basic idea is to play a chain move, opponent has to discard 2 to play a reversal to it, if they do you can make them have to play another reversal (if they have one) - and they dont gert their cards back. Old School Psych also makes them discard a card when they play a backlash card.

Also remember that A.W. can prevent opponent from playing Restricted Use to your Mean Gene protected cards. My favorite way to start the game us TUtH into Ap Chaki Kick.

Finish them off with the 3 trademark finishers.

I imagine Managed by A.W. will get a slight revision when they get around to it. But in the mean time, have at it.

24
Superstar Strategy Session: Macho Man Randy Savage

My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.

I posted a poll on the TCO discord channel and this week's session is dedicated to the Cream of the crop, Macho Man Randy Savage!

PART ONE
Let's take a look at his specifics:

Quote
"Macho Man" Randy Savage
Starting Hand Size: 5     Superstar Value: 5
Legend Superstar Ability:  Your cards with "elbow" in the title are +4D.
When the first card you play on your turn is From the Top Rope, it cannot be reversed.
V1

There isn't really much about his superstar card that jumps out at me. His hand size and ability are nothing to rave about, however, he is a Legend so he has access to a bunch of legend specific cards we can cover in Part 2. Moving on.

Quote
The Macho Cowboy Hat
Backstage Card
Your Starting Hand Size is +3.
During your turn, you may hide this card and then put 1 card from your Ringside into your hand.
Unique
V1

This certainly helps build his hand size up. And it's a free way to get a card from your ringside into your hand. I wish his Starting Hand Size was just an 8 so he wouldn't get hit as hard by Armageddon is Upon Us, but that's a minor complaint.

Quote
Madness Lives Forever
Backstage Card
Cannot be packed when packing Corners.
Replace 'from your hand' with 'from your hand or Ringside' on your Superstar-specific actions.
During your turn, you can play your Superstar-specific cards from Ringside; when you do, remove 2 random cards in your Ringside from the game.
Unique     RMS logo
V7

Being able to play cards from your ringside is very helpful. It comes at a cost of removing 2 at random,  but RFG cards are typically anything but RFG. There are plenty of cards that will let you get them back. As we go through the rest of his specifics, we'll see the benefits of the first effect of this card.

Quote
Be a Man!
Backstage Card
Once during each of your opponent's turns, when he plays a card, you may overturn 1 card and his card is considered to be both Face and Heel until the end of the turn.
When he wins via card effect, you may hide this card and then ignore the Permanent trait on that card and remove it from the game instead, then shuffle up to 7 cards from your Ringside into your Arsenal and end the current turn.
When he is Hollywood Hulk Hogan or The Immortal One, his Ability is blank.
Unique     RMS logo
V3

This card is certainly better than the song it's named after. Let's focus on the second two effects first. Being able to prevent a win condition is more useful that it seems. Cards like Backslide, Inside Cradle, and Victory Roll are still heavily played. And the Hogan blanking is a fun bit of flavor, but obviously only helps against two superstars.

Now, the first effect of the card being able to turn your opponent's cards into Face or Heel cards is meant to interact with his two superstar-specific managers, which we'll cover now...

Quote
Managed by Miss Elizabeth
Pre-match Manager: Face
When your opponent successfully plays a Heel card, he discards 1 card.
ACE: When his Fortitude Rating is 20 or more greater than yours, before his Draw Segment, you may put this card into your Ringside and his turn ends.
F: 0     D: 0     Unique
V1

Honestly, this card doesn't really make me want to play it. It's interaction with Be a Man can be helpful, but it hinges on your opponent's SUCCESSFULLY played heel card. And when it comes to the ACE, if you're down by 20F+, ending a turn probably doesn't really help that much. Just my two cents.

Quote
Managed by Sherri Martel
Pre-match Manager: Heel
When your opponent successfully plays a Face card, draw up to 1 card.
ACE: During your turn when this card is in your Ring, you may put this card into your Ringside and then shuffle any number of reversals with "manager" in the title from your Ring and/or Ringside into your Arsenal.
During your turn when this card is in your Ringside, you may remove this card from the game to shuffle 2 reversals with "manager" in the title from your Ring and/or Ringside into your Arsenal.
F: 0     D: 0     Unique
V1

This card, on the other hand, is great. I feel like there are more played face cards than heel cards anyway, so Macho Man could draw a lot from them. Also, the ability to recycle your “manager” cards is incredible, AND he gets to do it twice! This card alone makes me want to build Macho Man heel nine times out of ten.

Quote
Macho Madness
Pre-match Event
When packing this card, your cards with 'blindside' in the title are not Cheater or Fan Favorite.
You may play this card from Ringside.
When you are about to remove more than 1 card from the game to play a maneuver or reversal from Ringside with 'blindside' in the title, the number of cards removed is reduced to 1.
Your Blindsided Rage cards cannot be blanked.
F: 0     D: 0     Unique     Permanent     RMS logo
V1

This card is pretty specific to a blindside build. If you aren't going a blindside route, then you can just skip this card. But if you ARE going blindside, this card is quite good. It all but eliminates the biggest drawback from playing blindside cards, which is removing cards from the game. I'll cover specific possible build types for Macho in Part 3.

Quote
A Method To The Madness
Mid-match Action
During your turn when this card is in your Backlash, you may put it into your Ring.
Your first non-hybrid maneuver played each turn that is 6D or less can only be reversed from Arsenal or by D: 0 reversals from hand.  When you discard cards to play a card with 'blindside' in the title from Ringside, discard 1 less card.
F: 0     D: 0     Unique     Permanent
V1

Now THIS is my favorite Macho Man card. It gives your lower damage maneuvers a pretty good reversal restriction. I'll go more in depth on this card in Part 3. I have a few nutty ideas for it.

Quote
All Hail The Macho King!
Mid-match Action + Action
You may play this card from Ringside.
Put up to 5 cards from your hand on the bottom of your Arsenal, put up to the same number of cards from your Ringside on the bottom of your Arsenal, and then put up to the same number of cards removed from the game on the bottom of your Arsenal.
When Living the Good Life is in your Ringside, you may put it into your Backlash.
F: 10     D: 0     Unique     Multi
V1

A good solid card. Gives you a bit of recovery from both ringside and RFG. I only with it didn't hurt your hand so much. But being able to play it from ringside is a good bonus, and a good way to spam it until it hits.

Now on to his arsenal specifics

Quote
Savage Series of Jabs
Strike + Strike / Reversal: Special
When you are Macho Man Randy Savage, this card is -10F.
When played as a Counter, this card is -5F and cannot be reversed by non-Superstar-specific D: 2+ cards.
As a reversal, reverse any Set-up card, or when you are Macho Man Randy Savage, reverse any action or antic.
F: 15     D: 6     SV: 2     Unique     Multi
V7

This is another good card. When played as a counter it gets reduced to 0F, is multi, and has a decent reversal restriction (and is also effected by his mid-match reversal restriction). AND Macho has the ability to play it from ringside, so it's almost inevitable that this card will land sooner rather than later. And it becomes a souped up No Chance In Hell as a reversal.

Quote
Savage Double Axe Handle
High Risk / Action
When you are Macho Man Randy Savage, this card is Multi.
As a maneuver, can only be played after a successfully played maneuver, and when played after a maneuver with 'blindside' in the title, can only be reversed by Unique reversals.
As an action, this card is -10F, put this card on top of your Arsenal and shuffle up to 3 of your cards removed from the game into your Arsenal.
When successfully played, put up to 1 Superstar-specific Action from your Ringside into your hand.
F: 15     D: 10     SV: 1     Unique     WWF Classic logo
V4

As a maneuver, this card is... fine. Obviously it gets a boost in blindside builds, but other than that it's just a high fortitude high risk. But, as an action, I can definitely see the merits of this card. It let's you recycle your RFG cards 3 at a time. Overall, packing this card depends on your specific build, and I would not be surprised if you didn't pack it.

Quote
Savage Piledriver
Trademark Finisher
Can only be packed by Macho Man Randy Savage.
Your opponent discards 3 cards.
When successfully played from hand and you have a Heel card in your Ring, he overturns # cards, where # is the number of maneuvers in your Ring.
When this card is in your Ringside, your maneuvers are +1 Stun Value.
F: 20     D: 15     SV: 3     Unique
V7

I really like this card. And as stated above, I'm typically going to be building Macho Man as a heel superstar, so the added overturn effect will trigger, along with my opponent having to discard 3 cards. AND it can be played from ringside, AND when it's in ringside you get added stun value. Great card for all builds.

Quote
Savage Flying Elbow Drop
Trademark Finisher + Trademark Finisher
Can only be played after a successfully played 8D or greater maneuver, or From the Top Rope.
When played after a successfully played maneuver, can only be reversed from Arsenal.
F: 35     D: 20     SV: 3     Unique     Multi
V1

So, look, I really wish this card was better. To me, this is a sub-par TMF. It's missing something. It costs too much F for only 20D. Combine that with the play requirement being pretty pricey at 8D or greater or From the Top Rope (which you can't even search for this card with). I feel like I'd rather play The Finisher, or another non-specific TMF that's a lot easier to play. I wish this card had another effect on it to make me want to pack it. Maybe +5D, or letting me find it when I play FtTR, or doing something when it's in my ringside, just something extra. As it stand now, it's a borderline pack for me.

Quote
OOOOH YEAH!
Action
During your turn when you have not played any cards, you may put this card from your hand into your Ring.
When this card is in your Ring, your maneuvers with 'blindside' in the title are -4F and Multi.
When you successfully play a maneuver and Damage is applied, put this card from your Ring or Ringside on the bottom of your Arsenal.
F: 0     D: 0     Unique
V1

Once again, this card is built for blindside decks. Being able to put this card into your ring from hand (or ringside) without having to actually play it is very nice. But, alas, in a non-blindside build, this card has no value.

Quote
Savage Beatdown
Action
When your opponent successfully plays a maneuver, you may put this card from your hand into your Ring.
ACE: When playing a maneuver, you may put this card into your Ringside and if the maneuver is successfully played, it is +5D.  When you are Macho Man Randy Savage, do not discard to reversals to this effect and they do not end your turn.
F: 0     D: 0     Unique     WWF Classic logo
V4

Another card that you can keep playing over and over. Getting +5D to your maneuvers is pretty good, however its a  little counterproductive with A Method to the Madness. At least you don't have to discard when your opponent inevitably plays Don't Try This At Home to it. It's a decent enough card.

Quote
Macho Man's Savagery
Action: Heel
Your opponent discards 2 random cards.
When your card or Activated Card Effect is reversed, you may put this card from your hand into your Ring; when the card was Managed by Sherri Martel, you may put that card into your Ring.
When this card is in your Ring, your Legendary Ruthlessness is F: 0 and ignore the 'can only be played...' text.
F: 0     D: 2     Unique
V7

Another reason to play Macho Man as a heel. You get a free 2F if your opponent reverses your card or ACE. You're able to put it into your ring from hand (or ringside). And Legendary Ruthlessness it a pretty good reversal. Good card.

Quote
Manager Distracts
Reversal: Card
Reverse any card and draw 1 card.
When overturned, reverse any non-damage card effect.
F: 8     D: 1     Unique
V1

This is Macho's best arsenal card. Not only is it cheaper than a Manager Interferes, but it also hits ANY card and not just maneuvers. Also, it interacts with Managed by Sherri Martel, so you can possibly recycle this card twice from ring or ringside. Great card.

PART TWO
Non-Specific cards that could be helpful for Macho Man

Macho Man is a legend superstar, so here's a list of some decent legend specific cards:

Quote
Legendary Defense
Backstage Card
This card is always considered to be hidden.
Can only be packed by a Legend, except Doink.  Cannot be packed when packing non-Superstar-specific Managers.
When packing this card, your Step Aside, Escape Move, and Break the Hold cards are Unique.  When this card is hidden, they can reverse any Strike, Grapple, Submission, Assault, Throw, or Hold; and your Lift a Boot cards can also reverse Extremes and ignore their 'Can only be played...' text.
Unique     RMS logo

Managed by “The Mouth of the South” Jimmy Hart
Pre-match Manager
Can only be packed by a Legend Superstar.
When this card is in your Ring area, you may put this card into your Ringside pile to completely reverse any non-unique maneuver and end your opponent’s turn.
When this card is in your Ringside pile, you may remove this card from the game to reverse any non-unique maneuver and end your opponent’s turn.
 (Activated Card Effect Symbol)
Universally Unique
F: 0 D: 0

Through All of These Years
Pre-match Event
Can only be packed by a Legend Superstar. The maximum number of Pre-match cards you may have in your Ring area is increased by 1. During your turn or if you are about to lose the game via Pinfall victory, you may put this card into your Ringside pile, shuffle up to 9 cards from your Ringside pile into your Arsenal, and end the current turn.
   (Activated Card Effect Symbol)
Unique
F: 0 D: 0

"Classy" Freddie Blassie, The Maker of Champions
Pre-match Event
Can only be packed by a Legend or WWF Superstar.
This card does not take up a slot in your Ring.
At the end of the Pre-match phase, put Managed by "Classy" Freddie Blassie and/or 1 Title Belt with "World Wrestling Federation" in the title from your Backlash into your Ring.
Your Pencil-Necked Geek cards are Multi and cannot be reversed by non-Unique reversals when you do not have a card with that title in your Ring.
F: 0     D: 0     Universally Unique

Living the Good Life
Mid-match Action
Can only be packed by a Legend Superstar.
Put any number of cards from your hand on the bottom of your Arsenal and then put the same number of cards from your Ringside pile into your hand.
Unique
F: 15 D: 0

In My Day, a Maneuver Was a Maneuver
Action / Reversal: Special
Can only be packed by a Legend Superstar.
As an action, choose up to 3 non-hybrid non-multi Maneuver cards in your Ringside pile, randomly shuffle 1 into your Arsenal, and put the rest into your hand.
As a reversal, completely reverse any hybrid maneuver or Multi maneuver and end your opponent's turn.
Unique
F: 0      D: 0

"Cowboy" Bob Orton Interferes
Reversal: Special: Run-in
Can only be packed by Randy Orton or a Legend Superstar.
Reverse any non-unique card and end your opponent's turn.
Unique
F: 15      D: 5

Legendary Ruthlessness
Reversal: Special
Can only be packed by a Legend.
When you are not packing The New Legends of the WWE, can only be played when you have lower Fortitude.
When you are packing Classic Competitor, this card is -5F.
Reverse any non-maneuver card and shuffle up to 2 cards in your Ringside into your Arsenal.
F: 15     D: 0     Unique

Legendary Defense makes a lot of sense with Savage since he has two superstar-specific managers he can play with it. And all of the arsenal cards are very good and worth playing. A lot of them are better than his actual specifics.

Other than the legend cards, Randy doesn't have any other cards that work specifically well with him. I'll cover more cards right now in Part 3.

PART THREE
Specific Build Types

Macho Man, by his cards alone, leans heavily toward a blindside build. I'm personally not a big fan of blindside. Especially when the members of the Shield do blindside so much better than Macho Man. So, I'm not going to go in depth on a blindside build, since that's pretty self explanatory. Let's go a little deeper into a few build that are off the beaten path. **SPOILER ALERT** They all revolve around A Method to the Madness.

First idea: Ring Psychology Arm or Leg.

Quote
Ring Psychology: Arm
Pre-match Event
If you have 4 or more Grapple or Submission maneuvers in your Ring area with the words "arm," "shoulder," or "wrist" in the title, your Grapple and Submission maneuvers are +4D and your opponent's non-High-Risk maneuvers do a maximum of 4D.
Active
Permanent
F: 0      D: 0

Ring Psychology: Leg
Pre-match Event
If you have 3 or more Grapple or Submission maneuvers in your Ring area with the words "knee," "leg," or "toe" in the title, your opponent cannot reverse any maneuver with the words "knee," "leg," or "toe" in the title from his hand or Backlash deck.
If you have 6 or more Grapple or Submission maneuvers in your Ring area with the words "knee," "leg," or "toe" in the title, your opponent also cannot reverse any maneuver with the words "knee," "leg," or "toe" in the title from his Arsenal.
Active
Permanent
F: 0      D: 0

Go back up to part 1 and reread A Method to the Madness. Now, go look up the maneuvers effected by these two psychology cards. It seems to me that you could shut down your opponent pretty effectively by combining one of these Psychology cards with A Method to the Madness. Also remember that Blindside Drop Toe Hold gets a few bonuses from Randy's specifics. My idea would be to push through a few Knee/Leg/Toe maneuvers, then finish opponent off with the higher damage maneuvers. This could lead to a bad day for your opponent trying to get around all of these reversal restrictions.

Second Idea: Technical.

Quote
Technical Drop Kick
Strike / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -4D, put this card on the bottom of your Arsenal and then put 1 card with the word "technical" in the title from your Ringside pile into your hand. 
SV: 1
F: 0      D: 4

Technical Monkey Flip
Grapple / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word “technical” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -6D, put this card on the bottom of your Arsenal and if your next card played this turn is a maneuver with the word “technical” in the title, it is a Multi maneuver and +1 Stun Value.
F: 0 D: 6

These two maneuvers in particular mesh with Method to the Madness quite well. Combine these with the technical high risks and you could have a decent build. And remember, your From The Top Ropes cannot be reversed when played as a counter.

Third Idea: Unorthodox Style of Wrestling

Quote
Unorthodox Style of Wrestling
Pre-match Event
When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent's hand.
F: 0      D: 0

This is probably the least effective build I'm going to list, but it could at least be a fun build. In fact, you could probably combine this card with Ring Psychology Arm. Method to the Madness can help get a low damage submission to hit, and then hit them with a reversal restricted high risk after that.

Fourth Idea: There Is No Escape.

Quote
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock. 
Permanent
F: 0      D: 0

A lot of these maneuvers are 6D or less, so they get the reversal restriction from A Method to the Madness on top of the reversal restrictions from There Is No Escape. Also, with your maneuvers receiving +2 Stun Value (or +3 if Savage Piledriver is in your ringside), you'll be sure to have plenty of cards in your hand. You could also pair this Drawing a Blank to further restrict reversals. AND as an added bonus, Collar and Elbow Lockup and Elbow Drop are all +4D from your Superstar Ability.

Fifth Idea: Back to Basics

Quote
Back to Basics
Pre-match Feud
You can only play Pre-match cards with the words "old school" in the title.
Your opponent cannot play the card titled Hell in a Cell Match.
Search your Arsenal for 1 of each of the cards titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, and Hammerlock, reveal them to your opponent, and put them under this card. You may play these cards as if they were in your hand. He searches your Arsenal and Backlash deck. If he finds any non-Superstar-specific Maneuver cards, you lose the game via Pinfall Victory. Shuffle your Arsenal.
Permanent
 (Restricted Modification Symbol)
F: 0      D: 0

This is perhaps the most “out there” build I could think of for Macho Man. Of course, he would lose out on playing his superstar-specific managers, but I think this could still be quite effective. A Method to the Madness covers most of the B2B maneuvers, and they're all readily available to you at the start of the game.

Also, Back to Basics has gotten a tremendous boost in virtual. Here are a few examples:

Quote
Old School Cage Match
Pre-match Stipulation
When a card that is not printed: Chain, Heat, Stipulation, Superstar-specific, or Unique moves cards from any Ringside, the number of cards moved is reduced by 1.
When Back to Basics is in your Ring, your Pre-match Capacity is +3, and your opponent cannot play I'm Gonna Break You.
F: 0     D: 0     Unique     Permanent     RMS logo

Old School Wrestling Match - Throwback
Pre-match Stipulation
If any player's turn ends after his Draw Segment without attempting to play a maneuver, he overturns 6 cards.  Turns cannot be skipped, and non-Superstar-specific cards cannot prevent an opponent from playing maneuvers.
When Back to Basics is in your Ring, your Pre-match Capacity is +3, and your opponent cannot play I'm Gonna Break You.
F: 0     D: 0     Unique     Permanent     RMS logo

World Wrestling Federation Heavyweight Title Belt – Throwback
Cannot be packed when you can pack Tag Team Title Belts.  This card is considered to have 'old school' in the title.  When you have Back to Basics in your Ring, your Starting Hand Size is +2 and when your Fortitude Rating is 0, and you play a maneuver from under that card 'as if from hand', your opponent cannot play non-Unique reversals to it.
Superstar Value +3     Universally Unique

A Foundation of Old School Wrestling
Pre-match Event
Can be played during any Pre-match Phase.
When Back to Basics is in your Ring, your Pre-match and Mid-match Capacity is +1, and your opponent's cards cannot prevent you from playing cards with 'old school' in the title.
ACE: When playing a maneuver from under Back to Basics 'as if from hand' and you do not have a Face card in your Ring, his non-F: 0 reversals to it are +#F, where # is double the number of Old School Beating cards in your Ring; once during each of your turns, you may also remove 1 Old School Beating in your Ring from the game and then # is doubled and your maneuver is -#F.
F: 0     D: 0     Unique     Permanent     RMS logo

Old School Raw
Pre-match Event / Mid-match Reversal: Special
This card is packed as either a Pre-match or a Mid-match.  Cannot be packed by The Home Team or Rey Mysterio.  Can only be played when Back To Basics is in your Ring.
As an event, this card is -9F,  at the end of the Pre-match phase, put any number of non-unique cards with "old school" in the title (that do not have "psychology" in the title) from your Backlash into your Ring.
As a reversal, reverse any non-Superstar-specific Throwback; your opponent may overturn 4 cards, if he does not, remove the reversed card from the game.
When this card is in your Ring, your Activated Card Effects on your non-unique cards with "old school" in the title cannot be reversed, and double all numbers on your Old School Beating.
F: 9     D: 0     Unique     Permanent     RMS logo

Now, obviously to get the bonus from A Method to the Madness, you will have to go with a face build because the +6D from 3 Old School Beatings would render Method useless. However, if you're going with  face build, you get to play 3 Old School Psychology's. This means that when they play Restricted Use In This Area to your reversal restricted maneuver, they have to discard 3 cards. That's pretty damn powerful.

Like I said, it may be a gimmick, but if a gimmick gets you over, then accept the gimmick.

PART FOUR
Final Thoughts

I don't think I ever realized how much I disliked a lot of Macho's specifics. Some of them are borderline not worth playing, including his Elbow Drop TMF. But he gets legend support, and at least 2 or 3 really good specifics (Method, Jabs, Manager).

Is Macho Man a top tier superstar, I don't think so. I wish he had something else. Something to make him a tiny bit better. Maybe if he was a WWF Classic superstar so he could get full use the Classic set of maneuvers? Maybe if he had a backstage area card that made him a WCW superstar like Hogan has? Or if he had nWo support? I just think he's lacking something.

I think with the builds I listed in Part 3 he could at least be interesting, and possibly pretty good.

Please comment anything I may have forgotten or overlooked, or if you've built a Macho Man Randy Savage deck before!

I hope you enjoyed this, and hopefully learned a few things. Check back next week when I cover Asuka!

25
Fantasy Cards / The Revival
« on: April 09, 2019, 07:40:51 PM »
The Revival
Hand Size: 4
Superstar Value: 2
NXT Superstar Ability: When you would discard for the chain trait, you may instead overturn that many cards. You may pack actions with the Tag logo, but you may not pack any title belts except the Tag Team Title Belts.

No Flips, Just Fists
Backstage Area
When packing this card, you cannot pack non-chain High Risks.
Your cards with 'Wrestle', 'Wrestling', or 'Fight' in the title do not take up a Pre-Match or Mid-Match slot in your ring.
When you overturn cards for Old School Wrestling Match, you may put any non-hybrid maneuvers overturned on the bottom of your arsenal.
When you play Shut Up and Wrestle! you may put the top 3 cards of your arsenal under that card.
NXT Logo
Unique

Proud Southern Boys
Pre-Match Event
Cannot be blanked.
When you overturn cards for the chain trait, you may put an overturned non-hybrid maneuver into your hand. If you do, and your F is greater than his, do not search your arsenal.
NXT Logo
Permanent
Unique
F: 0 D: 0

Cut The Ring In Half (Throwback)
Mid-Match: Action
Cannot be responded to when played as a counter.
Your grapple maneuvers with 'Classic' in the title are chain.
ACE: Once during each of your turns you may discard 1 card to 'tag out'.
NXT Logo
Tag Team Logo
Permanent
Unique
F: 0 D: 0

Shatter Machine
Trademark Finisher/Reversal: Special
As a maneuver, this card is chain when played as a counter.
As a reversal, reverse any chain, heat, or volley maneuver.
SV: 3
NXT Logo
Unique
F: 30 D: 25

Inverted Figure Four
Submission + Submission
This card is chain when played.
Multi
NXT Logo
Unique
F: 16 D: 14

We Go Hard, All Day, All Night
Action
Once during each of your turns, when you search for the chain trait, you may reveal one chain maneuver in your arsenal and put it under Shut Up And Wrestle!
NXT Logo
Unique
F: 10 D: 0

Outsmarting the Competition (Throwback)
Reversal: Special
Reverse any card played as a counter.
Your opponent reveals 2 random cards in his hand, and then either choose 1 card from your hand, shuffle it into your Arsenal, and draw 1 card; or choose 1 of the revealed cards, and he shuffles that card into his Arsenal and draws 1 card.
NXT Logo
Unique
F: 0 D: 0

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