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Topics - niiiiick

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Virtual Raw Deal / #MMMGorgeous
« on: February 03, 2019, 07:08:12 AM »
Pre-match Event
Your Tyler Breeze-specific cards cannot be blanked.
At the end of the Pre-match phase, put up to 3 cards from your hand under The Selfie Stick, face-down or face-up; draw 1 card for each face-down card, and for each face-up card, your opponent puts 1 random card from hand on the bottom of his Arsenal.
Ignore the 'less than 6' text on your Buying Myself Some Time.
F: 0     D: 0     Unique     Permanent     NXT logo

Buying Myself Some Time
Mid-match Action
Can only be packed by a Superstar with a printed 5- Starting Hand Size.  Cannot be packed by Eugene, Ric Flair, or Test.
Before your Draw Segment of your first turn, when this card is in your Backlash and you have 5- cards in your hand, you do not have a card with 'interest' in the title in your Ring, and your Enforcer is not Test, you may put this card into your Ring; draw up to 2 cards, your opponent’s Ability is blank until the start of your next turn, and he skips his next Draw Segment.
F: 0     D: 0     Unique

Is #MMMGorgeous suppose to say "ignore 5- cards" to match the newer text in Buying Myself Some Time?

Rules Forum / Unprettier TB
« on: January 15, 2019, 10:20:59 AM »
Unprettier - Throwback
Trademark Finisher / Reversal: Special
When played as a Counter, cannot be reversed from Backlash.
As a reversal, reverse any Grapple.
When successfully played, put up to 1 card from your Ringside under The Selfie Stick.
F: 25     D: 20     SV: 2     Unique     NXT logo

I believe this is the only card Breeze has that moves a card under Selfie Stick, but does not reference "face-up or face-down". Does that mean you can choose?

Professional Wrestling Discussion / RIP Mean Gene.....
« on: January 02, 2019, 08:41:59 AM »

Wow, extremely sad news with the passing of Mean Gene Okerlund

Rules Forum / Bo Dallas Clarification
« on: December 24, 2018, 10:39:41 PM »
Bo Dallas
Starting Hand Size: 2     Superstar Value: 2
NXT Superstar Ability: When you successfully played an action and your next card played this turn is a maneuver without 'reversed' in the text, it is Multi.
You are considered Mick Foley for Connecting With the WWE Universe.
You can pack cards with 'cheap pop' or 'Bo' in the title as if they were not Face; those cards are -3F and when they are an Action played as a Counter, they cannot be reversed by non-Superstar-specific D: 1+ cards.
You cannot pack Corners or D:1+ Pre-match cards.

Referring to the bold text, when it states "those cards are..." does it only count only the face cheap pop and face with 'bo' in the title cards? Or any cheap pop and bo card?

Virtual Raw Deal / An A-List Return
« on: August 30, 2018, 03:09:19 PM »
An A-List Return     (Maryse logo)
Backstage Card
When packing this card, you may pack Total Divas.
When the top card of your Arsenal is an action, and you would discard cards for your opponent's effects, you may instead overturn the same number of cards and then put this card into your Ring.
During your turn when this card is in your Ring, you may remove it from the game, shuffle up to 5 cards from your Ringside into your Arsenal, and then search your Arsenal for 1 non-Unique maneuver, reveal it, put it on top of your Arsenal, and shuffle.
Unique     RMS logo

Is the bolded text written as intended? Or maybe I'm reading incorrectly, but wouldnt the search be pointless since you're shuffling after putting it on top?

Rules Forum / Live Sex Celebration
« on: July 28, 2018, 08:52:06 PM »
Live Sex Celebration     (Edge logo)
Backstage Card
Can only be packed by Edge. When packing this card, you can pack up to 3 Liason with Lita cards in your Backstage (they are not Cheater), and at the end of the Pre-match phase, put those cards into your Backlash.  You can only play 1 of those cards during any turn, and when you have lower Fortitude he cannot respond to it.
Your Ability is blank, and when you search for Roll Out of the Ring, you may also search for any Unique card.
During your turn when 3 copies of Liason With Lita are in your Ring, you may remove them from the game and then shuffle up to 8 cards from your Ringside into your Arsenal.
Unique     RMS logo

The Rated R Superstar
Reversal: Special
Reverse any Action card or any card with a title that starts with the letter "R" and end your opponent’s turn.
Search your Arsenal for 1 card with a title that starts with the letter "R," reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
This card is -2F for every Superstar-specific card in your Ring area.
F: 8     D: 0     Fan Favorite logo

If I search for Roll Out of the Ring with The Rated R Superstar, can I grab a unique as well with the backstage; or does it have to be a card that specifically looks for Roll Out of the Ring like Edge Kick or Liason with Lita?

Rules Forum / Revo Dolph
« on: July 09, 2018, 08:34:45 PM »
Won't be at Gencon sadly...but talking about it has peaked my VAA interest. What would happen with the below scenario:

Revolution Dolph Ziggler
Starting Hand Size: 6     Superstar Value: 4
Superstar Ability:  Once during each of your turns, when you have lower Fortitude and have not played any cards this turn, you may discard 1 non-Unique D: 2+ Core: your next Core played this turn must be reversed as if it has the discarded card's maneuver type and Damage instead, and cannot be reversed by non-hybrid non-Unique cards from hand.
You cannot pack Corners, and you cannot increase the damage of your Core maneuvers.

Revolution I Am Perfection
Pre-match: Event
Your opponent reverses a Core: draw up to 1 card.
Successfully play a Core: he reveals 2 random cards from hand.
When a non-Revolution card is in your Ring: you may discard Unique Cores for your Ability, and you may reveal it instead of discarding.
Unique     Permanent

Whirlwind Kick
Strike + Assault: Core
You may search for this card as if it was non-Unique.
Put up to 2 cards from your Ringside on the bottom of your Arsenal.
When you have a Revolution card in your Ring, this card is +4D and cannot be reversed by reversal cards greater than D: 2.
F: 0     D: 5    Unique     Multi     head

If playing VAA, and Dolph gets the "When a non-Revolution card is in your Ring: you may discard Unique Cores for your Ability, and you may reveal it instead of discarding." text from his Revolution I Am Perfection and reveals Whirlwind Kick, does the next core played become a multi Strike+Assault, or can it only adopt 1 of the move types?

Rules Forum / Cryme Tyme vs "end turn" effects
« on: June 28, 2018, 05:55:39 PM »
Cryme Tyme
Starting Hand Size: 5     Superstar Value: 1
Tag Team Superstar Ability:  Once during each of your turns, when you have not played any cards that turn and you play a non-Unique non-Multi action, you may also play a maneuver with blank text along with it.  Unless both cards are reversed when played, both are considered successfully played and both go into your Ring (unless it resolves elsewhere). Unless both cards are reversed, your turn continues.
You cannot pack any title belts except the Tag Team Title Belts.

Do cards like Road to Victory or Counter Strike end their turn even with their text?

Rules Forum / Absolute Power Corruots Absolutely
« on: June 27, 2018, 04:41:43 AM »
Just had one question from FunkCon come up that I'm not sure if we ruled correctly for the following:

Absolute Power Corrupts Absolutely
Pre-match Event
Cannot be blanked.  Cannot be packed when packing Revolution cards.
Your Superstar-specific cards are -#F, where # is the number of non-Faction Superstar-specific cards in your Ring; when played, you may choose to blank the card until the end of the turn, and when they are unsuccessful, draw up to 1 card and your opponent puts 1 card from his hand on the bottom of his Arsenal.
Once during each of your turns, you may put 1 Superstar-specific card in your Ring under this card.
ACE: Once during each of your turns, you may remove 2 cards under this card from the game and then look at his hand, choose 1 card, and he puts the card on the bottom of his Arsenal.
F: 0     D: 0     Unique     Permanent

Does this blanking get around the "can only be played" text on their High Risks? The post I see that is closest would be Sin Caras Lucha which was ruled to not get around that requirement:,16037.msg187542.html#msg187542

Rules Forum / Self High-Five
« on: June 07, 2018, 06:48:37 PM »
Self High-Five!
Pre-match Event
Cannot be blanked. Can be played during any Pre-match phase.
Your first Action played each turn from hand that is Fan Favorite, or is Cheater and 3F-, is Multi and can only be reversed by 2 reversal cards. Your opponent cannot play The Road to Victory in response to your Cheater or Fan Favorite cards.
Your maneuvers can only receive a maximum of +4D and/or +2 Stun Value increase from other cards.
F: 0     D: 0     Unique     Permanent     WCW logo

So, haven't looked at this since the revision...but am I reading it right that now ANY FF action gets protection, and only Cheater Actions need to be 3F-?

Virtual Raw Deal / Broken Links
« on: May 30, 2018, 05:26:17 PM »
Looks like GenCon 2010&11 and ACMT 2014/2015 download links are broken

Rules Forum / The Manbeast of NXT
« on: May 29, 2018, 11:07:04 AM »
The Manbeast of NXT     (Rhyno logo)
Backstage Card
When packing this card, you can pack From NXT to WWE and your F:5- maneuvers are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects, but you cannot pack non-Superstar-specific printed Foreign Objects.
During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponent’s Ringside from the game.
Unique     RMS logo     NXT logo

For the revised version, does that kick in when constructing your arsenal? To be more specific, could I pack F5- moves with the raw logo with all of his smackdown stuff?

EDIT: adding his superstar ability to show the possible interaction

Starting Hand Size: 7     Superstar Value: 1
Superstar Ability: Your Foreign Object cards do not have the Raw logo. Once during each of your turns, you may reveal cards from the top of your Arsenal until you reveal a Foreign Object. Put that card into your hand and the rest into your Ringside pile.

Rules Forum / Blindside Elbow Drop clarification
« on: May 16, 2018, 08:35:58 AM »
Blindside Elbow Drop
High Risk
Can only be played after a successfully played maneuver or a Superstar-specific card.
You may play this card from your Ringside pile.
When played from your Ringside pile, this card is +3D. Discard 2 cards.
SV: 1
F: 1 D: 5

I might be too set into virtual wording and may be misunderstanding this card, so looking for Nates/Creeds official ruling. Regarding the last paragraph, those 2 sentences are separated by a period, but do they both apply to when played or does the second take effect after its been successfully played?

Rules Forum / The Shield
« on: May 04, 2018, 06:03:56 PM »
The Shield
Starting Hand Size: 3     Superstar Value: 3
Stable Superstar Ability: When you reverse your opponent's maneuver, and it is the first reversal played this turn, you may draw up to 3 cards and then put 2 cards from hand on the bottom of your Arsenal.
Your Total Teamwork cards are F: 0 and non-Unique. You cannot pack Corners or First of All. You are a Tag Team.

Regarding the bold text, if your opponent plays a multi, do still still draw for their ability after playing the second reversal to reverse the move?

Also, same situation, if you play 1 reversal to a multi and then reverse on the overturn, do you still get to draw and bury for their ability?

Tournament Reports / April 7 - QC Tournament
« on: April 09, 2018, 09:22:31 AM »
Was unable to record the matches because...well, my stand wouldn't work so I'll try and type out my matches at least:

I played as Priceless (can post a list if people ask) but the whole premise of my deck is make them skip first turn with their prematch, throw a Quick Snap/Flawless first turn to get fortitude early so I could use their ability. Opponents first turn, I'd let just about anything go, let them get to 5F so once it was my turn I'd hide my backstage, grab a shoot lock up, pop quick snap with my ability and play the lock up. After that, well pretty much sat back and reversed with Spine Busters, Power Slams, or my 3x Shoot Counters (that was fun) and would throw vickie protected moves. If somehow, some way I'd get behind again, then I'd use their mid match and go searching for a running clothesline and play it for 13 more for which sets me up for the game. Simple deck, nothing special, so onto the matches:

Match 1: vs Batista (riothebeast)

Went in thinking I was gonna get destroyed...and I did eventually, lasted longer than I expected. He played OSWM TB so my prematch wasn't in effect...luckily enough for me, he had to use his ability to grab a running spine buster and it went through. Why it was so lucky...well first turn I played my quick snap and flawless and he didn't have a single spine buster in hand (I was pretty prepared to take 12D). From there, did my thing with the lock up and shoot counters. In the end, my biggest mistake was not popping my 10th to recover Divine, because the next turn he popped his destroyer with guardians in his ring and threw the Batista bomb and I had nothing in arsenal to stop it. Record: 0-1

Match 2: vs Spike Dudley (lawnmowaman)

Did my thing, got my shoot lock up out (you'll sense a trend since I was lucky enough to get it out 2nd turn every game) and just kept up hitting him with shoot counters and vickie moves. Can't remember most of the match, but eventually won by pinfall. Record: 1-1

Match 3: vs Rock and Sock

You know by now what my first 2 turns consisted of...was a very close match and he was sitting there with Wrestlemania so I tried to be as careful with that and wanted to kill him on his turn with a reversal since I had Dont Try and Classic Teamwork just in case. The big turning point was when he played their specific multi strike that I hit with a power slam, and Cody's drop kick (or whatever it was) for 21 damage. Last turn, got what I needed, hit him with a shoot counter to pin him and reversed WM to end it. Record: 2-1

Match 4: vs Braun Strowman

Was very familiar with Braun playing him in the tournament, so knew what to look out for. Same first couple of turns for me that got my fortitude. By this time, everyone knew to avoid the shoot counters, and he was playing opening volley so my power slams did nothing. Took a while since Braun has so many D0 reversals that my vickie moves weren't going through, but I eventually started hitting them and won via pinfall. Record: 3-1

Match 5 vs Dwayne (sephy)

Actually didn't play this, had to get home...but I knew it was the worst match up possible for me. Plunging shoot lock up doesn't work vs brahma bull, and the biggest weakness of my deck was lack of action reversals, so his peeps champ would've prevented me from playing my midmatch for fortitude. Record: 3-2

All in all, had fun with the deck, the reactions to 3x shoot counters was my form of entertainment. Will probably put this away for a while and come back, love their cards and may go over to the Legacy and try them as well. Like I said, will post a deck list later if people wanna see, but just by my above match summaries, you can probably guess about 75% of my deck.

One last random just seemed weird that they have 3x TMFs and I didn't get to play a single one saturday, had the fortitude to every game, just never drew into them I guess

Rules Forum / Legacy vs Braun
« on: April 03, 2018, 08:59:59 AM »
I found this in regards to Legacy and RMS moves:,14539.msg171512.html#msg171512

Would it be a similar ruling with Legacy vs Braun?

The Legacy
Starting Hand Size: 7     Superstar Value: 5
Stable Superstar Ability:  When your opponent successfully plays a non-Trademark Finisher non-Trademark maneuver, before damage is applied, reveal the top 3 cards of your Arsenal; when you reveal any applicable reversals with Fortitude equal to or less than your Fortitude Rating, you may choose 1 to remove from the game, shuffle the other cards into your Arsenal, do not take damage from that maneuver and end his turn.
When you do not choose a card, shuffle those cards into your Arsenal and take damage as normal.

Starting Hand Size: 12     Superstar Value: 2
Superstar Ability: Your opponent’s effects cannot reduce or blank the damage of your maneuvers, and he does not draw or search his Arsenal for the effects of his non-Superstar-specific reversals.
You can pack As Big and Tough as Any Two Men (replace 'Kane' with 'Braun Strowman' in its text), No Sell Maneuver, Follow the Buzzards, and We're Here. Ignore the 'When you are packing...' text on A Revolution of the Mind.
You cannot pack Face, Heel, or BASH cards, or Corners.

Rules Forum / Tensai Question
« on: March 09, 2018, 08:37:21 PM »
Starting Hand Size: 7     Superstar Value: 2
Superstar Ability: When your non-hybrid non-Set-up maneuver without 'reversed' in the text is unsuccessful, you may reveal 1 card in your hand with the same card title, and his reversal does not end your turn, but you can only play cards from hand with that title for the rest of the turn.
You can pack No Sell Maneuver, Asian Mist, A-Train maneuver cards, and up to 4 copies of maneuvers that are not Unique or have 'reverse' in the text.

Nostalgia Shenanigans
Backstage Card
This card is considered Superstar-specific.
Your Wrestlemania is considered Superstar-specific for your opponent's effects, and the maximum number of cards any player can move from Ringside for Wrestlemania is 14.
No player can continue their turn more than 3 times, continue the game more than once, search for a Superstar-specific card with Candice Michelle, Guest Ringside Announcer, move a Superstar-specific card from their Ring with Chicago Street Fight, or discard more than 2 cards for the Test Enforcer Ability. When any player discards for an opponent's Cole Enforcer Ability, he then draws up to 1 card.
Unique     RMS logo

Is Tensai's "his reversal does not end your turn" text considered continuing your turn for something like Nostalgia Shenanigans?

Rules Forum / Faith ACE
« on: March 02, 2018, 10:13:49 AM »
Pre-match Event
Cannot be blanked.  Can be played regardless of your opponent's effects.
ACE:  When he plays a maneuver, you may reveal an applicable reversal from hand or Backlash with printed Fortitude up to your Fortitude Rating; if you do, put it under this card and his maneuver is successfully played.
ACE:  Once during each of your turns, you may put a card under this card into your Ringside, and then when your next card played this turn is a non-Unique maneuver, it can only be reversed from Arsenal; this effect cannot be reversed by non-Superstar-specific cards.
ACE:  Once during each of your turns, you may reveal 1 Superstar-specific card in your hand, and then put it on the bottom of your Arsenal and draw 1 card.
F: 0     D: 0     Unique     Permanent

If I use the first ACE on Faith, would I still be able to sustain or play oversell to that maneuver?

Edit: another as well, I know the ruling about applicable reversals, but say I have Plan B or Divine in my hand that reverse on overturn, would I still be able to reveal it? My understanding of applicable reversal leads me to say yes, but wanna verify

Sports Discussion / Time to update the description of this section...
« on: January 25, 2018, 01:48:13 PM »
To include the XFL!!!!!!!

LMAO I can't believe he is actually gonna try it again

Virtual Raw Deal / Braun's Big Beal Toss
« on: January 07, 2018, 07:01:36 AM »
Which is correct: the card image in the download files says Counter (Unique reversal) vs the set list saying Counter (Non-unique Reversal)?

Braun's Big Beal Toss
Grapple + Grapple / Reversal: Special
As a maneuver, when played as a Counter (non-Unique reversal), cannot be reversed from hand or Backlash by non-Unique cards.
As a reversal, reverse any card played after a Set-up.
F: 10     D: 10     SV: 1     Unique     Multi

Rules Forum / Jinder and All Together Now
« on: January 03, 2018, 11:24:04 AM »
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability: Once during each of your turns, you may remove 1 card in your Ringside from the game and put 1 of your Arsenal cards removed from the game into your Ringside; this effect and the Volley Trait do not cause your Heat cards to be removed from the game.
Your Underrated Superstar and Drawing a Blank are now Jinder Mahal-specific, and your Jinder Mahal-specific cards are Heat.

All Together Now
Pre-match Feud
When you are packing this card, you can only pack Pre-match and Mid-match cards that are Chain, Heat, or Volley, or have the word "chain," "heat," or "volley" in the text. You may also pack Mid-match Superstar-specific and Reversal cards.
Your Pre-match and Mid-match cards that are Chain, Heat, or Volley or have the word "chain," "heat," or "volley" in the text do not take up a Pre-match or a Mid-match slot in your Ring area.
F: 0 D: 0

Just want to verify, does Jinders ability come into effect for packing? So if I'm packing All together now, I could still pack his specifics, DAB, and Underrated?

Rules Forum / The Redemption of Darren Young
« on: November 08, 2017, 09:48:45 PM »
The Redemption of Darren Young
Mid-match Action
When your Fortitude Rating is 5 or less and your maneuver is unsuccessfully played, you may put this card from your Backlash into your opponent’s Ring.
When this card is in your Ring, you cannot play reversals from hand unless you discard 1 Backlash reversal card; when you are Darren Young, discard any Backlash card instead.
When this card is in your Ring and your opponent reverses a card from hand, put this card into his Ring.
F: 0     D: 0     Unique     Permanent

#143/643 Immune to Pain (V2)
Mid-match Action
When this card is going to your Ringside pile, instead put it into your Backlash deck.
When this card is in your Ring area, your opponent's maneuvers are -1D.
F: 0      D: 0

Can I discard Immune to Pain for The Redemption of Darren Young to be able to play a reversal? I know there are other effects like Tear You Down Like a Minnesota Wrecking Crew: "ACE: Once during each of your turns (when you are The Brain Busters, once during any player's turn), you may discard any number of Backlash cards to make your next card played -4F for each card put in the Ringside this turn with this effect." where this does not work because it checks what has actually been put into the ringside, which Immune to Pain does not as it goes right back to your backlash.

Rules Forum / Timing Question
« on: November 03, 2017, 12:56:55 PM »
Never Give Up      (John Cena logo)
Pre-match Event
Can only be packed by John Cena. Cannot be packed when packing Yo! Kill Da Beat! or Corners. Cannot be blanked.
Before your Draw Segment, when your opponent has 6+ Pre-match cards in his Ring or 3- cards in his Backlash, you may put this card from any area into your Ring. Cards under this card can be played as if from hand, and when they are successfully played, shuffle up to 2 cards from your Ringside into your Arsenal.
When your maneuver without a reversal restriction or Superstar-specific non-maneuver action is unsuccessful, your opponent may discard 2 random cards; if he does not, put your reversed card under this card and your turn ends. During your next turn, if the first card you play is not the card under this card, put this card into your Backlash.
F: 0     D: 0     Unique

Banned from Ringside
Pre-match Event
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, when your opponent reverses an Action or Maneuver from his hand, you may put the reversed card on the bottom of your Arsenal instead of in your Ringside pile.
Smackdown logo
F: 0      D: 0

Do these effects trigger at the same time? So say my opponent reverses my maneuver (that's applicable to both), do i get to choose which resolves first? I ask because I was just seeing if say my move is reversed and I choose for them to resolve Never Give Up First so if they do discard 2, I can still put it under for Banned.

Rules Forum / Live for the Moment TB and Counter
« on: October 27, 2017, 05:00:56 PM »
Was just reading over the previous post and just had a question pop in my head, does LFTM TB break up a maneuver played as a counter? Just say, hypothetically my opponent reverses my unique HR and I discard 2 to continue my turn but then end it, technically my opponent reversing the HR did not end my turn, as I was able to continue then end it on my own.

-This term replaces the phrase 'When you reversed a card to end your opponent's turn and this is the first card played on your turn...'

Live For the Moment - Throwback
Backstage Card
Replace 'Volley' with 'High Risk' in your Managed by Lita.
Once during each of your turns when you successfully play a maneuver, you may discard 1 card and when your next card played this turn is a Unique High Risk, you may ignore the "Can only be played..." text, it is +3D and +1 Stun Value; when you do and your maneuver is reversed, you may discard 2 cards and continue your turn, but your next card played can only be a Unique High Risk, and when damage is applied from that card, end your turn.

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