Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - darkdestiny91

Pages: [1] 2 3 ... 7
1
What's a good nxt deck for a beginner?

I'm not familiar with the NXT format so I'll leave that to the players that are.

But if you're discussing the NXT-affiliated superstars, I'll recommend Kevin Owens. He's VERY straightforward for any player that wants to try out a NXT superstar. He gives you benefits to cripple your opponent a little when you play the NXT belt, and you get strong prematch options such as one that helps tutor for a starting maneuver, and his arguably strongest card, his midmatch action that LETS YOU END YOUR OPPONENT TURN. He has got versatility and can go different builds: I've seen him built Chain/Volley, BASH, pure Volley, dynamic, even SmackDown utilizing the Backed by Vickie build.

2
I'm taking any suggestions I was thinking about doing either two man power Trip or the new day

Ok, assuming you're using a backlash deck as well as playing with the virtual stuff that TCO produces, I'd say to try the separate components of each faction of both 2MPT and New Day first.

2MPT allows you to use an absurd amount of cards from both HHH and Stone Cold that it's hard to get a feel of the deck. So I recommend messing around with either superstar then mash it up for a deck. Ideas I've seen are the There Is No Escape route, using superstar-specifics to pelt the opponent. (do check out the superstar spotlight for 2MPT here: http://teamcanadaonline.net///index.php/topic,17302.msg198436.html#msg198436)

As for New Day, the faction deck and the separate guys play very differently, and it is quite fun to build either the solo stars or go the faction route to get a feel of the game. Quick recommendations will be Kofi for a high-flyer style deck or Big E for strong hard-hitting moves. New Day faction is quite complicated for a new player as the superstar ability breaks a bit of deckbuilding rules, so it's VERY flexible but I do recommend only building them once you're more used to the game. But as for ideas, going heel/face/cheater is pretty strong, although I don't have any builds to reference here.

Cheers!

3
Do you play with a backlash deck?

If no, any superstar from the premiere set like Stone Cold Steve Austin, HHH, etc are pretty good choices.

If yes, I'll recommend decks that help tutor maneuvers like Rikishi/Heidenreich/etc as potential good starters.


I assume you don't play virtual (since you're just starting out!), so eventually when you get more familiar with the game, you can try out the other superstars that TCO have made over the years to flesh out the game more.

4
*peeks at secret documents*

...define 'restriction'.

 :angel:

*cough*playrestrictionisathing...*cough*

This may be quite interesting if it's a play restriction for her that's superstar-specific. We've not seen much of those in the game so far (most notorious being Backed by SmackDown GM Vickie Guerrero) so this is exciting news! However, there will be a need to have some counters for those if not it can get quite NPE-inducing.

5
We had some juicy spoilers on the Backlash Podcast's latest episode! Would Eric and Scott put up the text version of the potential cards we might have in the set (I say potential since we can't be sure it's the final version of the cards that will be released :P)

Let's keep the v9 hype train alive!

6
Any hints of next update?

I know it will be ready when it is ready... at the same time I’ve been refreshing this daily.
Really don’t mean to rush/offend anyone!

Just kind of excited  ;D

Goes for a lot of us. Really can't wait to hear when we can expect to see more of V9, yet it made my heart sink a little regarding Creed's previous message.

7
Rules Forum / Re: A couple shinsuke questions.
« on: August 06, 2018, 11:30:26 PM »


If it is, does it grant another chance for opponent like Jamie Noble to pick up another card from Ringside again after the resolution of the damage on the second application? Likewise, can opponent play oversell again?

Appreciate any advices.

Oversell and Sustained are played during step 7b of timing breakdown. Only the ACE of Sustained can be activated. I assume you are right that the entire step 9 is being repeated when Nakamura's ability is activated, thus the timing to play another Oversell Maneuver is long gone.

However, I'd like to add on instead. Do cards like Undermine the Competition and Oversell, those that look at damage after the maneuver is successfully played, require the player that played the UtC or OM to take both packets of damage to use the effect of the reversal? I see an earlier response by Daeva that only the first instance of damage is replaced by Oversell, but do I draw after the first instance or the second? Likewise, for UtC, does the maneuver removal effect start after the first instance or second?

8
Deck Reviews - Virtual / Re: Shinsuke Nakamura (Heel/Raw/Cheater)
« on: August 06, 2018, 08:52:44 AM »
dlb will be but im sure you will want the og when u can play it every turn for a ton of damage when boosted.

Not much backlash space to run that many so 1x will be more than enough, besides TB has a lot of protection so it's the superior one atm.

9
So, when I take a strike from Shinsuke and I decide to ACE Sustained Damage.

Do I:
1. take the reduced damage twice?
2. take the reduced damage once, then the full damage (which I can sustain again)?

eg. Shinsuke hits a Dirty Low Blow TB on me, I use SD to reduce the damage to 0 by discarding 1 card, do I take 0, then have to proc SD again for the next 2 damage or do I take 0 damage twice?

Sustained Damage triggers immediately before you take damage. Nakamura makes two separate instances of the maneuver's damage, so you Sustain down each instance separately. (For the inevitable "which Damage level do I follow-up off of?" question: both; in practice, only the higher one will matter.)

Each instance of damage from Nakamura's Ability needs to be reversed separately from Arsenal; stopping the first from Arsenal doesn't negate the second. (Reversing either instance on the overturn will end the turn once both instances are dealt.)

Nakamura needs to signal that he intends to deal damage twice before his opponent gets a chance to reverse. If the opponent renders the card unsuccessful, it can't deal damage at all, and Nakamura's Ability is wasted (apart from the card cycling).

If Asuka's opponent's hand is completely empty when her maneuver is unsuccessful, the opponent will simply draw a card.

Thank you for clarifying this! V9 looks awesome so far! Can't wait for the support spoilers!!!

10
Virtual Raw Deal / Re: quadrunner
« on: August 05, 2018, 08:18:13 PM »
Ok look cam someone just explain Sheriff Austin's Quadrunner to me because there is some confusion in the wording of it.

Basically, your opponent Fort Rating is considered to be 10 less than his actual fpr playing run-in or a card with 'interfere' in the title.

So, taking the case you had: Opponent has 16F, he won't be able to play Manager Interferes since he would be considered to only have 6F.

11
So, when I take a strike from Shinsuke and I decide to ACE Sustained Damage.

Do I:
1. take the reduced damage twice?
2. take the reduced damage once, then the full damage (which I can sustain again)?

eg. Shinsuke hits a Dirty Low Blow TB on me, I use SD to reduce the damage to 0 by discarding 1 card, do I take 0, then have to proc SD again for the next 2 damage or do I take 0 damage twice?

12
General Discussion: Raw Deal / Re: Quick opinion poll
« on: July 21, 2018, 06:49:13 PM »
It is a problem IMO. Cards like Divine Intervention and Raw Deal Revolution are almost "must pack" staples in my playgroup, limiting those to only players who could afford them or win them becomes a skill gap, the better players enjoy the benefit of having such a powerful card in their decks while lower skilled players struggle.

However, there is a case for unique cards that do not have strong effects. These can include cards like Activate! or Lip Lock, which aren't very strong but can still work in decks when needed to, giving players a sense to collect them for collection purposes or add them to a deck for a niche effect that is unique to these cards.

13
Deck Reviews - Classic / Re: TB Hulk Hogan
« on: July 15, 2018, 08:45:05 PM »
To clarify (since I'm not sure everyone noticed that this was posted in the Classic forum): In classic, this deck works just fine.

Thank you, and I know there's a lot of people posting their VC decklists in here as well so it does get confusing.

14
Deck Reviews - Classic / Re: TB Hulk Hogan
« on: July 15, 2018, 08:01:02 AM »
Well aside the fact that the premiere is a coaster and the tb undisputed title is a MUCH better option.... Brother!!

Well, it's a classic deck so this doesn't work?

That aside, one more idea would be to run I've Had More Championships Than You've Had Women and run as many belts as you possibly have, allowing you to smash their deck using Premiere WWF/WWE Superstar.

I've Had More Championships than You've Had Women
Pre-match Event
Cannot be packed by a GM Superstar.
When this card is in your Ring area, your Title Belt cards have the added text of "The maximum number of Pre-match cards you may have in your Ring area is increased by 1."
Active
F: 0      D: 0

15
I'm personally hoping we get The Revival, in some way or form, either in V9 or in VHS4, they've played way too big a role in the NXT tag division that missing them out would be quite sad. Hell, I'm pulling for Baron Corbin though, he really deserves a spot.

16
Reading one of the older posts by Eric and realized he's no longer part of the confirmed roster. Does that mean Samoa Joe isn't in v9 anymore?

17
Deck Reviews - Virtual / Re: [VC] APA Funk Con 2018
« on: July 06, 2018, 09:30:31 PM »
Toss in all the belts with a "I've had more championships than you've had women" and burn it down!

18
Deck Reviews - Virtual / Re: Rock and Sock FunkCON decklist/report
« on: July 04, 2018, 10:17:09 AM »
Just curious, why pack Premiere WWF superstar?

Isn't it blanked by Enough Shenanigans?

Yes, it's 99% worthless and I normally would pack the Guest Ringside Announcer in place of it, but I didn't print a proxy of it, and was short on cards to choose from before heading from the house (my pool of Raw Deal cards is extremely limited). On short notice I wasn't sure if anyone would have a better pre-match option, which just about anything is with the Shenanigans cards. And the one game I did play it I believe Doucebag was overturned on it and stopped it. Just a good example of how this deck still can be improved.

No, the reason why the Shenanigans blanked it was because of the wording on Premiere WWF Superstar, it forces opponents to put a certain amount of cards from the top of the deck into the ringside which bypasses overturned reversals so Douchebag/Carlito/etc doesn't hit it. And besides, your own Enough Shenanigans would have blanked it either way so it shouldn't have done anything at all.

19
Deck Reviews - Virtual / Re: Rock and Sock FunkCON decklist/report
« on: July 04, 2018, 10:00:37 AM »
Just curious, why pack Premiere WWF superstar?

Isn't it blanked by Enough Shenanigans?

20
I also like PSS Rey. B2B Rey not as much as I feel the 0f B2B moves kinda suck.

But it doesn't matter that much when your opponent doesn't even get to have a turn

21
Deck Reviews - Virtual / Re: Devil's Favorite Demon
« on: June 27, 2018, 08:32:10 PM »
Frankly, again it goes back to the meta of the place you're playing at, I suppose, since Volley decks are much more common where I'm at.

Picking up Boots at 6 RFG per pickup sounds bad tho, and serves to cripple your deck harder, I'd still pack a Making Your Escape as a tech option so I don't automatically lose a matchup against a volley deck.

22
Deck Reviews - Virtual / Re: Devil's Favorite Demon
« on: June 27, 2018, 05:38:40 PM »
Squeeze in a Making Your Escape somehow, learned it the hard way after facing a Volley deck that you can't play this deck without it.

23
I know it's kinda unlikely, but will we be getting some Fashion Police love in Raw Deal?

24
Did you consider running non-tb Inferno Match? It also gives you 1F and burns each player.

Initially, I did consider Dynamic to be kinda bad, but with Old School Wrestling Match TB being another popular stipulation, it might work to have a few more maneuvers in your deck to avoid getting burned out by it.

25
Am personally not a fan of Rochester and ICBRTR as OSCM hits the deck very very hard.

Will personally recommend getting 10 dynamic cards (that doesn't include finisher) into the deck and abuse Luck of the Draw instead for safer, and much more reliable recursion.

Pages: [1] 2 3 ... 7