Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - darkdestiny91

Pages: [1] 2 3 ... 8
Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: February 20, 2020, 08:54:17 PM »
Why does everyone seem to think Heat Decks are weak. Iron Shiek is excellent as is, I understand Snitsky & Hassan require some work. But beyond that Heat is pretty damn powerful.

Right now, Elias is unkillable and Jinder Mahal has been a powerful heat deck as well. The heat trait does need some help to compete with chain/volley/etc as a consideration for non-heat oriented superstars and ofc Snitsky and Hassan do need some help to boost themselves to a more competitive level.

Virtual Deck Reviews / Re: Test - Tournament Winning Deck
« on: February 20, 2020, 08:35:24 PM »
Could the deck author share the strategy behind the deck? Could help some new players to understand the deck better.

Virtual Raw Deal / Re: Virtual Holiday: Then, Now, Forever
« on: February 08, 2020, 08:30:47 PM »

Revisions are still coming in the first part of the year. We know there are some problematic cards that will be getting adjusted.  I don't belueve we need to reveal everything that comes across in playtesting.

If you feel that OSWM isn't the problem then I would love to hear your thoughts as to what it could be.

OSWM TB, imo, is needed to balance out the Aggro > Blue Control > Sponge > Aggro dynamic of decks. As OSWM TB hits both Blue Control and Sponge, it is intended so that Aggro can have a decent chance to win against sponge, while it's the only tool they have against Blue Control - right now, there aren't many decks with powerful action reversals that can help Aggro close games in a Blue vs Aggro matchup thus nerfing OSWM TB will inevitably create more problems down the line, such as sponge becoming potentially too dominant or Blue Control swallowing the meta.

What needs to be done is allow Blue Decks some way to combat OSWM TB without nerfing it directly. Torrie and Trish's This IS What We Came To See! card is one of the best ways to deal with OSWM TB. Right now, the angry mob calling for OSWM TB to get hit by the nerf bat is, imo, a kneejerk reaction. Either you learn to play around OSWM TB or you build a better Blue Control deck.

BUT there's also a need for the development/playtest team to allow superstars to have special ways to circumvent OSWM TB, in this case, Cornette, when they're designed around action cards.

Virtual Raw Deal / Re: Virtual Holiday: Then, Now, Forever
« on: January 28, 2020, 07:28:47 PM »
Superstar guide is the correct answer. Image will be updated to reflect this come revisions.

Woah den cornette is even lousier den he already is.
Not perm, can flip, can blank & such a big cost to ace when he has no drawing power🤔.
An ability tat contradicts itself for goin chain & nthin to negate oswm tb🤔. Guess going heat stall is probably the only viable way & just concede when yr opponent plays oswm tb👍

Cornette has been testing by various people playing various ways. There are methods to flip cards back over, unblank it and so on. Lots of decks do poorly against OSWM as well, doesn't mean he is a lousy Superstar.

EXACTLY why it needs to be toned down

Agree with necrobaron here. We finally get a blue control deck contender that could be good against OSWM TB but when we point it out, your argument is that "other decks suck against OSWM TB too" without providing specific reasoning for why Corny's cards are broken otherwise in your testing, then maybe OSWM TB isn't the problem here.

Virtual Raw Deal / Re: Old School wrestling match tb fixes
« on: January 28, 2020, 07:19:42 PM »
Gonna agree with Naitchng here as well. I have shared my thoughts on the Facebook thread why OSWM TB is such an essential piece of the Rock-Paper-Scissors style gameplay of Raw Deal i.e. Aggro > Blue Control > Sponge > Aggro.

I feel like it's a necessary part of the dynamic and nerfing it just to make blue decks more viable is a blatantly horrible way to balance the game. Instead, the team should be making some cards such as maybe a pre-match that allows them to negate the burn somehow (maybe a one-time use ACE?) that can let them stabilize and get back into the game.

Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: January 28, 2020, 07:11:39 PM »
I agree about Asuka being bottom Tier. I tried sooo many different things with her last year and it still felt the same. She didnt really get any better, only different tricks. She is soo underwhelming. Her manvuers on her backstage cards are threatening. I mean chicken wing is cute with banned from ring but thats about it. And then usually someone says just play back 2 basics with her which is okay but pretty boring and not really interesting. And her superstar ability herself mind as be blank.

Its ashame the Empress of Tomorrow isnt at least mid tier.

It'll be better blank actually, because then she might have more viable builds open up  :P

Virtual Raw Deal / Re: 2020 Bottom of the Barrel Thread
« on: December 30, 2019, 04:13:09 PM »
I’ll echo what I said in the Virtual 10 thread. I’m nominating The Revival. Also, I’m seconding MNM, just because they don’t have access to backlash reversals, which I think they either needs a bigger boost than what they already have in terms of support, or let them pack the necessary reversals.

Virtual Raw Deal / Re: Virtual Holiday: Then, Now, Forever
« on: December 18, 2019, 05:57:28 AM »
So "forever" will be an NXT guy, I guess. Had the hope for Ruby Riott. A set build around the Riott Squad could be badass. But, maybe in the future.  ;)

Just in time for Liv Morgan to get a makeover...just can't win in Raw Deal lol

I'm a fan of the Then, Now, Forever theme. There's a pretty big divide between wanting older wrestlers (nostalgia) and current guys (despite Raw and SD being terrrrrrrible shows) with both sides showing equal passion and support. This is a way to suit everyone.

Love the theme as well. Forever, hopefully, will be a Hulk Hogan or Ric Flair remake maybe?

The Hulkster or The Dirtiest Player in the Game?

Rules Forum / Re: Maneuvers/cards from ringside Aces?
« on: December 17, 2019, 05:24:06 AM »
An effect is an Activated Card Effect if it A) comes from a card in your Ring, B) has a cost to activate it, and C) produces a discrete effect for that cost. If any of those letters are missing, it's not an ACE. Card is not in your Ring (Ringside / RFG / opponent's Ring)? Not an ACE. Card has no cost ("when you successfully play a maneuver, draw a card")? Not an ACE.

Got a question to add for this one. For Terry Funk, he has a card that can be activated in the ring.

Funk's Branding Iron
Action: Foreign Object
Cannot be reversed by hybrid reversals.
Your opponent discards 1 random card.
Once during each of your turns when this card is in your hand, Ring, or Ringside, you may reveal it, shuffle it into your Arsenal, and draw up to 1 card.
F: 16     D: 4     Unique     ECW logo

When it is in the ring, does it qualify as a ACE? From what it seems, it doesn't have a "cost" so just want to check.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: November 15, 2019, 06:37:34 PM »
Hey Eric,

I think balance-wise, I would like to discuss a few things:

NXT as a brand mechanic is sort of unfair right now. 31 Superstars currently are considered as NXT, while WCW only has 17. NXT cards are almost quadrupled in exclusive cards closest to WCW which only has 1.

WCW's exclusive card, a pre-match can give them a 3F headstart.

NXT's cards can give you recursion in NXT Arrival, draw power via NXT Breakout Star, free Underrated Superstar via From NXT to WWE, -F on your cards and promo with Full Sail University.

When you are NXT, IT MATTERS. You get a clear advantage over other superstars that aren't. I think an allegiance like a nWo Shirt for NXTmust be printed to ensure some of that exclusivity is shared. nWo has 5 exclusive cards, but nWo Shirt ensures almost anyone can pack it as long as they decide to run the nWo allegiance.

My issue with Revival and to some extent Elias and Andrade is that they're not NXT and lose some of those advantages, I think there might want to be some discussion on this going forward as NXT itself becomes a more prominent brand mechanic in the game.

Of course, this is simply my 2 cents on the matter and I love Raw Deal. I appreciate what you, Creed, Daeva and countless others have done for the game but I hope you see where I'm coming from as well.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: November 02, 2019, 11:26:29 PM »
Sorry, a random question and reviving the thread.

Just wanted to know if there's a reason why some of the superstars in the set aren't NXT? Feel like there's a lack of consistency when it comes to whether the superstar is taken from his/her NXT days e.g. Revival was way more popular during their NXT tenure than their main roster run, etc.

Able to just share the design thoughts behind why some are NXT and some aren't?

The ones that are no longer in NXT are not NXT Superstars. We want to keep the game and superstars as updated as possible. And while the Revival were certainly more popular (and better used) in NXT, they have been on the main roster well over a year.

I understand, however, I do feel when such changes can affect in-game synergies, it might warrant a second look.

Just off my head, Revival could have had a "free slot" Underrated Superstar, but loses it because they're now WWE. Another example would be the potential loss of a synergy card in NXT Breakout Star and some hand protection against Armageddon is Upon Us.

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: November 02, 2019, 09:13:48 PM »
Sorry, a random question and reviving the thread.

Just wanted to know if there's a reason why some of the superstars in the set aren't NXT? Feel like there's a lack of consistency when it comes to whether the superstar is taken from his/her NXT days e.g. Revival was way more popular during their NXT tenure than their main roster run, etc.

Able to just share the design thoughts behind why some are NXT and some aren't?

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 29, 2019, 05:12:29 PM »
Here's the second and last non-Specific card found in this set. This is a bit of a sendoff for Creed's time as lead developer for Virtual. There wouldn't be any of these expansions if it wasn't for the work he did.

12 Years of Dedication
Mid-match Action + Action
When you have 7 or more cards in hand, you may discard your hand and your opponent cannot respond to this card.
Put 2 Backlash deck cards from your Ringside into your Backlash deck.
If you discarded your hand, Ringside Search 2 non-Superstar-specific Virtual card.
F: 12     D: 0     Unique     Multi     Permanent     RMS logo

Stayed tuned tonight around 6pm eastern. I'm aiming to do a LIVESTREAM on to reveal another Superstar.

The wording is weird here. Should it read: “If you discarded your hand, search your ringside for 2 virtual cards”?

Virtual Raw Deal / Re: Virtual 10: Breaking Ground
« on: September 28, 2019, 11:48:12 PM »
This is my take on the Gargano fiasco going on. The superstar is OVERLOADED with good traits and maneuver archetypes. Dynamic, IMO, is supposed to be the less protected, but lends for sponge-heavy decks to dip in to recover and stay in the game against aggressive decks, which mainly focuses on heat or volley, with chain in some cases as well.

For Gargano, this is what I see immediately becoming an issue:
1. Ruins the scissors-paper-stone paradigm that the traits had before (aka Chain<Heat<Volley<Chain).
- This means that Johnny Gargano will be able, in the hands of any experienced player, take apart any deck by countering the traits.

2. He literally outclasses so many superstars before him with similar abilities. The most similar superstars I can think of that Gargano clearly outclass are The Showstopper and Gene Snitsky. Snitsky is literally outclassed in every way by Gargano - his ability is literally written in Gargano's current ability. As for Showstopper, he gets everything Showstopper can do, maybe a little less versatile BUT is also an NXT superstar and does not have the Legend drawback for Shoot Lock-Up so people that want to catch up might be completely out of luck here.

3. He gets tons of versatile recovery options that are versatile yet doesn't suffer drawback from his ability.
- Case in point, he can use recover options like Rochester's ACE or Luck of the Draw (if packing Dynamics or Technical) before any drawbacks. The Showstopper had to juggle WrestleMania outside of his turn so he can recover without getting his Ringside sacked.
- He gets a ton of recovery options almost immediately. Gargano gets Chain Reaction, Technically Sound and Brutal in the Ring Area BEFORE outside recovery effects that stack. Calgary, Luck of the Draw x3, New Orleans, and/or other options still stack upon that.
- i.e. I can proc 3x LotD for 3 card recovery, then use my ability to change my maneuvers to Heat, and still get 1 more card from New Orleans. If I go for Chain, and fail to hit, I can recover 2 more for Calgary, I can also take the gamble and use Chain Reaction to recover instead before I try hitting a maneuver.
4. Gargano has free card advantage too - his technicals can do all that I mentioned above, while still netting him another card upon being successful in play.

Currently, Gargano is the only deck i know that juggles Traits along with Archetypes (such as Technical and Dynamic) in one deck. Yes, in practice, he may be a lot more balanced, but I hope we are not normalizing a certain power level in our superstars as the standard bearer going forward because Gargano can become a dangerous precedent.

We all love Raw Deal, we just don't want another Great American Bash set thrust upon us. /shudders

Virtual Raw Deal / Tyler Breeze and some minor text effect errors?
« on: July 06, 2019, 07:27:22 PM »
Tyler Breeze's #MMMGorgeous text doesn't technically affect Buying Myself Some Time, although we can understand the intention. Just wanted to point it out!

Pre-match Event
Your Tyler Breeze-specific cards cannot be blanked.
At the end of the Pre-match phase, put up to 3 cards from your hand under The Selfie Stick, face-down or face-up; draw 1 card for each face-down card, and for each face-up card, your opponent puts 1 random card from hand on the bottom of his Arsenal.
Ignore the 'less than 6' text on your Buying Myself Some Time.
F: 0     D: 0     Unique     Permanent     NXT logo

Buying Myself Some Time
Mid-match Action
Can only be packed by a Superstar with a printed 5- Starting Hand Size.  Cannot be packed by Eugene,Ric Flair, or Test.
Before your Draw Segment of your first turn, when this card is in your Backlash and you have 5- cards in your hand, you do not have a card with 'interest' in the title in your Ring, and your Enforcer is not Test, you may put this card into your Ring; draw up to 2 cards, your opponent’s Ability is blank until the start of your next turn, and he skips his next Draw Segment.
F: 0     D: 0     Unique

Echoing many voices here, I'd love to see new superstars come to Raw Deal and the possible playstyles they will bring to the table, along with new card ideas, etc.

However, I will humbly disagree with one suggestion made: the "retirement" of superstars. Fact is, a lot of these older superstars have alternate identities (Taker/Deadman/Phenom/etc) and I hope to see more of those, possibly restricted something along the lines of Lionheart, if it makes sense. Not only that, a lot of these superstars have the problem of being "outdated" in their design and I hope something will be done to bring them up to par to Virtual Superstars like AJ Styles, for example, HHH has basically no superstar ability and maybe a playstyle we can add is to give him a reduced SHS and give him an ability to play around with and limit certain cards after testing, etc.

Of course, it's easier to suggest while being someone from outside looking in and I think Eric will bring something new to the table of Virtual and I am looking forward to it! May Raw Deal live forever!

Classic Deck Reviews / Re: Goldberg, first draft.
« on: December 12, 2018, 08:32:51 PM »
Like what?  I didn't see any reversals that weren't hybrids.


My bad, I read it as hybrid.

Classic Deck Reviews / Re: Goldberg, first draft.
« on: December 11, 2018, 09:10:13 PM »
There's a huge problem with your deck...

Starting Hand Size: 8     Superstar Value: 5
Superstar Ability: You cannot pack non-hybrid Reversal cards. You may discard 3 cards to reverse any non-unique maneuver and end your opponent's turn. Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 non-unique card with the word "spear" or "jackhammer" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your cards titled Spear and Jackhammer are F:0 and +3D.

Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: November 30, 2018, 09:41:26 AM »
And we get the one reason Jason Jordan can be verified as Angle's son  ;D

It shouldn't be that surprising; support takes feedback about the Superstar in mind. New Superstar sets are designed whole-cloth and tuned from there, so that can be done sets in advance.

Ah I see. Was of the opinion that since existing superstars already affect the game in some way or another, it's much easier to playtest new material for them in that space, rather than introducing new superstars to the mix which probably makes testing harder since it's more difficult to judge if that breaks anything from new mechanics and all.

The superstars are close to being finished, unlike the support cards which haven't fully been designed yet - but it still takes time to do.  College also takes time.  One of these things will provide a better career for myself, and improve my ability to take care of my family, that thing obviously gets priority.

Sorry to disappoint you for taking so long, I'll be sure to refund the money you spent on the set.   ;D


It's nice to hear about this. Kinda surprised hearing the support isn't fully designed yet, but superstars are. Would love to see them soon! Cheers, Creed and good luck with college, man!

I know "it's ready when it's ready" but I really hope a suggestion can be heard.

Even if TCO would not be releasing the new superstars, would it be too much to ask about the new support for existing superstars?

Fantasy Cards / Re: Old school defense
« on: November 12, 2018, 12:22:18 AM »
Personally feel that's a bit too strong, giving yourself 2F for playing a D:0 card is a bit unfair, imo. However, the idea is pretty cool, since it does give you more options instead of just 'toss 3x ROTM into the deck'.

Maybe something along the lines of "You may draw up to 1 card when you play Break The Hold, Escape Move or Step Aside." or simply saying "your Break The Hold, Escape Move or Step Aside cards are considered 2 reversals when reversing a maneuver" would be good enough?

Thanks for the clarification!

Just needed a clarification on certain cards regarding the Chain trait as well.

1. Scenario A: Player A plays a printed Chain card after his previously played printed Chain card, would player B's Carlito Says "That's Not Cool!" work?

Carlito Says "That’s Not Cool!"
Reversal: Special
This card ignores any reversal restrictions from the reversed card.
Reverse any non-unique maneuver with a printed reversal restriction, draw 2 cards, and your opponent discards 2 random cards.
When overturned, this card is -5F and can also reverse any card with Momentum or any non-damage card effect.
F: 5     D: 0     Unique

2. Scenario B: Same as above, but can player B play This Is Going To Be an Old School Brawl! to the same

This Is Going To Be an Old School Brawl!
Mid-match Reversal: Special
Can only be played when your opponent plays a maneuver with a reversal restriction from his card that is not his first maneuver with a reversal restriction from his card this turn. Blank that maneuver's text and damage, he discards 2 random cards, and end his turn.
When this card is in your Ring and he plays a non-Superstar-specific maneuver with a reversal restriction from his card that is not his first maneuver this turn with a reversal restriction from his card, he overturns 2 cards.
F: 0     D: 2     Unique     RMS logo

Lastly, I was also hoping for a clarification on Chain trait given by other cards, and whether the reversals in both Scenario A and B works if it's say, granted by The Legend Lives On

The Legend Lives On
Reversal: Special
Reverse any Chain, Heat, Throwback, Volley, or Restricted Modification Symbol card and end your opponent's turn. Discard your hand.
When this card is in your Ring area, during your turn your Maneuver cards in your Ringside pile and played from your Ringside pile are Heat cards, and your Maneuver cards played from your hand are Chain cards.
F: 0     D: 2     Unique     Errata

Pages: [1] 2 3 ... 8