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Messages - Keith0913832

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Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: February 20, 2018, 10:40:37 PM »
Take note that date for tourney 2 has been postponed the 4th March. Cya there!

Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: February 14, 2018, 10:15:47 AM »
Tourney details for tourney 2: Elimination Chamber is up!

General Discussion: Raw Deal / Re: Card Database
« on: February 01, 2018, 06:34:46 PM »
Can anyone send me that text file from lackey? I can try to turn it into an excel. I'm actually copy pasting my way through. Only at expansion 3 Backlash lol. If someone can extract from lackey I'll be more than willing to turn it into excel.

OK that's very clear! Adding layman terms really work well in understanding haha. I will try to do that the next time I explain stuff.

Does this mean that Try to get away (reverses any Mean) can also Means that Elijah Burke plays? Reason being the Mean is still there regardless of how leader of the new breed changes it to colossal?

Revolution Leader of the New Breed
Pre-match: Event
You are considered to have Revolution The New Breed and 2 other cards with 'The New Breed' in the text in your Ring.
Your printed Means played from hand are instead Colossals and +4F.
Unique     ECW logo

Just to be 100% confirmed, can Revolution Big Show reverse an Extreme:Colossal with Outmaneuver? Since outmaneuver is D:0 which is 2D-.

<Revolution> THE BIG SHOW
Starting Hand Size:  7     Superstar Value: 5
Superstar Ability:  Your opponent’s 15D+ maneuvers can be reversed by 2D- cards as if they were printed 2D Cores of the same type.
He cannot play reversals to your Mountain of a Man.

Revolution Outmaneuver

Reversal: non-Colossal Extreme

If your opponent is an Extremist: put up to 1 non-Unique non-Extreme Maneuver from your Ringside into your hand.

F: 2      D: 0

General Chat / Re: 5000th Post!
« on: January 27, 2018, 07:47:03 PM »
Congrats! Looking forwards to you adding another 0 behind the number!

Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 26, 2018, 10:21:30 PM »
Cycle 4 Tourney 1 results are out! After 1 year+ of coming within 2nd or 3rd place, Ironteeth finally managed to clean house and go with a 7-0 final scoring. Sportsmanship was on point where the more seasoned players would point out tips or obvious reversals that people would pack. Ultimately such events are to foster positive playing experience! Being nice always helps to retain and attract :)

Interesting facts from the tourney:

1. Of the 8 participants, 3 participants were present in cycle 1. That shows how the format has grown from then.

2. Each game lasted between 10 to 20min, and there is a fair balance between matches that are close fights (both players <5 cards in arsenal), and obvious winners. Total gameplay amounted to about 2hrs+ of game play. Comparing 7 games in 2hrs to 2 games in 2hrs, Revo is more quick paced (due to its simplicity) and aggressive nature.

3. while the stipulation did try to push for usage of 'underused' superstars, most players stuck to superstars that were used before, like Triple H and Goldberg. But it was ultimately a superstar that hasn't been featured before that walked away with an alt art superstar of his choice, as well as a ticket to cash in against a champ in any of the remaining tournaments in this cycle.

4. Of the 8 decks played, only The Rock went with the maneuver reversal hybrids, and even so, its just for the 0F 7D maneuvers as Cores do 1D to him. HHH2 and Golderg went with the Good Luck With That reversals.

5. Scissors Hold, Double Leg Lock Crab are still the 2 most popular maneuvers due to their versatility and the lack of equally strong counterparts.

6. Most importantly, HHH's Hammer came out only once in the entire tournament!

All in all, it is what you would expect from a standard PPV. You get matches that are walkovers, some with alot of technical play, and the main event between 2 experienced players.

 Looking forward to Tourney 2: Elimination Chamber. Till next time, onward with the <R>evolution!

1. Jack Gallagher - unique character and unorthodox wrestling style
2. Drew Gulak - wasn't a fan of him at the start, but boy did his powerpoint presentation sway my decision!
3. Cedric Alexander - Probably the main highlight of 205live now and for the near future

No offence taken Creed. As players we get carried away. You've been doing this for such a long time, I think you know too damn well we are appreciative of all the effort you and your crew put into the game. Heck, I even donated twice.. Guess I get a tag then?? ;)

That said, we are really passionate about the format so feel free and PM us if you need help with idea generation, playtesting, or general feedback as a whole. We want to do more than just mention some names or donate, and without a doubt that's what everyone will be willing to do too regardless of format, play style or region.

No plans for Revo, the demand is for Classic on the whole.  We'll see how it looks in another year or two though.


Aww thats sort of a bummer. There are new players picking up the format from Canada and US,  thought a few revo cards would continue the wave. Even so, can we have at least some promo that can be released during and after gencon, similar to the PPVs :)

Any thoughts of giving Revo a little love? Need not be superstars, but maybe deck building cards to spice up the game. VR5 deck building was really good in changing the meta. Looking forward to something like that in the near future :)

1.)  How viable is this superstar?
Elijah Burke has a good ability for pumping hand and recovery. But that is about it because he packs the depth in his other cards that could have pulled him up.
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
His ability is his best asset, all others are negligible. A worthy card to mention would be his Pre-match that you could build your deck around with.

3.)  How have you built said superstar?  How did it work out?
His ability doesn't lean towards anything so it's very general. You could go with either ring Psychology Leg to pick up maneuvers, while chucking the leftover reversals or unwanted legs below your Arsenal to get a higher chance of getting the card if ruckus is in play.
Another way would be to capitalise on his Pre-match by making all his means colossals. Outmaneuver is the most basic extreme reversal but that doesn't reverse colossals. So you would want to go with NON-extreme cores to build up fort to hit in colossals. Catching him in between 3 to 6f when you hit those colossals would mean he can't use slow the match to a crawl OR I won't be beat tonight.
The 3rd way of playing would be to make use of his 'put up to 1 card from Ringside at the bottom of your arsenal'. There are a bunch of cores that allow you to search for the same target or a different maneuver type. Use your ability to your advantage by recovering maneuvers thst you can search for. Lure thst hit like a girl out early in the game and you can keep searching your way to victory!

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
His ability works well in all formats. In fact, it's even better than the Rock! But beyond that, it's up to individual preference to play depending on which format.

5.)  Final Thoughts on this Superstar?
Amazing ability for all formats, but a little disappointing on his support.


6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
As stated above, his pre match can determine the build of the deck, but not entirely necessary.

Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 20, 2018, 08:33:09 PM »
Looking forward to meeting everyone later today at 3pm!

General Discussion: Raw Deal / Re: Superstar Spotlight: <R> John Cena
« on: January 18, 2018, 09:17:24 AM »
1.)  How viable is this superstar?
To me, revo is about have the big hand and the big maneuvers. Cena definitely clears the first one due to his drawing power from ability. One could either use Ring Psychology Assault to pick up the Holds to discard, or can just use Double Leg Lock Crab for infinite drawing power. Once your hand grows too big, you can always opt for a random Samoan Drop to put back stuff you don't need, and then don't draw that many cards. Another way to fix the drawing of 'useless' cards is to play Filling In The Blank where you can draw 0 and put 1 at the bottom.

2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
Revolution I’m Tougher than Nails
Put all cards from your Ringside into your hand: shuffle all cards from your hand into your Arsenal except for 2.
F: 12     D: 0     Unique

Tougher is by far the best recovery card in the game because you are basically recovering the entire ringside without any pre-requisites. Once your hand is down to 2, BAM, you can use or ability to draw more cards.

3.)  How have you built said superstar?  How did it work out?
There are 3 ways to build imo.

1. Ring Psychology Assault with maneuver/reversal hybrid
Using the Assaults to pick both a Hold with RP Assault, AND a mean with storyline ability is sick. If it was a blank text, you get filling in the blank draw too. Coupled that with your organic superstar ability mean you are adding up to 5 cards into your hand per turn.

2. Ring Psychology Leg
Works similarly to the above, and could be the combination of both. However, you will be adding an additional leg to hand, but forgoing the Filling since none of the maneuver/reversal hybrids are target leg.

3. Recovery deck
This is probably the least lethal but most annoying, where you pack both Hardcore Hell and 4ever No Mercy, while using recovery cards like Short Arm Hammerlock, Bow And Arrow, Dragon Sleeper and STF. They are all holds, and depending on your local meta, you can shift towards a Core heavy deck or a Mean heavy deck. Both will be to your advantage

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
VR is works extremely well, given that Filling In The Blank can allow him to put back cards he dont need without taking out more cards from arsenal than required. But other than that, the general idea of Cena works well in both Revo and VR. Can't say the same for VAA because playing Holds only might or might not be predictable considering the easy of recycling reversals into arsenal every turn. With so many reversal restrictions going around, having a big hand might not be the key to victory.

5.)  Final Thoughts on this Superstar?
Good beginner's deck for anyone that wants to start the game because like I mentioned, big hand gives more opportunities to reverse. That allows a beginner to have hand advantage and to have better control of the game.

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
The inclusion the VR support makes the deck stronger in terms of drawing power. However, I ran it without the Virtual support because increasing your handsize by up to 5 a turn sounds unnecessary.

Rules Forum / Re: Dean's rebound lariat
« on: January 13, 2018, 07:28:01 AM »
Thanks for the clear explanation as always! :)

Rules Forum / Re: Dean's rebound lariat
« on: January 11, 2018, 04:43:27 PM »
Noted on that. Thanks Debu for the reply and Daeva for the confirmation. Would like to follow up on the same scenario.

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.)
5b If you played a card with Multi, targeted opponent may play or generate a second reversal after the first reversal has completed all effects and damage.
5c If the card is completely reversed, the Timing Breakdown ends.

According to the step 5 of timing breakdown, do we resolve the card text and dmg first then proceed to rebound, or do we resolve rebound, then the text and dmg of the reversal.

Rules Forum / Dean's rebound lariat
« on: January 11, 2018, 04:59:59 AM »
Dean's Rebound Lariat
Strike: Heat
When played from hand, this card is -10F and +1 Stun Value.
When your maneuver is unsuccessful, you may immediately play this card.
When you have lower Fortitude or fewer cards in hand, this card cannot be reversed from hand or Backlash by non-Unique cards.
F: 22     D: 6     SV: 1     Unique

1. I play kick
2. Opponent plays step aside
3. I play Dean rebound lariat
4. Opponent does not reverse, thus successful. Not reversed via overturn as well.

What happens after lariat successful and resolved? Does the turn end or can he skip the step aside's effect to end turn and continue turn?

Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 09, 2018, 05:01:49 PM »
Thanks Tim!

Yup we are from Singapore, thus the SG. We wanted to draw a bigger picture than just keeping everything as per each tournament, so we grouped them up as a cycle with an overall point system. Prizes are awarded based on per tournament basis and as an overall. As it is a consolidation of tournaments, all details and results are posted on the same post for easy reference.

Cycle 2 main page:,17206.0.html
Cycle 3 main page:,17550.0.html

Tournament Announcements / Re: SG Virtual Revolution Cycle 4
« on: January 09, 2018, 07:23:02 AM »
Do take note that VR Royal Rumble time and date has been adjusted to fit player schedule.

Another modification to the rules that has been carried forward from the previous 2 cycles would be that players are not allowed to replay any superstar that they have used before in the same cycle, out of respect for all other players who make the effort to think and change their decks.

Cya guys there!

Tournament Announcements / SG Virtual Revolution Cycle 4
« on: January 07, 2018, 07:53:11 AM »

Welcome to SG Virtual Revolution Cycle 4 main page. With 3 successful cycles in the books, we are looking forward to an equally, if not better cycle! New match-ups, new stipulations and most of all, new experience! This cycle will consist of 6 tournaments, some of which with unique, never before seen stips in the past tournaments. At the end of each of the 6 tournaments, everyone will walk away with something.

Prize scheme for each tournament:
1. Door gift for participation (free)
2. Lucky Draw after each tourney (free)
3. Alt art superstar set for top prize(s)
    6 or less participants: 1st place gets top prize
    7 or more participants: 1st and 2nd gets top prize
    10 or more participants: top 3 gets prize

Points will be accumulated throughout the 6 tournaments, and here's the prize scheme:
1. Total pool will be split into 3 categories, top tier, middle tier and lower tier. Top Tier will get 2 alt art superstar sets of their choice, middle tier will get 1 alt art set of their choice, and lower tier will get 2 alternate title belts AND 1 faction ($ required)
2. Every participant for the cycle would be entitled to 1 extremist of their choice at the end of the cycle ($ required)
3. 1 Lucky draw would be applicable for ALL players not in the top few (sponsored) (TBC)
3. Lucky draw for 1 random alt art superstar sets for EACH tier (sponsored)

Here's how the scoring works:
1. Every participant will by default get 1pt for participation
2. For every victory (regardless CO, DQ), will be considered 1pt
3. At the end of the day if there's a tie, we will take into consideration who has more pins
4. If all else fails, a tie breaker match would determine the true champion (subjected to change depending on players)
5. Out of respect for players who spend time to change their decks, no one is allowed to replay any superstars that they have played in the same cycle.

January Tourney: Royal Rumble (with stip)

Where: Monarch Affinity @ Orchardgateway
When: 21th January 2018
Time: 3pm - 5pm
Door Gift: Alt Art McMahon Family Jewels
Lucky Draw: Alt Art One For The Money Set
Top Prize(s): Alt art of winner's choice. The first place will be able to cash in a 'Wrestlemania' contract equivalent to MITB on any champion for the rest of the cycle 4
Special Rules: Since Royal Rumble is about new opportunities for old but under-used superstars, we will only be allowed to play superstars that have only been played once or 0 times since the start of VR tournaments.

Superstars available:
Triple H
John Cena
Terry Funk
Tommy Dreamer
Stone Cold
Elijah Burke
William Regal
King Booker
Daniel Bryan
Santino Marella
John Lauranaitus
Ultimate Warrior
Hardy Boyz
Balls Mahoney
Kevin Thorn
Marcus Cor Von
The Rock
Rowdy Roddy Piper
Brothers of Destruction


1st: Roy The Rock: 7-0
2nd: Vincent Ultimate Warrior: 6-1
3rd: Joewi Batista 5-2
4th: Calvin HHH 4-3
5th: Sheila John Cena 3-4
6th: Eugene HHH 2-5
7th: Keith Kane 1-6
8th: Wen Huan Goldberg 0-7

The Rock (P) vs Ultimate Warrior
The Rock (CO) vs Batista
The Rock (P) vs HHH1
The Rock (P) vs John Cena
The Rock (P) vs HHH2
The Rock (CO) vs Kane
The Rock (P) vs Goldberg
Ultimate Warrior (P) vs Batista
Ultimate Warrior (P) vs HHH1
Ultimate Warrior (P) vs John Cena
Ultimate Warrior (P) vs HHH2
Ultimate Warrior (P) vs Kane
Ultimate Warrior (P) vs Goldberg
Ultimate Warrior vs The Rock (P)
Batista (P) vs HHH1
Batista (P) vs John Cena
Batista (P) vs HHH2
Batista (P) vs Kane
Batista (P) vs Goldberg
Batista vs The Rock (CO)
Batista vs Ultimate Warrior (P)
HHH1 (P) vs John Cena
HHH1 (CO) vs HHH2
HHH1 (CO) vs Kane
HHH1 (P) vs Goldberg
HHH1 vs The Rock (P)
HHH1 vs Ultimate Warrior (P)
HHH1 vs Batista (P)
John Cena (P) vs HHH2
John Cena (P) vs Kane
John Cena (P) vs Goldberg
John Cena vs The Rock (P)
John Cena vs Ultimate Warrior (P)
John Cena vs Batista (P)
John Cena vs HHH1 (P)
HHH2 (P) vs Kane
HHH2 (P) vs Goldberg
HHH2 vs The Rock (P)
HHH2 vs Ultimate Warrior (P)
HHH2 vs Batista (P)
HHH2 vs HHH1 (CO)
HHH2 vs John Cena (P)
Kane (P) vs Goldberg
Kane vs The Rock (CO)
Kane vs Ultimate Warrior (P)
Kane vs Batista (P)
Kane vs HHH1 (CO)
Kane vs John Cena (P)
Kane vs HHH2 (P)
Goldberg vs The Rock (P)
Goldberg vs Ultimate Warrior (P)
Goldberg vs Batista (P)
Goldberg vs HHH1 (P)
Goldberg vs John Cena (P)
Goldberg vs HHH2 (P)
Goldberg vs Kane (P)

February Tourney: Elimination Chamber

Where: Monarch Affinity @ Orchardgateway

When: 3rd March 2018
Time: 3pm - 5pm
Door Gift: Staple reversals (1 random card per participant)
Lucky Draw: Alt Art The Degenerates Faction Set
Top Prize(s): Alt art of winner's choice
No Special Rules!

March Tourney: Fastlane

April Tourney: Wrestlemania

May Tourney: Backlash(with stip)

June Tourney: Payback

Results as of 21.1.18

Virtual Raw Deal / Re: Merry Christmas! VHS3: Payback
« on: December 25, 2017, 12:41:26 AM »
Looks amazing as usual! Merry Christmas everyone! :)

1.)  How viable is this superstar? Never really gotten to build him but I have played against Classic LOTP + Backfire decks. It was near impossible to be safe if one doesn't place let's wrestle already. But even so, he can still have enough maneuver to deal the real damage. His reversals are crazy too, 10D for reverse Strike? 20D for reverse Grapple? 2D for reverse Action? Don't even me started about the card below
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
Its obvious his best card is his ability, but Just Close your eyes is sick. In an Ace aplenty environment, this 7D does wonders, and can probably end games.
3.)  How have you built said superstar?  How did it work out? Nope, have not, but even if I do, its not gonna be heat or backfire because that wouldn't be any different from the 1000s of LOTPs out there then.
4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
Classic is sick and since its his ability that makes him stand out, he's pretty much protected for all formats.
5.)  Final Thoughts on this Superstar? Really strong superstar all in all, unlike how they built him in WWE.


6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?
His virtual just boosts his ability, but if there is ever a chance for support in the future, I would like for the designers to do something like YFH where they changed his play style. Similarly they could give him a bonus in return for not packing any heat. that would give LOTP a better range

Judging from the currently available booster packs in the market, it seems that Mania, Summerslam and Divas Overload are the most abundant, meaning they probably weren't sought after badly.

Virtual Raw Deal / Re: Virtual Revolution Superstar Statistics
« on: December 21, 2017, 04:31:11 AM »
Nope. That Test went 7-0 for that tourney, beating Big Show as well. Big show wouldn't have an advantage if Test went Extreme too actually.

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