Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dilbert505

Pages: [1] 2 3 ... 81
1
Rules Forum / Re: Cheat to Win interaction respond
« on: September 23, 2020, 12:25:52 PM »
Can confirm that an overturned reversal is not a response.

2
You pack them in the Backstage. If they were intended to be packed anywhere else, we would specify, but since they are packed in the normal zone, we did not. Speaking from personal preference only, I would rather not have Superstar cards packed in zones other than the Backstage, but Dude Love was obviously outside my control.

They start the game hidden, and are revealed according to the conditions on either their own Superstar card or on Shock the System.

You are not considered to be any Superstar but the Undisputed Era; you get benefits on cards that say "when X is revealed," but not "when you are X" (unless X is Undisputed Era, of course.)

3
Rules Forum / Re: Really, That's Enough Shenanigans vs. Chain
« on: September 19, 2020, 08:29:10 PM »
Given that I wrote the effect, I can tell you with some certainty that the intent of the card is to allow the substitution even if the player does not have enough cards to discard. I am not aware, off the top of my head, of any precedent that would forbid this; it's not like Edge and Christian's ability, which is worded differently. If there is some prior precedent I can't remember, and you find it, please post it here, but in lieu of that, you can overturn to reverse from hand/backlash if you have 1 or 0 cards in hand.

4
Rules Forum / So You Want To Pop Wrestlemania?
« on: September 15, 2020, 10:06:10 PM »
WrestleMania
Pre-match Pay-Per-View Event
Can only be played when there is a Feud card in any Ring area.
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
If you are about to lose the game via Pinfall Victory, you may instead put this card into your Ringside pile and then all players put their hand on top of their Arsenal and then shuffle # cards from their Ringside pile into their Arsenal, where # is equal to double their Superstar Value. (This is not affected by the card titled Hell in a Cell Match.) End the current turn.
When this card is in your Ringside pile, before your Draw Segment, remove the top card of your Arsenal from the game.
Permanent  Unique  F: 0      D: 0

There are very few cards in all of Raw Deal that have resulted in as many questions as Wrestlemania, mostly revolving around two issues: "Do What You Can" vs. "Do It All Or Else", and "End the current turn." To clarify, I decided to put this down on paper, as the Definitive Wrestlemania Explanation (tm). (Note: This is not, in fact, trademarked, that is merely an affectation.) I plan to answer every question we hear frequently about Wrestlemania, so if something you need to know isn't addressed here, I will edit this post.

So, a couple quick and easy questions unrelated to the thorny ones to get us kicked off.

1) Can I play Wrestlemania if there isn't a Feud card out?
   A) Not normally, no, but there are ways to get around that, Madison Square Garden being the most broadly applicable.

2) What happens when Wrestlemania is RFG?
   A) Before your Draw Segment, you enjoy a moment of peace knowing you don't have to RFG the top card of your Arsenal.

3) What if I have 0 cards in my Arsenal, and I'm going to lose, but I haven't taken any more damage. Can I pop Wrestlemania?
   A) No, that's called a Count Out, and those aren't Pinfalls. You'll be wanting Duchess of Queensberry Rules Match for that.

OK, now the real ones.

"Do What You Can" vs. "Do It All Or Else"

4) Wrestlemania says that all players have to shuffle cards from their Ringside into their Arsenal. What happens if Wrestlemania's owner doesn't have enough cards?
   A) That player can't activate Wrestlemania. If a card requires a cost to be paid for an effect to occur, you must be able to both pay the cost and complete the effect to trigger the effect.

5) Wrestlemania says that all players have to shuffle cards from their Ringside into their Arsenal. What happens if the other player doesn't have enough cards?
   A) They are free to shuffle in as many cards as they have. All that is required is for Wrestlemania's owner to be able to pay the cost and fulfill the effect; their opponent's state of play is not their concern.

6) I'm popping Wrestlemania, and I have Heat cards in my Ringside. What happens?
   A) First, set aside your Heat cards. Do you still have enough valid targets to complete the effect? Yes? Good, then RFG your Heat cards and continue on. No? Then put everything back, you can't pop Wrestlemania, and you lose the game unless you have a different means of continuing it.

7) I'm popping Wrestlemania, and my opponent has Heat cards in his Ringside. What happens?
   A) Your opponent shuffles back up to the appropriate number of cards. He does not have to remove his Heat cards from the game, because you are forcing him to shuffle, and Heat only removes itself from the game if the player has the option not to shuffle and chooses to do so anyway. He may shuffle in Heat cards, because they are not being removed by the Heat trait.

End the Current Turn

Scenario A: Wrestlemania's Owner is Pinned on their Opponent's Turn

8 ) My opponent played a maneuver. I was pinned by damage, and I popped Wrestlemania. What happens now?
   A) The remaining damage is considered resolved as of the generation of the Pinfall Victory condition. Wrestlemania pops, it erases the Pinfall Victory condition, Wrestlemania's effect is resolved, and the turn ends.

9) My opponent played Shane O'Mac Delivers the BASH/Rock's Spit Punch/something else that resolves an overturn effect before damage (an Inferno Match's outside effect would also fit here.) I was pinned by the overturn effect, and I popped Wrestlemania. What happens now?
   A) The turn cannot end with effects pending. The overturn effect was resolved as of the generation of the Pinfall Victory condition, but the damage was not. Wrestlemania pops, it erases the Pinfall Victory condition, Wrestlemania's effect is resolved, but the damage must still be resolved. After that, the turn ends.

10) My opponent played G.T.S., which triggers a Pinfall Victory condition when successful and not reversed from Arsenal. I was pinned by the damage from the GTS, and popped Wrestlemania. What happens now?
   A) The remaining damage is considered resolved as of the generation of the Pinfall Victory condition. Wrestlemania pops, it erases the Pinfall Victory condition from the damage of the card, and Wrestlemania's effect is resolved. However, the second Pinfall Victory condition, from G.T.S., is still outstanding. If neither player has revealed Nostalgia Shenanigans, Wrestlemania's player may attempt to use another effect that continues the game, to eliminate the second Pinfall Victory condition; if Nostalgia Shenanigans is revealed, the game ends via pinfall, as the game cannot be continued more than once.

Scenario B: Wrestlemania's Owner is Pinned on their Own Turn

11) So I popped Wrestlemania on my own turn, and my opponent reversed the ACE...
   A) You lose. Good day sir.

11b) But...
   A) No. That's the risk you take popping an ACE on your own turn. (This is all to say "assume, in all other questions below, that the ACE of Wrestlemania is not reversed, so I don't have to explain that part.")

12) I have 4 cards in my Arsenal. I hide 5th Anniversary. It pins me. I pop Wrestlemania. What happens?
   A) Turns cannot end with effects pending. The overturn is considered resolved when the Pinfall Victory condition comes into play. You resolve Wrestlemania with the exception of the end the turn effect, you shuffle back 5 for 5th Anniversary, then the turn ends.

13) I have 4 cards in my Arsenal, and I play a Grapple. My opponent plays Spine Buster TB, and I take 4 damage before I am pinned. I pop Wrestlemania. Wha happun?
   A) The damage is considered resolved when the Pinfall Victory condition comes into play. You resolve Wrestlemania and the turn ends.

14) I have 4 cards in my Arsenal, and I play a Multi Grapple. My opponent plays Spine Buster TB, and I take 4 damage before I am pinned. I pop Wrestlemania. Wha happun nao?
   A) Turns cannot end with effects pending. The damage from Spine Buster TB is considered resolved when the Pinfall Victory condition comes into play, but your maneuver is not yet resolved. You resolve Wrestlemania with the exception of the end the turn effect, and your opponent may attempt to finish reversing your maneuver. Now, we enter the wonderful world of Multiple Possibilities.
   Scenario A) Your maneuver is successful. You return to Step 6 of your maneuver's Timing Breakdown, finish resolving your maneuver, and then Wrestlemania ends the turn.
   Scenario B) Your maneuver is successful. You return to Step 6 of your maneuver's Timing Breakdown, and your maneuver is reversed from Arsenal. You now have two "End the turn" effects. This matters if you plan to continue your turn using something like Rabid Wolverine; otherwise it is the same as the prior scenario.
   Scenario C) Your opponent completely reverses your maneuver. Resolve the text and damage of his additional reversals; if they generate a Pinfall Victory for your opponent, you may attempt to continue the game again if Nostalgia Shenanigans is not revealed by either player. If it is, or if you have no other means to continue the game, the game is over. If the additional reversals do not generate a Pinfall Victory for your opponent, you now have two "End the turn" effects, should you wish to continue your turn.

15) Something you haven't thought of already, Dilbert...
   A) Well, then I'll have to think of it before I answer it.

OK, there we go, that covers pretty much everything I can think of with respect to how Wrestlemania works, and how it does not work. Should anyone have other questions, you know where to find me. I will request that a link to this post be stickied in the Discord, and will link to it in the Virtual FAQ. Now go play cards.

5
Rules Forum / Re: Card Errata
« on: September 12, 2020, 09:54:58 AM »
Collegiate Champions was formatted incorrectly when released by CI, introducing confusion as to the cost and the effect of the card. Effective immediately, the ACE reads as follows:

Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent's Ringside pile from the game.
ACE: When this card is in your Ring area, once during each of your turns you may discard 3 cards, and then look at your opponent's hand, choose 1 card, and he discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at his hand, choose 1 card, and he discards the chosen card.
F: 0     D: 0     Unique     Smackdown logo
INX, SS2, SS3

6
Rules Forum / Re: Collegiate Champions
« on: September 12, 2020, 09:43:34 AM »
The cost of the ACE is discarding 3 cards. The card isn't worded consistently with most ACEs, but there's a parallel between what happens if it's successful and what happens if the opponent moves it (the most common way of doing so being DTTAH.) If you discard 3 for the ACE, and he DTTAHs it to remove it from your Ring, you get to fulfill the effect one more time before the card goes away, that being look, choose, and force discard.

And yes, carrying this over from the Discord, if you discard 3 to use it, and he DTTAHs you, you lose another two cards from your hand unless you have an effect that says otherwise. This is a VERY costly card.

EDIT: In fact, let's make this official right now. ERRATA: The ACE of Collegiate Champions now reads "ACE: When this card is in your Ring area, once during each of your turns you may discard 3 cards, and then look at your opponent's hand, choose 1 card, and he discards the chosen card."

The functionality of the card does not change, but the cost and effect need to be properly defined. This does so.

7
Virtual Raw Deal / Re: Revision Discussion for 2020
« on: September 06, 2020, 10:54:56 PM »
The plan is for revisions to be available for print at the same time as V11A, which is intended for release on 9/30.

8
Classic Raw Deal / Re: A Shane O'Mac ?
« on: August 24, 2020, 05:50:31 AM »
There is one corner case in which it does work: if you actually play the Mid-match card successfully, rather than using the ACE, it would be valid.

9
Rules Forum / Re: Rene Dupree Question
« on: August 23, 2020, 07:26:29 PM »
No. It's similar to the rules for the Unique trait; if you have a card, like the Patented Rock Footstomp, where one version is Unique and the other is not, then packing a copy of the Unique one forbids you from packing the non-Unique version, in any amount. Same goes here: if Rene has one copy of Sidewalk Slam TB in his deck, he may not pack any copies of Sidewalk Slam OG.

It does not give his cards the Unique trait (which is important for some reversals and a handful of other cards), but it functions the same way.

10
Rules Forum / Re: RAW DEAL Tenth Anniversary
« on: August 17, 2020, 03:41:32 PM »
1. If 5th Anniversary is not present in your deck, it is not hidden, and you may do everything.

2. The draw is contingent upon 5th not being hidden, but it is mandatory if 5th is not hidden.

11
Tournament Announcements / Re: Virtual Classic OCTGN Leagues
« on: August 15, 2020, 10:51:50 AM »
I feel weird about signing up for the pro league, since I don't actually think I'm good enough at the game to warrant it, but I also think I've been playing for too long to be put anywhere else.

What the hell. Pro league it is. Someone's got to be West Ham, and it might as well be a Hammers fan. Mid-table 4 Life.

12
Rules Forum / Re: Goldberg and pre-match question
« on: August 11, 2020, 01:10:06 PM »
Presuming you had higher SSV:

Houston would have happened when it was played.
High Fives (TB, I presume, or else you'd have some issues with the whole face/heel thing) would occur when played.
GOOOOOLDBERG would trigger at the end of your pre-match phase.

Then your opponent would resolve.
Then No Show would go off, putting Heel cards in your hand.
Then Best Laid Plans would happen, you would reveal a Heel card, and you would draw until you had 10 cards in hand.

If your opponent had higher SSV:

Houston and High Fives would again happen as they were played.
Then No Show would go off when your opponent finished resolving.
Then GOOOLDBERG would occur during your end of Pre-match phase.
Then Best Laid Plans would happen, etc.

13
Rules Forum / Re: Goldberg and pre-match question
« on: August 11, 2020, 12:38:14 PM »
You would have 10 cards in hand. Best Laid Plans says that you draw "until they have... their printed Starting Hand Size," (+2) not "draw your Starting Hand Size." Every card in your hand when that effect triggers reduces the number of cards you would draw.

From the point at which you discard everything for GOOOOOOOOLDBERG, you would:

- Add 2 cards into your hand from A No Show
- Reveal a heel card for Best Laid Plans, then draw until you had 10 cards in hand.

14
Classic Raw Deal / Re: Lashley is dumb
« on: August 10, 2020, 07:31:16 PM »
FTK = First Turn Kill

15
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 27, 2020, 06:34:18 PM »
Boogeyman (44F) pins 3MW (2F).

16
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 25, 2020, 10:27:03 PM »
3MW (43F) pins American Alpha (28F)

17
Tournament Announcements / Re: Frankenstein 2020 Fixtures
« on: July 20, 2020, 02:38:43 PM »
3MW (dilbert, 57F) pins NoD (Bull, 6F)

18
Virtual Raw Deal / V11 "Spoilers": Keywords and Wording Changes
« on: July 19, 2020, 11:35:15 PM »
Hey, everyone.

Playtesting for Virtual 11 is still underway, but I figured I'd take a moment to provide a spoiler of sorts, so that people can get a small taste of what we have coming down the pike, and given my particular purview, it seemed fitting that the spoiler I would put out would be new keywords/wording changes. Sorry, no spoilers on the actual cards from me; I defer that to others, but this will let everyone get a handle on the wording, so when you see the new cards, you'll know what we're doing and why. These are all fairly straightforward, though; no major game changers like Counter or Promo. This is a long post, so for those who just want the rules text without the explainer, that's at the bottom.

Enough preamble, I suppose: on with the good stuff.

--

The first thing you will see is that, much like the Ringside Pile became the Ringside and the Ring Area became the Ring when we shifted to Virtual, the Backstage Area is now going to be the Backstage. We've used this terminology in the past, sporadically, and as far as I'm aware, most people just call it the Backstage anyway; we'll be using it consistently from now on. To provide an example of what cards will look like with this change, let's have a look at Hellraisers 'til the End, from Virtual 3.

Old Wording:
Hellraisers 'til the End
Action
During your turn, when this card is in your Ringside, you may put it into your Ring or Backstage Area.  When this card is in your Backstage Area, your Ability is blank.
ACE:  Before the Draw Segment of each of your turns, when this card is in your Ring or Backstage Area, you may overturn 2 cards and then put 1 card from your Ringside into your hand.
When this card is in your Ring or Backstage Area, you have lower Fortitude, and your opponent's Fortitude Rating is 10+, your Brothers 'til the End is F: 0.
F: 0     D: 0     Unique     Permanent     RMS logo

New Wording:
Hellraisers 'til the End
Action
During your turn, when this card is in your Ringside, you may put it into your Ring or Backstage. When this card is in your Backstage, your Ability is blank.
ACE:  Before the Draw Segment of each of your turns, when this card is in your Ring or Backstage, you may overturn 2 cards and then put 1 card from your Ringside into your hand.
When this card is in your Ring or Backstage, you have lower Fortitude, and your opponent's Fortitude Rating is 10+, your Brothers 'til the End is F: 0.
F: 0     D: 0     Unique     Permanent     RMS logo

It's a minor change, but it's still pretty clear, in our estimation, and it saves space on cards, which I can say with certainty is a goal of ours in any wording changes we introduce.

--

Second, we have what I call "XX" cards. Over the years, when designing superstars around mechanics that are not traits, we've had to be quite wordy to make them work. I don't even want to know how many cards ask for "1 card with the word "punch" in the title" and the like. This seems really unnecessary, and going forward, it will be.

Starting with Virtual 11, any effect triggering off of a certain word in the title of a card will simply list that word in quotation marks, rather than spelling out "with the word "XX" in the title."

To give a pair of examples:

Old Wording:

Luke Harper
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability:  When you successfully play a non-Revolution maneuver with 'slam', 'bomb', 'clothesline', or 'lariat' in the title, you may Promo: 3 and then put up to 1 card from your Ringside on the bottom of your Arsenal.

Mick Foley
Starting Hand Size: 7     Superstar Value: 5
Legend Superstar Ability:  Once during each of your turns, you may shuffle 3 cards in your Ring with 'cheap' in the title into your Arsenal, and then put 1 card in your opponent's Ring into his Ringside.
For every 2 cards in your Ring with 'cheap' in the title, your Fortitude Rating is +1F and his maneuvers are -1D.
Your Superstar-specific Actions can only be reversed by Superstar-specific reversals, and his card effects cannot prevent you from playing cards with 'cheap pop' in the title.
You may pack Have a Nice Day!, Mandible Claw, Mr. Socko, Psychedelic Dance Fever, Three Faces of Foley, and Tree Of Woe.  You cannot pack Corners, Managers, Run-ins, or You Talkin' To Me?

New Wording:

Luke Harper
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability:  When you successfully play a non-Revolution "slam", "bomb", "clothesline", or "lariat" maneuver, you may Promo: 3 and then put up to 1 card from your Ringside on the bottom of your Arsenal.

Mick Foley
Starting Hand Size: 7     Superstar Value: 5
Legend Superstar Ability:  Once during each of your turns, you may shuffle 3 "cheap" cards from your Ring into your Arsenal, and then put 1 card in your opponent's Ring into his Ringside.
For every 2 "cheap" cards in your Ring , your Fortitude Rating is +1F and his maneuvers are -1D.
Your Superstar-specific Actions can only be reversed by Superstar-specific reversals, and his card effects cannot prevent you from playing "cheap pop" cards.
You may pack Have a Nice Day!, Mandible Claw, Mr. Socko, Psychedelic Dance Fever, Three Faces of Foley, and Tree Of Woe.  You cannot pack Corners, Managers, Run-ins, or You Talkin' To Me?

This will work in combination with other keywords as well: "Arsenal Search 1 "Dynamic" Strike" would let a player find any 1 Strike in their Arsenal with "Dynamic" in the title, for example.

It is worth noting that there are two other situations where we will not be using this template, to avoid confusion. If a card is looking for a word in the text, or title and text of another card, rather than just the title, we will be using the old "card with "x" in the text" template.

--

Third, and perhaps the most significant across all cards, is that we are retiring the phrases "remove from the game," "removes from the game," "removed from the game," and "removed from the game area." We refer to this area, and this action, constantly, and again to the best of my knowledge, players almost never say the full term, so why should the card? Say hello to RFG.

RFG will be used in multiple scenarios, replacing the full term in each. It will be context sensitive, so "shuffle up to 3 RFG cards into your Arsenal" will read as "3 cards removed from the game," whereas "RFG 3 cards in your opponent's hand" will read as "remove 3 cards in your opponent's hand from the game."

One very important element of this wording change is that we are aware that many cards already printed in Raw Deal use the older wording, and we not only aren't interested in rewording every card, we can't. We don't intend to break functionality across sets, so any card effect that uses the new wording will be considered to use the older wording as well, and vice versa. If an effect would require Alberto Del Rio to randomly RFG cards, he may choose the same number of cards, just as if the effect said "randomly remove # cards from the game." If you have a question about how a card interacts with the new templating, you can mentally substitute the old template; it is intended to work the same way, every time.

Now, what might cards using this template look like? Let's ask some people who care very much about this sort of thing: the Million Dollar Corporation.

*** THE MILLION DOLLAR CORPORATION ***

The Million Dollar Corporation     (Million Dollar Man Ted DiBiase, IRS, Bam Bam Bigelow, Sid, Nikolai Volkoff logos)
Pre-match Faction
You can pack this card regardless of Superstar.
You are now a Million Dollar Corporation Member.
When you have 10 or more cards RFG, your maneuvers without 'reverse' in the text are -2F and +1D, and your non-Superstar-specific actions are -2F.
When your logo is printed on this card, your maneuvers are -2F and +1D for every non-Heat Backlash card RFG.
F: 0     D: 0     Unique     Permanent

You Will Be Bought!
Action
Can only be played by a Million Dollar Corporation Member.
Choose one: blank 1 non-Enforcer Backstage card until the end of your next turn, or your opponent plays with his hand revealed until the end of your next turn.
When your logo is printed on The Million Dollar Corporation, this card can only be reversed by Unique cards, ACE: and during your turn you may RFG this card and then your next card played this turn is -1F for every non-Heat card RFG.
F: 0     D: 0     Unique

Tax Tips from I.R.S.
Action + Action
Can only be played by a Million Dollar Corporation Member.
Shuffle up to 2 of your RFG cards into your Arsenal.
When your logo is printed on The Million Dollar Corporation, before each of your opponent's Draw Segment, he may discard 1 card and overturn 1 card; when you have less cards in hand and lower Fortitude, double those numbers.  If he does not, you may put 1 card with damage equal to or less than your Fortitude from his Ring into his Ringside; when you are Irwin R. Schyster, you may RFG that card instead, then discard 1 card.
F: 7     D: 0     Unique

A Vicious Corporate Takeover
Action
Can only be played by a Million Dollar Corporation Member.
Put up to 3 cards from your hand on the bottom of your Arsenal and RFG the same number of cards in your Ringside, and shuffle up to the same number of RFG cards +1 into your Arsenal.
When your logo is printed on The Million Dollar Corporation, this card is -5F, and when successfully played you may also RFG the same number of non-maneuver cards from your opponent's Ring.
F: 12     D: 3     Unique

The Beast Money Can Buy
Mid-Match Action
When you are a printed member of the Million Dollar Corporation and this card is going to your Ringside or RFG, put it into your Backlash instead.
The number of your RFG cards is considered double.
ACE: When you are a printed member of the Million Dollar Corporation and you have at least 4 cards in your hand, you may discard your hand, put up to # of your RFG cards on the bottom of your Arsenal, and then draw # cards, where # is the amount of Stun Value in your Ring and cannot be greater than 4.
F: 16   D: 0     SV: 1     Unique

--

OK, I know that was one hell of a lot of text being thrown at people. I wanted to put this out there now, so that everyone has a chance to digest these changes early on; that way, when the new set is revealed, we can skip the rules primer and get right to the games. One thing I'd like to clarify is that we're only using these going forward; we aren't going back and editing old cards to bring them in line with the new wordings (unless we do another Virtual Survivor Series someday, but I make no promises on that front.) If you have any questions about how these will work going forward, please feel free to ask them on TCO, Discord, or the Facebook page, and I will be happy to help (as will other members of the team, I'm quite sure.) Be on the lookout for more spoilers as we enter the run-up to V11!

--

Now, the teal deer:

1) Backstage Area renamed to Backstage.

2) "XX" cards: replaces "card with the word "XX" in the title"; this will not be used if a card is looking for that word in the text, or in the title and text.

3) RFG: Keyword to replace "remove from the game," "removes from the game," "removed from the game," or "in the removed from the game area," as appropriate. RFG is considered to be the longer term, so cards and effects that trigger when you remove something from the game will trigger when a card uses the RFG wording as well.

19
Tournament Announcements / Re: Frankenstein 2020 point system
« on: July 12, 2020, 07:51:22 AM »
Conveniently, I do know how to make a poll, so I've done so, and thrown my vote in that way.

20
Tournament Announcements / Re: OCTGN Frankenstein Tournament Signups
« on: July 08, 2020, 11:40:41 AM »
Oh side question:
Will remakes being in the backlash and Arsenal list?
I mean it would kinda suck to get a say YFH's Arsenal and all

6 ) For fairness, if a player receives only superstar options with 0 or 1 card in the given zone, they may discard both options and receive a new set of options; however, this replacement will not apply if the player has chosen the random topdeck option.

IOW, they'll be in the pool (I mean, sometimes the card they get is good enough to justify it and you might actually want them), but if you only turn up 8th Wonder and YFH for Arsenal, you can replace them free. However, if you turn down two options, and your random third card is YFH, then you have 60 slots for non-specifics.

21
Tournament Announcements / OCTGN Frankenstein Tournament Signups
« on: July 08, 2020, 08:49:51 AM »
The next OCTGN Raw Deal tournament will be a Frankenstein tournament, with a live draw this Saturday, July 11, at 4:00 PM EST. (1 PST, 9 GMT)

Frankenstein tournaments work a bit differently than a standard event. Rather than selecting a superstar directly, players will be constructing decks with a given Superstar and Backstage, a different superstar's Backlash specifics, and a third superstar's Arsenal specifics. These three superstar assignments will be made with the assistance of a randomizer.

Process:
1 ) The player will receive a choice of two random superstars; they will use the selected superstar's face card and any Backstage cards. Note that this is specifically the superstar you are given: The Second Coming's logo does not appear on World Tour 05, so he does not receive permission to pack those.

2 ) The player may reject both options; if they do, they will be given the next superstar off the top of the deck. They MUST use that superstar, and cannot revert back to one of the rejected options.

3 ) This process will repeat for Backlash, and finally for Arsenal. Again, at any stage, a player may decline their two choices, but they will be locked into the next choice off the top of the deck, sight unseen. As before, you receive only those cards with that superstar's logo; The 8th Wonder of the World TB only allows the packing of Giant Braintrust in the Arsenal, not all Andre cards.

4 ) The player will then build a standard Virtual Classic deck using these specifics instead of the specifics normally packed by their Superstar. This applies to any superstar with blanket packing permissions from an Ability, as well: The People's Champ, who normally may pack cards with the Rock logo, may not do so unless the player chooses The Rock in another draw. HOWEVER, any superstar card that gives specific packing permission for individual cards may pack that card, and any non-Ability packing permissions are allowed. Nidia is specifically permitted to pack Tough Enough in her ability; she may do so. She may also pack Jamie Noble-specific non-maneuver, non-Backstage cards except Nidia Interferes, due to the text on Jamie Noble is in My Corner.

5 ) Any superstars not chosen will be returned to the randomizer deck for other players' consideration, however once a superstar has been chosen for any of a player's three slots, that superstar cannot be assigned again.

6 ) For fairness, if a player receives only superstar options with 0 or 1 card in the given zone, they may discard both options and receive a new set of options; however, this replacement will not apply if the player has chosen the random topdeck option.

7 ) Players present at the live draw will draft in the order of their signup in this thread; anyone who cannot be present can make arrangements for a draw at a mutually agreeable time after the live draw is complete.

8 ) Selections are public knowledge, and will be reported here when the draw is complete.

Registered players:
PlayerSuperstarBacklashArsenal
Dilbert5053 Minute WarningRhodes Bros.Skip Sheffield
mikeskizoMolly HollyMaryseThe Hurri-Friends
Davie_Stevie_87Lex LugerChris JerichoSgt. Slaughter
ScottyBoogeymanMickie JamesRight to Censor
Jfman89Babe of the YearR-TruthJohn Morrison
kaiten619The Blue Blazer (but definitely not Owen Hart, no sir.)Miz & MorrisonUmaga
HogtrailBig EDean MalenkoJohnny Nitro
niiiick (qchawk on Discord)Jerry LawlerStacy KieblerSting
CRASHERBilly & ChuckTestYokozuna
KrillinFinn BalorBritish BulldogD-Von Dudley
BigPimpin (MightyBP on Discord)Jamie NobleAsukaHart Foundation
ImaHeymanguy21 (easye2187 on Discord)Kevin NashThe Four HorsemenGoldberg
Keith0913832The Best Wrestler in the WorldEdgeRandy Orton
imc2002 MitchAmerican AlphaNew Age OutlawsLos Guerreros
NeptuneAndre the GiantMr. PerfectDoes it matter? (The Largest Athlete in Sports Entertainment)
BullNation of DominationCactus JackAlexa Bliss


Any other questions, please feel free to ask below or on the Discord. Once the tournament structure is settled and dates are finalized, this post will be updated with that information as well.

EDIT: There has been a question on how to deal with "NAMED SUPERSTAR-specific" references on cards, as opposed to "Superstar-specific." For example, The Lone Warrior TB's He Can't Be Slowed Down has text referring to Goldberg-specific Actions. This can be handled one of two ways in this tournament: either "Goldberg-specific" means exactly that, and The Lone Warrior will not benefit from that text unless he ends up with Goldberg-specifics in his Arsenal, or "Goldberg-specific" means "specifics with the logo of the superstar you have drawn for that zone", and whichever specifics they are, you may benefit. As in normal Raw Deal, in either case, "Superstar-specific" will apply no matter what. Please select a poll option at the top, and we will codify the rules with that.

EDIT 2: Slight oversight on my part, but the Gail Kim/Molly Holly superstar card will be a valid choice for SUPERSTAR ONLY. Should that card come up for a player's Backlash or Arsenal selection, they will be replaced for free.

EDIT 3: Per our previous poll, by a 9-6 vote, NAMED SUPERSTAR-specific will refer to cards with that logo only. There is a new poll, regarding the tournament format. Please vote as soon as you can.

22
Rules Forum / Re: Rabid Attack in the Corner and Superplex
« on: June 25, 2020, 05:55:34 AM »
Oh, I like straightforward questions. Yes, you may.

23
Rules Forum / Re: Con-Chair-To
« on: June 23, 2020, 12:20:04 PM »
No. Goldberg's permission to pack a Superstar-specific card of his choice with "spear" in the title is not the same as being able to pack Edge-specific cards, even if there is an Edge-specific card that meets the criterion laid out.

24
Rules Forum / Re: Master of the W-O-R-M
« on: June 18, 2020, 11:30:36 PM »
As worded, the reversal would have to be printed Scotty-specific. If it wanted any reversal, the text would be "Once during each of your turns, when a reversal or printed Scotty 2 Hotty-specific Trademark Finisher is in your Ringside..."

25
Rules Forum / Re: French Phenom
« on: June 15, 2020, 08:52:28 PM »
Confirming, based on the ruling from here: http://teamcanadaonline.net///index.php/topic,15968.msg209873.html#msg209873

Damage and overturn target the actual Arsenal only, and do not interact with French Phenom, but effects that specifically interact with the "top card of your Arsenal" will target the card under French Phenom. This does include things like Road Dogg's ability; however, MRP for Kick reads "When successfully played, overturn 1 card," as DebuRaito rightly points out. This card no longer interacts with French Phenom.

Pages: [1] 2 3 ... 81