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Messages - Hogtrail

Pages: [1] 2 3 ... 19
1
Rules Forum / Re: Tyler Breeze Question
« on: August 29, 2019, 04:05:04 PM »
The Hitman is not a 'reversal card', so it would not touch his kicks while protected

2
Virtual Raw Deal / Re: kung fu naki
« on: August 19, 2019, 08:15:59 AM »
You would still be able to pick up a unique card and a card removed from the game. Having a Face card in your ringside isnt a requirement

3
Virtual Raw Deal / Re: Moving from ring
« on: August 11, 2019, 05:53:37 PM »
Any time it goes from your ring to anywhere else by any means, it is moved from your ring.

4
General Discussion: Raw Deal / Re: Two Feuds
« on: August 10, 2019, 07:18:55 PM »
Managed by Miss Jackie if you're lucky enough

5
Rules Forum / Dude Love question
« on: August 08, 2019, 08:20:45 PM »
Dude Love
Starting Hand Size: 4     Superstar Value: 2
Superstar Ability: Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits.
During your opponent’s Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D.
SS2

Since 'Contain' is different than 'Pack', do the 6 superstar cards take up arsenal space in my deck?

6
Rules Forum / Bludgeon Brothers
« on: August 03, 2019, 08:29:19 PM »
Bludgeon Brothers
Pre-match Faction
Cannot be packed when packing non-Arsenal The Wyatt Family-specific cards (except Rowan's Sheep Mask).
Cannot be blanked or prevented from being played.
When your first maneuver played each turn has blank text or has "bomb", "slam", "clothesline" or "lariat"  in the title, and it is unsuccessful, your opponent overturns 1 card (when you have lower Fortitude, 2 cards), and he chooses one: he reveals his Backlash, you choose 1 card, and he discard the chosen card OR he removes 1 random card in his hand from the game (when you have 10+ lower Fortitude, he chooses both options).
F: 0     D: 0     Unique     Permanent
V9

Does the bolded text mean I can play it regardless of Back to Basics?

7
Deck Reviews - Virtual / Re: Looking for Virtual Decklists
« on: August 03, 2019, 08:23:16 PM »
I had a ton of fun with this Lance Storm deck. It was pretty effective as well.

http://teamcanadaonline.net///index.php/topic,18534.msg208855.html#msg208855

8
Fantasy Cards / Re: Updated HHH Proxies
« on: July 31, 2019, 11:28:24 AM »
These are awesome! Great work

9
Rules Forum / Re: The Cornfed Meathead
« on: July 30, 2019, 09:05:17 AM »
Instead of overturning 4 you overturn 2
or
Instead of overturning 2 you overturn 1

10
Rules Forum / Re: 360-Degree Clothesline question
« on: July 29, 2019, 07:20:12 PM »
Yes, as long as you have 12F, 360 clothesline will reverse a "kick" on the overturn

11
I also suggested a while back a "Sheet of Shenanigans" of some sort just to put everything on a page and then no need for all the backstage.

https://drive.google.com/open?id=1N41baVPJKgbIg4gg1tDId_2bRTRl8erR

There you go

12
Every backstage card that doesn't have 'Shenanigans' in the title IS strategy based and not rules based.

13
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's superstar this strategy session is dedicated to The Dangerous Alliance!
 
PART ONE
Let's take a look at their specifics:

Quote
The Dangerous Alliance
Starting Hand Size: 6     Superstar Value: 8
Superstar Ability: Whenever your opponent draws up to 3 cards for any reason other than his Superstar Ability or his Draw Segment, you may draw up to the same number of cards. You may play the card titled Handicap Match, even if your opponent cannot play any belt except the Tag Team Title Belts. You cannot play Title Belt cards. Your opponent cannot play the card titled Handicap Match.
RA

They also can pack this:

Quote
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

The Dangerous Alliance are a Stable with a 6 hand and and 8 value. A 6 SHS is pretty good, but the 8 SSV is elite territory and gives them a great advantage to potentially start the game.

As far as their actuall Superstar Ability, I have always liked it. ANY TIME your opponent draws 3- cards (other than draw segment or their ability) you can draw that many. This includes during the pre-match phase. Opponent plays Premiere Smackdown Superstar? You get to draw all those cards right along with them. I'll discuss other good cards for them to take advantage of later on in Part 2.

It's too bad they cannot pack title belts, despite all of the gold Undertaker, Brock Lesnar, and Kurt Angle have held. Maybe in a future virtual release they'll be able to pack belts.

Quote
The Most Dangerous Champions of Smackdown
Pre-match Event
Cannot be blanked.
When packing this card, you may pack Backed by Paul Heyman.
Your non-reversal The Dangerous Alliance-specific cards are F: 0 and Multi, and when you have lower Fortitude, they can only be reversed by 2 non-hybrid reversal cards.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Multi.
ACE: Once during each of your turns you may discard 2 cards and if your next card played is a maneuver, it is Chain.
F: 0     D: 0     Unique     Permanent
V1

There's a lot to unpack with this card. Firstly, they get to pack Backed by Paul Heyman, with is a pretty good card, and gives you reason to pack the other Heyman cards.

Next, their non-reversal specifics are reduced to F:0 and become quite difficult to reverse with lower F. As we'll see going forward  how this interacts with their other cards.

Now let's get to the meat of this card. It has 2 Ace's, and both can be very effective. The first effect allows you to discard 2 cards to make your next maneuver a multi, and the second effect allows you to discard 2 and make your next card chain. Both of these are good – BUT costly. Even though the Dangerous Alliance have the ability to draw a bunch of cards, if either of these ACE's are reversed with DTTAH, then you're going to be discarding a total of 4 cards – that's hurts anyone.

However, if either (or both) of these ACE's are successful, it can really give the DA a nice advantage of throwing hard to reverse maneuvers. And if you keep throwing Chain maneuvers, your opponent is going to wnt to draw cards – which is a good thing for you.

Quote
Twelve Years of Terror
Mid-match Action
Look at your opponent's Backlash deck, choose 1 card, and he discards the chosen card.
F: 12     D: 0     Unique
RA, SS3

This card is pretty good at F:12. It's REALLY good at F:0. It's incredible at F:0, multi, and only reversible by 2 non-hybrid reversals. Being able to strip your opponent of ANY mid match card can really help DA's get an early advantage. Being able to get rid of Cow on Ice, Restricted Use, Sustained Damage, or maybe a key superstar-specific.

Quote
Brock Lock
Submission / Reversal: Special
As a reversal, reverse any Grapple or High Risk maneuver and end your opponent's turn.
F: 7     D: 5     SV: 2     Unique
RA

Unlike Brock Lesnar, The DA actually do have a reason to play this card as a maneuver with it being F:0, and possibly Chain + Multi. But, above all, it's a really good reversal.

Quote
The Dangerous Slam
Trademark Finisher
When you are Dangerous Alliance and this card is in your Ringside, when your opponent's effects cause you to discard he must then discard the same number of cards you do, and during his turn he may discard 3 cards and then you put this card on the bottom of your Arsenal.
F: 20     D: 20     SV: 3     Unique     RMS logo
V5

This is an interesting card. Not only is it a TMF with a generous F to D ratio, but it has a pretty neat effect when it's in your ringside. WHENEVER your opponent causes you to discard cards, he has to discard that many. That includes their superstar ability, the chain trait, or a card effct like DTTAH. Of course, they can put it on the bottom of your arsenal, albeit at a pretty steep price.

Quote
The Last Dangerous Ride
Trademark Finisher / Action
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!.
As an action, this card is F:0, draw up to 1 card, then shuffle this card into your Arsenal.
F: 30     D: 20     SV: 3     Unique
V5

This card isn't nearly as fun as the last one, but it's still a TMF. I wish this card did something more... like “Your next ACE cannot be reversed” type thing, but regardless, no reason not to pack this card.

Quote
Dangerous F-5
Trademark Finisher / Reversal: Special
As a maneuver, this card is not affected by The Most Dangerous Champions of SmackDown!; can only be played after a successfully played maneuver and cannot be reversed from Backlash.
As a reversal, reverse any Grapple or Submission.
This card is considered 2 cards for your card effects.
F: 40     D: 25     SV: 3     Unique
V5

Every part of this card is good. Hard to reverse as a maneuver, Reversed and grapple or submission, and it counts as 2 cards for your effects – such as your specific pre-match or Sustained Damage.

Quote
Bad to the Bone
Reversal: Special
Reverse any card and end your opponent's turn. You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
F: 15     D: 0     Unique
RA, SS3

As I wrote in my Brock Lesnar article: This is a tremendous reversal. Reverses any CARD and allows you to pick up a non-unique maneuver. Simple and to the point. Pack this card and profit.

Nuff said.

Quote
An Irresistible Force; An Immovable Object
Action / Reversal: Special
As an action, if your next card played this turn is an Action card, it cannot be reversed.
As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
F: 0     D: 0     Unique     Smackdown logo
VEL

This card is surprisingly playable as an action for DA. Being multi itself – it can help you land a significant action when you need it. However, 9/10 times you'll play this as a reversal.

Quote
I'll Make You Tap
Action
Search your Arsenal for 1 non-unique Submission maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put 1 Mid-match card from his Ring area into his Ringside pile or if your next card played this turn is a Submission maneuver, it cannot be reversed.
F: 5     D: 0     Unique
RA, SS3

Remember, this card is F:0, so if it ends up in your opening hand it could potentially spell trouble for your opponent. An overlooked effect of this card is to get rid of a mid match card. Sustained damage is the obvious choice.

Quote
You Can't Stop 'em
Action
Shuffle up to 6 cards from your Ringside pile into your Arsenal, and then you may put 1 Action card from your Ringside pile into your hand.
F: 8     D: 0     Unique
RA

Shuffling in 6 cards for F:0 is pretty good, and it lets you pick up an action – maybe a Don't be a Douchebag, of Ref Takes a Bump, or maybe one of their specifics.

That's it for their specific cards. They don't have many, but they're all decent.

PART TWO
Non-specific cards that can be helpful for Dangerous Alliance.

First, let's look at the rest of the Paul Heyman support cards.

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

I'm a big fan of Paul Hayman's shoot promo, It can snipe key cards at opportune times. The rest of the cards are just okay in my opinion.

Now let's look at cards that DA can use that work well with their superstar ability:

Quote
<WWE logo> Signing Appearance
Can only be revealed from your Backstage area when you reveal your Superstar card.
Your Superstar Value is +1.
At the end of the Pre-match phase all players may put 1 card from their hand on the bottom of their Arsenal and then draw 1 card.
Unique

Trash Talkin' Interview
Pre-match Feud
At the end of the Pre-match phase, your opponent looks at your hand and chooses 1 card. Shuffle the chosen card and any other number of cards into your Arsenal and then draw the same number of cards shuffled in.
Then look at his hand, choose 1 card, he shuffles the chosen card into his Arsenal, and draws 1 card. 
Throwback
F: 0      D: 0

In the Interest of Fairness...
Pre-match Event: Heel
At the end of the Pre-match phase, look at your opponent's hand and choose 1 card. Your opponent shuffles that card into his Arsenal, then draws 2 cards.
F: 0   D: 0

Give You the Runaround
Mid-match Action
Look at your opponent's hand, choose 1 non-unique card, and he removes the chosen card from the game. He may draw up to 3 cards.
F: 6      D: 0

Once is Enough - Throwback
Reversal: Special: Face
Completely reverse any Multi card, or reverse any card when your opponent has a card with that title in his Ring.
He draws up to 1 card for each Once is Enough in your Ring.
When this card is in your Ring, ignore the "When played from your hand," text on your Sloppy... Very Sloppy cards.
F: 0      D: 0     SS logo

Manager Interferes - Throwback
Reversal: Special: Heel
Reverse any maneuver and all players draw 1 card.
F: 10     D: 1     SS logo

Shake My Hand, Boy!
Action: Heel
Your opponent may draw 1 card and then discard 3 cards. If he does not, if your next card played this turn is a maneuver, it cannot be reversed from his hand.
"I respect you, but if you don't give it back, you better get out of my yard." - Dead Man Inc.
F: 3      D: 0

Offer Handshake (SS2)
Action: Face
Draw up to 4 cards and then your opponent may draw 1 card.
Throwback
F: 4      D: 0

...Where the Hell are we?!
Action
Your opponent and you may each draw up to 3 cards. If played in Milwaukee, WI at GEN CON you may each draw up to 4 cards, instead of 3 cards.
F: 0     D: 0

Blindside Hook
Strike
When successfully played, your opponent draws 1 card.
You may play this card from your Ringside pile.
When played from your Ringside pile, remove 1 card in your hand from the game.
Fan Favorite logo
F: 0 D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Those are only a handful of cards that can trigger their ability, and doesn't include opponent's cards/effect that would also trigger DA's ability.

There's one card in particular that I'd like to point out:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

Anyone who reads these articles knows about my love for this card.

I know what you're thinking, “DA are a stable so they can't pack Evening Up the Odds.”

Wrong. They are allowed to pack It's a Number's Game which makes them a stable WHEN IT'S REVEALED. So they can pack Evening Up the Odds all day long.

So why is this card potentially a good card for them? Not only does it help offset all the discarding you'll be doing for your Pre-Match ACE's, but you're opponent is going to want to rebuild his hand because of all of the chain maneuvers you'll be throwing at him. Point being – when he draw for this, you draw for this.

I'll touch upon a few other key cards during...

PART THREE
Specific Build Types

Dangerous Alliance is another one of those superstars that can be built in a multitude of styles. I'll cover a few of them here.

First Idea: Chain + Heat

This seems like the obvious build for them, considering their pre-match card. The idea is pretty simple – discard your heat cards to make them chain. And you can combine all of that with this:

Quote
Sizzling Clothesline
Strike: Heat
When this card is in your Ringside pile, your non-unique printed F:0 Heat maneuvers are considered Multi maneuvers.
Fan Favorite logo
F: 12 D: 13

This will give you a decent way to get early fortitude. Your opponent can only reverse so many Chain/Multi Heat maneuvers until one will finally land.

I've often found that the hardest part of a heat deck was keeping your hand, and Dangerous Alliance shouldn't have too much of a problem with that.

(Bonus fact: Since DA's specific pre-match has “Chain” in the text, you can pack it with All Together Now)

Second Idea: BASH

This is similar to the last entry where you keep throwing Chain/Multi maneuvers. The three base BASH maneuvers are all multi:

Quote
BASH Headlock
Submission + Submission
Cannot be packed by Female Superstars.
When successfully played, your opponent discards 1 card.
Multi
F: 2 D: 6

BASH Suplex
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
SV: 1
F: 3 D: 7

BASH Punch
Strike + Strike
Cannot be packed by Female Superstars.
Multi
F: 4 D: 8

BASH also provides you with 3 starting F and a pretty decent reversal pool early in the game.

Third Idea: Backed by Vickie

Quote
Backed by Smackdown GM Vickie Guerrero
Pre-match Event
Cannot be packed when packing Enforcers or by a Legend, or by Chris Benoit, Eddie Guerrero, Latino Cheat, Rey Mysterio, Shane O'Mac, or The People's Champ.
Your opponent cannot play non-Superstar-specific non-D:0 reversals (except Manager Interferes) or Overshot Your Mark to your first non-Superstar-specific Smackdown non-F:0 maneuver played each turn.
Your next Pre-match Smackdown card played gains the text "Your Pre-match Capacity is +1."
F: 0     D: 0     Unique     Smackdown logo

What's more difficult to reverse than the Vickie protected maneuvers? Vickie maneuvers that are chain and/or multi!

Vickie is already elite, but DA can make it even better.

Fourth Idea: Blindside

I already pointed out Blindside Hook as a possible card DA can exploit. But the main reason I bring up Blindside is because they don't mind being discarded and hanging out in the ringside. Discard two blindside cards and then play a chain Blindside Hook, or a Multi Blindside Tornado Strike, or a Chain/Multi Blindside Slam...

I'll end it there, but be sure that DA can be built with any of the standard archetypes of Raw Deal, or can simply be a “good cards” deck. As long as they keep drawing cards, they should be decent.

PART FOUR
In Conclusion:

For some unexplained reason, Dangerous Alliance just doesn't work all that often. They usually find themselves in the “Bottom of the barrel” discussions. It probably has something to do with the prevalence of ACE reversals really hurting them. But I believe that if build the right way, they can compete with the best of them.

Please comment anything I may have forgotten or overlooked, or if you've built Dangerous Alliance before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Festus!

14
Rules Forum / Numbers Game
« on: July 06, 2019, 07:29:08 PM »
The Numbers Game
Backstage Card
Can only be packed by Right To Censor, Hall & Nash, The People's Team, The Dangerous Alliance, FBI, The Home Team, The Heat Seekers, The Spirit Squad, or a Stable.  When packing this card, you may pack Handicap Match.
You are a Stable, and your opponent cannot play Handicap Match.  When he is not a Stable, you may ignore the "Can only be played..." text on Handicap Match, and he must discard 1 card to play a Run-in.
Unique

Am I correct in assuming that if I'm one of the listed superstars I'm only a stable when this card is revealed? Simply packing it will not make me a stable?

15
She can't pack Punch after Punch but other than that, excellent write-up sir!

Indeed. Thank you!

16
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to Victoria!
 
PART ONE
Let's take a look at her specifics:

Quote
Victoria
Starting Hand Size: 6     Superstar Value: 1
Diva Superstar Ability: Once during each of your turns you may shuffle your hand into your Arsenal and draw the same number of cards. Your cards titled Battling the Voices are -6F and cannot be reversed.
DO, SS3

A 6 hand is pretty good when coupled with a 1 SSV, this makes it easy to bump up into double digits with Underrated Superstar and a couple other good cards.

Also, Victoria is a Diva, so that gives her access to a bunch of good cards.

However, It's her Superstar Ability that I really like. Being able to shuffle your hand in and draw that many again can be an amazing option at all points in the game. Have a large hand? Great, lets see what else we can get. Have a small hand? Test your luck and try to get a better one. This ability is ALWAYS useful. And Battling the Voices is a pretty decent card. I'll include it in Part 2.

Quote
Managed by Stevie Richards
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any non-unique maneuver and end your opponent's turn.
When this card is in your Ringside pile, during your turn you may discard 4 cards and then put this card into your Ring area. When the card titled Stevie Interferes is in your Ring area, discard 1 card instead.
F: 0     D: 0     Unique     Raw logo
DO, SS3

This is a very good card. I wish the reduced Pre-Match clause wasn't there, but her next cards helps that out. This card on it's own is similar to Managed by Jimmy Hart, being that it can reverse a non-unique maneuver by putting it into ringside. But the good thing about this card is that it can bring itself back. Discarding 4 is a pretty steep price, but it gets dropped down to only 1 card when Stevie Interferes is in your ring.

Quote
The Voices Are Getting Louder!
Pre-match Event
This card and Managed by Stevie Richards do not take up a Pre-match slot in your Ring.
Your Battling the Voices cards are Multi, and during your turn, ACE: you may remove 1 of those cards in your Ring from the game to put a Victoria-specific action from your Ringside into your hand.  When that card is Backed by Torrie and Candice, you may put that card into your Ring instead.
F: 0     D: 0     Unique     Permanent
V1

This card gives you a net +1 pre-match when your manager is in your ring. Battling the Voices becomes nearly impossible to reverse now, and you can ACE one of them to get one of your specific actions from ringside. This is a pretty good card.

Quote
I Ain’t the Lady to Mess With
Mid-match Reversal: Action
Reverse any non-unique Action card and end your opponent’s turn. Search your Arsenal for 1 Superstar-specific card, reveal it to him, put it into your hand, and shuffle your Arsenal.
F: 3     D: 0     Fan Favorite logo
GAB

Mid-Match reversals are always welcome, and this one is non-unique. However, Victoria being a female/diva superstar AND a Raw superstar means that she will not have any room to spare in her backlash deck.

Quote
Spider Web Moonsault
High Risk / Action
As a maneuver, can only be played after a successfully played card.
As an action, this card is -5D, put this card on the bottom of your Arsenal and then either draw 2 cards or put the card titled Managed by Stevie Richards from your Ringside pile into your Ring area and discard 1 card.
F: 0     D: 5

I really like this card. High Risks are already pretty difficult to reverse, and this one is playable on your first turn. But it's also a very good action, one that allows you to put Stevie back into your ring at a discount, or to draw 2 cards. Great way to start the game.

Quote
Victoria's Secret
Grapple
Can only be played after a successfully played maneuver.
Cannot be reversed from your opponent's Backlash deck.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal.
F: 5     D: 10     SV: 1     Unique
ARM

This card has a generous F to D ratio, easily playable, and has a reversal restriction. It has all the makings of a good card. AND it can recover itself for free every turn. Everything about this card is good.

Quote
Widow's Peak
Trademark Finisher
Can only be played when you reversed a card to end your opponent's last turn and this is the first card played of your turn.
When this card is in your Ringside pile, once during each of your turns you may remove your Backlash deck from the game and then put this card into your hand.
F: 20     D: 20     SV: 2     Unique     Raw logo
DO, SS3

An easily playable TMF with F:20 and D:20 is very nice. And, like so many of her cards, it can recover itself – albeit at a very high cost. However, if you have all of your mid match slots filled, there's no downside to removing your backlash from the game.

Quote
Stevie Interferes
Reversal: Special: Run-in
Reverse any non-unique card and end your opponent's turn. When the card titled Managed by Stevie Richards is not in your Ring area, discard 1 card.
F: 15     D: 5     Unique     Raw logo
DO, SS3

This is probably Victoria's best card. A F:15 D:5 near omni reversal that ALSO makes her other best card EVEN BETTER. The sooner you can get this card into your ring the better.

Quote
Backed by Torrie & Candice
Action
Put 1 Unique card from your Ringside pile into your hand.
When this card is in your Ring area, once during each of your turns you may put 1 card from your hand under this card and then put 1 card from your Ringside pile on the bottom of your Arsenal. You may play the cards under this card as if they were in your hand. If this card is moved from your Ring area, put the cards under this card into your Ringside pile.
F: 0     D: 0     Cheater logo
GAB

This card is good, but you have to choose between this card and her Mid-Match card, which is a pretty tough choice.

As for the effects, putting a unique card into your hand is good, and being able to save cards in your hand is also good so they aren't lost to your superstar ability. It's a good card, but you may want the mid-match reversals instead.

Quote
This Is Not Enough
Action
Can only be played when you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as him.
Your next card played this turn is -#F, where # is equal to his Fortitude Rating.
F: 0     D: 0     Unique
VEN, SS3

In the right situation, this could be a great card. It can allow you to draw a bunch of cards and/or let you play a high F cost for cheap. But it's also possible that this card won't really do that much. No reason not to pack it – but don't count on it working every game.

Quote
All the Things She Said...
Action
Shuffle 1 card from your Ringside pile into your Arsenal, draw 1 card, put 1 card from your Ringside pile into your hand, remove 1 card in your opponent's Ringside pile from the game, and he discards 1 card.
F: 1     D: 0     Unique     Raw logo
DO, SS3

This card is fine, but not that great. It isn't a BAD card. It can fetch you a key card from ringside at an opportune time.

Quote
Yes, I've Lost My Mind
Action / Reversal: Special
As an action, reveal your hand to your opponent and discard all non-Maneuver cards. Your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
DO
   ---OR---
Yes, I've Lost My Mind - Throwback
Action / Reversal: Special
As an action, your maneuvers can only be reversed from your opponent's Arsenal for the rest of the turn.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent's turn.
F: 8     D: 0     Unique     Raw logo
SS3

Under the right circumstances, this card can be pretty powerful. I imagine that combining this card with Punch After Punch could be a great way to do some serious damage.

Quote
...Running Through My Head
Action + Action
Cannot be reversed when All the Things She Said... is in your Ring.
You may discard up to 3 cards from hand, put the same number of cards from your Ringside into your hand, and shuffle up to the same number of cards from your Ringside into your Arsenal; you may discard 1 additional card for each Backed by Torrie & Candice in your Ring.
F: 12     D: 0     Unique     Multi     Cheater
V7

My only complaint about this card is that it costs too much. It's only slightly better than Don't Hate The Playa, Hate the Game!, and it costs 5F more. Also, it's cheater, and I think I would rather pack her Mid-Match reversal.

PART TWO
Non-specific cards that can be helpful for Victoria:

First off:

Quote
Battling the Voices (S)
Action
Reveal the top 6 cards of your Arsenal, put 3 into your hand, and put the rest into your Ringside pile.
Throwback
F: 6      D: 0

Next, Victoria is a Female and a Diva, which gives her access (or benefits from) to a bunch of good cards, such as:

Quote
Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile. 
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0      D: 0

Skirt the Issue
Mid-match Reversal: Special
Can only be packed by a Diva Superstar.
Reverse any unique card and end your opponent's turn.
"I think she's got her own way of getting around that, in more than one way, in fact! Ha, ha!" - Jerry "The King" Lawler
F: 3      D: 0

The King Interferes!
Mid-match Reversal: Special: Run-in
Reverse any Foreign Object or any 10D or greater maneuver and end your opponent's turn.
When played by a Female Superstar, instead reverse any Foreign Object or any 6D or greater maneuver and end your opponent's turn.
Raw logo
Active
F: 10      D: 3

Modified Clutch Onto Opponent
Submission
Can only be packed by a Diva Superstar.
Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent.
When successfully played, draw 1 card or look at your opponent's hand.
You cannot play the card titled Maintain Hold or Apply Illegal Leverage immediately after this card.
F: 0      D: 2

Girly Grab
Submission
Can only be packed by a Female Superstar.
Can only be reversed by the card titled Elbow to the Face.
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
F: 0      D: 2

Girly Punch
Strike
Can only be packed by a Female Superstar.
Can only be reversed by Reversal cards of printed D:0. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
"Catfight!" - Jerry "The King" Lawler
F: 0      D: 2

Diva Lock
Submission
Can only be packed by a Female Superstar.
This card is +1D for every card in your Ring area that is a Heel card or a card with the word “female” or “Diva” in the text.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 4 D: 2

I've Got a Nice ... Bottom
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, cards overturned for any reason are put onto this card instead of put into your Ringside pile. During your turn, you may remove this card from the game and put up to 10 cards on top of this card on the bottom of your Arsenal and put the rest into your Ringside pile.
When this card is moved from your Ring area, put all cards on top of this card into your Ringside pile.
   (Activated Card Effect Symbol) 
Active
F: 0      D: 0

Drastic Times - Drastic Measures
Action
Can only be packed by a Diva Superstar.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, once during each of your turns you may remove 1 card in your Ring area from the game and then put 1 card from his Ring area into his Ringside pile.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
F: 0      D: 0

Lip Lock
Action
When you are a Male Superstar, can only be played when your opponent is a Female Superstar.
When successfully played, search your opponent’s Arsenal for 2 non-Superstar-specific non-Reversal cards, remove them from the game, and he shuffles his Arsenal.
Your next card played this turn is -6F and his Reversal cards to it are +9F.
F: 0 D: 0

Everyone Wants to Watch Women Wrestle
Action
Can only be packed by a Female Superstar.
When your opponent is a Male Superstar, search his Arsenal for 3 non-unique Maneuver cards, remove them from the game, and he shuffles his Arsenal.
When your opponent is a Female Superstar, this card is -1F, discard this card and your opponent discards 1 card.
Raw logo
F: 1      D: 0

Alternatively, Victoria could also pack these:

Quote
The Era of the Superstar
Backstage Card
Can only be packed by a Female Superstar. Cannot be packed by a GM. When packing this card, you are not a Diva and cannot pack cards as if you were a Diva.
You may ignore card effects from your opponent’s non-Superstar-specific cards with 'female' or 'diva' in the text that would move cards from your hand, reveal your hand, or allow him to search your Arsenal.
When played as a Counter, your maneuvers without ‘reversed’ in the text are -2F.
Unique     RMS logo

Revolutionizing the Division
Action / Reversal: Special
Can only be packed when packing The Era of the Superstar.
As an action, choose 1 card in your opponent's Ring, that card is blank while this card is in your Ring.
As a reversal, when played from hand reverse any Unique card, or when he is a Diva, reverse any non-maneuver card.
He overturns 3 cards, and put up to 1 non-hybrid maneuver from your Ringside into your hand.
F: 8     D: 0     Unique

The Women’s Evolution
Mid-match Reversal: Special
Can only be packed when packing The Era of the Superstar.
Reverse any Unique card or an Activated Card Effect from a Unique card; draw up to 1 card (2 cards when you have fewer cards in hand).
F: 6     D: 0     Unique

But perhaps the most important non-specific card Victoria should pack is this:

Quote
McMahonism
Pre-match Allegiance: McMahonism
The first time during each of your turns you would draw cards outside of your Draw Segment, look at that many cards on the top of your Arsenal first and you may put any of those cards on the bottom of your Arsenal.
When you are Vince McMahon, Shane O'Mac, The Genetic Jackhammer, or The McMahon Dynasty, you may use this effect during your Draw Segment instead.
F: 0     D: 0     Unique     Permanent     RMS logo

With this card, when Victoria uses her superstar ability, she can cycle through a lot of her arsenal and set up her ideal hand. Along with this card, she will want cards that allow her to draw – this way she can constantly cycle her hand.

PART THREE
Specific Build Types

First Idea: BASH

Being a female superstar, Victoria cannot pack Multi maneuvers, and early multi maneuvers are the bread and butter of BASH. However, Bash allows you to start with 3F, which makes her mid-match action reversal playable on the first turn. And Victoria can more than make up for a lack of multi maneuvers if she has a plethora of annoying reversal restriction maneuvers. A few that come to mind (other than the above mentioned female/diva moves) are:

Quote
Boot Lace
Strike / Action
Cannot be reversed from your opponent's hand.
As a maneuver, can only be played if you reversed a card from your hand or Arsenal to end your opponent's last turn and this is the first card played of your turn.
As an action, discard this card and draw 1 card. Doing this will cause no damage to your opponent.
F: 2      D: 4

German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Atomic Lariat
Strike
Can only be reversed by hybrid or unique Reversal cards. 
 (Restricted Modification Symbol)
"And another lariat! When will this stop?" - Jim Ross
F: 6      D: 6

Precision Haymaker
Strike
When played, name a number 5 or less. Your opponent draws that many cards. This card is -2F for each number named.
Cannot be reversed from your opponent’s hand by non-hybrid cards.
¶ (Restricted Modification Symbol)
SV: 2
F: 18 D: 22

Along with the starting 3F, BASH also gives you access to a bunch of pretty good reversals you can play early in the game.

Second Idea: Chain

The whole idea of chain is to gain a hand advantage over your opponent. Victoria, more than a lot of superstars can benefit pretty greatly by this. Chain is arguable the most popular, and perhaps the most powerful mechanic in Raw Deal, why shouldn't Victoria take advantage of that?

Second Idea: Volley

I've said it in previous articles, but Volley maneuvers = high Stun Value. Stun Value gives you more cards in your hand when your maneuver is reversed from arsenal (except on the last card). Victoria loves having a nice large hand size to cycle through her arsenal with her ability.

Also, I've always felt that Volley is a pretty powerful mechanic. Combine Volley with a little hand destruction, and you can really control your opponent.

Third Idea: Dynamic

Dynamic got a nice big boost in virtual. Mainly due to this card:

Quote
Dynamically Inclined
Backstage Card
Cannot be packed by Doink.
Before starting hands are drawn, search your Arsenal and Ringside for 10 non-Trademark-Finisher maneuvers with "dynamic" in the title, put them under this card, and shuffle;  if you do not, hide this card.  At the end of the Pre-match Phase, choose 1 card under this card, put it into your hand, and shuffle the other cards into your Arsenal.
Your Pre-match Capacity is +1 for each The Luck of The Draw card in your Ring greater than 1.
Your non-Unique maneuvers with "dynamic" in the title are -3F and +2D.
When you have lower Fortitude, your opponent is considered to have double the number of reversals in his Ring for your effects with "dynamic" in the title or text.
Unique     RMS logo

This can give you a nice opening hand full of reversals, and a guaranteed starting maneuver in hand.

Also, these cards are pretty good as well:

Quote
Find Out How to Fight From Finlay
Pre-match Event
Your opponent cannot play Pre-match cards with the word “old” in the title that are Active or Unique.
Your Action cards with the word “dynamic” in the title are considered Multi cards.
When you play a maneuver with the word “dynamic” in the title, you may name Strike, Grapple, or Submission and the maneuver is instead considered to be that type for the rest of the turn.
Permanent
F: 0 D: 0

The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0

My Name is Matt Striker … and I Am Your Teacher
Mid-match Action
Can only be played when there is a card with “dynamic” in the title in your Ringside pile.
When your opponent reverses a maneuver from his hand and he has 5 or more Reversal cards in his Ring area and you have a card with “dynamic” in the title in your Ringside pile, you may put this card into your Ring area.
When this card is in your Ring area, once during each of your turns you may reveal 1 card in your hand with the word “dynamic” in the title and then search your Arsenal for 1 card with the word “dynamic” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 3

Fourth Idea: Back to Basics

Back to Basics is another card that got a tremendous boost in virtual Raw Deal. And Victoria can also still play McMahonism while having a B2B deck,

However, you lose the ability to play Managed by Stevie Richards during the pre-match phase. BUT if you can figure out a way to put it into your ringside during the game, you can also use it's text to return it to the ring area.

PART FOUR
In Conclusion:

Victoria is someone who can built pretty much any way and always be at least decent. I don't think she is an elite superstar, but she has pretty good card support, both with her her own specifics AND Female/Diva support, and her ability allows her to fish for whatever key card she needs that turn.

I also feel like she would be a great superstar to give to a beginner to teach them the game.

Please comment anything I may have forgotten or overlooked, or if you've built Victoria before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover The Dangerous Alliance!

17
Virtual Raw Deal / Re: Time for a Change
« on: June 30, 2019, 10:40:18 PM »
Thank you for your service, Creed. You've provided a lot of fun and entertainment in all of our lives through Virtual Raw Deal. Let's keep that fun going!

18
General Discussion: Raw Deal / Superstar Strategy Session #13: Tazz
« on: June 26, 2019, 03:09:56 PM »
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to The Human Suplex Machine... TAZZ!
 
PART ONE
Let's take a look at his specifics:

Quote
Tazz
Starting Hand Size: 5     Superstar Value: 2
Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Your maneuvers with the word "suplex" in the title are -4F and they cannot be reversed by cards with the word "suplex" in the title.
FL, SS1, SS2

A 5 hand size is low, but it allows you to use Buying Myself Some Time, and is also pretty easy to increase. A 2 superstar value is also low, but that's not necessarily a bad thing.

As far as his ability goes, it's quite good. Being able to go get a move every turn at a minimal cost is very good, and those maneuvers are discounted by 4F... which is exactly the F cost of this card:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

So Tazz has F:0 German Suplex's that he can search for. That is a GREAT thing to be able to do.

Quote
Beat Me if You Can...Survive if I Let You
Backstage Card
When packing this card, you can pack No Sell Maneuver.
Your maneuvers cannot be reversed by Elbow to the Face or Spine Buster, your Tazz-specific cards are Multi, and ignore the "Then, discard cards..." text on The Mood Is About to Change.
When your Fortitude Rating is 10-, you may remove a Tazz-specific Pre-match card in your Ring from the game to reverse a non-Superstar-specific non-maneuver card.
Unique     RMS logo     ECW logo
V1

Tazz got a huge boost in virtual with this card. Allowing him to pack No Sell Maneuver (which is a realy good reversal), Making ALL of his maneuvers immune to Elbow and Spine Buster is very good, his Specific's are now multi, and one of his actions becomes much better. Seemingly righting all of his wrongs. He also gets to reverse actions from his ring early in the game.

Oh, and this is an ECW card, which allows him to pack this:

Quote
The House That Hardcore Built
Backstage Card
This card is considered Superstar-specific.
Can only be packed when you have an ECW card in your Backstage Area.  When packing this card, you cannot pack nWo cards.
Your Foreign Objects are -4F, and your opponent’s non-Unique reversals to your Foreign Object and Extreme cards deal no damage.
Your Revolution ECW Originals gains your logo, and cards with "ECW" in the title do not take up a Pre-match slot in your Ring.
Unique     ECW logo     RMS logo

Of course, this seemingly doesn't help Tazz out all that much.

Quote
ECW's Human Suplex Machine
Pre-match Event
Cannot be blanked or moved from your Ring by your opponent's effects.
Your Human Suplex Machine cards are not Active, and replace their 'Can only be' text with 'Cannot be reversed when'. Your cards with 'Tazz' in the text are Multi and can only be reversed by 2 reversal cards. When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.
F: 0     D: 0     Unique     ECW logo
V7

Here's the text for Human Suplex Machine:

Quote
Human Suplex Machine
Mid-match Grapple
Can only be played after a successfully played maneuver with the word "suplex" in the title.
Cannot be reversed by the card titled Backlash!
When successfully played, search your Arsenal for a card with the word "suplex" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Smackdown logo
Active
F: 7      D: 7

So basically, Human Suplex Machine becomes playable – I'll take it. There are also a few good maneuvers with “Tazz” in the text that I'll get to in Part 2. But my favorite part of this card is the last part, “When you have lower Fortitude, your non-hybrid non-Revolution Tazz-specific cards played from hand are -13F.” This makes his specifics much much better. You'll see as we go along.

Quote
Red Hook's Premiere Announcer
Pre-match Event
Your opponent's Starting Hand Size is -1.
The maximum number of Pre-match and Mid-match cards you may have in your Ring area is increased by 1.
F: 0     D: 0     Unique     Permanent     Smackdown logo
VEL

Pretty basic here, reduse his hand by 1 and increase your pre and mid by 1. No reason not to pack this card. And remember, it can act as a non-maneuver reversal because of your Backstage Area card. And it has the Smackdown logo if you're going to a Premiere Smackdown build.

Quote
WWE Commentators
Pre-match Event
When played, name Raw or SmackDown! This card is considered to have that logo.
At the end of the Pre-match phase, you may randomly discard 1 card and then search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0     D: 0     Unique
VEN

Nine times out of Ten with this card I would go search for:

Quote
Ref Takes A Bump
Action
When this card is in your hand and your opponent plays a non-unique printed D: 0 reversal to reverse your maneuver, you may put this card from your hand into your Ring and put the reversed maneuver in your Ring instead of your Ringside.
F: 0     D: 0     Unique     Permanent

and the other time out of ten I would get this card:

Quote
Don't be a Douchebag!
Action / Reversal: Special
As an action, cannot be reversed when you have lower Fortitude; shuffle up to 2 cards from your Ringside into your Arsenal.
As a reversal, ignore any reversal restriction from a card, reverse any non-Unique maneuver that is Revolution or has a reversal restriction from your opponent; when overturned, can also reverse any non-damage card effect (even during the Pre-Match phase), and put this card in to your Ring.
Choose one: draw 1 card or he discards 1 card.
F: 0     D: 2     Unique     Permanent

It can feel risky to discard a random card, however, when you combine it with Managed by Vince McMahon or One of the Big Boys, it mitigates the loss.

Quote
Tough Enough!
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, his Maneuver cards are +13F.
F: 10     D: 0     Unique
MA, SS2

This has always been one of the best action reversals in the game. Available at will in your Mid-Match, this card can greatly impact the game if you're behind in fortitude.

Quote
Tazz-Line
Strike + Strike / Reversal: Special
As a maneuver, this card is -6F; choose one: put 1 card with 'Tazz' in the text from your Ringside into your hand, or draw up to 2 cards.
As a reversal, reverse any Strike.
F: 13     D: 6     SV: 1     Unique     Multi
V7

This card will almost certainly be played as a reversal each game. Tazz has enough good suplexes to throw to have to play this as a maneuver. Being able to reverse any strike is quite good. Most superstars have a specific strike.

Quote
Head-and-Arms Tazzplex
Grapple / Reversal: High Risk
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 13     D: 10     SV: 2     Unique
FL, SS1, SS2

There are only a few more satisfying feelings than playing this card as a reversal. And there are more high risks being played in this Raw Deal environment than ever before. Tazz can get to F:13 pretty easily, so this card is pretty accessible early.

Quote
Northern Lights Tazzplex
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
F: 15     D: 13     SV: 1     Unique
FL, SS1, SS2

Another great reversal, this time hitting grapples. You'll notice that Tazz has a bunch of really good reversals, and this one hurts a lot. But the good thing about this card and the last card is that they are both very playable as maneuvers in the right situation.

Quote
T-Bone Tazzplex
Grapple
Cannot be reversed.
When successfully played, you may draw 1 card.
F: 22     D: 13     Unique
FL, SS1, SS2

One of the most devastating cards in the Fully Loaded era, back when “Cannot be reversed” meant WAYYYYY more than “Cannot respond to.”

This card is still super powerful, although there are a number of cards that stop it now. Oh, and one more thing to remember – this card is -13F when you have lower F. Excellent card.

Quote
Tazzmission
Trademark Finisher / Reversal: Special
As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text.
As a reversal, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.
F: 25     D: 13     SV: 3     Unique
FL, SS1, SS2

Another card that is played as a reversal 99% of the time. Hitting all the major types, there's no question why it is. However, being a trademark finisher, it can be worth playing as a maneuver. And the maintain hold text is just about worthless. If you pack maintain hold in Tazz.... you're doing it wrong.

PLEASE NOTE THAT THE FOLLOWING CARDS ARE F:0 WHEN YOU HAVE LOWER F:

Quote
I'm Gonna Teach You a Lesson in Thuganomics
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. When he has more cards in his hand than you, he discards cards until he has the same number of cards in his hand as you. 
F: 13     D: 0     Unique     Smackdown logo
DO, SS3

Thank you John Cena for giving Tazz a very good reversal. And making your opponent discard cards is always welcome.

Quote
Just Another Victim
Action
Draw 2 cards and end your turn. On your opponent’s next turn, the first card he plays cannot be reversed, and then end your opponent’s turn. On your next turn, your opponent’s Reversal cards to the first 3 cards you play are +13F.
F: 13     D: 0     Unique
BL, SS2

Here's a word of advice for anyone who's going to play this card: Only play this card if you have a Sidewalk Slam, or any other card that reverses an irreversible card.

Ok, now that that's clear, I think this card can really open up the game for Tazz. Getting 3 straight plunged cards, especially early in the contest, can be a game changer.

Quote
The Mood Is About to Change
Action
If your opponent has more than 7 cards in his hand, he discards # cards, where # is equal to the number of cards in his hand greater than 7.
Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards, where # is equal to the number of cards in your hand greater than in your opponent’s hand.
F: 13     D: 0     Unique
SUM, SS2

This card used to be a so-so card. Now it's a really great one. Especially if your opponent is a superstar that consistently has a huge hand. Making his discard down to 7, and allowing you to shuffle your hand into your arsenal and draw 13 (remember that you don't discard because of your Backstage Area card).

Quote
Thug It – Dead
Action
Shuffle up to 10 cards with the word "suplex" in the title from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
F: 13     D: 0     Unique
FL, SS1, SS2

This is a good card- not as great as his others- but still good. Shuffling 10 cards is always good, and drawing 3 is always good. I only wish it didn't end your turn, but that's just me being greedy.

That's all of Tazz's specifics. They were all already good, virtual bumped them up into great territory. Tazz finally got the respect he never got in the WWE.

PART TWO
Non-specific cards that can be helpful for Tazz:

(Since Tazz doesn't have too many specific build types, Part Two will be a bit longer this week and Part Three will be a little shorter.)

Any Tazz player will tell you that keeping a hand size is the most difficult thing for Tazz. And anytime I hear anyone say this about any superstar, I suggest my favorite card:

Quote
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

I am unapologetic about my love for this card. It helps almost anyone with a superstar ability that is used by discarding. And with Chain being such a popular build, this card has never been more useful.

Two other cards Tazz can build his hand with are:

Quote
Underrated Superstar
Pre-match Event
At the end of the Pre-match phase, when your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Throwback
Active
F: 0      D: 0

I Can't Be Reading This Right...
Action
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn, if you have fewer cards in your hand than your opponent, you may remove 1 card in your Ringside pile from the game and then put this card into your hand.
F: 0      D: 0

Tazz is also a popular superstar to use a pre-match hand reduction strategy with, and here are some popular hand reduction cards:

Quote
Gen Con 2005
Pre-Match Venue.
Your opponent’s Starting Hand Size is -1.
Once during each of your turns you may discard 1 card and then put 1 card with the word “hell” in the title from your Ringside pile into your hand.
 (Activated Card Effect symbol)
Universally Active.
Permanent
F: 0 D: 0

Backstage Politics
Pre-match Feud
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, during your opponent's turn, he may put 1 non-unique card from his Ring area into his Ringside pile and put this card into his Ring area.
When this card is in any Ring area, cards that go to Right to Censor's Ringside pile are removed from the game and their cards and effects cannot modify the Fortitude of their opponent's Reversal cards.
Active
Permanent
F: 0      D: 0

Old School Manager
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your opponent’s Starting Hand Size is -1.
Universally Unique
F: 0 D: 0

Managed by Terri Runnels
Pre-match Manager: Heel
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, as a Reversal, you may put this card into your Ringside pile to reverse any card played by your opponent that allows him to search his Arsenal for 1 or more cards and end his turn.
Universally Unique
F: 0   D: 0

Banned from Ringside
Pre-match Event
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, when your opponent reverses an Action or Maneuver from his hand, you may put the reversed card on the bottom of your Arsenal instead of in your Ringside pile.
Smackdown logo
Unique
F: 0      D: 0

Mr. Kennedy, Guest Ringside Announcer
Pre-match Event: Run-in
Cannot be played when any player is Ken Kennedy or The Future Of Sports Entertainment.
Your opponent's Starting Hand Size is -1.
ACE:  During your turn, you may put this card in your Ringside and then search your Arsenal for 1 card with the same title as a card with only 1 copy in your Ring, reveal it, put it in your hand, and shuffle your Arsenal; when it is your next card played, you may ignore the "Can only be played..." text on it.
F: 0     D: 0     Universally Unique

And here are a few key Suplex cards Tazz enjoys:

Quote
German Suplex
Grapple
When this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn, this card can only be reversed from his Backlash deck or Arsenal.
Throwback
F: 4      D: 8

Fall-Away Suplex
Grapple
When this card is in your Ring area, your cards with the word "suplex" in the title are +1D.
F: 7      D: 8

Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
SV: 1
F: 5   D: 7

Northern Lights Suplex
Grapple / Reversal: Special
As a maneuver, when successfully played, you may put up to 2 maneuver cards from your Ringside pile into your Arsenal, then shuffle your Arsenal.
If played by Tazz, you may instead search your Arsenal for any card with the word "plex" in it, put that card in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Piledriver. End your opponent's turn.
F: 20   D: 12

Atomic Powerbomb Suplexbuster Piledriver Bulldog DDT of Doom
Grapple + Grapple
Cannot be packed by Female Superstars.
Multi
Unique
F: 20 D: 20

Precision Suplex
Grapple
When played, name a number 5 or less. Your opponent shuffles that many of his cards that have been removed from the game into his Arsenal. This card is -2F for each number named.
F: 20      D: 20

The last card can be played at F:6 by Tazz!

One other thing to remember, Tazz has an ECW backstage card, so he can pack these:

Quote
Backed by Paul Heyman
Pre-match Event
Can only be packed when you are packing an ECW card in your Backstage Area.  When packing this card, your Managed by Paul Heyman is not Heel.
At the end of the Pre-match phase, put Managed by Paul Heyman from your Backlash into your Ring.
ACE: During your turn, you may put this card into your Ringside and then put 1 Stipulation from your Ringside or Backlash into your Ring, and either discard 3 cards or put Managed by Paul Heyman from your Ring into your Ringside.
F: 0     D: 0     Unique     Permanent

Managed by Paul Heyman
Pre-match Manager: Heel
When this card is in your Ring area, during your turn you may discard 1 card and put this card into your Ringside pile, and then put 1 non-Backlash-deck card from your opponent's Ring area into his Ringside pile.
   (Activated Card Effect Symbol) 
Universally Unique
F: 0         D: 0

I'm a Paul Heyman Guy
Mid-match Action + Action: Run-in
Cannot be packed by Paul Heyman.  Cannot be reversed when you have a card with 'Heyman' in the title in your Ring.
Search your Arsenal and Ringside for Paul Heyman's Shoot Promo, reveal it, put it into your hand, and shuffle; that card is -4F and cannot be reversed.
When your opponent has at least 15 greater Fortitude and he successfully plays a maneuver, you may ignore the 'during your turn' text on your Managed by Paul Heyman and immediately Activate it.
F: 3     D: 0     Unique     Multi

Paul Heyman's Shoot Promo
Action + Action
Draw up to 2 cards.
ACE: When this card is in your Ring and your opponent moves a card from his Ringside to any other location without playing a card, remove that card from the game, and then remove this card from the game.
F: 7     D: 0     Unique     Multi

Heyman Interferes
Reversal: Special
Can only be played when you have 2+ cards with 'Heyman' in the title in your Ring and/or Ringside; when you have 4+ cards with 'Heyman' in the title in your Ring, this card is -7F.
Can only be played when your opponent plays a card, he puts that card into his hand (or Backlash, if applicable), it is considered not to be played, and end his turn; when you have 4+ cards with 'Heyman' in the title, you may put his card into his Ring, Ringside, or remove it from the game instead.
F: 12     D: 0     Unique

And here's a few random cards that Tazz can also get some use out of:

Quote
Thrust Knee Lift
Strike + Strike: Volley: 8
Cannot be packed by Female Superstars.
When this card is in your Ringside pile, during your turn you may put this card on the bottom of your Arsenal and then randomly remove 2 cards in your opponent’s Ringside pile from the game.
Cheater logo
Multi
SV: 1
F: 9 D: 8

Ring Psychology: Neck
Pre-match Event
If you have 4 or more maneuvers in your Ring area with the word(s) "clothesline," "neck," or "suplex" in the title, you may discard a card with the word "clothesline,"  "neck," or "suplex" in the title to reverse any Action played by your opponent and end your opponent's turn.
Active
Permanent
F: 0      D: 0

PART THREE
Specific Build Types

So, look... With Tazz you're just going to want to throw suplexes and play pain reversals until you win. It's not too difficult. So anything I could give here wouldn't make any sense. It's pretty simple, really, Throw big suplexes.

PART FOUR
In Conclusion:

Tazz was instantly top tier when he was released during Fully Loaded, he then dropped down a few rungs, but Virtual gave him a tremendous boost. I think Tazz can be pretty good, but can also fall short since he's pretty much stuck throwing only grapples. As long as Tazz can keep his hand up, he'll at least be competitive.

All in all, he seems more like a fun superstar than a competitive one.

Please comment anything I may have forgotten or overlooked, or if you've built Tazz before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Victoria!

19
Hogtrail - THANK YOU SO MUCH for doing these articles. This is exactly what I need. I feel like I make just about every deck the exact same way so this is sooooo helpful. I feel like I need to give you store credit for helping out so much. Can we request superstars or are you doing them in your own order?

Thank you for the kind words! I do take requests and I usually add them to the next weeks poll. I choose 4 superstars for each poll and have the people on the TCO Discord channel vote for the one they'd like to see the most.

20
Rules Forum / Maintain vs. Sustain
« on: June 21, 2019, 02:32:26 PM »
Maintain Hold
Action + Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. The maintained maneuver is not considered a Multi maneuver. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained.  
Multi
Throwback
F: 10      D: 0

Sustained Damage (SS2)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver. 
When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards to reduce the damage by 2 for each card discarded. 
   (Activated Card Effect Symbol)  
Unique
F: 0      D: 0

Can you activate Sustained Damage on a Maintained maneuver? I always assumed you could, but a closer look at the wording makes me skeptical.

21
You are correct - oversight by me!

22
My goal is to spotlight and break down a different superstar every week by going in depth on their cards, referenced cards, and different types of builds for them.
 
I posted a poll on the TCO discord channel and this week's Superstar Strategy Session is dedicated to <inhale> Gooooooooooldust!
 
PART ONE
Let's take a look at his specifics:

Quote
Goldust
Starting Hand Size: 5     Superstar Value: 1
Superstar Ability: Whenever you successfully play a maneuver, your opponent must discard 1 card.
VEL

This is almost as straight forward as it gets for superstar abilities. When you successfully play a move, your opponent discards a card. Nice and easy.

A 5 hand size is pretty small, but Goldust having a 1 superstar value allows him to use Underrated Superstar for gain 3 extra cards, and 8 is a pretty good hand size.

Quote
Goldust's Wig
Backstage Card
Search your Arsenal for any number of Goldust-specific cards, reveal them, and put them in your Backlash; they are now considered Mid-match cards until successfully played or reversed.
Your Goldust-specific actions cannot be reversed.
Ignore the 'Can only be played...' text on your Goldust-specific maneuvers, and when you have no BASH cards in your Ring, ignore the 'Set-up' text on Butt Bump.
Unique     RMS logo
V1

This card is excellent. Alloqing Goldust to get his specific and basically have them all at his disposal at the start of the game. Also, his actions being irreversible makes them much more playable (and oddly, MORE reversible #RawDeal).

But the part I really like about this card is ignoring the “Can only be played...” text on your specific's, and making Butt Bump a MUCH better card.

Quote
A Shattered Dreams Production
Pre-match Event
At the end of the Pre-match phase, look at your opponent's hand, choose 1 card, and your opponent must shuffle the chosen card into his Arsenal.
F: 0     D: 0     Unique     Raw logo
VEL

This is a great card. And Goldust will usually resolve his pre-match last, so this card will be able to have more of an impact. You're likely going to get rid of a Don't Try This At Home, Revolution of the Mind, Don't Be a Douchebag, or perhaps a maneuver your opponent can play on his first turn. This card, like Goldust's ability, is short and sweet-but-effective.

Quote
The Dashing and The Bizarre
Pre-match Event
Cannot be blanked.
At the end of the Pre-match phase, search your Arsenal for 1 Superstar-specific card and Electrifying, reveal them, put them in your hand, and shuffle.
When this card is in your Ring, your Electrifying is F: 0, you may ignore the 'Set-Up' text on it, and your opponent cannot play reversals to it; when your non-Trademark Finisher Superstar-specific maneuver is unsuccessfully played, draw up to 2 cards, and when you are The Rhodes Brothers and have lower Fortitude, he also overturns 2 cards.
F: 0     D: 0     Unique     Permanent
V7

Another card that allows Goldie to search for specific cards. And it makes Electrifying much much better (more on that in a minute). I also love being able to draw 2 cards when my specific non-TMF maneuver is unsuccessfully played.

Quote
The Rhodes Drop Down Uppercut
Mid-match Strike / Reversal: Special
As a maneuver, this card is -12F and +2D, can only be played after a successfully played 4D+ maneuver and cannot be reversed from hand or Backlash.
As a reversal, reverse any Activated Card Effect or a card played after a Set-Up card; when you are the Rhodes Brothers, your opponent's Fortitude Rating is 15+, and you have either lower Fortitude or fewer cards in hand, this card is -16F.
F: 16     D: 4     SV: 1     Unique
V7

At first glance this card is pretty good... But then you have to remember that Goldust ignore the “Can only be played text...” which means this maneuver doesn't get it's reversal restriction because the full sentence reads as “can only be played after a successfully played 4D+ maneuver and cannot be reversed from hand or Backlash.”

The reversal part of this card is still playable – a souped up cousin to Unscrupulous S.O.B.

All in all, this is overall a decent card. Good enough to pack,

Quote
Butt Bump
Strike / Reversal: Special
As a maneuver, can only be played after a Set-up card. Your opponent must discard 1 card.
As a reversal, reverse any maneuver played after a Set-up card and end your opponent's turn.
F: 4     D: 8     SV: 2     Unique     Raw logo
VEL

On it's own, this card isn't too great. However, with your backstage card this becomes very good. As a maneuver, you can just straight up play it without having to worry about a set up card.

But the reversal part of this card is where it's at. “Reverse and maneuver played after a card” is it's modified text – and that is VERY good.

Quote
Goldust's Running Senton
High Risk / Action / Reversal: Special
As a maneuver, this card is -4F, can only be played after a successfully played 5D+ maneuver, or when played from hand as a Counter, and can only be reversed from hand.
As an action, this card is -6F when played from hand; shuffle this card into your Arsenal and your opponent discards 1 card.
As a reversal, when played from hand, reverse any card that moves a card from his Ringside.
F: 12     D: 6     SV: 1     Unique
V7

Another pretty good card. This card gives you a reason to not put it into your backlash because of the added reversal restriction, But I would personally want it in my backlash so I could play it as a reversal. Being able to reverse pretty much any recovery card is amazing, especially if you can play it from backlash.

Quote
Director's Cut
Grapple
Can only be played after a successfully played 4D or greater maneuver.
Cannot be reversed from your opponent's Backlash deck.
F: 12     D: 13     SV: 2     Unique     Raw logo
VEL

Decent enough maneuver when you ignore the “Can only be played text...” And it has 2 stun, so there's a decent chance you'll be able to draw 2 cards when it's reversed at all by your opponent.

Quote
Shattered Dreams
Trademark Finisher
Cannot be reversed.
Can only be played after the card titled Throw Into the Corner Turnbuckle.
When successfully played, your opponent must discard his hand.
F: 25     D: 10     Unique     Raw logo
VEL

I like this card. Cannot be reversed is always good news. And making your opponent discard (half of) his hand. The only problem with this card is that it's a measly 10D. That will hardly put a dent in your opponent's arsenal – good thing he has another TMF!

Quote
Goldust's Final Cut
Trademark Finisher / Reversal: Special
As a reversal, when played from hand, reverse any non-Unique Grapple.
Draw up to 2 cards and put 1 of your Backlash cards removed from the game or in your Ringside into your Backlash.
F: 30     D: 20     SV: 3     Unique
V7

Another card that makes you question whether you want it in your backlash or not. I would probably put this in my backlash just so I could have it as a maneuver at my disposal, but I wouldn't argue against leaving it in your arsenal. And when it's successfully played you get to draw 2 cards, or return a key mid-match card to your backlash.

Quote
<inhale> Gooooooooooldust
Reversal: Action
Reverse any Action card and end your opponent's turn. Your opponent must discard 2 cards.
F: 2     D: 0     Unique     Raw logo
VEL

A very good action reversal that forces opponent to discard 2 cards. Nothing wrong with that.

Quote
Blue Meanie Interferes!
Reversal: Special
Cannot be packed by The Rhodes Brothers.
When played from hand, reverse any card; when the reversed card is Superstar-specific, discard 3 cards or put 3 cards from hand under We're Taking Over.
F: 3     D: 3     Unique     ECW logo
V8

This is a brilliant card. It has those three magic words; “Reverse any card.” The only downside happens if the reversed card is superstar-specific, but that's a balanced effect all things considered. Unfortunately you cannot play this card from your backlash... but that would be TOO good.

Quote
Rhodes Family Values
Action + Action
Shuffle any number of cards with logos also on this card from your Ringside into your Arsenal, draw up to 3 cards, and your opponent puts 1 random card from his hand on the bottom of his Arsenal.
F: 5     D: 0     Unique     Multi
V8

The southern fried common man version of McMahon Family Values. Allows you to shuffle in all of your specifics in the ringside, draw 3 cards, and makes opponent lose 1 random card, all at an affordable 5F. Nothing to dislike about this card.

Quote
You Will Never Forget the Name of...
Action
Search your Arsenal for up to 2 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 6     D: 0     Unique     Raw logo
DO

This is a pretty basic card, but I see no reason to not pack it, every deck can use this card.

Quote
Electrifying
Action
If your next card played this turn is a Set-up card, double all numbers in its text.
If your next card played this turn is a Maneuver card, ignore the "Can only be played after..." text. 
F: 8     D: 0     Unique     Raw logo
INX

Remember that this card got a boost from your Pre-Match card. So now it's F:0, opponent cannot play reversals to it (AND it cannot be reversed anyway), and ignore the Set-Up text!

So basically “If your next card played is a card, double all numbers in it's text.” Think of all the possibilities you have! Maria: Ideal Interviewer makes your opponent bottom 6 cards in hand! Spit at opponent makes him discard 8 cards! Technical Powerbomb becomes a F:0 action that makes opponent discard 8 backlash cards! Candice: Internet Icon allows you to recover 24 cards! The options are aplenty.

Alternatively, you can use it to ignore the “Can only be played text” on a maneuver – like a back splash or another difficult to reverse card. However, I'd rather use the first effect than the second effect.

Quote
Goldust's Bizarre Antics
Action + Antic
When played from hand, this card is -4F.
When played after Electrifying, cannot be reversed.
Your opponent puts 1 random card from hand on the bottom of his Arsenal and draws 1 card; shuffle up to 3 cards from your Ringside into your Arsenal and draw 2 cards.
Your next maneuver played this turn is -6F and reversals to it are +12F.
F: 12     D: 0     Unique     Multi
V7

I like this card, but I don't love it as much as his others. Of course if your opponent is under 12F, then I like this card a lot more, but as is, it's only okay. And it's better when played after Electrifying – but I can think of a lot of cards I'd rather play after Electrifying than this one. I would still pack it, but really only because it cannot be reversed when you're Goldust.

That's it! A pretty good lot of cards for Goldie. Most of them pretty simple, but all of them effective. Moving on.

PART TWO
Non-specific cards that can be helpful for Goldust:

This one is pretty simple, focus on cards that destroy your opponent's hand. Some examples:

Quote
Spit at Opponent
Action: Heel
Can only be played when you have 2 or more cards in your hand.
Discard 1 card and then your opponent discards 4 cards.
F: 4      D: 0

Face the Music
Action: Face
Your opponent discards cards equal to the number of Face cards in your Ring area. The maximum number of cards he discards from this card is 6.
F: 2      D: 0

Maria: Ideal Interviewer
Action: Run-in
Your opponent puts 3 cards from his hand on the bottom of his Arsenal.
Look at his hand.
F: 2      D: 0

Shocking Interference
Action / Reversal: Special: Heel: Run-in
Cannot be packed by The Heat Seekers, and cannot be moved from your Arsenal by A No Show.
As an action, your opponent discards 6 cards.
As a reversal, reverse any non-unique non-Superstar-specific card and he overturns cards until he overturns 2 reversal cards.
F: 12     D: 0     Unique     Cheater logo     RMS logo

And I've always liked these cards in my Pre-Match for Goldust:

Quote
Trash Talkin' Interview
Pre-match Feud
At the end of the Pre-match phase, your opponent looks at your hand and chooses 1 card. Shuffle the chosen card and any other number of cards into your Arsenal and then draw the same number of cards shuffled in.
Then look at his hand, choose 1 card, he shuffles the chosen card into his Arsenal, and draws 1 card. 
Throwback
F: 0      D: 0

In The Interest Of Fairness
Pre-match Event
After all players' Pre-match phases, before the first turn of the game, all players reveal their hands. If you have fewer Reversal cards in your hand than your opponent has in his hand, he shuffles 2 Reversal cards from his hand into his Arsenal and you put 1 card from your hand on the bottom of your Arsenal.
Cheater Logo
Throwback
F: 0      D: 0

Basically any good card that causes your opponent to discard is pretty good for Goldust. We'll cover a few more key cards in...

PART THREE
Specific Build Types

First Idea: Chain

Duh. This is the obvious go-to build for Goldust. Chain is meant to make your opponent discard, and discarding is Goldust M.O. When Goldust plays a chain maneuver, his opponent has to decide whether to discard 2 cards to attempt to reverse, OR if the maneuver is successful, opponent has to discard a card anyway for the superstar ability.

Here's a few cards that Chain Goldust likes in particular:

Quote
Flawless Transition
Mid-match Grapple / Submission: Chain
Cannot be packed by Shelton Benjamin, Test, or New Nexus.
Can only be played with a non-Superstar-specific printed F: 0 Chain maneuver. When played, choose Grapple or Submission; this card is considered to be only the chosen type for the rest of the turn.
Your opponent cannot play Over Sell Maneuver in response; unless both maneuvers are reversed when played, both are successfully played.
F: 0     D: 0     Unique     RMS logo

Panic Grab (D)
Mid-Match Submission
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Can only be played with a printed F:0 Submission maneuver of printed 4D or less from your hand. He cannot play the card titled Over Sell Maneuver immediately after you play these cards.
Unless both maneuvers are reversed when played, both are considered successfully played and both go into your Ring area. Unless both cards are reversed, your turn continues.
 (Restricted Modification Symbol)
F: 0      D: 3

These two will cause headaches for your opponent, especially when coupled with any of these:

Quote
Ankle Lock
Submission: Chain
When successfully played, your opponent discards 1 card.
Throwback
F: 0      D: 2

Wraparound Wrist Lock (V2)
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 0      D: 3

Rest Hold
Submission: Chain
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, choose 1: put 1 Mid-match card from your Ringside pile into your Backlash deck, put 1 non-unique card from your opponent's Ring area into his Ringside pile, or choose 1 non-Pre-match card in his Ring area and when this card is in your Ring area that card has blank text.
F: 0      D: 0

Chain Goldust tends to build itself, so we can move on.

Second Idea: Volley

There are two reason I choose to focus on Volley. The first reason is:

Quote
Managed by Lita
Pre-Match Manager
At the end of the Pre-Match phase, you may put 1 card from your hand on the top of your Arsenal and then search your Arsenal for 1 Volley maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, if you successfully play a Volley maneuver, you may draw 1 card.
Universally Unique
F: 0      D: 0

This means that every time you successfully play a Volley maneuver, you'll draw a card and your opponent will discard a card. And Volley maneuvers are often full of Stun Value, so you should be able to draw even more cards while your opponent's hand dwindles.

The other reason I'm suggesting a Volley build is the drawback of the trait itself:

(Taken from the OmniFaqs)

“If your opponent plays a Reversal card to reverse your Volley card, during his next turn, the cards he plays can only be maneuvers from his hand or Set-up Action cards and if he doesn’t play a maneuver, you may put 1 Volley card from your Ringside pile into your hand.”

If you're playing Goldust correctly, your opponent will always have limited resources in his hand. This means that if your opponent keeps playing cards to reverse your Volley maneuvers, he won't be able to play any actions to rebuild his hand.

And if you're feeling silly, you can include this card:

Quote
Buried Alive Match
Pre-match Stipulation
Any player that has at least 5 fewer cards in his hand than his opponent, 10 or more Fortitude less than him, and 20 or more cards removed from the game than him loses the game by Pinfall Victory.
Active
Permanent
F: 0      D: 0

Third Idea: Technical

Technical maneuvers are good because if they're successful they allow you to search for another one. And if Goldust can string together a few maneuvers, it means bad things for your opponent.

But the biggest reason I suggest this build is because of...

Quote
A Technical Shoot
Mid-Match Action
Search your Arsenal for 1 card with the word "shoot" or "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your maneuvers are +1D and when you successfully play a maneuver with the word "shoot" or "technical" in the title, your opponent discards 1 card.
F: 0      D: 0

The last sentence in particular peaks my interest. Opponent has to discard a card when your Technical or Shoot maneuver is successful.

This card can be is a little difficult to successfully play, but if you do get it to hit (or perhaps 2 or 3 of them, then your opponent will have a BAD day.

Fourth Idea: Foreign Objects

The biggest, and frankly ONLY reason I suggest this is because of:

Quote
<ECW logo> One Night Stand
Pre-match Pay-Per-View Event
When any player successfully plays a Foreign Object maneuver, he may choose 2: draw 1 card, shuffle 1 card from his Ringside pile into his Arsenal, or have his opponent discard 1 card.
Permanent
Unique
F: 0 D: 0

Similar to what I said about Managed by Lita in the Volley section above. If Goldust hits a successful FO, then you can draw 1 and have opponent discard 2 cards.

Combine that card with this one, and you'll have a good time:

Quote
Handcuffed
Strike: Foreign Object: Heel
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When reversed from your opponent's hand, he discards 2 cards.
When successfully played, draw up to 3 cards.
When this card is in your Ring area, your opponent discards 1 card when he plays a Face card.
F: 0      D: 0

Fifth Idea: Falls Count Anywhere Match

This idea is purely for a fun deck build:

Quote
Falls Count Anywhere Match
Pre-match Stipulation
Any player wins via Pinfall victory if his Fortitude Rating is greater than his opponent's Fortitude Rating; and if he has 4 cards in his Ring area titled Throw Opponent Out of the Ring, Over the Barricade, Into the Barricade, Over the Top Rope, Tossed Between the Ropes, or Top Rope Toss; and if his opponent has no cards in his hand.
Active
Permanent
F: 0      D: 0

None of the cards listed are really any good, but Goldust could pretty easily hit all of the requirements to win via the pin condition. I had this deck built in classic and it won more games than it should have.

PART FOUR
In Conclusion:

Goldust certainly got a MAJOR boost in virtual, and if he gets on a roll he can be a difficult matchup. However, I still don't feel like Goldust is anywhere near the top tier. I doubt you'd ever see Goldie in a tournament setting.

I feel like Chain is really the way to go with Goldust. Perhaps you can combine a few of the ideas above and do a Chain/Volley build, or maybe even a Chain/FO build could be interesting.

All in all, he seems more like a fun superstar than a competitive one.

Please comment anything I may have forgotten or overlooked, or if you've built Goldust before!

I hope you enjoyed this, and hopefully learned a few things.

Check back next week when I cover Tazz!

23
Rules Forum / Re: You Think I'm a Psycho Qns
« on: June 16, 2019, 12:11:33 PM »
Evening Up the Odds
Pre-match Event
Cannot be packed by Ric Flair or by a Stable.
At the start of each player's turn before their Draw Segment, when they have more than 7 cards in their hand, they shuffle 1 random card from hand into their Arsenal; when they have more than 14 cards in their hand, they shuffle 1 random additional card; and when they have less than 7 cards in their hand, they may draw 1 card.
Before any players' Draw Segment, when both players have 7 cards in hand, put this card from your Ring into your Ringside.
F: 0     D: 0     Unique

Does this mean that before their draw segment any player can draw 1 card until I have 7, or shuffles random cards from their hand until they have no more than 7?

Or

JYD’s Chain
Action: Foreign Object
Choose 1: your opponent discards his hand or Backlash deck.
During your turn, before your Draw Segment, your opponent discards 1 card and overturns 1 card.
When this card is in your Ringside pile, during your turn you may put this card and 1 Grapple maneuver from your Ringside pile into your hand.
F: 0     D: 3     Unique     Permanent

My opponent discards and overturns 1 an infinite number of times?

24
Superstar Strategy Guides / Re: Strategy Guide Errors and Updates
« on: June 16, 2019, 07:49:13 AM »
Social Outcasts
Action + Action / Reversal: Special: Run-in.
Cannot be packed by 3MB.
As an action, choose one: draw up to 4 cards, your opponent puts 4 cards from his hand on the bottom of his Arsenal, or he overturns 4 cards.
As a reversal, reverse any High Risk or antic.
When this card is in your Ring and you use the effect of The NXT Breakout Star, you may overturn 1 card and draw 1 card.
F: 8     D: 0     Unique     Multi
V8

25
I'll take the advantages Redmption brings with the possibility of having 1 useless card in my arsenal. Not too big of a deal if they play MYE.

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