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Messages - BigPimpin

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1
You CAN pack tribal trouble chain Samoan drop with Bash

http://teamcanadaonline.net///index.php/topic,12766.msg154496.html#msg154496

All in all, I still find chain Umaga to be the most stable build. I’d like to throw in a Zack Ryder GRA if I’m running unbreakable chain to forcefully continue my turn as well.

I don't think that works the way you think it does.

There's actually two "end of turn" events that happen with that scenario, and Zac(h)k Ryder GRA only stops the reversal that stuffs your Unbreakable Chain.  It doesn't help the one where the Chain maneuver is reversed (unless you have a second Unbreakable Chain to try and it succeeds).

2
These are awesome!  Just a quick designer's note on Nobody Is Ready For Asuka!, we had the discard as part of the ability but it felt too good with Back to Basics.  Splitting it up onto a non-B2B compatible Pre-match (and adding the obvious 'go first' thematic effect) seemed like a good balance.

Also, we intentionally wanted a Superstar that didn't fall into the 'normal' builds, and the unusual offense of Asuka played into it well.

CREED

I feel like she should get
Educated Feet
Kick of Death
Japanese Flag

Public school is free - anyone can Educate their Feet by packing it.  :) 

On the other two:
1) We try to not have people chase URs from a game no longer in print, so we wouldn't outright give her Tajiri's Kick of Death.  However, Asuka will get some support so long as she maintains her status on the roster, so adding more Asuka moves isn't out of the realm of possibility.  Not a spoiler, nor a promise - just an observation.
2) I know she's Japanese - but did she really wave the Flag all that much?  The people who got the Japanese flag card were generally people for whom someone waved the flag all the way down the aisle consistently.  Taka and Funaki did it for Kaientai, someone did it for Yoko - for those guys it was a part of their everyday gimmick.  For Asuka - I don't recall it being part of her normal.  Did I miss something? 

3
Virtual Raw Deal / Re: Raw (Deal) after Mania [No Spoilers]
« on: April 09, 2019, 02:20:46 AM »
Amazing.  We're not worthy.

4
Lackey Tournaments / Re: Lackey tournament #14 .... Take two???
« on: February 25, 2019, 11:17:13 AM »
Since I have a move to do this month that will take me offline for 1-2 weeks most likely, I'm going to be extra-aggressive on matchups this week.  Esp Saturday, where I have to be home and available for work (but likely will not need to).  Anyone interested in setting up a time, holler at me so we can get it done. 

5
General Discussion: Raw Deal / RD In Raleigh?
« on: February 19, 2019, 09:42:19 AM »
So my job is transferring me to Raleigh (probably April).

Is there anyone who plays Raw Deal in the Raleigh, NC area? 

6
Lackey Tournaments / Re: Lackey tournament #14 .... Take two???
« on: February 14, 2019, 04:34:59 PM »
Ill bring the United States of Nakamura to the party.

7
Welcome (back) to Raw Deal / Re: Where do we start?
« on: January 20, 2019, 09:57:47 AM »
On superstars - the Superstar Strategy Guide forum has the listing for all Superstar-specifics for all superstars.  Use the Index post to find the superstar you want to look up.

As to staples - there's no one consensus, but I'm happy to leave my opinion as to what cards I always run (cards with a star denote some kind of deck building restriction, such as Face or Heel).

Arsenal:
Back Throw
Carlito Says "That's Not Cool!"
Don't Be A Douchebag
Here Comes The Calvary*
Shocking Interference*
Total Teamwork*
You Missed Your Chance
You're A Jive Soul Bro*

Pre-Match:
Making Your Escape
Playing By The Rules TB*
This Is My Hometown

Mid-Match:
Classic Teamwork*
This Is Going to be An Old School Brawl
Turning Everything Upside Down
Your Reach Exceeds Your Grasp

Backstage:
All cards with "Shenanigans" in the title
Hometown Hero (if you need a Venue)
Pulled Some Strings to Get My Match (if you need a Stipulation)
WWE Raw Deal 10th Anniversary

The rest of the virtual cards really augment your deck-building strategies and depend on the Superstar you're building.  For example, if you're Owen Hart, you can (and probably should) pack the Pre-Match High-Flying Style, which then allows you to pack stuff like the backstage card Cruiserweight Style Action and the reversal Back Flip.  Meanwhile, if you're an ECW superstar/extremist, there's a whole lot of new things for you - a backstage card, some new Foreign Objects, an action, a new stipulation, and a couple of other Pre-match cards that may interest you. 

So which Virtual cards you use partially depends on the superstar you choose.  But the specific ones I list above are the drop-dead basics I look for in any deck as long as the superstar I'm playing can pack them.

8
Deck Reviews - Classic / Re: Heat
« on: January 15, 2019, 10:19:41 AM »
Wow lots of good responses. Is blinside counterintuitive with heat?

Absolutely counterintuitive.

While the idea of mixing traits is a good one, Heat is probably the toughest to do so (recovery restrictions, Headstrong restrictions).

Well, it depends. 

There are Blindside cards that don't touch the Ringside Pile at all.

Blindside Tornado Strike for all (rips red from Ring)
Blindside Drop Toe Hold (takes a Pre/Mid out of your Ring, could put more Heat in the pile) for FF
Blindside Sleeper (kills a single card from the Ring) for FF
Blindsided by the Dangerous Divas (recover RFG, risky with Headstrong) for FF
Blindside Takedown (rips a card from your Ring, usually an inconsequential one).

If you're not running Sizzling Clothesline, then you may also consider Blindside Beal Toss as a starter; when running Sizzling Clothesline, it's not good enough to make the cut.

I'd 100% stay away from Choke, Slam, Kick, and Ab Stretch though unless you're The Rattlesnake or are certain the Cell is going to stick.

EDIT: These options mostly all work better for Heels, since Once Is Enough is a prime target for most of the Ring removal. 

9
So close - thought I had covered myself from auto-eliminations, but alas not to be.  Grats to Ekhari.  :)

10
Virtual Raw Deal / Re: Bam Bam Bigelow
« on: January 11, 2019, 12:24:48 PM »
It's funny you mention Foreign Objects, because one of the better things Bam Bam does is objects.  We had a guy run a Kitchen Sink Bam Bam deck to very good success around here.  Also, Million Dollar Corp is hands-down my favorite faction because it's SO damn powerful.  Being printed on that faction and hitting Tax Tips from IRS is basically game over.

If Bam Bam has a weakness, it's definitely his endgame.  His finisher hasn't aged well, and his ability really doesn't do much when you have Fortitude (the ability to dodge Undermine aside).  And yes, the interaction with BAM BAM! and Cartwheel was intended to save him from burning on his ability, but it can be looked at as a downside for Unique cards.  Tax Tips from IRS covers SOME of that, but there are other ways to end games in Raw Deal these days that he can utilize (Victory Roll, Crucifix TB, That's It, etc). 

EDIT: The suggestion about House that Hardcore Built, while thematic, doesn't help much.  You can get a similar effect by slotting One of the Big Boys into your Pre-Match and using your ability to discount things.  1D on non-unique reversals, and -4F from the door if you run both Diva Bikini Contest and the Venue.

11
Daniel Bryan - 6 pts
Rumble Royalty - 4 pts
205 - 2 pts
Cornerman - 1 pt
Cardio King - 1 pt
1 x Reroll Counter - 1 pt

12
Unsure of your card pool, but here are my suggestions.

For the Pre - you only have 8 Pre-match but can pack 12, so I've suggested some add-ons below:

NXT Arrival and/or Corey Graves, Savior of Misbehavior (brand new in V9!) are good considerations.  Depending on which ECW Title (original or TB) you're running, I'm Always On The Winning Side: MY Side works as an Allegiance - the original ECW Title is NOT an ECW card (oddly) while the TB is, so you can't run the TB with Winning Side.  Also, Frankie Takes Ho-llywood is a good add to protect you against Plunge.

For the Mid - I'd add, at the minimum, Restricted Use In This Area, Turning Everything Upside Down, Your Reach Exceeds Your Grasp and (if you have access to it) Sustained Damage.  As a Heel, you probably also want You're As Graceful As A Cow On Ice to protect yourself vs. someone who spams Multi maneuvers early and often, and you definitely want Unscrupulous SOB, since it's an Action/ACE reversal at 5F.  That gives you 10 mid- the other two depend on what you want to accomplish with your Mid-Match - generally good add-ons if you have no ideas are Fortitude Surge, Ready to Fight, The King Interferes (RAW logo), This Is Going to Be an Old School Brawl, or My Game; My Way.

Arsenal: I'd find a way to fit in the following cards:
1-2 Brass Knucks Shot
2-3 Cold-Cocked
2 Don't Try This At Home

Knucks buffs punches and reverse High Risks.  Cold-Cocked, while not technically a punch, lets you grab Punch After Punch from the Ringside if it's reversed, which may be enough for someone to let the CC through.  And Don't Try defends you against ACEs, which is a pretty big deal.

13
Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 20, 2018, 08:21:12 AM »
I'm the worst at timing...for Joe's backstage fortitude reduction, will a card still reduce it's own fort when playing from under the backstage?

Example: you are at 0F and have only Apply Illegal Leverage (printed 3F) under, when you attempt to play it, does it lose the fort reduction and you cant play?

Correct.  When it leaves the area to be played, the fort reduction is gone and it's not a legal play.

Similar thing with Blindside Takedown - you actually need 15F to play it, since when you play it the BSTD leaves the Ringside and the reduction is no longer valid.

14
Virtual Raw Deal / Re: 30 Days of Raw Deal Christmas
« on: December 09, 2018, 08:41:24 PM »
Turning Everything Upside Down

Small note - this is RMS, and therefore not affected by Fairy Tale

15
Rules Forum / Gallows and Anderson question
« on: November 26, 2018, 08:53:33 AM »
GALLOWS & ANDERSON
Starting Hand Size: 6     Superstar Value: 3
Tag Team Superstar Ability: When your opponent plays a maneuver, you may overturn 5 cards and his maneuver loses any reversal restrictions from a card.
When you have fewer cards in hand and lower Fortitude, and your first card played on your turn is a maneuver, he can only play 1 reversal to it.
You cannot pack any Title Belts except the Tag Team Title Belts.

Can you activate the bolded even if the maneuver played does not have any reversal restrictions from a card? 

This was relevant at the time because the overturn 5 would have given me the 20 in Ringside to stuff the Maneuver of Doom, which had no card-based reversal restrictions.

16
General Chat / Re: Gathering in Allentown PA this Sunday
« on: November 19, 2018, 12:25:02 PM »
Wow, time flies - I didn't realize it was THIS Sunday.  I'll be there along with Crasher.

17
Gaming Discussion (Everything Else) / Re: WWE Champions: mobile game
« on: October 25, 2018, 08:52:42 AM »
As Match-3 games go, it was OK, but the have/have-not gap is as Joker describes.  The thing that irks me about match-3 is that every company has their own "qualified" matches, so the ones that work on Marvel Puzzle Quest (for example) don't necessarily work for Champions and vice versa. 

18
Virtual Raw Deal / Re: once per turn
« on: October 02, 2018, 05:55:38 AM »
No.

"Once per turn" is short for "Once during each of your turns".

Effects that can happen during the opponent's turn would say "Once during any turn"

19
Rules Forum / Re: <R> Powerful Resistance
« on: September 18, 2018, 09:55:08 AM »
so to clarify since i ruled it according to the previous text, does it work more like Managed By Jimmy, or Oversell?

More like oversell.  Blank text, take the damage, end the turn (bottom 1 of the damage taken if you're a Powerhouse).

20
Revo is fine.

21
Fantasy Cards / Re: Last Man Standing Match
« on: August 22, 2018, 07:17:21 AM »
My rules for a last man standing match are unorthodox. I have a 20 sided die on the table. Anytime I move a successfully played and damage is applied, afterwards the opposing player will have to roll the die and try to roll higher than the damage taken. If they failed to do that 10 times in a row, they lose. If a player when's the match by any other method such as pinfall or count out, the losing player shuffles half their ringside pile into their Arsenal and then half of the cards removed from the game into the ringside pile. If a player wins 3times by any combination of pinfall or count out, then they win the match regardless of dice.

I know that it will not fly in traditional Raw Deal because not everyone but I feel that this method does a good job of playing up to the suspense of answering the ten count. Unless someone rolls as poorly as I do, then a double underhook backbreaker is all you need to win a match.

This sounds intriguing.  I'd be interesting in hearing more particulars on this and trying it at home.  Would you mind if I PM'd you for details later?

22
General Discussion: Raw Deal / Re: Superstar Spotlight: HHH
« on: July 27, 2018, 10:35:36 AM »
Yeah it does seem like some of his specifics are tailored towards different archtypes. I am reluctant to build him "Irish whip" because I have so many Irish whip deck already.

That just makes leaping knee to the face an easy cut.... The 5/5 multi is pretty bad too.....

Remember King's Throne blanks the Knee though, so it's possibly a good inclusion.  But that Lunging Choke - yeah, your local meta better be set-up heavy (or you're running No Escape and run out of other moves to put there).

23
No objections from the French contingent.

24
Rules Forum / Re: Wheel stacking.
« on: July 10, 2018, 06:53:46 AM »
OmniFAQ for the win:

Quote
Raw Roulette Wheel
<snip>
-A second copy of Roulette Wheel may be placed on top of this card but it would have no effect except putting another Raw logo in play.
-If Roulette Wheel is blanked, the Stipulation on top of it will not affect the game and is not considered to be in play.

25
Rules Forum / Re: Revo Dolph
« on: July 10, 2018, 06:48:57 AM »
The played maneuver becomes a 5D Strike + Assault for the purposes of your reversals and cannot be reversed by non-hybrid non-Unique cards from hand.

Note that if the maneuver is not multi, then it does not become multi - it just becomes reversible by any single reversal that stuffs a strike or assault.  It also gains none of the text, so it can't ever become a 9D card.

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