Team Canada Online

Raw Deal => Virtual Raw Deal => Topic started by: Eric RD on August 02, 2019, 03:06:49 PM

Title: Virtual 10: Breaking Ground
Post by: Eric RD on August 02, 2019, 03:06:49 PM
(https://i.imgur.com/hBA4Aqb.jpg)

More details to follow in the coming month. Early announcement to go along with Worlds tomorrow at Gencon.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on August 02, 2019, 03:30:18 PM
Can't wait to see the Roster for V10. Cause that means new decks for me to build.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: DebuRaito on August 02, 2019, 11:33:37 PM
With V9b just released, V10 seemed to follow up really close! No Complaints!  ;D
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: BigFreaknDude on August 02, 2019, 11:34:17 PM
Are any of the matches at Gencon going to be streamed or recorded?
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Tim (From SG) on August 03, 2019, 05:07:26 AM
Good work Eric. Johnny Wrestling on the right looks dope.

Looking forward to new releases. Especially... Adam Cole BAY BAY!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 03, 2019, 05:21:23 AM
Are any of the matches at Gencon going to be streamed or recorded?

Gencon doesn’t allow video recording in the convention sadly.
I believe one of the players there will be posting live updates.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 03, 2019, 05:22:15 AM
With V9b just released, V10 seemed to follow up really close! No Complaints!  ;D

This is just a teaser. No final release date is set.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on August 03, 2019, 07:21:46 AM
Finally I can walk with Elias.  :)
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: BigFreaknDude on August 03, 2019, 12:21:53 PM
Are any of the matches at Gencon going to be streamed or recorded?

Gencon doesn’t allow video recording in the convention sadly.
I believe one of the players there will be posting live updates.

Thank you for that info I just recently got back into the game and didnt know that I'm hoping to be able to make next years event!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Queensryche on August 03, 2019, 06:41:00 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: CRASHER on August 03, 2019, 06:53:06 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dilbert505 on August 03, 2019, 06:55:43 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:

Congratulations, Scott, and commiserations to Brian on what sounds like a well-played tournament. Wish I could have been there to lose early.  ;D
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: The Hurricane on August 03, 2019, 08:10:28 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:

Congratulations to the best in the WOOOOOOOOOOOORRRRRR RRRRRRRRRRRRRRRRLD!........AND NEW RAW DEAL WORLD CHAMPION!.....Scott Mackie!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: THELusciousLuke on August 03, 2019, 08:11:17 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:

Congratulations CRASHER. I can't wait to hear all about who was played and how you built it.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on August 05, 2019, 06:37:09 PM
I can give an update of sorts:

Scott Mackie (CRASHER) is your 2019 Raw Deal World Champion! He beat Brian Paolercio (BigPimpin) in the finals to claim the championship.

Yeah I probably should have posted this, but that would come off as bragging  :laugh:


Congratulations mate.. I would love to see what you won with.

Okay I have questions because I am getting in the lab and figuring out what I need to do... What format are we using to determine the World Championship? I need to start testing decks, hone my skills and see if I can bring a title home to Oklahoma next year.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: CreedP on August 05, 2019, 07:01:16 PM
It's still early to say, but considering how the landscape has changed, Eric and I (and some others) plan to review the tournament scene going forward, taking regional tournaments into account, and discussing what really constitutes a 'World Championship'.

There's no answers now, obviously, since the conversation hasn't happened.  But once the details are laid out, we'll let everyone know.

(And by 'we' I really mean Eric, heh)

CREED
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: CRASHER on August 06, 2019, 04:39:17 AM
Yeah where and when Worlds will be (as well as what the Champ gets) are all up in the air at the moment, but there will DEFINITELY be some kind of Gen Con presence next year (and this time with promos I swear!), the cube pods and intro sessions all did really well, we just need put our thinking caps on to get more people to come to play the Raw Deal events, but still will happen at Gen Con next year :)
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Rio D on August 07, 2019, 06:40:53 AM
I was at Gencon and choose not to play in Worlds. I really didn't want to play Revo at all. I didn't want to build a deck for it, so I decided to do something else. Also the last time I did play I essentially held my deck and overturned cards for my opponent until 60 cards went. That's just not fun at all
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 10, 2019, 11:17:29 AM
Check out this post for the reveal of the first Superstar ability in this set, plus a roster reveal on the opposite side.

https://www.facebook.com/photo.php?fbid=2378894958869592&set=gm.10157368469278187&type=3&sfns=mo
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Toxic on August 10, 2019, 11:40:00 AM
Soooo by looking at the back of the card i can confirm what i read was:

-Ronda Rousey
-Andrade
-Elias
-JOHNNY FU"#!"$ WRESTLING GARGANO
-CIAMPAAAAA
-THE MAN (Becky Lynch Remake), This One Surprises Me! Becky has been out just recent for a remake but she is the man after all xd.
- 2 more superstars??

make your guesses, hope that we got a stable.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: DebuRaito on August 10, 2019, 11:59:56 AM
Moving forward, are the design team going with the new network logo instead of the scratched one?
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 10, 2019, 12:19:56 PM
Moving forward, are the design team going with the new network logo instead of the scratched one?

We won’t be using the scratch logo going forward and will be using the current WWE logo.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on August 10, 2019, 02:03:48 PM
I am suspecting that Undisputed Era, and Ricochet are going to be the surprise superstars.

Title: Re: Introducing Virtual 10: Breaking Ground
Post by: MonkeyLord13 on August 10, 2019, 05:32:58 PM
I am suspecting that Undisputed Era, and Ricochet are going to be the surprise superstars.

Given the new tag team faction for the bludgeon brothers, I wouldn't be surprised to see no UE Stable card yet, though I'm excited for the idea of Roderick Strong making it into raw deal (the other guys are great, too, I'm just a Strong mark). Though he's been less present recently than Ricochet, I'd consider Aleister Black a strong choice considering his tenure in NXT and the heat behind his immediate arrival on the main roster.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 10, 2019, 07:27:21 PM
Here's a printable sheet available now for everyone to walk with Elias.

https://drive.google.com/open?id=1XEkGMVLYY8kB1xiBNisUZnUBlYm7vuH-

(https://i.imgur.com/TfOuSfC.jpg)
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Tim (From SG) on August 10, 2019, 07:36:57 PM
Woo nice! WWE stands for Walk.With. Elias!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on August 10, 2019, 07:50:36 PM
Woo nice! WWE stands for Walk.With. Elias!

It could mean Walk With Eric as well!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: kaiten619 on August 11, 2019, 07:08:18 PM
time for me to make the elias deck
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on August 12, 2019, 09:19:41 AM
When I first saw that Elias will be released, I thought his SSA will have something to do with Venues.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 12, 2019, 05:30:43 PM
We’re getting close to revealing the cards of Virtual 10. Playtesting is wrapping up in the coming weeks and spoilers will begin.
Currently aiming for an October 4th release.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: rachelmon on September 12, 2019, 05:51:51 PM
We’re getting close to revealing the cards of Virtual 10. Playtesting is wrapping up in the coming weeks and spoilers will begin.
Currently aiming for an October 4th release.

Can't wait to upgrade my Becky Lynch deck with the new support!
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on September 12, 2019, 05:54:15 PM
We’re getting close to revealing the cards of Virtual 10. Playtesting is wrapping up in the coming weeks and spoilers will begin.
Currently aiming for an October 4th release.

Can't wait to upgrade my Becky Lynch deck with the new support!


I KNOW RIGHT.... I already have the Bsides in my deck and tweaking it, I need to see the Man....
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on September 16, 2019, 05:53:14 PM
So can we get the spoiler reveal of the two surprise characters? I am already hyped for the set I just want to see who the two other superstars are going to be.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: MonkeyLord13 on September 16, 2019, 07:11:49 PM
So can we get the spoiler reveal of the two surprise characters? I am already hyped for the set I just want to see who the two other superstars are going to be.

You can get a peek at one of them here: https://m.facebook.com/story.php?story_fbid=670509690135084&id=638383296681057
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on September 16, 2019, 11:56:23 PM
So can we get the spoiler reveal of the two surprise characters? I am already hyped for the set I just want to see who the two other superstars are going to be.

You can get a peek at one of them here: https://m.facebook.com/story.php?story_fbid=670509690135084&id=638383296681057

That picture shows The Man, Johnny and Andrade, Which was announced on the back of the Elias promo. There is mention of 2 surprise superstars, that have not been mentioned yet... I just want to see who those people are.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on September 17, 2019, 09:18:58 AM
I think the suprise will be revealed when the spoilers start.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 17, 2019, 03:10:48 PM
This Sunday September 22, around 12 eastern, we will be showing off gameplay for Elias. Tune in to http://Twitch.tv/ericrd to see the first V10 Superstar Reveal live from OMG Games.

https://www.facebook.com/638383296681057/posts/682296842289702?sfns=mo
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: maskedllama on September 19, 2019, 08:15:20 PM
I have never put a twitch livestream on my calendar before, but I am really tempted to do so now
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on September 20, 2019, 10:18:49 AM
As I'll have some problems with the time zones (live in Germany), may I throw in 1-2 names here?  :D
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: dallasstar17 on September 20, 2019, 10:22:48 AM
As I'll have some problems with the time zones (live in Germany), may I throw in 1-2 names here?  :D

12 EDT is like 6pm in Germany.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on September 20, 2019, 01:14:09 PM
Thanks Dallasstar17. Looks like I can listen to it   :)
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 21, 2019, 03:37:44 PM
Quick programming update. We will be live-streaming on YouTube instead of Twitch. YouTube will be able to keep the video long term for those who miss out and want to watch it in the future.
https://www.youtube.com/watch?v=4dmdov_SNeo
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 22, 2019, 09:25:24 AM
Lots of trouble getting this started. Twitch has been working fine so far. We’re starting at 1230 with gameplay.
http://Twitch.tv/ericrd
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 23, 2019, 02:49:15 AM
Here are some of the cards revealed on our Elias gameplay from yesterday.
If you want to check out the whole event, which include 2 more games that were played, check it out https://www.twitch.tv/videos/485006068

ELIAS
Starting Hand Size: 6     Superstar Value: 1
Superstar Ability: When you would shuffle cards from your Ringside into your Arsenal, you may instead shuffle half that many cards removed from the game, rounded up, into your Arsenal.
You can pack Playin' a Mean Tune. You cannot pack Divine Intervention.

Ladies & Gentlemen... Elias
Backstage Area
After you remove cards from your Ringside for the Heat trait, put 1 Heat card removed from the game into your hand, and 1 on the bottom of your Arsenal.
Unique     RMS logo

Silence Your Cell Phones, Hold Your Applause, and Shut Your Mouths!
Pre-match Event: Heat
When your opponent successfully plays an Action, subtract 1 from all numbers in its text, to a minimum of 1.
ACE: When your opponent successfully plays a non-Superstar specific Action, you may remove this card from the game and choose one: either resolve a copy of the card's effects after your opponent does or blank the card's text and damage until the end of the turn.
F: 0     D: 0     Unique

Who Wants to Walk With Elias?
Pre-match Event: Heat
Cannot be blanked.
Before the first turn of the game, when you have 6- cards in hand, he may discard until he has 6- cards in hand: if he does, Arsenal Search 2 non-Reversal Heat and discard them; if he does not, Arsenal Search 6 non-Reversal Heat and discard them and he overturns cards equal to the number of cards in his hand.
F: 0     D: 0     Unique

El Kabong
Mid-match Strike: Foreign Object
If your opponent has 10+ greater Fortitude, you may put Playin' a Mean Tune from your hand or Ringside in your Backstage Area and then this card is F:0, your opponent cannot ignore its reversal restriction, and its damage may not be modified.
Can only be reversed from your opponent's Arsenal.
Shuffle 2 non-reversal cards from your Ringside into your Arsenal.
F: 24     D: 7     SV: 2     Unique    Permanent

Drift Away
Trademark Finisher: Heat
Search your opponent's Arsenal for 2 cards, remove them from the game, and shuffle.
When this card is unsuccessful remove it from the game.
F: 25     D: 20     SV: 3     Unique

The Living Truth
Action: Heat
Choose 1: Draw 3 cards or your opponent discards 3 cards.
ACE: You may skip your Draw Segment. If you do, your cards are considered Unique for your opponent's reversals this turn. This effect cannot be reversed.
F:8     D:0     Unique

The Ballad of Every Town I've Ever Been To
Reversal: Special
Reverse any non-maneuver card.
When your opponent has a Venue in his Ring and you do not, completely reverse any card instead.
The first time your opponent reverses a Heat maneuver each turn, your turn does not end, and you may play an additional Heat maneuver with a different title from Ringside that turn.
F: 10     D: 0     Unique
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: DebuRaito on September 23, 2019, 03:02:22 AM
Other than some weird wording and grammar, seems like a decent superstar.
On another note, it’s surprisingly refreshing not to see “cannot be blanked” and permanent on every superstar specific pre match card.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 23, 2019, 03:16:41 AM
Other than some weird wording and grammar, seems like a decent superstar.
On another note, it’s surprisingly refreshing not to see “cannot be blanked” and permanent on every superstar specific pre match card.

What are you referring to for weird wording and grammar?
The “Arsenal Search 2”?
That’s something new that will be explained in more depth officially next week.
The quick version is that this text replaces “Search your Arsenal for 2 cards, reveal them, put them into your hand and shuffle your Arsenal”.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on September 23, 2019, 07:37:14 AM
He looks great. Was really looking forward to Elias and now I'm even more hyped. Always wanted to play a Heat deck. But the new wording is really confusing. And as DebuRaito said, it's co.that his Pre-Match cards doesn't have the "this card can anything" trait.  ;)
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 23, 2019, 08:01:43 AM
He looks great. Was really looking forward to Elias and now I'm even more hyped. Always wanted to play a Heat deck. But the new wording is really confusing. And as DebuRaito said, it's co.that his Pre-Match cards doesn't have the "this card can anything" trait.  ;)

Which part is confusing?
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: the-edge666 on September 23, 2019, 08:03:52 AM
The "Arsenal search" text is a little bit confusing if you read it the first time.
Title: Re: Introducing Virtual 10: Breaking Ground
Post by: Eric RD on September 23, 2019, 08:09:03 AM
The "Arsenal search" text is a little bit confusing if you read it the first time.

Totally understandable. The goal is to reduce wording on cards a little bit at a time. Once we get a formal explanation out hopefully it will be more clear seeing it for the first time.
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 23, 2019, 09:13:51 AM
I'm totally fine with that.  :) Even if it means that we lose some nostalgia in the card texts.  ;D
Title: Re: Virtual 10: Breaking Ground
Post by: dallasstar17 on September 23, 2019, 10:59:42 AM
So when does the rest of the spoilers start? I have seen the Man.... via the stream.... I want to see who else is in the set and what cards are coming in this set!!!!
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 23, 2019, 11:20:18 AM
So when does the rest of the spoilers start? I have seen the Man.... via the stream.... I want to see who else is in the set and what cards are coming in this set!!!!

If everything goes right spoilers will be in full swing this Friday. 
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 23, 2019, 11:23:33 AM
Friday sounds great. Really looking forward to the support for older guys this time.
Title: Re: Virtual 10: Breaking Ground
Post by: dallasstar17 on September 23, 2019, 01:04:42 PM
So when does the rest of the spoilers start? I have seen the Man.... via the stream.... I want to see who else is in the set and what cards are coming in this set!!!!

If everything goes right spoilers will be in full swing this Friday.

That makes me look forward for the end of the week. That works for me!!!! buries his head into my Becky deck to change to the Man.
Title: Re: Virtual 10: Breaking Ground
Post by: Kingsantino92 on September 24, 2019, 08:48:54 AM
I'm have this guy feeling theres going to be a Drew McIntyre remake or some kind of support!!! Maybe I'm wrong but I cant hold my excitement for this set.
Title: Re: Virtual 10: Breaking Ground
Post by: XtremeWRATH on September 25, 2019, 12:55:40 PM
The one remake i would love is a "Broken Matt Hardy" though i think the boat has sailed on that by now :(
Title: Re: Virtual 10: Breaking Ground
Post by: Toxic on September 25, 2019, 05:07:13 PM
The one remake i would love is a "Broken Matt Hardy" though i think the boat has sailed on that by now :(

Unless it's a Promo like bobby heenan and can pack matt cards!!!
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 25, 2019, 05:30:25 PM
Starting this Friday Breaking Ground spoilers will begin. Rather than posting them all directly on TCO, you can find then on various social media accounts and platforms that have had their hand in keeping Virtual going strong.

Each day one of these will have a new spoiler.
Velacards
OMG Games - Facebook group
Discord - TCO Channel
Raw Deal SG - Facebook page
WWE Raw Deal - Facebook group

Check these out, as well as here, for Virtual 10: Breaking Ground spoilers.
Title: Re: Virtual 10: Breaking Ground
Post by: maskedllama on September 26, 2019, 08:50:53 PM
I like this plan.  Its a cool way to pay back some awesomeness
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 27, 2019, 01:21:35 PM
Spoilers have started for Johnny Gargano over on the Velacards social media pages.
Go check them out ans share your thoughts!

JOHNNY GARGANO
Starting Hand Size: 8     Superstar Value: 3
NXT Superstar Ability: Your cards with 'technical' in the title are not Set-ups. Once during your turn, you may discard 1 card and choose Chain, Heat or Volley: 4. Your maneuvers with 'technical' in the title are considered to have that trait until the start of your next turn. Do not remove Heat cards from the game for your Superstar-specific card effects.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 27, 2019, 02:55:13 PM
Second card revealed for Johnny Gargano.

Slingshot Spear
High Risk / Reversal: Special
As a maneuver, this card is -6F and can only be played as a Counter.
As a reversal, reverse any card that would move cards from any Ring or Ringside.
F: 10     D: 9     SV: 1     Unique     NXT logo
Title: Re: Virtual 10: Breaking Ground
Post by: necrobaron75 on September 27, 2019, 03:21:00 PM
Gargano look like he could be a cool deck,been wanting to try technical again
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 27, 2019, 03:28:47 PM
Card #3 for Gargano.

Backed by Candice
Reversal: Card: Run-in
When this card reverses, even from Arsenal, put it in your Ring instead of any other location.
Shuffle cards from your Ringside into your Arsenal equal to the Fortitude of the reversed card.
When you have 15+ lower Fortitude, replace ‘double’ with ‘triple' on your Johnny Wrestling.
F: 20     D: 0     Unique    Permanent      NXT logo
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 27, 2019, 10:38:39 PM
Here's the full Johnny Gargano set. Check out the images on the Velacards social media pages.

Tomorrow on Discord we'll be revealing some more spoilery goodness. https://discord.gg/cTAbwH4

JOHNNY GARGANO
Starting Hand Size: 8     Superstar Value: 3
NXT Superstar Ability: Your cards with 'technical' in the title are not Set-ups. Once during your turn, you may discard 1 card and choose Chain, Heat or Volley: 4. Your maneuvers with 'technical' in the title are considered to have that trait until the start of your next turn. Do not remove Heat cards from the game for your Superstar-Specific card effects.

Rebel Heart
Backstage Card
Your maneuvers with ‘technical’ & 'dynamic' in the title are considered to have both 'dynamic' & 'technical' in the title.
You may pack up to 1 Chain Reaction, 1 Spontaneous Combustion, 1 Opening Volley and, 1 Technically Sound & Brutal in your backstage. They are Unique and Superstar-Specific.
At the end of the Pre-match phase you may put those cards into your Ring.
Unique        RMS logo     NXT logo

Johnny Wrestling
Pre-match Event
Cannot be blanked.
When you have lower fortitude, your opponent does not draw for his reversal effects and you may overturn the same number of cards instead of discarding for your Ability.
Your first maneuver played each turn with 'technical' in the title cannot be reversed by Hold the Phone or Shoot Counter.
Double the numbers on your Chain Reaction, Spontaneous Combustion and Technically Sound and Brutal.
F: 0     D: 0     Unique     Permanent     NXT logo

Johnny Takeover
Mid-match Action
When your opponent has 3+ reversals in his Ring and your maneuver is unsuccessful put this card into your Ring and then draw 2 cards.
You may choose up to 2 effects for your Ability.
ACE: Once during each of your turns, you may remove 1 card with 'technical' in your Ring from the game and then your opponent removes 2 random non-Heat cards in his Ringside from the game.
F: 0     D: 0     Unique     Permanent     NXT logo

Garga-No Escape
Trademark Finisher / Reversal Special
Can only be reversed by non-Unique reversals or Escape Move. Cannot be reversed from Arsenal.
As a reversal, reverse any Grapple (including Shake).
F: 30     D: 20     SV: 3     Unique     NXT logo

Slingshot Spear
High Risk / Reversal: Special
As a maneuver, this card is -6F and can only be played as a Counter.
As a reversal, reverse any card that would move cards from any Ring or Ringside.
F: 10     D: 9     SV: 1     Unique     NXT logo

Lawn Dart
Grapple + High Risk
When played as a Counter, cannot be reversed from hand.
Your opponent discards 3 cards and your next maneuver played this turn is considered Chain, Heat and Volley: 4.
F: 15     D: 15     SV: 2     Unique     Multi

Backed by Candice
Reversal: Card: Run-in
When this card reverses, even from Arsenal, put it in your Ring instead of any other location.
Shuffle cards from your Ringside into your Arsenal equal to the Fortitude of the reversed card.
When you have 15+ lower Fortitude, replace ‘double’ with ‘triple' on your Johnny Wrestling.
F: 20     D: 0     Unique    Permanent      NXT logo
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 28, 2019, 01:27:41 AM
Gargano is wild. Wheres the balance? I hope all of v10 is not as broken as gargano. Unbelievable how good he is with no downside.
Title: Re: Virtual 10: Breaking Ground
Post by: The_Wolfpac on September 28, 2019, 01:38:49 AM
I hope that the rest of the Superstars are balanced, because Gargano is nonsense, he should have some drawbacks.

He should be unable to pack dynamically inclined, find out how to fight from finlay (just asking to make everything submissions and rely heavily on unorthodox style).
Dont see why he should be exempt from shoot lockup or hold the phone when you can make all your moves chain...
To avoid stupid regeneration, you could at least ban Matt striker or luck of the draw or calgary ur looking at around 3-5 card regen every turn.

I really hope the rest are not this broken.
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 28, 2019, 01:52:36 AM
I wish some of my favourites were so powerful like Gargano. After only one spoiler I think he could be the next top guy at tournaments. When you play with this guy, only one player on the table has fun. I'm not a tournament player, but I'm playing since 2002 and know a lot about this game, but if you would ask me what to do against him, I can't tell you instantly. Chain barrier might be a good choice in the next events.  ;)
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 28, 2019, 01:53:05 AM
I hope that the rest of the Superstars are balanced, because Gargano is nonsense, he should have some drawbacks.

He should be unable to pack dynamically inclined, find out how to fight from finlay (just asking to make everything submissions and rely heavily on unorthodox style).
Dont see why he should be exempt from shoot lockup or hold the phone when you can make all your moves chain...
To avoid stupid regeneration, you could at least ban Matt striker or luck of the draw or calgary ur looking at around 3-5 card regen every turn.

I really hope the rest are not this broken.

Agreed dude. Its wild.

Im not looking forward to seeing ronda. Everything with arm and judo in the title can't be responded to. I'm calling it if looking at gargano is any indication of whats to come haha
Title: Re: Virtual 10: Breaking Ground
Post by: daftw on September 28, 2019, 02:48:43 AM
Seen the spoiler for the Pre-match "Johnny Wrestling". I have to say, not the best choice of photo used for it. Hope you could make changes to it.

Title: Re: Virtual 10: Breaking Ground
Post by: The_Wolfpac on September 28, 2019, 04:58:24 AM
I'm not being funny but have you guys actually thought gargano through. He has access to so much support. A volley call could see almost his entire ringside being shuffled in. Not to mention backed by candice. If you can reverse any card I dont think you need to be able to shuffle in like between 0 and 50 aswell.

This superstar is a joke lads. Might as well of just gave him the ability of shuffle his ringside into arsenal every turn. Need to add something like cannot pack chain, heat or volley cards to balance him out.
Title: Re: Virtual 10: Breaking Ground
Post by: Scotty on September 28, 2019, 06:40:23 AM
I'm not being funny but have you guys actually thought gargano through. He has access to so much support. A volley call could see almost his entire ringside being shuffled in. Not to mention backed by candice. If you can reverse any card I dont think you need to be able to shuffle in like between 0 and 50 aswell.

This superstar is a joke lads. Might as well of just gave him the ability of shuffle his ringside into arsenal every turn. Need to add something like cannot pack chain, heat or volley cards to balance him out.

Your last paragraph screams #spoilershock so here are some playtesting notes:
Every non unique move he plays gets hit by Douchebag. If he makes moves Chain, his opponent can play restricted use (from the +1D on Chain Reaction) to avoid further restrictions, RE: Volley Call, it’s a non unique action, easiest card type in the game to reverse AND you can just use the Volley trait to reverse it. RE: Candice, ya, it’s a great card, but if you overturn it as a reversal, you get 0 recovery.
Title: Re: Virtual 10: Breaking Ground
Post by: CreedP on September 28, 2019, 06:45:48 AM
Historically, I've never seen anyone have success by relying on an unprotected non-Multi F:0 action since Volley This (and Return of Scotty's WORM) were added to the game.

Keep in mind they've been playtesting Gargano for a couple months, so while spoiler shock is to be expected, theory vs. practice makes a major difference.

Also, let's watch the insulting tones, okay? This isn't a trash-talking forum like some, we prefer to keep things chill and friendly. You're welcome to an opinion, but it's not necessary to disrespect the weeks of design and testing the team put into the creation of new Superstars.

CREED
Title: Re: Virtual 10: Breaking Ground
Post by: Keith0913832 on September 28, 2019, 07:12:41 AM
Not sure if the tone and feedback had to be that negative in my opinion. Correct me if I'm wrong, but I would say he is just average at best. Remember we are still taking about Technical and Dynamic, which are extremely weak maneuvers even with all the existing support.

If he goes full chain build, he gets +2D from Chain Reaction, recover 2 for Calgary (if he even plays it) if unsuccessful, or recover 2 for Technically Sound and Brutal (TSaB) if successful.

If he goes full heat build, he gets +2D from Spontaneous Combustion, and if it is successful, he gets to recover 2 for TSaB.

If he goes full volley build, he gets 0D reversals for Opening Volley and if it is successful, he gets to recover 2 for TSaB. And doesn't Takin' a BASH work almost the same as Volley Call, depending on the number of Volley instead of BASH?

They all sound pretty fair to me. The chain build pales in comparison to Freak'n Hero or Junkyard Dog, the Heat build pales in comparison to Snitsky (obviously), and the Volley build pales in comparison basically to any deck that plays Volley.

Well, that's just my 2 cents. Once it is released, we will all have a better grasp of how Johnny performs.
Title: Re: Virtual 10: Breaking Ground
Post by: Hogtrail on September 28, 2019, 07:16:33 AM
Another point I'd like to make, Candice is F: 20. It SHOULD have a good effect at that cost.
Title: Re: Virtual 10: Breaking Ground
Post by: redyellowedge on September 28, 2019, 08:20:32 AM
The issue is not that he goes full chain or full heat or full volley. It's more so the option to play bits of support for each, and for tech/dynamic. Once Matt Striker is in play he basically has no cost to use his ability, and if Tech Shoot is in ring he can make his opponent discard for a successful or a reversed maneuver. It's easy to say well no deck can rely on low F actions, but theres more than enough actions in a deck full of hybrids to bait out those reversals, or more than enough chain help to kill their hand before trying to play actions. I'm really excited to play it but I can see why players would see this as being OP. If it's been play tested properly against the types of decks Keith brought up I'm happy to see it out in the real world, but I can see the concerns of power creep
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 28, 2019, 08:21:12 AM
Not sure if the tone and feedback had to be that negative in my opinion. Correct me if I'm wrong, but I would say he is just average at best. Remember we are still taking about Technical and Dynamic, which are extremely weak maneuvers even with all the existing support.

If he goes full chain build, he gets +2D from Chain Reaction, recover 2 for Calgary (if he even plays it) if unsuccessful, or recover 2 for Technically Sound and Brutal (TSaB) if successful.

If he goes full heat build, he gets +2D from Spontaneous Combustion, and if it is successful, he gets to recover 2 for TSaB.

If he goes full volley build, he gets 0D reversals for Opening Volley and if it is successful, he gets to recover 2 for TSaB. And doesn't Takin' a BASH work almost the same as Volley Call, depending on the number of Volley instead of BASH?

They all sound pretty fair to me. The chain build pales in comparison to Freak'n Hero or Junkyard Dog, the Heat build pales in comparison to Snitsky (obviously), and the Volley build pales in comparison basically to any deck that plays Volley.

Well, that's just my 2 cents. Once it is released, we will all have a better grasp of how Johnny performs.

See but this is the thing he doesnt have to go full anything. He can have bits and bobs of everything bar the techs and dynamics and at the drop of a hat his stuff can be anything

 So imagine mid game gargano gets a move through then says oh my moves are now heat then he gets the potential to get high powered high risks from ringside.

Or oh my opponent only has 1 card in hand my move is now chain.

As someone mentioned volley call. That could be a near full ringside recovered at the drop of a hat.

There is no need to give him such a wide variety of stuff.

Wheres the downside. All im seeing is good. No balance.

Ive no problem with ellias his ability is good good cards. But he is balanced in my opinion and he has a downside to the good abillity in not being able to pack divine.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 28, 2019, 08:31:53 AM
It’s easy to judge cards without having them in hand, or even playing them.
Cards are tested by a team regular players of the game on a casual and competitive level. I’ve been reading a lot of comments about how good he is, but these all have counters that would prevent them from happening.
Once the set releases I would love to hear feedback about this Superatar set, and others. If there are still large issues then things can always be changed accordingly. Until then, I am going to trust my team’s judgement.
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 28, 2019, 08:49:11 AM
It’s easy to judge cards without having them in hand, or even playing them.
Cards are tested by a team regular players of the game on a casual and competitive level. I’ve been reading a lot of comments about how good he is, but these all have counters that would prevent them from happening.
Once the set releases I would love to hear feedback about this Superatar set, and others. If there are still large issues then things can always be changed accordingly. Until then, I am going to trust my team’s judgement.

See heres the thing. Youre right. There is counters for all that he does. But its easy enough to counter in play testing when you know you are about to play him.

In competitions or in casual play are we just expected to build specifically to counter only gargano in the hope we play him but can put us at odds against other people.

His range is far too wide.
Title: Re: Virtual 10: Breaking Ground
Post by: Keith0913832 on September 28, 2019, 09:01:20 AM
I suppose what we can do as the playing community is to play them first before we give structured ways of improvement, as is with how things should be handled properly. If at the end of the day after the community has playtested this and it was indeed too strong, I don't see how the developers won't step in and make necessary changes. But if it turns out to be the other way round that playtest is giving both wins and loses, then I think its fine.

Regardless, I think it's still too early to dictate whether he's OP or not without playing them at all. I vaguely remember Joe being at this level during the initial release, but when the actual games came, it wasn't too much to handle too.

Title: Re: Virtual 10: Breaking Ground
Post by: Hogtrail on September 28, 2019, 09:11:54 AM
What's Owen Hart's downside? Or The Blue Blazer? They do similar things to Johnny, but aren't tied to technical and dynamic maneuvers.

And it's also not required that every superstar have a 'downside'. Sometimes they're balanced as is.

Does Kevin Owens have a downside? Samoa Joe? Kane?

Trust me, ALL of these superstars were tested ad nauseam. And, no, I didnt know I would be playing against Gargano at any given time. I never built any of my decks to combat him specifically. I'm not sure I lost to him in any of those games. Maybe once out of 10 or so games?

Settle down, drink it in, enjoy that a new (free) set of Raw Deal is coming out so quickly after the last one.

P.s. Believe me, when the rest of the set is spoiled, Gargano won't be the one you're talking about  ;)
Title: Re: Virtual 10: Breaking Ground
Post by: CRASHER on September 28, 2019, 09:16:11 AM
I guess we'll be seeing six Gargano's in the next lackey event folks  :laugh:
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 28, 2019, 10:00:06 AM
Owen hart does 1 thing not 4.

It just blows my mind.

How nobody bar by the looks of it 3 scottish guys sees how wild he is

Edit 3 not 4
Title: Re: Virtual 10: Breaking Ground
Post by: Tim (From SG) on September 28, 2019, 10:12:30 AM
Johnny Wrestling looks dope. Like that the supports are making technical and dynamics more protected, and also making Johnny very versatile in his ability and card effects. Versatility is one core concept which makes RD much more fun. Playing restricted moves all day, for e.g. German Suplex TB, Shoot Lock Up, Claw, Precision Sleeper, is known to be the safe route for securing fortitude, but the joy of trying something different just fizzles when one is up against players who constantly play the same restricted moves.

Great Job in moving v10 so fast, which is scheduled very soon, not long after v9's release.
Appreciate the efforts! =)

Title: Re: Virtual 10: Breaking Ground
Post by: MonkeyLord13 on September 28, 2019, 10:19:26 AM
Johnny Wrestling looks dope. Like that the supports are making technical and dynamics more protected, and also making Johnny very versatile in his ability and card effects. Versatility is one core concept which makes RD much more fun. Playing restricted moves all day, for e.g. German Suplex TB, Shoot Lock Up, Claw, Precision Sleeper, is known to be the safe route for securing fortitude, but the joy of trying something different just fizzles when one is up against players who constantly play the same restricted moves.

Great Job in moving v10 so fast, which is scheduled very soon, not long after v9's release.
Appreciate the efforts! =)

Seconded.

I like the idea that Johnny is a jack of all trades, but master of none.

I'm looking forward to trying him out, and I'm looking forward to his DIY partner! (and all of the new blood)

Great job so far, design team!
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 28, 2019, 11:12:22 AM
Here's the first of two cards being spoiled on Discord today. These are the only non-Superstar-specifics cards to be found in the set.

Breaking Ground
Reversal: Special
Effects cannot prevent you from moving this card.
When your opponent successfully plays a 10D+ maneuver, or has 10+ greater Fortitude and he successfully plays a maneuver, you may put this card into your Ring from your Hand or Ringside. If you do, after damage is applied from that card, end his turn.
F: 0     D: 2     Unique     Permanent
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 28, 2019, 11:51:28 AM
The card looks nice. Will there be some spoilers for the support for older Superstars, too?
Title: Re: Virtual 10: Breaking Ground
Post by: The_Wolfpac on September 28, 2019, 02:44:14 PM
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.
Title: Re: Virtual 10: Breaking Ground
Post by: dilbert505 on September 28, 2019, 03:05:12 PM
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Not to call you out specifically, here, but this post reminds me of similar ones made after just about every set was spoiled. Invariably, there's a superstar whose ability lends itself to a "master of none" strategy (as opposed to open-ended superstars like KO, where you can choose any strategy, but you do tend to fully commit once you do), and invariably, people envision a scenario where you get all the benefits from each of the individual components of the strategy, with none of the drawbacks, such as "I'm more likely to have the wrong mix of cards in my hand at any given time, compared to a better focused deck" or "I'm now susceptible, at least in part, to decks that counter any one of the things I do." Every time, people assume the master of none deck is going to be amazing, busted, the dev team doesn't know what they're doing... and every time, the dev team says "Look, we've tested this, and it's really not as over the top as you think it is." And just about every time, the dev team's been right.

If it turns out that we've all missed a trick here, and Gargano's busted beyond belief, we'll fix it... but we've looked for all the busted tricks we could think of, and we've already fixed them. We've done that with all the decks so far (frex, that's why Elias can't pack Divine Intervention.) We're not looking to make every set more powerful than the last; we're trying to contribute to a well-rounded metagame. If we miss the mark, hell, we're human. Humans do that. We'll identify the problem, we'll fix it, and we'll move on from there. That's why we have revisions and errata. We'd appreciate some patience, and some faith in our willingness to make it work.
Title: Re: Virtual 10: Breaking Ground
Post by: Hogtrail on September 28, 2019, 03:26:16 PM
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Next time you play a game, I'd like you to take a look at all of the Fortitude of the cards you and your opponent play. I would hazard a guess that most of them are between 0 and 12F. Sure, if you reverse a TMF from hand with it you get to shuffle in 20 - 30. But that's assuming about 4 or 5 different things happen in that scenario.

A. You need 20F
B. Opponent needs F to play his TMF
C. You need to have candice in your hand
D. His TMF is unprotected
E. He doesn't have Hell in a Cell out
F.  He doesn't know you have Candice in hand

If all of these happen,  then you deserve to shuffle in your cards.

And before labeling Johnny as Stupidly Powerful, perhaps, idk, play a game with him. Us in the dev team have spent the last half year developing and playtesting this set.

And as said above, if we missed something that gets exploited, we will fix it. We can do that. This isnt classic raw deal. We aren't making cards to sell a product, we are making cards to keep this game going, and to keep interest up.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 28, 2019, 04:06:35 PM
The card looks nice. Will there be some spoilers for the support for older Superstars, too?

With how soon this is released after V9b there won’t be any support cards for previous sets.
Title: Re: Virtual 10: Breaking Ground
Post by: thebear308 on September 28, 2019, 05:17:33 PM

Rebel Heart
Backstage Card
Your maneuvers with ‘technical’ & 'dynamic' in the title are considered to have both 'dynamic' & 'technical' in the title.
You may pack up to 1 Chain Reaction, 1 Spontaneous Combustion, 1 Opening Volley and, 1 Technically Sound & Brutal in your backstage. They are Unique and Superstar-Specific.
At the end of the Pre-match phase you may put those cards into your Ring.
Unique        RMS logo     NXT logo


Shouldn't the first part of the first sentence say "maneuvers with 'technical' or 'dynamic' in the title"?
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 28, 2019, 05:25:18 PM

Rebel Heart
Backstage Card
Your maneuvers with ‘technical’ & 'dynamic' in the title are considered to have both 'dynamic' & 'technical' in the title.
You may pack up to 1 Chain Reaction, 1 Spontaneous Combustion, 1 Opening Volley and, 1 Technically Sound & Brutal in your backstage. They are Unique and Superstar-Specific.
At the end of the Pre-match phase you may put those cards into your Ring.
Unique        RMS logo     NXT logo


Shouldn't the first part of the first sentence say "maneuvers with 'technical' or 'dynamic' in the title"?

You’re right. It’ll be fixed for release. Thanks!
Title: Re: Virtual 10: Breaking Ground
Post by: Kingsantino92 on September 28, 2019, 06:01:13 PM
I appreciate everything you guys take the time to make for us and for keep the game alive. Whatever you guys work on and feel good enough to release then that's good enough for me. I know a ton of work and dedication goes into the cards and I just want you to know it doesnt go unnoticed and its greatly appreciated.
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 28, 2019, 11:26:36 PM
The card looks nice. Will there be some spoilers for the support for older Superstars, too?

With how soon this is released after V9b there won’t be any support cards for previous sets.

Wasn't it said that V9b was not all the support that was planned and the rest would be in V10, because 9b took so long?
Title: Re: Virtual 10: Breaking Ground
Post by: dilbert505 on September 28, 2019, 11:43:46 PM
The card looks nice. Will there be some spoilers for the support for older Superstars, too?

With how soon this is released after V9b there won’t be any support cards for previous sets.

Wasn't it said that V9b was not all the support that was planned and the rest would be in V10, because 9b took so long?

Quote from: CreedP
Yeesh, that took forever.... haha.  Well, here it is, the end of an era, leading to a new one.  Virtual 9 is finally wrapped up, though with a lighter volume than originally anticipated. 

But we wanted to wrap things up and move on, so a lot of the 'missing' Superstar support that wasn't finished (Drew McIntyre, Roman Reigns, Ambrose farewell card, The Bar) will show up down the road. Some things were ready because they were planned from the start (Jinder's cards, for example) or because they were 'shiny objects' that drew everyone's attention (Becky's I Am The Man or the new Club card).  It'd be great if there were more than 40 new cards, sorry about that.  It should be better in the future.

So here's the link to the full Virtual 9 set list, and the files are all in place and Ready for Downloading.  As noted elsewhere, the Lackey patch has been updated, and <surprise!> I've already loaded the Superstar Guides, so let me know if I missed anything.  (Flickr will get updated soon, probably in the next 24 hours, for anyone who still cares about it, haha)

And here we are.  Enjoy, have fun with the new cards, and revel in the fact that Eric and his team are already cooking up new Superstars for Virtual 10.  :)

No particular date was promised. Those cards will, indeed, show up down the road; we just haven’t gotten to their stop yet.

Title: Re: Virtual 10: Breaking Ground
Post by: darkdestiny91 on September 28, 2019, 11:48:12 PM
This is my take on the Gargano fiasco going on. The superstar is OVERLOADED with good traits and maneuver archetypes. Dynamic, IMO, is supposed to be the less protected, but lends for sponge-heavy decks to dip in to recover and stay in the game against aggressive decks, which mainly focuses on heat or volley, with chain in some cases as well.

For Gargano, this is what I see immediately becoming an issue:
1. Ruins the scissors-paper-stone paradigm that the traits had before (aka Chain<Heat<Volley<Chain).
- This means that Johnny Gargano will be able, in the hands of any experienced player, take apart any deck by countering the traits.

2. He literally outclasses so many superstars before him with similar abilities. The most similar superstars I can think of that Gargano clearly outclass are The Showstopper and Gene Snitsky. Snitsky is literally outclassed in every way by Gargano - his ability is literally written in Gargano's current ability. As for Showstopper, he gets everything Showstopper can do, maybe a little less versatile BUT is also an NXT superstar and does not have the Legend drawback for Shoot Lock-Up so people that want to catch up might be completely out of luck here.

3. He gets tons of versatile recovery options that are versatile yet doesn't suffer drawback from his ability.
- Case in point, he can use recover options like Rochester's ACE or Luck of the Draw (if packing Dynamics or Technical) before any drawbacks. The Showstopper had to juggle WrestleMania outside of his turn so he can recover without getting his Ringside sacked.
- He gets a ton of recovery options almost immediately. Gargano gets Chain Reaction, Technically Sound and Brutal in the Ring Area BEFORE outside recovery effects that stack. Calgary, Luck of the Draw x3, New Orleans, and/or other options still stack upon that.
- i.e. I can proc 3x LotD for 3 card recovery, then use my ability to change my maneuvers to Heat, and still get 1 more card from New Orleans. If I go for Chain, and fail to hit, I can recover 2 more for Calgary, I can also take the gamble and use Chain Reaction to recover instead before I try hitting a maneuver.
 
4. Gargano has free card advantage too - his technicals can do all that I mentioned above, while still netting him another card upon being successful in play.

Currently, Gargano is the only deck i know that juggles Traits along with Archetypes (such as Technical and Dynamic) in one deck. Yes, in practice, he may be a lot more balanced, but I hope we are not normalizing a certain power level in our superstars as the standard bearer going forward because Gargano can become a dangerous precedent.

We all love Raw Deal, we just don't want another Great American Bash set thrust upon us. /shudders
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on September 29, 2019, 03:43:45 AM
The card looks nice. Will there be some spoilers for the support for older Superstars, too?

With how soon this is released after V9b there won’t be any support cards for previous sets.

Wasn't it said that V9b was not all the support that was planned and the rest would be in V10, because 9b took so long?

Quote from: CreedP
Yeesh, that took forever.... haha.  Well, here it is, the end of an era, leading to a new one.  Virtual 9 is finally wrapped up, though with a lighter volume than originally anticipated. 

But we wanted to wrap things up and move on, so a lot of the 'missing' Superstar support that wasn't finished (Drew McIntyre, Roman Reigns, Ambrose farewell card, The Bar) will show up down the road. Some things were ready because they were planned from the start (Jinder's cards, for example) or because they were 'shiny objects' that drew everyone's attention (Becky's I Am The Man or the new Club card).  It'd be great if there were more than 40 new cards, sorry about that.  It should be better in the future.

So here's the link to the full Virtual 9 set list, and the files are all in place and Ready for Downloading.  As noted elsewhere, the Lackey patch has been updated, and <surprise!> I've already loaded the Superstar Guides, so let me know if I missed anything.  (Flickr will get updated soon, probably in the next 24 hours, for anyone who still cares about it, haha)

And here we are.  Enjoy, have fun with the new cards, and revel in the fact that Eric and his team are already cooking up new Superstars for Virtual 10.  :)

No particular date was promised. Those cards will, indeed, show up down the road; we just haven’t gotten to their stop yet.

Sorry, my bad.
Title: Re: Virtual 10: Breaking Ground
Post by: Drywall on September 29, 2019, 06:04:01 AM
Gargano looks like a lot of fun.

For those with sticker shock: You can only have 60 cards in your arsenal and 24 cards in your backlash. Gargano isn't going to be some multi-trait unstoppable machine. He reminds me of Regal in the aspect of you can do a great many things; question is: Which will you choose?
Title: Re: Virtual 10: Breaking Ground
Post by: niiiiick on September 29, 2019, 06:06:58 AM
I've fallen into the trap of "X is beyond broken and will run over everyone" during spoilers and initial release....only to find out that it really wont. How about everyone waits until everyone is released and you play the actual game before criticizing and deciding what is "stupidly broken"
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 29, 2019, 06:30:19 AM
Here's the second and last non-Specific card found in this set. This is a bit of a sendoff for Creed's time as lead developer for Virtual. There wouldn't be any of these expansions if it wasn't for the work he did.

12 Years of Dedication
Mid-match Action + Action
When you have 7 or more cards in hand, you may discard your hand and your opponent cannot respond to this card.
Put 2 Backlash deck cards from your Ringside into your Backlash deck.
If you discarded your hand, Ringside Search 2 non-Superstar-specific Virtual card.
F: 12     D: 0     Unique     Multi     Permanent     RMS logo

Stayed tuned tonight around 6pm eastern. I'm aiming to do a LIVESTREAM on http://twitch.tv/ericrd to reveal another Superstar.
Title: Re: Virtual 10: Breaking Ground
Post by: paulphh on September 29, 2019, 08:39:19 AM
Was Gargano play tested against original superstars lie The Rock, Hall and Nash , Snitsky, and so on, or was he just tried against digital, Creed designed wrestlers, which most would agree are more powerful than most original wrestlers. Just curious I and my best friend don’t use the non superstar support too much to print we use superstars and there support. He’s really huge without the newer cards. And it was mentioned he’s not the one we will be talking about? Oh boy. I love this game is till going, I went to a trade center by my house years ago and bought all the boxes they had for 5 bucks a box. Unopened original sets. I’m good with cards for decks. He’s gonna crush most all old decks. Just my opinion.
Title: Re: Virtual 10: Breaking Ground
Post by: MonkeyLord13 on September 29, 2019, 09:25:51 AM

2. He literally outclasses so many superstars before him with similar abilities. The most similar superstars I can think of that Gargano clearly outclass are The Showstopper and Gene Snitsky. Snitsky is literally outclassed in every way by Gargano - his ability is literally written in Gargano's current ability. As for Showstopper, he gets everything Showstopper can do, maybe a little less versatile BUT is also an NXT superstar and does not have the Legend drawback for Shoot Lock-Up so people that want to catch up might be completely out of luck here.

3. He gets tons of versatile recovery options that are versatile yet doesn't suffer drawback from his ability.

JOHNNY GARGANO
Starting Hand Size: 8     Superstar Value: 3
NXT Superstar Ability: Your cards with 'technical' in the title are not Set-ups. Once during your turn, you may discard 1 card and choose Chain, Heat or Volley: 4. Your maneuvers with 'technical' in the title are considered to have that trait until the start of your next turn. Do not remove Heat cards from the game for your Superstar-specific card effects.

Gene Snitsky
Starting Hand Size: 7     Superstar Value: 1
Superstar Ability: Your Heat cards are not removed from the game when you move a card from your Ringside pile.
UNF

Johnny only protects his Heat against Superstar Specific recursion effects, not against all recursion. Once he's activated his ability, which he can only do once a turn, and which comes at a cost, he can no longer avoid the Heat trait for any non-Superstar Specific effects. Snitsky pays no cost for his protection and it applies to non-Superstar Superstar specific effects, and since snitsky is not relying on his ability to give out the Heat trait, Snitsky's ability also allows Heat protection for out-of-turn recursion.

The Showstopper
Starting Hand Size: 8     Superstar Value: 6
Legend Superstar Ability:  Search your Arsenal for The Legend Lives On, put it into your Ring, and shuffle; that card is Permanent and cannot be blanked.
Your Heat cards are not removed from Ringside when you move cards from your Ringside with Superstar-specific cards.
You can pack non-Storyline non-Virtual Unique Shawn Michaels cards with no other logos.  You cannot pack Corners, Managers, Run-ins, Pre-match D: 1+ cards, Foreign Object maneuvers, or A Quick BASH-ing.
V5

The Showstopper has the same level of protection as Gargano, but he also has Legend support, which is not insignificant. He is also paying no cost to hand out the Heat trait.

Both Snitsky and Showstopper also benefit from focus on Heat in areas such as maintaining Heat cards in their ringside during off turns, allowing use of Heat reversals. Gargano will actually have to pack printed Heat cards to have the same versatility as either Snitsky or Showstopper. Gargano is using a different maneuver base from either of the other Superstar, as his ability will only give the Heat trait to technical maneuvers (and dynamic if you play Rebel Heart, admittedly no reason not to do so).

In context, I disagree that either is fundamentally "outclassed" by Gargano. As I and others have already observed: Gargano has the strength of versatility, but Superstars like Snitsky and Showstopper have the strength of focus.

There are lots of different things you can do with Gargano, but try to do them all at your own peril.





Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 29, 2019, 02:55:14 PM
Stayed tuned tonight around 6pm eastern. I'm aiming to do a LIVESTREAM on http://twitch.tv/ericrd to reveal another Superstar.

I’m runnng behind on time! I’ll be hopping on between 6:30 and 7:00!
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on September 29, 2019, 04:55:09 PM
Just wrapped a successful video reveal of Ronda and surprise Superstars. Check out the video on demand here: https://www.twitch.tv/videos/488164057
We will updated with the card sets on this thread later on.
Title: Re: Virtual 10: Breaking Ground
Post by: darkdestiny91 on September 29, 2019, 05:12:29 PM
Here's the second and last non-Specific card found in this set. This is a bit of a sendoff for Creed's time as lead developer for Virtual. There wouldn't be any of these expansions if it wasn't for the work he did.

12 Years of Dedication
Mid-match Action + Action
When you have 7 or more cards in hand, you may discard your hand and your opponent cannot respond to this card.
Put 2 Backlash deck cards from your Ringside into your Backlash deck.
If you discarded your hand, Ringside Search 2 non-Superstar-specific Virtual card.
F: 12     D: 0     Unique     Multi     Permanent     RMS logo

Stayed tuned tonight around 6pm eastern. I'm aiming to do a LIVESTREAM on http://twitch.tv/ericrd to reveal another Superstar.

The wording is weird here. Should it read: “If you discarded your hand, search your ringside for 2 virtual cards”?
Title: Re: Virtual 10: Breaking Ground
Post by: MonkeyLord13 on September 30, 2019, 09:48:44 AM
A couple of things I noticed on Ronda's cards (which may already be on your radar):

1) You made mention of Shoot Kicker Hold in conjunction with Multiple Combat Sport Champion. Does the RMS trait on SKH make any difference in terms of packing? I assume that when played, it would still be a Multi given that RMS would be in effect once the game has started. Kind of a silly question, but thought it might be good to air it before someone says "You can't remove the 'cannot be packed' text because of RMS".

2) On I Don't Give a Damn About My Reputation, the damage boost effect specifies "next maneuver this turn", but the Fortitude reduction effect (and its reversal restriction) only says "next maneuver", not limiting it to the same turn as IDGDAMR. Just wanted to double check whether this was intended to let you stack the effect for a next maneuver that happened to come on a subsequent turn, or if it was intended to only function if the next maneuver is played the same turn.

3) Just a little formatting thing that I'm sure you would have caught, but Rousey's Flurry of Punches reads "...discard 2 to to put this card back in hand..."

Both Ronda and Nia are looking great. Very excited for V10!
Title: Re: Virtual 10: Breaking Ground
Post by: Daeva on September 30, 2019, 10:03:04 AM
Here's the second and last non-Specific card found in this set. This is a bit of a sendoff for Creed's time as lead developer for Virtual. There wouldn't be any of these expansions if it wasn't for the work he did.

12 Years of Dedication
Mid-match Action + Action
When you have 7 or more cards in hand, you may discard your hand and your opponent cannot respond to this card.
Put 2 Backlash deck cards from your Ringside into your Backlash deck.
If you discarded your hand, Ringside Search 2 non-Superstar-specific Virtual card.
F: 12     D: 0     Unique     Multi     Permanent     RMS logo

Stayed tuned tonight around 6pm eastern. I'm aiming to do a LIVESTREAM on http://twitch.tv/ericrd to reveal another Superstar.

The wording is weird here. Should it read: “If you discarded your hand, search your ringside for 2 virtual cards”?

The wording is different because Search wasn't a keyword before.

"Location Search #" means "search (Location) for # cards, reveal them, put them into your hand, and shuffle (Location)." If the number is followed by a constraint, then the cards that you search for must obey that constraint.
Title: Re: Virtual 10: Breaking Ground
Post by: Kingsantino92 on September 30, 2019, 05:50:38 PM
Hey I'm having a hard time finding today's spoilers. I've been checking the omg games page all day and there hasn't been any word on a specific time or if things are running late. Unless I'm on the wrong page then I apologize.
Title: Re: Virtual 10: Breaking Ground
Post by: Keith0913832 on September 30, 2019, 05:54:45 PM
Saw them posted on the virtual raw deal fb page.
Title: Re: Virtual 10: Breaking Ground
Post by: Keith0913832 on September 30, 2019, 05:58:04 PM
Anyway, RawdealSG is honored to be part of the v10 reveal party this time round! Stay tuned to the fb page in about 14hrs time where we reveal the images for the next superstar.

Www.facebook.com/RawdealSG
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on September 30, 2019, 10:16:05 PM
Gargano looks like a lot of fun.

For those with sticker shock: You can only have 60 cards in your arsenal and 24 cards in your backlash. Gargano isn't going to be some multi-trait unstoppable machine. He reminds me of Regal in the aspect of you can do a great many things; question is: Which will you choose?

Thats the thing. There is so much available for all traits you can mishmash you dont have to dwell down one specific path.

Yes he has a basic arsenal and backlash amount but thats more than enough to get decent recharge every turn. There is only so much times people can reverse aces then once there gone or not available to use at that time its realistic to see him getting an easy 3-5 card recharge every turn.

Realistically most decks rely on their early manuvers and the manuver reversals so after you have covered the bum there is limited spaces for ace reversals.

 Any well seasoned player will run riot with gargano no problem at all.

 But hey my groups only been on virtual for a few years and slowly releasing the sets so each set gets a fair shake rather than jist releasing everything at once so we wont get v10 till mid 2020 i believe. So hopefully hes nerfed by then.
Title: Re: Virtual 10: Breaking Ground
Post by: The_Wolfpac on October 01, 2019, 12:17:34 AM
This is my take on the Gargano fiasco going on. The superstar is OVERLOADED with good traits and maneuver archetypes. Dynamic, IMO, is supposed to be the less protected, but lends for sponge-heavy decks to dip in to recover and stay in the game against aggressive decks, which mainly focuses on heat or volley, with chain in some cases as well.

For Gargano, this is what I see immediately becoming an issue:
1. Ruins the scissors-paper-stone paradigm that the traits had before (aka Chain<Heat<Volley<Chain).
- This means that Johnny Gargano will be able, in the hands of any experienced player, take apart any deck by countering the traits.

2. He literally outclasses so many superstars before him with similar abilities. The most similar superstars I can think of that Gargano clearly outclass are The Showstopper and Gene Snitsky. Snitsky is literally outclassed in every way by Gargano - his ability is literally written in Gargano's current ability. As for Showstopper, he gets everything Showstopper can do, maybe a little less versatile BUT is also an NXT superstar and does not have the Legend drawback for Shoot Lock-Up so people that want to catch up might be completely out of luck here.

3. He gets tons of versatile recovery options that are versatile yet doesn't suffer drawback from his ability.
- Case in point, he can use recover options like Rochester's ACE or Luck of the Draw (if packing Dynamics or Technical) before any drawbacks. The Showstopper had to juggle WrestleMania outside of his turn so he can recover without getting his Ringside sacked.
- He gets a ton of recovery options almost immediately. Gargano gets Chain Reaction, Technically Sound and Brutal in the Ring Area BEFORE outside recovery effects that stack. Calgary, Luck of the Draw x3, New Orleans, and/or other options still stack upon that.
- i.e. I can proc 3x LotD for 3 card recovery, then use my ability to change my maneuvers to Heat, and still get 1 more card from New Orleans. If I go for Chain, and fail to hit, I can recover 2 more for Calgary, I can also take the gamble and use Chain Reaction to recover instead before I try hitting a maneuver.
 
4. Gargano has free card advantage too - his technicals can do all that I mentioned above, while still netting him another card upon being successful in play.

Currently, Gargano is the only deck i know that juggles Traits along with Archetypes (such as Technical and Dynamic) in one deck. Yes, in practice, he may be a lot more balanced, but I hope we are not normalizing a certain power level in our superstars as the standard bearer going forward because Gargano can become a dangerous precedent.

We all love Raw Deal, we just don't want another Great American Bash set thrust upon us. /shudders

This guy gets it
Title: Re: Virtual 10: Breaking Ground
Post by: The_Wolfpac on October 01, 2019, 12:23:16 AM
Just because a card has a high cost doesn't mean it needs to have an amazing effect. Some finishers are terrible and are 20+F. Additionally, reversing any card is good enough in my books for 20F.

As to building him fully anything, that would be stupid, he is clearly far more effective with a full blown mix.

I dont mean to be negative. I just fear that all future sets of raw deal are stupidly powerful.

Next time you play a game, I'd like you to take a look at all of the Fortitude of the cards you and your opponent play. I would hazard a guess that most of them are between 0 and 12F. Sure, if you reverse a TMF from hand with it you get to shuffle in 20 - 30. But that's assuming about 4 or 5 different things happen in that scenario.

A. You need 20F
B. Opponent needs F to play his TMF
C. You need to have candice in your hand
D. His TMF is unprotected
E. He doesn't have Hell in a Cell out
F.  He doesn't know you have Candice in hand

If all of these happen,  then you deserve to shuffle in your cards.

And before labeling Johnny as Stupidly Powerful, perhaps, idk, play a game with him. Us in the dev team have spent the last half year developing and playtesting this set.

And as said above, if we missed something that gets exploited, we will fix it. We can do that. This isnt classic raw deal. We aren't making cards to sell a product, we are making cards to keep this game going, and to keep interest up.

Honestly this is mind blowing. I'm sorry but in most games it's not hard to achieve all of this.
Title: Re: Virtual 10: Breaking Ground
Post by: Jfman89 on October 01, 2019, 04:24:35 AM
With the revival do you just ignore active/ inactive on the tag reversals? I cant see anywhere if it says ignore that text. Unless ive missed something.

Edit - tag team shenanagins.
Title: Re: Virtual 10: Breaking Ground
Post by: CRASHER on October 01, 2019, 04:28:38 AM
With the revival do you just ignore active/ inactive on the tag reversals? I cant see anywhere if it says ignore that text. Unless ive missed something.

Edit - tag team shenanagins.

It's a backstage card from v4:

Tag Team Shenanigans
Backstage Card
Can only be packed when packing Tag cards for your Ability.
You are both the active and inactive player, your opponent is also the inactive opponent.
When you 'tag in', 'tag out', 'tag', or you change the active player, put up to 1 card from your Ringside on the bottom of your Arsenal, and you are considered not to have played any cards this turn.
Your opponent's reversals are unaffected by your Surprise Hit cards.
Unique     RMS logo
Title: Re: Virtual 10: Breaking Ground
Post by: Keith0913832 on October 01, 2019, 08:14:43 AM
https://www.facebook.com/pg/rawdealSG/photos/?tab=album&album_id=817979635266955

Spoilers up!
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 02, 2019, 05:33:31 PM
Working on the set now and getting ready to wrap it all up. Here's an early spoiler of The Man for everyone to enjoy.

THE MAN
Starting Hand Size: 5 Superstar Value: 4
Superstar Ability: When your maneuver played as a Counter is unsuccessful, put a maneuver with a different title from your Ringside into your hand.  When it is successful, you may Promo: 3.
You can pack Becky Lynch cards in your Arsenal with 1 logo and I Am The Man.

This Is The Man’s World
Pre-math Event
Can be played during the Venue phase.
Your Superstar specific maneuvers are considered to have ‘precision’ in the title for your Superstar-specific card effects.
When your opponent’s card is unsuccessful, you may put To Be the Man, You've Got to Beat the Man! from your Backlash into your Ring. You cannot have more than 1 copy of that card in your Ring, it does not take up a slot, it is permanent and replace '10' with 'higher Fortitude or 10.'
F: 0     D: 0     Unique     RMS logo     Permanent

WHO’S THE MAN?!?
Mid-match Reversal: Special
When your opponent is a Male Superstar, reverse any maneuver.
When your opponent is a Female Superstar, ignore any reversal restriction from a card and reverse any non-Unique maneuver.
Ignore 'played as a Counter' in your Ability.
F: 6     D: 0     Unique     Permanent     Throwback

Man-handle Slam
Grapple / Reversal: Strike
When played as a Counter, -8F and cannot be reversed from hand.
When played as a reversal, you can play a maneuver in your Ringside as if from hand if it is your first card played during your next turn.
F: 14      D: 6     SV: 2     Unique     Becky Lynch logo

Becky Two Belts
Action + Action
-5F for each Title Belt in your Ring (maximum -10F).
Look at your opponent’s hand, choose 2 cards for each Title Belt in your Ring and he discards them.
When you have no Title Belt in your Ring, shuffle 15 cards from your Ringside into your Arsenal.
F: 25     D: 0     Unique     Multi     Becky Lynch logo
Title: Re: Virtual 10: Breaking Ground
Post by: dallasstar17 on October 02, 2019, 06:06:58 PM
Working on the set now and getting ready to wrap it all up. Here's an early spoiler of The Man for everyone to enjoy.

THE MAN
Starting Hand Size: 5 Superstar Value: 4
Superstar Ability: When your maneuver played as a Counter is unsuccessful, put a different maneuver from your Ringside into your hand.  When it is successful, you may Promo: 3.
You can pack Becky Lynch cards in your Arsenal with 1 logo and I Am The Man.

This Is The Man’s World
Pre-math Event
Can be played during the Venue phase.
Your Superstar specific maneuvers are considered to have ‘precision’ in the title for your Superstar-specific card effects.
When your opponent’s card is unsuccessful, you may put To Be the Man, You've Got to Beat the Man! from your Backlash into your Ring. You cannot have more than 1 copy of that card in your Ring, it does not take up a slot, it is permanent and replace '10' with 'higher Fortitude or 10.'
F: 0     D: 0     Unique     RMS logo     Permanent

WHO’S THE MAN?!?
Mid-match Reversal: Special
When your opponent is a Male Superstar, reverse any maneuver.
When your opponent is a Female Superstar, ignore any reversal restriction from a card and reverse any non-Unique maneuver.
Ignore 'played as a Counter' in your Ability.
F: 6     D: 0     Unique     Permanent     Throwback

Man-handle Slam
Grapple / Reversal: Strike
When played as a Counter, -8F and cannot be reversed from hand.
When played as a reversal, you can play a maneuver in your Ringside as if from hand if it is your first card played during your next turn.
F: 14      D: 6     SV: 2     Unique     Becky Lynch logo

Becky Two Belts
Action + Action
-5F for each Title Belt in your Ring (maximum -10F).
Look at your opponent’s hand, choose 2 cards for each Title Belt in your Ring and he discards them.
When you have no Title Belt in your Ring, shuffle 15 cards from your Ringside into your Arsenal.
F: 25     D: 0     Unique     Multi     Becky Lynch logo


Do all of these cards have the Becky Lynch Logo or does "This is the Man's World" and "WHO'S THE MAN" only have "The Man" Logos?
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 02, 2019, 06:11:46 PM
Cards with the Becky Lynch logo have it on the bottom of the card's text.
Title: Re: Virtual 10: Breaking Ground
Post by: rachelmon on October 02, 2019, 06:36:00 PM
Time to add some fire to my Becky Lynch!
Title: Re: Virtual 10: Breaking Ground
Post by: the-edge666 on October 02, 2019, 11:38:40 PM
She looks very nice. I have to questions:

1. Does the ability only refer to cards that have "when played as a counter (or the text that it replaced in virtual)" or to any maneuver I play after I ended my opponents turn by reversing his maneuver or action?

2. Since her ability says "in your arsenal" can she pack Team PCB? (Just for clearence)
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 03, 2019, 02:27:14 AM
Quote
1. Does the ability only refer to cards that have "when played as a counter (or the text that it replaced in virtual)" or to any maneuver I play after I ended my opponents turn by reversing his maneuver or action?

She only has to play a maneuver as a Counter. Does not matter if the text requirement is on the maneuver she is playing.

Quote
2. Since her ability says "in your arsenal" can she pack Team PCB? (Just for clearence)

She’s limited to only packing Arsenal cards with only the Becky logo, and I Am The Man in her Backstage.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 03, 2019, 06:37:39 PM
We're slowly wrapping up everything for the set to release tomorrow. Here's the last spoiler until the full release.
Each Superstar will have an alternate art card at the tail end of the set. These are my 3 favourites.

(https://i.imgur.com/22idb99.jpg)(https://i.imgur.com/PP1UgN8.jpg)(https://i.imgur.com/RO4dOpf.jpg)
Title: Re: Virtual 10: Breaking Ground
Post by: MonkeyLord13 on October 04, 2019, 08:11:04 AM
We're slowly wrapping up everything for the set to release tomorrow. Here's the last spoiler until the full release.
Each Superstar will have an alternate art card at the tail end of the set. These are my 3 favourites.


Wow, those are gorgeous. I'm all about seeing more of these as Raw Deal proceeds.

Thank you for a phenomenal release, Eric and Design Team!
Title: Re: Virtual 10: Breaking Ground
Post by: XtremeWRATH on October 04, 2019, 01:50:43 PM
CTRL-F "Virtual 10 release not found"

Did i miss something? lol
Title: Re: Virtual 10: Breaking Ground
Post by: CreedP on October 04, 2019, 01:53:57 PM
Patience.

CREED
Title: Re: Virtual 10: Breaking Ground
Post by: XtremeWRATH on October 04, 2019, 02:07:18 PM
its slow at work need something to kill the next hour lol
Title: Re: Virtual 10: Breaking Ground
Post by: dallasstar17 on October 04, 2019, 02:10:13 PM
its slow at work need something to kill the next hour lol

Grab a Chainsaw
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 04, 2019, 02:15:10 PM
Virtual 10: Breaking Ground is now available for download!

Few notes to bring up.

Superstar Guides will be up later this week. We had some last minutes changes to wording, phrasing etc. The downloadable cards are the final wording for the set.

Lackey patch update. Hopefully this will be out in a week. There is an ongoing project headed by Mitch to create a Raw Deal patch for OCTGN. This is a regularly supported program that Lackey does not offer. Head over to the Discord channel to find out more about this. https://discord.gg/mr4KTEw

Other than that here's the set everyone! This is my first release as Lead Developer and it's been a fun and stressful experience.

In no specific order I also want to thank Scott, Evan, Scott, John, Scott, Brian, Nate, John, Adam, Cameron, Mitch, Hugo, Creed, their playgroups that helped playtest & anyone I may have missed. If it wasn't for this group of people sets like this would not be possible.


http://teamcanadaonline.net///index.php/topic,5753.msg70993.html#msg70993
Title: Re: Virtual 10: Breaking Ground
Post by: XtremeWRATH on October 04, 2019, 05:46:17 PM
Excited to see the set released but is it just me or does some of the font on some of the cards seem smaller than usual and kind of mushy effect. More so notice it on the Backlash cards.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 04, 2019, 06:39:59 PM
Excited to see the set released but is it just me or does some of the font on some of the cards seem smaller than usual and kind of mushy effect. More so notice it on the Backlash cards.

Part of the learning curve. I’m using a different program and my methods are a little differently.
When this set is out for a little bit we’ll look it all over, find the areas to improve on and make the next set look better.
Title: Re: Virtual 10: Breaking Ground
Post by: dallasstar17 on October 04, 2019, 07:39:32 PM
Got the cards downloaded and printed.... oh the time to work on new decks have arrived. This weekend is going to be solid. Love the work you guys put in... Again if you need any help do not hesitate to call the Oklahoma Crew in to help.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on October 08, 2019, 09:37:30 PM
Lackey update has been completed and now available to download.

http://teamcanadaonline.net///index.php/topic,12440.0.html
 
Superstar guides will be coming by the end of the week.
Title: Re: Virtual 10: Breaking Ground
Post by: darkdestiny91 on November 02, 2019, 09:13:48 PM
Sorry, a random question and reviving the thread.

Just wanted to know if there's a reason why some of the superstars in the set aren't NXT? Feel like there's a lack of consistency when it comes to whether the superstar is taken from his/her NXT days e.g. Revival was way more popular during their NXT tenure than their main roster run, etc.

Able to just share the design thoughts behind why some are NXT and some aren't?
Title: Re: Virtual 10: Breaking Ground
Post by: Hogtrail on November 02, 2019, 09:57:12 PM
Sorry, a random question and reviving the thread.

Just wanted to know if there's a reason why some of the superstars in the set aren't NXT? Feel like there's a lack of consistency when it comes to whether the superstar is taken from his/her NXT days e.g. Revival was way more popular during their NXT tenure than their main roster run, etc.

Able to just share the design thoughts behind why some are NXT and some aren't?

The ones that are no longer in NXT are not NXT Superstars. We want to keep the game and superstars as updated as possible. And while the Revival were certainly more popular (and better used) in NXT, they have been on the main roster well over a year.
Title: Re: Virtual 10: Breaking Ground
Post by: darkdestiny91 on November 02, 2019, 11:26:29 PM
Sorry, a random question and reviving the thread.

Just wanted to know if there's a reason why some of the superstars in the set aren't NXT? Feel like there's a lack of consistency when it comes to whether the superstar is taken from his/her NXT days e.g. Revival was way more popular during their NXT tenure than their main roster run, etc.

Able to just share the design thoughts behind why some are NXT and some aren't?

The ones that are no longer in NXT are not NXT Superstars. We want to keep the game and superstars as updated as possible. And while the Revival were certainly more popular (and better used) in NXT, they have been on the main roster well over a year.

I understand, however, I do feel when such changes can affect in-game synergies, it might warrant a second look.

Just off my head, Revival could have had a "free slot" Underrated Superstar, but loses it because they're now WWE. Another example would be the potential loss of a synergy card in NXT Breakout Star and some hand protection against Armageddon is Upon Us.
Title: Re: Virtual 10: Breaking Ground
Post by: MonkeyLord13 on November 03, 2019, 05:22:12 AM
I think it's fair to assume that the design team realized that the Revival would be boosted by NXT support AND that they weren't receiving that set of cards. I think it's also fair to assume that design believed them to be well balanced without those cards, even if those cards would have helped them.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on November 03, 2019, 01:59:25 PM
The Revival was created and tested with no NXT card support in mind starting from the ground level of development.
When it comes to some hand size elements, they can easily have access to plenty of cards from the first turn. When players see a new Superstar, it's easy to quickly judge it and miss some cool tricks early on. These guys, while not top guys in the game, are not a team that should be considered bad.
Title: Re: Virtual 10: Breaking Ground
Post by: Naitchng on November 03, 2019, 06:40:36 PM
The Revival was created and tested with no NXT card support in mind starting from the ground level of development.
When it comes to some hand size elements, they can easily have access to plenty of cards from the first turn. When players see a new Superstar, it's easy to quickly judge it and miss some cool tricks early on. These guys, while not top guys in the game, are not a team that should be considered bad.

Sorry to question, but can't help to ask wad r the cool tricks u meant?
Title: Re: Virtual 10: Breaking Ground
Post by: rachelmon on November 03, 2019, 06:41:53 PM
I would also love to see those cool tricks for the revival!
Title: Re: Virtual 10: Breaking Ground
Post by: Scotty on November 04, 2019, 01:22:16 PM
I'd run San Diego with them, most people will be forced to discard less powerful prematch (likely ones that aren't permanent too!) so they have much less options to flip 1 card to reverse Revival's Blindsides each turn. Clink Me can pick up 3 Ready To Fights as soon as turn 2 if you're lucky enough and really want them. I'd also run Rules Were Meant to Be Broken with them, and really focus on triggering #FTR so they can't reverse from hand.
Title: Re: Virtual 10: Breaking Ground
Post by: Naitchng on November 04, 2019, 10:30:10 PM
I'd run San Diego with them, most people will be forced to discard less powerful prematch (likely ones that aren't permanent too!) so they have much less options to flip 1 card to reverse Revival's Blindsides each turn. Clink Me can pick up 3 Ready To Fights as soon as turn 2 if you're lucky enough and really want them. I'd also run Rules Were Meant to Be Broken with them, and really focus on triggering #FTR so they can't reverse from hand.


Before I start my argument, I will like to emphasise, this is not against anyone or Eric for tat matter.
I do think the Eric & his team done a really gd job for v10 & deserved our stamp of appreciation. Just in case I get condemned becos I gave criticism so that there will be improvement, I shall apologise 1st for exercising my freedom of speech & love of raw deal.


1st of all, I have a in depth review on the revival on the virtual deck review section. So if u dun get certain points I'm sayin, pls refer to tat post.

For san diego, I did thought of it but didn't go through becos of the following :
1. Without hiac, this strategy really does nth much. I am assuming u r goin on to discard makin yr escape, rtf, night of champ, wwf tag belts or my game my way. Yes i understand discard those may force yr opponent to play less pre match cards. But honestly it doesn't, i will still discard those cards i can play from ringside & with my game my way, yr opp probably dun give a crap about yr venue. And he will just flip his noc, non active rms impt prematch cards as normal.
Beside if u really r goin to discard rtf, gd luck if yr opponent goes lethal nwo poison or pyro with thrust knee lift. (Can counter with cage match, but back to lack of prematch capacity)
Assuming u r playin whatever u r suggested to play, u really won't have enugh pre match capacity for sandiego.

Clink me on turn 2?
U answered it yrself, if u're lucky.
Depending on luck is really not a go to strategy. Besides rtf really r not as strong as it seems. Early game u have nth impt to recover, yr opponent with let u in. Then keep dun try to revese rtf ace. And with the lack of draw power, 80%of the time u cannot sustain a discard from dun try which leaves u wide open to opponent's onslaught.
I have heard the lame ass argument of just discard blindside manenuvers & reversals for dun try.
This 1st of all depends on luck, u may have zero blindside in yr hand.
Also most blindside reversals r pretty useless in vc environment since they only reverse non unique or are at high fort.
Pls do not give argument like just pack more actions, cos non bash revival alreadly have their arsenal packed with tag reversals.
Once again depending on luck is a bad way to form deck.

Honestly I dun understand yr point on rules r meant to be broken in a predominantly non hybrid deck like blindside. Not to mention the point of lack of hands.

In a nut shell, dun rely on #ftr for forrtgain. It is useless after turn 1 assuming yr opponent cannot flip any of his prematch. (eg flip noc, play revo, nxt turn flip revo play 2nd revo) Oso turning everything upside down laugh at u.
So does superstar with flip cards interaction in their ability or cards.
Oso the revival given the way they are structured to be build, if u dun hit anything in by turn 3, u r on yr way to getting pin by inside cradle n backslide.


Once again I apologise for inadvertently offending anyone.
But I still think if there are errors or short comin spotted, we shld point it out, rather den spending time on talks of makin shoot lock up active, shoot lock up not count for shoot counter & killing strategy like redemption & inferno tb just becos some pple can't find a way to go ard it.

Ps shoot lock up r bread and butter for many decks as a way to gain fort. (qsbs+flawless, pump kick dun always work) I play legends all the time, i dun complain abt eating a shoot lock up. Shoot counter really depend on how savy yr opponent are. U will be praying u have shoot counter during late game against a stall deck when the roles are reversed.

Sry for side trackin to shoot lock up part.
Anyway I had provided some suggestions on how to make revival more playable on my review post, namely, say yeah+shup up & wrestle combo, more backlash capacities & packing slots, ftr, ability to choose to draw instead just discard & lesser penalty for playin blindside maneuvers.
(If u want to insist on not flipping backlash for ftr or make blindside moves non ff or cheater, perhaps may add effects like if opponent remove cards from yr ring for yr blindside card effects, he must flip 1 non face down backlash card from his ring or remove 1 random card from his hand out of te game. At least u have some benefits from using blindside sleeper & blindside drop toe hold)

Again I really love this game & wish only improvements to it. And folks once again formin deck based on luck really is a no no, I cannot stressed enugh the impt of this pt.

Ok i getting way too serious over my favourite card game, peace out guys😂
Title: Re: Virtual 10: Breaking Ground
Post by: CRASHER on November 13, 2019, 07:16:58 AM
We haven't ignored you, but the topic has been brought up privately among us and we're trying to hash something out :)
Title: Re: Virtual 10: Breaking Ground
Post by: Naitchng on November 14, 2019, 07:36:24 AM
We haven't ignored you, but the topic has been brought up privately among us and we're trying to hash something out :)

Great, hoping to see some much needed improvement for the revival! 👍
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on November 15, 2019, 10:43:13 AM
I love the passion you have for this game Naitchng.

Unfortunately we’re not going to be making any adjustments to these guys, or any cards unless it’s a typo or image issue. You raise good points about synergy issues with their specifics, however not everything needs to always be picked by everyone. Sure it’s frustrating having a new Superstar come out and seeing that X doesn’t work with Y, but we’re taking some chances in card design and sometimes it may not work out.

Blindsides seems more play in most of my decks more than any other trait currently. That’s including Sleeper Hold, Leg Drag and other self harming effects. Could be the various play areas of the world having different levels of success with their strategies. Not every deck needs to contain Shoot Lock-Up, Pump Kick and German Suplex. Where is the challenge in that? The direction The Revival have doesn’t need to be that.
Buying Myself Some Time combined with Shut up and Wrestle is a 6 card advantage over the opponent (they skip their draw) and it’s fundamentally different than what the typical game of Raw Deal is usually. This isn’t even that out of left field.
Blindside Precision searches for Blindside Elbow Drop which can be played after Ready to Fight with these guys too.
There are plenty of ways to build every Superstar. I have some favourite wrestlers that are in the game that are lacking. I take that as a challenge to take what is available and make them the best version I can of that Superstar in the game.

Will they be getting new cards in the future? For sure they will, as long as it’s needed. It’s hard to know what is needed in for Superstars when we’re going off our judgement and conversations with players here and there. Tournament reports, deck reviews (like that was recently posted for The Revival) and an active community help drive the development team in the right direction for what is needed in the game.

Again, I appreciate the time you took to write all of this up to ensure the Top Guys get the top treatment.
Title: Re: Virtual 10: Breaking Ground
Post by: darkdestiny91 on November 15, 2019, 06:37:34 PM
Hey Eric,

I think balance-wise, I would like to discuss a few things:

NXT as a brand mechanic is sort of unfair right now. 31 Superstars currently are considered as NXT, while WCW only has 17. NXT cards are almost quadrupled in exclusive cards closest to WCW which only has 1.

WCW's exclusive card, a pre-match can give them a 3F headstart.

NXT's cards can give you recursion in NXT Arrival, draw power via NXT Breakout Star, free Underrated Superstar via From NXT to WWE, -F on your cards and promo with Full Sail University.

When you are NXT, IT MATTERS. You get a clear advantage over other superstars that aren't. I think an allegiance like a nWo Shirt for NXTmust be printed to ensure some of that exclusivity is shared. nWo has 5 exclusive cards, but nWo Shirt ensures almost anyone can pack it as long as they decide to run the nWo allegiance.

My issue with Revival and to some extent Elias and Andrade is that they're not NXT and lose some of those advantages, I think there might want to be some discussion on this going forward as NXT itself becomes a more prominent brand mechanic in the game.

Of course, this is simply my 2 cents on the matter and I love Raw Deal. I appreciate what you, Creed, Daeva and countless others have done for the game but I hope you see where I'm coming from as well.
Title: Re: Virtual 10: Breaking Ground
Post by: Naitchng on November 15, 2019, 07:05:34 PM
Hey Eric,

I think balance-wise, I would like to discuss a few things:

NXT as a brand mechanic is sort of unfair right now. 31 Superstars currently are considered as NXT, while WCW only has 17. NXT cards are almost quadrupled in exclusive cards closest to WCW which only has 1.

WCW's exclusive card, a pre-match can give them a 3F headstart.

NXT's cards can give you recursion in NXT Arrival, draw power via NXT Breakout Star, free Underrated Superstar via From NXT to WWE, -F on your cards and promo with Full Sail University.

When you are NXT, IT MATTERS. You get a clear advantage over other superstars that aren't. I think an allegiance like a nWo Shirt for NXTmust be printed to ensure some of that exclusivity is shared. nWo has 5 exclusive cards, but nWo Shirt ensures almost anyone can pack it as long as they decide to run the nWo allegiance.

My issue with Revival and to some extent Elias and Andrade is that they're not NXT and lose some of those advantages, I think there might want to be some discussion on this going forward as NXT itself becomes a more prominent brand mechanic in the game.

Of course, this is simply my 2 cents on the matter and I love Raw Deal. I appreciate what you, Creed, Daeva and countless others have done for the game but I hope you see where I'm coming from as well.


I totally agree, nxt ss nd their on drawback cards like phoenix rising/shoot lock up/ruthless aggression tb. They have way too much boost over the rest.
Title: Re: Virtual 10: Breaking Ground
Post by: CRASHER on November 15, 2019, 07:29:44 PM
I can assure you that from here on out the only future nXt folks will be those current on the nXt shows when they hit development, ideas are being bounced around about arrival and I've had a few thoughts about an anti-nXt card or concept too (plus nXt folks getting "main roster" reprints is a thing too). ...we're aware and we agree :)
Title: Re: Virtual 10: Breaking Ground
Post by: Naitchng on November 15, 2019, 07:38:41 PM
I love the passion you have for this game Naitchng.

Unfortunately we’re not going to be making any adjustments to these guys, or any cards unless it’s a typo or image issue. You raise good points about synergy issues with their specifics, however not everything needs to always be picked by everyone. Sure it’s frustrating having a new Superstar come out and seeing that X doesn’t work with Y, but we’re taking some chances in card design and sometimes it may not work out.

Blindsides seems more play in most of my decks more than any other trait currently. That’s including Sleeper Hold, Leg Drag and other self harming effects. Could be the various play areas of the world having different levels of success with their strategies. Not every deck needs to contain Shoot Lock-Up, Pump Kick and German Suplex. Where is the challenge in that? The direction The Revival have doesn’t need to be that.
Buying Myself Some Time combined with Shut up and Wrestle is a 6 card advantage over the opponent (they skip their draw) and it’s fundamentally different than what the typical game of Raw Deal is usually. This isn’t even that out of left field.
Blindside Precision searches for Blindside Elbow Drop which can be played after Ready to Fight with these guys too.
There are plenty of ways to build every Superstar. I have some favourite wrestlers that are in the game that are lacking. I take that as a challenge to take what is available and make them the best version I can of that Superstar in the game.

Will they be getting new cards in the future? For sure they will, as long as it’s needed. It’s hard to know what is needed in for Superstars when we’re going off our judgement and conversations with players here and there. Tournament reports, deck reviews (like that was recently posted for The Revival) and an active community help drive the development team in the right direction for what is needed in the game.

Again, I appreciate the time you took to write all of this up to ensure the Top Guys get the top treatment.


1st of all, I'm all about formin decks will multiple ways. Besides my revival dun have any german tb/shoot lock up/boot laces/pump kick.(tat itself is a stratetgy & r use with certain ss depending on their specifics. Btw even these strategy has its flaws, lack of stun, no killing strategy just to name a few.) I really want to step by step counter whatever u suggested(in a nutshell too freakin optimistic on yr opponent's havin a shitty hand & u being super lucky is gettin all the cards u need.), but I am tired over the revival & done arguing about their apparent weak & contradicting specifics( Ps, i like to form fun/lower tier decks personally , just to clarify, i nv form strong ass top tier decks as it brings no joy when i won with them, usually if i see a ss, their overall specifics/ability are too op, i dun even bother to form them. Besides only weaker decks can give you the sense of achievement & joy in winning (E.g, nth beats the feeling of winning a kevin owens with a nikolai😂. My favourite/my gimmick deck is brutus the barber beefcake, haha won many players tat underestimated the barber & some hidden tech) . Anyway my point is through calculation & probability, the revival with their current cards (intended playstyle) are really unstable & does nth much for them. I form decks by calculations & counting probability of u getting cards into yr hands & how to counter yr own cards. Maybe i put too much thoughts into my deck makin process, but it's always better to think of ways to counter yr own counter.
Actually the basic in formin a deck in vc environment, 1st getting/buildin fort, without that much needed opening fort, getting stream rolled is a given.(go figure out why rated rko becomes a top tier with just the addition of their 0f 5d midmatch maneuver). 2nd is a kill strategy, eg goin reversal restriction dun give u a win con unless u r balor that can pluck sustain dmg & reuse shoot lock up.
Title: Re: Virtual 10: Breaking Ground
Post by: Eric RD on November 15, 2019, 07:40:01 PM
The three superstars you listed were made without NXT support in mind. So they’re not exactly missing out on it. Previous development allowed for Superstars that had been a part of the NXT brand in the past to be released from that point as a way to reflect where they came from. The vision in mind going forward is to keep Superstars as current to their on screen persona. Be it look, gimmick and where they appear weekly on tv.

NXT as a mechanic in the game is pretty powerful. That is another reason for us to disconnect Superstars from it. Raw Deal would end up being an NXT game with how the Superstars get called up, rather than someone new coming in new like AJ Styles or the Good Brothers. However, the NXT mechanic isn’t top dog in the game. If you look at the last two years of large events. (Worlds x2, NAC and Funkcon) you’ll see that NXT underperformed or wasn’t represented due to there being choice players would rather use in a tournament setting.

That being said, everything in the game is always under review for an update to make a better player experience and NXT is one thing that is discussed actively.

Hey Eric,

I think balance-wise, I would like to discuss a few things:

NXT as a brand mechanic is sort of unfair right now. 31 Superstars currently are considered as NXT, while WCW only has 17. NXT cards are almost quadrupled in exclusive cards closest to WCW which only has 1.

WCW's exclusive card, a pre-match can give them a 3F headstart.

NXT's cards can give you recursion in NXT Arrival, draw power via NXT Breakout Star, free Underrated Superstar via From NXT to WWE, -F on your cards and promo with Full Sail University.

When you are NXT, IT MATTERS. You get a clear advantage over other superstars that aren't. I think an allegiance like a nWo Shirt for NXTmust be printed to ensure some of that exclusivity is shared. nWo has 5 exclusive cards, but nWo Shirt ensures almost anyone can pack it as long as they decide to run the nWo allegiance.

My issue with Revival and to some extent Elias and Andrade is that they're not NXT and lose some of those advantages, I think there might want to be some discussion on this going forward as NXT itself becomes a more prominent brand mechanic in the game.

Of course, this is simply my 2 cents on the matter and I love Raw Deal. I appreciate what you, Creed, Daeva and countless others have done for the game but I hope you see where I'm coming from as well.


I totally agree, nxt ss nd their on drawback cards like phoenix rising/shoot lock up/ruthless aggression tb. They have way too much boost over the rest.