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Raw Deal => Virtual Raw Deal => Topic started by: AfghanYeti88 on December 06, 2017, 11:54:21 AM

Title: Need help with The Enforcer
Post by: AfghanYeti88 on December 06, 2017, 11:54:21 AM
I really want to build Arn Anderson, but I just don't really have a starting point and was wonder if any one would like to give me some tips or ideas. Thanks!
Title: Re: Need help with The Enforcer
Post by: TimJR on December 06, 2017, 12:06:24 PM
I mean, what more of a starting point do you need than 'Your maneuvers with 'buster', 'breaker', and 'knee'  in the title are WCW, -4F and +4D.'?
Title: Re: Need help with The Enforcer
Post by: dilbert505 on December 06, 2017, 12:35:16 PM
Having played Arn (who, by the way, is slow, methodical, and an absolute beast), Tim's not wrong. Grab nearly every WCW card you can find, stuff in some reversals, and you're good to go. Double A gives him plenty of recovery power, his ability's great, you'll get card advantage from the forced discard off of WCW cards, and you'll want to remember to use Outsmarting the Competition liberally to continue scrambling their hand.

Other specific ideas: consider going Raw, for King Interferes, just in case you get an early Ready to Rumble. Have a backup plan for getting off the ground in case Halloween Havoc gets reversed (I went with Drawing a Blank, since several Buster/Breaker/Knee cards are blank, and Dirty Low Blow TB). Remember to tuck Divine Intervention and the Double A Spinebuster under the Allegiance when you play it, so you can't draw them. Then, as soon as you're ahead on fortitude, tuck the bottom card of your Arsenal under there, then use the text of One of the Big Boys to put Divine on the bottom of your deck. That leaves you 2 cards to trigger the ACE, and Divine in your Arsenal.

Oh, and Thrust Knee Lift can be quite awesome as long as Old School Cage Match doesn't show up (even if it does, the card's still good, just not as amazing.) It clears your opponent's Ringside in case they're a sponge deck, continually gives you more cards in Arsenal to help you survive, it gets -4F/+4D and triggers Double A and the Allegiance... just an all around amazing card for Arn.
Title: Re: Need help with The Enforcer
Post by: AfghanYeti88 on December 06, 2017, 12:45:08 PM
Having played Arn (who, by the way, is slow, methodical, and an absolute beast), Tim's not wrong. Grab nearly every WCW card you can find, stuff in some reversals, and you're good to go. Double A gives him plenty of recovery power, his ability's great, you'll get card advantage from the forced discard off of WCW cards, and you'll want to remember to use Outsmarting the Competition liberally to continue scrambling their hand.

Other specific ideas: consider going Raw, for King Interferes, just in case you get an early Ready to Rumble. Have a backup plan for getting off the ground in case Halloween Havoc gets reversed (I went with Drawing a Blank, since several Buster/Breaker/Knee cards are blank, and Dirty Low Blow TB). Remember to tuck Divine Intervention and the Double A Spinebuster under the Allegiance when you play it, so you can't draw them. Then, as soon as you're ahead on fortitude, tuck the bottom card of your Arsenal under there, then use the text of One of the Big Boys to put Divine on the bottom of your deck. That leaves you 2 cards to trigger the ACE, and Divine in your Arsenal.

Oh, and Thrust Knee Lift can be quite awesome as long as Old School Cage Match doesn't show up (even if it does, the card's still good, just not as amazing.) It clears your opponent's Ringside in case they're a sponge deck, continually gives you more cards in Arsenal to help you survive, it gets -4F/+4D and triggers Double A and the Allegiance... just an all around amazing card for Arn.
Thanks man! This really helps me a lot.
I mean, what more of a starting point do you need than 'Your maneuvers with 'buster', 'breaker', and 'knee'  in the title are WCW, -4F and +4D.'?
And TimJR, I get your point, but I wasn't sure about how to round it out after adding everything.
Title: Re: Need help with The Enforcer
Post by: Naitchng on December 08, 2017, 01:11:05 AM
Honestly double a is kind of overrated. You r basically screwed if opp is a stall or defensive. U best bet is to pack oswm tb to force him to whack u. Btw rakes are way better then spinebusters or powerslam. One of biggest drawback for playin oswm tb is u may not have enugh manuver to whack given 3/4 of yr deck consist of red. Drawing a blank is gd, heat is decent, wcw package honestly dun help much, as the discard thru big boys is simply way too slow. If u see a big startin hand chain deck u r screwed too. Anyway pack a frankie, very useful when yr opp dun play no escape or vickie.
Title: Re: Need help with The Enforcer
Post by: niiiiick on December 08, 2017, 06:08:04 AM
Honestly double a is kind of overrated. You r basically screwed if opp is a stall or defensive. U best bet is to pack oswm tb to force him to whack u. Btw rakes are way better then spinebusters or powerslam. One of biggest drawback for playin oswm tb is u may not have enugh manuver to whack given 3/4 of yr deck consist of red. Drawing a blank is gd, heat is decent, wcw package honestly dun help much, as the discard thru big boys is simply way too slow. If u see a big startin hand chain deck u r screwed too. Anyway pack a frankie, very useful when yr opp dun play no escape or vickie.

Don't pack Frankie as it negates your ability, actually
Title: Re: Need help with The Enforcer
Post by: BigPimpin on December 08, 2017, 07:34:55 AM
Honestly double a is kind of overrated. You r basically screwed if opp is a stall or defensive. U best bet is to pack oswm tb to force him to whack u. Btw rakes are way better then spinebusters or powerslam. One of biggest drawback for playin oswm tb is u may not have enugh manuver to whack given 3/4 of yr deck consist of red. Drawing a blank is gd, heat is decent, wcw package honestly dun help much, as the discard thru big boys is simply way too slow. If u see a big startin hand chain deck u r screwed too. Anyway pack a frankie, very useful when yr opp dun play no escape or vickie.

Arn is a pure tank.  He has some weaknesses - most of his offense is non-unique maneuvers, and that opens up a boatload of reversals that Unique maneuvers wouldn't normally deal with - but I think he's rated right about where he should be - that Tier 1/Tier 2 borderline that someone can push him up to Tier 1 if they come up with the right secret sauce.

For stall/defensive - you can pack tools to get around stall, like Pulp Mania or Slingshot Into The Ring Post.  Your deck doesn't have to be 30 reversals and 30 WCW cards.  The Thrust Knee Lifts can help in some situations, too.  And if you're heel, Rakes help too.

And as for Frankie - if I were prepping for a plunge deck with someone like Arn, then I would see if I could make The Heenan Family work first - yes it doesn't help your non-uniques, but Legends' base reversals are Unique with Legendary Defense, plus In My Day/Legendary Ring Work and Cowboy/Legendary Assistance, and there's also a ton of good Unique reversals in the game now that you can use.  As someone who ran a Heel Texas Rattlesnake at Worlds and ran Heenan Family, trust me when I say you can build a Unique Reversal base that covers your ass against plunge shenanigans.
Title: Re: Need help with The Enforcer
Post by: DebuRaito on December 08, 2017, 08:48:49 AM
Naitchng's point of Frankie is probably to ensure that the opponent is taking full damage from his hard hitting reversals (spinebuster / powerslam tb etc) since he is a technical counter deck. As most aggressive deck would probably go for One of the Big Boys to bring the damage down to 1D. But obviously it's a situational card since it completely negates his ability.
Title: Re: Need help with The Enforcer
Post by: Naitchng on December 08, 2017, 10:34:43 AM
Lols deburaito get exactly wad i meant on frankie. Of course i knew about the use of heenan family, i probably ran more legends & snme ss then anyone in our playgrp in sg. As for packin 30 wcw cards, u,'re not gettin my pt. I am just sayin is way too slow to use for handkill & handkill with his wcw buster, breaker & knee r really not tat effective since in vc, most decks easily have starting hand that exceeds 10. I do agree with thrust knee lifts, & mania. I do however dun get yr pt on packin less then 30 reversals. Lols staples reversals alone already amount to 20+cards depend u r heel/face or bash. Being a defensive machine, AA with be packin tons of hybrids. Abt being a tank, not tat much, he retain the benefits of legend shield, but again without oswm tb u will fall to stall. As for my pt on overrated, I just meant he is not in the top tier, but a really great counter defensive deck. Anyway just my 2cts