Author Topic: Superstar Spotlight: Big Freak'n Machine  (Read 435 times)

Offline CreedP

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Superstar Spotlight: Big Freak'n Machine
« on: May 19, 2017, 01:31:29 PM »
Standing in today for Rated SRH.  Special request from me, so I'll post it.  :)
Please keep those requests coming!


1.)  How viable is this superstar?
2.)  Is there a Superstar Specific Card that you'd like to spotlight? 
3.)  How have you built said superstar?  How did it work out?
4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual
5.)  Final Thoughts on this Superstar?

AND

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?


The Big Freak'n Machine
Starting Hand Size: 8     Superstar Value: 3
Superstar Ability: Your first 2 non-Pre-match non-Reversal cards played of the game can only be reversed from your opponent's Backlash deck and Arsenal.  You may pack any cards with the Kane logo, but you do not count as Kane.
VEL, SS3

As Big and Tough as Any Two Men
Backstage Card
When your opponent's printed Superstar Value is less than your printed Superstar Value (when you are Revolution The Great Khali or Kane, less than 5), when he plays Handicap Match he may only choose 1 of the 3 effects on the card.
Unique
V1

Managed by Paul Bearer
Pre-match Manager
When this card is in your Ring area, once during each of your turns you may discard 1 Superstar-specific card and then put up to 3 cards from your Ringside pile on the bottom of your Arsenal. Undertaker may do this twice during each of his turns.
When this card is in your Ring area, during your turn you may remove this card from the game and then put up to 3 Mid-match cards from your Ringside pile into your Backlash deck.
F: 0     D: 0     Universally Unique
VEN, SS3

Born of Hellfire
Pre-match Event
Your opponent overturns 6 cards.
When this card is in your Ring area, your maneuvers are +2D.
F: 0     D: 0     Active
MA, SS2, SS3

Brothers 'til the End
Mid-match Reversal: Special: Run-in
Cannot be played when your opponent is The Undertaker, Deadman Inc., or Kane.
When played by The Undertaker or Deadman Inc., this card is -10F.
Reverse any maneuver and end your opponent's turn. You may draw 1 card.
When played in a Tag Team format match, and your team is The Undertaker or Deadman Inc. and Kane, you may each draw 1 card.
F: 20     D: 4     Unique
BL, SS2, SS3

Journey Into Darkness
Mid-match Action
Your opponent draws 3 cards and randomly discards 2 of them.
When this card is in your Ring area, your opponent overturns 1 card whenever he draws any number of cards.
F: 0     D: 0     Fan Favorite logo
NWO

Freaks Are Cool!
Mid-match Action
When this card is in your Ring area, your non-unique Maneuver cards are -#F, where # is equal to your Superstar Value.
F: 1     D: 0     Unique     Raw logo
VEL
---OR---
Freaks Are Cool! - Throwback
Mid-match Action
When this card is in your Ring area, your non-unique maneuvers are -#F, where # is equal to your Superstar Value.
F: 0     D: 0     Unique     Raw logo
SS3
   ---OR---
Freaks Are Still Cool! - Throwback
Mid-match Action
Cannot be packed when packing Freaks Are Cool!
Discard 1 card.
Your non-unique maneuvers are -#F, where # is equal to your Superstar Value.
F: 0     D: 0     Unique     Raw logo
V4

May 19!
Mid-match Storyline
When your maneuver with a reversal restriction from your Ability is unsuccessful, or when your 5D+ maneuver is moved from your Ring by your opponent and you have lower Fortitude, you may put this card from your Backlash or Ringside into your Ring and draw up to 2 cards.
Your maneuvers are -#F, where # is your opponent's Fortitude Rating. Your Boot to the Face, Kane's Chokeslam, and See No Evil cannot be reversed and when you have lower Fortitude, ignore the 'by Kane' text.
F: 19     D: 5     Unique     Permanent     RMS logo
V7

Another Big Freak'n Hellfire Boot
Strike
You may pack up to 6 copies of this card.
When this card is in your Ringside pile, during your turn you may remove 6 cards in your Ringside pile from the game and then put this card into your hand.
F: 0     D: 6
UNF

Big Freak'n Uppercut
Strike / Reversal: Strike
As a reversal, reverse any Strike maneuver and end your opponent's turn.
F: 4     D: 6     SV: 1     Unique     Raw logo
VEL, SS3

Boot to the Face
Strike / Reversal: Special
As a reversal, reverse the card titled Irish Whip or Throw Into the Corner Turnbuckle and end your opponent's turn.
F: 5     D: 9     SV: 1     Unique
IAG, SS3

Kane's Flying Clothesline
High Risk
Can only be played after a successfully played 4D or greater maneuver.
Reversals to this card are +6D.
F: 8     D: 16     SV: 2     Unique
PRE, SS1, SS2
   ---OR---
Kane's Flying Clothesline - Throwback
High Risk
Can only be played after a successfully played 4D or greater maneuver.
F: 8     D: 16     SV: 2     Unique
SS3

Kane's Low Dropkick
High Risk / Reversal: Special
As a maneuver, when played after a successfully played maneuver, cannot be reversed by non-Superstar-specific reversals.
As a reversal, can only be played when reversing a Multi card and a reversal card or effect has already been played to that card; reverse any Multi card.
F: 12     D: 6     Unique
V7

Big Freak'n Powerslam
Grapple
When successfully played, your opponent discards 2 cards.
F: 10     D: 10     SV: 2     Unique     Raw logo
INX, SS3

Kane's Chokeslam
Grapple
F: 12     D: 12     SV: 2     Unique
PRE, SS1, SS2, SS3

Chokeslammed to Hell
Trademark Finisher
When you are a Tag Team, this card is +#D, where # is the number of Superstar-specific cards in your Ring.
When you are not, this card is considered blank for your effects.
F: 30     D: 20     SV: 3     Unique     RMS logo
V7

Hellfire Chokeslam
Trademark Finisher / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As a reversal, reverse the card titled Back Body Drop or any card with the word "slam" in the title and end your opponent's turn.
F: 30     D: 25     SV: 3     Unique     Raw logo
VEL
   ---OR---
Hellfire Chokeslam - Throwback
Trademark Finisher / Reversal: Special
As a reversal, reverse the card titled Back Body Drop or any card with the word "slam" in the title and end your opponent's turn.
F: 30     D: 25     SV: 3     Unique
SS3

Kane's Tombstone Piledriver
Trademark Finisher
This card is -6F when played after the card titled Kane's Chokeslam.
F: 30     D: 25     SV: 3     Unique
PRE, SS1, SS2, SS3

Masked Vengeance
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Draw up to 10 cards, randomly discard 5 of them, and put the rest in your hand.
F: 6     D: 3     Unique
FL, SS1, SS2, SS3

Tori Enters the Fray!
Reversal: Special
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn.
If played from your hand, take 3 cards from your Ringside pile and shuffle them into your Arsenal.
F: 7   D: 2     Unique
FL
   ---OR---
Help's On the Way!
Reversal: Special
You cannot pack this card when packing the card titled Tori Enters the Fray!
Reverse any non-Trademark Finisher maneuver and end your opponent's turn.  Shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 7     D: 2     Unique
SS3
   ---OR---
Help's On the Way! - Throwback
Reversal: Special
Cannot be packed when packing Tori Enters the Fray!
Reverse any non-Trademark-Finisher maneuver and shuffle up to 2 cards from your Ringside into your Arsenal.
F: 7     D: 2     Unique
V4

Kane's Return
Reversal: Special
Reverse any maneuver and end your opponent's turn. Overturn 4 cards. During your next turn, your maneuvers are +2D and his Reversal cards are +15F.
F: 10     D: 0     Unique
PRE, SS1, SS2, SS3

Kane's Rage
Action
Search your Arsenal for 1 Unique Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. When that card is your next card played this turn, it is -5F.
When this card is in your Ring area, during your turn, you may discard 3 cards and then put this card into your hand.
F: 0     D: 0     Unique
VEN, SS3

Out of the Hellfire
Action
Cannot be reversed.
Shuffle up to 5 cards from your Ringside pile into your Arsenal or put 1 card from your Ringside pile into your hand.
F: 0     D: 0     Unique
ARM

Big Enough to Eat Somebody
Action / Reversal: Special
As an action, this card is -6F, search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal. You may ignore the "Can only be played after..." text on your next card played this turn.
As a reversal, reverse any Action card and end your opponent's turn. He discards 3 cards.
F: 6     D: 0     Unique
NWO

Hellfire & Brimstone
Action
All players discard their hands and your opponent overturns 5 cards.
F: 6     D: 0     Unique
PRE, SS1, SS2, SS3

The Fire Still Burns
Action
When your next card played this turn is a maneuver, it is +#D, where # is equal to the Stun Value in your Ring area and it can only be reversed from your opponent's Backlash deck and Arsenal.
F: 6     D: 0     Unique     Raw logo
VEL, SS3

Chains of Destruction
Action
When this card is in your Ring area, before your Draw Segment, your opponent discards 1 card and then all players overturn 1 card.
F: 9     D: 0     Unique
IAG, SS3

My Path is Chosen
Action
Search your Arsenal for 2 non-unique Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 10     D: 0     Unique     Raw logo
VEL
   ---OR---
My Path is Chosen - Throwback
Action
Search your Arsenal for 2 non-unique cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 10     D: 0     Unique     Raw logo
SS3

One Hell of a Temper
Action
When you are Kane, this card is Cheater.
When you are a Tag Team, your opponent cannot respond to this card.
Put up to 2 cards from your Ringside on the bottom of your Arsenal.
The first time he overturns cards to non-damage effects during any player's turn (except Kane's Ability), he overturns 1 additional card.
F: 10     D: 0     Unique     Permanent
V7

See No Evil
Action: Movie / Reversal: Special
As an action, your opponent overturns 1 card for every Superstar-specific card in your Ring area. When successfully played by Kane, he also discards 1 card for every Superstar-specific card in your Ring area.
As a reversal, this card is -10F, when overturned, reverse any Grapple or Submission maneuver and end your opponent’s turn.
F: 10     D: 1     Cheater logo
GAB

In the Presence of the Kanenites
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to half your Fortitude Rating, rounded up.
F: 12     D: 0     Unique
SUM, SS2, SS3

Unmasked Vengeance
Action
Your opponent reveals the top 10 cards of his Arsenal, randomly discards 5 of them, and puts the rest into his hand.
Reveal the top 3 cards of your Arsenal, put 1 into your hand, and the rest into your Ringside pile. When that card is your next card played this turn, it is F:0. 
F: 12     D: 3     Unique     Raw logo
DO, SS3

Kane's Hook
Action: Foreign Object
When you are Kane, this card is -20F and Multi.
When your next card played this turn is a maneuver, it can only be reversed from Backlash and Arsenal.
F: 20     D: 3     Unique
V1
VHS 3: Payback - Out Now!

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Offline CRASHER

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Re: Superstar Spotlight: Big Freak'n Machine
« Reply #1 on: May 19, 2017, 02:43:20 PM »
1.)  How viable is this superstar?

Top-Tier....the whole concept of "I get Free Fort" or "I get two free Journey into Darknesses" .....dang, add on top of that all the ridiculous Kane cards...the only weaknesses he has is are design flaws or pilot error

2.)  Is there a Superstar Specific Card that you'd like to spotlight? 

May 19!
Mid-match Storyline
When your maneuver with a reversal restriction from your Ability is unsuccessful, or when your 5D+ maneuver is moved from your Ring by your opponent and you have lower Fortitude, you may put this card from your Backlash or Ringside into your Ring and draw up to 2 cards.
Your maneuvers are -#F, where # is your opponent's Fortitude Rating. Your Boot to the Face, Kane's Chokeslam, and See No Evil cannot be reversed and when you have lower Fortitude, ignore the 'by Kane' text.
F: 19     D: 5     Unique     Permanent     RMS logo

The one issue BFM had was if you removed his fort somehow or Edge or Eddie G reversed his opening move....that issue is no more.....and it makes you want to play some of his historically crappy moves (like the Boot to the Face)

3.)  How have you built said superstar?  How did it work out?

Built him No Escape (because....you know...overkill) for testing stuff...he's just greasy dirty man.....

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual

If he can play in it...he can dominate in it.....

5.)  Final Thoughts on this Superstar?

Yeah, I think I said it all before.....where is that BFM deck in my pile of decks...hrrrmmmm

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?

Virtual filled his holes, gave him more weapons and toys to play with, but he was already crazy-ass good....it just didn't knock him off the ledge for sure.....
*IIIIIIIIIIIIIIIIIIIII* AM the Super Show 2017 Tag Team Champions!!!!!!

Offline darkdestiny91

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Re: Superstar Spotlight: Big Freak'n Machine
« Reply #2 on: May 20, 2017, 09:58:01 PM »
1.)  How viable is this superstar?

One of my favorite decks to play, powerful and able to destroy the opponents that are unprepared to face the monster of a deck.

2.)  Is there a Superstar Specific Card that you'd like to spotlight?

May 19!
Mid-match Storyline
When your maneuver with a reversal restriction from your Ability is unsuccessful, or when your 5D+ maneuver is moved from your Ring by your opponent and you have lower Fortitude, you may put this card from your Backlash or Ringside into your Ring and draw up to 2 cards.
Your maneuvers are -#F, where # is your opponent's Fortitude Rating. Your Boot to the Face, Kane's Chokeslam, and See No Evil cannot be reversed and when you have lower Fortitude, ignore the 'by Kane' text.
F: 19     D: 5     Unique     Permanent     RMS logo
V7

This in my opinion is the reason why BFM is able to dominate so well, a well-timed May 19! play for extra fortitude for bigger stronger irreversible moves or just to burn them out with See No Evil is a powerful option to have in any strong deck. Constantly keeps you and your opponent on your toes to spot opportunities to throw it down to end the game.

3.)  How have you built said superstar?  How did it work out?

Built a BASH variant to capitalize on his ability which worked great, with the ability to gain a ton of fortitude early and to smash the opponent down with a plethora of strong moves. If they had little fortitude and you hit a Kane's Return... it is mostly a game-ender.

4.)  How well does the Superstar fare in whichever format you built them in be it VC/VAA/NXT/VR/Non-Virtual

I've seen monstrous decks in Classic and VC that utilized the Big Freak'n Machine and they work amazing. His ability works wonders and is flexible to be able to work in many interesting ways and builds.

5.)  Final Thoughts on this Superstar?

A definite strong contender for one of my fave decks and superstars to play and a very beginner-friendly one too, as it lets you curve out of the starting point and immediately go into smashing faces for the win. However, it also has a lot of depth for a deck that can get a veteran interested too, with opportunities to spot reversal windows and to capitalize on dominating the game. However, like most aggro decks, it can falter against decks that smash your hand early or take away your chance to counter them. Very fun deck to try.

AND

6.) Since this Superstar is a Legacy one (in that he was in the game before Virtual) can you elaborate a little on how Virtual has changed this Superstar?

I think VC fits BFM quite well as it gave other opponents ways to fight him but also the BFM player new ways to play him without losing too much steam.